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* Merge pull request #9107 from german77/gidoly_rulesliamwhite2022-10-251-8/+56
|\ | | | | input_common: cache vibration tests
| * input_common: cache vibration testsgerman772022-10-211-8/+56
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* | general: Enforce C4800 everywhere except in video_coreMorph2022-10-221-2/+2
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* common: remove "yuzu:" prefix from thread namesLiam2022-10-041-2/+2
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* input_common: sdl: Always check for motion on reconnectNarr the Reg2022-09-041-4/+7
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* chore: make yuzu REUSE compliantAndrea Pappacoda2022-07-271-3/+2
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | [REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
* input_common: sdl: lower vibration frequency and use it's own unique threadgerman772022-06-291-1/+9
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* input_common: Replace usage of string guid to common uuidNarr the Reg2022-06-071-26/+30
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* input_common: Make vibration request asyncNarr the Reg2022-05-231-2/+21
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* Merge pull request #7978 from german77/sidewaybunnei2022-04-221-0/+33
|\ | | | | input_common: Map sticks correctly when mapped sideways
| * input_common: Map sticks correctly when mapped sidewaysNarr the Reg2022-03-221-0/+33
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* | input_common: Replace lock_guard with scoped_lockMerry2022-04-071-6/+6
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* Merge pull request #7859 from german77/battery_againbunnei2022-02-241-7/+10
|\ | | | | input_common: Remove battery duplicated struct and update every button press
| * input_common: Remove battery duplicated struct and update every button pressgerman772022-02-071-7/+10
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* | Merge pull request #7852 from Morph1984/new-uuidbunnei2022-02-111-2/+2
|\ \ | | | | | | common: Revise and fix the UUID implementation
| * | general: Rename NewUUID to UUID, and remove the previous UUID implMorph2022-02-051-1/+1
| | | | | | | | | | | | This completes the removal of the old UUID implementation.
| * | input/hid: Migrate to the new UUID implementationMorph2022-02-051-3/+3
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* / yuzu: Add auto center on right clickgerman772022-02-071-3/+3
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* yuzu: ui: Improve battery symbolsNarr the Reg2022-02-021-3/+2
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* input_common: Add DS5 to HD rumble listNarr the Reg2022-01-271-2/+3
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* Xbox controller default name nit pickgidoly2022-01-151-2/+2
| | | Discord User moon lacer pointed us that official name is 'Xbox' not 'XBox'
* Change default name for ps controllersgidoly2022-01-151-0/+6
| | | | Minor nitpick Code is from narr
* yuzu: Add controller hotkeysgerman772022-01-071-0/+2
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* Merge pull request #7577 from v1993/patch-2Narr the Reg2021-12-141-3/+4
|\ | | | | input/SDL: Update SDL hints
| * input/SDL: Update SDL hintsValeri2021-12-141-3/+4
| | | | | | | | | | SDL_HINT_JOYSTICK_HIDAPI_SWITCH_HOME_LED is no longer needed thanks to new default in SDL 2.0.18. SDL_HINT_JOYSTICK_HIDAPI_XBOX is reported to cause conflicts with native driver Xbox driver on Linux, and Xbox controllers don't benefit from hidapi anyways.
* | input_engine: Take BasicMotion by const reference with SetMotion() and TriggerOnMotionChange()Lioncash2021-12-131-2/+2
| | | | | | | | Copies the BasicMotion instance once instead of twice.
* | input_engine: Pass VibrationStatus by const reference in SetRumble()Lioncash2021-12-131-2/+4
| | | | | | | | Avoids creating copies of the struct where not necessary.
* | input_engine: std::move engine name where applicableLioncash2021-12-131-1/+1
|/ | | | | We can allow the name to be moved into, allowing allocations to be avoided.
* input_common: Fix error with thread nameNarr the Reg2021-11-301-2/+1
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* input_common: Move button names to the frontendgerman772021-11-251-8/+7
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* input_common: Fix SDL controller with inverted axisgerman772021-11-251-23/+0
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* kraken: Address comments from reviewgerman772021-11-251-1/+1
| | | | Fix compiler bug
* kraken: Address comments from reviewgerman772021-11-251-8/+8
| | | | start lion review
* input_common: Add multiple vibration curvesgerman772021-11-251-14/+19
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* core/hid: Fix rumble too strong at 1%german772021-11-251-1/+19
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* core/hid: Only signal when neededgerman772021-11-251-8/+14
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* core/hid: Add output devicesgerman772021-11-251-2/+6
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* input_common: Rewrite SDLgerman772021-11-251-0/+915