summaryrefslogtreecommitdiffstats
path: root/src/core/hle (unfollow)
Commit message (Collapse)AuthorFilesLines
2024-01-30cmif_serialization: fix LargeData typesLiam1-3/+3
2024-01-30Update sockets.hLotP11-1/+1
forgot to realign the enum
2024-01-30Update src/core/hle/service/sockets/sockets.hLotP11-1/+1
Co-authored-by: liamwhite <liamwhite@users.noreply.github.com>
2024-01-30cmif_serialization: fix out layout calculationLiam1-12/+38
2024-01-30Update sockets_translate.cppLotP11-2/+2
Align the error case with it's index in the Errno enum
2024-01-30Update sockets.hLotP11-0/+1
Add the CONNREFUSED error to the Service::Sockets::Errno enum
2024-01-30Update sockets_translate.cppLotP11-0/+2
Add support for the CONNREFUSED Errno. Without this Connect() will return SUCCESS when a connection is refused, instead of an error code. This causes code, that relies on the result of Connect() being SUCCESS, to execute when it shouldn't.
2024-01-29service: mii: Set arguments as constNarr the Reg1-7/+8
2024-01-29fix build for gcc 11amazingfate1-1/+1
2024-01-29service: am: Focus state changed goes lastgerman771-1/+1
2024-01-28Use the input process handle to get the correct application's memoryKelebek11-6/+10
2024-01-28service: set: Increase settings versiongerman771-2/+2
2024-01-28service: set: Implement more Qlaunch Settingsgerman777-57/+348
2024-01-28kernel: clear pinned waiter list on unpinLiam1-1/+2
2024-01-27Move time services to new IPC.Kelebek132-2039/+1204
Add some fixes/improvements to usage with the new IPC
2024-01-26service: mii: Migrate service to new interfaceNarr the Reg4-412/+171
2024-01-26cmif_serialization: support non-domain sessions on domain serversLiam1-33/+32
2024-01-26cmif_types: improve ergonomics of typesLiam4-38/+97
2024-01-26service: set: Implement more settings functions for QlaunchNarr the Reg9-72/+227
2024-01-25Address review comments and fix compilation problemsFearlessTobi4-3/+4
2024-01-25fs: Add path classFearlessTobi2-2/+5
2024-01-25result: Make fully constexpr, add ON_RESULT_INCLUDEDFearlessTobi6-18/+46
2024-01-25fs/errors: Unify naming of result codesFearlessTobi6-32/+32
2024-01-25fs: Replace Mode enum by OpenMode enumFearlessTobi8-53/+50
2024-01-25vfs: Move vfs files to their own directoryFearlessTobi13-14/+14
2024-01-25fs: Move fsp_srv subclasses to separate filesFearlessTobi16-540/+676
fs: Move additional files to the fsp directory
2024-01-25service: add template serializer for method callsLiam7-353/+727
2024-01-24Rework time service to fix time passing offline.Kelebek1112-3800/+6745
2024-01-23service: properly convert buffers to stringsNarr the Reg3-8/+8
2024-01-23nvservices: close map handles on session closeLiam3-0/+16
2024-01-23kernel: target invalidate to given processLiam1-4/+9
2024-01-21service: hid: Implement EnableAppletForInputNarr the Reg1-2/+2
2024-01-21service: set: Don't allow invalid mii author idgerman771-0/+5
2024-01-19nvhost_vic: use map erase by keyLiam1-4/+1
2024-01-19nvdrv: clean up preallocationLiam1-3/+5
2024-01-19nvdrv: use correct names for interface factoryLiam1-3/+3
2024-01-19nvdrv: use static typing for SessionId, smmu Asid typesLiam31-59/+68
2024-01-19Core: Make sure GPU Dirty Managers ae shared by all processes.Fernando Sahmkow2-14/+4
