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2020-03-04input/udp - Add minor error handling to prevent bad input from crashingJames Rowe1-4/+13
2020-03-04input/udp - Dont log on invalid packet receivedJames Rowe1-1/+0
2020-02-18analog_from_button get direction implementationCJBok1-0/+14
2020-02-03input_common/udp: Ensure that UDP is shut down within Shutdown()Lioncash1-0/+1
Previously the UDP backend would never actually get shut down.
2020-02-03input_common/udp: Add missing override specifiersLioncash1-2/+2
Prevents trivial warnings and ensures interfaces are properly maintained between the base class.
2020-02-03input_common/udp: std::move SocketCallback instances where applicableLioncash1-2/+2
std::function is allowed to heap allocate if the size of the captures associated with each lambda exceed a certain threshold. This prevents potentially unnecessary reallocations from occurring.
2020-02-03input_common/udp: std::move shared_ptr within Client constructorLioncash1-1/+1
Gets rid of a trivially avoidable atomic reference count increment and decrement.
2020-02-03udp/client: Replace deprecated from_string() call with make_address_v4()Lioncash1-2/+2
Future-proofs code if boost is ever updated.
2020-02-03input_common/udp: Silence -Wreorder warning for SocketLioncash1-4/+3
Amends the constructor initializer list to specify the order of its elements in the same order that initialization would occur.
2020-02-03input_common/udp: Remove unnecessary inclusionsLioncash4-8/+4
2020-02-03input_common/udp: Add missing header guardLioncash1-0/+2
2020-01-23Address second part of review commentsFearlessTobi3-13/+17
2020-01-23Address review commentsFearlessTobi4-65/+72
2020-01-23Input: UDP Client to provide motion and touch controlsfearlessTobi8-4/+846
An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By: jroweboy <jroweboy@gmail.com>
2020-01-15Moved analog direction logic to sdl_implCJBok1-0/+16
2019-06-03input_common/sdl/sdl_impl: Correct logging string in SDLState constructorLioncash1-1/+1
If this path was ever taken, a runtime exception would occur due to the lack of a formatting specifier to insert the error code into the format string.
2019-06-03input_common/sdl/sdl_impl: Move documentation comments to header where applicableLioncash2-7/+6
Places the documentation comments with the rest of SDLState's member function documentation.
2019-06-03input_common/sdl/sdl_impl: Amend names for axes for SDLAnalogPollerLioncash1-13/+13
Adds another underscore to clearly indicate the axis names.
2019-06-03input_common/sdl/sdl_impl: Mark variables const where applicableLioncash1-10/+11
Make it explicit that these aren't modified elsewhere (either through functions by reference, or by other operations).
2019-06-03input_common/sdl/sdl_impl: Mark SDLEventToButtonParamPackage() as staticLioncash1-1/+1
Its prototype declared at the top of the translation unit contains the static qualifier, so the function itself should also contain it to make it a proper internally linked function.
2019-06-03input_common/sdl/sdl_impl: Convert reinterpret_cast into a static_castLioncash1-2/+4
It's valid to static_cast a void pointer back into its proper type.
2019-06-03input_common/sdl/sdl_impl: Use insert_or_assign() where applicableLioncash1-3/+3
Same behavior, but without a potential need to unnecessarily default construct a value.
2019-06-03input_common/sdl/sdl_impl: Simplify SDL_Joystick deleter handlingLioncash1-15/+14
The deleter can just be set in the constructor and maintained throughout the lifetime of the object. If a contained pointer is null, then the deleter won't execute, so this is safe to do. We don't need to swap it out with a version of a deleter that does nothing.
2019-06-03input_common/sdl/sdl_impl: Resolve two sign conversion warningsLioncash1-10/+16
Silences the final two warnings in SDL code.
2019-06-03input_common/sdl: Remove unused header includes and forward declarationsLioncash3-11/+5
Gets rid of a few unnecessary inclusion dependencies. It also uncovered a few indirect inclusion dependencies being relied upon.
2019-06-03input_common/sdl/sdl_impl: Use nested namespace specifiers where applicableLioncash1-5/+2
2019-05-31input_common/sdl/sdl_impl: Silence sign conversion warningsLioncash1-3/+3
Makes the conversions explicit, as opposed to implicit.
2019-04-01general: Use deducation guides for std::lock_guard and std::unique_lockLioncash3-21/+23
Since C++17, the introduction of deduction guides for locking facilities means that we no longer need to hardcode the mutex type into the locks themselves, making it easier to switch mutex types, should it ever be necessary in the future.
2019-03-18input_common/sdl: Correct return values within implementations of GetPollers()Lioncash2-2/+6
In both cases, we weren't actually returning anything, which is undefined behavior.
2019-03-18input_common/sdl: Use a type alias to shorten declaration of GetPollersLioncash3-11/+9
Just makes the definitions a little bit more tidy.
2019-03-17input_common/sdl_impl: Make lambda capture more specific in SDLState constructorLioncash1-1/+1
We don't need to universally capture by reference. We specifically just need to capture the this pointer.
