| Commit message (Collapse) | Author | Age | Files | Lines |
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This is an OoB array access, causing a crash on at least the Linux
Flatpak releases.
Co-authored-by: german77 <juangerman-13@hotmail.com>
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registered_cache: correct file deletion case
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service: hid: Implement ApplyNpadSystemCommonPolicy
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service: hid: Implement last active Npad and fix some errors.
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service: nfc: Fix amiibo formatting
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core: improve debug workflow
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general: Remove uncaught usages of C++ string number conversions
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am: Stub GetSaveDataSizeMax
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Needed for Minecraft Legends.
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This is very spammy in Minecraft Legends.
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internal_network: cancel pending socket operations on application process termination
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qt: add verification for installed contents
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service: mii: Update implementation Part1
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am: Implement UserChannel parameters
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Used by the Super Mairo 3D All-Stars collection.
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This never belonged here and has no use anymore since the Boxcat backend was removed.
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core: implement basic integrity verification
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Rework ADSP into a wrapper for apps
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msvc: set warning level to /W4 globally
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And fix a bunch of warnings
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service: mii: Fix default mii database
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Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
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am: shorten shutdown timeout when lock is not held
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vfs: ensure key area keys are validated
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Allows Sea of Stars to boot.
Fixes https://github.com/yuzu-emu/yuzu/issues/11415.
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sfdnsres: ensure lp1 is not resolved
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Allows MLB The Show 22 to boot.
Fixes https://github.com/yuzu-emu/yuzu/issues/7911.
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general,config-qt: Present Console Mode as an enum with separate options in game properties
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Allows some special interactions with it in the Qt frontend.
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filesystem: Return correct error for RenameFile when dest_path already exists
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Allows Grid Autosport to boot.
Fixes https://github.com/yuzu-emu/yuzu/issues/8287.
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sockets: avoid locking around socket session calls
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file_sys/card_image: support dumps with prepended key area
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vfs: expand support for NCA reading
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kernel: remove relative task registration
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- On Unix, this would previously kill the Yuzu process with SIGPIPE.
Send MSG_NOSIGNAL to opt out of this.
- Add support for the proper error code in this situation, EPIPE.
- Windows has nonstandard behavior in this situation; translate it to
the standard behavior. Kind of pointless, but isn't it nice to be
correct?
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gdbstub: fixup replaced instruction bytes in memory reads
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Partially Revert "Silence nifm spam"
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This reverts commit 4da4ecb1ff79798fe245a0c6c483405f998cd093.
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nvnflinger: add missing scale mode
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service: hid: Implement functions needed by QLaunch
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general: fix apple clang build
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core: remove ResultVal type
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service: olsc: Implement IOlscServiceForSystemService ITransferTaskListController interfaces for QLaunch
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service: pctl: Implement functions needed for QLaunch
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service: set: Implement system settings for Qlaunch
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general: Reimplement per-game configurations
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Allows for 6GB and 8GB layouts to be selected.
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Needs a considerable amount of management specific to some of
the comoboboxes due to the audio engine configuration.
general: Partial audio config implmentation
configure_audio: Implement ui generation
Needs a considerable amount of management specific to some of
the comoboboxes due to the audio engine configuration.
general: Partial audio config implmentation
settings: Make audio settings as enums
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We can iterate through the AdvancedGraphics settings and generate the UI
during runtime. This doesn't help runtime efficiency, but it helps a ton
in reducing the amount of work a developer needs in order to add a new
setting.
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core: Fix MSVC errors
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Just puts them all neatly into one place.
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The reduction in size from 0x38 to 0x34 caused the parameter to be misaligned. Skipping 1 word fixes this.
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Fixes a memory leak with time zone binaries accumulating on theirselves.
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memory: check page against address space size
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Fixes and workarounds to make UBSan happier on macOS
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There are still some other issues not addressed here, but it's a start.
Workarounds for false-positive reports:
- `RasterizerAccelerated`: Put a gigantic array behind a `unique_ptr`,
because UBSan has a [hardcoded limit](https://stackoverflow.com/questions/64531383/c-runtime-error-using-fsanitize-undefined-object-has-a-possibly-invalid-vp)
of how big it thinks objects can be, specifically when dealing with
offset-to-top values used with multiple inheritance. Hopefully this
doesn't have a performance impact.
- `QueryCacheBase::QueryCacheBase`: Avoid an operation that UBSan thinks
is UB even though it at least arguably isn't. See the link in the
comment for more information.
Fixes for correct reports:
- `PageTable`, `Memory`: Use `uintptr_t` values instead of pointers to
avoid UB from pointer overflow (when pointer arithmetic wraps around
the address space).
- `KScheduler::Reload`: `thread->GetOwnerProcess()` can be `nullptr`;
avoid calling methods on it in this case. (The existing code returns
a garbage reference to a field, which is then passed into
`LoadWatchpointArray`, and apparently it's never used, so it's
harmless in practice but still triggers UBSan.)
- `KAutoObject::Close`: This function calls `this->Destroy()`, which
overwrites the beginning of the object with junk (specifically a free
list pointer). Then it calls `this->UnregisterWithKernel()`. UBSan
complains about a type mismatch because the vtable has been
overwritten, and I believe this is indeed UB. `UnregisterWithKernel`
also loads `m_kernel` from the 'freed' object, which seems to be
technically safe (the overwriting doesn't extend as far as that
field), but seems dubious. Switch to a `static` method and load
`m_kernel` in advance.
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memory: cleanup
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kernel: misc cleanup of page table accessors
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nsd: add GetApplicationServerEnvironmentType
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service: nfc: Update Implementation to match with latest RE
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general: Silence -Wshadow{,-uncaptured-local} warnings
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These occur in the latest commits in LLVM Clang.
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Mark SetIdleTimeDetectionExtension logging as debug
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Implement SSL service
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- Address PR feedback.
- Add SecureTransport backend for macOS.
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I did test this beforehand, but not on MinGW, and the error that showed
up on the msvc builder didn't happen for me...
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Turns out changes were needed after all.
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- Add missing virtual destructor on `SSLBackend`.
- On Windows, filter out `POLLWRBAND` (one of the new flags added) when
calling `WSAPoll`, because despite the constant being defined on
Windows, passing it calls `WSAPoll` to yield `EINVAL`.
- Reduce OpenSSL version requirement to satisfy CI; I haven't tested
whether it actually builds (or runs) against 1.1.1, but if not, I'll
figure it out.
- Change an instance of memcpy to memmove, even though the arguments
cannot overlap, to avoid a [strange GCC
error](https://github.com/yuzu-emu/yuzu/pull/10912#issuecomment-1606283351).
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The original name `larg` was copied from the OpenSSL documentation and
is not a typo of 'large' but rather an abbreviation of '`long`
argument'. But whatever, no harm in adding an underscore.
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This implements some missing network APIs including a large chunk of the SSL
service, enough for Mario Maker (with an appropriate mod applied) to connect to
the fan server [Open Course World](https://opencourse.world/).
Connecting to first-party servers is out of scope of this PR and is a
minefield I'd rather not step into.
## TLS
TLS is implemented with multiple backends depending on the system's 'native'
TLS library. Currently there are two backends: Schannel for Windows, and
OpenSSL for Linux. (In reality Linux is a bit of a free-for-all where there's
no one 'native' library, but OpenSSL is the closest it gets.) On macOS the
'native' library is SecureTransport but that isn't implemented in this PR.
(Instead, all non-Windows OSes will use OpenSSL unless disabled with
`-DENABLE_OPENSSL=OFF`.)
Why have multiple backends instead of just using a single library, especially
given that Yuzu already embeds mbedtls for cryptographic algorithms? Well, I
tried implementing this on mbedtls first, but the problem is TLS policies -
mainly trusted certificate policies, and to a lesser extent trusted algorithms,
SSL versions, etc.
...In practice, the chance that someone is going to conduct a man-in-the-middle
attack on a third-party game server is pretty low, but I'm a security nerd so I
like to do the right security things.
My base assumption is that we want to use the host system's TLS policies. An
alternative would be to more closely emulate the Switch's TLS implementation
(which is based on NSS). But for one thing, I don't feel like reverse
engineering it. And I'd argue that for third-party servers such as Open Course
World, it's theoretically preferable to use the system's policies rather than
the Switch's, for two reasons
1. Someday the Switch will stop being updated, and the trusted cert list,
algorithms, etc. will start to go stale, but users will still want to
connect to third-party servers, and there's no reason they shouldn't have
up-to-date security when doing so. At that point, homebrew users on actual
hardware may patch the TLS implementation, but for emulators it's simpler to
just use the host's stack.
2. Also, it's good to respect any custom certificate policies the user may have
added systemwide. For example, they may have added custom trusted CAs in
order to use TLS debugging tools or pass through corporate MitM middleboxes.
Or they may have removed some CAs that are normally trusted out of paranoia.
Note that this policy wouldn't work as-is for connecting to first-party
servers, because some of them serve certificates based on Nintendo's own CA
rather than a publicly trusted one. However, this could probably be solved
easily by using appropriate APIs to adding Nintendo's CA as an alternate
trusted cert for Yuzu's connections. That is not implemented in this PR
because, again, first-party servers are out of scope.
(If anything I'd rather have an option to _block_ connections to Nintendo
servers, but that's not implemented here.)
To use the host's TLS policies, there are three theoretical options:
a) Import the host's trusted certificate list into a cross-platform TLS
library (presumably mbedtls).
b) Use the native TLS library to verify certificates but use a cross-platform
TLS library for everything else.
c) Use the native TLS library for everything.
Two problems with option a). First, importing the trusted certificate list at
minimum requires a bunch of platform-specific code, which mbedtls does not have
built in. Interestingly, OpenSSL recently gained the ability to import the
Windows certificate trust store... but that leads to the second problem, which
is that a list of trusted certificates is [not expressive
enough](https://bugs.archlinux.org/task/41909) to express a modern certificate
trust policy. For example, Windows has the concept of [explicitly distrusted
certificates](https://learn.microsoft.com/en-us/previous-versions/windows/it-pro/windows-server-2012-r2-and-2012/dn265983(v=ws.11)),
and macOS requires Certificate Transparency validation for some certificates
with complex rules for when it's required.
Option b) (using native library just to verify certs) is probably feasible, but
it would miss aspects of TLS policy other than trusted certs (like allowed
algorithms), and in any case it might well require writing more code, not less,
compared to using the native library for everything.
So I ended up at option c), using the native library for everything.
What I'd *really* prefer would be to use a third-party library that does option
c) for me. Rust has a good library for this,
[native-tls](https://docs.rs/native-tls/latest/native_tls/). I did search, but
I couldn't find a good option in the C or C++ ecosystem, at least not any that
wasn't part of some much larger framework. I was surprised - isn't this a
pretty common use case? Well, many applications only need TLS for HTTPS, and they can
use libcurl, which has a TLS abstraction layer internally but doesn't expose
it. Other applications only support a single TLS library, or use one of the
aforementioned larger frameworks, or are platform-specific to begin with, or of
course are written in a non-C/C++ language, most of which have some canonical
choice for TLS. But there are also many applications that have a set of TLS
backends just like this; it's just that nobody has gone ahead and abstracted
the pattern into a library, at least not a widespread one.
Amusingly, there is one TLS abstraction layer that Yuzu already bundles: the
one in ffmpeg. But it is missing some features that would be needed to use it
here (like reusing an existing socket rather than managing the socket itself).
Though, that does mean that the wiki's build instructions for Linux (and macOS
for some reason?) already recommend installing OpenSSL, so no need to update
those.
## Other APIs implemented
- Sockets:
- GetSockOpt(`SO_ERROR`)
- SetSockOpt(`SO_NOSIGPIPE`) (stub, I have no idea what this does on Switch)
- `DuplicateSocket` (because the SSL sysmodule calls it internally)
- More `PollEvents` values
- NSD:
- `Resolve` and `ResolveEx` (stub, good enough for Open Course World and
probably most third-party servers, but not first-party)
- SFDNSRES:
- `GetHostByNameRequest` and `GetHostByNameRequestWithOptions`
- `ResolverSetOptionRequest` (stub)
## Fixes
- Parts of the socket code were previously allocating a `sockaddr` object on
the stack when calling functions that take a `sockaddr*` (e.g. `accept`).
This might seem like the right thing to do to avoid illegal aliasing, but in
fact `sockaddr` is not guaranteed to be large enough to hold any particular
type of address, only the header. This worked in practice because in
practice `sockaddr` is the same size as `sockaddr_in`, but it's not how the
API is meant to be used. I changed this to allocate an `sockaddr_in` on the
stack and `reinterpret_cast` it. I could try to do something cleverer with
`aligned_storage`, but casting is the idiomatic way to use these particular
APIs, so it's really the system's responsibility to avoid any aliasing
issues.
- I rewrote most of the `GetAddrInfoRequest[WithOptions]` implementation. The
old implementation invoked the host's getaddrinfo directly from sfdnsres.cpp,
and directly passed through the host's socket type, protocol, etc. values
rather than looking up the corresponding constants on the Switch. To be
fair, these constants don't tend to actually vary across systems, but
still... I added a wrapper for `getaddrinfo` in
`internal_network/network.cpp` similar to the ones for other socket APIs, and
changed the `GetAddrInfoRequest` implementation to use it. While I was at
it, I rewrote the serialization to use the same approach I used to implement
`GetHostByNameRequest`, because it reduces the number of size calculations.
While doing so I removed `AF_INET6` support because the Switch doesn't
support IPv6; it might be nice to support IPv6 anyway, but that would have to
apply to all of the socket APIs.
I also corrected the IPC wrappers for `GetAddrInfoRequest` and
`GetAddrInfoRequestWithOptions` based on reverse engineering and hardware
testing. Every call to `GetAddrInfoRequestWithOptions` returns *four*
different error codes (IPC status, getaddrinfo error code, netdb error code,
and errno), and `GetAddrInfoRequest` returns three of those but in a
different order, and it doesn't really matter but the existing implementation
was a bit off, as I discovered while testing `GetHostByNameRequest`.
- The new serialization code is based on two simple helper functions:
```cpp
template <typename T> static void Append(std::vector<u8>& vec, T t);
void AppendNulTerminated(std::vector<u8>& vec, std::string_view str);
```
I was thinking there must be existing functions somewhere that assist with
serialization/deserialization of binary data, but all I could find was the
helper methods in `IOFile` and `HLERequestContext`, not anything that could
be used with a generic byte buffer. If I'm not missing something, then
maybe I should move the above functions to a new header in `common`...
right now they're just sitting in `sfdnsres.cpp` where they're used.
- Not a fix, but `SocketBase::Recv`/`Send` is changed to use `std::span<u8>`
rather than `std::vector<u8>&` to avoid needing to copy the data to/from a
vector when those methods are called from the TLS implementation.
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k_server_session: translate special header for non-HLE requests
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Use spans over guest memory where possible instead of copying data
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core_timing: Remove GetCurrentTimerResolution in CoreTiming loop
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| | | |
| | | |
| | | |
| | | | |
Other programs may change this value, but if thousands of syscalls in this loop is undesirable, then we can just set this once.
|
|\ \ \ \
| |/ / /
|/| | | |
kernel: Synchronize
|
| | |/
| |/| |
|
|\ \ \
| | | |
| | | | |
Memory Tracking: Add mechanism to register small writes when gpu page is contested by GPU
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| |/ / |
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|\ \ \
| | | |
| | | | |
fsmitm_romfsbuild: avoid full path lookups
|
| |/ / |
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|/ / |
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|\ \
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general: remove atomic signal and wait
|
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|\ \ \
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| | | | |
input_common: Implement native mifare/skylander support for joycons/pro controller
|
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|
|\ \ \ \
| | | | |
| | | | | |
Remove memory allocations in some hot paths
|
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| |/ / /
|/| | | |
vfs_real: misc optimizations
|
| | | | |
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| | | | |
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|
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| | | | |
| | | | | |
core_timing: Use CNTPCT as the guest CPU tick
|
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Allows us to directly calculate the GPU tick without double conversion to and from the host clock tick.
|
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| | | | |
| | | | |
| | | | | |
Previously, we were mixing the raw CPU frequency and CNTFRQ.
The raw CPU frequency (1020 MHz) should've never been used as CNTPCT (whose frequency is CNTFRQ) is the only counter available.
|
| | | | | |
|
|\ \ \ \ \
| | | | | |
| | | | | | |
vfs_concat: fix offset calculation when not aligned to file boundary
|
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| | |_|_|/
| |/| | | |
|
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| | | | |
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We aren't null-terminating this string after the copy, and we need to.
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| | | |
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This is a deviation from the reference time zone implementation. The
actual code will set a pointer to the time zone name here, but for us we
have a limited number of characters to work with, and the name of the
time zone here could be larger than 8 characters.
We can make the assumption that time zone names greater than five
characters in length include a comma that denotes more data. Nintendo
just truncates that data for the name, so we can do the same.
time_zone_manager: Check for length of array
Just to be double sure that we never break past the array length,
directly compare against it.
|
|\ \ \ \
| | | | |
| | | | | |
time: Various time zone fixes
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
Switch firmware will initialize this data even if the given parameters
are invalid. We should do the same.
|
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| | | | | |
Reference implementation does not compare the booleans as we had them.
Use the correct ones as in the reference.
Also adds an assert. I have been made aware of a crash here and am
not able to reproduce currently.
|
| | |/ /
| |/| | |
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| |_|/
|/| |
| | |
| | |
| | | |
std::atomic<bool> is broken on MinGW and causes deadlocks there.
Use a normal cond var in its stead.
|
|\ \ \
| |/ /
|/| | |
service: nfc: Accuracy fixes
|
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|
| | | |
|
|\ \ \
| |/ /
|/| | |
vfs_real: add file LRU cache for open file limits
|
| | | |
|
| | | |
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|
| | | |
|
|\ \ \
| | | |
| | | | |
core,common: Implement missing time zone data/computations
|
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|
| | | |
| | | |
| | | |
| | | | |
time_zone_manager: Use s64 storage
|
| | | | |
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| | | | |
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| | | |
| | | | |
Adds the basic time zone data for the system archive.
time_zone_binary: Implement full system archive
time_zone_binary: Remove unneeded template
tz_binary: Make GenerateFiles static
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Implements GetTotalLocationNameCount LoadLocationNameList and
GetTimeZoneRuleVersion.
tz-manager: Fix sign issue
|
| | | | |
|
| | | |
| | | |
| | | |
| | | |
| | | | |
If we can't find the normal time zone string, try searching for the
closest one.
|
| | | |
| | | |
| | | |
| | | |
| | | | |
GetTimeZoneString no longer reports a setting unique to yuzu, so we
can assume a valid timezone string in core.
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
This causes the emulated system's universal time to be on the user's clock, and the user time to
be off if they set a time zone.
time_manager: Remove GetExternalRtcTime
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Uses C++20 tzdb to determine the system timezone. The switch uses the
597 posix time zones, so this needs tests if the system time zone isn't
posix-compliant.
|
| |/ /
|/| | |
|
| | | |
|
| | | |
|
|\ \ \
| | | |
| | | | |
service: nfc: Add backup support
|
| | | | |
|
| |_|/
|/| | |
|
|\ \ \
| |/ /
|/| | |
Localize game icons
|
| | |
| | |
| | | |
Co-authored-by: liamwhite <liamwhite@users.noreply.github.com>
|
| | |
| | |
| | |
| | | |
... as per the TLoZ: TotK icon files. Would this conflict with older games?
|
| | | |
|
|\ \ \
| |_|/
|/| | |
Project Lime - yuzu Android Port
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
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| | | |
|
| |/ |
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|\ \
| | |
| | | |
fsp-srv: avoid patching romfs multiple times
|
| |/ |
|
| | |
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|/ |
|
| |
|
| |
|
|\
| |
| | |
input_common: Implement amiibo writing
|
| | |
|
|\ \
| | |
| | | |
service: nfc: Remove encryption key requirement
|
| |/ |
|
|/ |
|
| |
|
|\
| |
| | |
time: implement ContinuousAdjustmentTimePoint
|
| | |
|
|\ \
| | |
| | | |
fs: stub cache storage
|
| | | |
|
| | | |
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| |/ |
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| | |
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|/ |
|
| |
|
| |
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|\
| |
| | |
vfs_vector: avoid n^2 lookup in layeredfs building
|
| | |
|
| | |
|
| | |
|
|\ \
| | |
| | | |
Silence network spam
|
| | | |
|
|\ \ \
| | | |
| | | | |
core: hid: Update motion on a better place
|
| | | | |
|
| | | | |
|
| | | | |
|
|/ / / |
|
|\ \ \
| |_|/
|/| | |
service: nfc: Merge device interfaces and create the device manager
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
|\ \ \
| | | |
| | | | |
configuration: Expose separate swap present modes
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Not entirely sure if we need this, but there's also no reason not to
support it.
settings: Give VSyncMode values
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Addresses review feedback
Co-authored-by: Lioncash <mathew1800@gmail.com>
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Previously, yuzu would try and guess which vsync mode to use given
different scenarios, but apparently we didn't always get it right. This
exposes the separate modes in a drop-down the user can select.
If a mode isn't available in Vulkan, it defaults to FIFO.
|
|\ \ \ \
| | | | |
| | | | | |
input_common: Add experimental motion to button
|
| | | | | |
|
|\ \ \ \ \
| | | | | |
| | | | | | |
yuzu: Add motion preview to controller input
|
| | | | | | |
|
| |/ / / / |
|
|/ / / / |
|
|\ \ \ \
| | | | |
| | | | | |
Y.F.C Implement Asynchronous Fence manager and Rework Query async downloads
|
| | |/ /
| |/| | |
|
|\ \ \ \
| | | | |
| | | | | |
kernel: match calls to Register and Unregister
|
| | | | | |
|
|\ \ \ \ \
| |_|_|/ /
|/| | | | |
settings: rename extended memory layout to unsafe, move from general to system
|
| |/ / / |
|
|/ / / |
|
|\ \ \
| |/ /
|/| | |
core: audio: return result when audio_out initialize failed
|
| | | |
|
|\ \ \
| | | |
| | | | |
core: am: Demote TryPopFromFriendInvitationStorageChannel Log level
|
| | |/
| |/| |
|
|\ \ \
| |/ /
|/| | |
core: hid: Remove deadzone of virtual controller
|
| |/ |
|
| | |
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|/ |
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| |
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| |
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|\
| |
| | |
general: fixes for gcc 13
|
| | |
|
| | |
|
|\ \
| | |
| | | |
externals: Update dynarmic to 6.4.6
|
| |/ |
|
|\ \
| | |
| | | |
service: am: Improve profile select applet
|
| | | |
|
|\ \ \
| | | |
| | | | |
applet: controller: Implement cancel button
|
| |/ / |
|
|\ \ \
| |_|/
|/| | |
service: hid: Implement SetNpadJoyAssignmentModeSingleWithDestination
|
| | |
| | |
| | |
| | | |
Used by Let's Get Fit
|
|\ \ \
| |_|/
|/| | |
kernel: fix unbounded stack usage in atomics
|
| | | |
|
|\ \ \
| |/ /
|/| | |
applets: implement RequestExit
|
| | | |
|
| |/ |
|
|\ \
| | |
| | | |
service: hid: Silence warning on MergeSingleJoyAsDualJoy
|
| |/ |
|
| |
| |
| |
| | |
For CPUs that support tpause, this should result in significant CPU power savings over thread yield in this spin wait.
|
|\ \
| | |
| | | |
memory: rename global memory references to application memory
|
| | | |
|
| |/
|/| |
|
|\ \
| |/
|/| |
nfc: Initialize device when controller is connected
|
| | |
|
|\ \
| | |
| | | |
kernel: use KTypedAddress for addresses
|
| | | |
|
| |/
|/| |
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|/ |
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| |
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| |
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| | |
kernel: add timer pointer to KThreadQueue
|
| | |
|
|\ \
| | |
| | | |
service: nfp: Improve implementation
|
| | | |
|
|\ \ \
| | | |
| | | | |
native_clock: Re-adjust the RDTSC frequency to its real frequency
|
| | | |
| | | |
| | | |
| | | | |
SpeedLimiting is SC only. Since MC is performance oriented we should check for it first to skip checking use_speed_limit.
|
| | | | |
|
| | |/
| |/|
| | |
| | | |
And also demote Audren and CoreTiming to High thread priority.
|
|\ \ \
| |_|/
|/| | |
kernel: clone fpu status on CreateThread
|
| |/ |
|
|\ \
| | |
| | | |
hle: rename legacy errors to Results
|
| | | |
|
|\ \ \
| | | |
| | | | |
kernel: fix WaitSynchronization
|
| | | | |
|
|\ \ \ \
| | | | |
| | | | | |
general: fix type inconsistencies
|
| | |_|/
| |/| | |
|
|/ / / |
|
|\ \ \
| |_|/
|/| | |
core_timing: Reduce CPU usage on Windows
|
| | | |
|
| |/
| |
| |
| |
| |
| | |
The precision of sleep_for and wait_for is limited to 1-1.5ms on Windows.
Using SleepForOneTick() allows us to sleep for exactly one interval of the current timer resolution.
This allows us to take advantage of systems that have a timer resolution of 0.5ms to reduce CPU overhead in the event loop.
|
|\ \
| | |
| | | |
kernel: add missing header for libc++
|
| |/
| |
| |
| |
| |
| |
| |
| | |
In file included from src/core/hle/kernel/k_light_lock.cpp:4:
In file included from src/./core/hle/kernel/k_light_lock.h:8:
src/./core/hle/kernel/k_scoped_lock.h:25:51: error: no member named 'addressof' in namespace 'std'
explicit KScopedLock(T& l) : KScopedLock(std::addressof(l)) {}
~~~~~^
|
|\ \
| | |
| | | |
Service: USB, SSL, PSC: Update
|
| | | |
|
| | | |
|
| |/ |
|
|/ |
|
|\
| |
| | |
service: miscellaneous cleanups
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
|/ |
|
|\
| |
| | |
service: HLE multiprocess
|
| | |
|
| | |
|
| | |
|
| |
| |
| |
| | |
Converts services to have their own processes
|
| | |
|
| | |
|
|\ \
| | |
| | | |
service: avoid direct pointer access of transfer memory objects
|
| | | |
|
| | | |
|
|\ \ \
| | | |
| | | | |
service: btm: Fix handle functions
|
| | | | |
|
|\ \ \ \
| |/ / /
|/| | | |
Partial LTO
|
| | | | |
|
|/ / / |
|
| | | |
|
|\ \ \
| | | |
| | | | |
input_common: Implement dedicated motion from mouse
|
| | | | |
|
|\ \ \ \
| | | | |
| | | | | |
core: Update service function tables to 16.0.0+
|
| | |/ /
| |/| | |
|
|/ / / |
|
|/ / |
|
|\ \
| | |
| | | |
svc: Fix type consistency (exposed on macOS)
|
| |/ |
|
|/ |
|
|\
| |
| | |
kernel: Refactor thread_local variable usage
|
| |
| |
| |
| |
| |
| | |
On MSVC at least, there seems to be a non-trivial overhead to calling GetHostThreadId().
This slightly reworks the host_thread_id variable to reduce some of the complexity around its usage, along with some small refactors around current_thread and dummy thread
|
|\ \
| | |
| | | |
Qt: Fix mouse scalling
|
| | | |
|
|/ / |
|
|\ \
| | |
| | | |
general: rename CurrentProcess to ApplicationProcess
|
| | | |
|
| | | |
|
|\ \ \
| | | |
| | | | |
Fix consexpr value declaration usage
|
| | | |
| | | |
| | | |
| | | | |
Signed-off-by: arades79 <scravers@protonmail.com>
|
| | | |
| | | |
| | | |
| | | | |
Signed-off-by: arades79 <scravers@protonmail.com>
|
| | | |
| | | |
| | | |
| | | | |
Signed-off-by: arades79 <scravers@protonmail.com>
|
| | | |
| | | |
| | | |
| | | | |
Signed-off-by: arades79 <scravers@protonmail.com>
|
| |/ /
| | |
| | |
| | | |
Signed-off-by: arades79 <scravers@protonmail.com>
|
|/ / |
|
|\ \
| | |
| | | |
core: hid: Use gyro thresholds modes set by the game
|
| | | |
|
| | | |
|
|\ \ \
| | | |
| | | | |
core: kernel: k_process: Use application system resource.
|
| | | | |
|
|\ \ \ \
| |/ / /
|/| | | |
kernel/svc: switch to generated wrappers
|
| | | | |
|
| |_|/
|/| | |
|
|\ \ \
| | |/
| |/| |
service: hid: Return error if arguments of SetSupportedNpadIdType is invalid
|
| |/ |
|
|/ |
|
| |
|
| |
|
|
|
|
|
| |
This reverts commit 25fc5c0e1158cb8e81cbc769b24ad84032a1fbfd, reversing
changes made to af20e25081f97d55b451606c87922e2b49f0d363.
|
|\
| |
| | |
Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer"
|
| | |
|
|/ |
|
|\
| |
| | |
input_common: Implement turbo buttons
|
| | |
|
|\ \
| | |
| | | |
kernel: add KCapabilities
|
| | | |
|
|\ \ \
| |_|/
|/| | |
hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer
|
| | | |
|
| | | |
|
| | |
| | |
| | |
| | | |
Indicates explicitly that a copy is occurring
|
| | |
| | |
| | |
| | | |
Allows the use of HLERequestContext::ReadBufferSpan
|
| | |
| | |
| | |
| | | |
Allows the use of HLERequestContext::ReadBufferSpan
|
| | | |
|
| | |
| | |
| | |
| | |
| | | |
The usages of the Parcel class were already unique to either Read or Write operations.
Avoids needing a vector of the input payload for the InputParcel use-case, instead it can remain as a span.
|
| | | |
|
| | | |
|
| | |
| | |
| | |
| | | |
Returns a std::span to the buffer address, rather than create a copy of the memory into a std::vector
|
| |/
|/|
| |
| |
| |
| | |
Depends on https://github.com/yuzu-emu/build-environments/pull/69
clang-15 primary run
|
|\ \
| | |
| | | |
kernel: fix incorrect locking order in suspension
|
| | | |
|
| | | |
|
| | | |
|
|\ \ \
| | | |
| | | | |
Revert "MemoryManager: use fastmem directly."
|
| | | |
| | | |
| | | |
| | | | |
This reverts commit af5ecb0b15d4449f58434e70eed835cf71fc5527.
|
|\ \ \ \
| | | | |
| | | | | |
kernel: KPageTable: update
|
| | |/ /
| |/| | |
|
| |/ /
|/| | |
|
|\ \ \
| |/ /
|/| | |
Input_common: Implement custom joycon driver v2
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
|\ \ \
| | | |
| | | | |
core: hid: Fix stick minimum range
|
| | | | |
|
|\ \ \ \
| | | | |
| | | | | |
Add stacktrace symbol demangling
|
| | | | | |
|
| |/ / / |
|
|\ \ \ \
| |_|/ /
|/| | | |
debugger: add host fastmem pointer fetch command
|
| |/ / |
|
|\ \ \
| | | |
| | | | |
memory: fix watchpoint use when fastmem is enabled
|
| |/ / |
|
|\ \ \
| | | |
| | | | |
timing: wait for completion on unregister
|
| |/ / |
|
|/ / |
|
| | |
|
|\ \
| | |
| | | |
input_common: Create an update engine
|
| | | |
|
|\ \ \
| | | |
| | | | |
externals: update dynarmic, xbyak
|
| |/ / |
|
|\ \ \
| | | |
| | | | |
net: Silently translate ETIMEDOUT network error
|
| |/ / |
|
|/ / |
|
|\ \
| | |
| | | |
Revert "k_page_group: synchronize"
|
| | | |
|
| | |
| | |
| | |
| | | |
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
|
| | | |
|
| | | |
|
| | | |
|
|/ / |
|
|\ \
| | |
| | | |
k_page_group: synchronize
|
| | | |
|
| |/ |
|
|/ |
|
|\
| |
| | |
kernel: workaround static shared memory initialization
|
| | |
|
|/ |
|
|\
| |
| | |
EmuThread: refactor
|
| | |
|
| | |
|
| | |
|
| | |
|
|\ \
| |/
|/| |
input_common: Add virtual gamepad
|
| | |
|
|\ \
| |/
|/| |
hle_ipc: Refactor ReadBuffer to set buffer size upon initialization
|
| |
| |
| |
| | |
Initializing the vector size during initialization is more efficient than a later call to resize()
|
|\ \
| | |
| | | |
Set: Allow setting device nickname
|
| | | |
|
|\ \ \
| | | |
| | | | |
hle_ipc: Reserve vectors before populating
|
| | |/
| |/| |
|
| | | |
|
|/ /
| |
| |
| | |
Used by Just Dance® 2023 Edition
|
|\ \
| | |
| | | |
Wayland fixes
|
| |/
| |
| |
| |
| |
| | |
Instead of checking a environment variable which may not actually
exist or is just wrong, ask QT if it's running on the wayland
platform.
|
|/ |
|
|\
| |
| | |
general: improve handling of system startup failure
|
| | |
|
|\ \
| | |
| | | |
memory: correct semantics of data cache management operations
|
| | | |
|
|/ / |
|
| |
| |
| |
| |
| |
| |
| |
| | |
Correctly unlock mutex before its destruction
As per https://en.cppreference.com/w/cpp/thread/mutex/~mutex destroying a locked mutex is undefined behavior and MSVC++ decides to throw in this case
Swap out unique for scoped lock and readd comment
|
|\ \
| |/
|/| |
core: add option to break on unmapped access
|
| | |
|
|\ \
| | |
| | | |
reporter: Eliminate undefined behavior in SaveErrorReport
|
| | |
| | |
| | |
| | | |
Same behavior, but without memory churn.
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
The optionals are unconditionally dereferenced when setting the custom
error text, and in a few cases this function is called using the default
value of the optionals.
This means we'd be dereferencing uninitialized storage.
Since they're used unconditionally, we can use value_or to set a default
when storage is uninitialized.
|
|\ \ \
| | | |
| | | | |
applets: Extract callback types into aliases
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | |
| | | |
| | | |
| | | | |
Deduplicates callback definitions and situates it in one place.
|
| | | |
| | | |
| | | |
| | | | |
Deduplicates a lot of long callback declarations
|
| |/ /
| | |
| | |
| | |
| | | |
Deduplicates really long std::function declarations to make the
interface nicer to read.
|
|\ \ \
| | | |
| | | | |
emulated_console/emulated_controller: std::move ParamPackage instances where applicable
|
| | | |
| | | |
| | | |
| | | |
| | | | |
This isn't used, so it can be removed to make the function a little
nicer.
|
| | | |
| | | |
| | | |
| | | | |
Avoids churning allocations in a loop.
|
| | | |
| | | |
| | | |
| | | | |
id is an int value, not a u32.
|
| |/ / |
|
|\ \ \
| | | |
| | | | |
kernel: Ensure relevant class members are always initialized on construction
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | | |
|
|\ \ \ \
| |_|/ /
|/| | | |
service: nfc: Implement mifare service
|
| | |/
| |/| |
|
|\ \ \
| |_|/
|/| | |
cmake: prefer system libraries
|
| | | |
|
|\ \ \
| | | |
| | | | |
service_thread: fix uninitialized memory usage
|
| | | | |
|
|\ \ \ \
| |/ / /
|/| | | |
hle: service: audio: Use default service thread.
|
| | | |
| | | |
| | | |
| | | | |
- This was arbitrarily added by me, and does not appear to be helpful.
|
|\ \ \ \
| |_|/ /
|/| | | |
Configuration: Add per-game input profiles
|
| | | | |
|
|\ \ \ \
| | | | |
| | | | | |
externals: update dynarmic, SDL2
|
| | | | | |
|
|\ \ \ \ \
| |/ / / /
|/| | | | |
video_core: add null backend
|
| | | | | |
|
|\ \ \ \ \
| | | | | |
| | | | | | |
CMake: Use precompiled headers to improve compile times
|
| | | | | | |
|
| | | | | | |
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
general: fix compile for Apple Clang
|
| | | | | | | |
|
|\ \ \ \ \ \ \
| | | | | | | |
| | | | | | | | |
Vulkan: update initialization
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
Co-authored-by: bylaws <bylaws@users.noreply.github.com>
|
|\ \ \ \ \ \ \ \
| |_|_|_|_|_|_|/
|/| | | | | | | |
service: nifm: Update stubs for Submit/GetRequestState/GetResult
|
| | | | | | | | |
|
|\ \ \ \ \ \ \ \
| |_|_|_|/ / / /
|/| | | | | | | |
AudioCore: Take suspend lock when stalling the running process.
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
- This allows us to call IsPaused() elsewhere if we are holding the suspend lock.
|
|\ \ \ \ \ \ \ \
| | | | | | | | |
| | | | | | | | | |
nvdrv: Simplify builder declarations
|
| | |_|_|_|/ / /
| |/| | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
We can just use auto here. If one of these ever happens to not be
derived from nvdevice, then this will cause a compilation error.
We can also move the devices into the collection to get rid of an
unnecessary atomic reference count increment and decrement.
|
|\ \ \ \ \ \ \ \
| | | | | | | | |
| | | | | | | | | |
producer_listener: Add virtual destructor to IProducerListener
|
| |/ / / / / / /
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
Several member variables are shared_ptr's to this base class. Even
though producer listeners are still unimplemented, this ensures we
always have consistent deletion behavior once this ends up being used
polymorphically.
|
|\ \ \ \ \ \ \ \
| | | | | | | | |
| | | | | | | | | |
consumer_base: Pass std::shared_ptr by const reference
|
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
This isn't directly modified.
Also allows rvalues to be used with it.
|
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
Avoids an unnecessary reference count increment and decrement
|
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
Avoids churning atomic reference count increments and decrements.
|
| |/ / / / / / /
| | | | | | | |
| | | | | | | |
| | | | | | | | |
override already serves this purpose
|
|\ \ \ \ \ \ \ \
| |_|_|/ / / / /
|/| | | | | | | |
syncpoint_manager: Reduce redundant bounds checks
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
This doesn't modify class state at all.
|
| |/ / / / / /
| | | | | | |
| | | | | | |
| | | | | | | |
The only time we need to check bounds is on the first access.
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
Makes the transform calls much nicer to read.
|
|/ / / / / /
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Avoids the redundancy of needing to explictly specify the common
namespace and the type.
|
| | | | | | |
|
|/ / / / /
| | | | |
| | | | | |
Solves an issue where autogenerated title keys would take precedence over those provided by user.
|
| | | | | |
|
| | | | | |
|
|/ / / /
| | | |
| | | |
| | | |
| | | | |
Will allow the compiler to complain about cases where ignoring the
return value would be a bug.
|
|\ \ \ \
| | | | |
| | | | | |
k_handle_table: Remove cast to void* in GetObjectForIpc
|
| |/ / /
| | | |
| | | |
| | | |
| | | |
| | | | |
This was used to get around the KProcess class being incomplete. We can
just move this to the cpp file and eliminate the cast entirely, letting
the compiler do its work.
|
|\ \ \ \
| |/ / /
|/| | | |
service: nfc: Implement NFC IUser service
|
| |\ \ \ |
|
| | | | | |
|
| |/ / /
|/| | | |
|
|\ \ \ \
| | | | |
| | | | | |
service: am: Implement cabinet applet
|
| | | | | |
|
| | | | | |
|
| | | | | |
|
| |/ / / |
|
|\ \ \ \
| | | | |
| | | | | |
Dynarmic: Remove inaccurate NaN from Auto CPU settings.
|
| | |/ /
| |/| | |
|
|\ \ \ \
| | | | |
| | | | | |
core: hid: Implement true multitouch support
|
| | | | | |
|
| | |/ /
| |/| | |
|
|\ \ \ \
| | | | |
| | | | | |
kernel: implement data cache management operations
|
| | |_|/
| |/| | |
|
|\ \ \ \
| | | | |
| | | | | |
nvnflinger: fix lost wakeup
|
| | | | | |
|
|\ \ \ \ \
| |_|_|_|/
|/| | | | |
Add break for default cases
|
| | |/ /
| |/| |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Visual Studio has an option to search all files in a solution, so I
did a search in there for "default:" looking for any missing break
statements.
I've left out default statements that return something, and that throw
something, even if via ThrowInvalidType. UNREACHABLE leads towards throw
R_THROW macro leads towards a return
|
|\ \ \ \
| |_|/ /
|/| | | |
core: Update result module
|
| | |/
| |/| |
|
|\ \ \
| |/ /
|/| | |
Debugger improvements
|
| | | |
|
| | | |
|
|\ \ \
| |_|/
|/| | |
service_thread: remove explicit KProcess
|
| |/ |
|
|\ \
| |/
|/| |
Initial ARM64 support
|
| | |
|
| | |
|
|\ \
| |/
|/| |
kernel: assign KProcess to service threads
|
| | |
|
| | |
|
|\ \
| | |
| | | |
Ensure correctness of atomic store ordering
|
| | | |
|
|/ / |
|
|\ \
| | |
| | | |
Kernel: Various updates for FW 15.0.x
|
| | | |
|
| | | |
|
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|
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|
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|
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|
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|
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|
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|
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|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| |/
|/|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
src/core/internal_network/socket_proxy.cpp: In member function 'virtual Network::Errno Network::ProxySocket::Initialize(Network::Domain, Network::Type, Network::Protocol)':
src/core/internal_network/socket_proxy.cpp:51:20: error: 'SO_TYPE' was not declared in this scope
51 | SetSockOpt(fd, SO_TYPE, type);
| ^~~~~~~
src/core/internal_network/socket_proxy.cpp: In member function 'virtual Network::Errno Network::ProxySocket::SetLinger(bool, u32)':
src/core/internal_network/socket_proxy.cpp:253:27: error: 'SO_LINGER' was not declared in this scope
253 | return SetSockOpt(fd, SO_LINGER, values);
| ^~~~~~~~~
src/core/internal_network/socket_proxy.cpp: In member function 'virtual Network::Errno Network::ProxySocket::SetReuseAddr(bool)':
src/core/internal_network/socket_proxy.cpp:257:32: error: 'SO_REUSEADDR' was not declared in this scope
257 | return SetSockOpt<u32>(fd, SO_REUSEADDR, enable ? 1 : 0);
| ^~~~~~~~~~~~
src/core/internal_network/socket_proxy.cpp: In member function 'virtual Network::Errno Network::ProxySocket::SetBroadcast(bool)':
src/core/internal_network/socket_proxy.cpp:262:32: error: 'SO_BROADCAST' was not declared in this scope
262 | return SetSockOpt<u32>(fd, SO_BROADCAST, enable ? 1 : 0);
| ^~~~~~~~~~~~
src/core/internal_network/socket_proxy.cpp: In member function 'virtual Network::Errno Network::ProxySocket::SetSndBuf(u32)':
src/core/internal_network/socket_proxy.cpp:266:27: error: 'SO_SNDBUF' was not declared in this scope
266 | return SetSockOpt(fd, SO_SNDBUF, value);
| ^~~~~~~~~
src/core/internal_network/socket_proxy.cpp: In member function 'virtual Network::Errno Network::ProxySocket::SetRcvBuf(u32)':
src/core/internal_network/socket_proxy.cpp:274:27: error: 'SO_RCVBUF' was not declared in this scope
274 | return SetSockOpt(fd, SO_RCVBUF, value);
| ^~~~~~~~~
src/core/internal_network/socket_proxy.cpp: In member function 'virtual Network::Errno Network::ProxySocket::SetSndTimeo(u32)':
src/core/internal_network/socket_proxy.cpp:279:27: error: 'SO_SNDTIMEO' was not declared in this scope
279 | return SetSockOpt(fd, SO_SNDTIMEO, static_cast<int>(value));
| ^~~~~~~~~~~
src/core/internal_network/socket_proxy.cpp: In member function 'virtual Network::Errno Network::ProxySocket::SetRcvTimeo(u32)':
src/core/internal_network/socket_proxy.cpp:284:27: error: 'SO_RCVTIMEO' was not declared in this scope
284 | return SetSockOpt(fd, SO_RCVTIMEO, static_cast<int>(value));
| ^~~~~~~~~~~
|
|\ \
| |/
|/| |
kernel: invert session request handling flow
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
|/
|
|
|
|
| |
- These APIs are used to capture the opened users and allow that state to be persisted across processes.
- They are not intended to just return the system opened users, that is what ListOpenUsers is for.
