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2021-09-10input_common: Enable steam controllers and 8 player supportgerman771-2/+0
2021-03-31Use a single connection for UDP server, make connection test longer and check all pads instead of only the first onegerman771-20/+24
2021-03-01inputCommon: Use an unique client id for each socket instancegerman1-3/+3
2021-02-09udp/client: Define ClientData constructor/destructor in cpp fileLioncash1-0/+3
Prevents compilation errors on clang 12 due to incomplete types within a unique_ptr member.
2021-01-15Add mutitouch support for touch screensgerman1-4/+4
2021-01-15Allow to return up to 16 touch inputs per enginegerman1-5/+19
2020-11-26Add multiple udp server supportgerman1-16/+24
2020-10-16udp/client: Take std::function by const reference with TestCommunication()Lioncash1-2/+2
Avoids redundant copies.
2020-10-16input_common/CMakeLists: Make some warnings errorsLioncash1-7/+7
Makes the input_common code warnings consistent with the rest of the codebase.
2020-09-05Add cemu hook changes related to PR #4609german1-7/+67
2020-09-05Remove RealMotionDevicegerman1-1/+2
2020-06-21Cleanup after linterAmeer1-2/+0
2020-06-21GC Adapter ImplementationAmeer1-0/+2
2020-02-03input_common/udp: Remove unnecessary inclusionsLioncash1-1/+0
2020-01-23Address second part of review commentsFearlessTobi1-2/+2
2020-01-23Address review commentsFearlessTobi1-4/+4
2020-01-23Input: UDP Client to provide motion and touch controlsfearlessTobi1-0/+96
An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By: jroweboy <jroweboy@gmail.com>