| Commit message (Collapse) | Author | Age | Files | Lines |
|\
| |
| | |
input_common/helpers: Mark analog property structs members as static constexpr
|
| |
| |
| |
| |
| | |
These are const with no dependency on any other data members, so we can
make these static constexpr to reduce the overall object size.
|
|/
|
|
|
| |
Avoids the redundancy of needing to explictly specify the common
namespace and the type.
|
| |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
| |
[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
|
| |
|
| |
|
| |
|
| |
|
| |
|
|\
| |
| | |
[input_common] Fixed thread hang
|
| | |
|
|/
|
|
|
|
|
|
|
| |
CallbackStatus instances aren't the cheapest things to copy around
(relative to everything else), given that they're currently 520 bytes in
size and are currently copied numerous times when callbacks are invoked.
Instead, we can pass the status by const reference to avoid all the
copying.
|
| |
|
| |
|
| |
|
|
|
|
| |
start lion review
|
| |
|
| |
|
|
|
|
| |
review fixes
|
| |
|
| |
|
|
|