- Fixes the launch hang with Bayonetta 3.
|
| |
|
| |
|
| |
|
|\
| |
| | |
service: am: Stub SetRecordVolumeMuted
|
| |
| |
| |
| | |
Used by bayonetta 3
|
| | |
|
|\ \
| |/
|/| |
Improved support for nx-hbmenu
|
| | |
|
| | |
|
|\ \
| | |
| | | |
arm_interface: curb infinite recursion in stacktrace generation
|
| |/ |
|
|\ \
| | |
| | | |
file_sys: Priority display of game titles in the current language
|
| | | |
|
|\ \ \
| |_|/
|/| | |
audio_in/out_system: Pass Initialize members by value where applicable
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
applet_resource_user_id isn't actually modified and is just assigned to
a member variable, so this doesn't need to be a mutable reference.
Similarly, the device name itself isn't modified and is only moved. We
pass by value here, since we can still perform the move, but eliminate a
sneaky set of calls that can unintentionally destroy the original
string. Given how nested the calls are, it's good to get rid of this
potential vector for a use-after-move bug.
|
|\ \ \
| |/ /
|/| | |
kernel: refactor dummy thread wakeups
|
| |/ |
|
| |
| |
| |
| |
| |
| | |
This also covers std::span, which does not have a const iterator.
Also renames IsSTLContainer to IsContiguousContainer to explicitly convey its semantics.
|
|\ \
| | |
| | | |
service: nfp: Allow amiibos without keys
|
| | | |
|
| | | |
|
| | | |
|
|\ \ \
| | | |
| | | | |
input_common: cache vibration tests
|
| |/ / |
|
|\ \ \
| | | |
| | | | |
core: barrier service thread shutdown
|
| | |/
| |/| |
|
|\ \ \
| | | |
| | | | |
nvdrv: fix container destruction order
|
| |/ / |
|
| | | |
|
| | |
| | |
| | |
| | | |
Clang and ICC for whatever reason also defines __GNUC__. Exclude them from this check.
|
| | | |
|
|/ /
| |
| |
| | |
These are already explicitly or implicitly set in src/CMakeLists.txt
|
|\ \
| | |
| | | |
hid/npad: Fix copy size in GetSupportedNpadIdTypes
|
| |/
| |
| |
| |
| |
| |
| |
| | |
Previously this was passing the size of the vector into memcpy rather
than the size in bytes to copy, which would result in a partial read.
Thankfully, this function isn't used yet, so this gets rid of a bug
before it's able to do anything.
|
| | |
|
| |
| |
| |
| |
| | |
Makes for stronger typing and allows tooling bounds checks provided by
the standard library for debugging purposes.
|
|/ |
|
|\
| |
| | |
kernel: Session request cleanup
|
| | |
|
| | |
|
|\ \
| |/
|/| |
[audio_core] Update for firmware 15.0.0
|
| | |
|
|\ \
| | |
| | | |
savedata_factory: Detect future save data paths
|
| | |
| | |
| | |
| | | |
Enable compatibility for new account/device save paths planned on a future implementation.
|
|\ \ \
| | | |
| | | | |
kernel: fix slab heap ABA
|
| |/ / |
|
|\ \ \
| | | |
| | | | |
Kernel Multiprocess (Part 1) - Persist memory & core timing
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | | |
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| | | | |
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| | | | |
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| | | | |
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| | | | |
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| | | | |
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| | | | |
|
| | | | |
|
| | | | |
|
| | |/
| |/| |
|
|\ \ \
| |/ /
|/| | |
video_core: implement 1D copies based on VMM 'kind'
|
| | | |
|
|\ \ \
| | | |
| | | | |
general: Add missing pragma once
|
| | |/
| |/| |
|
|/ / |
|
|\ \
| | |
| | | |
kernel: remove KWritableEvent
|
| | | |
|
|\ \ \
| |_|/
|/| | |
Preliminary support for nx-hbloader
|
| | | |
|
| | | |
|
| | | |
|
|\ \ \
| | | |
| | | | |
IFriendService: stub CheckFriendListAvailability
|
| | | | |
|
| | | | |
|
|\ \ \ \
| |_|_|/
|/| | | |
kernel: add expanded result macros
|
| |/ / |
|
|\ \ \
| | | |
| | | | |
core_timing: use high-precision sleeps on non-Windows targets
|
| |/ / |
|
|\ \ \
| |_|/
|/| | |
yuzu: Add 16:10 aspect ratio
|
| | | |
|
|\ \ \
| | | |
| | | | |
input_common: have an unique vector in callback status
|
| | |/
| |/| |
|
|/ / |
|
| | |
|
|\ \
| | |
| | | |
program_metadata: Avoid reference binding to misaligned address
|
| | |
| | |
| | |
| | |
| | |
| | | |
Avoids a reference binding to a misaligned addresses. Unpacking one
requires unpacking the other, otherwise there'll be a misaligned address
on the leftover one.
|
| | | |
|
| | | |
|
| | |
| | |
| | |
| | | |
Fixes frametime reporting
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
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|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
|\ \ \
| | | |
| | | | |
common: remove "yuzu:" prefix from thread names
|
| | | | |
|
|/ / / |
|
|\ \ \
| | | |
| | | | |
core: nfp: Rewrite implementation to remove direct access from the frontend
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | | |
|
|\ \ \ \
| | | | |
| | | | | |
service: vi: Retrieve vsync event once per display
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
The display vsync event can only be retrieved once per display. Returns VI::ResultPermissionDenied if we attempt to retrieve the vsync event for the same display.
Prevents games such as .hack//G.U. Last Recode from consuming all the handles in the handle table by spamming vsync event retrievals and allows it to go in game.
|
| | |_|/
| |/| | |
|
|\ \ \ \
| | | | |
| | | | | |
ldn: Implement "local wireless" networked multiplayer
|
| | | | | |
|
| | | | | |
|
| | | | | |
|
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service: hid: Partially implement palma controller
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yuzu: Silence some clang warnings
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chore: fix some typos
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Fix some typos reported by Lintian
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Other things shouldn't be able to directly mess around with the
descriptor
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core: implement HwOpus GetWorkBufferSizeForMultiStreamEx
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core: nfp: Implement amiibo encryption
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[Coretiming/NVNFlinger] Improve multi-core vsync timing, and core timing accuracy
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core/CMakeLists.txt: Remove duplicate files.
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audio_device: Make AudioDeviceName constructor constexpr
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These member functions don't modify any internal state.
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These are used as read-only arrays, so we can make the data read-only
and available at compile-time.
Now constructing an AudioDevice no longer needs to initialize some
tables
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[audio_core] Rework audio output
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core: hid: Fix GC triggers overwriting ZL and ZR buttons
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input_common: Add support for analog toggle
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core: ns: Implement pl:s service
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|/| | | | |
network: Fixes and improvements to the room feature
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Broadcasts should only be sent when the broadcast IP is used.
They should also only be received when SO_BROADCAST is enabled.
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Makes it easier for users to recognize connection errors caused by different game versions.
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Prevents yuzu from crashing when the BSD service is created a second time.
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Previously it was spamming the logs in certain multiplayer games like Puyo Puyo Tetris.
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GetCurrentFocusState
SetClockSpeed
EnableSixAxisSensorUnalteredPassthrough
IsSixAxisSensorUnalteredPassthroughEnabled
Get, GetOld
SetAndWait, SetAndWaitOld
IocParam
IocFree
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core: hid: Add fallback for dualjoycon and pro controllers
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[Audio] Implement AudRenU:RequestUpdateAuto
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core:filesystem: speed up IDirectory service
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core/file_sys: fix alignment of BuildId
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build: simplify find modules
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This better matches upstream's FindOpus.cmake file, and it will make
using upstream's FindOpus.cmake file easier.
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code: dodge PAGE_SIZE #define
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Some header files, specifically for OSX and Musl libc define PAGE_SIZE to be a number
This is great except in yuzu we're using PAGE_SIZE as a variable
Specific example
`static constexpr u64 PAGE_SIZE = u64(1) << PAGE_BITS;`
PAGE_SIZE PAGE_BITS PAGE_MASK are all similar variables.
Simply deleted the underscores, and then added YUZU_ prefix
Might be worth noting that there are multiple uses in different classes/namespaces
This list may not be exhaustive
Core::Memory 12 bits (4096)
QueryCacheBase 12 bits
ShaderCache 14 bits (16384)
TextureCache 20 bits (1048576, or 1MB)
Fixes #8779
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core/file_sys: fix BuildId padding in patch loading
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Apparently, "interface" is a reserved keyword on this compiler.
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ips_layer: Delimit parsed hex value string
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Delimits the hex value string on spaces, slashes, carriage returns or newlines, allowing for comments to be added in-line.
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arm_dynarmic: Fix nullptr fastmem arenas
|
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Unable to enable fastmem of exclusive access without a valid fastmem arena.
|
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| |_|/ / / / /
|/| | | | | | |
ldn: Add better stubs and more data types
|
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Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
Co-Authored-By: Morph <39850852+Morph1984@users.noreply.github.com>
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hid: core: Delay the stop vibration command when testing
|
| |/ / / / / |
|
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hid: core: Properly emulate controller color and battery level
|
| |/ / / / / |
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| |_|/ / / /
|/| | | | | |
arm_dynarmic_cp15: Implement CP15DMB/CP15DSB/CP15ISB
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kernel: unlayer CPU interrupt handling
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core/arm: re-enable cycle counting
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service: irs: Implement clustering processor
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applet/swkbd: Implement optional symbol keys
|
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These are only used in the numeric keyboard, and correspond to the keys to the left and right of the "0" key on the numeric keyboard.
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[REUSE] is a specification that aims at making file copyright
information consistent, so that it can be both human and machine
readable. It basically requires that all files have a header containing
copyright and licensing information. When this isn't possible, like
when dealing with binary assets, generated files or embedded third-party
dependencies, it is permitted to insert copyright information in the
`.reuse/dep5` file.
Oh, and it also requires that all the licenses used in the project are
present in the `LICENSES` folder, that's why the diff is so huge.
This can be done automatically with `reuse download --all`.
The `reuse` tool also contains a handy subcommand that analyzes the
project and tells whether or not the project is (still) compliant,
`reuse lint`.
Following REUSE has a few advantages over the current approach:
- Copyright information is easy to access for users / downstream
- Files like `dist/license.md` do not need to exist anymore, as
`.reuse/dep5` is used instead
- `reuse lint` makes it easy to ensure that copyright information of
files like binary assets / images is always accurate and up to date
To add copyright information of files that didn't have it I looked up
who committed what and when, for each file. As yuzu contributors do not
have to sign a CLA or similar I couldn't assume that copyright ownership
was of the "yuzu Emulator Project", so I used the name and/or email of
the commit author instead.
[REUSE]: https://reuse.software
Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
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Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com>
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kernel: use KScheduler from Mesosphere
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Enable the use of MSG_DONTWAIT flag on RecvImpl
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dynarmic: Abort watchpoints ASAP
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hle: service: nvflinger: Factor speed limit into frame time calculation.
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- These were all somewhat redundant.
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- This allows the %-based "Limit Speed Percent" setting to work with MC emulation.
- This is already supported for SC emulation.
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service: Update some services to 14.0.0+
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core/arm: skip watchpoint checks when reading instructions
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service: ptm: Add TS, nifm: Stub GetInternetConnectionStatus
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nvflinger: Polymorphic destructor requried for abstract class IBinder
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|/| | | | | |
input_common: sdl: lower vibration frequency and use it's own unique thread
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|/| | | | |
kernel: fix usage of waiter_list in Finalize
|
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Core timing: use only one thread.
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core/arm: better support for backtrace generation
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kernel: clean up waiting implementation
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service: hid: Correct some mistakes and add more validations
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common/fiber: make fibers easier to use
|
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gdbstub_arch: Directly access SP register
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Currently to access the SP register, RegRead and RegWrite rely on a
out-of-bounds array access to reach the next element in a struct. As
of writing only git versions of GCC catch this error.
Specify the SP register when we want to access it in these functions.
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cpu_manager: properly check idle on return from preemption
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dynarmic: Stop ReadCode callbacks to unmapped addresses
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|/| | | | |
Core: Remake Core Timing
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Replace multiple names with a better name
|
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Support `InfoType_MesosphereCurrentProcess`
|
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Co-authored-by: liamwhite <liamwhite@users.noreply.github.com>
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kernel: make current thread pointer thread local
|
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KPageTable: Remove extraneous assert
|
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Since start is always 0 and VAddr is unsigned, we can safely remove this assert.
|
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kernel: wait for threads to stop on pause
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core/debugger: memory breakpoint support
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kernel: fix some uses of disable_count
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Used by Ring Fit Adventure
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Currently this just stops all the emulation
This works under assumption that only application will try to use
ExitProcess, with services not touching it
If application exits - it quite makes sense to end the emulation
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kernel: implement KProcess suspension
|
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service: notifa: Implement most part of this service
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Implements partially RegisterAlarmSetting, UpdateAlarmSetting, LoadApplicationParameter, DeleteAlarmSetting.
Needed for Fitness `Boxing 2: Rhythm & Exercise` and `Ring Fit Adventure`.
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kernel: notify debugger on break SVC
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yuzu: Make variable shadowing a compile-time error
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Now that the entire project is free of variable shadowing, we can enforce this as a compile time error to prevent any further introduction of this logic bug.
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|/| | | |
CpuManager: simplify pausing
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core/debugger: support operation in yuzu-cmd
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core/debugger: allow remote connections
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kernel: fix KCodeMemory initialization
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The class is used polymorphically, so it's undefined behavior to delete
instances of GDBStubA64 and GDBStubA32 from the base class pointer.
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Follow-up fixes for NVFlinger rewrite (Part 3)
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common: consolidate ELF structure definitions
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gdbstub: add missing library list query
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service: hid: Improve stub of IRS
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gdbstub: Support reading guest thread names
|
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gdbstub: fix target descriptions
|
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core/debugger: Improved stepping mechanism and misc fixes
|
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core/debugger: Define defaulted virtual destructors
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Resolves an MSVC warning where a virtual destructor is not defined in the base class with virtual functions.
|
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Otherwise, the addition promotes the returned value to an int instead of keeping it as a u8.
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Service: hid: Several improvements and implementations
|
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Needed by Nintendo Switch Sports
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Needed by Nintendo Switch Sports
|
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Needed by Nintendo Switch Sports
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general: Use smaller array types where applicable
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Using this smaller type saves 512 bytes in the compiled executable.
|
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input_common: Make vibration request async
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Ensures that we're using the fmt version of format_to.
These are also the only three outliers. All of the other formatters we
have are properly qualified.
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std::expected is included in C++23
|
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Also marks the implicit conversion operator as constexpr instead of consteval as the constructor is not constant evaluated.
|
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yuzu: config: Improve analog stick mapping
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A ResultRange defines an inclusive range of error descriptions within an error module.
This can be used to check whether the description of a given ResultCode falls within the range.
The conversion function returns a ResultCode with its description set to description_start.
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service: hid: Stub IsFirmwareUpdateNeededForNotification
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Used in Fitness Boxing 2: Rhythm & Exercise (0100073011382000)
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Follow-up to 99ceb03a1cfcf35968cab589ea188a8c406cda52
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|/| | |
service: hid: Access shared memory directly
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service: jit: document and clean up
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kernel: svc: Replace -1ULL with 0xFFFFFFFFFFFFFFFF
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Resolves the C4146 compiler warning on MSVC.
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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loader: log the type of mismatching file-extension
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service: hid: Improve accuracy of sixaxis functions
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hidbus: Implement hidbus and ringcon
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dynarmic: Fix race when switching page tables
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hle: kernel: Use std::mutex instead of spin locks for most kernel locking.
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dynarmic: Fix single core mode
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Regression introduced in a5d040df3d. Closes #8201.
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Kernel: Track open references to KServerPort and KServerSession.
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- These are not managed elsewhere, and need to be tracked and closed on emulation shutdown.
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- Destructor is no longer invoked, so our object counting was off.
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hle: kernel: Invalidate entire icache in UnmapProcessMemory and UnmapCodeMemory (fixes #8174)
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kernel: Fix some data races
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`return distribution(gen)` is a data race between a read and a write in
two threads, reported by TSan. Remove static random number generators so
they aren't using the same generator.
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Change the memory order to acqure-release when we decrement the
reference count. Prevents a race with line 89 reported by TSan.
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TSan reports a data race between writing at cpp:1162 and reading at
h:262. Make the thread_state atomic to prevent this.
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TSan reported a race between thread 36 and thread 34, a read at :225 and
a write at :225 respectively. Make total_proces_running_time_ticks
atomic to avoid this race.
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TSan reported a race at :258 and :803, so make current_process an atomic
pointer.
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TSan reports a race between the main thread and T37 during
IsLockedByCurrentThread and when it's set at the end of Lock(),
respectively. Set owner_thread to an atomic pointer to fix it.
Co-authored-by: bunnei <bunneidev@gmail.com>
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src/core/hle/service/sockets/sfdnsres.cpp: In function 'Service::Sockets::NetDbError Service::Sockets::AddrInfoErrorToNetDbError(s32)':
src/core/hle/service/sockets/sfdnsres.cpp:66:10: error: 'EAI_NODATA' was not declared in this scope; did you mean 'EAI_NONAME'?
66 | case EAI_NODATA:
| ^~~~~~~~~~
| EAI_NONAME
src/core/hle/service/sockets/sfdnsres.cpp: In function 'std::vector<unsigned char> Service::Sockets::SerializeAddrInfo(const addrinfo*, s32, std::string_view)':
src/core/hle/service/sockets/sfdnsres.cpp:127:53: error: 'sockaddr_in' does not name a type; did you mean 'SockAddrIn'?
127 | const auto addr = *reinterpret_cast<sockaddr_in*>(current->ai_addr);
| ^~~~~~~~~~~
| SockAddrIn
src/core/hle/service/sockets/sfdnsres.cpp:127:64: error: expected '>' before '*' token
127 | const auto addr = *reinterpret_cast<sockaddr_in*>(current->ai_addr);
| ^
src/core/hle/service/sockets/sfdnsres.cpp:127:64: error: expected '(' before '*' token
127 | const auto addr = *reinterpret_cast<sockaddr_in*>(current->ai_addr);
| ^
| (
src/core/hle/service/sockets/sfdnsres.cpp:127:65: error: expected primary-expression before '>' token
127 | const auto addr = *reinterpret_cast<sockaddr_in*>(current->ai_addr);
| ^
src/core/hle/service/sockets/sfdnsres.cpp:127:84: error: expected ')' before ';' token
127 | const auto addr = *reinterpret_cast<sockaddr_in*>(current->ai_addr);
| ^
| )
src/core/hle/service/sockets/sfdnsres.cpp:148:53: error: 'sockaddr_in6' does not name a type; did you mean 'SockAddrIn6'?
148 | const auto addr = *reinterpret_cast<sockaddr_in6*>(current->ai_addr);
| ^~~~~~~~~~~~
| SockAddrIn6
src/core/hle/service/sockets/sfdnsres.cpp:148:65: error: expected '>' before '*' token
148 | const auto addr = *reinterpret_cast<sockaddr_in6*>(current->ai_addr);
| ^
src/core/hle/service/sockets/sfdnsres.cpp:148:65: error: expected '(' before '*' token
148 | const auto addr = *reinterpret_cast<sockaddr_in6*>(current->ai_addr);
| ^
| (
src/core/hle/service/sockets/sfdnsres.cpp:148:66: error: expected primary-expression before '>' token
148 | const auto addr = *reinterpret_cast<sockaddr_in6*>(current->ai_addr);
| ^
src/core/hle/service/sockets/sfdnsres.cpp:148:85: error: expected ')' before ';' token
148 | const auto addr = *reinterpret_cast<sockaddr_in6*>(current->ai_addr);
| ^
| )
|
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core: extract symbol reading
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| |/ / / / / /
|/| | | | | | |
Improvements for game modding with Skyline, DNS resolution
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core: hid: Reduce the amount of data races
|
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| | | | | | | |
Replace lock_guard with scoped_lock
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| |/ / / / / /
|/| | | | | | |
fix: remove #pragma once in .cpp file
|
| |/ / / / / |
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| |/ / / / /
|/| | | | | |
dynarmic: Better interrupts
|
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service: jit: stub JIT service
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| |/ / / / /
|/| | | | | |
Improve usage of service host threads
|
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Follow-up fixes for NVFlinger rewrite (Part 2)
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registered_cache: Prevent nullptr dereference when accumulating files
|
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For whatever reason, nca_file/dir can be nullptr in the list of files/dirs. I have not determined the cause of this yet, so add a nullptr check for these prior to dereferencing them.
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|/| | | | | |
configuration: Add Paranoid CPU accuracy level
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Disables most optimizations for the paranoid.
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applets/web: Keep foreground (websession) web applet open
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| | | | | | |
This is a hack to keep the foreground (websession) web applet open in games using these such as Super Mario 3D All-Stars.
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service: hid: Remove inaccurate behavior on initialization
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|/| | | | | |
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nvhost_ctrl: Only mark EventState::Busy as BadParameter
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| | | | | |
| | | | | | |
Fixes an svc break in Kirby and the Forgotten Land with async GPU enabled.
|
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service: hid: Signal event on AcquireNpadStyleSetUpdateEventHandle
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| |_|/ / / / /
|/| | | | | | |
Kernel Memory Updates (Part 7): Various fixes to code memory (Skyline support)
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- This does not seem terribly useful and is inconsistent with other usage.
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Follow-up fixes for NVFlinger rewrite
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applets/swkbd: Add support for an updated inline software keyboard
|
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Since the CalcArg struct has been updated with a new size and fields, we have to split the initialization of the keyboard into multiple functions.
This also adds support for parsing the new CalcArg struct used by updated versions of Monster Hunter Rise.
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These were added in newer firmware versions.
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- Used by Naruto Ultimate Ninja Storm.
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applets: Cleanup MiiEdit applet implementation
|
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These are unused for now as we do not support a frontend implementation.
|
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This also enables proper support for MiiEdit applets which are used in games with firmware versions prior to 10.2.0 by handling the 2 different versions of applet inputs and outputs.
|
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Moves these into types.h, since other files also make use of these types.
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general: Reduce unused includes across the project
|
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|/| | | |
KHandleTable: Optimize table entry layout
|
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| | | | |
Since the handle type is not being used, we can reduce the amount of space each entry takes up by 4 bytes.
|
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bsd: Allow inexact match for address length in AcceptImpl
|
| |/ / /
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| | | | |
Minecraft passes in zero for length, but this should account for all possible cases
|
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|\ \ \ \
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applet: mii: Simple implementation of mii applet
|
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- Fixes a crash where on subsequent boots, long-lived host threads would have their dummy threads freed.
|
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- It is not impossible to leak kernel objects, so this is not really any issue anymore (albeit, still interesting).
|
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- These are now allocated/managed by emulated memory, so we do not need to track and free them on shutdown.
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- Refreshes our slab initialization code to latest known behavior.
- Moves all guest kernel slabs into emulated device memory.
- Adds KThreadLocalPage and KPageBuffer, which we will use for accurate TLS management.
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- Instead of randomization, choose in-order addresses for where to map NROs into memory.
- This results in predictable behavior when debugging and consistent behavior when reproducing issues.
|
|\ \ \ \
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| | | | | |
core, video_core: Fix two crashes when failing to create the emulated GPU instance
|
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If a GraphicsContext is destroyed before its Scoped is destroyed, this
causes a crash as the Scoped tries to call a method in the destroyed
context on exit.
Add a way to Cancel the call when we know that calling the
GraphicsContext will not work.
|
| | |/ /
| |/| |
| | | |
| | | |
| | | |
| | | |
| | | | |
When CreateGPU fails, yuzu would try and shutdown the GPU instance
regardless of whether any instance was actually created.
Check for nullptr before calling its methods to prevent a crash.
|
|/ / /
| | |
| | |
| | |
| | | |
- This makes these functions more accurate to the real HOS implementations.
- Fixes memory access issues in Super Smash Bros. Ultimate that occur when un/mapping NROs.
|
|\ \ \
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| | | | |
Kernel Memory Updates (Part 4): Revamp KMemoryManager & other fixes
|
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| | | | |
- As this can only be derived once.
|
| | | | |
|
| | | |
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| | | |
| | | |
| | | |
| | | | |
- Updates the KMemoryManager implementation against latest documentation.
- Reworks KMemoryLayout to be accessed throughout the kernel.
- Fixes an issue with pool sizes being incorrectly reported.
|
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| | | | |
- KPageHeap tracks physical addresses, not virtual addresses.
- Various updates and improvements to match latest documentation for this type.
|
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Inlines implementation of exclusive instructions into JITted code,
improving performance of applications relying heavily on these
instructions.
We also fastmem these instructions for additional speed, with
support for appropriate recompilation on fastmem failure.
An unsafe optimization to disable the intercore global_monitor is also
provided, should one wish to rely solely on cmpxchg semantics for
safety.
See also: merryhime/dynarmic#664
|
|\ \
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| | | |
Add extended memory layout (6GB) support and improve KResourceLimit management
|
| | |
| | |
| | |
| | | |
- This uses a larger 6GB DRAM memory layout, which is useful for some mods that require more memory.
|
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| | | |
- That way, we can consolidate the memory layout to one place.
|
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| | |
| | | |
- With prior changes, we now report the correct amount of physical memory available to the emulated process.
|
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| | | |
- This allows us to have a resource limit per process, rather than use the global system resource limit.
|
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| | | |
- This is necessary to ensure resource limits are freed from the right process.
|
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|/ / |
|
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| | | |
core: hle: kernel: KPageTable: Improve Un/MapPhysicalMemory.
|
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|
| | |
| | |
| | |
| | | |
- Improves the implementations of MapPhysicalMemory and UnmapPhysicalMemory to more closely reflect latest HOS.
|
|\ \ \
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| | | | |
core: hle: kernel: KPageTable: Fix UnmapPages.
|
| |/ /
| | |
| | |
| | | |
- Fixes a logic bug in KPageTable::UnmapPages.
|
|\ \ \
| |/ /
|/| | |
nfp: Improve amiibo support
|
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kernel: svc: Add OutputDebugString32, CreateCodeMemory32, ControlCodeMemory32
|
| | | |
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| | | | |
Very straightforward, they are just wrappers to the 64-bit version of
the SVC.
|
|\ \ \ \
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| | | | | |
service/mnpp: Stub mnpp_app
|
| | |/ /
| |/| |
| | | |
| | | | |
Used in Super Nintendo Entertainment System™ - Nintendo Switch Online
|
|\ \ \ \
| |_|/ /
|/| | | |
file_sys: Dump patched exefs rather than base
|
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| |/| |
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|\ \ \
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|/| | |
svc: Set unique names for function tables
|
| |/ |
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| | |
Used by Splatoon 2, when opening the inventory from a LAN battle lobby.
Reference: https://switchbrew.org/wiki/HID_services
|
|\ \
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| | | |
common: Revise and fix the UUID implementation
|
| | |
| | |
| | |
| | | |
This completes the removal of the old UUID implementation.
|
| | | |
|
| | |
| | |
| | |
| | | |
This warning is triggered by GCC when copying into non-trivially default constructible types, as it uses the more restrictive std::is_trivial (which includes std::is_trivially_default_constructible) to determine whether memcpy is safe instead of std::is_trivially_copyable.
|
| | | |
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| | | |
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| | | |
|
| |/
|/|
| | |
Credits to @xerpi for finding this issue and pointing it out on #7519.
|
|\ \
| |/
|/| |
service: pm: Implement AtmosphereGetProcessInfo
|
| | |
|
|\ \
| |/
|/| |
yuzu: ui: Improve battery symbols
|
| | |
|
|\ \
| | |
| | | |
hle: kernel: KPageTable: Migrate locks to KScopedLightLock.
|
| |/
| |
| |
| | |
- More accurately reflects real kernel behavior by using guest locks.
|
| | |
|
|/
|
|
|
|
|
|
| |
This allows for better compiler errors, where the compiler will state a
copy or move couldn't occur due to the relevant function being deleted.
Previously a compiler would warn about the relevant function not being
accessible (which, while true, isn't as informative as it could be).
|
|
|
|
| |
Used by Espgaluda II
|
|\
| |
| | |
hle: kernel: KScheduler: Fix deadlock with core waiting for a thread lock that has migrated.
|
| |
| |
| |
| |
| |
| |
| |
| | |
- Previously, it was possible for a thread migration to occur from core A to core B.
- Next, core B waits on a guest lock that must be released by a thread queued for core A.
- Meanwhile, core A is still waiting on the core B's current thread lock - resulting in a deadlock.
- Fix this by try-locking the thread lock.
- Fixes softlocks in FF8 and Pokemon Legends Arceus.
|
|\ \
| |/
|/| |
input_common: Add option to configure gyro threshold
|
| | |
|
|\ \
| | |
| | | |
Kernel Memory Updates (Part 4): Improve Un/MapPages, and more.
|
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| | | |
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| | | |
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| | | |
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|
| |/ |
|
|\ \
| | |
| | | |
kernel/k_affinity_mask: Remove duplicated assert
|
| |/
| |
| |
| | |
This is already checked inside GetCoreBit()
|
|/
|
|
| |
- Previously implementation was incorrect, and would occasionally underflow.
|
|\
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| | |
Various fixes to HLE service thread management
|
| |
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| | |
- But do not enter the priority queue, as otherwise they will be scheduled.
- Allows dummy threads to use guest synchronization primitives.
|
| |
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| | |
- These are already tracked by kernel's registered_objects member.
|
| | |
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| | |
- This does not appear to be necessary anymore.
|
| |
| |
| |
| |
| | |
- Considering is_thread_waiting is never set, so we can remove IsThreadWaiting.
- KThread::EndWait will take the scheduler lock, so we can remove the redundant lock.
|
| |
| |
| |
| | |
- These are only used by host threads for locking and will never have a wait_queue.
|
| |
| |
| |
| | |
- These are only used by host threads for locking.
|
| |
| |
| |
| | |
- This will be used to ensure that we do not schedule dummy threads.
|
|\ \
| | |
| | | |
service: apm: Stub ISession SetCpuOverclockEnabled
|
| | |
| | |
| | |
| | |
| | |
| | | |
Since we don't currently support CPU overclocking within the emulated system, this can be stubbed for now, like APM IsCpuOverclockEnabled.
- Used by Gravity Rider Zero
|
| | | |
|
| | | |
|
| | | |
|
| | | |
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| | | |
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|
| | | |
|
| |/
|/|
| |
| | |
Switchbrew has the function names now.
|
|\ \
| |/
|/| |
core/hid: Increment shake force
|
| |
| |
| | |
With the current settings 2p mode in pokemon let's go wasn't showing up. By making the shake more violent we can make it appear without any effort using the keyboard
|
|\ \
| | |
| | | |
service/hid: Initialize applet_resource on SetNpadAnalogStickUseCenterClamp
|
| | | |
|
|\ \ \
| |/ /
|/| | |
Kernel Memory Updates (Part 3): Clear KMemoryManager pages & other fixes
|
| | |
| | |
| | |
| | |
| | | |
- Heap pages should be zero'd.
- Also explicitly passed along heap allocation option.
|
|\ \ \
| | | |
| | | | |
Accurately implement thread exit
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
- This is used to terminate a thread asynchronously after it has been exited.
- This fixes a crash that can occur in Pokemon Sword/Shield because a thread is incorrectly closed on svcExitThread, then, the thread is destroyed on svcCloseHandle while it is still scheduled.
- Instead, we now wait for the thread to no longer be scheduled on all cores before destroying it from KWorkerTaskManager, which is accurate to HOS behavior.
|
| | | | |
|
| | | |
| | | |
| | | |
| | | | |
- This makes our implementations of these more closely match HOS.
|
| | | | |
|
| | | |
| | | |
| | | |
| | | | |
- These primitives are used to dispatch asynchronous kernel tasks from KThread and KProcess.
|
|\ \ \ \
| | | | |
| | | | | |
kernel: remove no-op code
|
| | | | |
| | | | |
| | | | | |
Found by static analysis with PVS-Studio. Nobody seems to really know what was it doing there.
|
|\ \ \ \ \
| | | | | |
| | | | | | |
hid: fix std::transform call
|
| |/ / / /
| | | | |
| | | | | |
Found by static analysis with PVS-Studio.
|
|/ / / /
| | | |
| | | | |
Found by static analysis with PVS-Studio
|
|\ \ \ \
| |_|/ /
|/| | | |
hle: kernel: Fix service_threads access to be thread safe V2.
|
| |/ /
| | |
| | |
| | |
| | |
| | | |
- PR #7699 attempted to fix CreateServiceThread and ReleaseServiceThread to be thread safe, but inadvertently introduced a possible dead-lock.
- With this PR, we use a worker thread to manage the service thread list, allowing it only to be accessed by a single thread, and guaranteeing threads will not destroy themselves.
- Fixes a rare crash in Pokemon Sword/Shield, I've now run this game for ~12 hours non-stop and am quite confident this is a good solution for this issue.
|
|\ \ \
| |/ /
|/| | |
service/hid: Decrease motion update rate
|
| |/
| |
| | |
Motion stops working in Mario Tennis in swing mode if the update rate is too fast even when HW it updates at the same speed. 10ms it's the minimum period that the game needs to start working again.
|
|\ \
| | |
| | | |
hle: kernel: Fix service_threads access to be thread safe.
|
| | |
| | |
| | |
| | |
| | | |
- CreateServiceThread and ReleaseServiceThread can be accessed by different threads, uses a lock to make this thread safe.
- Fixes a rare crash in Pokemon Sword/Shield that can occur when a new service thread is being created while an old one is being destroyed.
|
|\ \ \
| |/ /
|/| | |
Kernel Memory Updates (Part 2): SetProcessMemoryPermission, update permissions, and other minor changes.
|
| | | |
|
| | | |
|
| | | |
|
| |/ |
|
|\ \
| |/
|/| |
core/hid: Reduce gyro threshold even more
|
| | |
|
|\ \
| | |
| | | |
Kernel Memory Updates (Part 1): SetMemoryAttribute, and other minor changes.
|
| | | |
|
| | | |
|
|\ \ \
| |_|/
|/| | |
yuzu: Add controller hotkeys
|
| | | |
|
| | | |
|
|\ \ \
| |_|/
|/| | |
input_common: Fix UDP controller mappings
|
| |/ |
|
|/ |
|
|\
| |
| | |
core:hle:service:nvflinger Implement few type in bufferqueue query method
|
| | |
|
| | |
|
| | |
|
| |
| |
| |
| |
| | |
This reverts commit e7733544779f2706d108682dd027d44e7fa5ff4b, reversing
changes made to abbbdc2bc027ed7af236625ae8427a46df63f7e7.
|
|\ \
| | |
| | | |
gpu: Use std::stop_token in WaitFence for VSync thread
|
| | |
| | |
| | |
| | | |
Fixes a hang that may occur when stopping emulation and the VSync thread is blocked on the syncpoint condition variable.
|
|\ \ \
| |/ /
|/| | |
core/hid: Add fallback to fullkey controllers
|
| | | |
|
|\ \ \
| |/ /
|/| | |
core: hle: kernel: Implement thread pinning.
|
| | |
| | |
| | |
| | |
| | | |
- We largely had the mechanics in place for thread pinning, this change hooks these up.
- Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_thread_pinning.cpp.
|
|\ \ \
| |/ /
|/| | |
core/hid: Fix controller type validation
|
| | | |
|
| |/
|/|
| |
| |
| | |
- Updates our svcSetHeapSize with latest HOS, furthermore allowing heap size to properly be extended/shrunk.
- Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_set_heap_size.cpp.
|
|\ \
| |/
|/| |
core: hle: kernel: Implement SetMemoryPermission.
|
| |
| |
| |
| | |
- Not seen in any games yet, but validated with kernel tests.
|
|/
|
|
|
| |
- This was added with firmware 11.0.0 (https://switchbrew.org/wiki/11.0.0).
- X18 is OR'd by kernel with 1, to make sure it is odd.
|
|
|
|
|
| |
- Enforce tha the supplied handle is invalid, not valid.
- This gets Witcher 3 booting.
|
|\
| |
| | |
service/hid: Improve console motion accuracy
|
| | |
|
|\ \
| | |
| | | |
core: hle: Remove global HLE lock.
|
| | |
| | |
| | |
| | |
| | | |
- This was added early on as a hack to protect against some concurrency issues.
- It's not clear that this serves any purpose anymore, and if it does, individual components should be fixed rather than using a global recursive mutex.
|
| | |
| | |
| | |
| | | |
Avoids a memory leak.
|
|\ \ \
| | | |
| | | | |
core/hid: Cancel any vibration after the test
|
| |/ / |
|
|/ /
| |
| |
| | |
- Allows us to boot KIP (kernal apps), useful for testing the kernel.
|
| | |
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
CallbackStatus instances aren't the cheapest things to copy around
(relative to everything else), given that they're currently 520 bytes in
size and are currently copied numerous times when callbacks are invoked.
Instead, we can pass the status by const reference to avoid all the
copying.
|
| | |
|
|\ \
| | |
| | | |
Kernel: Improve threading & scheduling V3
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | |
| | |
| | |
| | | |
- Fixes a crash in Megadimension Neptunia VII.
|
| | |
| | |
| | |
| | | |
- Fixes a potential deadlock on service thread shutdown.
|
| | | |
|
| | | |
|
| | | |
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|
| | | |
|
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|
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|
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| | | |
- This would have limited value, and would be a mess to handle properly.
|
| | | |
|
| | | |
|
| | |
| | |
| | |
| | | |
- Useful purely for debugging.
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
|\ \ \
| | | |
| | | | |
kernel: svc: Implement ProcessMemory and CodeMemory SVCs
|
| | | | |
|
| | | |
| | | |
| | | | |
Co-authored-by: Mai M. <mathew1800@gmail.com>
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | |
| | | |
| | | | |
Co-authored-by: Mai M. <mathew1800@gmail.com>
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | |
| | | |
| | | |
| | | | |
Used by Skyline modding framework
|
|\ \ \ \
| | | | |
| | | | | |
service/notif: Add notif:a and stub ListAlarmSettings, Initialize
|
| | | | |
| | | | |
| | | | |
| | | | | |
Used by ring fit adventure 1.2.0
|
|\ \ \ \ \
| |_|_|_|/
|/| | | | |
service/hid: Implement SetNpadJoyAssignmentMode
|
| |/ / / |
|
|\ \ \ \
| |_|_|/
|/| | | |
Support multiple videos playing
|
| | | | |
|
| | | | |
|
|\ \ \ \
| | | | |
| | | | | |
service/hid: Stub SetNpadCaptureButtonAssignment and ClearNpadCaptureButtonAssignment
|
| | |/ /
| |/| |
| | | |
| | | | |
Used by ring fit adventure 1.2.0
|
| | | | |
|
|/ / / |
|
| |/
|/| |
|
| | |
|
|\ \
| | |
| | | |
general: Replace high_resolution_clock with steady_clock
|
| |/
| |
| |
| | |
On some OSes, high_resolution_clock is an alias to system_clock and is not monotonic in nature. Replace this with steady_clock.
|
|/
|
|
| |
- Used by Disney Magical World 2: Enchanted Edition
|
|
|
|
| |
- Used by Super Bomberman R Online
|
|
|
|
| |
Allows us to be more explicit with the representation of button states and use the provided bit manipulation operators
|
|
|
|
| |
We were previously truncating this to a u32 as there were no known buttons that used the full 64 bits of this type. Fix this now that we know they are used.
|
|
|
|
| |
This represents a bitmask for all pressed buttons
|
| |
|
| |
|
| |
|
| |
|
|\
| |
| | |
Core: Stub services and functions needed for checkpoint
|
| |
| |
| |
| | |
Used in checkpoint homebrew
|
| |
| |
| |
| | |
Used in checkpoint homebrew
|
| |
| |
| |
| | |
Used in checkpoint homebrew
|
|/ |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
Fix compiler bug
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
start lion review
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
review fixes
|
| |
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| |
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| |
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| |
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| |
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| |
|
| |
|
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|
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|
| |
|
| |
|
|\
| |
| | |
kernel: svc: Implement SetProcessMemoryPermission
|
| | |
|
| |
| |
| |
| | |
- Used by Skyline modding framework
|
| | |
|
| | |
|
| | |
|
| | |
|
|\ \
| | |
| | | |
Fix screenshot dimensions when at 1x scale
|
| |/
| |
| |
| |
| |
| |
| | |
This was regressed by ART.
Prior to ART, the screenshots were saved at the title's framebuffer resolution. A misunderstanding of the existing logic led to screenshot dimensions becoming dependent on the host render window size.
This changes the behavior to match how it was prior to ART at 1x, with screenshots now always being the title's framebuffer dimensions scaled by the resolution scaling factor.
|
|\ \
| | |
| | | |
Fix crash on exit due to static scoped dummy threads
|
| |/ |
|
| |
| |
| |
| | |
- Used by Skyline modding framework
|
| | |
|
|/ |
|
|
|
|
| |
Fixes screenshots at non integer scaling
|
| |
|
| |
|
|
|
|
| |
The text check message can be encoded in UTF-8.
|
|
|
|
|
|
|
| |
Confirm means that the text has already been checked by the application to be correct, but is asking the user for confirmation.
The confirmation text itself seems to be corrupted though, this needs to be investigated.
Fixes the software keyboard in Famicom Detective Club: The Missing Heir
|
|
|
| |
- Used by Just Dance 2022
|
|\
| |
| | |
general: Get the current process program id directly from the system
|
| |
| |
| |
| | |
This allows us to avoid including KProcess' header file in files that only need to get the current process' program id.
|
| | |
|
|\ \
| | |
| | | |
core: Reorder perf_stats destruction order on Shutdown
|
| |/
| |
| |
| | |
Avoids the gpu_core using perf_stats after it's been freed.
|
|\ \
| |/
|/| |
service: aoc: Stub more 13.x functions used by Animal Crossing
|
| |
| |
| |
| | |
Used by Animal Crossing: New Horizons v2.0.0 DLC
|
| |
| |
| |
| | |
Used by Animal Crossing: New Horizons v2.0.0 DLC
|
|\ \
| |/
|/| |
core: Reduce unused header includes
|
| | |
|
| | |
|
| | |
|
|/
|
|
|
|
| |
- Used by Animal Crossing: New Horizons v2.0.0
Since the name is currently unknown, '160' is used as a placeholder.
|
|
|
|
| |
num_handles is a s32
|
|
|
|
| |
This is made obsolete by the presence of implicit constructors.
|
|
|
|
| |
This amends the documentation slightly to reflect the updated interface.
|
|
|
|
|
| |
Common::Expected effectively provides the same functions as ResultVal, so we can implement it with this.
This can be replaced with std::expected with minimal effort should it be standardized in the C++ Standard Template Library.
|
|\
| |
| | |
Fix memory leak v2
|
| | |
|
| | |
|
| | |
|
|\ \
| | |
| | | |
file_sys/ns: Add Brazilian Portuguese to the list of ApplicationLanguage
|
| | | |
|
| | |
| | |
| | |
| | | |
It seems that Nintendo finally filled that last empty spot in ApplicationLanguage for a total of 16 supported languages.
|
|\ \ \
| | | |
| | | | |
hle/result: Remove cv-qualifiers from Arg in MakeResult
|
| | |/
| |/|
| | |
| | | |
This removes the const qualification for types when MakeResult(arg) is used in a const member function, allowing for automatic deduction and removing the need to manually specify the non-const type as the template argument.
|
| | |
| | |
| | |
| | | |
While we're at it, we can also declare these copy/move constructor/assignment as noexcept.
|
| |/
|/|
| |
| | |
ResultVal was missing a move assignment operator, add it.
|
|\ \
| |/
|/| |
SVC: Implement svcInfo:IdleTickCount
|
| |
| |
| |
| | |
Used by the Witcher 3
|
|\ \
| | |
| | | |
Fixup channel submit IOCTL syncpoint parameters
|
| | |
| | |
| | |
| | |
| | |
| | | |
The current arguments worked by happenstance as games only ever submit
one syncpoint and request one fence back, if a game were to do something
other than this then the arguments would've been parsed entirely wrong.
|
|/ / |
|
|\ \
| | |
| | | |
settings: Remove std::chrono usage
|
| |/
| |
| |
| | |
Alleviates the dependency on chrono for all files that include settings.h
|
|\ \
| |/
|/| |
KPageTable: Perform ranged invalidation when unmapping code memory
|
| |
| |
| |
| | |
Co-Authored-By: Fernando S. <1731197+FernandoS27@users.noreply.github.com>
|
|\ \
| | |
| | | |
NVHost_Ctrl: Force wait if the gpu falls behind too long.
|
| | | |
|
| | | |
|
| | | |
|
|/ / |
|
| |
| |
| |
| | |
Allows it to be a forward declaration in other header files.
|
|/ |
|
|\
| |
| | |
applets/web: Fallback to loader to get the manual romfs if none is found
|
| | |
|
| | |
|
| | |
|
|\ \
| | |
| | | |
gpu: Migrate implementation to the cpp file
|
| | |
| | |
| | |
| | | |
Avoids a destruction data race that may occur on the vsync thread
|
| | |
| | |
| | |
| | | |
This seems to only be used to protect a later gpu function call. So we can move the lock into that call instead.
|
| | | |
|
|\ \ \
| | | |
| | | | |
common/logging: Reduce dependent header include overhead
|
| | | | |
|
| |/ /
| | |
| | |
| | | |
This reduces the load of requiring to include std::chrono in all files which include log.h
|
|\ \ \
| | | |
| | | | |
service: Replace all service event creation with ServiceContext::CreateEvent
|
| | | |
| | | |
| | | |
| | | | |
The service context helps to manage all created events and allows us to close them upon destruction.
|
|\ \ \ \
| | | | |
| | | | | |
prevent access violation from iob in Memory::IsValidVirtualAddress
|
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|\ \ \ \ \
| | | | | |
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core: Fix memory leak
|
| | | | | | |
|
| | |_|_|/
| |/| | | |
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|\ \ \ \ \
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network: Do not log IP address
|
| | |_|/ /
| |/| | |
| | | | |
| | | | | |
Logging this may be a privacy concern for some users.
