| Commit message (Collapse) | Author | Files | Lines |
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Stubbed CreateMemoryBlock
Using Berkeley sockets, and Winsock2.2 on Windows.
So far ftpony creates the socket and accepts incoming connections
SOC_U: Renamed functions to maintain consistency
Also prevents possible scope errors / conflicts with the actual Berkeley socket functions
SOCU: Close all the opened sockets when cleaning up SOCU
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They will be stored in /extsavedata/SDMC and /extsavedata/NAND respectively.
Also redirect some APT_A functions to their APT_U equivalents.
Implemented the gamecoin.dat file in SharedExtSaveData in the PTM module.
Implemented formatting the savegame.
Retake a previous savegame if it exists instead of reporting them as not formatted every time a game is loaded.
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This handle manager more closely mirrors the behaviour of the CTR-OS
one. In addition object ref-counts and support for DuplicateHandle have
been added.
Note that support for DuplicateHandle is still experimental, since parts
of the kernel still use Handles internally, which will likely cause
troubles if two different handles to the same object are used to e.g.
wait on a synchronization primitive.
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- Also a few cleanups.
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Moved most of the shared CFG code there, implemented a few CFG:I functions
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That's the language id block, we're using LANGUAGE_EN for now. This block allows some games to boot further
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It is now kept in memory as per 3dbrew, all updates happen on memory, then they can be saved using UpdateConfigNANDSavegame.
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Seems to allow some games to boot further, thanks @Normmatt for sharing this information
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Added a "config" file to the CFG process service (CFG:U), and added a few default blocks to it.
Implemented GetSystemModel and GetModelNintendo2DS
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Tested with hwtests.
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- Removed unused VBLANK sleep mode
- Added error log for bad context switch
- Renamed VerifyWait to CheckWaitType to be more clear
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This boots a few (mostly Nintendo 1st party) games further.
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We still don't know what the other parameters do, but they appear to be very similar to those of FormatThisUserSaveData.
Most likely FormatThisUserSaveData is just an alias for FormatSaveData with LowPathType Empty
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It will be stored in the /syssavedata folder. This archive is user by various Services and possibly games via the FS:U service.
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The savedata for each game is stored in /savedata/<ProgramID> for NCCH files. ELF files and 3DSX files use the folder 0 because they have no ID information
Got rid of the code duplication in File and Directory
Files that deal with the host machine's file system now live in DiskFile, similarly for directories and DiskDirectory and archives with DiskArchive.
FS_U: Use the correct error code when a file wasn't found
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- Refactor FS::Archive internals to make Archive creation and lifetime
management clearer.
- Remove the "Archive as a File" hack.
- Implement 64-bit Archive handles.
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I couldn't find any information about this service...
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Apparently nothing at all is known about this service...
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This is a first step at fixing the conceptual insanity that is our
handling of service and IPC calls. For now, interfaces still directly
derived from Session because we don't have the infrastructure to do it
properly. (That is, Processes and scheduling them.)
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Same semantics, idea by @yuriks
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This behavior was tested on hardware, however i'm still not sure what use the "initial_count" parameter has
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ToDo: Implement svcReleaseSemaphore
* Some testing against hardware needed
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- Linear simply indicates that the mapped physical address is always MappedVAddr+0x0C000000, thus this memory can be used for hardware devices' DMA (such as the GPU).
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This is in line with what the hardware itself does.
It does this by splitting the initial directory opening into Directory.Open(), which will return false if a stat fails.
Then, Archive::OpenDirectory will return nullptr, and archive.cpp will return an error code .
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Moved Mutex::WaitSynchronization to the end of the file.
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Also resume only the next immediate thread waiting for the mutex when it is released, instead of resuming them all.
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Use the next_thread_id variable directly.
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For now threads are using their Handle value as their Id, it should not really cause any problems because Handle values are unique in Citra, but it should be changed. I left a ToDo there because this is not correct behavior as per hardware.
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Should theoretically push retail stuff further along
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All service calls in the CTR OS return result codes indicating the
success or failure of the call. Previous to this commit, Citra's HLE
emulation of services and the kernel universally either ignored errors
or returned dummy -1 error codes.
This commit makes an initial effort to provide an infrastructure for
error reporting and propagation which can be use going forward to make
HLE calls accurately return errors as the original system. A few parts
of the code have been updated to use the new system where applicable.
One part of this effort is the definition of the `ResultCode` type,
which provides facilities for constructing and parsing error codes in
the structured format used by the CTR.
The `ResultVal` type builds on `ResultCode` by providing a container for
values returned by function that can report errors. It enforces that
correct error checking will be done on function returns by preventing
the use of the return value if the function returned an error code.
Currently this change is mostly internal since errors are still
suppressed on the ARM<->HLE border, as a temporary compatibility hack.
As functionality is implemented and tested this hack can be eventually
removed.
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in the service's headers
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These functions are not referred to by their linkage name outside of the translation unit, so they can be marked as static.