2024-01-19Core: Clang format and other small issues.Fernando Sahmkow11-31/+52
2024-01-19SMMU: Fix software rendering and cleanupFernando Sahmkow7-30/+24
2024-01-19SMMU: Add continuity tracking optimization.Fernando Sahmkow2-1/+2
2024-01-19SMMU: Add Android compatibilityFernando Sahmkow1-2/+4
2024-01-19GPU-SMMU: Estimate game leak and preallocate device region.Fernando Sahmkow6-21/+323
2024-01-19GPU SMMU: Expand to 34 bitsFernando Sahmkow2-5/+34
2024-01-19SMMU: Implement physical memory mirroringFernando Sahmkow3-6/+13
2024-01-19SMMU: Initial adaptation to video_core.Fernando Sahmkow10-156/+94
2024-01-19NVDRV: Implement sessions and initial implementation of SMMUFernando Sahmkow33-83/+252
2024-01-18vi: check layer state before opening or closingLiam4-12/+27
2024-01-18Update based on feedbackAndrew Pilley1-2/+2
2024-01-18nvnflinger: ensure display abandonment considers all layers and future layersLiam3-3/+15
2024-01-17Allow -u to accept a username string in addition to index, and suppress the User selector even if settings requires it to be shown for one instance only.Andrew Pilley2-0/+18
2024-01-16service: set: Implement stubbed functionsNarr the Reg6-49/+200
2024-01-16service: set: Refractor setting serviceNarr the Reg13-580/+610
2024-01-16service: hid: Fully implement abstract vibrationNarr the Reg5-151/+289
2024-01-15service: nfc: Create backup when none existNarr the Reg1-1/+4
2024-01-14core: Support multiple modules per patcherGPUCode1-2/+2
2024-01-13service: acc: Only save profiles when profiles have changedgerman772-3/+17
2024-01-13kernel: optimize page free on shutdownLiam3-63/+18
2024-01-13kernel: fix debugger and process list lifetimeLiam6-65/+82
2024-01-13kernel: fix page leak on process terminationLiam3-1/+81
2024-01-12audio: fetch process object from handle tableLiam2-13/+49
2024-01-12service: hid: Create abstracted pad structuregerman771-1/+1
2024-01-11fsp-srv: use program registry for SetCurrentProcessLiam9-234/+322
2024-01-08Fix typos in src/core (#12625)Viktor Szépe26-93/+93
* Fix typos in src/core * Fix typo correction * Fix indentation of MemoryStateNames * Fix indent
2024-01-08vi: connect vsync event handle lifetime to application display service interfaceLiam4-24/+11
2024-01-08server_manager: respond to session close correctlyLiam1-2/+7
2024-01-08vi: fix name of nvnflingerLiam2-27/+27
2024-01-07service: hid: Implement GetLastActiveNpadgerman771-3/+6
2024-01-07service: hid: Implement AssigningSingleOnSlSrPressgerman771-2/+12
2024-01-07service: hid: Implement SetNpadSystemExtStateEnabledgerman773-8/+20
2024-01-07service: set: Rename filesgerman7711-11/+11
2024-01-07service: hid: Implement CaptureButtonAssignmentgerman773-8/+34
2024-01-07service: set: Use official namesgerman779-359/+373
2024-01-06service: hid: Add functions needed by QlaunchNarr the Reg2-6/+60
2024-01-05hid_core: Move hid to it's own subprojectNarr the Reg95-9717/+60
2024-01-04service: hid: Remove data races when handling shared memoryNarr the Reg17-29/+45
2024-01-04service: hid: Implement NpadResource and NpadDataNarr the Reg17-676/+1925
2024-01-02KThread: Send termination interrupt to all cores a thread has affinity toMerry1-4/+4
KThread::RequestTerminate may run from a thread which is not the CurrentCore, and thus masking this out is erroneous.
