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* core/video_core: Make NumIds functions constexprLioncash2016-03-171-1/+1
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* core/video_core: Don't cast away const in subscript operatorsLioncash2016-03-171-3/+3
| | | | Not to say these subscript operators aren't totally ugly as is.
* GPU: Implement TextureCopy-mode display transfersYuri Kunde Schlesner2015-08-161-5/+27
| | | | Fixes glitchy garbage in Fire Emblem 3D scenes.
* GPU/DisplayTransfer: Implemented bit 5 in the transfer flags.Subv2015-07-201-0/+1
| | | | It tells the GPU to not swizzle/de-swizzle the input during the transfer.
* Core: Cleanup hw includes.Emmanuel Gil Peyrot2015-06-281-0/+1
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* Common: Remove common.hYuri Kunde Schlesner2015-05-071-1/+3
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* Merge pull request #650 from Subv/scalingbunnei2015-03-181-2/+7
|\ | | | | GPU: Fixed the bit 25 in the display transfer flags.
| * GPU/DisplayTransfer: Made the scaling bits a single 2bit valueSubv2015-03-161-2/+7
| | | | | | | | Rephrased some comments.
| * GPU: Fixed the bit 25 in the display transfer flags.Subv2015-03-101-2/+2
| | | | | | | | It is used to downscale the input image horizontally and vertically, previously we were only downscaling it vertically so this caused a hard-to-debug memory corruption problem.
* | GPU: Implemented the flip_data (bit 0) bit in display transfers.Subv2015-03-141-1/+1
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* | Merge pull request #629 from archshift/lcdfbbunnei2015-03-101-0/+2
|\ \ | |/ |/| Implement SetLcdForceBlack and add implementation for color filling in the GPU code
| * Added LCD registers, and implementation for color filling in OGL code.archshift2015-03-091-0/+2
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* | Merge pull request #648 from Subv/fill_bitTony Wasserka2015-03-091-1/+1
|\ \ | | | | | | GPU: Use the correct position for the finished bit in memory fills
| * | GPU: Use the correct position for the finished bit in memory fillsSubv2015-03-091-1/+1
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* / GPU: Corrected the 24 bit memory fills component orderSubv2015-03-091-3/+3
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* Added RGBA5551 compatibility in the rasterizerarchshift2015-02-281-1/+1
| | | | This allows Virtual Console games to display properly.
* GPU: Implemented bits 3 and 1 from the display transfer flags.Subv2015-02-271-2/+3
| | | | | Bit 3 is used to specify a raw copy, where no processing is done to the data, seems to behave exactly as a DMA. Bit 1 is used to specify whether to convert from a tiled format to a linear format or viceversa.
* Remove duplication of INSERT_PADDING_WORDS between pica.h and gpu.harchshift2015-02-201-11/+0
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* GPU: Properly implement memory fills.Tony Wasserka2015-02-181-3/+29
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* video_core: Implement the remaining framebuffer formats in the OpenGL renderer.Emmanuel Gil Peyrot2015-02-151-0/+19
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* GPU: Do periodic VBlank updates using CoreTimingYuri Kunde Schlesner2015-01-141-3/+0
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* GPU: Pseudo-implement horizontal scaling.Tony Wasserka2014-12-311-0/+3
| | | | | It's not really known how this actually works. Some testing has shown that this probably performs no filtering, and common usage in games suggests it's not actually resizing the image at all. However, this patch does seem to fix some homebrew showing quasi-duplicated images while still keeping other applications in a working state.
* GPU: Implement frameskip and remove forced framebuffer swap hack.bunnei2014-12-291-0/+1
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* License changepurpasmart962014-12-211-1/+1
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* GPU: Fixed bug in command list size decoding.bunnei2014-12-101-1/+1
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* Use configuration files to enable or disable the new dyncom interpreter.archshift2014-10-281-3/+0
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* Rename GPU::Regs::FramebufferFormat to PixelFormatYuri Kunde Schlesner2014-10-121-9/+5
| | | | | | This name better represents what the enum does, and is less overloaded in the context. (The whole register the enum is part of is also called 'format'.)
* Fix warnings in video_coreLioncash2014-10-081-1/+1
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* GPU: Fix a compiler warning about redundant semicolons.Tony Wasserka2014-08-251-2/+2
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* Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones.Tony Wasserka2014-08-121-66/+0
| | | | | This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible. This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though.
* Remove the fancy RegisterSet class introduced in 4c2bff61e.Tony Wasserka2014-08-121-108/+189
| | | | | While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures. Instead, we now use a more conventional approach which is a lot more clean to use.
* Fix a few warnings.Tony Wasserka2014-07-231-2/+2
| | | | Templates shouldn't be marked as inline if they aren't defined in the header.
* GPU: Add documentation.Tony Wasserka2014-07-231-2/+14
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* RegisterSet: Simplify code by using structs for register definition instead of unions.Tony Wasserka2014-07-231-82/+72
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* GPU: Make use of RegisterSet.Tony Wasserka2014-07-231-65/+71
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* GPU: Interface cleanup.Tony Wasserka2014-07-231-1/+3
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* GPU: Emulate memory fills.Tony Wasserka2014-07-231-0/+26
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* GPU: Add proper framebuffer register handling.Tony Wasserka2014-07-231-10/+53
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* GPU: Add display transfer configuration.Tony Wasserka2014-07-231-0/+40
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* GSP: HLE GXCommandId::SET_DISPLAY_TRANSFER and GXCommandId::SET_TEXTURE_COPY.Tony Wasserka2014-07-231-0/+8
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* Use a more compatible choice of initial framebuffer addresses.Tony Wasserka2014-07-221-10/+22
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* Merge branch 'threading' of https://github.com/bunnei/citrabunnei2014-06-141-0/+3
| | | | | | Conflicts: src/core/hle/function_wrappers.h src/core/hle/service/gsp.cpp
* GPU: Cleanup register definitions.Tony Wasserka2014-06-121-15/+15
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* Rename LCD to GPU.Tony Wasserka2014-06-121-0/+111