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2021-07-24general: Rename "Frame Limit" references to "Speed Limit"ameerj1-3/+3
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate. This allows us to differentiate it from the fps unlocker setting.
2021-05-16core: Make variable shadowing a compile-time errorLioncash1-1/+1
Now that we have most of core free of shadowing, we can enable the warning as an error to catch anything that may be remaining and also eliminate this class of logic bug entirely.
2021-05-16perf_stats: Rework FPS counter to be more accurateameerj1-3/+6
The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case. This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics. The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values. The status bar update frequency was also changed from 2 seconds to 500ms.
2020-08-03perf_stats: Mark GetMeanFrametime() as constLioncash1-6/+5
The general pattern is to mark mutexes as mutable when it comes to matters of constness, given the mutex acts as a transient member of a data structure.
2019-09-10Address review commentsFearlessTobi1-0/+1
2019-09-10Add frametime logging for tracking performance over timefearlessTobi1-1/+19
Co-Authored-By: jroweboy <jroweboy@gmail.com>
2018-08-31core/core: Replace includes with forward declarations where applicableLioncash1-12/+12
The follow-up to e2457418dae19b889b2ad85255bb95d4cd0e4bff, which replaces most of the includes in the core header with forward declarations. This makes it so that if any of the headers the core header was previously including change, then no one will need to rebuild the bulk of the core, due to core.h being quite a prevalent inclusion. This should make turnaround for changes much faster for developers.
2018-08-06core_timing: Make GetGlobalTimeUs() return std::chrono::microsecondsLioncash1-4/+4
Enforces the time unit being returned and also allows using the standard time utilities to manipulate it.
2017-02-27PerfStats: Re-order and document members betterYuri Kunde Schlesner1-4/+13
2017-02-27Core: Re-write frame limiterYuri Kunde Schlesner1-0/+16
Now based on std::chrono, and also works in terms of emulated time instead of frames, so we can in the future frame-limit even when the display is disabled, etc. The frame limiter can also be enabled along with v-sync now, which should be useful for those with displays running at more than 60 Hz.
2017-02-27Core: Make PerfStats internally lockedYuri Kunde Schlesner1-0/+7
More ergonomic to use and will be required for upcoming changes.
2017-02-27PerfStats: Add method to get the instantaneous time ratioYuri Kunde Schlesner1-1/+9
2017-02-27Add performance statistics to status barYuri Kunde Schlesner1-0/+43