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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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path:
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src
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input_common
/
drivers
/
sdl_driver.cpp
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2023-02-14
remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistency
arades79
1
-4
/
+4
2023-02-14
add static lifetime to constexpr values to force compile time evaluation where possible
arades79
1
-4
/
+4
2023-02-10
input_common: Reintroduce custom pro controller support
Narr the Reg
1
-2
/
+16
2023-01-20
input_common: Address byte review
german77
1
-1
/
+1
2023-01-20
input_common: Drop Pro controller support from custom driver
german77
1
-3
/
+3
2023-01-20
input_common: Use DriverResult on all engines
german77
1
-2
/
+2
2023-01-20
input_common: Disable SDL driver with switch controllers
Narr the Reg
1
-3
/
+16
2023-01-18
input_common: reset sdl motion if data is invalid
german77
1
-19
/
+35
2022-12-12
input_common: Filter SDL GUID
Narr the Reg
1
-0
/
+2
2022-11-27
input_common: Pump sdl events from main thread
german77
1
-9
/
+6
2022-10-22
general: Enforce C4800 everywhere except in video_core
Morph
1
-2
/
+2
2022-10-21
input_common: cache vibration tests
german77
1
-8
/
+56
2022-10-04
common: remove "yuzu:" prefix from thread names
Liam
1
-2
/
+2
2022-09-04
input_common: sdl: Always check for motion on reconnect
Narr the Reg
1
-4
/
+7
2022-07-27
chore: make yuzu REUSE compliant
Andrea Pappacoda
1
-3
/
+2
2022-06-29
input_common: sdl: lower vibration frequency and use it's own unique thread
german77
1
-1
/
+9
2022-06-07
input_common: Replace usage of string guid to common uuid
Narr the Reg
1
-26
/
+30
2022-05-23
input_common: Make vibration request async
Narr the Reg
1
-2
/
+21
2022-04-07
input_common: Replace lock_guard with scoped_lock
Merry
1
-6
/
+6
2022-03-22
input_common: Map sticks correctly when mapped sideways
Narr the Reg
1
-0
/
+33
2022-02-07
yuzu: Add auto center on right click
german77
1
-3
/
+3
2022-02-07
input_common: Remove battery duplicated struct and update every button press
german77
1
-7
/
+10
2022-02-05
general: Rename NewUUID to UUID, and remove the previous UUID impl
Morph
1
-1
/
+1
2022-02-05
input/hid: Migrate to the new UUID implementation
Morph
1
-3
/
+3
2022-02-02
yuzu: ui: Improve battery symbols
Narr the Reg
1
-3
/
+2
2022-01-27
input_common: Add DS5 to HD rumble list
Narr the Reg
1
-2
/
+3
2022-01-15
Xbox controller default name nit pick
gidoly
1
-2
/
+2
2022-01-15
Change default name for ps controllers
gidoly
1
-0
/
+6
2022-01-07
yuzu: Add controller hotkeys
german77
1
-0
/
+2
2021-12-14
input/SDL: Update SDL hints
Valeri
1
-3
/
+4
2021-12-13
input_engine: Take BasicMotion by const reference with SetMotion() and TriggerOnMotionChange()
Lioncash
1
-2
/
+2
2021-12-13
input_engine: Pass VibrationStatus by const reference in SetRumble()
Lioncash
1
-2
/
+4
2021-12-13
input_engine: std::move engine name where applicable
Lioncash
1
-1
/
+1
2021-11-30
input_common: Fix error with thread name
Narr the Reg
1
-2
/
+1
2021-11-25
input_common: Move button names to the frontend
german77
1
-8
/
+7
2021-11-25
input_common: Fix SDL controller with inverted axis
german77
1
-23
/
+0
2021-11-25
kraken: Address comments from review
german77
1
-1
/
+1
2021-11-25
kraken: Address comments from review
german77
1
-8
/
+8
2021-11-25
input_common: Add multiple vibration curves
german77
1
-14
/
+19
2021-11-25
core/hid: Fix rumble too strong at 1%
german77
1
-1
/
+19
2021-11-25
core/hid: Only signal when needed
german77
1
-8
/
+14
2021-11-25
core/hid: Add output devices
german77
1
-2
/
+6
2021-11-25
input_common: Rewrite SDL
german77
1
-0
/
+915