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2014-12-13Convert old logging calls to new logging macrosYuri Kunde Schlesner1-8/+8
2014-12-10GPU: Fixed bug in command list size decoding.bunnei1-2/+1
2014-11-27Fixed formatting and switch statement warningsvaguilar1-3/+3
2014-10-30Fix some warningsSean1-2/+2
2014-10-29Renamed souce files of services to match port namesGareth Poole1-1/+1
2014-10-28Added `gpu_refresh_rate` config setting for the new interpreter speed hack.archshift1-10/+1
2014-10-28Use configuration files to enable or disable the new dyncom interpreter.archshift1-0/+16
2014-10-12Rename GPU::Regs::FramebufferFormat to PixelFormatYuri Kunde Schlesner1-5/+5
2014-10-08Fix warnings in video_coreLioncash1-2/+2
2014-09-14Core: Fix warnings in gpu.cppLioncash1-6/+6
2014-09-09core: Prune redundant includesarchshift1-2/+0
2014-08-31GPU: Improve frame synchronization, increases compatibility with both homebrew and retail applications.bunnei1-13/+31
2014-08-26VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size.bunnei1-9/+8
2014-08-12Pica: Add command processor.Tony Wasserka1-3/+5
2014-08-12Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones.Tony Wasserka1-84/+18
2014-08-12Remove the fancy RegisterSet class introduced in 4c2bff61e.Tony Wasserka1-24/+23
2014-08-07GPU: Updated g_last_ticks variable to be more descriptive (represents CPU tick count of last vertical line).bunnei1-5/+5
2014-08-07GPU: Updated horizontal sync line counter to use framebuffer height.bunnei1-2/+3
2014-08-06GSP: Removed dumb GX prefixes to functions/structs in GSP namespace.bunnei1-2/+2
2014-08-06GSP: Implements preliminary command synchronization via GPU interrupts.bunnei1-3/+19
2014-07-23Use uniform formatting when printing hexadecimal numbers.Tony Wasserka1-3/+3
2014-07-23GPU: Clarify display transfer code.Tony Wasserka1-12/+15
2014-07-23RegisterSet: Simplify code by using structs for register definition instead of unions.Tony Wasserka1-51/+51
2014-07-23GPU: Make use of RegisterSet.Tony Wasserka1-241/+101
2014-07-23GPU: Make framebuffer code format-aware.Tony Wasserka1-6/+47
2014-07-23GPU: Interface cleanup.Tony Wasserka1-12/+17
2014-07-23GPU: Initialize GPU registers to some sensible default state.Tony Wasserka1-1/+16
2014-07-23GPU: Emulate memory fills.Tony Wasserka1-2/+54
2014-07-23GPU: Add proper framebuffer register handling.Tony Wasserka1-1/+52
2014-07-23GPU: Properly implement display transfers.Tony Wasserka1-1/+19
2014-07-23GPU: Add display transfer configuration.Tony Wasserka1-0/+52
2014-06-12GPU: Cleanup register definitions.Tony Wasserka1-13/+13
2014-06-12Rename LCD to GPU.Tony Wasserka1-9/+9
2014-06-12Pica: Add command list registers.Tony Wasserka1-3/+42
2014-05-29lcd: moved kFrameTicks to lcd.h for use in other modulesbunnei1-2/+0
2014-05-23lcd: added thread wait after (faked) vblank interrupt (would have) occurredbunnei1-0/+4
2014-04-27added code to LCD modules keep track of framebuffer location in FCRAM or VRAMbunnei1-1/+90
2014-04-26- changed HW IO map to use virtual addressesbunnei1-0/+14
2014-04-18renamed hw_lcd module to just lcdbunnei1-1/+1
2014-04-11updated logging messagebunnei1-2/+2
2014-04-09fixed project includes to use new directory structurebunnei1-4/+7
2014-04-09got rid of 'src' folders in each sub-projectbunnei1-0/+0
2014-04-09fixed all license file headers in corebunnei1-23/+3
2014-04-07removed log message from hw_lcdbunnei1-2/+0
2014-04-06calling SwapBuffers from hw_lcd.cppbunnei1-0/+2
2014-04-05changed hw_lcd to use ARM core correct tick counter instead of [what was actually] just an instruction count. this seems to fix timing issues with the 3DS_Homebrew_Pong3Dv2 demo.bunnei1-3/+3
2014-04-05added a module for interfacing to hardware LCDbunnei1-20/+23
2014-04-05added initial support for hw.cpp modulebunnei1-25/+17
2014-04-05added hw module to interface h/w register reads/writesbunnei1-0/+70