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path: root/src/shader_recompiler/backend/glasm/emit_glasm_integer.cpp (follow)
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* glasm: Write result to scalar on integer comparison instructionsReinUsesLisp2021-07-231-10/+10
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* glasm: Rework control flow introducing a syntax listReinUsesLisp2021-07-231-3/+6
| | | | | This commit regresses VertexA shaders, their transformation pass has to be adapted to the new control flow.
* glasm: Review all GLASM insts to be aware of register aliasingReinUsesLisp2021-07-231-12/+30
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* glasm: Implement IAbs64 and INeg64 on GLASMReinUsesLisp2021-07-231-4/+4
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* glasm: Add conversion instructions to GLASMReinUsesLisp2021-07-231-4/+6
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* glasm: Remove unnecesary new white space on Clamp GLASMReinUsesLisp2021-07-231-4/+4
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* emit_glasm: Implement more integer alu opsameerj2021-07-231-36/+30
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* glasm: Reimplement bitwise ops and BFI/BFEameerj2021-07-231-46/+36
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* glasm: Make GLASM aware of typesReinUsesLisp2021-07-231-123/+93
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* glasm: Use CMP.S for Select32ameerj2021-07-231-2/+2
| | | | also fixes ADD and SUB to use U modifier
* glasm: Implement more logical opsameerj2021-07-231-4/+4
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* glasm: Implement BFI, BFEameerj2021-07-231-67/+79
| | | | Along with implementations of common instructions along the way
* glasm: Implement basic GLASM instructionsReinUsesLisp2021-07-231-0/+228
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* glasm: Add GLASM backend infrastructureReinUsesLisp2021-07-231-0/+0