2023-12-31service: hid: Use applet resource to get latest shared memory handleNarr the Reg36-227/+698
2023-12-29jit: use code memory handles correctlyLiam3-18/+144
2023-12-28k_capabilities: simplify KTrace map skip logicLiam1-2/+4
2023-12-26core: track separate heap allocation for linuxLiam3-12/+23
2023-12-25am/jit: reference memory instance from contextLiam3-5/+7
2023-12-25kernel: remove unecessary process member from handle tableLiam2-6/+3
2023-12-25service: fetch objects from the client handle tableLiam12-66/+45
2023-12-23kernel: use simple mutex for object list containerLiam3-31/+10
2023-12-23core_timing: use static typing for no-wait unscheduleLiam1-1/+2
2023-12-23core_timing: remove user data valueLiam7-46/+42
2023-12-23kernel: fix resource limit imbalanceLiam3-8/+7
2023-12-23kernel: restrict nce to applicationsLiam2-3/+2
2023-12-23general: properly support multiple memory instancesLiam14-85/+72
2023-12-23k_server_session: remove scratch buffer usage in favor of direct copyLiam1-39/+124
2023-12-23k_server_session: process for guest serversLiam6-250/+1135
2023-12-23kernel: instantiate memory separately for each guest processLiam7-42/+41
2023-12-21service: hid: Fix crash on InitializeVibrationDeviceNarr the Reg1-1/+1
2023-12-18fs: implement OpenDirectoryModeLiam2-8/+17
2023-12-16nvnflinger: mark buffer as acquired when acquiredLiam3-3/+37
2023-12-16set: add cstddef for offsetof macroLiam2-0/+2
2023-12-16Have GetActiveChannelCount return the system channels instead of host device channelsKelebek11-1/+1
2023-12-16ssl: fix output byte buffer size issue (#12372)liamwhite1-3/+3
2023-12-16Make system settings persistent across bootsKelebek111-406/+1603
2023-12-15common: use memory holepunching when clearing memoryLiam2-8/+11
2023-12-14core: hid: Clean up headersNarr the Reg20-36/+16
2023-12-14service: hid: Allow to create multiple instances of shared memoryNarr the Reg39-840/+1057
2023-12-12vi: fix confusion between closing and destroying layersLiam8-42/+74
2023-12-10service: hid: Improve CreateAppletResource implementation and free resourcesgerman776-13/+149
2023-12-10sm:: fix tipc deserializationLiam2-7/+25
2023-12-09ro: add separate ro serviceLiam8-634/+1141
2023-12-09fbshare: set external format correctlyLiam1-0/+1
2023-12-09fs: don't enumerate hidden savedata size fileLiam1-1/+7
2023-12-09service: populate pid and handle table from clientLiam3-13/+19
2023-12-09service: use interface factory in server managerLiam5-23/+37
2023-12-09kernel: fix single coreLiam1-1/+1
2023-12-07kernel: implement light IPCLiam17-20/+807
2023-12-07service: hid: Introduce proper AppletResource emulationNarr the Reg9-13/+524
2023-12-06kernel: implement remaining IPC syscallsLiam6-105/+244
2023-12-06Improve path splitting speedBreadFish641-5/+1
2023-12-04core: refactor emulated cpu core activationLiam19-1786/+1894
2023-12-01service: nfc: Don't tag amiibos as corrupted if they are loaded as read onlyNarr the Reg1-5/+5
2023-11-27set: don't load version nca with null romfsLiam1-1/+3
2023-11-27Fixed controller applet crashing when on FW17+FrozenAra4-3/+30
2023-11-27general: fix mac compileLiam1-1/+1
2023-11-26service: nfc: Validate mii datagerman774-34/+39
2023-11-26service: am: Create random mii for cabinet appletgerman771-1/+2
2023-11-25time: undef GetCurrentTime for WindowsLiam1-0/+5
2023-11-25Address more review commentsGPUCode1-9/+2
