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* loader: Make the Load() function take a process as a regular reference, not a SharedPtrLioncash2018-09-291-1/+1
| | | | | | | | A process should never require being reference counted in this situation. If the handle to a process is freed before this function is called, it's definitely a bug with our lifetime management, so we can put the requirement in place for the API that the process must be a valid instance.
* bktr: Implement IVFC offset shiftingZach Hilman2018-09-041-0/+6
| | | | Fixes base game read errors
* patch_manager: Add usages of patches to ExeFSZach Hilman2018-09-041-1/+1
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* service/filesystem: Use forward declarations where applicableLioncash2018-08-211-0/+1
| | | | | | | | Avoids the need to rebuild multiple source files if the filesystem code headers change. This also gets rid of a few instances of indirect inclusions being relied upon
* loader/nca: Remove unnecessary includes and member variablesLioncash2018-08-151-11/+3
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* loader: Add more descriptive errorsZach Hilman2018-08-101-5/+5
| | | Full list of new errors and descriptions in core/loader/loader.h
* Avoid parsing RomFS to directory in NCAZach Hilman2018-08-071-2/+2
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* loader: Make AppLoader_NCA rely on directory loading codeZach Hilman2018-08-061-36/+8
| | | Eliminates duplicate code shared between their Load methods, after all the only difference is how the romfs is handled.
* Remove files that are not usedZach Hilman2018-08-011-6/+13
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* loader/{nca, nro}: std::move VirtualFile in the constructors where applicableLioncash2018-07-201-1/+2
| | | | This avoids unnecessary atomic reference count increments and decrements
* Virtual Filesystem 2: Electric Boogaloo (#676)Zach Hilman2018-07-191-223/+25
| | | | | | | | | | * Virtual Filesystem * Fix delete bug and documentate * Review fixes + other stuff * Fix puyo regression
* General Filesystem and Save Data Fixes (#670)Zach Hilman2018-07-171-2/+1
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* More improvements to GDBStub (#653)Hedges2018-07-131-0/+4
| | | | | | | | | | | * More improvements to GDBStub - Debugging of threads should work correctly with source and assembly level stepping and modifying registers and memory, meaning threads and callstacks are fully clickable in VS. - List of modules is available to the client, with assumption that .nro and .nso are backed up by an .elf with symbols, while deconstructed ROMs keep N names. - Initial support for floating point registers. * Tidy up as requested in PR feedback * Tidy up as requested in PR feedback
* Revert "Virtual Filesystem (#597)"bunnei2018-07-081-23/+229
| | | | This reverts commit 77c684c1140f6bf3fb7d4560d06d2efb1a2ee5e2.
* Virtual Filesystem (#597)Zach Hilman2018-07-061-229/+23
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * Add VfsFile and VfsDirectory classes * Finish abstract Vfs classes * Implement RealVfsFile (computer fs backend) * Finish RealVfsFile and RealVfsDirectory * Finished OffsetVfsFile * More changes * Fix import paths * Major refactor * Remove double const * Use experimental/filesystem or filesystem depending on compiler * Port partition_filesystem * More changes * More Overhaul * FSP_SRV fixes * Fixes and testing * Try to get filesystem to compile * Filesystem on linux * Remove std::filesystem and document/test * Compile fixes * Missing include * Bug fixes * Fixes * Rename v_file and v_dir * clang-format fix * Rename NGLOG_* to LOG_* * Most review changes * Fix TODO * Guess 'main' to be Directory by filename
* Rename logging macro back to LOG_*James Rowe2018-07-031-7/+7
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* Add support for decrypted NCA files (#567)Zach Hilman2018-06-211-0/+303
* Start to add NCA support in loader * More nca stuff * More changes to nca.cpp * Now identifies decrypted NCA cont. * Game list fixes and more structs and stuff * More updates to Nca class * Now reads ExeFs (i think) * ACTUALLY LOADS EXEFS! * RomFS loads and games execute * Cleanup and Finalize * plumbing, cleanup and testing * fix some things that i didnt think of before * Preliminary Review Changes * Review changes for bunnei and subv