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2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda1-1/+1
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-02-05general: Rename NewUUID to UUID, and remove the previous UUID implMorph1-2/+2
This completes the removal of the old UUID implementation.
2022-02-05input/hid: Migrate to the new UUID implementationMorph1-2/+2
2022-01-08input_common: Handle errors on TAS scriptsgerman771-7/+24
2022-01-07yuzu: Add controller hotkeysgerman771-3/+4
2021-12-13tas_input: Avoid minor copies in Read/WriteCommandButtons()Lioncash1-2/+2
We don't need to copy the whole pair
2021-12-13tas_input: Remove unnecessary semicolonLioncash1-1/+1
Resolves a -Wextra-semi warning
2021-12-13tas_input: Execute clear() even if emptyLioncash1-3/+2
clear() when empty is simply a no-op, so we can get rid of the check here and let the stdlib do it for us.
2021-12-13tas_input: std::move strings into vectorLioncash1-21/+24
While we're in the same area, we can also avoid performing std::stoi in a loop when it only needs to be performed once.
2021-12-13tas_input: Use istringstream over stringstreamLioncash1-2/+2
This is only using the input facilities, so we don't need to use the fully-fleged stringstream.
2021-12-13tas_input: Use u8string_view instead of u8stringLioncash1-5/+6
Same behavior, but without the potential for extra allocations.
2021-12-13tas_input: Remove unused std::smatch variableLioncash1-2/+0
This also means we can get rid of the dependency on <regex>
2021-12-13tas_input: Amend -Wdocumentation warningsLioncash1-5/+5
Parameters shouldn't have the colon by their name.
2021-12-13tas_input: Make TasAxes enum an enum classLioncash1-5/+9
Prevents these values from potentially clashing with anything in other headers.
2021-12-13input_engine: std::move engine name where applicableLioncash1-1/+1
We can allow the name to be moved into, allowing allocations to be avoided.
2021-11-25kraken: Address comments from reviewgerman771-1/+1
Fix compiler bug
2021-11-25core/hid: Prevent Emulated controller from flapping with multiple inputs devicesgerman771-15/+9
2021-11-25input_common: Revert deleted TAS functionsgerman771-11/+12
2021-11-25core/hid: Only signal when neededgerman771-1/+1
2021-11-25input_common: Rewrite gc_adaptergerman771-0/+320