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* Loader: Never forget to change is_loaded.Emmanuel Gil Peyrot2015-01-151-3/+2
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* Loader: Don’t duplicate the docstring into the cpp file.Emmanuel Gil Peyrot2015-01-151-41/+0
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* Loader: Fix indentation, whitespace, and a few other such cosmetic stuff.Emmanuel Gil Peyrot2015-01-151-1/+1
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* License changepurpasmart962014-12-211-1/+1
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* Filesystem/Archives: Implemented the SaveData archiveSubv2014-12-181-0/+4
| | | | | | | | | | The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information Got rid of the code duplication in File and Directory Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive. FS_U: Use the correct error code when a file wasn't found
* Convert old logging calls to new logging macrosYuri Kunde Schlesner2014-12-131-17/+17
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* Remove trailing spaces in every file but the ones imported from SkyEye, AOSP or generatedEmmanuel Gil Peyrot2014-11-191-3/+3
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* core: Mark some hle functions as staticLioncash2014-11-181-2/+2
| | | | These functions are not referred to by their linkage name outside of the translation unit, so they can be marked as static.
* Common: Rename the File namespace to FileUtil, to match the filename and prevent collisions.Emmanuel Gil Peyrot2014-09-171-3/+3
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* ncch: inline declare some variables in LZSS_DecompressLioncash2014-09-061-7/+5
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* NCCH: Updated ExeFS memory allocation to be safer.bunnei2014-07-051-1/+6
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* Loader: Updated read methods to be constbunnei2014-07-051-53/+65
| | | | - Required "file" handle to be made local and explicitly opened/closed as needed
* Loader: Refactored interface such that data is no longer stored by loader.bunnei2014-06-271-43/+34
| | | | NCCH: Removed extra qualification ‘Loader::AppLoader_NCCH::’.
* Loader: Refactored loading functions to only read data from binary if called.bunnei2014-06-251-53/+89
| | | | NCCH: Updated LoadExec to use Memory::WriteBlock function to load binary code.
* Loader: Refactored use of const.bunnei2014-06-251-5/+5
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* NCCH: Added RomFS loading.bunnei2014-06-251-1/+28
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* NCCH: Fixes reduce unnecessary logging and load logo/banner/etc. sections correctly.bunnei2014-06-251-20/+25
| | | | Loader: Added ErrorNotUsed ReturnStatus type to specify when something is not used.
* Loader: Implemented AppLoader interface for abstracting application loading.bunnei2014-06-251-203/+105
| | | | | | | | | | | | | | | | | | - Various cleanups/refactorings to Loader, ELF, and NCCH modules. - Added AppLoader interface to ELF and NCCH. - Updated Qt/GLFW frontends to check AppLoader ResultStatus. NCCH: Removed extra qualification typos. Loader: Removed unnecessary #include's. NCCH: Improved readability of memcmp statements. NCCH: Added missing space. Elf: Removed unnecessary usage of unique_ptr. Loader: Removed unnecessary usage of unique_ptr.
* NCCH: Changed decompression to load .code directly into memory rather than an intermediate buffer.bunnei2014-06-171-9/+3
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* Loader: Added support for booting NCCH executables.bunnei2014-06-171-0/+348
NCCH: Fixed typo in printing NCCH filename.