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2019-04-01general: Use deducation guides for std::lock_guard and std::unique_lockLioncash3-21/+23
Since C++17, the introduction of deduction guides for locking facilities means that we no longer need to hardcode the mutex type into the locks themselves, making it easier to switch mutex types, should it ever be necessary in the future.
2019-03-18input_common/sdl: Correct return values within implementations of GetPollers()Lioncash2-2/+6
In both cases, we weren't actually returning anything, which is undefined behavior.
2019-03-18input_common/sdl: Use a type alias to shorten declaration of GetPollersLioncash3-11/+9
Just makes the definitions a little bit more tidy.
2019-03-17input_common/sdl_impl: Make lambda capture more specific in SDLState constructorLioncash1-1/+1
We don't need to universally capture by reference. We specifically just need to capture the this pointer.
2019-03-17input_common/sdl_impl: Remove unnecessary std::chrono::duration constructionLioncash1-1/+1
Specifying the time unit itself is sufficient here.
2019-03-17input_common/sdl_impl: Remove unused variable in SDLState constructorLioncash1-1/+0
2019-03-02fixup! Joystick: Allow for background events; Add deadzone to SDLAnalogB3n301-6/+17
2019-03-02input/sdl: lock map mutex after SDL callWeiyi Wang1-11/+17
Any SDL invocation can call the even callback on the same thread, which can call GetSDLJoystickBySDLID and eventually cause double lock on joystick_map_mutex. To avoid this, lock guard should be placed as closer as possible to the object accessing code, so that any SDL invocation is with the mutex unlocked
2019-03-02Input: Remove global variables from SDL InputJames Rowe7-800/+201
Changes the interface as well to remove any unique methods that frontends needed to call such as StartJoystickEventHandler by conditionally starting the polling thread only if the frontend hasn't started it already. Additionally, moves all global state into a single SDLState class in order to guarantee that the destructors are called in the proper order
2019-03-02Input: Copy current SDL.h/cpp files to implJames Rowe2-0/+680
This should make reviewing much easier as you can then see what changed happened between the old file and the new one
2019-02-27common/math_util: Move contents into the Common namespaceLioncash1-2/+2
These types are within the common library, so they should be within the Common namespace.
2019-02-27common/vector_math: Move Vec[x] types into the Common namespaceLioncash1-11/+11
These types are within the common library, so they should be using the Common namespace.
2019-02-27common/quaternion: Move Quaternion into the Common namespaceLioncash1-4/+4
Quaternion is within the common library, so it should be using the Common namespace.
2018-09-11Port #4141 from citra: Joystick hotplug support (#1275)Tobias4-88/+322
* Joystick hotplug support (#4141) * use SDL_PollEvent instead of SDL_JoystickUpdate Register hot plugged controller by GUID if they were configured in a previous session * Move SDL_PollEvent into its own thread * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call * Fix that joystick_list gets cleared after SDL_Quit * Add VirtualJoystick for InputDevices thats never nullptr * fixup! Add VirtualJoystick for InputDevices thats never nullptr * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr * Remove SDL_GameController, make SDL_Joystick* unique_ptr * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr * Adressed feedback; fixed handling of same guid reconnects * fixup! Adressed feedback; fixed handling of same guid reconnects * merge the two joystick_lists into one * make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! fixup! make SDLJoystick a member of VirtualJoystick * SDLJoystick: Addressed review comments * Address one missed review comment
2018-08-03input_common: Use std::move where applicableLioncash2-5/+6
Avoids unnecessary atomic reference count increments and decrements
2018-08-03input_common: Add missing override specifiersLioncash3-14/+2
2018-07-03Rename logging macro back to LOG_*James Rowe1-3/+3
2018-04-27input_common: Move old logging macros over to fmt-capable onesLioncash1-3/+3
2018-04-20math_util: Remove the Clamp() functionLioncash1-2/+3
C++17 adds clamp() to the standard library, so we can remove ours in favor of it.
2018-01-21Format: Run the new clang format on everythingJames Rowe1-1/+2
2018-01-18CMakeLists: Derive the source directory grouping from targets themselvesLioncash1-19/+12
Removes the need to store to separate SRC and HEADER variables, and then construct the target in most cases.
2018-01-18input_common/sdl: Silence a -Wpessimizing-move warningLioncash1-1/+1
2018-01-16Adding meumart's Citra SDL Joystick support. Citra PR #3116muemart4-1/+248
2017-08-22motion_emu: fix initialization orderwwylele1-1/+4
2017-08-19motion_emu: no need to include thread in headerwwylele2-2/+7
2017-08-13Fix Spelling/English mistakesDave Leaver1-1/+1
2017-08-11move MotionEmu from core/frontend to input_common as a InputDevicewwylele5-2/+226
2017-08-11Fix some spelling mistakesdanzel1-1/+1
2017-05-28CMake: Define an interface target for SDL2 definitionsYuri Kunde Schlesner1-2/+1
2017-05-28CMake: Correct inter-module dependencies and library visibilityYuri Kunde Schlesner1-3/+3
Modules didn't correctly define their dependencies before, which relied on the frontends implicitly including every module for linking to succeed. Also changed every target_link_libraries call to specify visibility of dependencies to avoid leaking definitions to dependents when not necessary.
2017-04-17input_common/sdl: add support for binding button to axiswwylele1-4/+53
2017-03-17citra-qt: release all buttons when render window focus is lostwwylele2-0/+13
credit to @Hawkheart for the original idea
2017-03-01InputCommon: add SDL joystick supportwwylele4-0/+241
2017-03-01InputCommon: add AnalogFromButtonwwylele5-0/+113
2017-03-01InputCommon: add Keyboardwwylele5-0/+202