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This also moves the call to the end to ensure services are properly destructed on exit.
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|/ / / /
| | | |
| | | |
| | | | |
This allows ISelfController::Exit to stop the currently running application. This is typically used by homebrew to exit back to the homebrew menu after calling consoleExit with libnx.
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|\ \ \ \
| |_|_|/
|/| | | |
Remove Boxcat BCAT backend
|
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The current implementation of BoxCat as it stands is non-functional due to the reliance on a server providing BCAT files.
This implementation will eventually be replaced with one that allows the use of local BCAT files dumped from a Nintendo Switch.
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|
| | |/
| |/| |
|
|/ / |
|
|\ \
| | |
| | | |
audin_u: stub Start, RegisterBufferEvent, AppendAudioInBufferAuto
|
| | |
| | |
| | |
| | | |
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
|
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| | |
| | |
| | | |
This also moves IAudioIn's definition to the header.
Required for Splatoon 2 LAN play.
|
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|
|\ \ \
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video_core: Fix jthread related hangs when stopping emulation
|
| | |/
| |/|
| | |
| | | |
jthread on some compilers is more picky when it comes to the order in which objects are destroyed.
|
| | |
| | |
| | |
| | | |
- Used by Diablo II: Resurrected
|
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| | | |
- Used by Diablo II: Resurrected
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| | | |
The default constructor of UUID doesn't initialize its data members, so
we need to directly initialize it to be invalid.
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| |
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| |
| | |
Given we have a function to invalidate, we should also have ones to
query the validity. Also makes the code more straightforward to read.
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|\ \
| | |
| | | |
videocore: Use std::jthread for worker threads
|
| |/ |
|
|\ \
| | |
| | | |
Remove audio stretching
|
| | | |
|
|\ \ \
| | | |
| | | | |
ngct: Stub Match
|
| | |/
| |/|
| | | |
Needed for Cruis'n Blast
|
|/ /
| |
| |
| | |
Gets rid of homebrew warnings using this func
|
|\ \
| |/
|/| |
core: Destroy main_process during shutdown
|
| |
| |
| |
| | |
The main_process was never being cleaned up, causing a noticeable memory leak after subsequent launches. This change cleans up the memory during Core Shutdown, mitigating the leak.
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|/ |
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|\
| |
| | |
account: EnsureTokenIdCacheAsync
|
| | |
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| | |
|
| |
| |
| |
| | |
Closes #2547, #6946
|
|\ \
| | |
| | | |
FS: Recursively create directories for CreateDirectory
|
| | |
| | |
| | | |
Co-authored-by: Mai M. <mathew1800@gmail.com>
|
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Originally we only created the parent directory, this caused issues for creating directories which also contained subdirectories, eg `/Folder1/Folder2`
This allows the ultimate mod manager homebrew to at least boot
|
|\ \ \
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| | | | |
hid/am: Stub SetTouchScreenConfiguration and implement GetNotificationStorageChannelEvent
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|
|\ \ \ \
| | | | |
| | | | | |
common: Move error handling functions out of common_funcs
|
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This allows us to avoid implicitly including <string> every time common_funcs.h is included.
|
|\ \ \ \ \
| |/ / / /
|/| | | | |
api_version: Update and add AtmosphereTargetFirmware
|
| |/ / / |
|
|\ \ \ \
| | | | |
| | | | | |
nvdec: Add GPU video decoding for all capable drivers and platforms
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
Some system configurations may see visual regressions or lower performance using GPU decoding compared to CPU decoding. This setting provides the option for users to specify their decoding preference.
Co-Authored-By: yzct12345 <87620833+yzct12345@users.noreply.github.com>
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|\ \ \ \ \
| |_|/ / /
|/| | | | |
nvflinger: Use external surface format for framebuffer creation
|
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The format member the IGBPBuffer may not always specify the correct desired format. Using the external format member ensures a valid format is provided when creating the framebuffer.
Fixes homebrew using the wrong framebuffer format.
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|\ \ \ \ \
| |/ / / /
|/| | | | |
core: hle: service: buffer_queue: Improve management of KEvent.
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| | |_|/
| |/| | |
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|\ \ \ \
| |/ / /
|/| | | |
core: cpu_manager: Use jthread.
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| | |/
| |/| |
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|/ / |
|
|\ \
| | |
| | | |
nifm/network_interface: Cleanup and populate fields in GetCurrentNetworkProfile
|
| | |
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| | |
| | | |
Populates the current_address, subnet_mask, and gateway fields from the selected network interface.
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| |
| |
| |
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| | |
The log filter was being ignored on initialization due to the logging instance being initialized before the config instance, so the log filter was set to its default value.
This fixes that oversight, along with using descriptive exceptions instead of abort() calls.
|
|\ \
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| | | |
kernel: Optimize GetHostThreadID
|
| |/ |
|
|\ \
| | |
| | | |
logging: Simplify and make thread-safe
|
| |/
| |
| |
| |
| |
| |
| |
| |
| | |
This simplifies the logging system.
This also fixes some lost messages on startup.
The simplification is simple. I removed unused functions and moved most things in the .h to the .cpp. I replaced the unnecessary linked list with its contents laid out as three member variables. Anything that went through the linked list now directly accesses the backends. Generic functions are replaced with those for each specific use case and there aren't many. This change increases coupling but we gain back more KISS and encapsulation.
With those changes it was easy to make it thread-safe. I just removed the mutex and turned a boolean atomic. I was planning to use this thread-safety in my next PR about stacktraces. It was actually async-signal-safety at first but I ended up using a different approach. Anyway getting rid of the linked list is important for that because have the list of backends constantly changing complicates things.
|
| | |
|
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| |
| | |
It was trying to log value of layer_id which is specifically known not to exist, potentially leading to segfault. Log display_id instead.
|
| |
| |
| | |
Misplaced break made it only check for the first core.
|
|\ \
| | |
| | | |
kernel: Various improvements to scheduler
|
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| | | |
- This would have limited value, and would be a mess to handle properly.
|
| | | |
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| | | |
- Useful purely for debugging.
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|
| | |
| | |
| | |
| | | |
The header "combaseapi.h" of mingw-w64 defines "interface" as "struct".
|
| | | |
|
| | | |
|
| | |
| | |
| | |
| | | |
GetAvailableNetworkInterfaces
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
|\ \ \
| | |/
| |/| |
|
| |\ \
| | |/
| |/| |
memory: Clean up code
|
| | | |
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| | | |
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| | | |
This commit renames the "Services" tab to "Network" and adds a combobox that allows the user to select the network interface that yuzu should use. This new setting is now used to get the local IP address in Network::GetHostIPv4Address. This prevents yuzu from selecting the wrong network interface and thus using the wrong IP address. The return type of Network::GetHostIPv4Adress has also been changed.
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|\| | |
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| |\ \
| | |/
| |/| |
nvdec: Fix VP9 reference frame refreshes
|
| | |
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| | | |
This was mainly used to keep track of mapped buffers for later unmapping. Since unmap is no longer implemented, this no longer seves a valuable purpose.
|
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Skip unmapping nvdec buffers to avoid breaking the continuity of the VP9 reference frame addresses, and the risk of invalidating data before the async GPU thread is done with it.
|
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If non-blocking sockets are used, they generate a lot of Errno::AGAIN errors when they didn't receive any data. These errors shouldn't be logged.
|
| | |
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| | |
| | | |
Service::NIFM::IGeneralService::GetCurrentIpConfigInfo currently hardcodes 192.168.1.100 as the IP address, which prevents LAN play from working correctly.
|
|/ /
| |
| |
| | |
F_SETFL/F_GETFL are the correct commands to set a socket to be non-blocking
|
| |
| |
| |
| | |
Some games may interpret the read string as a null-terminated string instead of just reading the string up to buffer_size.
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|/ |
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|
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Keeps us up to date with reporting the system version.
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|\
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| | |
service: ns, set: Add PT_BR (Brazilian Portuguese)
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|/
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|
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The buffer size here does not include the initial 8 bytes.
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| | |
service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified Chinese
|
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|
|\ \
| |/
|/| |
common: uuid: Return a lower-case hex string in Format
|
| | |
|
|\ \
| | |
| | | |
general: Rename "Frame Limit" references to "Speed Limit"
|
| | |
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| | | |
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate.
This allows us to differentiate it from the fps unlocker setting.
|
|\ \ \
| |_|/
|/| | |
config, nvflinger: Add FPS cap setting
|
| |/
| |
| |
| | |
Allows finer tuning of the FPS limit.
|
|\ \
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| | | |
Shader Decompiler Rewrite
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GLASM is getting good enough that we can move it out of advanced
graphics settings. This removes the setting `use_assembly_shaders`,
opting for a enum class `shader_backend`. This comes with the benefits
that it is extensible for additional shader backends besides GLSL and
GLASM, and this will work better with a QComboBox.
Qt removes the related assembly shader setting from the Advanced
Graphics section and places it as a new QComboBox in the API Settings
group. This will replace the Vulkan device selector when OpenGL is
selected.
Additionally, mark all of the custom anisotropic filtering settings as
"WILL BREAK THINGS", as that is the case with a select few games.
|
|\ \
| |/
|/| |
Improve management of kernel objects
|
| | |
|
| |
| |
| |
| | |
- ExitProcess is not actually implemented either way, and this needs more work before we implement.
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- Since we do not implement multiprocess right now, this should not be a crashing assert.
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|/
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|
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Version 8 adds support for key remapping introduced in FW 11.0, we will not be implementing this for now.
|
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|
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Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection
|
|\
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nvdec: Fix Submit Ioctl data source, vic frame dimension computations
|
| |
| |
| |
| | |
Fixes Mario Golf intro video decoding.
|
| |
| |
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| | |
Plus some minor cleanup for consistency.
|
| |
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| | |
This fixes the hint videos in New Super Mario Bros. U Deluxe
|
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|
|\ \
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npad: Disable vibration check if disabled
|
| | | |
|
|\ \ \
| | | |
| | | | |
boxcat,web_service: Silence -Wmaybe-uninitialized when including httplib.h
|
| |/ / |
|
|/ /
| |
| |
| | |
Fixes build issues on clang.
|
| |
| |
| |
| |
| |
| | |
Decouples the CPU debugging mode from the enumeration to its own
boolean. After this, it moves the CPU Debugging tab over to a sub tab
underneath the Debug tab in the configuration UI.
|
| | |
|
| |
| |
| |
| |
| | |
Now sets optimizations regardless of the Settings. Drops unsafe fastmem
optimization.
|
| |
| |
| |
| |
| |
| |
| | |
The current CPU accuracy settings in yuzu are fairly polarized and
require more than common knowledge to know what the optimal settings for
yuzu would be. This adds a curated option called 'Auto' that applies a
few at the moment known-good unsafe optimizations to Dynarmic.
|
|\ \
| | |
| | | |
general: Move most settings' defaults and labels into their definition
|
| | |
| | |
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| | |
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| | |
| | |
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| | | |
Slight improvements to readability.
Dropped suggestions for string_view (settings.h:101), pass by value
(settings.h:82), reverting double to a float (config.cpp:316), and other
smaller ones, some out of scope.
Addresses review feedback.
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
|
| | |
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| | |
| | |
| | | |
bcat: Fix settings access
telemetry_session: Fix settings accesses
So this is what I get for testing with the web service disabled.
touch_from_button: Fix settings access for clang
|
| |/
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Creates a new BasicSettings class in common/settings, and forces setting
a default and label for each setting that uses it in common/settings.
Moves defaults and labels from both frontends into common settings.
Creates a helper function in each frontend to facillitate reading the
settings now with the new default and label properties.
Settings::Setting is also now a subclass of Settings::BasicSetting. Also
adds documentation for both Setting and BasicSetting.
|
|\ \
| | |
| | | |
[audren] Report 2 channels active rather than 1
|
| | | |
|
|/ /
| |
| |
| | |
Treats (un)signed comparison mismatches as errors to be consistent with MSVC
|
|\ \
| | |
| | | |
general: Enforce multiple warnings in MSVC
|
| | | |
|
| | |
| | |
| | |
| | | |
We were including the first 2 default miis which are not meant to be shown in games. With this change, we properly retrieve the 6 default miis shown in games, with 3 of each gender.
|
|\ \ \
| | | |
| | | | |
[audio_core] Decouple audio update and processing, and process at variable rate
|
| | | | |
|
| |/ /
| | |
| | |
| | |
| | |
| | | |
Currently, processing of audio samples is called from AudioRenderer's Update method, using a fixed 4 buffers to process the given samples. Games call Update at variable rates, depending on framerate and/or sample count, which causes inconsistency in audio processing. From what I've seen, 60 FPS games update every ~0.004s, but 30 FPS/160 sample games update somewhere between 0.02 and 0.04, 5-10x slower. Not enough samples get fed to the backend, leading to a lot of audio skipping.
This PR seeks to address this by de-coupling the audio consumption and the audio update. Update remains the same without calling for buffer queuing, and the consume now schedules itself to run based on the sample rate and count.
|
| | |
| | |
| | |
| | | |
We should not apply any mods when dumping a game's RomFS.
|
| | |
| | |
| | |
| | | |
This prevents mod files from being locked due to the read-only share flag in Windows.
|
| | |
| | |
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| | |
| | |
| | |
| | |
| | |
| | |
| | | |
If someone else wants to support other mod formats in the SDMC
directory, that can be added later. For now, just allow RomFS modding
here and force people to do other types of mods the old way.
Addresses review comments.
Co-authored-by: LC <mathew1800@gmail.com>
|
|/ /
| |
| |
| |
| |
| | |
Enables loading a mod directly from `[yuzu data
directory]/sdmc/atmosphere/contents/[title_id]`. For use with some
homebrew mod managers.
|
|\ \
| |/
|/| |
services: Misc. minor changes for latest SDK update.
|
| | |
|
| |
| |
| |
| | |
- TIPC does not use this.
|
| |
| |
| |
| | |
- This is used by the latest update of Doom Eternal.
|
| |
| |
| |
| | |
- This is used by the latest update of Doom Eternal.
|
|\ \
| |/
|/| |
common: Replace common_sizes into user-literals
|
| |
| |
| |
| |
| |
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| |
| |
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| |
| | |
Removes common_sizes.h in favor of having `_KiB`, `_MiB`, `_GiB`, etc
user-literals within literals.h.
To keep the global namespace clean, users will have to use:
```
using namespace Common::Literals;
```
to access these literals.
|
|\ \
| | |
| | | |
general: Add missing #pragma once directives
|
| | | |
|
|/ /
| |
| |
| |
| | |
* Add missing includes
* Add array
|
|\ \
| |/
|/| |
externals: Update fmt to 8.0.0
|
| |
| |
| |
| | |
Also removes some deprecated API usages.
|
|\ \
| |/
|/| |
[audout] Implement GetAudioOutPlayedSampleCount
|
| |
| |
| |
| | |
Used in Ninja Gaiden games.
|
|\ \
| | |
| | | |
npad: Fix data race when updating devices
|
| | |
| | |
| | |
| | |
| | | |
Add a lock to avoid data races.
This reduces the number of -fsanitize=thread errors significantly.
|
|\ \ \
| | | |
| | | | |
common: fs: Miscellaneous changes
|
| | | |
| | | |
| | | |
| | | | |
These enforce requiring the file to exist prior to opening.
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
There are a lot of scenarios where we don't particularly care whether or not the removal operation and just simply attempt a removal.
As such, removing the [[nodiscard]] attribute is best for these functions.
|
|\ \ \ \
| | | | |
| | | | | |
service: spl: Implement general SPL service
|
| | | | | |
|
| | | | | |
|
| | | | | |
|
| | | | | |
|
| | | | | |
|
| | | | | |
|
|\ \ \ \ \
| |_|/ / /
|/| | | | |
service: time: Use GetFileRelative to get files within subdirectories
|
| | |_|/
| |/| |
| | | |
| | | | |
The timezone info file can be within subdirectories (such as Asia/Tokyo), use GetFileRelative instead of GetFile to get files within subdirectories.
|
|\ \ \ \
| | | | |
| | | | | |
core: Make is_powered_on atomic
|
| | |_|/
| |/| |
| | | |
| | | | |
Fixes potential data races when shutting down.
|
|\ \ \ \
| |/ / /
|/| | | |
kernel: Fix missing peak set in KResourceLimit::SetLimitValue
|
| |/ / |
|
|\ \ \
| | | |
| | | | |
Update dynarmic and add new unsafe CPU option.
|
| |/ / |
|
|/ /
| |
| |
| |
| | |
Enabling this setting will allow some titles to present more frames to
the screen as they become available in the nvflinger buffer queue.
|
|\ \
| | |
| | | |
textures: Add a toggle for GPU Accelerated ASTC decoder
|
| |/ |
|
|/
|
|
|
|
|
|
| |
This introduces a new setting Enable FS Access Log which saves the filesystem access log to sdmc:/FsAccessLog.txt
If this setting is not enabled, this will indicate to FS to not call OutputAccessLogToSdCard.
Fixes softlocks during loading in Xenoblade Chronicles 2 when certain DLC is enabled.
|
|
|
|
| |
Guest logs are not very useful, as they are intended for use by the game developers during development. As such, they provide little meaning to be logged by yuzu and tend to overwhelm the log output at times.
|
| |
|
|\
| |
| | |
hid: Stub IsFirmwareUpdateAvailableForSixAxisSensor
|
| | |
|
|\ \
| |/
|/| |
Implement/Port Fastmem from Citra to Yuzu
|
| | |
|
| | |
|
|\ \
| |/
|/| |
kernel: KLightConditionVariable: Update implementation to 12.x
|
| | |
|
| |
| |
| |
| | |
Updates the implementation of KLightConditionVariable to FW 12.x
|
|\ \
| |/
|/| |
Fix GCC undefined behavior sanitizer.
|
| |
| |
| |
| |
| |
| |
| |
| |
| | |
* Wrong alignment in u64 LOG_DEBUG -> memcpy.
* Huge shift exponent in stride calculation for linear buffer, unused result -> skipped.
* Large shift in buffer cache if word = 0, skip checking for set bits.
Non of those were critical, so this should not change any behavior.
At least with the assumption, that the last one used masking behavior, which always yield continuous_bits = 0.
|
|/
|
|
| |
- We were double-reserving, causing us to run out of sessions in Pokemon Sword & Shield.
|
|
|
| |
- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.
|
|
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|
| |
- Prevents us from over decrementing num_sessions.
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- Prevents a cloned session's handler from being overwritten by another disconnected session.
- Fixes session handler nullptr asserts with Pokemon Sword & Shield.
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- Avoids a potential crash if the handle is invalid, and also makes this code accurate to real kernel behavior.
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- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.
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- We no longer need to queue up service threads to be destroyed.
- Fixes a race condition where a thread could be destroyed too early, which caused a crash in Pokemon Sword/Shield.
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| | |
hle: kernel: Refactor to allocate a ServiceThread per service handler.
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- Fixes some crashes introduced by our common intrusive red/black tree impl.
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- Previously, we would allocate a thread per session, which adds new threads on CloneCurrentObject.
- This results in race conditions with N sessions queuing requests to the same service interface.
- Fixes Pokken Tournament DX crashes/softlocks, which were regressed by #6347.
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The result code classes are used quite extensively throughout both the
kernel and service HLE code. We can mark these member functions as
[[nodiscard]] to prevent a few logic bugs from slipping through.
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input_common: Analog button, use time based position
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- Used by Mii Edit
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Transition to PascalCase for result names.
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Transition to PascalCase for result names.
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These macros all interact with the result code type, so they should
ideally be within this file as well, so all the common_funcs machinery
doesn't need to be pulled in just to use them.
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core/memory: Check our memory fallbacks for out-of-bound behavior.
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This makes it by far harder to crash yuzu.
Also implement the 48bit masking of AARCH64 while touching this code.
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We just create one memory subsystem. This is a constant all the time.
So there is no need to call the non-inlined parent.Memory() helper on every callback.
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common: Extract Point struct into common
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This is generic enough that it can be moved into the Common class for
reuse.
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k_class_token: Use variable templates where applicable
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Same behavior, less code.
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|\ \ \ \
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applets/swkbd: Only read the text check message on Failure/Confirm
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Avoids redundant string copies
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Applications may leave this region of memory uninitialized when the text check result is not either Failure or Confirm.
Attempting to read uninitialized memory may cause an exception within the UTF16 to UTF8 string converter.
Fix this by only reading the text check message on Failure or Confirm.
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|\ \ \ \
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|/| | |
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ldn: Add and stub lp2p:sys lp2p:app INetworkServiceMonitor INetworkService
Mario Kart Live: Home Circuit needs lp2p:sys lp2p:app INetworkServiceMonitor INetworkService to be able to progress.
Note: The game still fails to boot from unimplemented LDN and BSD services.
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|\ \ \ \
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externals: Update dynarmic.
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The new version supports fastmem on a64.
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kernel: Add missing override specifiers
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Over the course of the kernel refactoring a tiny bit of missing
overrides slipped through review, so we can add these.
While we're at it, we can remove redundant virtual keywords where
applicable as well.
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|\ \ \ \
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| | | | | |
k_thread: Move dereference after null check in Initialize()
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| | | | |
Prevents a -Wnonnull warning on GCC.
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|\ \ \ \
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| | | | | |
hle: kernel: KSlabHeap: Allow host or guest allocations.
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- Use host allocations for kernel memory, as this is not properly emulated yet.
- Use guest allocations for TLS, as this needs to be backed by DeviceMemory.
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|/| | |
| | | |
| | | |
| | | | |
std::move created an unneeded copy.
iterating without reference also created copies.
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|\ \ \ \
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|/| | | |
core/arm_interface: Call SVC after end of dynarmic block.
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| | |
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| | | |
So we can modify all of dynarmic states within SVC without ExceptionalExit.
Especially as the ExceptionalExit hack is dropped on upstream dynarmic.
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|\ \ \
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|/| | |
hid: ApplyNpadSystemCommonPolicy
|
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| | | |
We already do this specifically for homebrew, so we can keep it stubbed out for the time being
|
| |/
|/|
| |
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| |
| | |
This code was used to switch the CPU ID on thread switches.
However since "hle: kernel: multicore: Replace n-JITs impl. with 4 JITs.", the CPU ID is not a constant.
This has been dead code since this rewrite, and dropped in dynarmic as well. So there is no need to keep it.
|
|\ \
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| | | |
hid/gesture: Simplify point related code
|
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| | | |
Deduplicates a commonly repeated expression.
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Makes for deterministic initial state.
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| | | |
We can now use this in a generic context to reuse it with the finger
position.
|
| | |
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Simplifies assignments.
|
| | |
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| | | |
Simplifies some comparisons.
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| | | |
This only represents a single point
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* common: fs: fs_types: Create filesystem types
Contains various filesystem types used by the Common::FS library
* common: fs: fs_util: Add std::string to std::u8string conversion utility
* common: fs: path_util: Add utlity functions for paths
Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library
* common: fs: file: Rewrite the IOFile implementation
* common: fs: Reimplement Common::FS library using std::filesystem
* common: fs: fs_paths: Add fs_paths to replace common_paths
* common: fs: path_util: Add the rest of the path functions
* common: Remove the previous Common::FS implementation
* general: Remove unused fs includes
* string_util: Remove unused function and include
* nvidia_flags: Migrate to the new Common::FS library
* settings: Migrate to the new Common::FS library
* logging: backend: Migrate to the new Common::FS library
* core: Migrate to the new Common::FS library
* perf_stats: Migrate to the new Common::FS library
* reporter: Migrate to the new Common::FS library
* telemetry_session: Migrate to the new Common::FS library
* key_manager: Migrate to the new Common::FS library
* bis_factory: Migrate to the new Common::FS library
* registered_cache: Migrate to the new Common::FS library
* xts_archive: Migrate to the new Common::FS library
* service: acc: Migrate to the new Common::FS library
* applets/profile: Migrate to the new Common::FS library
* applets/web: Migrate to the new Common::FS library
* service: filesystem: Migrate to the new Common::FS library
* loader: Migrate to the new Common::FS library
* gl_shader_disk_cache: Migrate to the new Common::FS library
* nsight_aftermath_tracker: Migrate to the new Common::FS library
* vulkan_library: Migrate to the new Common::FS library
* configure_debug: Migrate to the new Common::FS library
* game_list_worker: Migrate to the new Common::FS library
* config: Migrate to the new Common::FS library
* configure_filesystem: Migrate to the new Common::FS library
* configure_per_game_addons: Migrate to the new Common::FS library
* configure_profile_manager: Migrate to the new Common::FS library
* configure_ui: Migrate to the new Common::FS library
* input_profiles: Migrate to the new Common::FS library
* yuzu_cmd: config: Migrate to the new Common::FS library
* yuzu_cmd: Migrate to the new Common::FS library
* vfs_real: Migrate to the new Common::FS library
* vfs: Migrate to the new Common::FS library
* vfs_libzip: Migrate to the new Common::FS library
* service: bcat: Migrate to the new Common::FS library
* yuzu: main: Migrate to the new Common::FS library
* vfs_real: Delete the contents of an existing file in CreateFile
Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now.
* input_profiles: Don't iterate the input profile dir if it does not exist
Silences an error produced in the log if the directory does not exist.
* game_list_worker: Skip parsing file if the returned VfsFile is nullptr
Prevents crashes in GetLoader when the virtual file is nullptr
* common: fs: Validate paths for path length
* service: filesystem: Open the mod load directory as read only
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|/|
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| | |
- Used by nx-hbloader
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| | |
- Fixes a use-after-free, work-around until we fixup session/port management.
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| | |
- There are some issues with the current workaround, we will just use host memory until we have a complete kernel memory implementation.
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This reverts commit f2c26443f85a3c3fd43137509368ba5c7ab80ee7.
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This reverts commit fc086f93b2165b5c210cb7dcd6c18ebe17f1fd7b.
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|\ \
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hle_ipc: Add a getter for PID
|
| | |
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| | | |
This is more concise and consistent with the rest of the codebase.
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|\ \ \
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| | | | |
configuration: Add CPU tab to game properties and slight per-game settings rework
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| | | |
| | | | |
Required to make CPU accuracy and unsafe settings available to use as a
per-game setting.
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|\ \ \ \
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| | | | | |
perf_stats: Rework FPS counter to be more accurate
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| |/ / /
| | | |
| | | |
| | | |
| | | |
| | | |
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| | | | |
The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case.
This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics.
The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values.
The status bar update frequency was also changed from 2 seconds to 500ms.
|
| |_|/
|/| |
| | |
| | | |
size is already the size in bytes. We do not need to multiply it by the page size
|
|\ \ \
| | | |
| | | | |
main: Prevent installing base titles into NAND
|
| | |/
| |/|
| | |
| | | |
Many users have been installing their base titles into NAND instead of adding them into the games list. This prevents users from installing any base titles and warns the user about the action.
|
|\ \ \
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| | | | |
nvflinger: Create layers when they are queried but not found
|
| | | |
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| | | | |
Fixes Shantae softlock on boot.
|
|\ \ \ \
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| | | | | |
core: Make variable shadowing a compile-time error
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| | |/ /
| |/| |
| | | |
| | | |
| | | |
| | | | |
Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
|
|\ \ \ \
| |/ / /
|/| | | |
nifm, ssl: Fix incorrect response sizes
|
| | |/
| |/| |
|
|\ \ \
| |/ /
|/| | |
Various improvements to IPC and session management
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| | | |
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- Fixes our error checking of names as well.
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- Fixes our move handles implementation to actually move objects.
- Simplifies the traditional IPC path.
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- This was not actually closing sessions before.
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- This allows us to create a new interface each time ConnectToNamedPort is called, removing the assumption that these are static.
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- Used in JUMP FORCE Deluxe Edition
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|\ \ \
| |/ /
|/| | |
hid: Improve hardware accuracy of gestures
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| | | |
|
|\ \ \
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| | | | |
kernel: Eliminate variable shadowing
|
| | | |
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| | | | |
Now that the large kernel refactor is merged, we can eliminate the
remaining variable shadowing cases.
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|/ / / |
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|\ \ \
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| | | | |
Kernel Rework: Migrate kernel objects to KAutoObject
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ldr: Simplify memory copy within LoadNro()
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We can use the dedicated memory function for performing copies instead
of reading into a temporary buffer and then immediately writing it back
out to memory.
Eliminates a bit of heap memory churn.
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| |/ /
|/| | |
nvdrv: /dev/nvhost-prof-gpu for production
|
| | |
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| | | |
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
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While we're at it, we can fix the is_initialized error code.
This fixes the crashes on Shante
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| |/
|/|
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| | |
Prevents some warnings from occurring.
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| | |
Now all that remains is for kernel code to be 'shadow-free' and then
-Wshadow can be turned into an error.
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|/| |
core: Resolve misc straggler cases of variable shadowing
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| | |
Resolves shadowing warnings that aren't in a particularly large
subsection of core. Brings us closer to turning -Wshadow into an error.
All that remains now is for cases in the kernel (left untouched for now
since a big change by bunnei is pending), and a few left over in the
service code (will be tackled next).
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|/ |
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| | |
file_sys: Resolve cases of variable shadowing
|
| |
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| | |
Brings us closer to enabling -Wshadow as an error in the core code.
|
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|/| |
service: filesystem: Return proper error codes for CreateFile
|
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| | |
This improves the accuracy of CreateFile by returning the correct error codes on certain conditions (parent directory does not exist, path already exists).
This fixes saving and the loading of existing saves in New Pokemon Snap
|
|/ |
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| | |
applets/web: Fix a use-after-free when passing in the URL string
|
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| | |
The URL string was being deleted before being used, leading to a use-after-free occurring when it is used afterwards.
Fix this by taking the string by const ref to extend its lifetime, ensuring it doesn't get deleted before use.
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|/| |
hid: Implement SevenSixAxis and ConsoleSixAxisSensor
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| | |
Eliminates variable shadowing cases across all the loaders to bring us
closer to enabling variable shadowing as an error in core.
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| | |
Resolves a few localized instances of member variable shadowing. Brings
us a little closer to turning shadowing warnings into errors.
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| | |
Implements the OnClose method of the nvhost_vic device, and removes the remnants of an older implementation.
Also cleans up some of the surrounding code.
|
|\ \
| | |
| | | |
ICommonStateGetter: Stub SetRequestExitToLibraryAppletAtExecuteNextProgramEnabled
|
| | |
| | |
| | |
| | | |
- Used by Pixel Game Maker Series Werewolf Princess Kaguya
|
|\ \ \
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glue: Add ectx:aw service placeholder
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| | |/
| |/| |
|
|\ \ \
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| | | | |
program_metadata: Set a default resource size when a NPDM is not present
|
| | | |
| | | |
| | | |
| | | | |
Sets a default size of 0x1FE00000 bytes (510 MiB) for the system_resource_size when a NPDM is not present.
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|\ \ \ \
| | | | |
| | | | | |
program_metadata: Explicitly specify copy/move operators/functions
|
| | | | |
| | | | |
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| | | | |
| | | | | |
The generation of the copy assignment operators are deprecated on being
generated when a user-provided destructor is present.
We can explicitly specify that we desire this behavior to keep the class
forward compatible with future standards.
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|\ \ \ \ \
| |_|_|_|/
|/| | | | |
lm: Resolve -Wextra-semi warning
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| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
Avoids unnecessary default construction of an entry in cases where no
entry exists before overwriting the created entry.
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| | | | |
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We can perform the lookup and then do the contains check by checking the
end iterator. The benefit of this is that if we *do* find an entry, then
we aren't hashing into the map again to find it.
We can also get rid of an unused std::vector temporary while we're at
it.
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| |/ / /
| | | |
| | | |
| | | | |
Resolves a trivial warning with clang.
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|\ \ \ \
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| | | | | |
acc/lbl: Remove unused variables
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| |/ / / |
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|\ \ \ \
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|/| | | |
aes_util: Make use of std::span
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| |/ /
| | |
| | |
| | |
| | | |
Allows us to simplify the interface quite a bit as it will handle
contiguous sequences for us.
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|\ \ \
| |_|/
|/| | |
emu_window: unsigned -> u32
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This is only a 2-tuple, so it can be converted over to the std::pair
class.
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This is more concise and consistent with the rest of the codebase.
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time: Fix GetClockSnapshotFromSystemClockContext
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This removes an incorrect alignment usage and corrects the positions of the popped parameters.
- Fixes Super Kirby Clash crashing on boot
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general: Write buffers before pushing raw arguments
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For consistency with the rest of the service implementations
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npad: Remove duplicated class member variable
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ControllerBase already has a System reference that can be accessed from
this class, so we can get rid of this to make the class layout a little
more straightforward.
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Reduces some verbosity and centralizes the function details in one spot.
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If anything happened to call arp functions in the wrong order and called
IRegistrar's Issue function before SetApplicationLaunchProperty, we'd
read from an uninitialized ApplicationLaunchProperty instance.
Instead, we can always initialize it so if this does happen, then the
outcome of doing such a thing is at least consistently reproducible.
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Fixes the softlock after the controller applet exits in Mario Kart 8 Deluxe.
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nvdrv: Cleanup CDMA Processor on device closure
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Brings us a step closer to unifying all channels to share a common interface.
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We reset all the button states to 0 except the first index (which has all the buttons as pressed) to prevent a button hold being interpreted as a button that was pressed once on the first poll.
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Used by Monster Hunter Generations Ultimate
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Avoids unnecessary console spam when the inline software keyboard is used.
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core: settings: Add setting for debug assertions and disable by default.
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- Removes a dependency on core and input_common from common.
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- This is a developer-only setting and no longer needs to be enabled by default.
- Also adds "use_auto_stub" setting to SDL frontend while we are here.
- Supersedes #1340.
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kernel/process: Replace process resource limit instance with the kernel's resource limit
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This commit addresses the inaccurate behavior of kernel processes creating their own resource limit, rather than utilizing the kernel's system-wide resource limit instance.
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This function has a void return value, so this attribute doesn't apply
to it.
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configure_graphics: Add Borderless Windowed fullscreen mode
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The borderless windowed fullscreen mode solves several issues with the presentation of the overlay dialogs and on-screen keyboard in exclusive fullscreen mode, and also has other benefits such as smoother gameplay, lower latency and a significant reduction in screen tearing.
Co-authored-by: Its-Rei <kupfel@gmail.com>
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service: time: Setup the network clock with the local clock context
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Setting the network time allows some time based events using the network clock to not reset.
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service: time: Fix CalculateStandardUserSystemClockDifferenceByUser
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CalculateStandardUserSystemClockDifferenceByUser passes in the ClockSnapshots through 2 input buffers and not as raw arguments. Fix this by reading the 2 input buffers instead of popping raw arguments.
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pctl: Rework how pctl works to be more accurate
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Introduces the usage of compatibilities to allow it the module to be closer to how it works on hardware.
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externals: Search for shared opus installation.
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We had used conan for opus before, but there was a bug in the AVX detection.
However we still had the Findopus.cmake file within the repository, but not used.
This patch reenables the Findopus helper and prefer the system wide installation of opus.
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Kernel Rework: Derive memory regions from board layout.
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- Fixes clang errors with mixed enum arithmetic.
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service: Update service function tables and use proper names
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kernel: Mark lock helper classes as [[nodiscard]]
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Prevents logic bugs from slipping through.
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If we delete the copy and move constructor, we should also be deleting
the copy and move assignment operators (and even if this were intended,
it would be pretty odd to not document why it's done this way).
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Prevents logic bugs of the kind described in the previous commit from
slipping through.
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Prevents logic bugs like:
KScopedSchedulerLock{kernel};
instead of:
KScopedSchedulerLock lk{kernel};
from slipping through.
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Friend: Stub GetPlayHistoryRegistrationKey
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hid: Update service function tables
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video_core: Avoid spin loops.
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This was implicitly done by `is_powered_on = false`, however the explicit method allows us to block until the GPU is actually gone.
This should fix a race condition while removing the other subsystems while the GPU is still active.
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service: hid: Stub SetAnalogStickUseCenterClamp
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- Used by eBASEBALLパワフルプロ野球2020
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kernel: Increase event and session counts
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12.x increased the number of available sessions and event resource counts
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service: am: Update service function tables
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service: Add a toggle for auto stub fallback
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Auto-stub is an experimental debugging feature that may cause unforseen bugs. This adds a toggle to only allow auto-stubbing unimplemented functions when explicitly enabled when yuzu is launched.
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For simple services we can implement an automatic stub fallback to help with compatibility until a proper implementation is done.
Co-Authored-By: Chloe <25727384+ognik5377@users.noreply.github.com>
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nvhost_nvdec_common: Avoid memcpy with null pointers
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Avoid sending null pointer to memcpy as reported by Undefined Behavious
Sanitizer.
Co-authored-by: LC <mathew1800@gmail.com>
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svc: Expand SVC tables
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12.x expanded the range of SVC entries from 0x7F to 0xBF (with all new
entries being unused), so we can expand it to also match.
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service: fs: Update service function tables
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nvhost_ctrl_gpu: Avoid sending null pointer to memcpy
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Undefined Behaviour Sanitizer reports a null pointer is being sent to
memcpy, thought it's "guaranteed to never be null". Guard it with an if
statement, and log when the action has been averted.
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service: acc: Update service function tables
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process_capability: Handle extended SVC range
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12.x extended the range of SVC IDs, so we need to expand the range of
bits that need to be tested.
The upside of this is that we can eliminate a range check, given the
whole range is used.
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arm_dynarmic: Increase size of code cache
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HID: Fix SL and SR buttons for right joycon
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[test] arm_dynarmic: Always have a 'valid' jit instance
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This service call sets an internal flag whether a notification is shown when an image is captured.
Currently we do not support capturing images via the capture button, so this can be stubbed for now.
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HID: Initialize correctly the gesture finger_id and filter invalid inputs
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nvdrv: Pass device fd and handle device create methods for device opening and closing
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We pass the fd to the ioctl as well as alert the device when it's opened or closed to allow for fd unique actions to take place
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hle: kernel: Initialize preemption task after schedulers.
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- Fixes a startup crash that occurs if CoreTiming tries to preempt before kernel initialization completes.
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|/| | |
nvdrv: Change InitializeEx to AllocAsEx
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Wee also report the correct "big page size" now in GetVARegions & fix up the struct for IoctlAllocAsEx
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- We re-create the JIT here without preserving any state.
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IApplicationDisplayService: Stub GetIndirectLayerImageMap
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Used by games invoking the inline software keyboard such as GNOSIA
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|/| |
service: Refactor spl
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system_version: Update to 11.0.1
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Silences log spam on empty buffer writes
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system_archive: Update NgWord archive version
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|/| | |
time: Assign the current time point to the ClockSnapshot
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Fixes the timer in Super Smash Bros Ultimate's Spirit Board.
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CalculateSpanBetween passes in the ClockSnapshots through 2 input buffers and not as raw arguments. Fix this by reading the 2 input buffers instead of popping raw arguments.
Partially fixes Super Smash Bros. Ultimate's Spirit Board
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- Fixes another small leak.
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- Dummy threads are created on thread local storage for all host threads.
- Fixes a leak by removing creation of fibers, which are not applicable here.
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externals: Update mbedtls to 2.16.9
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|/| |
core: Switch to unique_ptr for usage of Common::Fiber.
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- With using unique_ptr instead of shared_ptr, we have more explicit ownership of the context.
- Fixes a memory leak due to circular reference of the shared pointer.
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Network error handling reform
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`network.cpp` has several error paths which either:
- report "Unhandled host socket error=n" and return `SUCCESS`, or
- switch on a few possible errors, log them, and translate them to
Errno; the same switch statement is copied and pasted in multiple
places in the code
Convert these paths to use a helper function `GetAndLogLastError`, which
is roughly the equivalent of one of the switch statements, but:
- handling more cases (both ones that were already in `Errno`, and a few
more I added), and
- using OS functions to convert the error to a string when logging, so
it'll describe the error even if it's not one of the ones in the
switch statement.
- To handle this, refactor the logic in `GetLastErrorMsg` to expose a
new function `NativeErrorToString` which takes the error number
explicitly as an argument. And improve the Windows version a bit.
Also, add a test which exercises two random error paths.
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- Fixes a shutdown crash due to a race condition with GPU still accessing memory.
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core: hle: ldn: Error out on call to Initialization.
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- Since we do not emulate LDN, returning an error here makes more sense.
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|/| |
HID: Implement gestures
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Kernel Rework: Memory updates and refactoring (Part 1)
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hid: Implement GameCube Controller Vibrations
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Implements both SendVibrationGcErmCommand and GetActualVibrationGcErmCommand, and modifies GetVibrationDeviceInfo to account for additional controllers.
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This command returns a Nintendo Account ID and writes 2 output buffers. The first output buffer is a NasUserBaseForApplication and the second output buffer is currently empty.
Used by:
- Pokken Tournament DX
- Super Smash Bros. Ultimate
- Super Nintendo Entertainment System - Nintendo Switch Online
- Mario Kart 8 Deluxe
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After rewriting the resource limit, objects releasing reserved resources require a live kernel instance.
This commit fixes exceptions that occur due to the kernel being destroyed before some objects released their resources, allowing for a graceful exit.
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nvdec: Reuse allocated buffers and general cleanup
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Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
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- Avoids a lot of unnecessary 128-bit math for imperceptible accuracy.
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core/CMakeLists: Add web_types.h
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HID: Implement GC controller in game
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- Fixes crash on Pokemon Sword/Shield when pressing 'Y'.
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|/| |
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This implements KScopedReservation, allowing resource limit reservations to be more HW accurate, and release upon failure without requiring too many conditionals.
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* kernel: Unify result codes
Drop the usage of ERR_NAME convention in kernel for ResultName. Removed seperation between svc_results.h & errors.h as we mainly include both most of the time anyways.
* oops
* rename errors to svc_results
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core: Silence various warnings on Clang 12
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Clang 12 currently falls over in the face of this.
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Prevents warnings on clang 12. This path is reachable on other
variations of the build that disable the unreachable macro.
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We were previously the name of the object being initialized within its
own initializer, which results in uninitialized data being read.
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input_common: Add mouse panning
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Prevents a operator delete error when compiling with Clang 11.
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olsc: Stub GetSaveDataBackupSetting
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Prevent over scheduling audio events and add motion update unschedule event
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Settings: Make settings controller image change with controller input
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svc: Provide more detailed error logs for svc functions
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| | | | | |
Allows SVC calls to have much more informative information during error
cases. This also doesn't hide control flow returns from the reader.
|
|\ \ \ \ \
| | | | | |
| | | | | | |
lm: Fix ReadLeb128
|
| | |_|_|/
| |/| | |
| | | | |
| | | | |
| | | | |
| | | | | |
Fixes assertion on Bloodstained Ritual of the Night.
