| Commit message (Collapse) | Author | Age | Files | Lines |
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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Adds support for loading games with multiple programs embedded within such as the Dragon Quest 1+2+3 Collection
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* common: fs: fs_types: Create filesystem types
Contains various filesystem types used by the Common::FS library
* common: fs: fs_util: Add std::string to std::u8string conversion utility
* common: fs: path_util: Add utlity functions for paths
Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library
* common: fs: file: Rewrite the IOFile implementation
* common: fs: Reimplement Common::FS library using std::filesystem
* common: fs: fs_paths: Add fs_paths to replace common_paths
* common: fs: path_util: Add the rest of the path functions
* common: Remove the previous Common::FS implementation
* general: Remove unused fs includes
* string_util: Remove unused function and include
* nvidia_flags: Migrate to the new Common::FS library
* settings: Migrate to the new Common::FS library
* logging: backend: Migrate to the new Common::FS library
* core: Migrate to the new Common::FS library
* perf_stats: Migrate to the new Common::FS library
* reporter: Migrate to the new Common::FS library
* telemetry_session: Migrate to the new Common::FS library
* key_manager: Migrate to the new Common::FS library
* bis_factory: Migrate to the new Common::FS library
* registered_cache: Migrate to the new Common::FS library
* xts_archive: Migrate to the new Common::FS library
* service: acc: Migrate to the new Common::FS library
* applets/profile: Migrate to the new Common::FS library
* applets/web: Migrate to the new Common::FS library
* service: filesystem: Migrate to the new Common::FS library
* loader: Migrate to the new Common::FS library
* gl_shader_disk_cache: Migrate to the new Common::FS library
* nsight_aftermath_tracker: Migrate to the new Common::FS library
* vulkan_library: Migrate to the new Common::FS library
* configure_debug: Migrate to the new Common::FS library
* game_list_worker: Migrate to the new Common::FS library
* config: Migrate to the new Common::FS library
* configure_filesystem: Migrate to the new Common::FS library
* configure_per_game_addons: Migrate to the new Common::FS library
* configure_profile_manager: Migrate to the new Common::FS library
* configure_ui: Migrate to the new Common::FS library
* input_profiles: Migrate to the new Common::FS library
* yuzu_cmd: config: Migrate to the new Common::FS library
* yuzu_cmd: Migrate to the new Common::FS library
* vfs_real: Migrate to the new Common::FS library
* vfs: Migrate to the new Common::FS library
* vfs_libzip: Migrate to the new Common::FS library
* service: bcat: Migrate to the new Common::FS library
* yuzu: main: Migrate to the new Common::FS library
* vfs_real: Delete the contents of an existing file in CreateFile
Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now.
* input_profiles: Don't iterate the input profile dir if it does not exist
Silences an error produced in the log if the directory does not exist.
* game_list_worker: Skip parsing file if the returned VfsFile is nullptr
Prevents crashes in GetLoader when the virtual file is nullptr
* common: fs: Validate paths for path length
* service: filesystem: Open the mod load directory as read only
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Now that we have most of core free of shadowing, we can enable the
warning as an error to catch anything that may be remaining and also
eliminate this class of logic bug entirely.
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During the transition to make the error dialog translatable, I
accidentally got rid of the conversion to ResultStatus, which prevented
operator<< from being invoked during formatting.
This adds a function to directly retrieve the result status string
instead so that it displays again.
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With this, only 19 usages of the global system instance remain within
the core library.
We're almost there.
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Migrates a remaining common file over to the Common namespace, making it
consistent with the rest of common files.
This also allows for high-traffic FS related code to alias the
filesystem function namespace as
namespace FS = Common::FS;
for more concise typing.
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This makes it more inline with its currently unavailable standardized
analogue std::derived_from.
While we're at it, we can also make the template match the requirements
of the standardized variant as well.
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Relies on #4465 for concept.h Common::IsBaseOf
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While we're at it, we can also toss out the leftover capability parsing
from Citra.
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If a malformed NSO is attempted to be loaded, we shouldn't continue
onwards. We should be reporting an error and bailing out.
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Reads the update included with the game if it has one and adds the new ErrorNoPackedUpdate status.
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Eliminates the need to rebuild some source files if the file_util header
ever changes. This also uncovered some indirect inclusions, which have
also been fixed.
