Commit message (Collapse) | Author | Files | Lines | ||
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2021-09-10 | input_common: Enable steam controllers and 8 player support | german77 | 1 | -2/+0 | |
2021-03-31 | Use a single connection for UDP server, make connection test longer and check all pads instead of only the first one | german77 | 1 | -20/+24 | |
2021-03-01 | inputCommon: Use an unique client id for each socket instance | german | 1 | -3/+3 | |
2021-02-09 | udp/client: Define ClientData constructor/destructor in cpp file | Lioncash | 1 | -0/+3 | |
Prevents compilation errors on clang 12 due to incomplete types within a unique_ptr member. | |||||
2021-01-15 | Add mutitouch support for touch screens | german | 1 | -4/+4 | |
2021-01-15 | Allow to return up to 16 touch inputs per engine | german | 1 | -5/+19 | |
2020-11-26 | Add multiple udp server support | german | 1 | -16/+24 | |
2020-10-16 | udp/client: Take std::function by const reference with TestCommunication() | Lioncash | 1 | -2/+2 | |
Avoids redundant copies. | |||||
2020-10-16 | input_common/CMakeLists: Make some warnings errors | Lioncash | 1 | -7/+7 | |
Makes the input_common code warnings consistent with the rest of the codebase. | |||||
2020-09-05 | Add cemu hook changes related to PR #4609 | german | 1 | -7/+67 | |
2020-09-05 | Remove RealMotionDevice | german | 1 | -1/+2 | |
2020-06-21 | Cleanup after linter | Ameer | 1 | -2/+0 | |
2020-06-21 | GC Adapter Implementation | Ameer | 1 | -0/+2 | |
2020-02-03 | input_common/udp: Remove unnecessary inclusions | Lioncash | 1 | -1/+0 | |
2020-01-23 | Address second part of review comments | FearlessTobi | 1 | -2/+2 | |
2020-01-23 | Address review comments | FearlessTobi | 1 | -4/+4 | |
2020-01-23 | Input: UDP Client to provide motion and touch controls | fearlessTobi | 1 | -0/+96 | |
An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By: jroweboy <jroweboy@gmail.com> |