2023-11-25core: Define HAS_NCE macroGPUCode5-5/+14
2023-11-25Address some review commentsGPUCode2-4/+2
2023-11-25arm: Implement native code execution backendLiam6-3/+60
2023-11-25kernel: Manually specify aslr region startLiam5-15/+20
2023-11-25core: Respect memory permissions in MapGPUCode1-3/+29
2023-11-24yuzu: Display firmware versionNarr the Reg2-31/+59
2023-11-21service: hid: Create appropriate hid resourcesNarr the Reg29-1339/+1577
2023-11-20Stub CheckBlockedUserListAvailabilitydaisymlleung1-1/+12
2023-11-20service: hid: Ensure resource manager is initializedSquall-Leonhart1-1/+1
Ensures the proper initialization of the IActiveVibrationDeviceList. By using GetResourceManager() instead of resource_manager, we make sure that the IActiveVibrationDeviceListis initialized before it's used, preventing potential null issues. Fixes #12088
2023-11-19Implemented qlaunch version of the controller appletFrozenAra12-73/+539
2023-11-17service: hid: Introduce firmware settings and update activate controller callsNarr the Reg11-54/+293
2023-11-16service: hid: Implement xpad callsNarr the Reg2-36/+139
2023-11-15service: hid: Split hid.cpp into individual interfacesNarr the Reg11-3055/+3252
2023-11-14fix apple clang build againLiam1-2/+2
2023-11-12core: hid: Split SL and SR buttonsgerman771-2/+4
2023-11-11k_capabilities: ignore map region when KTrace is disabledLiam1-0/+3
2023-11-11service: irs: Implement moment image processorNarr the Reg6-17/+169
2023-11-10k_page_table: fix shutdownLiam1-7/+0
2023-11-10k_page_table: use more precise icache invalidatesLiam1-4/+9
2023-11-10kernel: add KPageTableBaseLiam26-4811/+7111
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
2023-11-06service: am: Set the correct album program idgerman771-2/+2
2023-11-05yuzu: Only store games in the recently played listgerman771-0/+24
2023-11-05service: acc: Ensure proper profile sizegerman771-9/+47
2023-11-04service: hid: Silence EnableUnintendedHomeButtonInputProtectiongerman771-7/+5
2023-11-03service: hid: Ensure GetNextEntryIndex can't failgerman771-3/+3
2023-11-03core: hid: Fix wrong battery valuesgerman771-3/+3
2023-11-01romfs: fix extraction of single-directory rootLiam1-2/+1
2023-10-31service: am: Add support for LLE Software Keyboard AppletDzmitry Dubrova2-2/+80
2023-10-30nvnflinger: implement consumer abandonmentLiam8-21/+60
2023-10-30nvnflinger: use graphic buffer lifetime for map handleLiam11-37/+70
2023-10-29core: Close all KEventsgerman776-5/+26
2023-10-28renderer_vulkan: fix cropping for presentationLiam1-0/+2
2023-10-27service: am: Implement ISelfController::SaveCurrentScreenshotNarr the Reg6-17/+82
2023-10-25cmake: prefer system stb headersAlexandre Bouvier1-10/+10
2023-10-25sockets: use safe access helpersLiam2-41/+38
2023-10-25nvdrv: rework to remove memcpyLiam16-225/+243
2023-10-25nvdrv: fix up remaining copy callsLiam3-17/+22
2023-10-25nvdrv: convert nvmapLiam3-60/+26
2023-10-25nvdrv: convert codec devicesLiam6-34/+29
2023-10-25nvdrv: convert nvhost_gpuLiam2-76/+49
2023-10-25nvdrv: convert nvhost_ctrlLiam2-34/+29
2023-10-25nvdrv: convert nvhost_ctrl_gpuLiam2-97/+43
2023-10-25nvdrv: add ioctl command serialization, convert nvhost_as_gpuLiam5-71/+152
2023-10-23service: ipc: Add third read buffer indexNarr the Reg1-0/+6
2023-10-23service: caps: Implement SaveScreenShotEx0 and variantsgerman778-13/+250
