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* input_common: Add dual joycon supportgerman772021-05-231-2/+35
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* input_common: Implement SDL motiongerman772021-05-151-0/+1
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* InputCommon: Name properly xbox 360 and one controllers, Fix mappings for Nintendo Pro controllersgerman772021-03-311-0/+4
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* input_common: Add VibrationDevice and VibrationDeviceFactoryMorph2020-11-161-0/+2
| | | | | | A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
* Add random motion input to SDLgerman2020-09-261-0/+2
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* Project Mjölnir: Part 1Morph2020-08-261-0/+8
| | | | | Co-authored-by: James Rowe <jroweboy@gmail.com> Co-authored-by: Its-Rei <kupfel@gmail.com>
* input_common/sdl/sdl_impl: Move documentation comments to header where applicableLioncash2019-06-031-0/+6
| | | | | Places the documentation comments with the rest of SDLState's member function documentation.
* input_common/sdl: Remove unused header includes and forward declarationsLioncash2019-06-031-2/+5
| | | | | Gets rid of a few unnecessary inclusion dependencies. It also uncovered a few indirect inclusion dependencies being relied upon.
* input_common/sdl: Use a type alias to shorten declaration of GetPollersLioncash2019-03-181-3/+2
| | | | Just makes the definitions a little bit more tidy.
* Input: Remove global variables from SDL InputJames Rowe2019-03-021-33/+46
| | | | | | | | | Changes the interface as well to remove any unique methods that frontends needed to call such as StartJoystickEventHandler by conditionally starting the polling thread only if the frontend hasn't started it already. Additionally, moves all global state into a single SDLState class in order to guarantee that the destructors are called in the proper order
* Input: Copy current SDL.h/cpp files to implJames Rowe2019-03-021-0/+51
This should make reviewing much easier as you can then see what changed happened between the old file and the new one