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file_sys: Add support for registration format
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Needed to avoid mismatch filetype warnings on split NAND NCAs
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We can make the enum class type compatible with fmt by providing an
overload of operator<<.
While we're at it, perform proper bounds checking. If something exceeds
the array, it should be a hard fail, because it's, without a doubt, a
programmer error in this case.
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These mappings are leftovers from citra and don't apply to the Switch.
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GetMessageForResultStatus takes a u16, not a size_t.
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Full list of new errors and descriptions in core/loader/loader.h
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RealVfsFile inherits from VfsFile, the instance from std::make_shared is
already compatible with the function argument type, making the copy
constructor call unnecessary.
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Avoids unnecessary construction of std::string instances where
applicable.
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These weren't adjusted when VFS was introduced
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* Virtual Filesystem
* Fix delete bug and documentate
* Review fixes + other stuff
* Fix puyo regression
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This reverts commit 77c684c1140f6bf3fb7d4560d06d2efb1a2ee5e2.
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* Add VfsFile and VfsDirectory classes
* Finish abstract Vfs classes
* Implement RealVfsFile (computer fs backend)
* Finish RealVfsFile and RealVfsDirectory
* Finished OffsetVfsFile
* More changes
* Fix import paths
* Major refactor
* Remove double const
* Use experimental/filesystem or filesystem depending on compiler
* Port partition_filesystem
* More changes
* More Overhaul
* FSP_SRV fixes
* Fixes and testing
* Try to get filesystem to compile
* Filesystem on linux
* Remove std::filesystem and document/test
* Compile fixes
* Missing include
* Bug fixes
* Fixes
* Rename v_file and v_dir
* clang-format fix
* Rename NGLOG_* to LOG_*
* Most review changes
* Fix TODO
* Guess 'main' to be Directory by filename
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* Start to add NCA support in loader
* More nca stuff
* More changes to nca.cpp
* Now identifies decrypted NCA cont.
* Game list fixes and more structs and stuff
* More updates to Nca class
* Now reads ExeFs (i think)
* ACTUALLY LOADS EXEFS!
* RomFS loads and games execute
* Cleanup and Finalize
* plumbing, cleanup and testing
* fix some things that i didnt think of before
* Preliminary Review Changes
* Review changes for bunnei and subv
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This makes clang-format useful on those.
Also add a bunch of forgotten transitive includes, which otherwise
prevented compilation.
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This allows frontends to keep a single loader and use it multiple times
e.g. for code loading and SMDH parsing.
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Add error popup when citra initialization failed
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Initial implementation of a game list
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Make `Loader::LoadFile` return an `ErrorNotImplemented` if you call
it on a CIA file.
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Make `GetFileTypeString` return ‘CIA’ for CIA (CTR Importable
Archive) files.
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memory.cpp/h contains definitions related to acessing memory and
configuring the address space
mem_map.cpp/h contains higher-level definitions related to configuring
the address space accoording to the kernel and allocating memory.
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It is of very limited practical utility currently, and will soon be
impossible to support due to more accurate memory map emulation.
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This has been obsoleted by the field in Process.
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License change
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The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information
Got rid of the code duplication in File and Directory
Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.
FS_U: Use the correct error code when a file wasn't found
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- Refactor FS::Archive internals to make Archive creation and lifetime
management clearer.
- Remove the "Archive as a File" hack.
- Implement 64-bit Archive handles.
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loader.cpp: improved file extension checking, made Upper/LowerStr useful, moved string_util into Common namespace
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Instead of forcibly taking the last 4 characters, it now finds the last extension separator (the period) and takes a substr of its location.
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- Useful for debugging homebrew
Qt: Updated GUI to support loading .bin files.
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Archive: Fixed brace ugliness for neobrain :)
FS: Commented out unused local variables to prevent warnings.
...But keeping them here for future use.
archive_romfs: Removed unused #include.
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- Various cleanups/refactorings to Loader, ELF, and NCCH modules.
- Added AppLoader interface to ELF and NCCH.
- Updated Qt/GLFW frontends to check AppLoader ResultStatus.
NCCH: Removed extra qualification typos.
Loader: Removed unnecessary #include's.
NCCH: Improved readability of memcmp statements.
NCCH: Added missing space.
Elf: Removed unnecessary usage of unique_ptr.
Loader: Removed unnecessary usage of unique_ptr.
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NCCH: Fixed typo in printing NCCH filename.
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