2023-10-22kernel: fix extraneous refLiam1-1/+0
2023-10-22kernel: signal thread on termination completedLiam1-4/+7
2023-10-22kernel: add missing TLR clearLiam1-0/+1
2023-10-22kernel: update KProcessLiam30-960/+1756
2023-10-20set: return version info from system archiveLiam1-19/+30
2023-10-20ts: add OpenSessionLiam2-6/+40
2023-10-20nvnflinger: fix reporting and freeing of preallocated buffersLiam2-5/+6
Co-authored-by: Kelebek1 <eeeedddccc@hotmail.co.uk>
2023-10-20kernel: fix incorrect calculation of used non system memory valueLiam1-1/+1
2023-10-20kernel: fix format string errorLiam1-1/+1
2023-10-20kernel: make check fully constexpr for broken msvc constant foldingLiam1-1/+1
2023-10-20k_page_table: add MapFirstGroupLiam3-34/+49
2023-10-20kernel: update KMemoryRegionType valuesLiam2-48/+80
2023-10-20k_page_table: implement PermissionLockedLiam6-26/+128
2023-10-20k_page_table: add new CheckMemoryState helperLiam2-12/+40
2023-10-20kernel: split Io memory state, add PermissionLocked attributeLiam5-92/+116
2023-10-20kernel: reshuffle ini1 size, add slab clear noteLiam4-10/+18
2023-10-19service: mii: Create random mii with nameNarr the Reg1-0/+1
2023-10-17service: hle: Allow to access read buffer A and X directlygerman774-46/+70
2023-10-17service: acc: Implement functions needed for profile select (#11653)Narr the Reg6-8/+91
2023-10-12k_page_table: add missing page group open when locking memoryLiam1-0/+5
2023-10-12service: caps: Remove ambiguous callNarr the Reg1-2/+2
2023-10-12kernel: mark TLS accessors as noinline for non-MSVC LTOLiam1-8/+8
2023-10-12service: caps: Fix GetAlbumFileList3AaeAruid and GetAlbumFileList0AafeAruidDeprecatedNarr the Reg5-51/+134
2023-10-11jit: add support for relr-type relocationsLiam1-2/+34
2023-10-08service: caps: Implement album manager and reorganize serviceNarr the Reg19-519/+849
2023-10-08service: Stub multiple functions to increase stability of album appletNarr the Reg7-6/+144
2023-10-05kernel: implement transfer memoryLiam5-17/+160
2023-10-03ci: fix new codespell errorsLiam1-1/+1
2023-10-02service: caps: Partially implement IAlbumAccessorServiceNarr the Reg5-15/+450
2023-10-02yuzu: Allow to launch album applet from firmwareNarr the Reg2-0/+21
2023-10-02k_page_table: skip page table clearing on finalizationLiam1-4/+8
2023-10-02fsp-srv: enable auto save data creation on initLiam1-0/+3
2023-10-01service: nfc: Implement SetRegisterInfoPrivate mii supportNarr the Reg1-7/+2
2023-10-01service: am: Implement shared bufferNarr the Reg2-10/+125
Co-authored-by: Liam <byteslice@airmail.cc>
2023-10-01service: nvnflinger: Implement shared bufferNarr the Reg11-22/+570
Co-authored-by: Liam <byteslice@airmail.cc>
2023-10-01service: ldn: Implement lp2p:m and stub IMonitorServiceNarr the Reg1-2/+89
2023-10-01service: am: Set push in arguments according to the launched appletNarr the Reg6-17/+113
2023-09-29Don't send a double focus change messageKelebek11-3/+0
2023-09-28service: mii: Fix reported bugsgerman775-4/+6
2023-09-26fsp-srv: add GetFileSystemAttributeLiam1-0/+41
2023-09-24service: mii: Limit checks to string sizegerman771-1/+1
2023-09-24service: hid: Set last connected controller as activegerman771-0/+1
2023-09-24service: am: Stub to exit applet cleanlygerman772-3/+31
2023-09-24service: am: Implement stuff needed for Mii Editgerman773-22/+238
