summaryrefslogtreecommitdiffstats
path: root/src/input_common/drivers/udp_client.h (unfollow)
Commit message (Collapse)AuthorFilesLines
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda1-3/+2
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-03-22input_common: Map sticks correctly when mapped sidewaysNarr the Reg1-0/+2
2022-02-07input_common: Remove battery duplicated struct and update every button pressgerman771-1/+1
2022-02-05general: Rename NewUUID to UUID, and remove the previous UUID implMorph1-2/+2
This completes the removal of the old UUID implementation.
2022-02-05input/hid: Migrate to the new UUID implementationMorph1-2/+2
2022-01-30input_common: Add home and hard touch press buttons to UDP controllersgerman771-1/+3
2022-01-24input_common/udp_client: Prevent unnecessary string copiesLioncash1-2/+2
We can also remove some redundant const on the return values, since these don't do anything
2022-01-17input_common: Report battery for UDP controllersNarr the Reg1-0/+4
2021-12-13input_engine: std::move engine name where applicableLioncash1-3/+3
We can allow the name to be moved into, allowing allocations to be avoided.
2021-11-26input_common: Fully implement UDP controllersNarr the Reg1-0/+56
2021-11-25input_common: Fix UDP uuidgerman771-0/+2
2021-11-25kraken: Address comments from reviewgerman771-2/+2
review fixes
2021-11-25input_common: Rewrite udp clientgerman771-68/+12
2021-09-10input_common: Enable steam controllers and 8 player supportgerman771-2/+0
2021-03-31Use a single connection for UDP server, make connection test longer and check all pads instead of only the first onegerman771-20/+24
2021-03-01inputCommon: Use an unique client id for each socket instancegerman1-3/+3
2021-02-09udp/client: Define ClientData constructor/destructor in cpp fileLioncash1-0/+3
Prevents compilation errors on clang 12 due to incomplete types within a unique_ptr member.
2021-01-15Add mutitouch support for touch screensgerman1-4/+4
2021-01-15Allow to return up to 16 touch inputs per enginegerman1-5/+19
2020-11-26Add multiple udp server supportgerman1-16/+24
2020-10-16udp/client: Take std::function by const reference with TestCommunication()Lioncash1-2/+2
Avoids redundant copies.
2020-10-16input_common/CMakeLists: Make some warnings errorsLioncash1-7/+7
Makes the input_common code warnings consistent with the rest of the codebase.
2020-09-05Add cemu hook changes related to PR #4609german1-7/+67
2020-09-05Remove RealMotionDevicegerman1-1/+2
2020-06-21Cleanup after linterAmeer1-2/+0
2020-06-21GC Adapter ImplementationAmeer1-0/+2
2020-02-03input_common/udp: Remove unnecessary inclusionsLioncash1-1/+0
2020-01-23Address second part of review commentsFearlessTobi1-2/+2
2020-01-23Address review commentsFearlessTobi1-4/+4
2020-01-23Input: UDP Client to provide motion and touch controlsfearlessTobi1-0/+96
An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By: jroweboy <jroweboy@gmail.com>