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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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shader_recompiler
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CMakeLists.txt
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2021-07-23
shader: Implement TXD
FernandoS27
1
-0
/
+1
2021-07-23
shader: Implement TMML partially
FernandoS27
1
-0
/
+1
2021-07-23
shader: Implement TLDS
FernandoS27
1
-0
/
+1
2021-07-23
shader: Implement TLD
FernandoS27
1
-0
/
+1
2021-07-23
shader: Implement FSWZADD
ameerj
1
-0
/
+1
2021-07-23
shader: Implement BRX
FernandoS27
1
-0
/
+4
2021-07-23
shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when available
ReinUsesLisp
1
-0
/
+2
2021-07-23
shader: Implement VMAD, VMNMX, VSETP
ameerj
1
-0
/
+5
2021-07-23
shader: Implement TXQ and fix FragDepth
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Implement TLD4S.
FernandoS27
1
-0
/
+1
2021-07-23
shader: Implement TLD4 and TLD4_B
FernandoS27
1
-0
/
+1
2021-07-23
shader: Implement SHFL
ameerj
1
-1
/
+2
2021-07-23
shader: Implement NDC [-1, 1], attribute types and default varying initialization
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Implement VOTE
ameerj
1
-0
/
+2
2021-07-23
shader: Implement DMNMX, DSET, DSETP
ameerj
1
-0
/
+3
2021-07-23
shader: Implement F2F
FernandoS27
1
-0
/
+1
2021-07-23
shader: Implement DMUL and DFMA
ameerj
1
-0
/
+2
Also add a missing const on DADD
2021-07-23
shader: Implement HSETP2
FernandoS27
1
-0
/
+1
2021-07-23
shader: Implement HSET2
FernandoS27
1
-0
/
+1
2021-07-23
shader: Implement HMUL2
FernandoS27
1
-0
/
+1
2021-07-23
shader: Implement HFMA2
FernandoS27
1
-0
/
+1
2021-07-23
shader: Refactor half floating instructions
FernandoS27
1
-0
/
+2
2021-07-23
shader: Implement I2F
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Add partial rasterizer integration
ReinUsesLisp
1
-2
/
+2
2021-07-23
shader: Implement DADD
ameerj
1
-0
/
+1
2021-07-23
shader: Implement CSET and CSETP
ameerj
1
-0
/
+1
2021-07-23
shader: Implement FSET and FSETP
ameerj
1
-0
/
+2
Also fix oversight with adding SignedZeroInfNanPreserve execution mode.
2021-07-23
shader: Implement TEXS
ReinUsesLisp
1
-1
/
+2
2021-07-23
shader: Implement CAL inlining function calls
ReinUsesLisp
1
-4
/
+2
2021-07-23
shader: Implement FMNMX
ameerj
1
-0
/
+1
And add a const in FCMP
2021-07-23
shader: Implement FCMP
ameerj
1
-0
/
+1
still need to configure some settings for NV denorm flush and intel NaN
2021-07-23
shader: Partial implementation of LDC
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Initial support for textures and TEX
ReinUsesLisp
1
-0
/
+3
2021-07-23
shader: Implement R2P
ameerj
1
-0
/
+1
2021-07-23
shader: Implement SHF
ameerj
1
-0
/
+1
2021-07-23
shader: Implement LEA
ameerj
1
-0
/
+1
2021-07-23
shader: Implement I2I
ameerj
1
-0
/
+1
2021-07-23
shader: Implement HADD2
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Implement LOP and LOP3
ameerj
1
-0
/
+2
2021-07-23
shader: Implement IADD3
ameerj
1
-0
/
+1
2021-07-23
shader: Implement PSETP
ameerj
1
-1
/
+2
2021-07-23
Implement PSET, refactor common comparison funcs
ameerj
1
-0
/
+1
2021-07-23
shader: Implement FLO
ameerj
1
-0
/
+1
2021-07-23
shader: Implement ISET, add common_funcs
ameerj
1
-0
/
+3
2021-07-23
shader: Implement ICMP
ameerj
1
-0
/
+1
2021-07-23
shader: Implement IMNMX
ameerj
1
-0
/
+1
2021-07-23
shader: Implement BFI
ameerj
1
-0
/
+1
2021-07-23
shader: Implement BFE
ameerj
1
-0
/
+1
2021-07-23
shader: Implement POPC
ameerj
1
-0
/
+1
2021-07-23
shader: Implement SHR
ameerj
1
-0
/
+1
2021-07-23
shader: Implement SEL
ameerj
1
-0
/
+1
2021-07-23
shader: FMUL, select, RRO, and MUFU fixes
ReinUsesLisp
1
-0
/
+1
2021-07-23
shader: Rename, implement FADD.SAT and P2R (imm)
ReinUsesLisp
1
-1
/
+2
2021-07-23
shader: Add denorm flush support
ReinUsesLisp
1
-3
/
+2
2021-07-23
spirv: Add lower fp16 to fp32 pass
ReinUsesLisp
1
-0
/
+2
2021-07-23
shader: Primitive Vulkan integration
ReinUsesLisp
1
-3
/
+10
2021-07-23
spirv: Initial bindings support
ReinUsesLisp
1
-0
/
+4
2021-07-23
shader: Support SSA loops on IR
ReinUsesLisp
1
-0
/
+2
2021-07-23
shader: Initial implementation of an AST
ReinUsesLisp
1
-2
/
+2
2021-07-23
spirv: Initial SPIR-V support
ReinUsesLisp
1
-1
/
+14
2021-07-23
shader: Add pools and rename files
ReinUsesLisp
1
-5
/
+9
2021-07-23
shader: Constant propagation and global memory to storage buffer
ReinUsesLisp
1
-0
/
+2
2021-07-23
shader: Initial instruction support
ReinUsesLisp
1
-2
/
+11
2021-07-23
shader: SSA and dominance
ReinUsesLisp
1
-0
/
+3
2021-07-23
shader: Initial recompiler work
ReinUsesLisp
1
-0
/
+86