2023-09-24service: fsp: Implement CreateSaveDataFileSystemBySystemSaveDataId and OpenSaveDataFileSystemBySystemSaveDataIdgerman772-2/+24
2023-09-24service: ns: Implement GetSharedFontInOrderOfPriorityForSystemgerman771-4/+13
2023-09-22am: mii_edit: Implement DB operationsNarr the Reg8-73/+139
2023-09-20Reduce core timing mutex contentionKelebek11-1/+3
2023-09-18aoc: stub purchase info callsLiam1-2/+18
2023-09-18service: mii: Address review commentsgerman777-22/+24
2023-09-18service: mii: Implement the rest of the servicegerman773-103/+751
2023-09-18service: mii: Implement database managergerman772-0/+478
2023-09-18service: mii: Implement figurine databasegerman772-0/+208
2023-09-18service: mii: Add device crc16german771-0/+26
2023-09-18service: nfc: Fully Implement GetRegisterInfoPrivategerman771-3/+5
2023-09-18service: mii: Complete structs and fix mistakesgerman779-138/+387
2023-09-17mii_types: Remove null terminator checklat9nq1-4/+1
This is an OoB array access, causing a crash on at least the Linux Flatpak releases. Co-authored-by: german77 <juangerman-13@hotmail.com>
2023-09-16Reimplement HardwareOpusKelebek14-334/+427
2023-09-16service: hid: Implement ApplyNpadSystemCommonPolicygerman774-8/+52
2023-09-16hid: service: Remove outdated field from npadgerman772-27/+14
2023-09-16hid: service: Implement Last active Npadgerman772-1/+5
2023-09-16service: hid: Ensure state is correctgerman771-8/+8
2023-09-16service: nfc: Fix amiibo formattinggerman771-6/+8
2023-09-14core: improve debug workflowLiam4-4/+17
2023-09-14ngc: implement serviceLiam4-66/+154
2023-09-12service: mii: Remove most magic valuesNarr the Reg10-1069/+1537
2023-09-12am: Stub GetSaveDataSizeMaxFearlessTobi2-1/+14
Needed for Minecraft Legends.
2023-09-12bsd: Demote "Select" log to dehugFearlessTobi1-1/+1
This is very spammy in Minecraft Legends.
2023-09-11mii: service: Address reviewgerman7712-103/+133
2023-09-11mii: Prepare Interface for new implementationgerman776-138/+210
2023-09-11service: mii: Fix ver3 inconsistenciesgerman779-217/+473
2023-09-11service: mii: move char info operationsgerman774-21/+576
2023-09-11service: mii: Move store data operationsgerman775-73/+512
2023-09-11service: mii: Move core data operationsgerman775-246/+730
2023-09-11service: mii: Move ver3 operationsgerman777-243/+241
2023-09-11service: mii: separate mii types into their own filegerman7719-539/+575
2023-09-11service: mii: Move all raw data to it's filegerman775-381/+479
2023-09-11service: mii: Add mii util and resultgerman774-11/+87
2023-09-10am: Implement UserChannel parametersFearlessTobi1-10/+30
Used by the Super Mairo 3D All-Stars collection.
2023-09-10am: Remove bcat from PopLaunchParameterFearlessTobi2-21/+5
This never belonged here and has no use anymore since the Boxcat backend was removed. .
2023-09-07service: mii: Fix broken mii on MK8Narr the Reg6-7/+118
2023-09-05core: Add support for loading NSPs with personalized tickets. (#10048)Steveice101-6/+4
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2023-09-05service: mii: Fix default mii databasegerman773-105/+3
2023-09-04Rework ADSP into a wrapper for appsKelebek14-5/+5
2023-09-03msvc: set warning level to /W4 globallyDanila Malyutin3-4/+4
And fix a bunch of warnings
2023-08-30hwopus: Implement GetWorkBufferSizeExExFearlessTobi2-1/+6
Allows Sea of Stars to boot. Fixes https://github.com/yuzu-emu/yuzu/issues/11415.