We would over read sometimes, this is fixed by checking if the top bit is set in the first iteration. We also lock the loop off to be only the max size of the type we can fit. Finally we changed an incorrect print of "DEBUG" to "TRACE" to reflect the proper log severity
|
|\ \ \ \ \
| |/ / / /
|/| | | | |
pl_u: Fix read out of bounds
|
| | | | | |
|
|\ \ \ \ \
| |_|_|/ /
|/| | | | |
k_address_arbiter: Minor cleanup
|
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| | | | |
| | | | |
| | | | |
| | | | | |
Allows for more descriptive error messages and also doesn't hide
control-path exit returns from the reader.
|
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| | | | |
| | | | |
| | | | |
| | | | | |
This is a useful function in a generic context or with types that
overload unary operator&. However, primitives and pointers will never do
this, so we can opt for a more straightforward syntax.
|
| | |/ /
| |/| |
| | | |
| | | |
| | | | |
This code is never used, so we can remove it. It's in version control,
so it can always be brought back when needed.
|
|\ \ \ \
| |/ / /
|/| | | |
HID: Update the HID service to match more closely to switchbrew part 1
|
| | | | |
|
| | | | |
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| | | | |
|
|\ \ \ \
| | | | |
| | | | | |
Kernel Rework: Refactor KEvent/KReadableEvent/KWritableEvent
|
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| | | | | |
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| | | | | |
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|\ \ \ \ \
| |/ / / /
|/| | | | |
k_priority_queue: Minor cleanup
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
Given these are only used as function existence checks, we can simplify
some usages of declval, given they aren't particularly useful here.
Reduces a few template instantiations, which at most reduces compile
times a tiny bit.
|
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| | | | |
| | | | |
| | | | | |
We can make use of the _t variants of the templates to cut down on a
little bit of verbosity.
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| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
An identifier containing a starting underscore followed by a capital
letter is reserved by the standard. It's trivial to avoid this by moving
the underscore to the end of the identifier.
While the likelihood of clashing here being minimal, we can turn a
"should not break" scenario into a definitive "will not break" one, so
why not?.
|
|\ \ \ \
| |_|/ /
|/| | | |
IApplicationFunctions: Implement GetHealthWarningDisappearedSystemEvent
|
| | | | |
|
|\ \ \ \
| | | | |
| | | | | |
k_affinity_mask: Avoid implicit truncation to bool
|
| | |/ /
| |/| |
| | | |
| | | |
| | | | |
This can cause compiler warnings. Instead, we can explicitly add a
boolean expression around it to naturally turn the result into a bool.
|
|/ / / |
|
|\ \ \
| | | |
| | | | |
kernel: Rewrite resource limit to be more accurate
|
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|
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| | | | |
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| | | |
| | | |
| | | |
| | | | |
Matches closer to hardware
|
|\ \ \ \
| | | | |
| | | | | |
acc: Fix error when second user is selected
|
| | | | | |
|
| |_|/ /
|/| | | |
|
|\ \ \ \
| | |_|/
| |/| | |
hid: Only update motion for npad and prevent over scheduling events
|
| | | | |
|
| | | | |
|
|\ \ \ \
| | | | |
| | | | | |
nifm: Stub GetCurrentNetworkProfile and GetCurrentIpConfigInfo
|
| | | | |
| | | | |
| | | | |
| | | | | |
- Used by Lets Sing 12
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
- Used by Minecraft Bedrock Edition
- Used by Bloons TD 5
|
| | | | | |
|
|\ \ \ \ \
| | | | | |
| | | | | | |
nifm: Fix GetAppletInfo stub
|
| | | | | | |
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
am/IApplicationFunctions: Stub IsGamePlayRecordingSupported
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
Used by RetroArch
|
| | | | | | | |
|
| |_|/ / / /
|/| | | | |
| | | | | |
| | | | | | |
- Used by Animal Crossing: New Horizons
|
|/ / / / / |
|
|\ \ \ \ \
| |/ / / /
|/| | | | |
bsd: Fix GetSockOpt stub
|
| | | | | |
|
|\ \ \ \ \
| |/ / / /
|/| | | | |
am: Stub TryPopFromFriendInvitationStorageChannel
|
| | |_|/
| |/| |
| | | |
| | | | |
Used by Family Feud
|
|/ / /
| | |
| | |
| | | |
Used by Family Feud
|
|\ \ \
| | | |
| | | | |
Rewrite KThread to be more accurate
|
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|
| | | | |
|
| | | | |
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|
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|
| | | | |
|
| | | | |
|
| | | | |
|
| | | |
| | | |
| | | |
| | | | |
- This is a workaround that does not belong in a kernel primitive.
|
| | | | |
|
| | | |
| | | |
| | | |
| | | | |
- This can happen if called from an idle or suspension thread.
|
| | | | |
|
|\ \ \ \
| | | | |
| | | | | |
prepo: Stub GetSystemSessionId
|
| | |_|/
| |/| | |
|
|\ \ \ \
| |_|/ /
|/| | | |
audout: FlushAudioOutBuffers
|
| | | |
| | | |
| | | |
| | | | |
Fixes Devil May Cry
|
|\ \ \ \
| | | | |
| | | | | |
sockets: Stub GetSockOpt
|
| | |/ /
| |/| | |
|
|\ \ \ \
| | | | |
| | | | | |
prepo: Fix BufferDescriptorX invalid buffer index errors and add New variants of SaveReport
|
| | | | |
| | | | |
| | | | |
| | | | | |
The second input buffer could be optional when prepo/srepo is called, test for the availability of the second buffer prior to reading from it.
|
| |/ / /
| | | |
| | | |
| | | | |
Allows us to test whether a buffer can be read from or written to memory
|
| | | | |
|
|/ / / |
|
|\ \ \
| | | |
| | | | |
HID: Stub Set/Get/Reset SixaxisSensorFusionParameters
|
| |/ / |
|
|\ \ \
| | | |
| | | | |
hle: Implement remaining services for Stereo Vision
|
| |/ /
| | |
| | |
| | | |
Used by Zelda Breath of the Wild, Super Mario Odyssey and Nintendo Labo
|
|\ \ \
| | | |
| | | | |
psm: IPsmSession
|
| | | | |
|
| | | |
| | | |
| | | |
| | | | |
Used by homebrew menu
|
|\ \ \ \
| | | | |
| | | | | |
mii: Fix BuildRandomStoreData & Cleanup raw_data
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
Cleaned up mii raw data to reflect the underlying values instead of just a chunk of bytes.
Fixed BuildRandomStoreData not actually generating random miis properly. "values" should be a u32, not a u8.
|
|\ \ \ \ \
| |_|/ / /
|/| | | | |
lm: Recode LM service
|
| | | | | |
|
| | | | | |
|
| | | | | |
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| | | | | |
|
| |/ / /
| | | |
| | | |
| | | | |
Rework the service to spit out to logs instead of a seperate file as well as fix any crashes caused by lm.
|
|\ \ \ \
| | | | |
| | | | | |
nvdrv: Unregister already registered events
|
| | | | | |
|
| | | | | |
|
|\ \ \ \ \
| |_|_|/ /
|/| | | | |
vfs_real: When moving files or directories, don't assume file opening will succeed
|
| |/ / /
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Found this via a warning, but it's a substantive fix.
Since this is only for a cache, it should be safe to silently drop the
entry if opening fails. I think.
|
|\ \ \ \
| |/ / /
|/| | | |
hle: service: am: Stub ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero.
|
| |/ /
| | |
| | |
| | | |
- Used by Monster Hunter Rise demo.
|
|\ \ \
| | | |
| | | | |
lbl: Implement most of lbl
|
| |/ /
| | |
| | |
| | | |
Pretty basic service, only thing left to do is handle setting applying once set:sys is implemented
|
|\ \ \
| | | |
| | | | |
acc: Stub StoreSaveDataThumbnail
|
| |/ /
| | |
| | |
| | | |
Fixes ACA NEOGEO METAL SLUG hanging on boot.
|
|\ \ \
| |/ /
|/| | |
HID: Add multitouch support
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
|\ \ \
| |_|/
|/| | |
core: Silence Wclass-memaccess warnings and enforce it
|
| | |
| | |
| | |
| | | |
Treat -Wclass-memaccess as an error.
|
| | |
| | |
| | |
| | |
| | | |
This requires making several types trivial and properly initialize
them whenever they are called.
|
| | |
| | |
| | |
| | |
| | |
| | | |
These aren't stateful functions, so we can make use of const.
While we're at, we can resolve some -Wdocumentation warnings.
|
| | |
| | |
| | |
| | | |
This allows to check for continuous input for the duration of a button press/hold
|
|\| |
| |/
|/| |
common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINIT
|
| |
| |
| |
| | |
INSERT_PADDING_BYTES_NOINIT is more descriptive of the underlying behavior.
|
|/
|
|
| |
Makes for less code that we need to maintain.
|
| |
|
|
|
|
| |
- This is decoupled from core functionality and used for debugging only.
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
| |
|
|
|
|
| |
- This is how the real kernel works, and is more accurate and simpler.
|
| |
|
| |
|
| |
|
| |
|
| |
|
|\
| |
| | |
apm: Stub IsCpuOverclockEnabled
|
| | |
|
| | |
|
|/ |
|
| |
|
|
|
|
| |
laying the groundwork for async gpu, although this does not fully implement async nvdec operations
|
| |
|
| |
|
|
|
|
| |
fixes a data race as this is an unprotected variable manipulated by multiple threads
|
|
|
|
|
|
|
|
|
| |
During the transition to make the error dialog translatable, I
accidentally got rid of the conversion to ResultStatus, which prevented
operator<< from being invoked during formatting.
This adds a function to directly retrieve the result status string
instead so that it displays again.
|
|\
| |
| | |
dynarmic: Add Unsafe_InaccurateNaN optimization
|
| | |
|
| |
| |
| |
| | |
- This behavior is a mistake, fixes Katana Zero.
|
|/ |
|
| |
|
|\
| |
| | |
core/memory: Read and write page table atomically
|
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| |
| | |
Squash attributes into the pointer's integer, making them an uintptr_t
pair containing 2 bits at the bottom and then the pointer. These bits
are currently unused thanks to alignment requirements.
Configure Dynarmic to mask out these bits on pointer reads.
While we are at it, remove some unused attributes carried over from
Citra.
Read/Write and other hot functions use a two step unpacking process that
is less readable to stop MSVC from emitting an extra AND instruction in
the hot path:
mov rdi,rcx
shr rdx,0Ch
mov r8,qword ptr [rax+8]
mov rax,qword ptr [r8+rdx*8]
mov rdx,rax
-and al,3
and rdx,0FFFFFFFFFFFFFFFCh
je Core::Memory::Memory::Impl::Read<unsigned char>
mov rax,qword ptr [vaddr]
movzx eax,byte ptr [rdx+rax]
|
|\ \
| | |
| | | |
Service threads
|
| | | |
|
| | |
| | |
| | |
| | | |
- This is to allow service threads to defer destruction of themselves.
|
| | |
| | |
| | |
| | | |
- Avoids the need to have a large map of host to guest thread IDs.
|
| | |
| | |
| | |
| | | |
- Fixes a circular dependency which prevented threads from being released on shutdown.
|
| | | |
|
| | |
| | |
| | |
| | | |
- This makes it such that we can safely access service members from CoreTiming thread.
|
| | |
| | |
| | |
| | | |
- This will be reset on initialization.
|
| | | |
|
| | | |
|
| | |
| | |
| | |
| | |
| | | |
- Use proper mechanisms for blocking on DequeueBuffer.
- Ensure service thread terminates on emulation Shutdown.
|
| | | |
|
| | | |
|
| | |
| | |
| | |
| | | |
- Now that GPU is always threaded, we can support multicore with synchronous GPU.
|
| | |
| | |
| | |
| | | |
- This was kind of hacky, and no longer is necessary with service threads.
|
| | | |
|
| | |
| | |
| | |
| | | |
- Note, this always processes the ioctl right away, which fixes BotW 1.0.0 issues.
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
|\ \ \
| | | |
| | | | |
k_priority_queue: Fix concepts use
|
| |/ /
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
- For `std::same_as`, add missing include of `<concepts>`.
- For `std::convertible_to`, create a replacement in `common/concepts.h`
and use that instead.
This would also be found in `<concepts>`, but unlike `std::same_as`,
`std::convertible_to` is not yet implemented in libc++, LLVM's STL
implementation - not even in master. (In fact, `std::same_as` is the
*only* concept currently implemented. For some reason.)
|
|\ \ \
| |_|/
|/| | |
Add missing include of "core/hle/kernel/kernel.h"
|
| |/
| |
| |
| | |
This is needed as the header invokes methods on KernelCore.
|
|/
|
|
| |
This log is called often, and introduces a lot of noise when debug logging is enabled, making it difficult to see other debug logs.
|
|
|
| |
* core: memory: Ensure thread safe access when pages are rasterizer cached.
|
|\
| |
| | |
Project Aether: Reimplementation of the Web Browser Applet
|
| | |
|
| | |
|
| | |
|
| |
| |
| |
| | |
This is used to force system updates on launching the web browser. We do not care about system updates so this can be set to false.
|
| |
| |
| |
| |
| |
| | |
The InputInterpreter class interfaces with HID to retrieve button press states. Input is intended to be polled every 50ms so that a button is considered to be held down after 400ms has elapsed since the initial button press and subsequent repeated presses occur every 50ms.
Co-authored-by: Chloe <25727384+ogniK5377@users.noreply.github.com>
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
|\ \
| | |
| | | |
Rewrite Kernel scheduler based on Atmosphere
|
| | | |
|
| | |
| | |
| | |
| | | |
- We were reload'ing the old current scheduler, which may have changed.
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
| | |
| | |
| | |
| | | |
- This is closer to pre-multicore behavior, and works a bit better.
|
| | | |
|
| | |
| | |
| | |
| | | |
- This breaks things, and is unnecessary, since emulation will be done at this point.
|
| | | |
|
| | | |
|
| | | |
|
| | | |
|
|\ \ \
| | | |
| | | | |
vi/buffer_queue: Buffer queue management refactor
|
| | | | |
|
| | | |
| | | |
| | | |
| | | | |
Fix for Katana Zero and Yoshi's Crafted World
|
| |_|/
|/| |
| | |
| | |
| | | |
The gdbstub itself was removed with https://github.com/yuzu-emu/yuzu/pull/5028.
This PR just removes the remaining gdb configuration code from the emulator and the UI.
|
| | | |
|
|/ /
| |
| |
| | |
Co-authored-by: Its-Rei <kupfel@gmail.com>
|
|\ \
| | |
| | | |
controllers/npad: Validate device handles before use
|
| | |
| | |
| | |
| | | |
Some games such as NEKOPARA Vol. 3 send invalid device handles when calling InitializeVibrationDevice. Introduce a check to validate the device handle before use.
|
|\ \ \
| | | |
| | | | |
fsp_srv: Implement OpenDataStorageWithProgramIndex
|
| | | |
| | | |
| | | |
| | | | |
- Used by RollerCoaster Tycoon 3: Complete Edition
|
| | | | |
|
|\ \ \ \
| |_|/ /
|/| | | |
aoc_u: Stub IPurchaseEventManager and its service commands
|
| | | |
| | | |
| | | |
| | | |
| | | | |
- Used by Pokémon Café Mix
- Used by DOOM: Eternal
|
| | | |
| | | |
| | | |
| | | |
| | | | |
- Used by Pokémon Café Mix
- Used by DOOM: Eternal
|
| |/ /
| | |
| | |
| | |
| | | |
- Used by Pokémon Café Mix
- Used by DOOM: Eternal
|
|\ \ \
| | | |
| | | | |
vfs: Use existing type aliases consistently
|
| | | |
| | | |
| | | |
| | | |
| | | | |
Makes use of the VirtualDir and VirtualFile aliases across the board
instead of having a few isolated places that don't use it.
|
|\ \ \ \
| | | | |
| | | | | |
fs: Revert all std::filesystem changes
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
This reverts commit 6d6115475b4edccdf1bb4e96ecc3d3b1be319e76, reversing
changes made to 5fe55b16a11d9ec607fb8a3fdddc77a4393cd96a.
|
|\ \ \ \ \
| |/ / / /
|/| | | | |
svc: Remove unnecessary casts
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
Simplifies and removes some casts. In all cases, these were generally
widening from a 32-bit unsigned type to a 64-bit unsigned type, so no
information would be lost from the conversion.
|
|\ \ \ \ \
| |_|/ / /
|/| | | | |
nim: Stub IsLargeResourceAvailable
|
| | | | |
| | | | |
| | | | |
| | | | | |
- Used by Immortals Fenyx Rising
|
| | | | | |
|
|\ \ \ \ \
| | | | | |
| | | | | | |
network, sockets: Replace `POLL_IN`, `POLL_OUT`, etc. constants with an `enum class PollEvents`
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Actually, two enum classes, since for some reason there are two separate
yet identical `PollFD` types used in the codebase. I get that one is
ABI-compatible with the Switch while the other is an abstract type used
for the host, but why not use `WSAPOLLFD` directly for the latter?
Anyway, why make this change? Because on Apple platforms, `POLL_IN`,
`POLL_OUT`, etc. (with an underscore) are defined as macros in
<sys/signal.h>. (This is inherited from FreeBSD.) So defining
a variable with the same name causes a compile error.
I could just rename the variables, but while I was at it I thought I
might as well switch to an enum for stronger typing.
Also, change the type used for values copied directly to/from the
`events` and `revents` fields of the host *native*
`pollfd`/`WSASPOLLFD`, from `u32` to `short`, as `short` is the correct
canonical type on both Unix and Windows.
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
core: Remove unnecessary enum casts in log calls
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
Follows the video core PR. fmt doesn't require casts for enum classes
anymore, so we can remove quite a few casts.
|
|\ \ \ \ \ \ \
| |_|_|_|/ / /
|/| | | | | | |
applets: Resolve variable shadowing
|
| | |_|_|_|/
| |/| | | | |
|
|\ \ \ \ \ \
| |_|_|_|_|/
|/| | | | | |
memory: Resolve -Wdocumentation warning for Write()
|
| | |/ / /
| |/| | |
| | | | |
| | | | |
| | | | | |
Write() doesn't return anything, so the @returns tag shouldn't be
present.
|
|\ \ \ \ \
| | | | | |
| | | | | | |
controller: Avoid unnecessary copies in ConfigurationComplete()
|
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Avoids unnecessary copies.
|
| |/ / / /
| | | | |
| | | | |
| | | | |
| | | | | |
Avoids unnecessary 1072 byte copies when querying info about
controllers.
|
|\ \ \ \ \
| |/ / / /
|/| | | | |
Disable analog joystick from buttons by default
|
| | | | | |
|
|\ \ \ \ \
| | | | | |
| | | | | | |
CMakeLists,network: Create YUZU_UNIX macro to replace __unix__
|
| | |/ / /
| |/| | |
| | | | |
| | | | | |
__unix__ is not predefined on Apple platforms even though they are Unix.
|
|\ \ \ \ \
| | | | | |
| | | | | | |
core: Mark unused fields as [[maybe_unused]]
|
| |/ / / / |
|
|\ \ \ \ \
| | | | | |
| | | | | | |
hle: Type check ResponseBuilder::Push arguments, and fix use in vi.cpp
|
| |/ / / /
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
- Add a type check so that calling Push with an invalid type produces a
compile error rather than a linker error.
- vi.cpp was calling Push with a variable of type `std::size_t`.
There's no explicit overload for `size_t`, but there is one for `u64`,
which on most platforms is the same type as `size_t`. On macOS,
however, it isn't: both types are 64 bits, but `size_t` is `unsigned
long` and `u64` is `unsigned long long`. Regardless, it makes more
sense to explicitly use `u64` here instead of `size_t`.
|
|\ \ \ \ \
| | | | | |
| | | | | | |
nvdrv: Remove useless re-declaration of pure virtual methods that were already declared in the superclass
|
| |/ / / / |
|
|\ \ \ \ \
| | | | | |
| | | | | | |
boxcat: Avoid unnecessary object copy
|
| |/ / / / |
|
|\ \ \ \ \
| |_|_|/ /
|/| | | | |
video_core: Resolve more variable shadowing scenarios pt.3
|
| |/ / /
| | | |
| | | |
| | | |
| | | | |
Cleans out the rest of the occurrences of variable shadowing and makes
any further occurrences of shadowing compiler errors.
|
|/ / /
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
`PhysicalCore`'s move assignment operator was declared as `= default`,
but was implicitly deleted because `PhysicalCore` has fields
of reference type. Switch to explicitly deleting it to avoid a Clang
warning.
The move *constructor* is still defaulted, and is required to exist due
to the use of `std::vector<PhysicalCore>`.
|
| |/
|/| |
|
|\ \
| | |
| | | |
Kernel: Refactor to use 4-instances of Dynarmic & various cleanups and improvements
|
| | | |
|
| | | |
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| | | |
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| | | |
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| | | |
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| | | |
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| | | |
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| | | |
|
| | | |
|
|\ \ \
| | | |
| | | | |
audio_core: Make shadowing and unused parameters errors
|
| | | |
| | | |
| | | |
| | | | |
Moves the audio code closer to enabling warnings as errors in general.
|
|\ \ \ \
| | | | |
| | | | | |
InputCommon: Add multiple udp server support
|
| | | | | |
|
|\ \ \ \ \
| |_|_|/ /
|/| | | | |
InputCommon: Implement full mouse support
|
| | | | | |
|
|\ \ \ \ \
| | | | | |
| | | | | | |
hid: Check if applet_resource exists in InitializeVibrationDevice
|
| | |_|/ /
| |/| | | |
|
| | | | | |
|
|\ \ \ \ \
| | | | | |
| | | | | | |
HID: Stub set and get NpadCommunicationMode
|
| | |_|_|/
| |/| | | |
|
|\ \ \ \ \
| | | | | |
| | | | | | |
core: Reduce string copies in GetGameFileFromPath()
|
| |/ / / /
| | | | |
| | | | |
| | | | |
| | | | | |
Eliminates some minor string churn where applicable. Also eliminates an
unnecessary vector copy.
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
Removes all remaining usages of the global system instance. After this,
migration can begin to migrate to being constructed and managed entirely
by the various frontends.
|
| | | | |
| | | | |
| | | | |
| | | | | |
Now there's only two meaningful instances left in core.
|
|/ / / /
| | | |
| | | |
| | | |
| | | | |
Completely removes all usages of the global system instance within the
services code by passing in the using system instance to the services.
|
|\ \ \ \
| | | | |
| | | | | |
nvdrv, video_core: Don't index out of bounds when given invalid syncpoint ID
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
- Use .at() instead of raw indexing when dealing with untrusted indices.
- For the special case of WaitFence with syncpoint id UINT32_MAX,
instead of crashing, log an error and ignore. This is what I get when
running Super Mario Maker 2.
|
|\ \ \ \ \
| |_|_|_|/
|/| | | | |
nvservices: Reintroducee IoctlCtrl
|
| | | | |
| | | | |
| | | | |
| | | | | |
Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
|
|\ \ \ \ \
| |_|_|/ /
|/| | | | |
Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main thread
|
| | |/ /
| |/| |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
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| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
EmuWindow::PollEvents was called from the GPU thread (or the CPU thread
in sync-GPU mode) when swapping buffers. It had three implementations:
- In GRenderWindow, it didn't actually poll events, just set a flag and
emit a signal to indicate that a frame was displayed.
- In EmuWindow_SDL2_Hide, it did nothing.
- In EmuWindow_SDL2, it did call SDL_PollEvents, but this is wrong
because SDL_PollEvents is supposed to be called on the thread that set
up video - in this case, the main thread, which was sleeping in a
busyloop (regardless of whether sync-GPU was enabled). On macOS this
causes a crash.
To fix this:
- Rename EmuWindow::PollEvents to OnFrameDisplayed, and give it a
default implementation that does nothing.
- In EmuWindow_SDL2, do not override OnFrameDisplayed, but instead have
the main thread call SDL_WaitEvent in a loop.
|
|\ \ \ \
| | | | |
| | | | | |
core: cpu_manager: Fix shutdown crash when closing before emulation starts.
|
| | | | | |
|
| | | | |
| | | | |
| | | | |
| | | | | |
- This is used by Super Mario 3D All-Stars.
|
|/ / / / |
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
* hle: services: Fix a crash with improper NVFlinger lifetime management.
- This crash would happen when attempting to shutdown yuzu early on in boot.
|
|\ \ \ \
| | | | |
| | | | | |
core: Make use of [[nodiscard]] with the System class
|
| | | | |
| | | | |
| | | | |
| | | | | |
This isn't used, so it can be removed.
|
| | |_|/
| |/| |
| | | |
| | | |
| | | | |
Given this is a central class, we should flag cases where the return
value of some functions not being used is likely a bug.
|
|\ \ \ \
| |_|_|/
|/| | | |
svc: Remove unnecessary [[maybe_unused]] tag
|
| |/ /
| | |
| | |
| | |
| | | |
The parameter is used in this function, so this suppression isn't
necessary.
|
| | |
| | |
| | | |
Fixes build break due to #4927
|
|\ \ \
| |_|/
|/| | |
input_common: Treat warnings as errors
|
| | |
| | |
| | |
| | |
| | | |
Migrates over warnings as errors for input common to match how the
common library treats warnings as errors.
|
|\ \ \
| |/ /
|/| | |
logging/settings: Increase maximum log size to 100 MB and add extended logging option
|
| | |
| | |
| | |
| | |
| | | |
The extended logging option is automatically disabled on boot but can be enabled afterwards, allowing the log file to go up to 1 GB during that session.
This commit also fixes a few errors that are present in the general debug menu.
|
|\ \ \
| | | |
| | | | |
patch_manager: Remove usages of the global system instance
|
| | |/
| |/|
| | |
| | |
| | |
| | |
| | | |
With this, only 19 usages of the global system instance remain within
the core library.
We're almost there.
|
|\ \ \
| | | |
| | | | |
core: Make nvservices more standardized
|
| | | | |
|
| | | | |
|
| | | | |
|
| |/ /
|/| |
| | |
| | | |
- Used by Animal Cross: New Horizons v1.6.0 update, minimal stub gets this update working.
|
| | |
| | |
| | |
| | | |
Upon further investigation, these commands allow temporary vibrations even when the "Controller Vibration" system setting is disabled. As a result, vibrations are allowed when either the system setting or this flag is set to true. Therefore, we can only block vibrations when both flags are set to false.
|
| | | |
|
| | | |
|
| | |
| | |
| | |
| | | |
Previously we used a vibration filter that filters out amplitudes close to each other. It turns out there are cases where this results into vibrations that are too inaccurate. Remove this and move the 100Hz vibration filter (Only allowing a maximum of 100 vibrations per second) from sdl_impl to npad when enable_accurate_vibrations is set to false.
|
| | | |
|
| | |
| | |
| | |
| | |
| | |
| | | |
A vibration device is an input device that returns an unsigned byte as status.
It represents whether the vibration device supports vibration or not.
If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
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| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Allows for enabling and modifying vibration and vibration strength per player.
Also adds a toggle for enabling/disabling accurate vibrations.
Co-authored-by: Its-Rei <kupfel@gmail.com>
|
| | |
| | |
| | |
| | | |
This will be replaced in favor of per-player vibration strength modifiers.
|
| | |
| | |
| | |
| | | |
The implementation of these commands seem incomplete and causes rumble in Super Mario Party to stop working since only EndPermitVibrationSession is called. Thus, these are better off being marked as a stub until this can be investigated more thoroughly.
|
| | |
| | |
| | |
| | | |
This stops all controllers from continuously vibrating when emulation is stopped.
|
| | |
| | |
| | |
| | | |
- Used in Super Mario Odyssey
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| | |
| | |
| | |
| | |
| | | |
Sending too many state changes in a short period of time can cause massive performance issues.
As a result, we have to use several heuristics to reduce the number of state changes to minimize/eliminate this performance impact while maintaining the quality of these vibrations as much as possible.
|
| | |
| | |
| | |
| | |
| | | |
This allows setting the vibration strength percentage anywhere from 1% to 100%.
Also hooks up the remaining motion button and checkbox in the Controller Applet.
|
| | |
| | |
| | |
| | | |
Fixes vibration in 1-2 Switch and potentially other games where they would vibrate both players' joycons at the same time.
|
| | |
| | |
| | |
| | |
| | | |
This fixes the issue where rumble is only sent to the first controller.
Now, individual controllers can receive their own rumble commands.
|
| | |
| | |
| | |
| | |
| | | |
Some parameters need to be doubleword aligned due to the presence of the applet_resource_user_id.
Previously, this value was invalid in many commands where it was not doubleword aligned when popped.
|
| | |
| | |
| | |
| | | |
Reorders all HID commands in command id order.
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| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
The first u32 describes the vibration device type which is a Linear Resonant Actuator used in Nintendo Switch controller hardware.
The second u32 describes the vibration device position, in this case distinguishing between left and right vibration actuators.
Pro Controllers have 2 LRAs each that can vibrate independently of each other, which means they have 2 distinct vibration device handles to distinguish between the two actuators.
Similarly for joycons, the left joycon can be distinguished from the right joycon through the vibration device handle since each joycon has 1 LRA.
|
| | | |
|
| | |
| | |
| | |
| | | |
This more accurately represents the underlying type and avoids confusion with NpadType
|
| | |
| | |
| | |
| | | |
A DeviceHandle describes a vibration device or six-axis sensor based on the npad type, npad id, and device index/position
|
| | | |
|
| | | |
|
|\ \ \
| | | |
| | | | |
applets/controller: Introduce additional checks for mode and caller
|
| | | | |
|
| | | | |
|
| | | |
| | | |
| | | |
| | | |
| | | | |
Some games like Cave Story+ set invalid values in the ControllerPrivateArg's mode and caller fields.
Use other fields to determine the appropriate mode and caller should either or both fields be invalid.
|
| | | | |
|
|\ \ \ \
| |_|/ /
|/| | | |
hle: service: caps_u: Stub GetAlbumFileList3AaeAruid.
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
- This works similiar to GetAlbumContentsFileListForApplication.
- Since we do not implement the album, this should be safe to stub for now.
- Used by Super Smash Bros. Ultimate (newer updates) in World of Light.
|
|\ \ \ \
| | | | |
| | | | | |
cpu_interrupt_handler: Mark move contructor/assignment as deleted
|
| | |/ /
| |/| |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
The interrupt handler contains a std::atomic_bool, which isn't copyable
or movable, so the special move member functions will always be deleted,
despite being defaulted.
This can resolve warnings on clang and GCC.
|
|/ / /
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Resolves numerous deprecation warnings throughout the codebase due to
inclusion of this header. Now building core should be significantly less
noisy (and also relying on less global state).
This also uncovered quite a few modules that were relying on indirect
includes, which have also been fixed.
|
|\ \ \
| | | |
| | | | |
video_core: dma_pusher: Remove integrity check on command lists.
|
| | | |
| | | |
| | | |
| | | | |
- This seems to cause softlocks in Breath of the Wild.
|
|\ \ \ \
| |/ / /
|/| | | |
settings: log value of CPU_Accuracy
|
| |/ / |
|
|\ \ \
| |/ /
|/| | |
core: Remove usage of unicorn
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Unicorn long-since lost most of its use, due to dynarmic gaining support
for handling most instructions. At this point any further issues
encountered should be used to make dynarmic better.
This also allows us to remove our dependency on Python.
|
| | |
| | |
| | |
| | |
| | | |
This can use a braced initializer to accomplish the same thing with less
code.
|
|\ \ \
| | | |
| | | | |
core/settings: Move configuring_global behind an API
|
| |/ /
| | |
| | |
| | |
| | |
| | | |
Rather than have directly modified global state here, we can make it an
implementation detail and have an interface that changes are queried
through.
|
|\ \ \
| | | |
| | | | |
General: Resolve a few missing initializer warnings
|
| | | |
| | | |
| | | |
| | | | |
Resolves a few -Wmissing-initializer warnings.
|
|\ \ \ \
| |_|/ /
|/| | | |
Improvements to GPU synchronization & various refactoring
|
| | | | |
|
| | | | |
|
| | | |
| | | |
| | | |
| | | |
| | | | |
- Refactor so that SubmitGPFIFO and KickoffPB use shared functionality.
- Implement add_wait and add_increment flags.
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | | |
|
|\ \ \ \
| |/ / /
|/| | | |
hle: service: ldr: Implement UnloadNrr.
|
| | | |
| | | |
| | | |
| | | | |
- Used by Final Fantasy X/X-2 HD Remaster.
|
|/ / /
| | |
| | |
| | |
| | | |
* Rename to align with switchbrew
* Rename to align with switchbrew and remove gpu function that checks if clearing should be done.
|
| | |
| | |
| | |
| | |
| | |
| | | |
src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp:41:15: error: unused variable 'OutOfMemory' [-Werror,-Wunused-const-variable]
constexpr u32 OutOfMemory{static_cast<u32>(-12)};
^
|
| | |
| | |
| | |
| | | |
Fixes compilation on MSVC
|
|\ \ \
| |/ /
|/| | |
kernel: Use the current time as the default RNG seed
|
| | |
| | |
| | |
| | | |
Use the current time, not zero, as the default RNG seed.
|
|\ \ \
| | | |
| | | | |
service: Update function tables
|
| | | |
| | | |
| | | |
| | | | |
Updates function tables according to info on SwitchBrew.
|
|/ / /
| | |
| | |
| | |
| | | |
This member was only used on asserts and it triggered data races.
Remove it to fix them.
|
|\ \ \
| | | |
| | | | |
video_core: NVDEC Implementation
|
| |/ /
| | |
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| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library.
The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data.
To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library.
Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header.
Async GPU is not properly implemented at the moment.
Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
|
|\ \ \
| | | |
| | | | |
core: cpu_manager: Add missing call to MicroProfileOnThreadExit().
|
| |/ /
| | |
| | |
| | | |
- Fixes an occasional crash when trying to launch subsequent games.
|
|\ \ \
| | | |
| | | | |
hle: services: TimeZoneContentManager: This can be made explicit.
|
| |/ / |
|
|\ \ \
| |/ /
|/| | |
controller: Pass ControllerParameters by reference in ReconfigureControllers()
|
| | |
| | |
| | |
| | | |
Prevents unnecessary copies and heap reallocations from occurring.
|
|\| |
| | |
| | | |
general: Use template deduction guides for lock_guard
|
| | |
| | |
| | |
| | | |
Same behavior, less code.
|
|\ \ \
| |/ /
|/| | |
service: time: Update current time with changes to RTC setting.
|
| | |
| | |
| | |
| | | |
- This can be used to advance time, e.g. for Pokemon Sword/Shield pokejobs.
|
| | |
| | |
| | |
| | | |
Should finally resolve building with clang.
|
| | |
| | |
| | |
| | | |
Resolves the clang build issue in a more unintrusive way.
|
| | | |
|
| | |
| | |
| | |
| | |
| | | |
This slipped through the cracks due to another change being merged
before the compiler flag changes.
|
|\ \ \
| | | |
| | | | |
core: Fix clang build
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Recent changes to the build system that made more warnings be flagged as
errors caused building via clang to break.
Fixes #4795
|
|\ \ \ \
| | | | |
| | | | | |
nifm: GetAppletInfo stub
|
| | | | | |
|
| | | | |
| | | | |
| | | | |
| | | | | |
Fixes crash for Catherine Full Body
|
|\ \ \ \ \
| |/ / / /
|/| | | | |
kernel: Implement host thread register methods without locking
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
Locks on GetCurrentHostThreadID were causing performance issues
according to Visual Studio's profiler. It was consuming twice the time
as arm_interface.Run(). The cost was not in the function itself but in
the lockinig it required.
Reimplement these functions using atomics and static storage instead of
an unordered_map. This is a side effect to avoid locking and using linked
lists for reads.
Replace unordered_map with a linear search.
|
|\ \ \ \ \
| | | | | |
| | | | | | |
filesystem: Fix CreateDirectory and DeleteFile
|
| |/ / / /
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
Add a check if dir is nullptr (does not exist)
Fixes save game creation in Hades
|
|\ \ \ \ \
| | | | | |
| | | | | | |
core: Add boxcat sources with target_sources
|
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Same behavior, minus a script variable.
|
|\ \ \ \ \ \
| |/ / / / /
|/| | | | | |
hle: service: nvdrv: Implement nvhost_as_gpu::FreeSpace.
|
| | |_|/ /
| |/| | |
| | | | |
| | | | | |
- This is used by Super Mario 3D All-Stars.
|
|\ \ \ \ \
| | | | | |
| | | | | | |
mii/manager: Make use of unused lower bound in GetRandomValue()
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Previously, the lower bound wasn't being used and zero was being used as
the lower bound every time this function was called.
This affects the outcome of some of the randomized entries a little bit,
for example, the lower-bound for beard and mustache flags was supposed
to be 1, not 0.
Aside from these cases, the bug didn't affect anything else.
|
|/ / / / /
| | | | |
| | | | |
| | | | | |
- Fixes a crash when BCAT service is offline.
|
|\ \ \ \ \
| | | | | |
| | | | | | |
hle: service: vi: Implement BufferQueue::CancelBuffer.
|
| | |_|/ /
| |/| | |
| | | | |
| | | | | |
- This is used by Super Mario 3D All-Stars.
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|/ / / /
| | | |
| | | |
| | | | |
- Used by Super Mario 3D All-Stars.
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| |/ /
|/| |
| | |
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| | |
| | |
| | |
| | |
| | | |
Makes our error coverage a little more consistent across the board by
applying it to Linux side of things as well. This also makes it more
consistent with the warning settings in other libraries in the project.
This also updates httplib to 0.7.9, as there are several warning
cleanups made that allow us to enable several warnings as errors.
|
|\ \ \
| |/ /
|/| | |
file_sys/nsp: Make SetTicketKeys actually do something
|
| | |
| | |
| | |
| | |
| | | |
Previously, the method wasn't modifying any class state and therefore not having any effects when called.
Since this has been the case for a very long time now, I'm not sure if we couldn't just remove this method altogether.
|
|\ \ \
| | | |
| | | | |
hid: Stub HomeButtonInputProtection service commands
|
| | | |
| | | |
| | | |
| | | | |
- Used in 1-2 Switch. Given that we do not emulate the functionality of the home button yet, we can stub this for now.
|
|\ \ \ \
| | | | |
| | | | | |
submission_package: Fix updates integrated into cartridge images.
|
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|
|\ \ \ \ \
| | | | | |
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capsrv: Stub 3 variants of SetShimLibraryVersion
|
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| | | | | |
| | | | | |
| | | | | | |
- Used by caps_su SetShimLibraryVersion
|
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- Used in Super Smash Bros. Ultimate
|
| | |/ / /
| |/| | | |
|
|\ \ \ \ \
| | | | | |
| | | | | | |
HID: Only use inputs corresponding to controller type
|
| | | | | | |
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|\ \ \ \ \ \
| |/ / / / /
|/| | | | | |
HID: Add Stub for EnableSixAxisSensorFusion
|
| | | | | | |
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
input_common: First implementation of controller rumble
|
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| |_|_|/ / / /
|/| | | | | | |
frontend/controller: Eliminate dependency on the global system instance
|
| | | | | | |
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| | | | | | |
| | | | | | |
| | | | | | | |
This way it's obvious that this function shouldn't be used in any future
code.
|
| |/ / / / / |
|
|\ \ \ \ \ \
| |_|/ / / /
|/| | | | | |
HID: Use different timing for motion
|
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|\ \ \ \ \ \
| |_|/ / / /
|/| | | | | |
nvdrv: Stub nvdec/vic ioctls to bypass nvdec movies
|
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| |_|_|/ / /
|/| | | | | |
service: Restore "unused" function
|
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Turns out this function is actually used, but within a trace log.
|
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| |_|_|/ / /
|/| | | | | |
acc: Partially implement LoadOpenContext
|
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| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
This is used in multiple games such as:
- Clubhouse Games: 51 Worldwide Classics
- Grandia HD Collection
- XCOM 2 Collection
- Baldur's Gate 1/2
- Dr Kawashima's Brain Training
- Super Mario 3D All-Stars
|
| |/ / / /
|/| | | |
| | | | |
| | | | | |
memory doesn't exist as a parameter any more.
|
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| | | | |
| | | | | |
Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.
This also makes it consistent how we return empty optionals.
|
| | | | |
| | | | |
| | | | |
| | | | | |
Prevents unnecessary copying of the line being parsed.
|
|\ \ \ \ \
| |/ / / /
|/| | | | |
submission_package: Account for multi-content NSPs
|
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| | | | |
| | | | |
| | | | | |
Previously we assumed a submission package can only contain one Program NCA with a single TitleID.
However, Super Mario 3D All-Stars contains four Program NCAs, each with their unique TitleIDs.
This accounts for the existence of multi-content games such as this one.
- Fixes booting Super Mario 3D All-Stars from the games list.
|
|\ \ \ \ \
| | | | | |
| | | | | | |
hid: Implement Get/SetNpadHandheldActivationMode
|
| |/ / / /
| | | | |
| | | | |
| | | | | |
- Used in Clubhouse Games: 51 Worldwide Classics
|
|\ \ \ \ \
| | | | | |
| | | | | | |
Test: Decrease pad_update_ns
|
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| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
There have been reports of quite heavy input lag in the past.
Compared to Citra for example, our pad_update_ns value is very high.
So let's decrease it and see if it helps with this problem.
|
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
- Used in Super Mario 3D All-Stars
|
|\ \ \ \ \ \
| | | | | | |
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arm_dynarmic_cp15: Initialize member variables
|
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| | | | | | |
| | | | | | |
| | | | | | | |
Ensures that the member variables are always initialized to a
deterministic value on creation.
|
|\ \ \ \ \ \ \
| | | | | | | |
| | | | | | | | |
service/sm: Eliminate dependency on the global system instance
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
We can check the end of the string first for null-termination, rather
than the beginning of the string.
|
| |/ / / / / / |
|
|\ \ \ \ \ \ \
| | | | | | | |
| | | | | | | | |
service: Remove unused funcation
|
| |/ / / / / /
| | | | | | |
| | | | | | |
| | | | | | | |
This is now completely unused, so it can be removed.
|
|\ \ \ \ \ \ \
| | | | | | | |
| | | | | | | | |
command_generator/nfp: Eliminate unnecessary copies
|
| |/ / / / / /
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
GetAmiiboBuffer() returns by const reference, so we can use a reference
instead of taking the returned buffer by value.
|
|\ \ \ \ \ \ \
| | | | | | | |
| | | | | | | | |
hid/configuration: Implement motion controls to HID
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
This allows toggling motion on or off, and allows access to the motion configuration.
Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player.
|
| | | | | | | | |
|
| | | | | | | | |
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
Simplifies the motion assignment in the Dual Joycon entry and assigns index 1 of the motion entry (Motion 2) for the right joycon.
|
| | | | | | | | |
|
| |/ / / / / /
|/| | | | | |
| | | | | | |
| | | | | | | |
This isn't used anywhere, so this is a trivial fix.
|
| | | | | | | |
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| | | | | | | |
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| | | | | | | |
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| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
Now all that remains is:
18 instances in file_sys code
14 instances in GDB stub code (this can be tossed wholesale)
4 instances in HLE code
2 instances in settings code.
|
|\ \ \ \ \ \ \
| | | | | | | |
| | | | | | | | |
nca_patch: Reduce stack usage size within SearchBucketEntry()
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
Previously this function was using ~16KB of stack (16528 bytes), which
was caused by the function arguments being taken by value rather than by
reference.
We can make this significantly lighter on the stack by taking them by
reference.
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
This is only used internally and doesn't depend on any class state, so
we can make it fully internal.
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
We don't need to create two separate instantiations of the same code, we
can simply make the character template argument a regular function
parameter.
|
|/ / / / / / /
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
This isn't used within the function at all in any implementations, so we
can remove it entirely.
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
We make it explicit that we're truncating arithmetic here to resolve
compiler warnings (even if the sizes weren't u32/u64 arithmetic
generally promotes to int :<)
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
We can use these to avoid typing the same type redundantly. This way, if
these ever change, only a single location needs to be modified.
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
These functions are only used within this translation unit, so we can
make them internally linked.
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
We can supply the content provider as an argument instead of hardcoding
a global accessor in the implementation.
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
With this, the kernel finally doesn't depend directly on the global
system instance anymore.
|
|\ \ \ \ \ \ \
| |_|_|/ / / /
|/| | | | | | |
service: Remove two usages of the global system accessor
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
Removes more instances of reliance on global state.
|
|\ \ \ \ \ \ \
| | | | | | | |
| | | | | | | | |
kernel/scheduler: Use std::mutex instead of spin lock
|
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| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
Profiling shows that this is a highly contested mutex, causing dimishing
results compared to a OS lock. std::mutex implementations can spin for a
while before falling back to an OS lock.
