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2021-07-23shader: Rework varyings and implement passthrough geometry shadersReinUsesLisp1-0/+1
2021-07-23shader: Add int64 to int32 lowering passReinUsesLisp1-0/+1
2021-07-23shader: Split profile and runtime info headersReinUsesLisp1-0/+1
2021-07-23shader: Add support for native 16-bit floatsReinUsesLisp1-0/+1
2021-07-23shader: Rename maxwell/program.h to translate_program.hReinUsesLisp1-2/+2
2021-07-23glsl: Reorganize backend code, remove unneeded [[maybe_unused]]ameerj1-1/+0
2021-07-23glsl: Rework variable allocator to allow for variable reuseameerj1-2/+2
2021-07-23glsl: Initial backendameerj1-0/+26
2021-07-23glasm: Use storage buffers instead of global memory when possibleReinUsesLisp1-1/+0
2021-07-23glasm: Implement image atomicsReinUsesLisp1-1/+0
2021-07-23glasm: Rework control flow introducing a syntax listReinUsesLisp1-0/+1
2021-07-23glasm: Add GLASM backend infrastructureReinUsesLisp1-4/+30
2021-07-23Move SPIR-V emission functions to their own headerReinUsesLisp1-0/+2
2021-07-23shader: Implement Int32 SUATOM/SUREDameerj1-0/+2
2021-07-23shader: Remove shader utilReinUsesLisp1-6/+0
2021-07-23shader: Implement VertexA stageFernandoS271-0/+1
2021-07-23cmake: Link to common in shader_recompilerReinUsesLisp1-1/+1
2021-07-23shader: Move microinstruction header to the value headerReinUsesLisp1-1/+0
2021-07-23shader: Implement PIXLD.MY_INDEXReinUsesLisp1-0/+1
2021-07-23shader: Implement tessellation shaders, polygon mode and invocation idReinUsesLisp1-0/+2
2021-07-23shader: Implement OUTReinUsesLisp1-0/+1
2021-07-23shader: Stub ISBERDReinUsesLisp1-0/+1
2021-07-23shader: Implement ATOM/S and REDameerj1-0/+3
2021-07-23shader: Implement SULD and SUSTReinUsesLisp1-0/+1
2021-07-23shader: Address feedback + clang formatlat9nq1-0/+2
2021-07-23shader_recompiler,video_core: Cleanup some GCC and Clang errorslat9nq1-0/+2
2021-07-23shader: Implement AL2PFernandoS271-0/+1
2021-07-23shader: Abstract breadth searches and use the abstractionReinUsesLisp1-0/+1
2021-07-23shader: Implement MEMBARFernandoS271-0/+2
2021-07-23shader: Implement TXDFernandoS271-0/+1
2021-07-23shader: Implement TMML partiallyFernandoS271-0/+1
2021-07-23shader: Implement TLDSFernandoS271-0/+1
2021-07-23shader: Implement TLDFernandoS271-0/+1
2021-07-23shader: Implement FSWZADDameerj1-0/+1
2021-07-23shader: Implement BRXFernandoS271-0/+4
2021-07-23shader: Implement LDS, STS, LDL, and STS and use SPIR-V 1.4 when availableReinUsesLisp1-0/+2
2021-07-23shader: Implement VMAD, VMNMX, VSETPameerj1-0/+5
2021-07-23shader: Implement TXQ and fix FragDepthReinUsesLisp1-0/+1
2021-07-23shader: Implement TLD4S.FernandoS271-0/+1
2021-07-23shader: Implement TLD4 and TLD4_BFernandoS271-0/+1
2021-07-23shader: Implement SHFLameerj1-1/+2
2021-07-23shader: Implement NDC [-1, 1], attribute types and default varying initializationReinUsesLisp1-0/+1
