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path: root/src/input_common/drivers/sdl_driver.h (follow)
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* core: hid: Split SL and SR buttonsgerman772023-11-121-1/+1
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* input_common: set `SDL_HINT_GAMECONTROLLER_USE_BUTTON_LABELS` to 0Martino Fontana2023-07-071-5/+2
| | | | | | | This allows to share the mappings between Nintendo and non-Nintendo controllers. Breaks the controller configuration for existing users who are using a Nintendo controller. (Documentation of the hint https://github.com/libsdl-org/SDL/blob/92b3c53c92971e685254fd89f89ce6bde8cea60e/include/SDL_hints.h#L512-L532)
* input_common: Use DriverResult on all enginesgerman772023-01-201-1/+1
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* input_common: Pump sdl events from main threadgerman772022-11-271-1/+2
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* input_common: cache vibration testsgerman772022-10-211-1/+3
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* chore: make yuzu REUSE compliantAndrea Pappacoda2022-07-271-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
* input_common: sdl: lower vibration frequency and use it's own unique threadgerman772022-06-291-0/+1
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* input_common: Replace usage of string guid to common uuidNarr the Reg2022-06-071-7/+8
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* input_common: Make vibration request asyncNarr the Reg2022-05-231-0/+12
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* input_common: Map sticks correctly when mapped sidewaysNarr the Reg2022-03-221-0/+2
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* yuzu: Add controller hotkeysgerman772022-01-071-1/+1
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* input_engine: Pass VibrationStatus by const reference in SetRumble()Lioncash2021-12-131-1/+1
| | | | Avoids creating copies of the struct where not necessary.
* input_engine: std::move engine name where applicableLioncash2021-12-131-6/+6
| | | | | We can allow the name to be moved into, allowing allocations to be avoided.
* input_common: Move button names to the frontendgerman772021-11-251-1/+1
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* kraken: Address comments from reviewgerman772021-11-251-1/+1
| | | | Fix compiler bug
* kraken: Address comments from reviewgerman772021-11-251-5/+2
| | | | start lion review
* kraken: Fix errors from rebase and format filesgerman772021-11-251-1/+1
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* core/hid: Add output devicesgerman772021-11-251-1/+1
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* input_common: Rewrite SDLgerman772021-11-251-0/+120