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path: root/src/shader_recompiler/backend/glsl/emit_context.cpp (follow)
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* glsl: Update TessellationControl gl_inameerj2021-07-231-0/+28
| | | | Adheres to GL_ARB_separate_shader_objects requirements
* shader: Ignore global memory ops on devices lacking int64 supportameerj2021-07-231-3/+3
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* shader: GCC fmt 8.0.0 fixeslat9nq2021-07-231-1/+1
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* glsl: Add passthrough geometry shader supportameerj2021-07-231-7/+23
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* shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp2021-07-231-30/+28
| | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's.
* shader: Properly manage attributes not written from previous stagesReinUsesLisp2021-07-231-18/+8
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* glsl: Only declare fragment outputs on fragment shadersReinUsesLisp2021-07-231-4/+6
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* shader: Split profile and runtime info headersReinUsesLisp2021-07-231-0/+1
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* glsl: Obey need_declared_frag_colors to declare and initialize all frag_colorameerj2021-07-231-1/+1
| | | | Fixes Ori and the blind forest title screen
* glsl: Address rest of feedbackameerj2021-07-231-10/+34
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* glsl: Conditionally use fine/coarse derivatives based on device supportameerj2021-07-231-0/+3
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* glsl: Conditionally add EXT_texture_shadow_lodameerj2021-07-231-3/+5
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* glsl: Add stubs for sparse queries and variable aoffi when not supportedameerj2021-07-231-1/+1
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* glsl: Implement legacy varyingsameerj2021-07-231-2/+41
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* glsl: Address more feedback. Implement indexed texture readsameerj2021-07-231-28/+20
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* glsl: Address Rodrigo's feedbackameerj2021-07-231-15/+16
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* glsl: Implement SampleId and SetSampleMaskameerj2021-07-231-0/+6
| | | | plus some minor refactoring of implementations
* glsl: Add gl_PerVertex in for GSameerj2021-07-231-1/+2
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* glsl: Use existing tracking for enabling EXT_shader_image_load_formattedameerj2021-07-231-15/+1
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* glsl: Enable early fragment testsameerj2021-07-231-0/+3
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* glsl: Implement more attribute getters and settersameerj2021-07-231-0/+4
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* glsl: Implement fswzaddameerj2021-07-231-0/+11
| | | | and wip nv thread shuffle impl
* glsl: Implement indexed attribute loadsameerj2021-07-231-0/+42
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* glsl: Conditionally add GL_ARB_sparse_texture2ameerj2021-07-231-2/+3
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* glsl: Conditionally use GL_EXT_shader_image_load_formattedameerj2021-07-231-2/+18
| | | | Fix for SULD.D
* glsl: Implement image atomics and set layerameerj2021-07-231-5/+6
| | | | along with some more cleanup/oversight fixes
* glsl: Use textureGrad fallback when EXT_texture_shadow_lod is unsupportedameerj2021-07-231-1/+3
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* glsl: Fix <32-bit SSBO writesameerj2021-07-231-32/+20
| | | | and more cleanup
* glsl: Cleanup and address feedbackameerj2021-07-231-38/+35
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* glsl: Refactor Global memory functionsameerj2021-07-231-71/+72
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* glsl: Implement Load/WriteGlobalameerj2021-07-231-1/+85
| | | | along with some other misc changes and fixes
* glsl: Implement Imagesameerj2021-07-231-4/+46
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* glsl: skip gl_ViewportIndex write if device does not support itameerj2021-07-231-8/+10
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* glsl: Implement transform feedbackameerj2021-07-231-9/+44
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* glsl: Yet another gl_ViewportIndex fix attemptameerj2021-07-231-3/+19
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* glsl: Add gl_ViewportIndex out attributeameerj2021-07-231-1/+3
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* glsl: Fix precise variable declarationameerj2021-07-231-1/+2
| | | | and add some more separation in the shader for better debugability when dumped
* glsl: Implement tessellation shadersameerj2021-07-231-12/+78
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* glsl: Implement geometry shadersameerj2021-07-231-4/+46
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* glsl: Implement gl_ViewportIndexameerj2021-07-231-2/+8
| | | | SSBU now working
* HACK glsl: Write defaults to unused generic attributesameerj2021-07-231-2/+5
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* glsl: Fix ssbo indexing and name shadowing between shader stagesameerj2021-07-231-4/+5
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* glsl: Rework var alloc to not assign unused resultsameerj2021-07-231-5/+3
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* glsl: Fix ATOM and implement ATOMSameerj2021-07-231-2/+2
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* glsl: Use gl_SubGroupInvocationARBameerj2021-07-231-1/+0
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* glsl: Implement VOTE for subgroup size potentially largerameerj2021-07-231-3/+9
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* glsl: Implement VOTEameerj2021-07-231-0/+1
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* glsl: Implement ST{LS}ameerj2021-07-231-5/+0
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* glsl: Implement more instructions used by SMOameerj2021-07-231-3/+3
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* glsl: Implement TEX depth functionsameerj2021-07-231-2/+22
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* glsl: Implement TEX ImageSample functionsameerj2021-07-231-0/+9
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* glsl: Better Storage access and wip warpsameerj2021-07-231-0/+4
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* glsl: WIP var forward declarationameerj2021-07-231-30/+34
| | | | to fix Loop control flow.
* glsl: Fix bindings, add some CC opsameerj2021-07-231-24/+33
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* glsl: Implement derivatives and YDirectionameerj2021-07-231-3/+4
| | | | plus some other misc additions/changed
* glsl: Fix non-immediate buffer accessameerj2021-07-231-0/+1
| | | | and many other misc implementations
* glsl: textures wipameerj2021-07-231-4/+50
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* glsl: Implement some attribute getters and settersameerj2021-07-231-3/+49
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* glsl: Track S32 atomicsameerj2021-07-231-3/+6
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* glsl: Query GL Device for FP16 extension supportameerj2021-07-231-2/+7
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* glsl: Simply FP storage atomicsameerj2021-07-231-14/+14
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* glsl: F16x2 storage atomicsameerj2021-07-231-0/+16
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* glsl: Revert ssbo aliasing. Storage Atomics implameerj2021-07-231-21/+21
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* glsl: Wip storage atomic opsameerj2021-07-231-5/+37
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* glsl: More FP fixesameerj2021-07-231-5/+10
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* glsl: FP function fixesameerj2021-07-231-1/+4
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* glsl: Implement a few Integer instructionsameerj2021-07-231-0/+7
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* glsl: Fix program linking and cbufameerj2021-07-231-2/+2
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* glsl: Fix "reg" allocingameerj2021-07-231-4/+24
| | | | based on glasm with some tweaks
* glsl: Initial backendameerj2021-07-231-0/+30