2021-07-23shader: Implement VOTEameerj1-0/+2
2021-07-23shader: Implement DMNMX, DSET, DSETPameerj1-0/+3
2021-07-23shader: Implement F2FFernandoS271-0/+1
2021-07-23shader: Implement DMUL and DFMAameerj1-0/+2
2021-07-23shader: Implement HSETP2FernandoS271-0/+1
2021-07-23shader: Implement HSET2FernandoS271-0/+1
2021-07-23shader: Implement HMUL2FernandoS271-0/+1
2021-07-23shader: Implement HFMA2FernandoS271-0/+1
2021-07-23shader: Refactor half floating instructionsFernandoS271-0/+2
2021-07-23shader: Implement I2FReinUsesLisp1-0/+1
2021-07-23shader: Add partial rasterizer integrationReinUsesLisp1-2/+2
2021-07-23shader: Implement DADDameerj1-0/+1
2021-07-23shader: Implement CSET and CSETPameerj1-0/+1
2021-07-23shader: Implement FSET and FSETPameerj1-0/+2
2021-07-23shader: Implement TEXSReinUsesLisp1-1/+2
2021-07-23shader: Implement CAL inlining function callsReinUsesLisp1-4/+2
2021-07-23shader: Implement FMNMXameerj1-0/+1
2021-07-23shader: Implement FCMPameerj1-0/+1
2021-07-23shader: Partial implementation of LDCReinUsesLisp1-0/+1
2021-07-23shader: Initial support for textures and TEXReinUsesLisp1-0/+3
2021-07-23shader: Implement R2Pameerj1-0/+1
2021-07-23shader: Implement SHFameerj1-0/+1
2021-07-23shader: Implement LEAameerj1-0/+1
2021-07-23shader: Implement I2Iameerj1-0/+1
2021-07-23shader: Implement HADD2ReinUsesLisp1-0/+1
2021-07-23shader: Implement LOP and LOP3ameerj1-0/+2
2021-07-23shader: Implement IADD3ameerj1-0/+1
2021-07-23shader: Implement PSETPameerj1-1/+2
2021-07-23Implement PSET, refactor common comparison funcsameerj1-0/+1
2021-07-23shader: Implement FLOameerj1-0/+1
2021-07-23shader: Implement ISET, add common_funcsameerj1-0/+3
2021-07-23shader: Implement ICMPameerj1-0/+1
2021-07-23shader: Implement IMNMXameerj1-0/+1
2021-07-23shader: Implement BFIameerj1-0/+1
2021-07-23shader: Implement BFEameerj1-0/+1
2021-07-23shader: Implement POPCameerj1-0/+1
2021-07-23shader: Implement SHRameerj1-0/+1
2021-07-23shader: Implement SELameerj1-0/+1
2021-07-23shader: FMUL, select, RRO, and MUFU fixesReinUsesLisp1-0/+1
2021-07-23shader: Rename, implement FADD.SAT and P2R (imm)ReinUsesLisp1-1/+2
2021-07-23shader: Add denorm flush supportReinUsesLisp1-3/+2
2021-07-23spirv: Add lower fp16 to fp32 passReinUsesLisp1-0/+2
2021-07-23shader: Primitive Vulkan integrationReinUsesLisp1-3/+10
2021-07-23spirv: Initial bindings supportReinUsesLisp1-0/+4
2021-07-23shader: Support SSA loops on IRReinUsesLisp1-0/+2
2021-07-23shader: Initial implementation of an ASTReinUsesLisp1-2/+2
2021-07-23spirv: Initial SPIR-V supportReinUsesLisp1-1/+14
2021-07-23shader: Add pools and rename filesReinUsesLisp1-5/+9
2021-07-23shader: Constant propagation and global memory to storage bufferReinUsesLisp1-0/+2
2021-07-23shader: Initial instruction supportReinUsesLisp1-2/+11
2021-07-23shader: SSA and dominanceReinUsesLisp1-0/+3
2021-07-23shader: Initial recompiler workReinUsesLisp1-0/+86