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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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2014-07-23
GSP: HLE GXCommandId::SET_DISPLAY_TRANSFER and GXCommandId::SET_TEXTURE_COPY.
Tony Wasserka
1
-0
/
+8
2014-07-22
Use a more compatible choice of initial framebuffer addresses.
Tony Wasserka
1
-10
/
+22
2014-06-13
Core: Cleaned up SingleStep(), updated default LCD refresh to assume each instruction is ~3 cycles
bunnei
1
-1
/
+2
2014-06-12
GPU: Cleanup register definitions.
Tony Wasserka
2
-28
/
+28
2014-06-12
Rename LCD to GPU.
Tony Wasserka
4
-20
/
+20
2014-06-12
Pica: Add command list registers.
Tony Wasserka
2
-5
/
+52
2014-05-29
lcd: moved kFrameTicks to lcd.h for use in other modules
bunnei
2
-2
/
+2
2014-05-23
lcd: added thread wait after (faked) vblank interrupt (would have) occurred
bunnei
1
-0
/
+4
2014-04-27
added code to LCD modules keep track of framebuffer location in FCRAM or VRAM
bunnei
2
-15
/
+153
2014-04-26
- changed HW IO map to use virtual addresses
bunnei
2
-39
/
+51
2014-04-26
added (fake) physical addresses for where to put framebuffer in VRAM
bunnei
1
-0
/
+10
2014-04-18
renamed hw_lcd module to just lcd
bunnei
3
-2
/
+2
2014-04-18
added NDMA hardware interface
bunnei
3
-2
/
+133
2014-04-13
fixed hw write declarations to not be const
bunnei
1
-4
/
+4
2014-04-11
updated logging message
bunnei
1
-2
/
+2
2014-04-11
cleaned up some logging messages
bunnei
1
-4
/
+4
2014-04-09
fixed project includes to use new directory structure
bunnei
4
-9
/
+14
2014-04-09
got rid of 'src' folders in each sub-project
bunnei
4
-0
/
+164