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* general: fix spelling mistakesLiam2023-03-121-1/+1
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* input_common: Add virtual gamepadgerman772022-12-171-0/+7
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* input_common: Pump sdl events from main threadgerman772022-11-271-0/+3
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* input_common: Enable virtual amiibo drivergerman772022-10-021-0/+7
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* chore: make yuzu REUSE compliantAndrea Pappacoda2022-07-271-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
* input_common: Add camera drivergerman772022-07-241-1/+8
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* input_common: Map sticks correctly when mapped sidewaysNarr the Reg2022-03-221-0/+3
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* input_common/input_mapping: Remove const from return valueLioncash2022-01-241-1/+1
| | | | | Top-level const on a return by value can inhibit move semantics, and is unnecessary.
* input_common: Move button names to the frontendgerman772021-11-251-2/+7
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* input_common: Allow keyboard to be backwards compatiblegerman772021-11-251-3/+0
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* core/hid: Improve accuracy of the keyboard implementationgerman772021-11-251-0/+3
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* input_common: Rewrite main and add the new driversgerman772021-11-251-38/+51
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* input_common: Rewrite keyboardgerman772021-11-251-89/+0
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* input_common: Create input poller and mappinggerman772021-11-251-0/+3
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* input_common/tas: Add swap controllergerman772021-09-181-10/+10
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* input_common/tas: Base playback & recording systemMonsterDruide12021-09-181-0/+23
| | | | | | | | | The base playback system supports up to 8 controllers (specified by `PLAYER_NUMBER` in `tas_input.h`), which all change their inputs simulataneously when `TAS::UpdateThread` is called. The recording system uses the controller debugger to read the state of the first controller and forwards that data to the TASing system for recording. Currently, this process sadly is not frame-perfect and pixel-accurate. Co-authored-by: Naii-the-Baf <sfabian200@gmail.com> Co-authored-by: Narr-the-Reg <juangerman-13@hotmail.com>
* Implement full mouse supportgerman2020-11-261-5/+36
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* Add cemu hook changes related to PR #4609german2020-09-051-0/+14
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* Include HID and configuration changes related to motiongerman2020-09-051-1/+9
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* Address second batch of reviewsFearlessTobi2020-08-301-3/+1
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* Address review comments and fix code compilationFearlessTobi2020-08-291-0/+2
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* yuzu: Add motion and touch configurationFearlessTobi2020-08-291-0/+3
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* input_common/main: Remove unnecessary headersLioncash2020-08-291-2/+8
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* input_common/main: Remove unimplemented prototypeLioncash2020-08-291-3/+0
| | | | | I forgot to remove this in the rebase when removing most of the global variables within the input common codebase.
* input_common: Eliminate most global stateLioncash2020-08-271-46/+84
| | | | | | | | | | | | | Abstracts most of the input mechanisms under an InputSubsystem class that is managed by the frontends, eliminating any static constructors and destructors. This gets rid of global accessor functions and also allows the frontends to have a more fine-grained control over the lifecycle of the input subsystem. This also makes it explicit which interfaces rely on the input subsystem instead of making it opaque in the interface functions. All that remains to migrate over is the factories, which can be done in a separate change.
* Address feedbackMorph2020-08-261-1/+1
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* Project Mjölnir: Part 1Morph2020-08-261-2/+24
| | | | | Co-authored-by: James Rowe <jroweboy@gmail.com> Co-authored-by: Its-Rei <kupfel@gmail.com>
* Tidy up the pointers, use pair over tuple where appropriateAmeer2020-06-221-1/+0
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* Singleton GC Adapter class, remove globals, fix naming conventionAmeer2020-06-221-3/+1
| | | | | | | | Fix clang formatting Manual fix for configure_input_player formatting Add missing lib usb cmake command
* Clang FormattingAmeer2020-06-211-2/+1
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* GC Adapter ImplementationAmeer2020-06-211-0/+9
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* Input: Remove global variables from SDL InputJames Rowe2019-03-021-2/+0
| | | | | | | | | Changes the interface as well to remove any unique methods that frontends needed to call such as StartJoystickEventHandler by conditionally starting the polling thread only if the frontend hasn't started it already. Additionally, moves all global state into a single SDLState class in order to guarantee that the destructors are called in the proper order
* Port #4141 from citra: Joystick hotplug support (#1275)Tobias2018-09-111-0/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Joystick hotplug support (#4141) * use SDL_PollEvent instead of SDL_JoystickUpdate Register hot plugged controller by GUID if they were configured in a previous session * Move SDL_PollEvent into its own thread * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call * Fix that joystick_list gets cleared after SDL_Quit * Add VirtualJoystick for InputDevices thats never nullptr * fixup! Add VirtualJoystick for InputDevices thats never nullptr * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr * Remove SDL_GameController, make SDL_Joystick* unique_ptr * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr * Adressed feedback; fixed handling of same guid reconnects * fixup! Adressed feedback; fixed handling of same guid reconnects * merge the two joystick_lists into one * make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! fixup! make SDLJoystick a member of VirtualJoystick * SDLJoystick: Addressed review comments * Address one missed review comment
* Adding meumart's Citra SDL Joystick support. Citra PR #3116muemart2018-01-161-0/+32
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* Merge pull request #2861 from wwylele/motion-refactorJames Rowe2017-08-201-0/+5
|\ | | | | Refactor MotionEmu into a InputDevice
| * move MotionEmu from core/frontend to input_common as a InputDevicewwylele2017-08-111-0/+5
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* | Fix Spelling/English mistakesDave Leaver2017-08-131-1/+1
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* InputCommon: add AnalogFromButtonwwylele2017-03-011-0/+4
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* InputCommon: add Keyboardwwylele2017-03-011-0/+25