This avoids wasting precious CPU cycles in a no-op.
|
|\ \ \ \ \ \ \ \
| | | | | | | | |
| | | | | | | | | |
bsd: Resolve a few warnings
|
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
Previously the address provided to SendToImpl would never be propagated
to SendTo(). This fixes that.
|
| | | | | | | | | |
|
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
Same behavior, less typing.
|
| | | | | | | | |
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| | | | | | | | |
| | | | | | | | | |
We can simplify this a little by explicitly specifying the typename for
the lambda function.
|
| | |/ / / / / /
| |/| | | | | | |
|
|\ \ \ \ \ \ \ \
| | | | | | | | |
| | | | | | | | | |
audio_core: Apollo Part 1, AudioRenderer refactor
|
| | | | | | | | | |
|
|\ \ \ \ \ \ \ \ \
| |_|_|_|_|/ / / /
|/| | | | | | | | |
Project Mjölnir: Part 2 - Controller Applet
|
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
Resolves -Wsign-compare and -Wunused-variable
|
| | | | | | | | | |
|
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
- Some games like Shipped have a minimum requirement of 0 connected players and is undesired behavior. We must require a minimum of 1 player connected regardless of what games may ask.
|
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| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
Now left and right joycons have the same priority (meaning both needs to be supported by the game).
Explanation of the new heuristic:
Assign left joycons to even player indices and right joycons to odd player indices.
We do this since Captain Toad Treasure Tracker expects a left joycon for Player 1 and a right Joycon for Player 2 in 2 Player Assist mode.
|
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
Implement the fallback applet for the SDL frontend, connecting only the minimum amount of players required.
|
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
"Explain Text" is additional text that is shown for each player in the controller applet.
|
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
Co-authored-by: Its-Rei <kupfel@gmail.com>
|
|\ \ \ \ \ \ \ \ \
| |_|_|/ / / / / /
|/| | | | | | | | |
video_core: Remove all Core::System references in renderer
|
| |/ / / / / / /
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
Now that the GPU is initialized when video backends are initialized,
it's no longer needed to query components once the game is running: it
can be done when yuzu is booting.
This allows us to pass components between constructors and in the
process remove all Core::System references in the video backend.
|
|\ \ \ \ \ \ \ \
| |_|_|_|/ / / /
|/| | | | | | | |
services: Implement most of bsd:s and GetCurrentIpAddress from nifm
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
Testing shows that Poll called with zero entries returns -1 and signals
an errno of zero.
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
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| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
This implements: Socket, Poll, Accept, Bind, Connect, GetPeerName,
GetSockName, Listen, Fcntl, SetSockOpt, Shutdown, Recv, RecvFrom,
Send, SendTo, Write, and Close
The implementation was done referencing: SwIPC, switchbrew, testing
with libnx and inspecting its code, general information about bsd
sockets online, and analysing official software.
Not everything from these service calls is implemented, but everything
that is not implemented will be logged in some way.
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
Manage worker threads with an easy to use abstraction.
We can expand this to support thread deletion in the future.
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
This abstraction allows executing blocking functions (like recvfrom on a
socket configured for blocking) without blocking the service thread.
It is intended to be used with SleepClientThread.
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
These functions translate from Network enumerations/structures to guest
enumerations/structures and viceversa.
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
Add guest enumerations and structures used in socket services
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
This is trivially implemented using the Network abstraction
- Used by ftpd
|
| |/ / / / / /
|/| | | | | |
| | | | | | |
| | | | | | | |
- Used in multiple games such as Super Mario Odyssey.
|
|\ \ \ \ \ \ \
| | | | | | | |
| | | | | | | | |
hle/scheduler: Fix data race in is_context_switch_pending
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
As reported by tsan, SelectThreads could write to
is_context_switch_pending holding a mutex while SwitchToCurrent reads it
without holding any.
It is assumed that the author didn't want an atomic here, so the code is
reordered so that whenever is_context_switch_pending is read inside
SwitchToContext, the mutex is locked.
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
Fixes build issues
|
|\ \ \ \ \ \ \ \
| | | | | | | | |
| | | | | | | | | |
fsp_srv: Resolve -Wmaybe_uninitialized warning in OpenSaveDataFileSystem()
|
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
We can just log out the parameters in the meantime.
|
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
Initialize id to a deterministic value and also mark the unreachable
cases in the switch with UNREACHABLE().
|
|\ \ \ \ \ \ \ \ \
| | | | | | | | | |
| | | | | | | | | | |
file_sys: Replace inclusions with forward declarations where applicable
|
| |/ / / / / / / /
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
Same behavior, minus unnecessary inclusions where not necessary.
|
|\ \ \ \ \ \ \ \ \
| | | | | | | | | |
| | | | | | | | | | |
yuzu: Add motion and touch configuration from Citra
|
| | | | | | | | | | |
|
| | | | | | | | | | |
|
|\ \ \ \ \ \ \ \ \ \
| | | | | | | | | | |
| | | | | | | | | | | |
hle/kernel: Fix data race in GetCurrentHostThreadID
|
| | |_|/ / / / / / /
| |/| | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
As reported by tsan, host_thread_ids could be read while
any of the RegisterHostThread variants were called.
To fix this, lock the register mutex when yuzu is running in multicore
mode and GetCurrentHostThreadID is called.
|
|\ \ \ \ \ \ \ \ \ \
| |_|/ / / / / / / /
|/| | | | | | | | | |
Fix thread naming on Linux, which limits names to 15 bytes.
|
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
- In `SetCurrentThreadName`, when on Linux, truncate to 15 bytes, as (at
least on glibc) `pthread_set_name_np` will otherwise return `ERANGE` and
do nothing.
- Also, add logging in case `pthread_set_name_np` returns an error
anyway. This is Linux-specific, as the Apple and BSD versions of
`pthread_set_name_np return `void`.
- Change the name for CPU threads in multi-core mode from
"yuzu:CoreCPUThread_N" (19 bytes) to "yuzu:CPUCore_N" (14 bytes) so it
fits into the Linux limit. Some other thread names are also cut off,
but I didn't bother addressing them as you can guess them from the
truncated versions. For a CPU thread, truncation means you can't see
which core it is!
|
|\ \ \ \ \ \ \ \ \ \
| | | | | | | | | | |
| | | | | | | | | | | |
cpu_interrupt_handler: Make is_interrupted an atomic
|
| | | | | | | | | | | |
|
| | |/ / / / / / / /
| |/| | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
Fixes a race condition detected from tsan
|
| | | | | | | | | | |
|
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
This allows homebrew applications to be able to properly detect connected controllers.
|
| | | | | | | | | | |
|
|/ / / / / / / / /
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
Co-authored-by: James Rowe <jroweboy@gmail.com>
Co-authored-by: Its-Rei <kupfel@gmail.com>
|
|\ \ \ \ \ \ \ \ \
| |_|_|_|_|_|_|_|/
|/| | | | | | | | |
registered_cache: Make use of designated initializers
|
| | | | | | | | |
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Simplifies code.
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Removes the need for comments to indicate the fields being assigned.
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cpu_manager: Make use of ranged for where applicable
|
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We can simplify a few loops by making use of ranged for.
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key_manager: Make data arrays constexpr
|
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We can convert these maps into constexpr arrays to eliminate some
runtime static constructors.
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vfs_real: Avoid redundant map lookups
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Avoids some trivially avoidable map lookups by keeping the result of
find operations around and querying them.
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core_timing: Resolve sign conversion warning
|
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Same behavior, minus unnecessary zeroing out of the pointer.
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This constant is only ever assigned to downcount, which is a s64, not a
u64.
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| |/ / / / / / / /
|/| | | | | | | | |
dynarmic: Add unsafe optimizations
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Migrates the Telemetry namespace into the Common namespace to make the
code consistent with the rest of our common code.
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common/fileutil: Convert namespace to Common::FS
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Migrates a remaining common file over to the Common namespace, making it
consistent with the rest of common files.
This also allows for high-traffic FS related code to alias the
filesystem function namespace as
namespace FS = Common::FS;
for more concise typing.
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aes_util: Make use of non-template variant of Transcode
|
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We can use sizeof to make it obvious at the call site where the value is
coming from.
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Same behavior, less template instantiations.
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core: Resolve several -Wextra-semi warnings
|
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We can amend one of the cascade macros to require semicolons in order to
compile. In other cases, we can just remove the superfluous semicolons.
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software_keyboard: Resolve a pessimizing move warning
|
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A std::vector created in place like this is already an rvalue and
doesn't need to be moved.
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system_control: Make functions internally linked where applicable
|
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| | | | | | | | | |
These functions are only ever used internally as implementation details
for GenerateRandomRange(), so these can be given internal linkage.
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kernel/scheduler: Mark SchedulerLock constructor as nodiscard
|
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Ensures that callers make use of the constructor, preventing bugs from
silently occurring.
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Allows the compiler to warn about cases where the constructor is used
but then immediately discarded, which is a potential cause of
locking/unlocking bugs.
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|/ / / / / / / /
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| | | | | | | | |
Prevents a useless self-assignment from occurring.
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cheat_engine: Resolve implicit bool->u64 conversion
|
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| | | | | | | | |
We can just return zero here.
|
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General: Tidy up clang-format warnings part 2
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freezer: Make use of std::erase_if
|
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Cleans up the callsites in other functions.
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| | | | | | | | | |
VAddr will always be 64-bit, so there's no need to take a trivial
primitive alias by reference.
|
| |/ / / / / / /
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| | | | | | | |
| | | | | | | | |
With C++20 we can simplify the erasing idiom.
|
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cheat_engine: Make use of designated initializers
|
| |/ / / / / / /
| | | | | | | |
| | | | | | | |
| | | | | | | | |
Same behavior, but makes the member being assigned obvious.
|
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| | | | | | | | |
| | | | | | | | | |
kernel: Remove unused variables
|
| | |/ / / / / /
| |/| | | | | |
| | | | | | | |
| | | | | | | | |
Resolves a few compiler warnings.
|
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| | | | | | | | |
| | | | | | | | | |
vfs_vector: Make creation of array vfs files less verbose
|
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| | | | | | | | |
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| | | | | | | | |
| | | | | | | | | |
We can add a helper function to make creation of these files nicer.
While we're at it, we can eliminate an unnecessary std::array copy in
the constructor. This makes the overhead on some of these functions way
less intensive, given some arrays were quite large.
e.g. The timezone location names are 9633 bytes in size.
|
|\ \ \ \ \ \ \ \ \
| | | | | | | | | |
| | | | | | | | | | |
am: Unstub SetScreenShotPermission
|
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This makes it more inline with its currently unavailable standardized
analogue std::derived_from.
While we're at it, we can also make the template match the requirements
of the standardized variant as well.
|
|\ \ \ \ \ \ \ \ \ \
| | | | | | | | | | |
| | | | | | | | | | | |
partition_data_manager: Make data arrays constexpr
|
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| | | | | | | | | | | |
Fills in some hashes that were previously unhandled.
|
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Previously the constructor for all of these would run at program
startup, consuming time before the application can enter main().
This is also particularly dangerous, given the logging system wouldn't
have been initialized properly yet, yet the program would use the logs
to signify an error.
To rectify this, we can replace the literals with constexpr functions
that perform the conversion at compile-time, completely eliminating the
runtime cost of initializing these arrays.
|
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| |_|_|_|_|/ / / / / /
|/| | | | | | | | | | |
address_arbiter/scheduler: Resolve sign conversion warnings
|
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|
| | |_|_|/ / / / / /
| |/| | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
Makes our type conversion explicit.
|
|\ \ \ \ \ \ \ \ \ \
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| | | | | | | | | | | |
ipc_helpers: Only allow trivially copyable objects with PushRaw() and PopRaw()
|
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| | | | | | | | | |
| | | | | | | | | | |
It's undefined behavior to use non-trivially copyable objects with
std::memcpy, so we can add asserts to catch usages of these at
compile-time.
|
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| | | | | | | | | | |
| | | | | | | | | | | |
aes_util: Allow SetIV() to be non-allocating
|
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| | | | | | | | | | |
In a few places, the data to be set as the IV is already within an array.
We shouldn't require this data to be heap-allocated if it doesn't need
to be. This allows certain callers to reduce heap churn.
|
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| | | | | | | | | | |
| | | | | | | | | | | |
buffer_queue: Make use of designated initializers/std::nullopt where applicable
|
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| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | | |
Allows compilers to eliminate unnecessary zeroing out of the optional's
buffer.
|
| | |_|_|_|/ / / / /
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| |_|_|/ / / / / / /
|/| | | | | | | | | |
common/atomic_ops: Don't cast away volatile from pointers
|
| |/ / / / / / / /
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| | | | | | | | |
| | | | | | | | | |
Preserves the volatility of the pointers being casted.
|
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| |_|_|_|/ / / / /
|/| | | | | | | | |
loader: Make IdentifyFile typesafe
|
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| |/| | | | | |
| | | | | | | |
| | | | | | | | |
Relies on #4465 for concept.h Common::IsBaseOf
|
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| | | | | | | | |
| | | | | | | | | |
time_zone_binary: Make use of designated initializers
|
| |/ / / / / / / |
|
|\ \ \ \ \ \ \ \
| | | | | | | | |
| | | | | | | | | |
vi: IApplicationDisplayService:GetIndirectLayerImageRequiredMemoryInfo
|
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| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
Needed for dark souls and monster hunter
|
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| | | | | | | | | |
| | | | | | | | | | |
hle: nvdrv: Rewrite of GPU memory management.
|
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| | | | | | | | | |
| | | | | | | | | | |
Co-authored-by: LC <mathew1800@gmail.com>
|
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|
|\ \ \ \ \ \ \ \ \ \
| | | | | | | | | | |
| | | | | | | | | | | |
perf_stats: Mark GetMeanFrametime() as const
|
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| | | | | | | | | | | |
Same behavior, but allows us to avoid a now-unnecessary zero
initialization.
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| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
The general pattern is to mark mutexes as mutable when it comes to
matters of constness, given the mutex acts as a transient member of a
data structure.
|
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| | | | | | | | | | |
| | | | | | | | | | | |
patch_manager: Resolve -Wignored-qualifier warnings
|
| |/ / / / / / / / /
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| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
Top level const will always be ignored in this case, so it can be
removed.
|
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| | | | | | | | | | |
| | | | | | | | | | | |
yuzu: Resolve C++20 deprecation warnings related to lambda captures
|
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| |/| | | | | | | |
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
C++20 deprecates capturing the this pointer via the '=' capture.
Instead, we replace it or extend the capture specification.
|
|\ \ \ \ \ \ \ \ \ \
| | | | | | | | | | |
| | | | | | | | | | | |
profile_manager: Make use of designated initializers
|
| | | | | | | | | | |
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| | | | | | | | | | |
| | | | | | | | | | |
| | | | | | | | | | | |
Allows some implementations to completely avoid unnecessarily zeroing
out the internal buffer.
|
| | |/ / / / / / / /
| |/| | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
More compact code.
|
|\ \ \ \ \ \ \ \ \ \
| | | | | | | | | | |
| | | | | | | | | | | |
dmnt_cheat_vm: Make use of designated initializers
|
| |/ / / / / / / / /
| | | | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
Allows for more compact code.
|
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| | | | | | | | | | |
| | | | | | | | | | | |
fsp-srv: Stub Read/WriteSaveDataFileSystemExtraDataWithMaskBySaveDataAttribute
|
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Stub these 2 service commands required for Animal Crossing: New Horizons Update 1.4.0
|
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|
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service/ldr: Resolve sign mismatch warnings
|
| | |_|/ / / / / / /
| |/| | | | | | | |
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| | | | | | | | | | |
We were performing an int < size_t comparison. We can just correct the
type of the induction variable.
|
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| | | | | | | | | | |
| | | | | | | | | | | |
registered_cache: Resolve -Wmaybe_uninitialized warnings
|
| | |_|/ / / / / / /
| |/| | | | | | | |
| | | | | | | | | |
| | | | | | | | | | |
While we're at it, we can avoid a redundant map lookup.
|
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| | | | | | | | | | |
| | | | | | | | | | | |
sm: Make use of IsBaseOf for GetService
|
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| |/ / / / / / / / /
|/| | | | | | | | | |
file_sys/mode: Make use of DECLARE_ENUM_FLAG_OPERATORS with Mode
|
| |/ / / / / / / /
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| | | | | | | | |
| | | | | | | | | |
Same behavior, minus a hand-rolled operator.
|
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* ipc: Allow all trivially copyable objects to be passed directly into WriteBuffer
With the support of C++20, we can use concepts to deduce if a type is an STL container or not.
* More agressive concept for stl containers
* Add -fconcepts
* Move to common namespace
* Add Common::IsBaseOf
|
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| |_|/ / / / / / /
|/| | | | | | | | |
cpu_manager: Remove redundant std::function declarations
|
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| | | | | | | | | |
We can just return the function directly. Making for less reading.
|
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| | | | | | | | | |
Fixes an access violation where the file no longer exists at the specified path while being parsed.
|
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device_memory: Remove unused system member
|
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This isn't used by anything in particular, so it can be removed.
|
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|/| | | | | | |
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The introduction of multicore rendered this setting non-functional as timing code was changed.
This removes the setting entirely.
|
|/ / / / / / /
| | | | | | |
| | | | | | |
| | | | | | | |
Makes the interface future-proofed for supporting other platforms in the event we ever support platforms with differing pointer sizes. This way, we have a type in place that is always guaranteed to be able to represent a pointer exactly.
|
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|
| | | | | | |
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| | | | | | |
| | | | | | | |
Not using the return value of these functions are undeniably the source
of a bug. This way we allow compilers to loudly make any future misuses
evident.
|
|/ / / / / /
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
comex reported in #4424 that we were incorrectly discarding the return
value of Lock() which is correct.
|
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| | | | | | | |
hid: Only update keyboard & debug pad inputs if enabled
|
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| | | | | | |
| | | | | | | |
Previously we would ignore this setting and would update the states regardless of the user setting
|
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| |_|_|/ / / /
|/| | | | | | |
swkbd: Return result for Calc request for inlined swkbd
|
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|
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| | | | | | |
| | | | | | | |
Fixes random swkbd popups in monster hunter
|
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src/core/network/network.cpp:112:28: error: use of undeclared identifier 'SHUT_RD'
constexpr int SD_RECEIVE = SHUT_RD;
^
src/core/network/network.cpp:113:25: error: use of undeclared identifier 'SHUT_WR'
constexpr int SD_SEND = SHUT_WR;
^
src/core/network/network.cpp:114:25: error: use of undeclared identifier 'SHUT_RDWR'
constexpr int SD_BOTH = SHUT_RDWR;
^
src/core/network/network.cpp:120:37: error: unknown type name 'in_addr'; did you mean 'in_addr_t'?
constexpr IPv4Address TranslateIPv4(in_addr addr) {
^~~~~~~
in_addr_t
/usr/include/netdb.h:66:20: note: 'in_addr_t' declared here
typedef __uint32_t in_addr_t;
^
src/core/network/network.cpp:121:27: error: member reference base type 'in_addr_t' (aka 'unsigned int') is not a structure or union
const u32 bytes = addr.s_addr;
~~~~^~~~~~~
src/core/network/network.cpp:121:15: error: variables defined in a constexpr function must be initialized
const u32 bytes = addr.s_addr;
^
src/core/network/network.cpp:126:10: error: incomplete result type 'sockaddr' in function definition
sockaddr TranslateFromSockAddrIn(SockAddrIn input) {
^
/usr/include/netdb.h:142:9: note: forward declaration of 'sockaddr'
struct sockaddr *ai_addr; /* binary address */
^
src/core/network/network.cpp:127:5: error: unknown type name 'sockaddr_in'; did you mean 'sockaddr'?
sockaddr_in result;
^~~~~~~~~~~
sockaddr
/usr/include/netdb.h:142:9: note: 'sockaddr' declared here
struct sockaddr *ai_addr; /* binary address */
^
src/core/network/network.cpp:127:17: error: variable has incomplete type 'sockaddr'
sockaddr_in result;
^
/usr/include/netdb.h:142:9: note: forward declaration of 'sockaddr'
struct sockaddr *ai_addr; /* binary address */
^
src/core/network/network.cpp:131:29: error: use of undeclared identifier 'AF_INET'
result.sin_family = AF_INET;
^
src/core/network/network.cpp:135:29: error: use of undeclared identifier 'AF_INET'
result.sin_family = AF_INET;
^
src/core/network/network.cpp:139:23: error: use of undeclared identifier 'htons'
result.sin_port = htons(input.portno);
^
src/core/network/network.cpp:143:14: error: variable has incomplete type 'sockaddr'
sockaddr addr;
^
/usr/include/netdb.h:142:9: note: forward declaration of 'sockaddr'
struct sockaddr *ai_addr; /* binary address */
^
src/core/network/network.cpp:156:1: error: unknown type name 'linger'
linger MakeLinger(bool enable, u32 linger_value) {
^
src/core/network/network.cpp:157:5: error: unknown type name 'linger'
linger value;
^
src/core/network/network.cpp:185:16: error: use of undeclared identifier 'AF_INET'
return AF_INET;
^
src/core/network/network.cpp:195:16: error: use of undeclared identifier 'SOCK_STREAM'
return SOCK_STREAM;
^
src/core/network/network.cpp:197:16: error: use of undeclared identifier 'SOCK_DGRAM'
return SOCK_DGRAM;
^
src/core/network/network.cpp:207:16: error: use of undeclared identifier 'IPPROTO_TCP'
return IPPROTO_TCP;
^
fatal error: too many errors emitted, stopping now [-ferror-limit=]
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core/network: Add network abstraction
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This commit adds a network abstraction designed to implement bsd:s but
at the same time work as a generic abstraction to implement any
networking code we have to use from core.
This is implemented on top of BSD sockets on Unix systems and winsock on
Windows. The code is designed around winsocks having compatibility
definitions to support both BSD and Windows sockets.
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core_timing: Make usage of nanoseconds more consistent in the interface
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Shrinks the size of the CoreTiming class by 8 bytes.
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Enforces our desired time units directly with a concrete type.
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filesystem: Create subdirectories prior to creating a file
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If subdirectories exist in the given path parameter and don't exist in the real filesystem create them prior to creating the files within.
This fixes the softlocks upon save creation in The Legend of Zelda: Breath of the Wild
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video_core: Add asynchronous shader decompilation and compilation
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mii/manager: Make use of designated initializers
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Allows returning the structure in a more concise manner.
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mii/manager: Resolve sign mismatch warnings
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Previously the loop termination condition was testing variables of
different signedness.
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dmnt_cheat_vm: Implement opcode 0xC3 (ReadWriteStaticRegister)
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This was based on Atmosphére's DMNT Cheat VM:
- https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/dmnt/source/cheat/impl/dmnt_cheat_vm.hpp
- https://github.com/Atmosphere-NX/Atmosphere/blob/master/stratosphere/dmnt/source/cheat/impl/dmnt_cheat_vm.cpp
From Atmosphére's documentation: "Code type 0xC3 reads or writes a static register with a given register"
There are now only two remaining opcodes to implement (PauseProcess and BreakProcess)
This is untested because I don't have any experience in testing cheats on yuzu
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fs: Fix RomFS building when zero byte files are present
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When zero byte files are present, the key (offset) for that file is identical to the file right after. A std::map isn't able to fit key-value pairs with identical keys (offsets), therefore, the solution is to use std::multimap which permits multiple entries with the same key.
This most prominently fixes Pokemon Sword and Shield weather with any RomFS mod applied.
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settings: Make use of std::string_view over std::string for logging
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A sign conversion warning was occurring due to an int < size_t
comparison.
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In all usages of LogSetting(), string literals are provided.
std::string_view is better suited here, as we won't churn a bunch of
string allocations every time the settings are logged out.
While we're at it, we can fold LogSetting() into LogSettings(), given
it's only ever used there.
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core/CMakeLists: Add missing physical_memory.h header file
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Allows this header file to show up in IDE CMake generators.
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kernel: Remove unused variables
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Resolves some compiler warnings in the Linux build.
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kernel/thread: Remove unimplemented function prototype
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This isn't used, so it can be removed.
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Eliminates reliance on an indirect include.
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hle: service: mii: Rewrite service to properly support creation of random and default miis.
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address_space_info: Make use of designated initializers
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We can define an alias for the index arrays and then just reuse it to
make the code nicer to read.
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We can alter the structure so that we can use designated initializers in
the array, eliminating the comments that indicate their field names.
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All these do are return std::function instances of static functions, so
these can be used without an instance of the CPU manager.
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Shrinks the data structure by 8 bytes.
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Previously this header was relying on indirect inclusions that are no
longer satisfied.
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main: Set async gpu properly after loading per-game setting
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Creates a new function that can be expanded later to fix other settings that are known to cause emulation errors across executables.
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kernel/handle_table: Remove usages of the global system instance
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These aren't directly important or commonly used within the process, so
we can move these to the bottom to allow everything else to be more
likely to be within a cache line.
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Removes even more usages of the global system instance, trimming away
more dependencies on global variables and making them explicit in the
interface.
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This is only used in one place, so we can fold it into the calling code,
eliminating a place for the global system instance to be used.
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registered_cache: Remove previous update/dlc if it exists on install
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- This checks for and removes old updates or dlc based on title id. If a content meta nca exists within the registered cache, it will attempt to remove all the ncas associated with the content meta before installing a new update/dlc
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memory_layout: Remove unused data member
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This isn't used, so it can be removed entirely, shrinking the structure
size by 8 bytes.
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configuration: Add settings to enable/disable specific CPU optimizations
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filesystem: Set various NAND partition sizes to their defaults
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We should not be limited by the SDMC's partition size, set this to 1 TiB. Hardware is limited to the max allowed by the MBR partition table which is 2 TiB.
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Sets the total space of user and system partitions to their hardware defaults.
Furthermore, return the total space as free space for the user partition to prevent it from reaching zero.
Some games like Bioshock 2 check for the available free space prior to save creation, and we should not be limited by arbitrary limits.
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vfs_real: Fix MoveFile
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The file wasn't closed prior to being renamed / moved, throwing an error that states "The process cannot access the file because it is being used by another process." Fix this by closing the file prior to a rename / move operation.
Fixes saving in Luigi's Mansion 3 and KATANA KAMI: A Way of the Samurai Story.
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AM: fix GetDesiredLanguage:
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try to get a control metadata from application update when is failed to get from the basic version.
Tested on Kirby Star Allies
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service: Update function tables
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- Rename "GetShellEvent" to "GetShellEventHandle"
- Rename "LaunchApplicationFromHost" to "LaunchApplication"
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Co-authored-by: David <25727384+ogniK5377@users.noreply.github.com>
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If the keys are zero, don't write them to the autogenerated file.
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* Switch game settings to use a pointer
In order to add full per-game settings, we need to be able to tell yuzu to switch
to using either the global or game configuration. Using a pointer makes it easier
to switch.
* configuration: add new UI without changing existing funcitonality
The new UI also adds General, System, Graphics, Advanced Graphics,
and Audio tabs, but as yet they do nothing. This commit keeps yuzu
to the same functionality as originally branched.
* configuration: Rename files
These weren't included in the last commit. Now they are.
* configuration: setup global configuration checkbox
Global config checkbox now enables/disables the appropriate tabs in the game
properties dialog. The use global configuration setting is now saved to the
config, defaulting to true. This also addresses some changes requested in the PR.
* configuration: swap to per-game config memory for properties dialog
Does not set memory going in-game. Swaps to game values when opening the
properties dialog, then swaps back when closing it. Uses a `memcpy` to swap.
Also implements saving config files, limited to certain groups of configurations
so as to not risk setting unsafe configurations.
* configuration: change config interfaces to use config-specific pointers
When a game is booted, we need to be able to open the configuration dialogs
without changing the settings pointer in the game's emualtion. A new pointer
specific to just the configuration dialogs can be used to separate changes
to just those config dialogs without affecting the emulation.
* configuration: boot a game using per-game settings
Swaps values where needed to boot a game.
* configuration: user correct config during emulation
Creates a new pointer specifically for modifying the configuration while
emulation is in progress. Both the regular configuration dialog and the game
properties dialog now use the pointer Settings::config_values to focus edits to
the correct struct.
* settings: split Settings::values into two different structs
By splitting the settings into two mutually exclusive structs, it becomes easier,
as a developer, to determine how to use the Settings structs after per-game
configurations is merged. Other benefits include only duplicating the required
settings in memory.
* settings: move use_docked_mode to Controls group
`use_docked_mode` is set in the input settings and cannot be accessed from the
system settings. Grouping it with system settings causes it to be saved with
per-game settings, which may make transferring configs more difficult later on,
especially since docked mode cannot be set from within the game properties
dialog.
* configuration: Fix the other yuzu executables and a regression
In main.cpp, we have to get the title ID before the ROM is loaded, else the
renderer will reflect only the global settings and now the user's game specific
settings.
* settings: use a template to duplicate memory for each setting
Replaces the type of each variable in the Settings::Values struct with a new
class that allows basic data reading and writing. The new struct
Settings::Setting duplicates the data in memory and can manage global overrides
per each setting.
* configuration: correct add-ons config and swap settings when apropriate
Any add-ons interaction happens directly through the global values struct.
Swapping bewteen structs now also includes copying the necessary global configs
that cannot be changed nor saved in per-game settings. General and System config
menus now update based on whether it is viewing the global or per-game settings.
* settings: restore old values struct
No longer needed with the Settings::Setting class template.
* configuration: implement hierarchical game properties dialog
This sets the apropriate global or local data in each setting.
* clang format
* clang format take 2
can the docker container save this?
* address comments and style issues
* config: read and write settings with global awareness
Adds new functions to read and write settings while keeping the global state in
focus. Files now generated per-game are much smaller since often they only need
address the global state.
* settings: restore global state when necessary
Upon closing a game or the game properties dialog, we need to restore all global
settings to the original global state so that we can properly open the
configuration dialog or boot a different game.
* configuration: guard setting values incorrectly
This disables setting values while a game is running if the setting is
overwritten by a per game setting.
* config: don't write local settings in the global config
Simple guards to prevent writing the wrong settings in the wrong files.
* configuration: add comments, assume less, and clang format
No longer assumes that a disabled UI element means the global state is turned
off, instead opting to directly answer that question. Still however assumes a
game is running if it is in that state.
* configuration: fix a logic error
Should not be negated
* restore settings' global state regardless of accept/cancel
Fixes loading a properties dialog and causing the global config dialog to show
local settings.
* fix more logic errors
Fixed the frame limit would set the global setting from the game properties
dialog. Also strengthened the Settings::Setting member variables and simplified
the logic in config reading (ReadSettingGlobal).
* fix another logic error
In my efforts to guard RestoreGlobalState, I accidentally negated the IsPowered
condition.
* configure_audio: set toggle_stretched_audio to tristate
* fixed custom rtc and rng seed overwriting the global value
* clang format
* rebased
* clang format take 4
* address my own review
Basically revert unintended changes
* settings: literal instead of casting
"No need to cast, use 1U instead"
Thanks, Morph!
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
* Revert "settings: literal instead of casting
"
This reverts commit 95e992a87c898f3e882ffdb415bb0ef9f80f613f.
* main: fix status buttons reporting wrong settings after stop emulation
* settings: Log UseDockedMode in the Controls group
This should have happened when use_docked_mode was moved over to the controls group
internally. This just reflects this in the log.
* main: load settings if the file has a title id
In other words, don't exit if the loader has trouble getting a title id.
* use a zero
* settings: initalize resolution factor with constructor instead of casting
* Revert "settings: initalize resolution factor with constructor instead of casting"
This reverts commit 54c35ecb46a29953842614620f9b7de1aa9d5dc8.
* configure_graphics: guard device selector when Vulkan is global
Prevents the user from editing the device selector if Vulkan is the global
renderer backend. Also resets the vulkan_device variable when the users
switches back-and-forth between global and Vulkan.
* address reviewer concerns
Changes function variables to const wherever they don't need to be changed. Sets Settings::Setting to final as it should not be inherited from. Sets ConfigurationShared::use_global_text to static.
Co-Authored-By: VolcaEM <volcaem@users.noreply.github.com>
* main: load per-game settings after LoadROM
This prevents `Restart Emulation` from restoring the global settings *after* the per-game settings were applied. Thanks to BSoDGamingYT for finding this bug.
* Revert "main: load per-game settings after LoadROM"
This reverts commit 9d0d48c52d2dcf3bfb1806cc8fa7d5a271a8a804.
* main: only restore global settings when necessary
Loading the per-game settings cannot happen after the ROM is loaded, so we have to specify when to restore the global state. Again thanks to BSoD for finding the bug.
* configuration_shared: address reviewer concerns except operator overrides
Dropping operator override usage in next commit.
Co-Authored-By: LC <lioncash@users.noreply.github.com>
* settings: Drop operator overrides from Setting template
Requires using GetValue and SetValue explicitly. Also reverts a change that broke title ID formatting in the game properties dialog.
* complete rebase
* configuration_shared: translate "Use global configuration"
Uses ConfigurePerGame to do so, since its usage, at least as of now, corresponds with ConfigurationShared.
* configure_per_game: address reviewer concern
As far as I understand, it prevents the program from unnecessarily copying strings.
Co-Authored-By: LC <lioncash@users.noreply.github.com>
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
Co-authored-by: VolcaEM <volcaem@users.noreply.github.com>
Co-authored-by: LC <lioncash@users.noreply.github.com>
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AM/ISelfController: Stub CreateManagedDisplaySeparableLayer
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Stub this by sending 1 layer id instead of 2 as yuzu does not support multiple layers per display.
No adverse side effects have been observed.
- Used by Animal Crossing: New Horizons Update 1.3.0
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core_timing,scheduler: Use std::scoped_lock when possible
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Simplifies the cognitive load of procedures using locks and makes locks
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AM: fix GetDisplayVersion
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also, in case of failed to get of the basic version, we will try get it from application update.
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memory: Race-condition in pagetables.
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externals: Track opus as submodule instead of using conan
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Supersedes #4068 see for details.
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Implement GetKeyCodeMap & GetKeyCodeMap2
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Closes #3919
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am: Stub GetIndirectLayerConsumerHandle
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Needed by Monster Hunter Generations Ultimate
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acc: ListOpenContextStoredUsers partial stub
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Needed by Baldur's Gate 1/2
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Our codebase uppercases member function names.
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Prevents the singleton from being moved from.
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operator= typically returns a reference, it's not void.
While we're at it, we can correct the parameter formatting to adhere to the
codebase.
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crypto: Make KeyManager a singleton class
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Previously, we were reading the keys everytime a KeyManager object was created, causing yuzu to reread the keys file multiple hundreds of times when loading the game list.
With this change, it is only loaded once.
On my system, this decreased game list loading times by a factor of 20.
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prepo: : Don't read extra buffer from report unless passed
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Prepo doesn't always pass a secondary buffer, we assume it always does which leads to a bad read.
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Remake Kernel Scheduling, CPU Management & Boot Management (Prometheus)
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This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host
Timing, Reworks the Kernel's Scheduler, Introduce Idle State and
Suspended State, Recreates the bootmanager, Initializes Multicore
system.
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ldr: Update NRR/NRO structs
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It's not needed to have it in its previous position anymore
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According to Atmosphére (https://github.com/Atmosphere-NX/Atmosphere/blob/c7026b90940a1d88f9c10a6d98263bf22e654fa5/libraries/libstratosphere/include/stratosphere/ro/ro_types.hpp), nrr_kind (Atmosphére calls it "type") is 7.0.0+
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This was based on Switchbrew pages:
https://switchbrew.org/wiki/NRR
https://switchbrew.org/wiki/NRO
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grc: Update function table
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This was based on Switchbrew page: https://switchbrew.org/wiki/GRC_services
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lbl: Update function table
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This was based on Switchbrew page: https://switchbrew.org/wiki/Backlight_services
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ldn: Update function table
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This was based on Switchbrew page: https://switchbrew.org/wiki/LDN_services
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mig: Update function table
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This was based on Switchbrew page: https://switchbrew.org/wiki/Migration_services
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mm: Update function table
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This was based on Switchbrew page: https://switchbrew.org/wiki/Display_services
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ncm: Update function table
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This was based on Switchbrew page: https://switchbrew.org/wiki/NCM_services
ILocationResolver's 16, 17, 18 and 19 have unofficial names
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nfc: Update function table
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This was based on Switchbrew page: https://switchbrew.org/wiki/NFC_services
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friend: Update function table
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Implement SpinLocks, Fibers and a Host Timer
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hotkeys: Add a "Mute Audio" hotkey
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caps: Use enum classes and check struct sizes on compile time
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Updated to "yuzu Emulator Project"
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Mark invalid IPC buffers as ASSERT_OR_EXECUTE_MSG
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Previously if applications would send faulty buffers(example homebrew) it would lead to us returning uninitalized data. Switching from ASSERT_MSG to ASSERT_OR_EXECUTE_MSG allows us to have a fail safe to prevent crashes but also continue execution without introducing undefined behavior
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Prevent nullptr dereference on swkbd error case
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es: Update function table
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This was based on Switchbrew page: https://switchbrew.org/wiki/ETicket_services
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* btdrv: Update function table
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* bpc: Update function tables
This was based on Switchbrew page: https://switchbrew.org/wiki/PCV_services
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* bcat: Update function tables and add missing classes
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* am: Update function tables and add missing classes
* Remove comments (1/5)
* Remove comments (2/5)
* Remove comments (3/5)
* Remove comments (4/5)
* Remove comments (5/5)
* Remove unused classes (1/2)
* Remove unused classes (2/2)
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* aoc: Update function table
* Remove comments
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btm: Update function tables
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This was based on Switchbrew page: https://switchbrew.org/wiki/BTM_services
"No comment" edition
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This was based on Switchbrew page: https://switchbrew.org/wiki/Error_Upload_services
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memory_manager: Remove useless assertion
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num_pages is an std::size_t. It will always be >= 0
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hid: Stub a series of "SevenSixAxisSensor" service commands
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- Used by Captain Toad: Treasure Tracker Update 1.3.0
While we're at it, fix the input parameters for SetIsPalmaAllConnectable and SetPalmaBoostMode
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hid: Implement Get/ResetGyroscopeZeroDriftMode
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- Used by Captain Toad Treasure Tracker
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software_keyboard: Eliminate trivial redundant copies
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We can just make use of moves here to get rid of two redundant copies
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* account: Update function tables and add missing classes
* clang-format
* Add missing "public"
* Add missing public again
* Add missing final
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Fix compilation on macOS
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Fix compilation when not building with boxcat
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Fixes compilation when trying to build without boxcat enabled
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Named return value optimization automatically applies here.
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On MSVC builds we treat conversion warnings as errors.
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yuzu/frontend: Remove internal resolution option
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nvdrv: Fix GetTPCMasks for ioctl3
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Fixes animal crossing svcBreak on launch
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kernel: Account for system resource size for memory usage
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GetTotalPhysicalMemoryAvailableWithoutSystemResource & GetTotalPhysicalMemoryUsedWithoutSystemResource seem to subtract the resource size from the usage.
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kernel: ResourceLimit::Reserve remove useless while loop
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Timeout is a u64, it will always be >= 0
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Downgrade "handle not signaled" error to trace
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clogs logs quite a bit
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video_core: Implement Macro JIT
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Allows Minecraft: Nintendo Switch Edition (a.k.a. old Minecraft) to boot and go ingame
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patch_manager: Add support for case-sensitivity on Linux
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Changes many patch_manager functions to use a case-less variant of
GetSubdirectory. Fixes patches not showing up on *nix systems when
patch directories are named with odd cases, i.e. `exeFS'.
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renderer_opengl: Add assembly program code paths
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Add settings for assembly shaders. Currently hidden to avoid users from
accidentally enabled them.
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This has been wrong since https://github.com/yuzu-emu/yuzu/commit/0432af5ad1ec34f02071f6fdc5fc78149b059f18
I haven't found a game that called this function (and I haven't tried this on a real Switch), and because of this I haven't been able to check if the number in assert OR the string in the assert is wrong, but one of the two is wrong:
NetworkProfileData is 0x18E, while SfNetworkProfileData is 0x17C, according to Switchbrew
Switchbrew doesn't officially say that NetworkProfileData's size is 0x18E but it's possible to calculate its size since Switchbrew provides the size and the offset of all the components of NetworkProfileData (which isn't currently implemented in yuzu, alongside SfNetworkProfileData)
NetworkProfileData documentation: https://switchbrew.org/wiki/Network_Interface_services#NetworkProfileData
SfNetworkProfileData documentation: https://switchbrew.org/wiki/Network_Interface_services#SfNetworkProfileData
Since I trust ogniK's work on reversing NIFM, I'd assume this was just a typo in the string
|
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| | | |
| | | | |
file_sys: Update SystemVersion archive to version 10.0.2
|
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| |_|/ /
|/| | | |
hid: Clear keyboard states & fix logic issue
|
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| | | |
| | | |
| | | | |
Previously we never cleared the states of the entries and the key would stay held down, also looping over the key bytes for each key lead to setting every bit for the key state instead of the key we wanted
|
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| | | | | |
FS: Improve emulation of device saves
|
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|/| | |
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Needed for Puchikon 4 SmileBASIC 1.0.0
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* Remove git submodules that will be loaded through conan
* Move custom Find modules to their own folder
* Use conan for downloading missing external dependencies
* CI: Change the yuzu source folder user to the user that the containers run on
* Attempt to remove dirty mingw build hack
* Install conan on the msvc build
* Only set release build type when using not using multi config generator
* Re-add qt bundled to workaround an issue with conan qt not downloading prebuilt binaries
* Add workaround for submodules that use legacy CMAKE variables
* Re-add USE_BUNDLED_QT on the msvc build bot
|
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|/| |
hle_ipc: Eliminate core memory globals
|
| |
| |
| |
| |
| | |
We can just pass the required instances into the constructor of the
request, eliminating all usages of the global system accessor.
|
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| | | |
kernel/memory: Resolve several compiler warnings
|
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| | |
| | | |
This isn't necessary in a cpp file and will cause warnings on clang.
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Prevents header churn and needing to recompile these files if these
headers are ever changed in the future.
|
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Prevents unused variable warnings.
|
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This allows tuning standard library implementations to enable or disable
range checks at runtime, which is nicer for debugging.
|
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| |
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| | |
Prevents variable name clashing.
|
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| | | |
kernel/memory: Amend potential encoding warnings
|
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| |
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| |
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| |
| | |
While èis generally representable in some language encodings, in some
it isn't and will result in compilation warnings occurring. To remain
friendly with other language's codepages on Windows, we normalize it to
an ASCII e.
|
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am: IHomeMenuFunctions:GetPopFromGeneralChannelEvent
|
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QLaunch 1.0.0
|
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| |_|/
|/| | |
acc: Return a unique value per account for GetAccountId
|
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|
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|
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| | | |
| | | | |
readable_event: Remove unnecessary semicolon in Signal()
|
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| | | |
| | | |
| | | |
| | | | |
Resolves a -Wextra-semi warning.
While we're at it, we can invert the branch to form a guard clause,
unindenting all of the contained code.
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| |/ / /
|/| | | |
am: Properly implement GetDisplayVersion
|
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| | | |
| | | | |
Co-authored-by: Mat M. <mathew1800@gmail.com>
|
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| | |
| | |
| | | |
Properly implement IApplicationFunctions::GetDisplayVersion
|
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| | | | |
audin:u: ListAudioIns, OpenAudioIn, ListAudioInsAuto, OpenAudioInAuto, ListAudioInsAutoFiltered, OpenAudioInProtocolSpecified
|
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|
| | | |
| | | |
| | | |
| | | | |
Closes #2874
|
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| | | | |
| | | | | |
kernel: Don't fail silently
|
| | |/ /
| |/| | |
|
|\ \ \ \
| | | | |
| | | | | |
Add stub for caps:su SetShimLibraryVersion
|
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| | | | |
| | | | |
| | | | | |
Used by Animal Crossing: New Horizons when trying to take a picture.
|
|\ \ \ \ \
| | | | | |
| | | | | | |
acc: Fix InitializeApplicationInfo
|
| | |/ / /
| |/| | |
| | | | |
| | | | | |
We're not suppose to pop a u64, should just read the sent pid and check that
|
|\ \ \ \ \
| | | | | |
| | | | | | |
account: ListQualifiedUsers
|
| | | | | | |
|
| | |_|/ /
| |/| | |
| | | | |
| | | | | |
Closes #2844
|
| |_|_|/
|/| | |
| | | |
| | | | |
IoctlGetGpuTime should be 16 bytes, not 8.
|
|\ \ \ \
| | | | |
| | | | | |
am: IsVrModeEnabled & SetVrModeEnabled fixes
|
| | |/ /
| |/| |
| | | |
| | | |
| | | | |
Return the proper state of vr mode for IsVrModeEnabled
We should not return an error for SetVrModeEnabled. When VR Mode is turned on, it signals to lbl to turn vr mode on, not return an error code
|
|\ \ \ \
| | | | |
| | | | | |
am: GetFriendInvitationStorageChannelEvent
|
| |/ / /
| | | |
| | | |
| | | | |
Closes #3829
|
|\ \ \ \
| | | | |
| | | | | |
fs-srv: GetFreeSpaceSize & GetTotalSpaceSize
|
| |/ / /
| | | |
| | | |
| | | |
| | | |
| | | | |
Closes #3533
Turns out the functions were already implemented but just never added
|
|\ \ \ \
| | | | |
| | | | | |
nim: CreateServerInterface, CreateAccessorInterface, CreateAsyncInterface
|
| |/ / /
| | | |
| | | |
| | | | |
Closes #3026
|
|\ \ \ \
| | |_|/
| |/| | |
caps: Add missing service names to caps:su
|
| |/ /
| | |
| | |
| | | |
SetShimLibraryVersion, SaveScreenShotEx1 & SaveScreenShotEx2 were missing
|
|/ /
| |
| |
| | |
No point to emulate battery life. However options are broken out if we ever want to add a setting for it
|
|\ \
| | |
| | | |
Don't fail silently for vi, sm, set and ns services
|
| | | |
|
|\ \ \
| |/ /
|/| | |
physical_core: Make use of std::make_unique instead of std::make_shared in ctor
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
We can also allow unicorn to be constructed in 32-bit mode or 64-bit
mode to satisfy the need for both interpreter instances.
