Commit message (Collapse) | Author | Age | Files | Lines | |
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* | glasm: Add passthrough geometry shader support | ReinUsesLisp | 2021-07-23 | 1 | -2/+3 |
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* | shader: Rework varyings and implement passthrough geometry shaders | ReinUsesLisp | 2021-07-23 | 1 | -8/+7 |
| | | | | | | Put all varyings into a single std::bitset with helpers to access it. Implement passthrough geometry shaders using host's. | ||||
* | shader: Split profile and runtime info headers | ReinUsesLisp | 2021-07-23 | 1 | -0/+1 |
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* | opengl: Declare fragment outputs even if they are not used | ReinUsesLisp | 2021-07-23 | 1 | -7/+3 |
| | | | | | | Fixes Ori and the Blind Forest's menu on GLASM. For some reason (probably high level optimizations) it is not sanitized on SPIR-V for OpenGL. Vulkan is unaffected by this change. | ||||
* | glasm: Use storage buffers instead of global memory when possible | ReinUsesLisp | 2021-07-23 | 1 | -2/+11 |
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* | glasm: Implement indirect attribute loads | ReinUsesLisp | 2021-07-23 | 1 | -2/+1 |
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* | glasm: Fix output patch reads | ReinUsesLisp | 2021-07-23 | 1 | -3/+9 |
| | | | | With this, Luigi's Mansion's sand renders properly. | ||||
* | shader: Split profile and runtime information in separate structs | ReinUsesLisp | 2021-07-23 | 1 | -19/+21 |
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* | glasm: Fix patch attribute declarations | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
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* | glasm: Implement clip distance stores | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
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* | glasm: Implement patch memory | ReinUsesLisp | 2021-07-23 | 1 | -0/+18 |
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* | glasm: Implement InvocationId | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
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* | glasm: Implement geometry shader attribute reads | ReinUsesLisp | 2021-07-23 | 1 | -0/+3 |
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* | glasm: Properly declare attributes on geometry programs | ReinUsesLisp | 2021-07-23 | 1 | -1/+8 |
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* | glasm: Implement ImageRead | ReinUsesLisp | 2021-07-23 | 1 | -0/+10 |
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* | glasm: Fix compute stage name | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
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* | glasm: Implement stores to gl_ViewportIndex | ReinUsesLisp | 2021-07-23 | 1 | -1/+3 |
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* | glasm: Implement ImageFetch | ReinUsesLisp | 2021-07-23 | 1 | -5/+8 |
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* | glasm: Support textures used in more than one stage | ReinUsesLisp | 2021-07-23 | 1 | -1/+9 |
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* | emit_glasm: Enable ARB_draw_buffers when needed | ReinUsesLisp | 2021-07-23 | 1 | -1/+1 |
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* | glasm: Add graphics specific shader declarations to GLASM | ReinUsesLisp | 2021-07-23 | 1 | -0/+37 |
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* | glasm: Implement shuffle and vote instructions on GLASM | ReinUsesLisp | 2021-07-23 | 1 | -0/+17 |
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* | glasm: Implement basic GLASM instructions | ReinUsesLisp | 2021-07-23 | 1 | -1/+20 |
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* | glasm: Changes to GLASM register allocator and emit context | ReinUsesLisp | 2021-07-23 | 1 | -2/+6 |
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* | glasm: Add GLASM backend infrastructure | ReinUsesLisp | 2021-07-23 | 1 | -0/+7 |