2023-08-28sfdnsres: ensure lp1 is not resolvedLiam2-2/+21
2023-08-27hwopus: Implement OpenHardwareOpusDecoderForMultiStreamEx and DecodeInterleavedForMultiStreamFearlessTobi2-3/+51
Allows MLB The Show 22 to boot. Fixes https://github.com/yuzu-emu/yuzu/issues/7911.
2023-08-26am: shorten shutdown timeout when lock is not heldLiam1-2/+6
2023-08-26ssl: tolerate handshake without hostname set (#11328)liamwhite3-24/+14
2023-08-25kernel: offset code entry point for 39-bit address space type (#11326)liamwhite2-5/+27
2023-08-25nvhost_as_gpu: ensure mappings are aligned to big page size when deallocatedLiam1-1/+3
2023-08-24filesystem: Return correct error for RenameFile when dest_path already existsFearlessTobi1-1/+10
Allows Grid Autosport to boot. Fixes https://github.com/yuzu-emu/yuzu/issues/8287.
2023-08-23general: Use console mode helper across projectlat9nq5-9/+6
2023-08-22general: Convert use_docked_mode to an enumerationlat9nq5-7/+11
Allows some special interactions with it in the Qt frontend.
2023-08-20sockets: avoid locking around socket session callsLiam3-2/+10
2023-08-16Improve behavior when sending to closed connectioncomex2-0/+6
- On Unix, this would previously kill the Yuzu process with SIGPIPE. Send MSG_NOSIGNAL to opt out of this. - Add support for the proper error code in this situation, EPIPE. - Windows has nonstandard behavior in this situation; translate it to the standard behavior. Kind of pointless, but isn't it nice to be correct?
2023-08-15fssystem: rework for yuzu styleLiam1-2/+2
2023-08-15vfs: expand support for NCA readingLiam4-4/+13
2023-08-15kernel: remove relative task registrationLiam11-33/+67
2023-08-13nvnflinger: add missing scale modeLiam2-0/+2
2023-08-12ssl_backend_securetransport: remove stray .Code()Liam1-1/+1
2023-08-11service: hid: Implement functions needed by QLaunchNarr the Reg2-24/+60
2023-08-09service: pctl: Partially revert 11221Narr the Reg1-9/+15
2023-08-08fs: return result on null outputsLiam1-4/+24
2023-08-08general: fix incorrect conversionsLiam4-5/+5
2023-08-08ssl: remove ResultVal useLiam7-124/+127
2023-08-08core: remove ResultVal typeLiam26-428/+346
2023-08-06service: audctl: Stub functions needed by Qlaunchgerman772-4/+64
2023-08-05service: olsc: Implement IOlscServiceForSystemService ITransferTaskListController interfaces for QLaunchgerman771-6/+152
2023-08-05service: pctl: Implement functions needed for QLaunchgerman771-18/+134
2023-08-05service: set: Add more system settings and address commentsNarr the Reg2-7/+100
2023-08-03service: set: Implement system settings for QlaunchNarr the Reg5-114/+625
2023-08-02service: am: Fix wrong interfaceNarr the Reg3-3/+55
2023-08-01audren_u: Fix parameter alignmentMorph1-2/+3
The reduction in size from 0x38 to 0x34 caused the parameter to be misaligned. Skipping 1 word fixes this.
2023-07-30tz_content_man: Generate the time zone binary oncelat9nq2-8/+11
Fixes a memory leak with time zone binaries accumulating on theirselves.
2023-07-23core: implement GetGaiStringErrorRequest, IContextRegistrarLiam10-5/+115
2023-07-22core: reduce TOCTTOU memory accessLiam2-14/+8
2023-07-22core: remove remaining uses of dynamic_castLiam1-2/+6
2023-07-21k_system_control: Always return some memory sizelat9nq1-0/+2
2023-07-21core,common: Give memory layout setting an enumlat9nq1-4/+16
Allows for 6GB and 8GB layouts to be selected.
