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path: root/src/shader_recompiler/backend/glasm/reg_alloc.cpp (follow)
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* glasm: Remove unnecessary value typesReinUsesLisp2021-07-231-4/+4
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* glasm: Catch more register leaksReinUsesLisp2021-07-231-4/+24
| | | | | | | | | | | | | Add support for null registers. These are used when an instruction has no usages. This comes handy when an instruction is only used for its CC value, with the caveat of having to invalidate all pseudo-instructions before defining the instruction itself in the register allocator. This commits changes this. Workaround a bug on Nvidia's condition codes conditional execution using branches.
* glasm: Do not alias ConditionRef for nowReinUsesLisp2021-07-231-1/+0
| | | | | Immediate condition refs where not handled correctly. Just move the value for now.
* shader: Read branch conditions from an instructionReinUsesLisp2021-07-231-0/+1
| | | | Fixes the identity removal pass.
* glasm: Fix aliased bitcasts ref countingReinUsesLisp2021-07-231-7/+32
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* glasm: Add Void type to GLASM valuesReinUsesLisp2021-07-231-0/+3
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* glasm: Fix register allocation when moving immediate on GLASMReinUsesLisp2021-07-231-30/+41
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* glasm: Add conversion instructions to GLASMReinUsesLisp2021-07-231-0/+4
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* glasm: Initial GLASM fp64 supportReinUsesLisp2021-07-231-19/+47
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* glasm: Make GLASM aware of typesReinUsesLisp2021-07-231-27/+35
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* glasm: Implement more logical opsameerj2021-07-231-1/+1
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* glasm: Use BitField instead of C bitfieldsReinUsesLisp2021-07-231-5/+5
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* glasm: Changes to GLASM register allocator and emit contextReinUsesLisp2021-07-231-16/+21
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* glasm: Add GLASM backend infrastructureReinUsesLisp2021-07-231-0/+82