Allows this code to compile successfully of non x86-64 architectures.
|
| | |
| | |
| | |
| | | |
As we currently match hardware and don't return a successful result, these should be marked as errors instead of warnings and as stubs.
|
| |/
|/|
| |
| | |
Consistency for the rest of the error codes in the codebase
|
|\ \
| | |
| | | |
vi: Don't let uninitialized data pass as a response for SetBufferCount
|
| | |
| | |
| | |
| | | |
Currently SetBufferCount doesn't write to the out buffer which then contains uninitialized data. This leads to non-zero data which leads to responding with different error codes
|
|\ \ \
| | | |
| | | | |
services: hid: Stub StopSevenSixAxisSensor.
|
| | | |
| | | |
| | | |
| | | | |
- Used by The Legend of Zelda: Breath of the Wild v1.6.0
|
|\ \ \ \
| | | | |
| | | | | |
Optimize GPU Command Lists and Introduce Fast GPU Time Option
|
| | | | | |
|
|\ \ \ \ \
| |_|/ / /
|/| | | | |
service: Update function tables
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
Keeps the service function tables up to date.
Updated based off information on SwitchBrew.
|
|\ \ \ \ \
| |_|_|/ /
|/| | | | |
svc: Re-add MapProcessCodeMemory/UnmapProcessCodeMemory
|
| | |_|/
| |/| |
| | | |
| | | | |
These were lost in the re-implementation of the virtual memory manager.
|
|\ \ \ \
| | | | |
| | | | | |
page_table: Remove unused captures
|
| |/ / /
| | | |
| | | |
| | | |
| | | |
| | | | |
Any time the lambda function is called, the permission being used in the
capture would be passed in as an argument to the lambda, so the capture
is unnecessary.
|
|\ \ \ \
| | | | |
| | | | | |
svc: Remove unused variable
|
| |/ / /
| | | |
| | | |
| | | | |
Since the VMM refactor, this is no longer used or needed.
|
|/ / /
| | |
| | |
| | |
| | |
| | | |
Amends the parameter to match the documentation reference.
Resolves a -Wdocumentation warning with clang.
|
| |/
|/|
| |
| |
| |
| |
| | |
* kernel: memory: Improve implementation of device shared memory.
* fixup! kernel: memory: Improve implementation of device shared memory.
* fixup! kernel: memory: Improve implementation of device shared memory.
|
|\ \
| | |
| | | |
service/time: Remove reliance on the global system accessor
|
| | |
| | |
| | |
| | |
| | | |
Eliminates usages of the global system accessor and instead passes the
existing system instance into the interfaces.
|
|\ \ \
| | | |
| | | | |
CMakeLists: Enable -Wmissing-declarations on Linux builds
|
| | | | |
|
|\ \ \ \
| | | | |
| | | | | |
Introduce Predictive Flushing and Improve ASYNC GPU
|
| | | | | |
|
| | | | | |
|
|\ \ \ \ \
| | | | | |
| | | | | | |
thread: FPCR.FZ is likely not 1 (and FPCR.RMode = TieAway and FPCR.DN = 0)
|
| | | | | | |
|
|\ \ \ \ \ \
| |_|/ / / /
|/| | | | | |
Port citra-emu/citra#5185: "gdbstub: Fix some gdbstub jankiness"
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
1. Ensure that register information available to gdbstub is most up-to-date.
2. There's no reason to check for current_thread == thread when emitting a trap.
Doing this results in random hangs whenever a step happens upon a thread switch.
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
Fix process memory initialization for ELF and NRO
|
| | | | | | | |
|
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|
| | |_|_|_|/
| |/| | | |
| | | | | |
| | | | | | |
- We need this for homebrew process initialization.
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
General: Resolve minor assorted warnings
|
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|
| | |_|_|/ /
| |/| | | |
| | | | | |
| | | | | |
| | | | | | |
ttis and ats will never exceed the length of INT32_MAX in our case, so
this is safe.
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
core: arm_unicorn: Fix interpret fallback by temporarily mapping instruction page.
|
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|
| |_|/ / / /
|/| | | | |
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| | | | | |
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| | | | | |
| | | | | |
| | | | | |
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| | | | | |
| | | | | |
| | | | | | |
* audio_renderer: Preliminary BehaviorInfo
* clang format
* Fixed IsRevisionSupported
* fixed IsValidRevision
* Fixed logic error & spelling errors & crash
* Addressed issues
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
dynarmic: Add option to disable CPU JIT optimizations
|
| | |_|_|_|/
| |/| | | | |
|
| | | | | | |
|
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|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
service: Remove unused RequestParser instances
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
These aren't used, so they should be removed to reduce compilation
warnings.
|
|\ \ \ \ \ \ \
| |_|/ / / / /
|/| | | | | | |
am: Resolve ineffective moves
|
| |/ / / / /
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Previously const objects were being std::moved, which results in no move
actually occurring. This resolves that.
|
|\ \ \ \ \ \
| |_|/ / / /
|/| | | | | |
hle_ipc: Remove std::size_t casts where applicable
|
| | |/ / /
| |/| | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
These were added in the change that enabled -Wextra on linux builds so
as not to introduce interface changes in the same change as a
build-system flag addition.
Now that the flags are enabled, we can freely change the interface to
make these unnecessary.
|
|\ \ \ \ \
| | | | | |
| | | | | | |
loader/nso: Resolve moves not occurring in DecompressSegment
|
| | |/ / /
| |/| | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
Given the std::vector was const, an automatic move out of the function
could not occur.
We can allow automatic return value optimizations to occur by making the
buffer non-const.
|
|\ \ \ \ \
| | | | | |
| | | | | | |
service: hid: npad: Fix implicit fallthrough errors.
|
| |/ / / / |
|
|\ \ \ \ \
| | | | | |
| | | | | | |
service/time: Minor changes
|
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
This is already initialized within the class body.
|
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
This doesn't modify internal member state.
|
| |/ / / /
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
Many of these implementations are used to implement a polymorphic
interface. While not directly used polymorphically, this prevents
virtual destruction from ever becoming an issue.
|
|/ / / /
| | | |
| | | |
| | | |
| | | | |
Casting from void* with static_cast is permitted by the standard, so we
can just make use of that instead.
|
| | | |
| | | |
| | | |
| | | | |
- Should be no functional changes.
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | |
| | | |
| | | |
| | | | |
- Includes removing some service impls. that are untested.
|
| | | | |
|
| | | |
| | | |
| | | |
| | | | |
- Includes removing some SVC impls. that are untested.
|
| | | |
| | | |
| | | |
| | | | |
- Fixes Super Smash Bros. Ultimate.
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | | |
|
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|
| | | | |
|
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|
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|
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|
| | | | |
|
| | | | |
|
| | | |
| | | |
| | | |
| | | | |
- More consistent with other system components.
|
| | | | |
|
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|
| | | | |
|
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|
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| | | | |
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | |
| | | |
| | | |
| | | | |
- This will be used for TLS pages, among other things.
|
| | | | |
|
| | | | |
|
| | | |
| | | |
| | | |
| | | | |
- Also add a missing include.
|
| | | |
| | | |
| | | |
| | | | |
- helpful to disambiguate Kernel::Memory namespace.
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | | |
|
| |/ /
|/| | |
|
|\ \ \
| |/ /
|/| | |
kernel/thread: Resolve -Wswitch warnings
|
| | | |
|
|\ \ \
| | | |
| | | | |
CMakeLists: Specify -Wextra on linux builds
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Allows reporting more cases where logic errors may exist, such as
implicit fallthrough cases, etc.
We currently ignore unused parameters, since we currently have many
cases where this is intentional (virtual interfaces).
While we're at it, we can also tidy up any existing code that causes
warnings. This also uncovered a few bugs as well.
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Neither core nor web_services use OpenSSL nor LibreSSL.
However they need to link them as it's a requirement of httplib.
So let's declare this within httplib instead of core and web_services.
|
|\ \ \ \
| |/ / /
|/| | | |
service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.
|
| | |/
| |/|
| | |
| | | |
- Used by Animal Crossing: New Horizons.
|
| |/
|/|
| |
| |
| |
| | |
This can result in silent logic bugs within code, and given the amount
of times these kind of warnings are caused, they should be flagged at
compile-time so no new code is submitted with them.
|
|\ \
| | |
| | | |
service: friend: Stub IFriendService::GetBlockedUserListIds.
|
| |/
| |
| |
| | |
- This is safe to stub, as there should be no adverse consequences from reporting no blocked users.
|
|/ |
|
|\
| |
| | |
service/vi: Partially implement BufferQueue disconnect
|
| | |
|
|\ \
| | |
| | | |
Buffer queue: Correct behavior of free buffer.
|
| |/
| |
| |
| |
| |
| | |
This corrects the behavior of free buffer after witnessing it in an
unrelated hardware test. I haven't found any games affected by it but in
name of better accuracy we'll correct such behavior.
|
|\ \
| |/
|/| |
yuzu: Drop SDL2 and Qt frontend Vulkan requirements
|
| |
| |
| |
| | |
Create Vulkan instances and surfaces from the Vulkan backend.
|
|\ \
| |/
|/| |
Refactor all the GPU Caches to use VAddr for cache addressing
|
| | |
|
| | |
|
| | |
|
|/
|
| |
* fix LayeredFS error when loading some games made with the Unity
|
|\
| |
| | |
services: ldr: Fix MemoryState for read/write regions of NROs.
|
| |
| |
| |
| | |
- Fixes #3541, used by Final Fantasy VIII Remastered.
|
|\ \
| | |
| | | |
Refactor Context management (Fixes renderdoc on opengl issues)
|
| | | |
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Changes the GraphicsContext to be managed by the GPU core. This
eliminates the need for the frontends to fool around with tricky
MakeCurrent/DoneCurrent calls that are dependent on the settings (such
as async gpu option).
This also refactors out the need to use QWidget::fromWindowContainer as
that caused issues with focus and input handling. Now we use a regular
QWidget and just access the native windowHandle() directly.
Another change is removing the debug tool setting in FrameMailbox.
Instead of trying to block the frontend until a new frame is ready, the
core will now take over presentation and draw directly to the window if
the renderer detects that its hooked by NSight or RenderDoc
Lastly, since it was in the way, I removed ScopeAcquireWindowContext and
replaced it with a simple subclass in GraphicsContext that achieves the
same result
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
* Organize capture services into individual files
* Stub GetAlbumContentsFileListForApplication
* Address feedback
|
|\ \ \
| | | |
| | | | |
services: time: Implement CalculateSpanBetween.
|
| | |/
| |/|
| | |
| | | |
- Used by Super Smash Bros. Ultimate.
|
|\ \ \
| | | |
| | | | |
am: Implement VR related APIs
|
| |/ /
| | |
| | |
| | |
| | |
| | | |
Implement (and stub) VR related APIs in AM sysmodule.
This fixes issue #2938
|
|/ /
| |
| |
| | |
- Used by Super Smash Bros. Ultimate v7.0.0.
|
|\ \
| |/
|/| |
Port citra-emu/citra#5106: "gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization"
|
| | |
|
| | |
|
| |
| |
| |
| |
| |
| |
| | |
This increases the PointerBufferSize as a lager one is required by some services.
This change is still not hw-accurate, but it is proven to work in Ryujinx.
Instead of using a hardcoded size, we should figure out the specific values for each service in the future. Some of them can be taken from Atmosphere: https://github.com/Atmosphere-NX/Atmosphere/search?q=PointerBufferSize.
|
|\ \
| | |
| | | |
core/web_browser: Allow WebApplet to exit gracefully when an error occurs
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
Currently, yuzu just freezes when an error occurs while Initializing the WebApplet.
From a user perspective, this obviously isn't great as the game just softlocks.
With this change, yuzu will call the Finalize method, so to the game it seems like as the user just exited the WebApplet normally.
This works around https://github.com/yuzu-emu/yuzu/issues/2852.
|
| | | |
|
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yuzu: Save sound output mode and set it to Stereo by default
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| |/| |
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There were cases where raw_data didn't contain enough
space to hold the zero terminator.
This was caught with -fsanitize=address.
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Small corrections and features to microprofile
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+clang format
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video_core: Remove gl_state and use a state tracker based on dirty flags
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frontend/Graphics: Add "Advanced" graphics tab and experimental Anisotropic Filtering support
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|/| |
ARM_Interface: Cache the JITs instead of deleting/recreating.
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This was a bug inherited from citra which was fixed by then at some
time. This commit corrects such bug and ensures JITs are correctly
recycled.
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Port citra-emu/citra#4940: "Split Presentation thread from Render thread"
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* Stub SetLcdBacklighOffEnabled
Used by Super Smash Bros. Ultimate
We require backlight services to be implemented to turn on/off the backlight.
* Address feedback
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|/| |
InputCommon: analog_from_button get direction implementation
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GUI: Add aspect ratio dropdown
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Available as a drop down within the configure graphics tab.
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nvhost_gpu: implement ChannelSetTimeslice
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402: function name should be Initialize2 (7.0.0+) not SetOperationMode
Follow by: https://switchbrew.org/wiki/LDN_services#IUserLocalCommunicationService
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Set of refactors for Kernel Synchronization and Hardware Constants
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| |_|/
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update hwopus DecodeInterleaved for FW 7.0.0+
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trivial change,
see https://switchbrew.org/wiki/Audio_services#IHardwareOpusDecoder
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Same behavior, but without the need to explicitly loop through
everything manually.
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Simplifies the overall function and also allows for it to become a
const-qualified member function.
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bcat/backend: Prevent fmt exception in debug log within NullBackend::Clear()
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Aligns the '=' to be consistent with the rest of the logs within this
source file.
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A formatting specifier within Clear wasn't being used, which will cause
fmt to throw an exception. This fixes that.
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We can just use the kernel member variable directly instead of going
through the system to obtain the same thing.
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hle: services: Fix prepo IPC, and add better error checking.
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- This was holdover from citra.
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yuzu: Implement Vulkan frontend
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Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing
bits on Vulkan initialization.
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This fixes crashes when a Vulkan device fails to initialize.
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hid: Fix analog sticks directional states
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core/arm: Remove usage of global GetCurrentThread()
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Now both CPU backends go through their referenced system instance to
obtain the current thread.
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kernel/physical_core: Make use of std::unique_ptr instead of std::shared_ptr
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shared_ptr was used in 2d1984c20c75e03ec79eeb3806b12efa1679b977 due to a
misunderstanding of how the language generates move constructors and
move assignment operators.
If a destructor is user-provided, then the compiler won't generate the
move constructor and move assignment operators by default--they must be
explicitly opted into.
The reason for the compilation errors is due to the fact that the
language will fall back to attempting to use the copy constructor/copy
assignment operators if the respective move constructor or move
assignment operator is unavailable.
Given that we explicitly opt into them now, the the move constructor and
move assignment operators will be generated as expected.
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Nothing from these headers are used within this source file, so we can
remove them.
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This isn't used within the class, so it can be removed to simplify the
overall interface.
While we're in the same area, we can simplify a unique_ptr reset() call.
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System: Refactor CPU Core management and move ARMInterface and Schedulers to Kernel
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This commit instends on better naming the new purpose of this classes.
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This commit moves ARM Interface and Scheduler handling into the kernel.
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system_archive: Fix Korean and Chinese fonts
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Adds the proper OSS font for the Chinese language.
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Fixes Korean fonts when using Open-source system archives.
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- Required for Little Town Hero to boot further.
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loader: provide default arguments (zero byte) to NSOs
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Certain newer unity games (Terraria, Pokemon Mystery Dungeon) require
that the argument region be populated. Failure to do so results in
an integer underflow in argument count, and eventually an unmapped
read at 0x800000000. Providing this default fixes this.
Note that the behavior of official software is as yet unverified,
arguments-wise.
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An implementation of the cemuhook motion/touch protocol, this adds the
ability for users to connect several different devices to citra to send
direct motion and touch data to citra.
Co-Authored-By: jroweboy <jroweboy@gmail.com>
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- Used by Pokemon Mystery Dungeon.
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- Fixes timestamp in ZLA and Astral Chain saves.
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service: time: Rewrite implementation of glue services.
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This allows us to create a fastmem arena within the memory.cpp helpers.
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It is currently a std::vector, however we might want to replace it with a more fancy allocator.
So we can't use the C++ iterators any more.
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|/|
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module._memory was already moved over to a new shared_ptr.
So code_memory_size was not increased at all.
This lowers the heap space and so saves a bit of memory, usually between 50 to 100 MB.
This fixes a regression of c0a01f3adc466d07fc27020048e82cca60988970
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service: vi: Implement CloseLayer.
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- Needed for Undertale.
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core/memory + arm/dynarmic: Use a global offset within our arm page table.
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This saves us two x64 instructions per load/store instruction.
TODO: Clean up our memory code. We can use this optimization here as well.
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video_core: Block in WaitFence.
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This function is called rarely and blocks quite often for a long time.
So don't waste power and let the CPU sleep.
This might also increase the performance as the other cores might be allowed to clock higher.
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|/| | |
nifm: Only return that there's an internet connection when there's a BCATServer
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This helps games that need internet for other purposes boot as the rest
of our internet infrastructure is incomplete.
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NvServices: Correct Ioctl Remap.
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| |/|
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This commit corrects a padding value in Ioctl Remap that was actually an
offset to the mapping address.
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This was carried from Citra and wasn't really used on yuzu. It also adds
some runtime overhead. This commit removes it from yuzu's codebase.
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kernel/svc: Amend function signature of SignalProcessWideKey
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This function doesn't actually return a result code, so we can amend the
signature of it to match.
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* Kernel: Correct behavior of Address Arbiter threads.
This corrects arbitration threads to behave just like in Horizon OS.
They are added into a container and released according to what priority
they had when added. Horizon OS does not reorder them if their priority
changes.
* Kernel: Address Feedback.
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kernel/svc: Provide implementations for svcDumpInfo/svcDumpInfoNew
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These are fairly trivial to implement, we can just do nothing. This also
provides a spot for us to potentially dump out any relevant info in the
future (e.g. for debugging purposes with homebrew, etc).
While we're at it, we can also correct the names of both of these
supervisor calls.
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Over the course of the changes to the kernel code, a few includes are no
longer necessary, particularly with the change over to std::shared_ptr
from Boost's intrusive_ptr.
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This commit corrects an error in which a Core could remain with an
exclusive state after running, leaving space for possible race
conditions between changing cores.
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We only have OpenGL as an option for now. Hardcode the entry.
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core/memory: Deglobalize memory management code
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Now that literally every other API function is converted over to the
Memory class, we can just move the file-local page table into the Memory
implementation class, finally getting rid of global state within the
memory code.
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Now that everything else is migrated over, this is essentially just code
relocation and conversion of a global accessor to the class member
variable.
All that remains is to migrate over the page table.
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The Write functions are used slightly less than the Read functions,
which make these a bit nicer to move over.
The only adjustments we really need to make here are to Dynarmic's
exclusive monitor instance. We need to keep a reference to the currently
active memory instance to perform exclusive read/write operations.
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With all of the trivial parts of the memory interface moved over, we can
get right into moving over the bits that are used.
Note that this does require the use of GetInstance from the global
system instance to be used within hle_ipc.cpp and the gdbstub. This is
fine for the time being, as they both already rely on the global system
instance in other functions. These will be removed in a change directed
at both of these respectively.
For now, it's sufficient, as it still accomplishes the goal of
de-globalizing the memory code.
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These currently aren't used anywhere in the codebase, so these are very
trivial to move over to the Memory class.
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This is only used within the accelerated rasterizer in two places, so
this is also a very trivial migration.
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This only had one usage spot, so this is fairly straightforward to
convert over.
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With all of the interfaces ready for migration, it's trivial to migrate
over GetPointer().
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Amends a few interfaces to be able to handle the migration over to the
new Memory class by passing the class by reference as a function
parameter where necessary.
Notably, within the filesystem services, this eliminates two ReadBlock()
calls by using the helper functions of HLERequestContext to do that for
us.
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These will eventually be migrated into the main Memory class, but for
now, we put them in an anonymous namespace, so that the other functions
that use them, can be migrated over separately.
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A fairly straightforward migration. These member functions can just be
mostly moved verbatim with minor changes. We already have the necessary
plumbing in places that they're used.
IsKernelVirtualAddress() can remain a non-member function, since it
doesn't rely on class state in any form.
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Migrates all of the direct mapping facilities over to the new memory
class. In the process, this also obsoletes the need for memory_setup.h,
so we can remove it entirely from the project.
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Currently, the main memory management code is one of the remaining
places where we have global state. The next series of changes will aim
to rectify this.
This change simply introduces the main skeleton of the class that will
contain all the necessary state.
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filesys/romfs: Make ProcessFile and ProcessDirectory internally linked
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These inclusions aren't used at all within the public interface, so they
can be removed.
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These functions aren't used outside of this file, so we can place them
within an anonymous namespace.
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* Adds check for disabled cheats to prevent them from being added to the CheatList
* Address feedback
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|/| | | |
file_sys/directory: Make EntryType an enum class
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This can trivially be an enum class rather than a regular enum, making
it more strongly typed.
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* core_timing: Use better reference tracking for EventType.
- Moves ownership of the event to the caller, ensuring we don't fire events for destroyed objects.
- Removes need for unique names - we won't be using this for save states anyways.
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- Fixes shutdown crash and crash in Pokemon SwSh.
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service: Update function tables
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Keeps the function tables up to date.
Updated based off information from Switchbrew.
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* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects.
- See https://github.com/citra-emu/citra/pull/4710 for details.
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Kernel: Correct behavior of Condition Variables to be more similar to real hardware.
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When the target is 0, all threads must be processed.
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This commit ensures cond var threads act exactly as they do in the real
console. The original implementation uses an RBTree and the behavior of
cond var threads is that at the same priority level they act like a
FIFO.
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Kernel: Correct Cancel Synchronization.
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This commit corrects the behavior of cancel synchronization when the
thread is running/ready and ensures the next wait is cancelled as it's
suppose to.
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service/am: Remove unnecessary Skip calls
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We can simplify these by wrapping the necessary members in structs and
then simply reading out the whole struct.
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|/| | | |
am: Stub QueryApplicationPlayStatistics
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Maintains implementation parity between QueryApplicationPlayStatistics
and QueryApplicationPlayStatisticsByUid.
These function the same behaviorally underneath the hood, with the only
difference being that one allows specifying a UID.
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|/| | |
core: Make most implicit type conversion warnings errors on MSVC
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Since the introduction of this library, numerous improvements have been
made. Notably, many of the warnings we would get by simply including the
library header have now been fixed. This makes it much easier to make
conversion warning an error.
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These are fairly trivial to resolve and most of the changes entail
using RESULT_UNKNOWN over ResultCode(-1).
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We simply need to turn the literal argument to std::accumulate into a
double, rather than an int.
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Uncovered a bug within Thread's SetCoreAndAffinityMask() where an
unsigned variable (ideal_core) was being compared against "< 0", which
would always be a false condition.
We can also get rid of an unused function (GetNextProcessorId) which contained a sign
mismatch warning.
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Resolves a few trivial sign conversion/mismatch errors.
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Will be used to reduce the overall duplication of the same magic value
all over the codebase in following changes.
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The constructor was implicitly using signed->unsigned conversions to
produce 0xFFFFFFFF. We can just specify this explicitly with UINT32_MAX.
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While we're at it, this also resolves a type truncation warning as well,
given the code was truncating from a 64-bit value to a 32-bit one.
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Quite frequently there have been cases where code has been merged into
the core that produces warning. In order to prevent this from occurring,
we can make the compiler flag these cases and allow our CI to flag down
any code that would generate these warnings.
This is beneficial given silent conversions from signed/unsigned can
result in logic bugs. This forces one writing changes to be explicit
about when signedness conversions are desirable, rather than leaving it
up to readers' interpretation.
Currently the codebase isn't in a state where it will build successfully
with this change applied, but this will be addressed in subsequent
follow-up changes. This set of changes will focus on making it build
properly with these changes for MSVC as a starting point for basic
coverage.
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Implement stub for IApplicationFunctions::QueryApplicationPlayStatisticsByUid
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core: Migrate off deprecated mbedtls functions
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These functions are marked for deprecation and it's recommended that the
*_ret variants be used instead.
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key_manager: Make use of IOFile in WriteKeyToFile()
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This properly handles unicode-based paths on Windows, while opening a
raw stream doesn't out-of-the-box.
Prevents file creation from potentially failing on Windows PCs that make
use of unicode characters in their save paths (e.g. writing to a user's
AppData folder, where the user has a name with non-ASCII characters).
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We can just call the .data() member of path instead of constructing a
completely new string.
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kernel: Improve events
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- This does not actually seem to exist in the real kernel - games reset these automatically.
# Conflicts:
# src/core/hle/service/am/applets/applets.cpp
# src/core/hle/service/filesystem/fsp_srv.cpp
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hid: Stub SetNpadJoyAssignmentModeSingle and GetNpadHandheldActivationMode
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| | | |
- Zero initialization here is useful for determinism.
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| |/
|/|
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| | |
These commands require Screenshots to be implemented anyway, so they are safe to stub for now.
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|\ \
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| | | |
kernel/scheduler: Minor changes
|
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| | | |
This is only compared against, so it can be made const.
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| | | |
Reduces the overall amount of code.
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| | | |
Adjusts the formatting of a few of the comments an ensures they get
recognized as proper Doxygen comments.
|
|\ \ \
| |/ /
|/| | |
savedata_factory: Automatically create certain savedata
|
| | |
| | |
| | |
| | |
| | | |
After further hardware investigation, it appears that some games, perhaps those more lazily coded, will not call EnsureSaveData, meaning that they expect the normal (current) save to be automatically made. Additionally, some games do not create a cache or temporary save before use.
In these 3 specific instances, the save is created automatically for the game if it doesn't exist.
|
|\ \ \
| | | |
| | | | |
Kernel: Implement a New Thread Scheduler V2
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In case of redundant yields, the scheduler will now idle the core for
it's timeslice, in order to avoid continuously yielding the same thing
over and over.
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|/| | | |
hid/npad: Minor cleanup
|
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We should be setting the connection state to true, otherwise we aren't
actually making the controllers connected like the function name
indicates.
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While not an issue, it does prevent fallthrough from occurring if
anything is ever added after this case (unlikely to occur, but this
turns a trivial "should not cause issues" into a definite "won't cause
issues).
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Performs the same behavior, but is built into the core language itself.
No functional change.
|
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The const qualified variant can also be called in non-const contexts, so
we can remove the non-const variant to eliminate a bit of code
duplication.
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Clearly separate these from the variable declarations to make them more
visible.
|
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|\ \ \ \
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| | | | | |
dmnt_cheat_vm: Correct register Restore and ClearRegs behavior
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| |/ / /
| | | |
| | | |
| | | |
| | | | |
Previously these were performing the same behavior as the Save and
ClearSaved opcode types.
|
|\ \ \ \
| | | | |
| | | | | |
service/apm/controller: Minor interface changes
|
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| | | | |
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While a map is an OK way to do lookups (and usually recommended in most
cases), this is a map that lives for the entire duration of the program
and only deallocates its contents when the program terminates.
Given the total size of the map is quite small, we can simply use a
std::array of pairs and utilize std::find_if to perform the same
behavior without loss of performance.
This eliminates a static constructor and places the data into the
read-only segment.
While we're at it, we can also handle malformed inputs instead of
directly dereferencing the resulting iterator.
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| |/ / /
| | | |
| | | |
| | | | |
This doesn't modify instance state, so it can be made const qualified.
|
| | | |
| | | |
| | | |
| | | |
| | | | |
Amends the initializer lists to be ordered in the same manner that
they're declared within the class.
|
|/ / /
| | |
| | |
| | |
| | | |
Amends the initializer lists to be ordered in the same manner that
they're declared within the class.
|
|\ \ \
| | | |
| | | | |
General fixes to Async GPU
|
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|
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|
| | | |
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| | | |
| | | | |
Events are supposed to be cleared on quering. This fixes that issue.
|
| | | |
| | | |
| | | |
| | | |
| | | | |
This has been hardware tested and it seems that NVFlinger will still
signal even if there are no buffers to present.
|
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|
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|
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| | | |
| | | |
| | | |
| | | |
| | | | |
This commit uses guest fences on vSync event instead of an articial fake
fence we had.
It also corrects to keep signaling display events while loading the game
as the OS is suppose to send buffers to vSync during that time.
|
| | | | |
|
|\ \ \ \
| |_|/ /
|/| | | |
{bcat, gpu, nvflinger}: Remove trivial usages of the global system accessor
|
| | | |
| | | |
| | | |
| | | |
| | | | |
Removes all uses of the global system accessor within the BCAT
interface.
|
| | | | |
|
|\ \ \ \
| | | | |
| | | | | |
Core Timing: Rework Core Timing to run all cores evenly.
|
| | | | | |
|
| | | | | |
|
| | | | | |
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| | | | | |
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| |/ / / |
|
|\ \ \ \
| | | | |
| | | | | |
pl_u: Move open source font archives and fix NAND error
|
| | | | | |
|
| | | | | |
|
| | | | | |
|
| | | | | |
|
| | | | | |
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| |/ / / |
|
|\ \ \ \
| |/ / /
|/| | | |
file_sys: Add code to access raw gamecard partitions and lazily load them
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | | |
|
|\ \ \ \
| | | | |
| | | | | |
Services::ES fix casting warnings
|
| |/ / / |
|
|\ \ \ \
| | | | |
| | | | | |
lm: Rewrite logger to use core reporting services
|
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|
| | | | |
| | | | |
| | | | | |
Allows saving and clearer output of data.
|
| | | | | |
|
| | | | |
| | | | |
| | | | | |
Allows centralized control over logging mechanisms.
|
| |/ / /
| | | |
| | | | |
Takes the vector from head to tail of log data and saves it.
|
| |_|/
|/| |
| | |
| | | |
Makes use of the already existing DeactivateController function.
|
|\ \ \
| | | |
| | | | |
core: Remove Core::CurrentProcess()
|
| | | |
| | | |
| | | |
| | | | |
This isn't used anywhere in either the cpp or header file.
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
This only encourages the use of the global system instance (which will
be phased out long-term). Instead, we use the direct system function
call directly to remove the appealing but discouraged short-hand.
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
Migrates the HLE service code off the use of directly accessing the
global system instance where trivially able to do so.
This removes all usages of Core::CurrentProcess from the service code,
only 8 occurrences of this function exist elsewhere. There's still quite
a bit of "System::GetInstance()" being used, however this was able to
replace a few instances.
|
| | | |
| | | |
| | | |
| | | |
| | | | |
We need to perform explicit casts here, otherwise we're implicitly
truncating a 64-bit type to a 32-bit one.
|
| | | |
| | | |
| | | |
| | | |
| | | | |
Without this, the std::move within the constructor initializer list
won't be able to actually perform a move.
|
| | | |
| | | |
| | | |
| | | | |
Allows us to remove a constructor initializer list.
|
| | | |
| | | |
| | | |
| | | |
| | | | |
Given the string is appended to another, we can make it a view so a
redundant full copy of the string isn't made.
|
| | | |
| | | |
| | | |
| | | |
| | | | |
This member function doesn't modify internal member state, so it can be
marked const.
|
|/ / /
| | |
| | |
| | |
| | |
| | | |
On parse errors, we can log out the explanatory string indicating what
the parsing error was, rather than just ignoring the variable and
returning an overly broad error code.
|
| | | |
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| | | |
|
| |/
|/| |
|
|\ \
| | |
| | | |
[crypto] Use IsAllZeroArray helper function
|
| | | |
|
|\ \ \
| |/ /
|/| | |
bcat: Implement BCAT service and connect to yuzu Boxcat server
|
| | | |
|
| | | |
|
| | |
| | |
| | | |
Ports BCAT to use FSC interface
|
| | | |
|
| | |
| | |
| | | |
Huge thanks to lioncash for re-ing this for me.
|
| | | |
|
| | | |
|
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| | | |
Returns the data that should be returned by PopLaunchParameter kind=ApplicationSpecific.
|
| | | |
|
| | |
| | |
| | |
| | | |
Previously we were simply returning the account-preselect structure all times but if passed with a different mode the game expects application-specific data. This also adds a hook for BCAT into this allowing us to send the launch parameter through bcat,
|
| | |
| | |
| | |
| | | |
Takes a title ID and simply deletes all the data for that title ID's bcat. Invokes the respective backend command.
|
| | |
| | |
| | |
| | | |
Takes a title ID and passphrase (0x40 byte string) and passes it to the backend.
|
| | |
| | |
| | |
| | | |
Variant also supports only updating a single directory. These just both invoke backend commands.
|
| | |
| | |
| | |
| | | |
Used to query completion status and events for the current delivery task.
|
| | |
| | |
| | |
| | | |
Used to read the contents of files and access their metadata.
|
| | |
| | |
| | |
| | | |
Used to list and get directories at the root level.
|
| | |
| | |
| | |
| | | |
Used to create subclasses to manage files and directories and to list directories.
|
| | |
| | |
| | |
| | | |
Used to access contents of download.
|
| | | |
|
| | |
| | |
| | |
| | | |
Downloads content from yuzu servers and unpacks it into the temporary directory provided. Fully supports all Backend features except passphrase.
|
| | |
| | |
| | |
| | | |
Provides the most abstract simplified functions of BCAT as functions. Also includes a NullBackend class which is just a no-op.
|
| | | |
|
| | | |
|
| | | |
|
| | |
| | |
| | |
| | | |
Allows other services to call applets without using LLE.
|
| | | |
|
| | | |
|
| | | |
|
| |\ \
| | |/
| |/| |
arm_dynarmic: Check if jit is nullptr when preparing reschedule
|
| | |
| | |
| | |
| | | |
Prevents crash with multiprocess loading.
|
|/ /
| |
| |
| | |
We should signal when a net controller is added and our event should be manual, not automatic.
|
|\ \
| | |
| | | |
am: Implement exit locking and self exit commands
|
| | | |
|
| | | |
|
| | |
| | |
| | |
| | | |
Closes the current application.
|
| | |
| | |
| | |
| | | |
Tested against libnx, signals to games to begin cleanup.
|
| | |
| | |
| | |
| | | |
Used to determine if yuzu should confirm before pausing or stopping a game.
|
|\ \ \
| | | |
| | | | |
AcquireNpadStyleSetUpdateEventHandle should have a separate event for each controller type
|
| | | | |
|
| | | | |
|
|\ \ \ \
| | | | |
| | | | | |
service/acc: Lower log severity from INFO to DEBUG
|
| | | | |
| | | | |
| | | | |
| | | | | |
According to ogniK, this should have always been Debug and not Info.
|
|\ \ \ \ \
| |_|/ / /
|/| | | | |
Initial implementation of Ioctl2 & Ioctl3
|
| | | | | |
|
| | | | | |
|
| | | | | |
|
| | | | |
| | | | |
| | | | |
| | | | | |
Purpose of Ioctl2 and Ioctl3 is to prevent the passing of raw pointers through ioctls
|
|\ \ \ \ \
| | | | | |
| | | | | | |
Remove usage of System::CurrentInterface() from most services
|
| | | | | | |
|
| | | | | | |
|
| | | | | | |
|
| | | | | | |
|
| | | | | | |
|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
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|
| | | | | | |
|
| | | | | | |
|
|/ / / / /
| | | | |
| | | | |
| | | | |
| | | | | |
This reverts commit fa1c60c33ef88c6cd0b72da46842dc9098db712d, reversing
changes made to e34899067b60a69bca02761bd1290c6824bb559a.
|
|\ \ \ \ \
| | | | | |
| | | | | | |
cheat_engine: Use Atmosphere's Cheat VM and fix cheat crash
|
| | | | | | |
|
| | | | | | |
|
| | | | | |
| | | | | |
| | | | | | |
This used to occur due to the VMManager being nullptr at the time cheats were registered (during load, but before it was done). This is bypassed by not accessing the VMManager for offset data until load is complete,
|
| | | | | | |
|
| | | | | | |
|
| | | | | |
| | | | | |
| | | | | | |
As opposed to converting to string and then back to hex array
|
| | | | | |
| | | | | |
| | | | | | |
This is to go with the Atmosphere VM port, now it just contains the callbacks needed for the interface between DmntCheatVm and yuzu, along with the cheat parsers.
|
| | | | | |
| | | | | |
| | | | | | |
This was done because the current VM contained many inaccuracies and this also allows cheats to have identical behavior between hardware and yuzu.
|
|\ \ \ \ \ \
| |_|_|_|/ /
|/| | | | | |
system_archive: Move shared font data to system_archive and fix extended font data
|
| | | | | | |
|
| | | | | | |
|
| | | | | | |
|
| | | | | | |
|
| | | | | | |
|
| | |_|/ /
| |/| | | |
|
|\ \ \ \ \
| |_|/ / /
|/| | | | |
prepo: Implement New, System, and Non-User variants of SaveReport
|
| | | | | |
|
| | | | | |
|
| |/ / / |
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | |
| | | |
| | | |
| | | | |
Used by fsp-srv/IDeviceOperator
|
| | | |
| | | |
| | | |
| | | | |
Includes version and meta title ID, used by fsp-srv/IDeviceOperator
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | |
| | | |
| | | | |
Creates a default save data for the application given a user ID.
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | |
| | | |
| | | | |
Prevents a crash if the filename is less than 9 characters long.
|
| | | | |
|
| | | | |
|
| | | | |
|
| | | |
| | | |
| | | | |
Matches hardware behavior and eliminates some nasty behavior we were doing that wasn't hw-accurate at all.
|
| | | |
| | | |
| | | | |
If title ID is 0, there are no add ons, prevents wasting time looking for them.
|
| | | |
| | | |
| | | | |
Prevents a crash if the load dir would be nullptr, instead logs an error and returns appropriately.
|
| | | |
| | | |
| | | | |
Needed to use the RegisteredCache/PlaceholderCache on gamecards.
|
| | | | |
|
| | | |
| | | |
| | | | |
Fixes a bug where homebrew that has a title ID with the update bit set can cause issues with the PatchManager
|
| | | | |
|
| | | | |
|
| | | | |
|
|/ / / |
|
|\ \ \
| | | |
| | | | |
Port citra-emu/citra#4882: "Add frametime logging for tracking performance over time"
|
| | | | |
|
| | | |
| | | |
| | | |
| | | | |
Co-Authored-By: jroweboy <jroweboy@gmail.com>
|
|\ \ \ \
| | | | |
| | | | | |
Core/Memory: Only FlushAndInvalidate GPU if the page is marked as RasterizerCachedMemory
|
| | |/ /
| |/| |
| | | |
| | | |
| | | | |
This commit avoids Invalidating and Flushing the GPU if the page is not
marked as a RasterizerCache Page.
|
|\ \ \ \
| | | | |
| | | | | |
nsp: Fix various errors with loading and processing of extracted NSPs
|
| | | | |
| | | | |
| | | | |
| | | | | |
Avoids all extracted NSPs being marked as error file type because they don't have program NCAs.
|
| | |_|/
| |/| |
| | | |
| | | | |
Avoids 0 being used as title ID for all extracted NSPs.
|
| |/ /
|/| |
| | |
| | | |
These functions are not stubbed and are called fairly often. Due to the nature of how often they're called, we should keep them marked as LOG_TRACE instead of LOG_DEBUG or LOG_WARNING
|
|\ \ \
| |_|/
|/| | |
acc: Implement IProfileEditor interface and 'Store'/'StoreWithImage' commands
|
| | |
| | |
| | | |
Takes a UUID of a user and provides and interface that allows RW access to user data/settings.
|
| | |
| | |
| | | |
Verified with IDA
|
| | |
| | |
| | | |
Needed by IProfileEditor 'Store' and 'StoreWithImage'
|
| | |
| | |
| | | |
Since 2/3 of the commands are shared, this is likely how its done on HW.
|
|\ \ \
| | | |
| | | | |
nro/ui: Show "Developer" field in Properties
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
With this, the "Developer" field in the Properties for homebrew is now populated.
Signed-off-by: Nick Renieris <velocityra@gmail.com>
|
|\ \ \ \
| | | | |
| | | | | |
service/am: Remove usages of global system accessors
|
| | | | |
| | | | |
| | | | |
| | | | |
| | | | |
| | | | | |
Avoids the use of global accessors, removing the reliance on global
state. This also makes dependencies explicit in the interface, as
opposed to being hidden
|
|\ \ \ \ \
| | | | | |
| | | | | | |
kernel/vm_manager: Minor cleanup
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Corrects the parameter names within the doxygen comments so that they
resolve properly.
|
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Narrows the scope of variables down to where they're only necessary.
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
If an unmapping operation fails, we shouldn't be decrementing the amount
of memory mapped and returning that the operation was successful. We
should actually be returning the error code in this case.
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Avoids potentially expensive (depending on the size of the memory block)
allocations by reserving the necessary memory before performing both
insertions. This avoids scenarios where the second insert may cause a
reallocation to occur.
|
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Avoids an unnecessary atomic reference count increment and decrement.
|
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Avoids needing to read the same long sequence of code in both code
paths. Also makes it slightly nicer to read and debug, as the locals
will be able to be shown in the debugger.
|
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Same behavior, one less magic constant to read.
|
| | |/ / /
| |/| | |
| | | | |
| | | | |
| | | | | |
Assertions already log out the function name, so there's no need to
manually include the function name in the assertion strings.
|
|\ \ \ \ \
| | | | | |
| | | | | | |
es: Implement various ticket accessor commands from IEticketService
|
| | | | | | |
|
| | | | | | |
|
| | | | | | |
|
| | | | | |
| | | | | |
| | | | | | |
Copies the raw personal ticket data into the buffer provided.
|
| | | | | |
| | | | | |
| | | | | | |
Copies the raw common ticket data for the specified rights ID into the buffer provided.
|
| | | | | |
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Returns the size of the buffer needed to hold the personal ticket associated with the rights ID.
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Returns the size of the buffer needed to hold the common ticket associated with the rights ID.
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Returns an application-specific number of entries of personal tickets, starting at offset 0.
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Returns an application specified count of entries of common tickets, starting at offset 0.
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Returns the number of personalized (console/user-unique) tickets in the KeyManager.
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Returns the number of common (non-console-unique) tickets in the KeyManager.
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Takes a rights ID as input and returns the associated title key, if it exists.
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Takes a ticket and certificate and installs it to the KeyManager.
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system_archive: Add open-source reimplementation of MiiModel data
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audren_u: Stub IAudioDevice::QueryAudioDeviceInputEvent
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hid: Implement PermitVibration and IsVibrationPermitted
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Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
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externals: update fmt to 6.0.0
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* AM: Implement IApplicationFunctions::GetGpuErrorDetectedSystemEvent
* Remove unneeded event clear
* Fix event name
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service/audio/audren_u: Stub IAudioDevice::GetAudioDeviceOutputVolume
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We can remove this since its already a f32 value
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Volume is a f32 value. (SwIPC describes it as a u32, but it is actually f32 as corroborated by switchbrew docs and SetAudioDeviceOutputVolume)
```cpp
const f32 volume = rp.Pop<f32>();
```
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mii: Handle logging of unknown database source
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renderer_opengl: Implement RGB565 framebuffer format
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VM_Manager: Align allocated host physical memory to 256bytes
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This commit ensures that all backing memory allocated for the Guest CPU
is aligned to 256 bytes. This due to how gpu memory works and the heavy
constraints it has in the alignment of physical memory.
