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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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core
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hw
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gpu.cpp
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Author
Files
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2014-08-12
Pica: Add command processor.
Tony Wasserka
1
-3
/
+5
2014-08-12
Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones.
Tony Wasserka
1
-84
/
+18
2014-08-12
Remove the fancy RegisterSet class introduced in 4c2bff61e.
Tony Wasserka
1
-24
/
+23
2014-08-07
GPU: Updated g_last_ticks variable to be more descriptive (represents CPU tick count of last vertical line).
bunnei
1
-5
/
+5
2014-08-07
GPU: Updated horizontal sync line counter to use framebuffer height.
bunnei
1
-2
/
+3
2014-08-06
GSP: Removed dumb GX prefixes to functions/structs in GSP namespace.
bunnei
1
-2
/
+2
2014-08-06
GSP: Implements preliminary command synchronization via GPU interrupts.
bunnei
1
-3
/
+19
2014-07-23
Use uniform formatting when printing hexadecimal numbers.
Tony Wasserka
1
-3
/
+3
2014-07-23
GPU: Clarify display transfer code.
Tony Wasserka
1
-12
/
+15
2014-07-23
RegisterSet: Simplify code by using structs for register definition instead of unions.
Tony Wasserka
1
-51
/
+51
2014-07-23
GPU: Make use of RegisterSet.
Tony Wasserka
1
-241
/
+101
2014-07-23
GPU: Make framebuffer code format-aware.
Tony Wasserka
1
-6
/
+47
2014-07-23
GPU: Interface cleanup.
Tony Wasserka
1
-12
/
+17
2014-07-23
GPU: Initialize GPU registers to some sensible default state.
Tony Wasserka
1
-1
/
+16
2014-07-23
GPU: Emulate memory fills.
Tony Wasserka
1
-2
/
+54
2014-07-23
GPU: Add proper framebuffer register handling.
Tony Wasserka
1
-1
/
+52
2014-07-23
GPU: Properly implement display transfers.
Tony Wasserka
1
-1
/
+19
2014-07-23
GPU: Add display transfer configuration.
Tony Wasserka
1
-0
/
+52
2014-06-12
GPU: Cleanup register definitions.
Tony Wasserka
1
-13
/
+13
2014-06-12
Rename LCD to GPU.
Tony Wasserka
1
-9
/
+9
2014-06-12
Pica: Add command list registers.
Tony Wasserka
1
-3
/
+42
2014-05-29
lcd: moved kFrameTicks to lcd.h for use in other modules
bunnei
1
-2
/
+0
2014-05-23
lcd: added thread wait after (faked) vblank interrupt (would have) occurred
bunnei
1
-0
/
+4
2014-04-27
added code to LCD modules keep track of framebuffer location in FCRAM or VRAM
bunnei
1
-1
/
+90
2014-04-26
- changed HW IO map to use virtual addresses
bunnei
1
-0
/
+14
2014-04-18
renamed hw_lcd module to just lcd
bunnei
1
-1
/
+1
2014-04-11
updated logging message
bunnei
1
-2
/
+2
2014-04-09
fixed project includes to use new directory structure
bunnei
1
-4
/
+7
2014-04-09
got rid of 'src' folders in each sub-project
bunnei
1
-0
/
+0
2014-04-09
fixed all license file headers in core
bunnei
1
-23
/
+3
2014-04-07
removed log message from hw_lcd
bunnei
1
-2
/
+0
2014-04-06
calling SwapBuffers from hw_lcd.cpp
bunnei
1
-0
/
+2
2014-04-05
changed hw_lcd to use ARM core correct tick counter instead of [what was actually] just an instruction count. this seems to fix timing issues with the 3DS_Homebrew_Pong3Dv2 demo.
bunnei
1
-3
/
+3
2014-04-05
added a module for interfacing to hardware LCD
bunnei
1
-20
/
+23
2014-04-05
added initial support for hw.cpp module
bunnei
1
-25
/
+17
2014-04-05
added hw module to interface h/w register reads/writes
bunnei
1
-0
/
+70