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2021-07-23shader_recompiler, video_core: Resolve clang errorslat9nq1-2/+1
Silences the following warnings-turned-errors: -Wsign-conversion -Wunused-private-field -Wbraced-scalar-init -Wunused-variable And some other errors
2021-07-23glasm: Remove unnecessary value typesReinUsesLisp1-32/+1
2021-07-23glasm: Throw when there are register leaksReinUsesLisp1-0/+4
2021-07-23glasm: Catch more register leaksReinUsesLisp1-4/+12
Add support for null registers. These are used when an instruction has no usages. This comes handy when an instruction is only used for its CC value, with the caveat of having to invalidate all pseudo-instructions before defining the instruction itself in the register allocator. This commits changes this. Workaround a bug on Nvidia's condition codes conditional execution using branches.
2021-07-23glasm: Fix aliased bitcasts ref countingReinUsesLisp1-0/+6
2021-07-23glasm: Add Void type to GLASM valuesReinUsesLisp1-0/+11
2021-07-23glasm: Fix register allocation when moving immediate on GLASMReinUsesLisp1-1/+9
2021-07-23glasm: Fix moving U64 immediates to registers in GLASMReinUsesLisp1-2/+2
2021-07-23glasm: Add conversion instructions to GLASMReinUsesLisp1-0/+13
2021-07-23glasm: Initial GLASM fp64 supportReinUsesLisp1-5/+58
2021-07-23glasm: Specify namespace when using FormatToReinUsesLisp1-6/+6
2021-07-23glasm: Make GLASM aware of typesReinUsesLisp1-5/+179
2021-07-23glasm: Use BitField instead of C bitfieldsReinUsesLisp1-3/+7
2021-07-23glasm: Changes to GLASM register allocator and emit contextReinUsesLisp1-5/+13
2021-07-23glasm: Add GLASM backend infrastructureReinUsesLisp1-0/+46