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service/audren_u: Unstub ListAudioDeviceName
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Audio devices use the supplied revision information in order to
determine if USB audio output is able to be supported. In this case, we
can only really handle using this revision information in
ListAudioDeviceName(), where it checks if USB audio output is supported
before supplying it as a device name.
A few other scenarios exist where the revision info is checked, such as:
- Early exiting from SetAudioDeviceOutputVolume if USB audio is
attempted to be set when that device is unsupported.
- Early exiting and returning 0.0f in GetAudioDeviceOutputVolume when
USB output volume is queried and it's an unsupported device.
- Falling back to AHUB headphones in GetActiveAudioDeviceName when the
device type is USB output, but is unsupported based off the revision
info.
In order for these changes to also be implemented, a few other changes
to the interface need to be made.
Given we now properly handle everything about ListAudioDeviceName(), we
no longer need to describe it as a stubbed function.
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The revision querying facilities are used by more than just audren. e.g.
audio devices can use this to test whether or not USB audio output is
supported.
This will be used within the following change.
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Trims out the lingering reliance on global state out of the audio code.
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This service function only ever returns a result and nothing more.
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AudioDevice and AudioInterface aren't valid device names on the Switch.
We should also be returning consistent names in
GetActiveAudioDeviceName().
While we're at it, we can also handle proper name output in
ListAudioDeviceName, by returning all the available devices on the
Switch.
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Implement GPU Synchronization Mechanisms & Correct NVFlinger
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kernel/process: Allocate the process' TLS region during initialization
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Prior to execution within a process beginning, the process establishes
its own TLS region for uses (as far as I can tell) related to exception
handling.
Now that TLS creation was decoupled from threads themselves, we can add
this behavior to our Process class. This is also good, as it allows us
to remove a stub within svcGetInfo, namely querying the address of that
region.
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Keeps this particular set of behavior isolated to its own function.
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This messages were originally set as warnning since few games used these
svcs and it was needed for debugging. This is no longer the case.
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core: Remove CurrentArmInterface() global accessor
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Replaces the final usage of the global accessor function and removes it.
Removes one more enabler of global state.
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Implement MapPhysicalMemory/UnmapPhysicalMemory
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This sets the DeviceMapped attribute for GPU-mapped memory blocks,
and prevents merging device mapped blocks. This prevents memory
mapped from the gpu from having its backing address changed by
block coalesce.
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This implements svcMapPhysicalMemory/svcUnmapPhysicalMemory for Yuzu,
which can be used to map memory at a desired address by games since
3.0.0.
It also properly parses SystemResourceSize from NPDM, and makes
information available via svcGetInfo.
This is needed for games like Super Smash Bros. and Diablo 3 -- this
PR's implementation does not run into the "ASCII reads" issue mentioned
in the comments of #2626, which was caused by the following bugs in
Yuzu's memory management that this PR also addresses:
* Yuzu's memory coalescing does not properly merge blocks. This results
in a polluted address space/svcQueryMemory results that would be
impossible to replicate on hardware, which can lead to game code making
the wrong assumptions about memory layout.
* This implements better merging for AllocatedMemoryBlocks.
* Yuzu's implementation of svcMirrorMemory unprotected the entire
virtual memory range containing the range being mirrored. This could
lead to games attempting to map data at that unprotected
range/attempting to access that range after yuzu improperly unmapped
it.
* This PR fixes it by simply calling ReprotectRange instead of
Reprotect.
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Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
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Restore memory perms on svcUnmapMemory/UnloadNro
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Prior to PR, Yuzu did not restore memory to RW-
on unmap of mirrored memory or unloading of NRO.
(In fact, in the NRO case, the memory was unmapped
instead of reprotected to --- on Load, so it was
actually lost entirely...)
This PR addresses that, and restores memory to RW-
as it should.
This fixes a crash in Super Smash Bros when creating
a World of Light save for the first time, and possibly
other games/circumstances.
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core/arm: Remove obsolete Unicorn memory mapping
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The JIT is mature enough that this setting can be removed, falling back
to Unicorn only on unsupported architectures. Any missing features from
Unicorn (of which there are extremely few), are mostly
developer-oriented, which most users don't care about.
Features should be coordinated with the JIT, not the interpreter,
anyhow.
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This was initially necessary when AArch64 JIT emulation was in its
infancy and all memory-related instructions weren't implemented.
Given the JIT now has all of these facilities implemented, we can remove
these functions from the CPU interface.
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This simply queries whether or not auto-sleep facilities are disabled
and has no special handling. It's a basic getter function.
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Provides a basic implementation of SetAutoSleepDisabled. Until idle
handling is implemented, this is about the best we can do.
In the meantime, provide a rough documenting of specifics that occur
when this function is called on actual hardware.
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IFriendService::GetFriendList
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We don't have any friends implemented in Yuzu yet so it doesn't make sense to return any friends. For now we'll be returning 0 friends however the information provided will allow a proper implementation of this cmd when needed.
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pm: Implement various pm commands for finding process and title IDs
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Returns the process ID of the current application or 0 if no app is running.
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Takes a title ID and searches for a matching process, returning error if it doesn't exist, otherwise the process ID.
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Searches the process list for a process with the specified ID, returning the title ID if it exists.
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mii: Implement IDatabaseService SetInterfaceVersion
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Appears to set a member variable used to affect the API that games access, and the method used to store data.
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hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignment
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StartLrAssignmentMode and StopLrAssignmentMode don't require any implementation as it's just used for showing the screen of changing the controller orientation if the user wishes to do so. Ever since #1634 this has not been needed as users can specify the controller orientation from the config and swap at any time. We store a private member just in case this gets used for anything extra in the future
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apm: Initial implementation of performance config and boost mode
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8.0.0+ identical version of apm
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fsp-srv: Implement Access Logging Functionality
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Returns some misc. data about logging to help the game determine if it should log.
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Allows games to log data to the SD.
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core/reporter: Minor changes
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Taking the json instance as a constant reference, makes all moves into
the parameter non-functional, resulting in copies. Taking it by value
allows moves to function.
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Adds missing inclusions to prevent potential compilation issues.
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The Reporter class is part of the Core namespace, so the System class
doesn't need to be qualified.
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This can inhibit copy-elision, so we can remove this redundant move.
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Makes all control statements braced, regardless of their size, making
code more uniform.
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If the path couldn't be created, then we shouldn't be attempting to save
the file.
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kernel/vm_manager: Handle stack/TLS IO region placement a little better
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These aren't used within the central memory management code, so they can
be removed.
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This isn't used by anything in the header file, so it can be removed.
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Provides a more accurate name for the memory region and also
disambiguates between the map and new map regions of memory, making it
easier to understand.
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Handles the placement of the stack a little nicer compared to the
previous code, which was off in a few ways. e.g.
The stack (new map) region, shouldn't be the width of the entire address
space if the size of the region calculation ends up being zero. It
should be placed at the same location as the TLS IO region and also have
the same size.
In the event the TLS IO region contains a size of zero, we should also
be doing the same thing. This fixes our memory layout a little bit and
also resolves some cases where assertions can trigger due to the memory
layout being incorrect.
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yuzu: Move CPU Jit setting to Debug tab
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A normal user shouldn't change this, as it will slow down the emulation and can lead to bugs or crashes. The renaming is done in order to prevent users from leaving this on without a way to turn it off from the UI.
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kernel/process: Decouple TLS handling from threads
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Ensures a Process instance is always created with a deterministic
initial state.
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Extracts out all of the thread local storage management from thread
instances themselves and makes the owning process handle the management
of the memory. This brings the memory management slightly more in line
with how the kernel handles these allocations.
Furthermore, this also makes the TLS page management a little more
readable compared to the lingering implementation that was carried over
from Citra.
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This will be necessary for making our TLS slot management slightly more
straightforward. This can also be utilized for other purposes in the
future.
We can implement the existing simpler overload in terms of this one
anyways, we just pass the beginning and end of the ASLR region as the
boundaries.
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IAudioDevice::QueryAudioDeviceOutputEvent
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The event should only be signaled when an output audio device gets changed. Example, Speaker to USB headset. We don't identify different devices internally yet so there's no need to signal the event yet.
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set: Implement GetQuestFlag with config option
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Simply returns a true/false value indicating if the system is a kiosk system. This has been mapped to a config option for the purposes of yuzu.
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Implemented InitializeApplicationInfo & InitializeApplicationInfoRestricted
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InitializeApplicationInfoRestricted will need further implementation as it's checking for other user requirements about the game. As we're emulating, we're assuming the user owns the game so we skip these checks currently, implementation will need to be added further on
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Implement Time::GetSharedMemoryNativeHandle
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This PR attempts to implement the shared memory provided by GetSharedMemoryNativeHandle. There is still more work to be done however that requires a rehaul of the current time module to handle clock contexts. This PR is mainly to get the basic functionality of the SharedMemory working and allow the use of addition to it whilst things get improved on.
Things to note:
Memory Barriers are used in the SharedMemory and a better solution would need to be done to implement this. Currently in this PR I’m faking the memory barriers as everything is sync and single threaded. They work by incrementing the counter and just populate the two data slots. On data reading, it will read the last added data.
Specific values in the shared memory would need to be updated periodically. This isn't included in this PR since we don't actively do this yet. In a later PR when time is refactored this should be done.
Finally, as we don't handle clock contexts. When time is refactored, we will need to update the shared memory for specific contexts. This PR does this already however since the contexts are all identical and not separated. We're just updating the same values for each context which in this case is empty.
Tiime:SetStandardUserSystemClockAutomaticCorrectionEnabled, Time:IsStandardUserSystemClockAutomaticCorrectionEnabled are also partially implemented in this PR. The reason the implementation is partial is because once again, a lack of clock contexts. This will be improved on in a future PR.
This PR closes issue #2556
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Implemented INotificationService
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Seems to be an issue with clang format
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This can happen when installing NSPs too, not just XCIs.
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DeltaFragments are not useful to us and are often not included in patch NSPs.
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DeltaFragments are only used to download and apply partial patches on a real console, and are not useful to us at all. Most patch NSPs do not include them, and when they do, it's a waste of space to install them.
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Avoids potential confusion, since patches and DeltaFragments are not the same thing. Actual full patches are listed under the Program type.
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Core_Timing: Make core_timing threadsafe by default.
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The old implementation had faulty Threadsafe methods where events could
be missing. This implementation unifies unsafe/safe methods and makes
core timing thread safe overall.
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memory: Add class to manage and enforce memory freezing
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applets: Implement backend and default frontend for Parental Controls and EShop (ShopN) applets
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Avoids using system accessor to get current process in applet code.
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Prevents crashes with ShopN applet occasionally.
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If it is needed but wasn't passed (or passed nullptr), the Shop handling code will alert and throw an error.
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Allows easy handling of multiple shim types, as they have enough in common to be the same backend but not enough to share init/exec.
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Much, much more HW-accurate and allows us to easily support all of the different web 'shim' types.
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This is more representative of what actually occurs, as web does support remote URLs which wouldn't need a romfs callback. This paves for easy future support of this with a call like 'OpenPageRemote' or similar.
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This is responsible for parental controls and supports verifying, changing, and registering PIN codes.
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These keep track of running process' launch properties and control properties and allows for issuing and reading them by process and title ID.
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Glue is the name of the sysmodule that contains both arp and bgtc.
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Manages mapping between title IDs and application launch and control properties.
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Used to determine StorageId source for application data.
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service/acc: Silence truncation warnings
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The sanitizing function ensures that the returned type is always the
correct type. This eliminates warnings without extra casts.
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kernel: Differentiate kernel and user processes when picking ID
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This allows kernel internal type processes to be assigned IDs in the KIP range while userland processes are assigned in the user range.
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loader, file_sys: Add support for parsing and loading KIP (Kernel Internal Process) files
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Needed for KIP loading as KIPs do not have an NPDM but do have the essential parts of the data within.
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Previously, this TU contained the necessary headers to parse KIP/INI but now it should just use the FileSys class.
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core: Add detailed local reporting feature for development
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Also cleanup of general stuff
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Logs a lot of seemingly innocuous telemetry games generate.
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Matches offical behavior with creport and replaces old log/text based report system.
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This matches official behavior with the erpt/eclct/eupld service chain.
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This also reworks the applet data storage to be peekable.
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Full enable/disable for all reports.
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Returns results as a vector of entries for further processing. Logs addresses, offsets, and mangled name.
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Needed for backtrace decomposition
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Revert PR 2590.
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Even though it has been proven that IAudioRenderer:SystemEvent is
actually an automatic event. The current implementation of such event is
all thought to be manual. Thus it's implementation needs to be corrected
when doing such change. As it is right now this PR introduced a series
of regressions on softlocks on multiple games. Therefore, this pr
reverts such change until a correct implementation is made.
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Update content_archive.cpp
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log clutter in debug logs when theres really no need
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core: Remove unused CiTrace source files
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These source files have been unused for the entire lifecycle of the
project. They're a hold-over from Citra and only add to the build time
of the project, so they can be removed.
There's also likely no way this would ever work in yuzu in its current
form without revamping quite a bit of it, given how different the GPU on
the Switch is compared to the 3DS.
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service/audio/audren_u: Correct event reset type for the system event
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This is actually an auto-reset event in the audio service itself, not a
manual one.
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IPC-100 was changed to InitializeApplicationInfoOld instead of InitializeApplicationInfo. IPC-150 makes an indentical call to IPC-100 however does extra processing. They should not have the same name as it's quite confusing to debug.
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common/hex_util: Combine HexVectorToString() and HexArrayToString()
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These can be generified together by using a concept type to designate
them. This also has the benefit of not making copies of potentially very
large arrays.
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file_sys/ips_layer: Remove unnecessary reserve() call
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Given 'replace' is assigned to on the following line, this isn't
necessary, given the underlying data is going to be overwritten
entirely.
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kernel/vm_manager: Remove redundant Reset call in destructor
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This is performing more work than would otherwise be necessary during
VMManager's destruction. All we actually want to occur in this scenario
is for any allocated memory to be freed, which will happen automatically
as the VMManager instance goes out of scope.
Anything else being done is simply unnecessary work.
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file_sys/card_image: Minor cleanup
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We already support Rev 1+.
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Makes for nicer reading.
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Makes for more consistent reading.
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Same thing, significantly less noisy.
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Same thing, less duplication. We can also std::move raw into the
PartitionFilesystem constructor.
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We can just use the size of the array to dehardcode it.
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Same thing, less code.
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Names a few more entries in relevant structures. Information based off
SwitchBrew and my own RE.
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kernel/process: Make Create()'s name parameter be taken by value
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Makes the interface more flexible in terms of how Create() may be
called, while still allowing the parameter itself to be moved into.
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Given we don't currently implement the personal heap yet, the existing
memory querying functions are essentially doing what the memory querying
types introduced in 6.0.0 do.
So, we can build the necessary machinery over the top of those and just
use them as part of info types.
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Disambiguates and makes the name a little more consistent with
TotalPhysicalMemoryUsed.
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video_core: Drop OpenGL core in favor of OpenGL compatibility
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kernel/process: Remove unused boost header include
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Boost headers typically include a lot of other headers, so removing this
can prevent a bit of unnecessary compiler churn when building.
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service/ns: Add missing override specifiers
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lr: Add command handler skeletons for Open*LocationResolver
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Returns an object of type IAddOnContentLocationResolver for the provided StorageId.
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Returns an object of type IRegisteredLocationResolver for the StorageId.
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Returns an object of type ILocationResolver with the provided StorageId.
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core/telemetry_session: Remove usages of the global system accessor
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The contents of these includes aren't used anywhere in this translation
unit.
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This is a hold-over from Citra and doesn't apply to yuzu.
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This will automatically occur when the backend instance goes out of
scope at the end of the destructor's execution.
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Makes the dependency explicit in the TelemetrySession's interface
instead of making it a hidden dependency.
This also revealed a hidden issue with the way the telemetry session was
being initialized. It was attempting to retrieve the app loader and log
out title-specific information. However, this isn't always guaranteed to
be possible.
During the initialization phase, everything is being constructed. It
doesn't mean an actual title has been selected. This is what the Load()
function is for. This potentially results in dead code paths involving
the app loader. Instead, we explicitly add this information when we know
the app loader instance is available.
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NonCopyable is misleading here. It also makes the class non-moveable as
well, so we can be explicit about this.
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core/core_timing_util: Use std::chrono types for specifying time units
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Makes the casing consistent with all of our general function naming
conventions.
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Makes the interface more type-safe and consistent in terms of return
values.
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Removes unused overloads, simplifying the overall interface,
deduplicating some code.
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Implement/Fix IApplicationFunctions::GetDesiredLanguage
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Treating it as a u16 can result in a sign-conversion warning when
performing arithmetic with it, as u16 promotes to an int when aritmetic
is performed on it, not unsigned int.
This also makes the interface more uniform, as the layout interface now
operates on u32 across the board.
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mii: Implement MiiManager backend and several mii service commands
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Since the MiiManager was designed around the IPC interface, this is quite easy. Only functions that were clearly defined were implemented.
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Provides serialization/deserialization to the database in system save files, accessors for database state and proper handling of both major Mii formats (MiiInfo and MiiStoreData)
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Since the Mii database uses UUIDs very similar to the Accounts database, it makes no sense to not share code between them.
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yuzu_cmd: Split emu_window OpenGL implementation into its own file
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There's no performance improvement in passing an unsigned pair by
reference.
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loader/nso, core/core_timing_util: Silence sign-comparison warning
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We can just make the conversion explicit instead of implicit here to
silence -Wsign-compare warnings.
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This was previously performing a size_t == int comparison. Silences a
-Wsign-compare warning.
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service/aoc_u: Minor cleanup
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Previously, the code was accumulating data into a std::vector and then
tossing all of it away if a setting was disabled.
Instead, we can just check if it's disabled and do no work at all if
possible. If it's enabled, then we can append to the vector and
allocate.
Unlikely to impact usage much, but it is slightly less sloppy with
resources.
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Removes two header dependencies related to file handling that aren't
actually used within the source file.
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A few of the aoc service stubs/implementations weren't fully popping all
of the parameters passed to them. This ensures that all parameters are
popped and, at minimum, logged out.
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|/| | |
Port citra-emu/citra#4716: "HLE/IPC: HLEContext can memorize the client thread and use it for SleepClientThread"
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Co-Authored-By: Mat M. <mathew1800@gmail.com>
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This reduces the boilerplate that services have to write out the current thread explicitly. Using current thread instead of client thread is also semantically incorrect, and will be a problem when we implement multicore (at which time there will be multiple current threads)
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kernel/svc: Reorganize and fix up the initial handling of svcSetThreadCoreMask()
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These are actually quite important indicators of thread lifetimes, so
they should be going into the debug log, rather than being treated as
misc info and delegated to the trace log.
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Makes the code much nicer to follow in terms of behavior and control
flow. It also fixes a few bugs in the implementation.
Notably, the thread's owner process shouldn't be accessed in order to
retrieve the core mask or ideal core. This should be done through the
current running process. The only reason this bug wasn't encountered yet
is because we currently only support running one process, and thus every
owner process will be the current process.
We also weren't checking against the process' CPU core mask to see if an
allowed core is specified or not.
With this out of the way, it'll be less noisy to implement proper
handling of the affinity flags internally within the kernel thread
instances.
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Adds the missing flags to the enum and documents them.
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service/audren_u: Get rid of magic values within GetAudioRendererWorkBufferSize
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Also introduced in REV5 was a variable-size audio command buffer. This
also affects how the size of the work buffer should be determined, so we
can add handling for this as well.
Thankfully, no other alterations were made to how the work buffer size
is calculated in 7.0.0-8.0.0. There were indeed changes made to to how
some of the actual audio commands are generated though (particularly in
REV7), however they don't apply here.
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Introduced in REV5. This is trivial to add support for, now that
everything isn't a mess of random magic constant values.
All this is, is a change in data type sizes as far as this function
cares.
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"Unmagics" quite a few magic constants within this code, making it much
easier to understand. Particularly given this factors out specific
sections into their own self-contained lambda functions.
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service/set: Correct and simplify behavior related to copying language codes
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This corrects cases where it was possible to write more entries into the
write buffer than were requested. Now, we check the size of the buffer
before actually writing into them.
We were also returning the wrong value for
GetAvailableLanguageCodeCount2(). This was previously returning 64, but
only 17 should have been returned. 64 entries is the size of the static
array used in MakeLanguageCode() within the service binary itself, but
isn't the actual total number of language codes present.
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service/am: Add missing return in error case for IStorageAccessor's Read/Write()
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Previously this would fall through and return successfully, despite
being an out of bounds read or write.
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ipc_helpers: Amend floating-point type in Pop<double> specialization
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Currently, this overload isn't used, so this wasn't actually hit in any
code, only the float overload is used.
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core/kernel/object: Rename ResetType enum members for clarity
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Renames the members to more accurately indicate what they signify.
"OneShot" and "Sticky" are kind of ambiguous identifiers for the reset
types, and can be kind of misleading. Automatic and Manual communicate
the kind of reset type in a clearer manner. Either the event is
automatically reset, or it isn't and must be manually cleared.
The "OneShot" and "Sticky" terminology is just a hold-over from Citra
where the kernel had a third type of event reset type known as "Pulse".
Given the Switch kernel only has two forms of event reset types, we
don't need to keep the old terminology around anymore.
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These are only used from within this translation unit, so they don't
need to have external linkage. They were intended to be marked with this
anyways to be consistent with the other service functions.
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service/audctl: Update documentation comments to be relative to 8.0.0
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The state of these service calls are still the same in version 8.0.0.
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Port citra-emu/citra#4749: "web_service: Misc fixes"
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The backend is not used until we decide to submit the testcase/telemetry, and creating it early prevents users from updating the credentials properly while the games are running.
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core/memory: Remove unused FlushMode enum
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Recent changes to memory-related code resulted in this being unused, so
we can remove it.
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This class is used in a polymorphic context, so destruction of the
context will lead to undefined behavior if the destructor isn't virtual.
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Unintentionally introduced in 552d5071fa171165e4054392d8bb6bf2ecc924e2
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kernel/vm_manager: Remove usages of global system accessors
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Makes the dependency on the system instance explicit within VMManager's
interface.
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kernel/svc: Clean up wait synchronization related functionality
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This is a holdover from Citra, where the 3DS has both
WaitSynchronization1 and WaitSynchronizationN. The switch only has one
form of wait synchronizing (literally WaitSynchonization). This allows
us to throw out code that doesn't apply at all to the Switch kernel.
Because of this unnecessary dichotomy within the wait synchronization
utilities, we were also neglecting to properly handle waiting on
multiple objects.
While we're at it, we can also scrub out any lingering references to
WaitSynchronization1/WaitSynchronizationN in comments, and change them
to WaitSynchronization (or remove them if the mention no longer
applies).
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The actual behavior of this function is slightly more complex than what
we're currently doing within the supervisor call. To avoid dumping most
of this behavior in the supervisor call itself, we can migrate this to
another function.
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Allow picking a Compatibility Profile for OpenGL.
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This option allows picking the compatibility profile since a lot of bugs
are fixed in it. We devs will use this option to easierly debug current
problems in our Core implementation.:wq
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applets: Add AppletManager and implement PhotoViewer and Error applets
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Responsible for displaying error codes and messages
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As opposed to using Core::System::GetInstance()
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service/audctl: Implement GetTargetVolumeMin() and GetTargetVolumeMax()
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These two service functions are literally hardcoded to always return
these values without any other error checking.
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kernel/wait_object: Make GetHighestPriorityReadyThread() a const member function
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This doesn't actually modify internal state of a wait object, so it can
be const qualified.
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kernel/svc: Name supervisor call 0x36
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This call was added to the SVC handlers in the 8.0.0 kernel, so we can
finally give it a name.
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core: Reorganize boot order
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This gives us significantly more control over where in the
initialization process we start execution of the main process.
Previously we were running the main process before the CPU or GPU
threads were initialized (not good). This amends execution to start
after all of our threads are properly set up.
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Initially required due to the split codepath with how the initial main
process instance was initialized. We used to initialize the process
like:
Init() {
main_process = Process::Create(...);
kernel.MakeCurrentProcess(main_process.get());
}
Load() {
const auto load_result = loader.Load(*kernel.GetCurrentProcess());
if (load_result != Loader::ResultStatus::Success) {
// Handle error here.
}
...
}
which presented a problem.
Setting a created process as the main process would set the page table
for that process as the main page table. This is fine... until we get to
the part that the page table can have its size changed in the Load()
function via NPDM metadata, which can dictate either a 32-bit, 36-bit,
or 39-bit usable address space.
Now that we have full control over the process' creation in load, we can
simply set the initial process as the main process after all the loading
is done, reflecting the potential page table changes without any
special-casing behavior.
We can also remove the cache flushing within LoadModule(), as execution
wouldn't have even begun yet during all usages of this function, now
that we have the initialization order cleaned up.
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Now that we have dependencies on the initialization order, we can move
the creation of the main process to a more sensible area: where we
actually load in the executable data.
This allows localizing the creation and loading of the process in one
location, making the initialization of the process much nicer to trace.
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Like with CPU emulation, we generally don't want to fire off the threads
immediately after the relevant classes are initialized, we want to do
this after all necessary data is done loading first.
This splits the thread creation into its own interface member function
to allow controlling when these threads in particular get created.
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Our initialization process is a little wonky than one would expect when
it comes to code flow. We initialize the CPU last, as opposed to
hardware, where the CPU obviously needs to be first, otherwise nothing
else would work, and we have code that adds checks to get around this.
For example, in the page table setting code, we check to see if the
system is turned on before we even notify the CPU instances of a page
table switch. This results in dead code (at the moment), because the
only time a page table switch will occur is when the system is *not*
running, preventing the emulated CPU instances from being notified of a
page table switch in a convenient manner (technically the code path
could be taken, but we don't emulate the process creation svc handlers
yet).
This moves the threads creation into its own member function of the core
manager and restores a little order (and predictability) to our
initialization process.
Previously, in the multi-threaded cases, we'd kick off several threads
before even the main kernel process was created and ready to execute (gross!).
Now the initialization process is like so:
Initialization:
1. Timers
2. CPU
3. Kernel
4. Filesystem stuff (kind of gross, but can be amended trivially)
5. Applet stuff (ditto in terms of being kind of gross)
6. Main process (will be moved into the loading step in a following
change)
7. Telemetry (this should be initialized last in the future).
8. Services (4 and 5 should ideally be alongside this).
9. GDB (gross. Uses namespace scope state. Needs to be refactored into a
class or booted altogether).
10. Renderer
11. GPU (will also have its threads created in a separate step in a
following change).
Which... isn't *ideal* per-se, however getting rid of the wonky
intertwining of CPU state initialization out of this mix gets rid of
most of the footguns when it comes to our initialization process.
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kernel/thread: Remove unused guest_handle member variable
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Allows the handle to be seen alongside the entry point.
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This member variable is entirely unused. It was only set but never
actually utilized. Given that, we can remove it to get rid of noise in
the thread interface.
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service: Update service function tables
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Updates function tables based off information from SwitchBrew.
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kernel/svc: Implement svcMapProcessCodeMemory/svcUnmapProcessCodeMemory
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Essentially performs the inverse of svcMapProcessCodeMemory. This unmaps
the aliasing region first, then restores the general traits of the
aliased memory.
What this entails, is:
- Restoring Read/Write permissions to the VMA.
- Restoring its memory state to reflect it as a general heap memory region.
- Clearing the memory attributes on the region.
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This is utilized for mapping code modules into memory. Notably, the
ldr service would call this in order to map objects into memory.
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This is a holdover from Citra that currently remains unused, so it can
be removed from the Thread interface.
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ldr: Minor amendments to IPC-related parameters
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This doesn't modify instance state, so it can be made const.
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The initial two words indicate a process ID. Also UnloadNro only
specifies one address, not two.
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Add a toggle to force 30FPS mode
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fsp_srv: Minor cleanup related changes
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IDirectory's Read() function doesn't take any input parameters. It only
uses the output parameters that we already provide.
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These indicate options that alter how a read/write is performed.
Currently we don't need to handle these, as the only one that seems to
be used is for writes, but all the custom options ever seem to do is
immediate flushing, which we already do by default.
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Frontend: Migrate to QOpenGLWindow and support shared contexts
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kernel/svc: Deglobalize the supervisor call handlers
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Adjusts the interface of the wrappers to take a system reference, which
allows accessing a system instance without using the global accessors.
This also allows getting rid of all global accessors within the
supervisor call handling code. While this does make the wrappers
themselves slightly more noisy, this will be further cleaned up in a
follow-up. This eliminates the global system accessors in the current
code while preserving the existing interface.
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kernel: Make handle type declarations constexpr
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Some objects declare their handle type as const, while others declare it
as constexpr. This makes the const ones constexpr for consistency, and
prevent unexpected compilation errors if these happen to be attempted to be
used within a constexpr context.
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These are holdovers from Citra.
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file_sys: Provide generic interface for accessing game data
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We need to ensure dynarmic gets a valid pointer if the page table is
resized (the relevant pointers would be invalidated in this scenario).
In this scenario, the page table can be resized depending on what kind
of address space is specified within the NPDM metadata (if it's
present).
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core/memory: Minor simplifications to page table management
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Now that nothing actually touches the internal page table aside from the
memory subsystem itself, we can remove the accessor to it.
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Given the page table will always be guaranteed to be that of whatever
the current process is, we no longer need to keep this around.
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Centralizes the page table switching to one spot, rather than making
calling code deal with it everywhere.
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kernel/{server_port, server_session}: Return pairs instead of tuples from pair creation functions
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Keeps the return type consistent with the function name. While we're at
it, we can also reduce the amount of boilerplate involved with handling
these by using structured bindings.
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Returns the same type that the function name describes.
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These are holdovers from Citra and can be removed.
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kernel/server_session: Provide a GetName() override
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Given server sessions can be given a name, we should allow retrieving
it instead of using the default implementation of GetName(), which would
just return "[UNKNOWN KERNEL OBJECT]".
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Port citra-emu/citra#4651: "gdbstub: Fix some bugs in IsMemoryBreak() and ServeBreak. Add workaround to let watchpoints break into GDB."
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* gdbstub: fix IsMemoryBreak() returning false while connected to client
As a result, the only existing codepath for a memory watchpoint hit to break into GDB (InterpeterMainLoop, GDB_BP_CHECK, ARMul_State::RecordBreak) is finally taken,
which exposes incorrect logic* in both RecordBreak and ServeBreak.
* a blank BreakpointAddress structure is passed, which sets r15 (PC) to NULL
* gdbstub: DynCom: default-initialize two members/vars used in conditionals
* gdbstub: DynCom: don't record memory watchpoint hits via RecordBreak()
For now, instead check for GDBStub::IsMemoryBreak() in InterpreterMainLoop and ServeBreak.
Fixes PC being set to a stale/unhit breakpoint address (often zero) when a memory watchpoint (rwatch, watch, awatch) is handled in ServeBreak() and generates a GDB trap.
Reasons for removing a call to RecordBreak() for memory watchpoints:
* The``breakpoint_data`` we pass is typed Execute or None. It describes the predicted next code breakpoint hit relative to PC;
* GDBStub::IsMemoryBreak() returns true if a recent Read/Write operation hit a watchpoint. It doesn't specify which in return, nor does it trace it anywhere. Thus, the only data we could give RecordBreak() is a placeholder BreakpointAddress at offset NULL and type Access. I found the idea silly, compared to simply relying on GDBStub::IsMemoryBreak().
There is currently no measure in the code that remembers the addresses (and types) of any watchpoints that were hit by an instruction, in order to send them to GDB as "extended stop information."
I'm considering an implementation for this.
* gdbstub: Change an ASSERT to DEBUG_ASSERT
I have never seen the (Reg[15] == last_bkpt.address) assert fail in practice, even after several weeks of (locally) developping various branches around GDB. Only leave it inside Debug builds.
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file_sys/fsmitm_romfsbuild: Utilize a string_view in romfs_calc_path_hash
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The given string instance doesn't need to be copied entirely, we can
just use a view instead.
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core: Add missing override specifiers where applicable
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Applies the override specifier where applicable. In the case of
destructors that are defaulted in their definition, they can
simply be removed.
This also removes the unnecessary inclusions being done in audin_u and
audrec_u, given their close proximity.
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file_sys/nca_metadata: Remove unnecessary comparison operators for TitleType
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enum class elements from the same enum can already be compared against
one another without the need for explicitly defined comparison
operators.
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service/fsp_srv: Update SaveDataInfo and SaveDataDescriptor structs
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Passing around a 64 byte data struct by value is kind of wasteful,
instead pass a reference to the struct.
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The unknown member here is actually padding due to being passed as a
struct. We can do the same, and remove the need to pop a padding word.
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I realized that I updated the documentation on SwitchBrew a while ago,
but never actually updated the structs within yuzu.
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file_sys/program_metadata: Remove obsolete TODOs
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BitField has been trivially copyable since
e99a14862841841d74be8d0ea9426c2d23546b5e, so we can eliminate these
TODO comments and use ReadObject() directly instead of memcpying the
data.
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kernel/svc: Properly sanitize mutex address in WaitProcessWideKeyAtomic
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We need to be checking whether or not the given address is within the
kernel address space or if the given address isn't word-aligned and bail
in these scenarios instead of trashing any kernel state.
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hle/result: Remove unnecessary bitfield entry for ResultCode
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This is a hold over from the 3DS error codes in Citra.
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filesystem: Use a std::string_view in OpenFile()
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Rather than make a full copy of the path, we can just use a string view
and truncate the viewed portion of the string instead of creating a totally
new truncated string.
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file_sys/control_metadata: Amend naming of members
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Quite a bit of these were out of sync with Switchbrew (and in some cases
entirely wrong). While we're at it, also expand the section of named
members. A segment within the control metadata is used to specify
maximum values for the user, device, and cache storage max sizes and
journal sizes.
These appear to be generally used by the am service (e.g. in
CreateCacheStorage, etc).
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In several places, we have request parsers where there's nothing to
really parse, simply because the HLE function in question operates on
buffers. In these cases we can just remove these instances altogether.
In the other cases, we can retrieve the relevant members from the parser
and at least log them out, giving them some use.
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service/am: Correct behavior of CreateTransferMemoryStorage()
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For whatever reason, shared memory was being used here instead of
transfer memory, which (quite clearly) will not work based off the name
of the function.
This corrects this wonky usage of shared memory.
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Also amend erroneous use of size_t. We should be using u64 here.
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Better LZ4 compression utilization for the disk based shader cache and the yuzu build system
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kernel/object: Remove unused handle type entry
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The AddressArbiter type isn't actually used, given the arbiter itself
isn't a direct kernel object (or object that implements the wait object
facilities).
Given this, we can remove the enum entry entirely.
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service/am: Implement EnterFatalSection/LeaveFatalSection
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These functions act in tandem similar to how a lock or mutex require a
balanced lock()/unlock() sequence.
EnterFatalSection simply increments a counter for how many times it has
been called, while LeaveFatalSection ensures that a previous call to
EnterFatalSection has occured. If a previous call has occurred (the
counter is not zero), then the counter gets decremented as one would
expect. If a previous call has not occurred (the counter is zero), then
an error code is returned.
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Makes the declaration order of the handling functions consistent with
the handler table itself.
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kernel/shared_memory: Sanitize supplied size when unmapping
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Nothing from this header is used, so we can remove this include, getting
rid of a dependency on it.
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The kernel makes sure that the given size to unmap is always the same
size as the entire region managed by the shared memory instance,
otherwise it returns an error code signifying an invalid size.
This is similarly done for transfer memory (which we already check for).
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kernel/thread: Minor interface cleanup
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Now that ShouldWait() is a const qualified member function, this one can
be made const qualified as well, since it can handle passing a const
qualified this pointer to ShouldWait().
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Given this is intended as a querying function, it doesn't make sense to
allow the implementer to modify the state of the given thread.
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Previously this was performing a u64 + int sign conversion. When dealing
with addresses, we should generally be keeping the arithmetic in the
same signedness type.
This also gets rid of the static lifetime of the constant, as there's no
need to make a trivial type like this potentially live for the entire
duration of the program.
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The pointed to member is never actually modified, so it can be made
const.
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kernel/svc: Implement svcGetProcessList and svcGetThreadList
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Similarly like svcGetProcessList, this retrieves the list of threads
from the current process. In the kernel itself, a process instance
maintains a list of threads, which are used within this function.
Threads are registered to a process' thread list at thread
initialization, and unregistered from the list upon thread destruction
(if said thread has a non-null owning process).
We assert on the debug event case, as we currently don't implement
kernel debug objects.
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This service function simply copies out a specified number of kernel
process IDs, while simultaneously reporting the total number of
processes.
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kernel/resource_limit: Remove the name member from resource limits
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This doesn't really provide any benefit to the resource limit interface.
There's no way for callers to any of the service functions for resource
limits to provide a custom name, so all created instances of resource
limits other than the system resource limit would have a name of
"Unknown".
The system resource limit itself is already trivially identifiable from
its limit values, so there's no real need to take up space in the object to
identify one object meaningfully out of N total objects.
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kernel/codeset: Make CodeSet's memory data member a regular std::vector
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The use of a shared_ptr is an implementation detail of the VMManager
itself when mapping memory. Because of that, we shouldn't require all
users of the CodeSet to have to allocate the shared_ptr ahead of time.
It's intended that CodeSet simply pass in the required direct data, and
that the memory manager takes care of it from that point on.
This means we just do the shared pointer allocation in a single place,
when loading modules, as opposed to in each loader.
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core/yuzu: Remove enable_nfc setting
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This was initially added to prevent problems from stubbed/not implemented NFC services, but as we never encountered such and as it's only used in a deprecated function anyway, I guess we can just remove it to prevent more clutter of the settings.
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Since C++17, the introduction of deduction guides for locking facilities
means that we no longer need to hardcode the mutex type into the locks
themselves, making it easier to switch mutex types, should it ever be
necessary in the future.
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kernel/process: Report total physical memory used to svcGetInfo slightly better
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Reports the (mostly) correct size through svcGetInfo now for queries to
total used physical memory. This still doesn't correctly handle memory
allocated via svcMapPhysicalMemory, however, we don't currently handle
that case anyways.
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This will be necessary to properly report the used memory size in
svcGetInfo.
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This will be necessary in order to properly report memory usage within
svcGetInfo.
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This will make operating with the process-related SVC commands much
nicer in the future (the parameter representing the stack size in
svcStartProcess is a 64-bit value).
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The kernel always makes sure that the given stack size is aligned to
page boundaries.
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kernel/scheduler: Minor tidying up
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This was made unused in b404fcdf1443b91ac9994c05ad1fe039fcd9675e, but
the parameter itself wasn't removed.
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Since C++17, we no longer need to explicitly specify the type of the
mutex within the lock_guard. The type system can now deduce these with
deduction guides.
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Resolves a -Wextra-semi warning.
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Based off RE, most of these structure members are register values, which
makes, sense given this service is used to convey fatal errors.
One member indicates the program entry point address, one is a set of
bit flags used to determine which registers to print, and one member
indicates the architecture type.
The only member that still isn't determined is the final member within
the data structure.
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Kernel: Fixes to Arbitration and SignalProcessWideKey Management
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Replace old Thread Queue for a new Multi Level Queue
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kernel/vm_manager: Unify heap allocation/freeing functions
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One behavior that we weren't handling properly in our heap allocation
process was the ability for the heap to be shrunk down in size if a
larger size was previously requested.
This adds the basic behavior to do so and also gets rid of HeapFree, as
it's no longer necessary now that we have allocations and deallocations
going through the same API function.
While we're at it, fully document the behavior that this function
performs.
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Makes it more obvious that this function is intending to stand in for
the actual supervisor call itself, and not acting as a general heap
allocation function.
Also the following change will merge the freeing behavior of HeapFree
into this function, so leaving it as HeapAllocate would be misleading.
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In cases where HeapAllocate is called with the same size of the current
heap, we can simply do nothing and return successfully.
This avoids doing work where we otherwise don't have to. This is also
what the kernel itself does in this scenario.
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Over time these have fallen out of use due to refactoring, so these can
be removed.
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This isn't required anymore, as all the kernel ever queries is the size
of the current heap, not the total usage of it.
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Another holdover from citra that can be tossed out is the notion of the
heap needing to be allocated in different addresses. On the switch, the
base address of the heap will always be managed by the memory allocator
in the kernel, so this doesn't need to be specified in the function's
interface itself.
The heap on the switch is always allocated with read/write permissions,
so we don't need to add specifying the memory permissions as part of the
heap allocation itself either.
This also corrects the error code returned from within the function.
If the size of the heap is larger than the entire heap region, then the
kernel will report an out of memory condition.
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kernel/process: Remove unused AddressMapping struct
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Another leftover from citra that's now no longer necessary.
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core/core_timing: Make callback parameters consistent
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In some cases, our callbacks were using s64 as a parameter, and in other
cases, they were using an int, which is inconsistent.
To make all callbacks consistent, we can just use an s64 as the type for
late cycles, given it gets rid of the need to cast internally.
While we're at it, also resolve some signed/unsigned conversions that
were occurring related to the callback registration.
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kernel/kernel: Remove unnecessary forward declaration
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This is no longer necessary, as ResultVal isn't used anywhere in the
header.
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These don't need to be visible outside of the translation unit, so they
can be enclosed within an anonymous namespace.
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core/hle/kernel: Split transfer memory handling out into its own class
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Similarly, like svcMapTransferMemory, we can also implement
svcUnmapTransferMemory fairly trivially as well.
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Now that transfer memory handling is separated from shared memory, we
can implement svcMapTransferMemory pretty trivially.
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Within the kernel, shared memory and transfer memory facilities exist as
completely different kernel objects. They also have different validity
checking as well. Therefore, we shouldn't be treating the two as the
same kind of memory.
They also differ in terms of their behavioral aspect as well. Shared
memory is intended for sharing memory between processes, while transfer
memory is intended to be for transferring memory to other processes.
This breaks out the handling for transfer memory into its own class and
treats it as its own kernel object. This is also important when we
consider resource limits as well. Particularly because transfer memory
is limited by the resource limit value set for it.
While we currently don't handle resource limit testing against objects
yet (but we do allow setting them), this will make implementing that
behavior much easier in the future, as we don't need to distinguish
between shared memory and transfer memory allocations in the same place.
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set_sys: Implement GetFirmwareVersion(2) for libnx hosversion
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Uses the synthesized system archive 9 (SystemVersion) and reports v5.1.0-0.0
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loader/nso: Minor refactoring
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Makes it impossible to indirectly violate the ODR in some other
translation unit due to these existing.
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Now that the NSO header has the proper size, we can just use sizeof on
it instead of having magic constants.
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This source file was utilizing its own version of the NSO header.
Instead of keeping this around, we can have the patch manager also use
the version of the header that we have defined in loader/nso.h
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The total struct itself is 0x100 (256) bytes in size, so we should be
providing that amount of data.
Without the data, this can result in omitted data from the final loaded
NSO file.
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These correspond to the NSOBuildHeader.
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file_sys/cheat_engine: Remove use of global system accessors
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Instead, pass in the core timing instance and make the dependency
explicit in the interface.
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gpu: Rewrite MemoryManager based on the VMManager implementation.
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- GPU will be released on shutdown, before pages are unmapped.
- On subsequent runs, current_page_table will be not nullptr, but GPU might not be valid yet.
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core/hle/kernel: Make Mutex a per-process class.
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Removes the use of global system accessors, and instead uses the
explicit interface provided.
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Makes it an instantiable class like it is in the actual kernel. This
will also allow removing reliance on global accessors in a following
change, now that we can encapsulate a reference to the system instance
in the class.
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core/memory: Remove unnecessary includes
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In 93da8e0abfcdcc6e3cb5488a0db12373429f1377, the page table construct
was moved to the common library (which utilized these inclusions). Since
the move, nothing requires these headers to be included within the
memory header.
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kernel/vm_manager: Amend flag value for code data
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Makes it more evident that one is for actual code and one is for actual
data. Mutable and static are less than ideal terms here, because
read-only data is technically not mutable, but we were mapping it with
that label.
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This should actually be using the data flags, rather than the code
flags.
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service/am: Add function table for IDebugFunctions
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We already have the service related stuff set up for this, however, it's
missing the function table.
