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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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shader_recompiler
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backend
/
glasm
/
emit_glasm_not_implemented.cpp
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Author
Files
Lines
2022-04-23
general: Convert source file copyright comments over to SPDX
Morph
1
-3
/
+2
2022-03-20
shader_recompiler: Reduce unused includes
ameerj
1
-3
/
+0
2021-12-06
glasm: Move implemented instructions from not_implemented.cpp
ameerj
1
-169
/
+0
2021-12-06
shader_recompiler: Adjust emit_context includes
ameerj
1
-1
/
+1
2021-11-16
shader: Properly scale image reads and add GL SPIR-V support
ReinUsesLisp
1
-1
/
+1
2021-11-16
glsl/glasm: Pass and use scaling parameters in shaders
ReinUsesLisp
1
-1
/
+1
2021-11-16
gl_graphics_pipeline: Add downscale factor to shader uniforms
ameerj
1
-2
/
+1
2021-11-16
shader: Add resolution down factor opcode
ReinUsesLisp
1
-0
/
+5
2021-11-02
Shader Cahe: Fix Phi Nodes on GLASM.
Fernando Sahmkow
1
-1
/
+1
2021-07-23
shader: Move loop safety tests to code emission
ReinUsesLisp
1
-8
/
+0
2021-07-23
shader: Add logging
ReinUsesLisp
1
-1
/
+1
2021-07-23
shader: Add shader loop safety check settings
lat9nq
1
-0
/
+8
2021-07-23
Revert "glasm: Skip phi moves on undefined instructions"
ReinUsesLisp
1
-3
/
+1
2021-07-23
glasm: Remove unintentional '\n' on Undef32
ReinUsesLisp
1
-1
/
+1
2021-07-23
glasm: Implement Y direction
ReinUsesLisp
1
-2
/
+3
2021-07-23
glasm: Skip phi moves on undefined instructions
ReinUsesLisp
1
-1
/
+3
2021-07-23
glasm: Implement undef instructions
ReinUsesLisp
1
-10
/
+10
2021-07-23
glasm: Release phi node registers after they are no longer needed
ReinUsesLisp
1
-7
/
+32
2021-07-23
glasm: Fix usage counting on phi nodes
ReinUsesLisp
1
-4
/
+12
2021-07-23
glasm: Implement SampleId
ReinUsesLisp
1
-2
/
+2
2021-07-23
glasm: Implement IsHelperInvocation
ReinUsesLisp
1
-2
/
+2
2021-07-23
glasm: Fix EmitVertex's optimization
ReinUsesLisp
1
-1
/
+1
2021-07-23
glasm: Implement InvocationId
ReinUsesLisp
1
-2
/
+2
2021-07-23
glasm: Optimize EmitVertex into EMIT
ReinUsesLisp
1
-1
/
+5
2021-07-23
glasm: Implement EmitVertex and EndPrimitive
ReinUsesLisp
1
-3
/
+7
2021-07-23
glasm: Implement barriers
ReinUsesLisp
1
-3
/
+3
2021-07-23
glasm: Fix phi instruction types
ReinUsesLisp
1
-1
/
+1
2021-07-23
glasm: Implement gl_WorkGroupID
ReinUsesLisp
1
-2
/
+2
2021-07-23
shader: Read branch conditions from an instruction
ReinUsesLisp
1
-1
/
+1
2021-07-23
glasm: Initial (broken) implementation of TEX on GLASM
ReinUsesLisp
1
-299
/
+0
2021-07-23
glasm: Implement some graphics instructions on GLASM
ReinUsesLisp
1
-1
/
+1
2021-07-23
glasm: Implement local memory for glasm
ameerj
1
-8
/
+0
2021-07-23
glasm: Initial implementation of phi nodes on GLASM
ReinUsesLisp
1
-4
/
+23
2021-07-23
glasm: Rework control flow introducing a syntax list
ReinUsesLisp
1
-23
/
+1
2021-07-23
glasm: Implement Storage atomics
ameerj
1
-96
/
+0
2021-07-23
glasm: Implement shuffle and vote instructions on GLASM
ReinUsesLisp
1
-83
/
+1
2021-07-23
glasm: Implement storage atomic ops
ameerj
1
-251
/
+0
2021-07-23
glasm: Add conversion instructions to GLASM
ReinUsesLisp
1
-192
/
+0
2021-07-23
glasm: Add logical instructions on GLASM
ReinUsesLisp
1
-8
/
+8
2021-07-23
glasm: Remove duplicated Fp64 pack instructions on GLASM
ReinUsesLisp
1
-8
/
+0
2021-07-23
glasm: Add floating-point comparisons on GLASM
ReinUsesLisp
1
-12
/
+0
2021-07-23
glasm: Reimplement bitwise ops and BFI/BFE
ameerj
1
-26
/
+2
2021-07-23
glasm: Initial GLASM fp64 support
ReinUsesLisp
1
-8
/
+0
2021-07-23
glasm: Implement GLASM fp16 packing and move bitwise insns
ReinUsesLisp
1
-24
/
+0
2021-07-23
glasm: Remove unused functions left from rebase
ReinUsesLisp
1
-12
/
+0
2021-07-23
glasm: Make GLASM aware of types
ReinUsesLisp
1
-329
/
+186
2021-07-23
glasm: Implement BFI, BFE
ameerj
1
-40
/
+0
2021-07-23
glasm: Implement basic GLASM instructions
ReinUsesLisp
1
-754
/
+32
2021-07-23
glasm: Add GLASM backend infrastructure
ReinUsesLisp
1
-0
/
+2155