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2018-07-03Rename logging macro back to LOG_*James Rowe1-4/+4
2018-05-02general: Make formatting of logged hex values more straightforwardLioncash1-2/+2
2018-04-26core/hw: Move logging macros over to fmt-capable onesLioncash1-4/+4
2018-01-21Format: Run the new clang format on everythingJames Rowe1-1/+1
2018-01-13Remove gpu debugger and get yuzu qt to compileJames Rowe1-9/+0
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner1-1/+1
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot1-4/+1
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot1-6/+7
2015-07-13Add CiTrace recording support.Tony Wasserka1-0/+10
2015-06-28Core: Cleanup hw includes.Emmanuel Gil Peyrot1-2/+0
2015-05-29Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot1-1/+1
2015-05-07Common: Remove common.hYuri Kunde Schlesner1-0/+3
2015-05-02HW: Properly initialize and shutdown all modules.bunnei1-0/+1
2015-03-09Added LCD registers, and implementation for color filling in OGL code.archshift1-0/+66
2014-06-12Rename LCD to GPU.Tony Wasserka1-194/+0
2014-06-12Pica: Add command list registers.Tony Wasserka1-3/+42
2014-05-29lcd: moved kFrameTicks to lcd.h for use in other modulesbunnei1-2/+0
2014-05-23lcd: added thread wait after (faked) vblank interrupt (would have) occurredbunnei1-0/+4
2014-04-27added code to LCD modules keep track of framebuffer location in FCRAM or VRAMbunnei1-1/+90
2014-04-26- changed HW IO map to use virtual addressesbunnei1-0/+14
2014-04-18renamed hw_lcd module to just lcdbunnei1-1/+1
2014-04-11updated logging messagebunnei1-2/+2
2014-04-09fixed project includes to use new directory structurebunnei1-4/+7
2014-04-09got rid of 'src' folders in each sub-projectbunnei1-0/+0
2014-04-09fixed all license file headers in corebunnei1-23/+3
2014-04-07removed log message from hw_lcdbunnei1-2/+0
2014-04-06calling SwapBuffers from hw_lcd.cppbunnei1-0/+2
2014-04-05changed hw_lcd to use ARM core correct tick counter instead of [what was actually] just an instruction count. this seems to fix timing issues with the 3DS_Homebrew_Pong3Dv2 demo.bunnei1-3/+3
2014-04-05added a module for interfacing to hardware LCDbunnei1-20/+23
2014-04-05added initial support for hw.cpp modulebunnei1-25/+17
2014-04-05added hw module to interface h/w register reads/writesbunnei1-0/+70