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file_sys: Implement parser and interpreter for game memory cheats
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For rom directories (and by extension, XCI/NSP/NAX/NCA) this is for the NSO with name 'main', for regular NSOs, this is the NSO.
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Used as root for one region of cheats, set by loader
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Uses load/<title_id>/<mod_name>/cheats as root dir, file name is all upper or lower hex first 8 bytes build ID.
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Allows frontend/features to access pressed buttons conveniently as possible
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Port citra-emu/citra#4244 and citra-emu/citra#4599: Changes to BitField
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This commit it automatically generated by command in zsh:
sed -i -- 's/BitField<\(.*\)_le>/BitField<\1>/g' **/*(D.)
BitField is now aware to endianness and default to little endian. It expects a value representation type without storage specification for its template parameter.
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file_sys/content_archive: Amend name of Data_Unknown5 enum entry
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While we're at it, give each entry some documentation.
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core/kernel: Migrate CodeSet to its own source files
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The segment itself isn't actually modified.
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Given this is utilized by the loaders, this allows avoiding inclusion of
the kernel process definitions where avoidable.
This also keeps the loading format for all executable data separate from
the kernel objects.
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Fix crash caused by #2238.
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hwopus: Leverage multistream API for decoding regular Opus packets
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After doing a little more reading up on the Opus codec, it turns out
that the multistream API that is part of libopus can handle regular
packets. Regular packets are just a degenerate case of multistream Opus
packets, and all that's necessary is to pass the number of streams as 1
and provide a basic channel mapping, then everything works fine for
that case.
This allows us to get rid of the need to use both APIs in the future
when implementing multistream variants in a follow-up PR, greatly
simplifying the code that needs to be written.
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Given the class is now currently unused, it can be removed.
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Neither the NRO or NSO loaders actually make use of the functions or
members provided by the Linker interface, so we can just remove the
inheritance altogether.
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service/am: Supply remaining missing IAudioController functions
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All this does is supply a new volume level and a fade time in
nanoseconds for the volume transition to occur within.
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Like the other volume setter, this mainly just sets a data member within
the service, nothing too special.
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This function passes in the desired main applet and library applet
volume levels. We can then just pass those values back within the
relevant volume getter functions, allowing us to unstub those as well.
The initial values for the library and main applet volumes differ. The
main applet volume is 0.25 by default, while the library applet volume
is initialized to 1.0 by default in the services themselves.
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This just acts as a basic setter for a given PID value and performs no
further checking, so we can just store the passed in value.
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kernel/thread: Amend conditional test and assignment within UpdatePriority()
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Aims to disambiguate why each priority instance exists a little bit.
While we're at it, also add an explanatory comment to UpdatePriority().
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This condition was checking against the nominal thread priority, whereas
the kernel itself checks against the current priority instead. We were
also assigning the nominal priority, when we should be assigning
current_priority, which takes priority inheritance into account.
This can lead to the incorrect priority being assigned to a thread.
Given we recursively update the relevant threads, we don't need to go
through the whole mutex waiter list. This matches what the kernel does
as well (only accessing the first entry within the waiting list).
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The kernel keeps the internal waiting list ordered by priority. This is
trivial to do with std::find_if followed by an insertion.
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core: Move PageTable struct into Common.
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ipc_helpers: Allow pushing and popping floating-point values
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Certain values that are passed through the IPC buffer are actually
floating point values, not solely integral values.
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kernel/thread: Actually remove the definition of ExitCurrentThread()
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This was intended to be removed in
51d7f6bffcc0498a47abc7de27bf0906fc523dae, but I guess I forgot to
actually save the file like a dingus.
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memory: Simplify rasterizer cache operations.
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Correct CNTPCT from using CPU Cycles to using Clock Cycles
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kernel/thread: Remove WaitCurrentThread_Sleep() and ExitCurrentThread()
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Puts the operation on global state in the same places as the rest of the
svc calls.
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Rather than make a global accessor for this sort of thing. We can make
it a part of the thread interface itself. This allows getting rid of a
hidden global accessor in the kernel code.
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kernel/process: Remove use of global system accessors
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Now that we pass in a reference to the system instance, we can utilize
it to eliminate the global accessors in Process-related code.
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kernel/server_port: Make data members private
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With this, all kernel objects finally have all of their data members
behind an interface, making it nicer to reason about interactions with
other code (as external code no longer has the freedom to totally alter
internals and potentially messing up invariants).
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core/hle/result: Tidy up the base error code result header.
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Previously this was required, as BitField wasn't trivially copyable.
BitField has since been made trivially copyable, so now this isn't
required anymore.
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Gets rid of another holdover from Citra, and describes the OS on the
Switch instead.
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Now that the final stray ErrorDescription member was relocated, we can
finally remove it and its relevant constructor in the ResultCode union.
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Relocates the error code to where it's most related, similar to how all
the other error codes are. Previously we were including a non-generic
error in the main result code header.
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service/vi: Unstub GetDisplayService
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This function is also supposed to check its given policy type with the
permission of the service itself. This implements the necessary
machinery to unstub these functions.
Policy::User seems to just be basic access (which is probably why vi:u
is restricted to that policy), while the other policy seems to be for
extended abilities regarding which displays can be managed and queried,
so this is assumed to be for a background compositor (which I've named,
appropriately, Policy::Compositor).
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There's no real reason this shouldn't be allowed, given some values sent
via a request can be signed. This also makes it less annoying to work
with popping enum values, given an enum class with no type specifier
will work out of the box now.
It's also kind of an oversight to allow popping s64 values, but nothing
else.
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This didn't really provide much benefit here, especially since the
subsequent change requires that the behavior for each service's
GetDisplayService differs in a minor detail.
This also arguably makes the services nicer to read, since it gets rid
of an indirection in the class hierarchy.
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kernel: Make the address arbiter instance per-process
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Now that we have the address arbiter extracted to its own class, we can
fix an innaccuracy with the kernel. Said inaccuracy being that there
isn't only one address arbiter. Each process instance contains its own
AddressArbiter instance in the actual kernel.
This fixes that and gets rid of another long-standing issue that could
arise when attempting to create more than one process.
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Similar to how WaitForAddress was isolated to its own function, we can
also move the necessary conditional checking into the address arbiter
class itself, allowing us to hide the implementation details of it from
public use.
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Rather than let the service call itself work out which function is the
proper one to call, we can make that a behavior of the arbiter itself,
so we don't need to directly expose those implementation details.
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These can just be passed regularly, now that we use fmt instead of our
old logging system.
While we're at it, make the parameters to MakeFunctionString
std::string_views.
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service/audio/hwopus: Move decoder state to its own class
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Moves the non-multistream specific state to its own class. This will be
necessary to support the multistream variants of opus decoding.
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This indicates the entropy coder's final range.
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This will be utilized by more than just that class in the future. This
also renames it from OpusHeader to OpusPacketHeader to be more specific
about what kind of header it is.
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Makes it impossible to violate the ODR, as well as providing a place for
future changes.
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kernel/scheduler: Pass in system instance in constructor
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Avoids directly relying on the global system instance and instead makes
an arbitrary system instance an explicit dependency on construction.
This also allows removing dependencies on some global accessor functions
as well.
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kernel/hle_ipc: Convert std::shared_ptr IPC header instances to std::optional
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There's no real need to use a shared lifetime here, since we don't
actually expose them to anything else. This is also kind of an
unnecessary use of the heap given the objects themselves are so small;
small enough, in fact that changing over to optionals actually reduces
the overall size of the HLERequestContext struct (818 bytes to 808
bytes).
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kernel/shared_memory: Get rid of the use of global accessor functions within Create()
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Given we already pass in a reference to the kernel that the shared
memory instance is created under, we can just use that to check the
current process, rather than using the global accessor functions.
This allows removing direct dependency on the system instance entirely.
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kernel/client_session, kernel/server_session: Make data members private
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Makes it much nicer to locally reason about server session behavior, as
part of its functionality isn't placed around other classes.
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These can be made private, as they aren't accessed in contexts that
require them to be public.
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service/audio/audout_u: Only actually stop the audio stream in StopAudioOut if the stream is playing
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The service itself only does further actions if the stream is playing.
If the stream is already stopped, then it just exits successfully.
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Asynchronous GPU command processing
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core/hle/ipc: Remove unnecessary includes
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Removes a few inclusion dependencies from the headers or replaces
existing ones with ones that don't indirectly include the required
headers.
This allows removing an inclusion of core/memory.h, meaning that if the
memory header is ever changed in the future, it won't result in
rebuilding the entirety of the HLE services (as the IPC headers are used
quite ubiquitously throughout the HLE service implementations).
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core: Remove the global telemetry accessor function
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With all usages converted off of it, this function can be removed.
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The telemetry instance is actually a member of the class itself, so we
can access it directly instead of going through the global accessor.
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kernel/address_arbiter: Convert the address arbiter into a class
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Allows getting rid of reliance on the global accessor functions and
instead operating on the provided system instance.
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- Invert conditions into guard clases where applicable.
- Mark std::vector parameter of WakeThreads as const
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Places all of the functions for address arbiter operation into a class.
This will be necessary for future deglobalizing efforts related to both
the memory and system itself.
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Previously we were overwriting the error case with a success code
further down (which is definitely not what we should be doing here).
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| | | | | | | | |
svc: Move memory range checking functions to the VMManager class
|
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Significantly tidies up two guard conditionals.
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Makes the interface uniform when it comes to checking various memory
regions.
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Provides a bit of a more proper interface for these functions.
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hle/service/audio: Extract audio error codes to a header
|
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Places all error codes in an easily includable header.
This also corrects the unsupported error code (I accidentally used the
hex value when I meant to use the decimal one).
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|/ / / / / /
| | | | | |
| | | | | |
| | | | | | |
This is a TODO carried over from Citra that doesn't apply here.
|
|/ / / / /
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The comment already invalidates itself: neither MMIO nor rasterizer cache belongsHLE kernel state. This mutex has a too large scope if MMIO or cache is included, which is prone to dead lock when multiple thread acquires these resource at the same time. If necessary, each MMIO component or rasterizer should have their own lock.
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service/audio: Provide an implementation of ExecuteAudioRendererRendering
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This service function appears to do nothing noteworthy on the switch.
All it does at the moment is either return an error code or abort the
system. Given we obviously don't want to kill the system, we just opt
for always returning the error code.
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This currently has the same behavior as the regular
OpenAudioRenderer API function, so we can just move the code within
OpenAudioRenderer to an internal function that both service functions
call.
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service/hid: Amend forward declaration of ServiceManager
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The SM namespace is within the Service namespace, so this was forward
declaring a type that didn't exist.
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| | | | | |
- Memory::MapPages total samplecount was reduced from 4.6% to 1.06%.
- From main menu into the game from 1.03% to 0.35%
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audio_core/audio_renderer: Provide names for some parameters of AudioRendererParameter
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Provides names for previously unknown entries (aside from the two u8
that appear to be padding bytes, and a single word that also appears
to be reserved or padding).
This will be useful in subsequent changes when unstubbing behavior related
to the audio renderer services.
|
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core/frontend/emu_window: Make ClipToTouchScreen a const member function
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This member function doesn't modify instance state, so it can have the
const specifier applied to it.
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kernel/handle_table: Allow process capabilities to limit the handle table size
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Makes immutable state explicit.
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The kernel allows restricting the total size of the handle table through
the process capability descriptors. Until now, this functionality wasn't
hooked up. With this, the process handle tables become properly restricted.
In the case of metadata-less executables, the handle table will assume
the maximum size is requested, preserving the behavior that existed
before these changes.
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Directly initializes members where applicable.
|
| | |/ / / /
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| | | | | |
| | | | | | |
Avoids implicit truncation warnings from u32 -> u16 (the truncation is
desirable behavior here).
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| | | | | | |
These types are within the common library, so they should be within the
Common namespace.
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|/| | | |
| | | | |
| | | | |
| | | | | |
These types are within the common library, so they should be using the
Common namespace.
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file_sys/vfs_vector: Fix ignored offset on Write
|
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| |/ / / /
|/| | | |
| | | | |
| | | | | |
Amends it to add the 7.0.0+ CreateStrayLayer function.
|
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| | | | |
| | | | | |
The NVFlinger service is already passed into services that need to
guarantee its lifetime, so the BufferQueue instances will already live
as long as they're needed. Making them std::shared_ptr instances in this
case is unnecessary.
|
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| | | | | |
Like the previous changes made to the Display struct, this prepares the
Layer struct for changes to its interface. Given Layer will be given
more invariants in the future, we convert it into a class to better
signify that.
|
|/ / / /
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| | | |
| | | |
| | | | |
With the display and layer structures relocated to the vi service, we
can begin giving these a proper interface before beginning to properly
support the display types.
This converts the display struct into a class and provides it with the
necessary functions to preserve behavior within the NVFlinger class.
|
|\ \ \ \
| | | | |
| | | | | |
video_core: Remove usages of System::GetInstance() within the engines
|
| |/ / /
| | | |
| | | |
| | | |
| | | | |
Avoids the use of the global accessor in favor of explicitly making the
system a dependency within the interface.
|
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| | | |
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| | | |
| | | | |
* Fixes Unicode Key File Directories
Adds code so that when loading a file it converts to UTF16 first, to
ensure the files can be opened. Code borrowed from FileUtil::Exists.
* Update src/core/crypto/key_manager.cpp
Co-Authored-By: Jungorend <Jungorend@users.noreply.github.com>
* Update src/core/crypto/key_manager.cpp
Co-Authored-By: Jungorend <Jungorend@users.noreply.github.com>
* Using FileUtil instead to be cleaner.
* Update src/core/crypto/key_manager.cpp
Co-Authored-By: Jungorend <Jungorend@users.noreply.github.com>
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These are more closely related to the vi service as opposed to the
intermediary nvflinger.
This also places them in their relevant subfolder, as future changes to
these will likely result in subclassing to represent various displays
and services, as they're done within the service itself on hardware.
The reasoning for prefixing the display and layer source files is to
avoid potential clashing if two files with the same name are compiled
(e.g. if 'display.cpp/.h' or 'layer.cpp/.h' is added to another service
at any point), which MSVC will actually warn against. This prevents that
case from occurring.
This also presently coverts the std::array introduced within
f45c25aabacc70861723a7ca1096a677bd987487 back to a std::vector to allow
the forward declaration of the Display type. Forward declaring a type
within a std::vector is allowed since the introduction of N4510
(http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4510.html) by
Zhihao Yuan.
|
|/ / /
| | |
| | |
| | |
| | |
| | | |
A fairly trivial change. Other sections of the codebase use nested
namespaces instead of separate namespaces here. This one must have just
been overlooked.
|
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| | |
| | |
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| | |
| | |
| | |
| | |
| | | |
Gets rid of the largest set of mutable global state within the core.
This also paves a way for eliminating usages of GetInstance() on the
System class as a follow-up.
Note that no behavioral changes have been made, and this simply extracts
the functionality into a class. This also has the benefit of making
dependencies on the core timing functionality explicit within the
relevant interfaces.
|
|\ \ \
| | | |
| | | | |
core_timing: Make EmptyTimedCallback a local variable
|
| | | |
| | | |
| | | |
| | | |
| | | | |
Given this is only used in one place, it can be moved closest to its
usage site.
|
|/ / /
| | |
| | |
| | |
| | |
| | | |
The necessity of this parameter is dubious at best, and in 2019 probably
offers completely negligible savings as opposed to just leaving this
enabled. This removes it and simplifies the overall interface.
|
| | |
| | |
| | |
| | |
| | |
| | | |
Places all of the timing-related functionality under the existing Core
namespace to keep things consistent, rather than having the timing
utilities sitting in its own completely separate namespace.
|
| | |
| | |
| | |
| | |
| | | |
This is a leftover from the early yuzu days.
We shouldn't log every time when we are drawing by default, so let's change the log level to Trace.
|
|\ \ \
| | | |
| | | | |
Port citra-emu/citra#4603: "gdbstub: only let Execute breakpoints write/restore BKPT opcodes into target memory"
|
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|/ / / |
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Converts many of the Find* functions to return a std::optional<T> as
opposed to returning the raw return values directly. This allows
removing a few assertions and handles error cases like the service
itself does.
|
| | |
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| | | |
This member function doesn't actually modify instance state, so it can
be marked as a const member function.
|
|/ /
| |
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| |
| | |
This was missed within #2075. Renames the member function to make it
consistent with the rest of the Find* functions.
|
|\ \
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| | | |
hwopus: Implement DecodeInterleaved (the newest variant)
|
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This functions almost identically to DecodeInterleavedWithPerfOld,
however this function also has the ability to reset the decoder context.
This is documented as a potentially desirable thing in the libopus
manual in some circumstances as it says for the OPUS_RESET_STATE ctl:
"This should be called when switching streams in order to prevent the
back to back decoding from giving different result from one at a time
decoding."
|
| | |
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| | | |
Keeps the logic in one spot for use by both functions.
|
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| | | |
This doesn't really offer anything over the use of a direct pointer, so
we can just use that instead.
|
| | |
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| | | |
Makes non-mutable state more explicit.
|
| | |
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| | | |
Filled in via information provided by SwitchBrew.
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A holdover from citra, the Horizon kernel on the switch has no
prominent kernel object that functions as a timer. At least not
to the degree of sophistication that this class provided.
As such, this can be removed entirely. This class also wasn't used at
all in any meaningful way within the core, so this was just code sitting
around doing nothing. This also allows removing a few things from the
main KernelCore class that allows it to use slightly less resources
overall (though very minor and not anything really noticeable).
|
|\ \ \
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service: Update function tables
|
| | | |
| | | |
| | | |
| | | | |
Updates function tables based off information provided by SwitchBrew
|
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| | | | |
Updates function tables based off information provided by SwitchBrew
|
| | | |
| | | |
| | | |
| | | | |
Updates function tables based off information provided by SwitchBrew.
|
| | | |
| | | |
| | | |
| | | | |
Updates function tables based off information provided by SwitchBrew.
|
| | | |
| | | |
| | | |
| | | | |
Updates function tables based off information provided by SwitchBrew.
|
| | | |
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| | | |
| | | | |
Updates function tables based off information provided by SwitchBrew
|
| | | |
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| | | |
| | | | |
Updates function tables based off information provided by SwitchBrew.
|
| | | |
| | | |
| | | |
| | | |
| | | | |
Updates the function tables based off information on SwitchBrew. Gets
rid of a swath of unknown names.
|
|\ \ \ \
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kernel/wait_object: Devirtualize functions related to manipulating the thread list directly
|
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| | | | |
| | | | | |
No inheritors of the WaitObject class actually make use of their own
implementations of these functions, so they can be made non-virtual.
It's also kind of sketchy to allow overriding how the threads get added
to the list anyways, given the kernel itself on the actual hardware
doesn't seem to customize based off this.
|
| | | | |
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| | | | |
| | | | | |
This implementation just calls the base class variant of the function,
so this isn't necessary.
|
| | |/ /
| |/| |
| | | |
| | | | |
This just calls the base variant of the function, so it can be removed.
|
| | | |
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This member function doesn't actually modify instance state, so it can
be const-qualified.
|
|/ / /
| | |
| | |
| | |
| | | |
This more accurately describes what the function is actually attempting
to do (it's not a simple trivial getter).
|
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| | | |
In addition to the default, external, EDID, and internal displays,
there's also a null display provided as well, which as the name
suggests, does nothing but discard all commands given to it. This is
provided for completeness.
|
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| | | |
Opening a display isn't really a thing to warn about. It's an expected
thing, so this can be a debug log. This also alters the string to
indicate the display name better.
Opening "Default" display reads a little nicer compared to Opening
display Default.
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|
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| | | |
Makes non-mutable state more explicit.
|
|/ /
| |
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| |
| | |
The built-in set of displays is fixed, so we can utilize an array
instead of a vector here.
|
| | |
|
| |
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| |
| | |
This is kind of a large hole in the API, given we allow popping signed
values. This fixes that.
|
| |
| |
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| | |
This quite literally functions as a basic setter. No other error
checking or anything (since there's nothing to really check against).
With this, it completes the pm:bm interface in terms of functionality.
|
| |
| |
| |
| | |
Just minor tidying of interfaces.
|
| |
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| | |
This appears to be a vestigial API function that's only kept around for
compatibility's sake, given the function only returns a success error
code and exits.
Since that's the case, we can remove the stubbed notification from the
log, since doing nothing is technically the correct behavior in this
case.
|
| |
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| |
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| | |
Looking into the implementation of the C++ standard facilities that seem
to be within all modules, it appears that they use 7 as a break reason
to indicate an uncaught C++ exception.
This was primarily found via the third last function called within
Horizon's equivalent of libcxxabi's demangling_terminate_handler(),
which passes the value 0x80000007 to svcBreak.
|
|\ \
| | |
| | | |
frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl.
|
| |/ |
|
|/ |
|
|\
| |
| | |
loader: Add getters for application banner and logo
|
| | |
|
| | |
|
|\ \
| | |
| | | |
yuzu/web_browser: Minor cleanup
|
| | |
| | |
| | |
| | | |
Gets rid of a few indirect inclusions.
|
| |/
| |
| |
| |
| |
| |
| |
| | |
This is a function that definitely doesn't always have a non-modifying
behavior across all implementations, so this should be made non-const.
This gets rid of the need to mark data members as mutable to work around
the fact mutating data members needs to occur.
|
|/
|
|
| |
This isn't used at all, so we can just get rid of it.
|
|\
| |
| | |
settings: Add support for setting the RTC manually
|
| | |
|
| | |
|
| | |
|
| | |
|
| |
| |
| | |
Stored as signed seconds since epoch.
|
|\ \
| |/
|/| |
applets: Implement HLE web browser applet (LibAppletOff)
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| | |
|
| |
| |
| |
| | |
Needed for manual RomFS extraction, as Full generates an extra directory and Truncated generates variable results.
|
| | |
|
|\ \
| | |
| | | |
service/vi: Unstub IApplicationDisplayService's SetLayerScalingMode
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
These values are not equivalent, based off RE. The internal value is put
into a lookup table with the following values:
[3, 0, 1, 2, 4]
So the values absolutely do not map 1:1 like the comment was indicating.
|
| | |
| | |
| | |
| | |
| | |
| | | |
Avoids entangling the IPC buffer appending with the actual operation of
converting the scaling values over. This also inserts the proper error
handling for invalid scaling values.
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
This appears to only check if the scaling mode can actually be
handled, rather than actually setting the scaling mode for the layer.
This implements the same error handling performed on the passed in
values.
|
|\ \ \
| | | |
| | | | |
service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()
|
| |/ /
| | |
| | |
| | |
| | |
| | | |
Within the actual service, it makes no distinguishing between docked and
undocked modes. This will always return the constants values reporting
1280x720 as the dimensions.
|
|\ \ \
| | | |
| | | | |
Return no application area when games try to open an application area
|
| | | |
| | | |
| | | |
| | | | |
This will prompt CreateApplicationArea
|
|\ \ \ \
| |_|/ /
|/| | | |
Proper no message handling for AM::PopMessage
|
| |/ /
| | |
| | |
| | | |
When we have no messages, we should be returning an error code.
|
| | |
| | |
| | |
| | | |
Pulse is considered a hack and nothing should be using it. We should completely remove it
|
|\ \ \
| | | |
| | | | |
service/vi: Minor updates and corrections to the DisplayInfo struct
|
| | | |
| | | |
| | | |
| | | |
| | | | |
Based off RE, it appears that almost all display types seem to use
1920x1080 except for a few (null display, edid display).
|
| | | |
| | | |
| | | |
| | | |
| | | |
| | | | |
It appears that the two members indicate whether a display has a bounded
number of layers (and if set, the second member indicates the total
number of layers).
|
| |/ /
|/| |
| | |
| | | |
Upon investigating the issue with #1878, I found that games are the ones who handle the vsync event resetting and not us.
|
|\ \ \
| | | |
| | | | |
service/vi: Implement OpenDefaultDisplay in terms of OpenDisplay
|
| |/ /
| | |
| | |
| | |
| | |
| | | |
Internally within the vi services, this is essentially all that
OpenDefaultDisplay does, so it's trivial to just do the same, and
forward the default display string into the function.
|
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
This IPC command is simply a stub inside the actual service itself, and
just returns a successful error code regardless of input. This is likely
only retained in the service interface to not break older code that relied
upon it succeeding in some way.
|
|\ \ \
| | | |
| | | | |
service/vi: Log more information where applicable
|
| |/ /
| | |
| | |
| | |
| | |
| | | |
In many cases, we didn't bother to log out any of the popped data
members. This logs them out to the console within the logging call to
provide more contextual information.
|
|/ /
| |
| |
| | |
Gets rid of a few unnecessary header dependencies in some source files.
|
|\ \
| | |
| | | |
arm_interface: Minor cleanup
|
| | |
| | |
| | |
| | | |
Makes it consistent with the rest of the includes.
|
| | |
| | |
| | |
| | | |
This function doesn't modify instance state, so it can be made const.
|
| | |
| | |
| | |
| | |
| | | |
Two of these variables have fixed values, so we can make that
immediately obvious from the get-go.
|
| | |
| | |
| | |
| | |
| | | |
Namespaces don't require the use of a semicolon. Silences a -Wextra-semi
warning.
|
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | |
| | | |
This is a bounds check to ensure that the thread priority is within the
valid range of 0-64. If it exceeds 64, that doesn't necessarily mean
that an actual priority of 64 was expected (it actually means whoever
called the function screwed up their math).
Instead clarify the message to indicate the allowed range of thread
priorities.
|
| | |
| | |
| | |
| | |
| | |
| | | |
Now that we handle the kernel capability descriptors we can correct
CreateThread to properly check against the core and priority masks
like the actual kernel does.
|
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| | | |
Makes them consistent with their kernel capability counterparts.
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| |
| | |
Rather than use a switch here, this can be collapsed into a simple range
check, which is a little easier on the eyes.
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| | | |
kernel/process: Start the main thread using the specified ideal core
|
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| | |
| | | |
This matches kernel behavior in that processes are started using their
specified ideal core, rather than always starting on core 0.
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| | | |
This makes the naming more closely match its meaning. It's just a
preferred core, not a required default core. This also makes the usages
of this term consistent across the thread and process implementations.
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| | | |
This function isn't a general purpose function that should be exposed to
everything, given it's specific to initializing the main thread for a
Process instance.
Given that, it's a tad bit more sensible to place this within
process.cpp, which keeps it visible only to the code that actually needs
it.
|
|\ \ \
| | | |
| | | | |
Print backtrace on svcBreak
|
| | | | |
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| | | | |
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| | | |
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| | | | |
Added to both dynarmic and unicorn
|
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| | | |
| | | | |
When we get an svcBreak we get a backtrace now
|
| | | |
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| | | |
| | | | |
Moves some variables closer to their actual usage sites.
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|/| | |
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|\ \ \
| | | |
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file_sys/program_metadata: Print out more descriptive address space descriptions
|
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| |/|
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| | |
| | |
| | |
| | | |
Provides extra information that makes it easier to tell if an executable
being run is using a 36-bit address space or a 39-bit address space.
While we don't support AArch32 executables yet, this also puts in
distinguishing information for the 32-bit address space types as well.
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|/ /
| |
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| | |
In all cases that these functions are needed, the VMManager can just be
retrieved and used instead of providing the same functions in Process'
interface.
This also makes it a little nicer dependency-wise, since it gets rid of
cases where the VMManager interface was being used, and then switched
over to using the interface for a Process instance. Instead, it makes
all accesses uniform and uses the VMManager instance for all necessary
tasks.
All the basic memory mapping functions did was forward to the Process'
VMManager instance anyways.
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| | | |
kernel: Handle kernel capability descriptors
|
| | |
| | |
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| | | |
While we're at it, we can also toss out the leftover capability parsing
from Citra.
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This just specifies the handle table size. There's also a section of
reserved bits that are checked against.
|
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| | | |
Similar to the service capability flags, however, we currently don't
emulate the GIC, so this currently handles all interrupts as being valid
for the time being.
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Handles the priority mask and core mask flags to allow building up the
masks to determine the usable thread priorities and cores for a kernel
process instance.
|
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| | |
| | |
| | |
| | |
| | |
| | | |
We've had the old kernel capability parser from Citra, however, this is
unused code and doesn't actually map to how the kernel on the Switch
does it. This introduces the basic functional skeleton for parsing
process capabilities.
|
|\ \ \
| | | |
| | | | |
hid: Fix SetNpadJoyHoldType and improve logging.
|
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|
|\ \ \ \
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| | | | | |
npad: Remove code to invert input in horizontal mode.
|
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- This was incorrect, the game appears to handle this for us.
- Fixes horizontal mode with Puyo Puyo Tetris and Super Mario Odyssey.
|
|\ \ \ \ \
| | | | | |
| | | | | | |
kernel/vm_manager: Reset region attributes when unmapping a VMA
|
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| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Like the other members related to memory regions, the attributes need to
be reset back to their defaults as well.
|
| | | | | |
| | | | | |
| | | | | | |
These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others.
|
| | | | | | |
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| | | | | |
| | | | | | |
This stores a file in the save directory called '.yuzu_save_size' which stores the two save sizes (normal area and journaled area) sequentially as u64s.
|
| | | | | | |
|
| | | | | | |
|
| | | | | |
| | | | | |
| | | | | | |
Serves no actual purpose in this instance besides making NACP's copy assignment deleted, which is not intended behavior.
|
|/ / / / /
| | | | |
| | | | | |
Allows these functions to compile when T is not u8.
|
|\ \ \ \ \
| |/ / / /
|/| | | | |
svc: Implement SetThreadActivity (thread suspension)
|
| | | | | |
|
|\ \ \ \ \
| | | | | |
| | | | | | |
Port citra-emu/citra#4164: "citra_qt, video_core: Screenshot functionality"
|
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout.
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
am: Implement HLE profile selector applet
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
Fixes bugs relating to signalling in software keyboard.
|
| | | | | | |
| | | | | | |
| | | | | | | |
Presents profiles in a list, similar to switch.
|
| | | | | | | |
|
| | | | | | |
| | | | | | |
| | | | | | | |
Allows the player to select an emulated profile.
|
| | | | | | | |
|
| | | | | | |
| | | | | | |
| | | | | | | |
Responsible for selecting a profile and firing callback upon completion.
|
| | | | | | |
| | | | | | |
| | | | | | | |
Previously, ILibraryAppletAccessor would signal upon creation of any applet, but this is incorrect. A flag inside of the applet code determines whether or not creation should signal state change and swkbd happens to be one of these applets.
|
|\ \ \ \ \ \ \
| | | | | | | |
| | | | | | | | |
Fixed uninitialized memory due to missing returns in canary
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
|
|\ \ \ \ \ \ \ \
| | | | | | | | |
| | | | | | | | | |
kernel/{process, thread}: Amend behavior related to IDs
|
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| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
If a thread handle is passed to svcGetProcessId, the kernel attempts to
access the process ID via the thread's instance's owning process.
Technically, this function should also be handling the kernel debug
objects as well, however we currently don't handle those kernel objects
yet, so I've left a note via a comment about it to remind myself when
implementing it in the future.
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| | | | | | | | | |
Starts the process ID counter off at 81, which is what the kernel itself
checks against internally when creating processes. It's actually
supposed to panic if the PID is less than 81 for a userland process.
|
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| | | | | | | | |
| | | | | | | | | |
The service call uses a 64-bit value, just like svcGetProcessId. This
amends the function signature accordingly.
|
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
The kernel uses a 64-bit value for the thread ID, so we shouldn't be
using a 32-bit value.
|
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| | | | | | | | |
| | | | | | | | | |
svcGetProcessId's out parameter is a pointer to a 64-bit value, not a
32-bit one.
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| | | | | | | | |
| | | | | | | | | |
In the actual kernel, this is a 64-bit value, so we shouldn't be using a
32-bit type to handle it.
|
|\ \ \ \ \ \ \ \ \
| |_|_|_|_|_|/ / /
|/| | | | | | | | |
service/am: Unstub GetAppletResourceUserId
|
| |/ / / / / / /
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
This is supposed to return the current process' ID. (0 indicates an
invalid ID for both process IDs and ARU IDs).
|
|\ \ \ \ \ \ \ \
| | | | | | | | |
| | | | | | | | | |
Device handle should not be a random id, instead it's the current npad id
|
| | |/ / / / / /
| |/| | | | | |
| | | | | | | |
| | | | | | | | |
Found during hardware testing
|
|\ \ \ \ \ \ \ \
| |_|_|_|_|_|/ /
|/| | | | | | | |
service/sm: Improve debug log for RegisterService
|
| | |/ / / / /
| |/| | | | |
| | | | | | |
| | | | | | |
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| | | | | | |
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Now it also indicates the name and max session count. This also gives a
name to the unknown bool. This indicates if the created port is supposed
to be using light handles or regular handles internally. This is passed
to the respective svcCreatePort parameter internally.
|
|\ \ \ \ \ \ \
| |_|/ / / / /
|/| | | | | | |
kernel/svc: Implement svcSetMemoryAttribute
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
With all the basic backing functionality implemented, we can now unstub
svcSetMemoryAttribute.
|
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| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
This puts the backing functionality for svcSetMemoryAttribute in place,
which will be utilized in a following change.
|
| | | | | | | |
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
This is shorter and more concise. This also removes the now-innaccurate
comment, as it's not returned wholesale to svcQueryMemory anymore.
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| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
Adds the barebones enumeration constants and functions in place to
handle memory attributes, while also essentially leaving the attribute
itself non-functional.
|
|\ \ \ \ \ \ \
| | | | | | | |
| | | | | | | | |
kernel/thread: Set default fpcr
|
| | |/ / / / /
| |/| | | | | |
|
|\ \ \ \ \ \ \
| | | | | | | |
| | | | | | | | |
arm_dynarmic: Set CNTFRQ value
|
| |/ / / / / / |
|
|\ \ \ \ \ \ \
| |/ / / / / /
|/| | | | | | |
applets: Correct usage of SignalStateChanged event
|
| | |_|/ / /
| |/| | | |
| | | | | |
| | | | | | |
This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect.
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
nvhost_gpu: Skip empty GPU command lists.
|
| | | | | | | |
|
|\ \ \ \ \ \ \
| |_|_|/ / / /
|/| | | | | | |
Fix Service object leak on emulation stop
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
Services created with the ServiceFramework base class install themselves as HleHandlers with an owning shared_ptr in the ServerPort ServiceFrameworkBase::port member variable, creating a cyclic ownership between ServiceFrameworkBase and the ServerPort, preventing deletion of the service objects.
Fix that by removing the ServiceFrameworkBase::port member because that was only used to detect multiple attempts at installing a port. Instead store a flag if the port was already installed to achieve the same functionality.
|
|\ \ \ \ \ \ \
| |_|/ / / / /
|/| | | | | | |
svc: Implement yield types 0 and -1
|
| | | | | | | |
|
| | | | | | |
| | | | | | |
| | | | | | | |
This will automatically occur anyway when PrepareReschedule is called
|
| | | | | | | |
|
| | | | | | | |
|
| | | | | | | |
|
| | | | | | | |
|
|\ \ \ \ \ \ \
| | | | | | | |
| | | | | | | | |
vm_manager/svc: Modify MemoryState enum, and correct error handling for svcQueryMemory
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
svcQueryProcessMemory is trivial to implement, given all the behavior
necessary for it is present, it just needs a handler for it.
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
In the previous change, the memory writing was moved into the service
function itself, however it still had a problem, in that the entire
MemoryInfo structure wasn't being written out, only the first 32 bytes
of it were being written out. We still need to write out the trailing
two reference count members and zero out the padding bits.
Not doing this can result in wrong behavior in userland code in the following
scenario:
MemoryInfo info; // Put on the stack, not quaranteed to be zeroed out.
svcQueryMemory(&info, ...);
if (info.device_refcount == ...) // Whoops, uninitialized read.
This can also cause the wrong thing to happen if the user code uses
std::memcmp to compare the struct, with another one (questionable, but
allowed), as the padding bits are not guaranteed to be a deterministic
value. Note that the kernel itself also fully zeroes out the structure
before writing it out including the padding bits.
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
Moves the memory writes directly into QueryProcessMemory instead of
letting the wrapper function do it. It would be inaccurate to allow the
handler to do it because there's cases where memory shouldn't even be
written to. For example, if the given process handle is invalid.
HOWEVER, if the memory writing is within the wrapper, then we have no
control over if these memory writes occur, meaning in an error case, 68
bytes of memory randomly get trashed with zeroes, 64 of those being
written to wherever the memory info address points to, and the remaining
4 being written wherever the page info address points to.
One solution in this case would be to just conditionally check within
the handler itself, but this is kind of smelly, given the handler
shouldn't be performing conditional behavior itself, it's a behavior of
the managed function. In other words, if you remove the handler from the
equation entirely, does the function still retain its proper behavior?
In this case, no.
Now, we don't potentially trash memory from this function if an invalid
query is performed.
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
These should be swapped.
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
The kernel returns a memory info instance with the base address set to
the end of the address space, and the size of said block as
0 - address_space_end, it doesn't set both of said members to zero.
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
Gets rid of the need to directly access the managed VMAs outside of the
memory manager itself just for querying memory.
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
Gets the two structures out of an unrelated header and places them with
the rest of the memory management code.
This also corrects the structures. PageInfo appears to only contain a
32-bit flags member, and the extra padding word in MemoryInfo isn't
necessary.
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
Amends the MemoryState enum to use the same values like the actual
kernel does. Also provides the necessary operators to operate on them.
This will be necessary in the future for implementing
svcSetMemoryAttribute, as memory block state is checked before applying
the attribute.
|
|\ \ \ \ \ \ \ \
| |_|_|/ / / / /
|/| | | | | | | |
svc_wrap: Correct register index for a wrapper specialization
|
| |/ / / / / /
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
This would result in svcSetMemoryAttribute getting the wrong value for
its third parameter. This is currently fine, given the service function
is stubbed, however this will be unstubbed in a future change, so this
needs to change.
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
The Process object kept itself alive indefinitely because its handle_table
contains a SharedMemory object which owns a reference to the same Process object,
creating a circular ownership scenario.
Break that up by storing only a non-owning pointer in the SharedMemory object.
|
|\ \ \ \ \ \ \
| | | | | | | |
| | | | | | | | |
fsp_srv: Implement IStorage::GetSize
|
| | |_|/ / / /
| |/| | | | |
| | | | | | |
| | | | | | | |
Takes no input and returns the size as a u64. Needed by Katamari Damacy Reroll to boot.
|
| |/ / / / /
|/| | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | |
| | | | | | |
fmt::format() returns a std::string instance by value, so calling
.c_str() on it here is equivalent to doing:
auto* ptr = std::string{}.c_str();
The data being pointed to isn't guaranteed to actually be valid anymore
after that expression ends. Instead, we can just take the string as is,
and provide the necessary formatting parameters.
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
file_sys/directory: Amend path buffer size for directory entries
|
| | |_|_|_|/
| |/| | | |
| | | | | |
| | | | | |
| | | | | | |
The path buffer is actually 0x301 (769) characters in length, with the
extra character being intended for the null-terminator.
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
patch_manager: Add support for disabling patches
|
| | | | | | | |
|
| | | | | | | |
|
| | | | | | | |
|
| | | | | | | |
|
| | |_|_|/ /
| |/| | | | |
|
|\ \ \ \ \ \
| | | | | | |
| | | | | | | |
Port citra-emu/citra#4476: "web_service: move telemetry condition from TelemetrySession constructor to destructor"
|
| | | | | | |
| | | | | | |
| | | | | | |
| | | | | | | |
Fixes an issue where Testcases couldn't be sent when Telemetry was disabled, because both things are tied closely together in the backend.
|
|\ \ \ \ \ \ \
| | | | | | | |
| | | | | | | | |
service/fsp_srv: Correct returned value in GetGlobalAccessLogMode()
|
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
Based off RE, the backing code only ever seems to use 0-2 as the range
of values 1 being a generic log enable, with 2 indicating logging should
go to the SD card. These are used as a set of flags internally.
Given we only care about receiving the log in general, we can just
always signify that we want logging in general.
|
|\ \ \ \ \ \ \ \
| | | | | | | | |
| | | | | | | | | |
file_sys/save_data_factory: Update SaveDataSpaceId enum
|
| |/ / / / / / /
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | |
| | | | | | | | |
Amends it with missing values deduced from RE (ProperSystem being from
SwitchBrew for naming)
(SdCardUser wasn't that difficult to discern given it's used alongside
SdCardSystem when creating the save data indexer, based off the usage of
the string "saveDataIxrDbSd" nearby).
|
|\ \ \ \ \ \ \ \
| | | | | | | | |
| | | | | | | | | |
kernel/process: Set ideal core from metadata
|
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
| | | | | | | | | |
A very trivial change. If metadata is available, the process should use
it to retrieve the desired core for the process to run on.
|
|\ \ \ \ \ \ \ \ \
| | | | | | | | | |
| | | | | | | | | | |
savedata_factory: Add CacheStorage and delete TemporaryStorage on boot
|
| | | | | | | | | | |
|
| | |_|_|_|_|/ / /
| |/| | | | | | |
| | | | | | | | |
| | | | | | | | | |
Mimics hardware behavior.
|
|\ \ \ \ \ \ \ \ \
| |_|_|_|/ / / / /
|/| | | | | | | | |
vm_manager: Make vma_map private
|
| | | | | | | | |
| | | | | | | | |
| | | | | | | | |
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Given memory should always be expected to be valid during normal
execution, this should be a debug assertion, rather than a check in
regular builds.
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This was only ever public so that code could check whether or not a
handle was valid or not. Instead of exposing the object directly and
allowing external code to potentially mess with the map contents, we
just provide a member function that allows checking whether or not a
handle is valid.
This makes all member variables of the VMManager class private except
for the page table.
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service/ldr: Amend layouts of NRO and NRR headers
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The first word is just a padding byte, it's not an actual entry
instruction. Also renames the rest of the entries according to
SwitchBrew.
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The padding after the magic signature value should be 12 bytes rather
than 28 bytes. The other 16 should be placed after the title ID pattern.
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hle/service, hle/sm: Minor cleanup
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Combines the two into one, shortening the amount of code here.
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Only one usage of the specified objects made use of the lack of
namespacing. Given the low usage, we can just remove these.
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These auto-deduce the result based off its arguments, so there's no need
to do that work for the compiler, plus, the function return value itself
already indicates what we're returning.
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Gets rid of the need to keep the variables separate from their actual
initialization spots.
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loaders: Make GetFileType() a const qualified member function
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No implementations actually modify instance state (and it would be
questionable to do that in the first place given the name), so we can
make this a const member function.
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system_archive: Implement open source NgWord2
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kernel/svc: Correct behavior of svcResetSignal()
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While partially correct, this service call allows the retrieved event to
be null, as it also uses the same handle to check if it was referring to
a Process instance. The previous two changes put the necessary machinery
in place to allow for this, so we can simply call those member functions
here and be done with it.
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Process instances can be waited upon for state changes. This is also
utilized by svcResetSignal, which will be modified in an upcoming
change. This simply puts all of the WaitObject related machinery in
place.
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svcResetSignal relies on the event instance to have already been
signaled before attempting to reset it. If this isn't the case, then an
error code has to be returned.
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system_archive: Use a regular function pointer instead of std::function for the file-scope system archive array
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We've already given the constant to the vector itself, so we don't need
to re-hardcode it in the array.
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This allows the array to be constexpr. std::function is also allowed to
allocate memory, which makes its constructor non-trivial, we definitely
don't want to have all of these execute at runtime, taking up time
before the application can actually load.
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service/ldr: Deduplicate instruction cache clearing code in LoadNro()
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We don't need to specify all of the ARM interfaces explicitly.
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file_sys: Implement open source system archives
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Allows using constexpr/static const data with VFS.
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file_sys/registered_cache: Eliminate variable shadowing
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Also inverts if statements where applicable to allow unindenting code a
little bit.
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crypto/key_manager: Remove unused variable in GetTicketblob()
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This function simply does a handle table lookup for a writable event
instance identified by the given handle value. If a writable event
cannot be found for the given handle, then an invalid handle error is
returned. If a writable event is found, then it simply signals the
event, as one would expect.
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svcCreateEvent operates by creating both a readable and writable event
and then attempts to add both to the current process' handle table.
If adding either of the events to the handle table fails, then the
relevant error from the handle table is returned.
If adding the readable event after the writable event to the table
fails, then the writable event is removed from the handle table and the
relevant error from the handle table is returned.
Note that since we do not currently test resource limits, we don't check
the resource limit table yet.
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