summaryrefslogtreecommitdiffstats
path: root/src/frontend_common (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Merge pull request #13047 from anpilley/import-firmwareliamwhite2024-02-181-2/+3
|\ | | | | Import firmware from folder of loose NCA files
| * Add check for corrupted firmware files after install.Andrew Pilley2024-02-181-2/+3
| |
* | config: Reset per-game profile name on load if emptyt8952024-02-171-0/+1
|/
* Merge pull request #12756 from liamwhite/applet-multiprocess-hwcNarr the Reg2024-02-122-0/+20
|\ | | | | general: applet multiprocess
| * general: add default configurations for applet modeLiam2024-02-092-0/+20
| |
* | config: Always delete control settings in ClearControlPlayerValuest8952024-02-111-8/+2
|/
* service: hid: Fully implement touch resourceNarr the Reg2024-01-291-4/+4
|
* Merge pull request #12555 from flodavid/fix-gamemode-settingliamwhite2024-01-282-0/+32
|\ | | | | Save gamemode configuration and add per-game config
| * fix linux config values not savedflodavid2024-01-022-0/+32
| |
* | Address review comments and fix compilation problemsFearlessTobi2024-01-251-4/+5
| |
* | fs: Replace Mode enum by OpenMode enumFearlessTobi2024-01-251-1/+1
| |
* | frontend_common: Consistently use referencest8952024-01-251-28/+28
| | | | | | | | Was swapping between references and pointers for no reason. Just unify them here since each of these utility functions will need their parameters to be alive.
* | frontend_common: Remove key rederivation and keep key checkt8952024-01-251-0/+7
| |
* | frontend_common: Remove default value for installer callbackst8952024-01-221-13/+13
| | | | | | | | We never used these without callbacks and these will break without them in their current state. I could write the default value to return false always but that's unnecessary for now.
* | frontend_common: Move integrity verification to content_managert8952024-01-211-2/+135
| |
* | frontend_common: Add documentation for content_manangert8952024-01-201-0/+53
| |
* | android: Add addon delete buttont8952024-01-201-0/+17
| | | | | | | | Required some refactoring of retrieving patches in order for the frontend to pass the right information to ContentManager for deletion.
* | frontend_common: Add content manager utility functionst8952024-01-192-0/+169
| | | | | | | | Creates utility functions to remove/install DLC, updates, and base game content
* | Save profile name usedflodavid2024-01-082-7/+28
| | | | | | | | | | - Save the profile name in global config - Read the profile name when reading the global config
* | hid_core: Move hid to it's own subprojectNarr the Reg2024-01-051-1/+1
| |
* | Merge pull request #12575 from t895/inconsistent-settings-applicationliamwhite2024-01-041-2/+3
|\ \ | | | | | | frontend_common: config: Only write setting related to opened config file
| * | frontend_common: config: Only write setting related to opened config filet8952024-01-041-2/+3
| |/ | | | | | | If we tried to write a switchable setting to config that was not using global in the global config instance, we could write the per-game setting accidentally. This ensures that we always use the global setting for global config and the currently applied setting for custom config.
* / frontend_common: config: Move WriteIntegerSetting definition to headert8952024-01-032-16/+11
|/ | | | Fixes a compiler error where the compiler could not see the definition of the method in qt_config and others.
* frontend_common: config: Do not count "." as a special charactert8952023-12-301-3/+2
| | | | It would break reading floating point settings
* frontend_common: config: Refactor WriteSetting to stricter typest8952023-12-302-88/+134
| | | | Previously this could cause problems if a version of the template generated for WriteSetting didn't use the type you needed (e.g. floating point values). Now these are all ready without having to be used within frontend_common first.
* frontend_common: Fix settings reload bugt8952023-12-121-0/+1
| | | | This clears the touch_from_button_maps array before we read new data into it because this read duplicate data on a reload otherwise.
* Merge pull request #12204 from t895/config-migrationliamwhite2023-11-291-0/+2
|\ | | | | android: Multi directory UI
| * android: Multi directory UIt8952023-11-281-0/+2
| |
* | cmake: prefer system simpleini libraryAlexandre Bouvier2023-11-262-1/+2
|/
* frontend_common: Don't specify default value for screenshot_patht8952023-11-231-2/+1
|
* frontend_common: Don't load config files that we fail to opent8952023-11-231-0/+10
|
* frontend_common: Add option to read unsigned integerst8952023-11-222-1/+32
|
* frontend_common: Set config array size to 0 if the array is ended without changing its indext8952023-11-211-4/+8
|
* frontend_common: Manually handle opening config filet8952023-11-211-2/+31
| | | | SimpleIni only has the ability to use ANSI strings for config paths so this breaks opening configs on paths with special characters. This ensures that we open the right path on each platform.
* frontend_common: Add special config case for unmapped windows network drivest8952023-11-211-1/+9
| | | | Normally we save paths with '/' as the delimiter for each segment but when you manually select a network drive instead of using a mapped location, this would break. This ensures that if the read filesystem location starts with '//', we keep that pattern.
* frontend_common: Disable UTF-8 BOM in configt8952023-11-211-1/+1
|
* config: Unify config handling under frontend_commont8952023-11-213-0/+1147
Replaces every way of handling config for each frontend with SimpleIni. frontend_common's Config class is at the center where it saves and loads all of the cross-platform settings and provides a set of pure virtual functions for platform specific settings. As a result of making config handling platform specific, several parts had to be moved to each platform's own config class or to other parts. Default keys were put in platform specific config classes and translatable strings for Qt were moved to shared_translation. Default hotkeys, default_theme, window geometry, and qt metatypes were moved to uisettings. Additionally, to reduce dependence on Qt, QStrings were converted to std::strings where applicable.