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added a todo to kernel archive
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- Also Clarified GlanceParameter/ReceiveParameter documentation.
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- Also added comment to GetLockHandle function.
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This was automated using `clang-modernize`.
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Fixed typo (make protected member public)
Added license header back in. I originally removed this because I mostly rewrote the file, but meh
ARM: Fixed a type error in dyncom interpreter.
ARM: Updated dyncom to use unique_ptr for internal ARM state.
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Fixes #137
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Kernel: Return an invalid handle to OpenFile when it failed to open.
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Added "SetApplicationCpuTimeLimit" and "GetApplicationCpuTimeLimit" to apt.cpp
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seems simple enough
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These avoid relying on memset for clearing the arrays.
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Changed HLE function return methods to be static inline functions.
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Most functions already operate on std::strings. This also removes the need to manually null terminate thread names.
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entry_point would not be added to the string. Also used StringFromFormat
so that the buffer is unnecessary.
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HID: Fix typo with DisableGyroscopeLow command.
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This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible.
This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though.
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While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures.
Instead, we now use a more conventional approach which is a lot more clean to use.
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GSP: Cleaned up code and added additional comments.
GSP: Removed unnecessary TODO comment.
GSP: Changed u32 iterators in TriggerCmdReqQueue to unsigned.
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- Various other cleanups.
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Core: Added a comment to explain the logic for the RunLoop iterations.
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Templates shouldn't be marked as inline if they aren't defined in the header.
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Anonymous structs are not standard C++, hence don't use them.
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AddressArbiter: Added documentation comment, fixed whitespace issue.
AddressArbiter: Fixed incorrect comment, reordered if-statement to be more clear.
SVC: Removed trailing whitespace.
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Thread: Cleaned up arbitrate address functions.
Thread: Cleaned up ArbitrateAllThreads function.
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- Also added some safety checks to MapSharedMemory.
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- Previously, used a hard-coded shared memory handle of 0x10002000 (as used by libctru homebrew)
GSP: Added name for shared memory.
GSP: Cleaned up assertion message.
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SharedMemory: Added optional name field for tracking known objects.
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Archive: Fixed brace ugliness for neobrain :)
FS: Commented out unused local variables to prevent warnings.
...But keeping them here for future use.
archive_romfs: Removed unused #include.
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APT: More cleanups.
APT: Changed SignalType to be type u32.
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FS: Added to CMakeLists.txt
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- SVC: Added ExitThread support
- SVC: Added SignalEvent support
- Thread: Added WAITTYPE_EVENT for waiting threads for event signals
- Thread: Added support for blocking on other threads to finish (e.g. Thread::Join)
- Thread: Added debug function for printing current threads ready for execution
- Thread: Removed hack/broken thread ready state code from Kernel::Reschedule
- Mutex: Moved WaitCurrentThread from SVC to Mutex::WaitSynchronization
- Event: Added support for blocking threads on event signalling
Kernel: Added missing algorithm #include for use of std::find on non-Windows platforms.
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- force kernel reschedule after svcWaitSynchronization
- fixed some bugs with passing in pointer arguments
- cleaned up some comments and log messages
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- cleaned up Kernel code a bit (moved stuff into namespace, fixed whitespace issues)
- added handle types for all different CTROS handles
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- updated CreateHandle/DeleteHandle to use KernelObject's
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- various cleanups
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- added ResetType enum
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- changed some stubbed SVCs to return unique handle names for debugging purposes
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- reorganized some kernel thread functions
- added placeholder __KernelWaitThread_Synchronization function
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- added KERNEL_DEFAULT_STACK_SIZE definition (0x4000)
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- removed HLE::CallMCR function (was pointless)
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- added SVC structs MemoryInfo and PageInfo
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- cleaned up CreateThread svc
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- added __KernelSwitchToThread for enabling a thread
- added __KernelRotateThreadReadyQueue
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- fixed some logging
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- added a helper function for getting command buffer for services
- fixed bug where GSP DMA was incorrectly being done in DataSynchronizationBarrier (instead of gsp_TriggerCmdReqQueue)
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- added stubbed HLE syscall functions for svc_GetResourceLimit and svc_GetResourceLimitCurrentValues
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- moved instruction decoding to coprocessor HLE module
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- added stub for SVC CreateAddressArbiter
- added OutputDebugString SVC
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- added shared memory region
- moarrrr cleanups to memory_map
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- added option to create/delete service handles
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- fixed log message wording in hle.cpp
- added syscall stubs for CloseHandle and WaitSynchronization1
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- various cleanups/refactors to HLE services
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- added function tables for service calls
- lots of refactoring
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- added a manager for keeping track of services/ports
- added a memory mapped region for memory accessed by HLE
- added HLE for GetThreadCommandBuffer function
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- added service.h as an initial service interface
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- added hle.cpp and module registration
- removed unused code
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