summaryrefslogtreecommitdiffstats
path: root/src/shader_recompiler/backend/glsl/emit_context.h (follow)
Commit message (Collapse)AuthorAgeFilesLines
* glsl: Implement precise fp variable allocationameerj2021-07-231-0/+10
|
* glsl: Rework var alloc to not assign unused resultsameerj2021-07-231-1/+7
|
* glsl: Rework variable allocator to allow for variable reuseameerj2021-07-231-18/+18
|
* glsl: minor cleanupameerj2021-07-231-0/+1
|
* glsl: WIP var forward declarationameerj2021-07-231-0/+1
| | | | to fix Loop control flow.
* glsl: Fix bindings, add some CC opsameerj2021-07-231-3/+2
|
* glsl: Implement derivatives and YDirectionameerj2021-07-231-1/+6
| | | | plus some other misc additions/changed
* glsl: Fix non-immediate buffer accessameerj2021-07-231-0/+15
| | | | and many other misc implementations
* glsl: textures wipameerj2021-07-231-0/+8
|
* glsl: Implement some attribute getters and settersameerj2021-07-231-0/+9
|
* glsl: F16x2 storage atomicsameerj2021-07-231-0/+5
|
* glsl: Wip storage atomic opsameerj2021-07-231-7/+1
|
* glsl: Add many FP32/64 instructionsameerj2021-07-231-0/+10
|
* glsl: Implement a few Integer instructionsameerj2021-07-231-12/+31
|
* glsl: Reusable typed variables. IADD32ameerj2021-07-231-2/+26
|
* glsl: Fix "reg" allocingameerj2021-07-231-5/+1
| | | | based on glasm with some tweaks
* glsl: Initial backendameerj2021-07-231-0/+62