2019-03-17input_common/sdl_impl: Remove unnecessary std::chrono::duration constructionLioncash1-1/+1
Specifying the time unit itself is sufficient here.
2019-03-17input_common/sdl_impl: Remove unused variable in SDLState constructorLioncash1-1/+0
2019-03-02fixup! Joystick: Allow for background events; Add deadzone to SDLAnalogB3n301-6/+17
2019-03-02input/sdl: lock map mutex after SDL callWeiyi Wang1-11/+17
Any SDL invocation can call the even callback on the same thread, which can call GetSDLJoystickBySDLID and eventually cause double lock on joystick_map_mutex. To avoid this, lock guard should be placed as closer as possible to the object accessing code, so that any SDL invocation is with the mutex unlocked
2019-03-02Input: Remove global variables from SDL InputJames Rowe7-800/+201
Changes the interface as well to remove any unique methods that frontends needed to call such as StartJoystickEventHandler by conditionally starting the polling thread only if the frontend hasn't started it already. Additionally, moves all global state into a single SDLState class in order to guarantee that the destructors are called in the proper order
2019-03-02Input: Copy current SDL.h/cpp files to implJames Rowe2-0/+680
This should make reviewing much easier as you can then see what changed happened between the old file and the new one
2019-02-27common/math_util: Move contents into the Common namespaceLioncash1-2/+2
These types are within the common library, so they should be within the Common namespace.
2019-02-27common/vector_math: Move Vec[x] types into the Common namespaceLioncash1-11/+11
These types are within the common library, so they should be using the Common namespace.
2019-02-27common/quaternion: Move Quaternion into the Common namespaceLioncash1-4/+4
Quaternion is within the common library, so it should be using the Common namespace.
2018-09-11Port #4141 from citra: Joystick hotplug support (#1275)Tobias4-88/+322
* Joystick hotplug support (#4141) * use SDL_PollEvent instead of SDL_JoystickUpdate Register hot plugged controller by GUID if they were configured in a previous session * Move SDL_PollEvent into its own thread * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call * Fix that joystick_list gets cleared after SDL_Quit * Add VirtualJoystick for InputDevices thats never nullptr * fixup! Add VirtualJoystick for InputDevices thats never nullptr * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr * Remove SDL_GameController, make SDL_Joystick* unique_ptr * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr * Adressed feedback; fixed handling of same guid reconnects * fixup! Adressed feedback; fixed handling of same guid reconnects * merge the two joystick_lists into one * make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! fixup! make SDLJoystick a member of VirtualJoystick * SDLJoystick: Addressed review comments * Address one missed review comment
2018-08-03input_common: Use std::move where applicableLioncash2-5/+6
Avoids unnecessary atomic reference count increments and decrements
2018-08-03input_common: Add missing override specifiersLioncash3-14/+2
2018-07-03Rename logging macro back to LOG_*James Rowe1-3/+3
2018-04-27input_common: Move old logging macros over to fmt-capable onesLioncash1-3/+3
2018-04-20math_util: Remove the Clamp() functionLioncash1-2/+3
C++17 adds clamp() to the standard library, so we can remove ours in favor of it.
2018-01-21Format: Run the new clang format on everythingJames Rowe1-1/+2
2018-01-18CMakeLists: Derive the source directory grouping from targets themselvesLioncash1-19/+12
Removes the need to store to separate SRC and HEADER variables, and then construct the target in most cases.
2018-01-18input_common/sdl: Silence a -Wpessimizing-move warningLioncash1-1/+1
2018-01-16Adding meumart's Citra SDL Joystick support. Citra PR #3116muemart4-1/+248
2017-08-22motion_emu: fix initialization orderwwylele1-1/+4
2017-08-19motion_emu: no need to include thread in headerwwylele2-2/+7
2017-08-13Fix Spelling/English mistakesDave Leaver1-1/+1
2017-08-11move MotionEmu from core/frontend to input_common as a InputDevicewwylele5-2/+226
2017-08-11Fix some spelling mistakesdanzel1-1/+1
2017-05-28CMake: Define an interface target for SDL2 definitionsYuri Kunde Schlesner1-2/+1
2017-05-28CMake: Correct inter-module dependencies and library visibilityYuri Kunde Schlesner1-3/+3
Modules didn't correctly define their dependencies before, which relied on the frontends implicitly including every module for linking to succeed. Also changed every target_link_libraries call to specify visibility of dependencies to avoid leaking definitions to dependents when not necessary.
2017-04-17input_common/sdl: add support for binding button to axiswwylele1-4/+53
2017-03-17citra-qt: release all buttons when render window focus is lostwwylele2-0/+13
credit to @Hawkheart for the original idea
2017-03-01InputCommon: add SDL joystick supportwwylele4-0/+241
2017-03-01InputCommon: add AnalogFromButtonwwylele5-0/+113
2017-03-01InputCommon: add Keyboardwwylele5-0/+202