2023-07-21settings: Require time zone setting value for stirnglat9nq1-1/+2
2023-07-21configure_system: Implement with for looplat9nq2-5/+7
2023-07-21settings,core,config_sys: Remove optional type from custom_rtc, rng_seedlat9nq2-2/+4
core: Fix MSVC errors
2023-07-19general: Silence -Wshadow{,-uncaptured-local} warningslat9nq2-5/+5
These occur in the latest commits in LLVM Clang.
2023-07-18Debug SetIdleTimeDetectionExtensionKelebek11-2/+2
2023-07-18nsd: add GetApplicationServerEnvironmentTypeLiam2-1/+17
2023-07-17ssl: Link with crypt32 for secure channel backendMorph1-0/+1
2023-07-17ssl: Reorder inclusionsMorph5-24/+27
2023-07-17network: Forward declarationsMorph2-3/+5
2023-07-17service: nfc: Update Implementation to match with latest RENarr the Reg7-54/+143
2023-07-15Fixes and workarounds to make UBSan happier on macOScomex4-6/+8
There are still some other issues not addressed here, but it's a start. Workarounds for false-positive reports: - `RasterizerAccelerated`: Put a gigantic array behind a `unique_ptr`, because UBSan has a [hardcoded limit](https://stackoverflow.com/questions/64531383/c-runtime-error-using-fsanitize-undefined-object-has-a-possibly-invalid-vp) of how big it thinks objects can be, specifically when dealing with offset-to-top values used with multiple inheritance. Hopefully this doesn't have a performance impact. - `QueryCacheBase::QueryCacheBase`: Avoid an operation that UBSan thinks is UB even though it at least arguably isn't. See the link in the comment for more information. Fixes for correct reports: - `PageTable`, `Memory`: Use `uintptr_t` values instead of pointers to avoid UB from pointer overflow (when pointer arithmetic wraps around the address space). - `KScheduler::Reload`: `thread->GetOwnerProcess()` can be `nullptr`; avoid calling methods on it in this case. (The existing code returns a garbage reference to a field, which is then passed into `LoadWatchpointArray`, and apparently it's never used, so it's harmless in practice but still triggers UBSan.) - `KAutoObject::Close`: This function calls `this->Destroy()`, which overwrites the beginning of the object with junk (specifically a free list pointer). Then it calls `this->UnregisterWithKernel()`. UBSan complains about a type mismatch because the vtable has been overwritten, and I believe this is indeed UB. `UnregisterWithKernel` also loads `m_kernel` from the 'freed' object, which seems to be technically safe (the overwriting doesn't extend as far as that field), but seems dubious. Switch to a `static` method and load `m_kernel` in advance.
2023-07-15kernel: reduce page table region checkingLiam7-85/+21
2023-07-15k_process: PageTable -> GetPageTableLiam19-75/+66
2023-07-08k_server_session: translate special header for non-HLE requestsLiam2-7/+770
2023-07-03service: nfc: Ensure controller is in the correct modegerman771-11/+21
2023-07-03Use spans over guest memory where possible instead of copying data.Kelebek11-10/+22
2023-07-02Rename variables to avoid -Wshadow warnings under GCCcomex1-5/+5
2023-07-02...actually add the SecureTransport backend to Git.comex1-0/+219
2023-07-02Updates:comex5-207/+268
- Address PR feedback. - Add SecureTransport backend for macOS.
2023-07-01kernel: SynchronizeMorph3-36/+52
2023-07-01parcel: Optimize small_vector sizesMorph1-11/+13
2023-07-01general: Use ScratchBuffer where possibleMorph6-45/+53
2023-06-26PR feedback + constificationcomex8-60/+62
2023-06-26re-formatcomex1-4/+5
2023-06-26Fix more Windows build errorscomex2-23/+30
I did test this beforehand, but not on MinGW, and the error that showed up on the msvc builder didn't happen for me...
2023-06-26ssl: fix compatibility with OpenSSL 1.1.1comex1-1/+10
Turns out changes were needed after all.
2023-06-26Fixes:comex2-1/+2
- Add missing virtual destructor on `SSLBackend`. - On Windows, filter out `POLLWRBAND` (one of the new flags added) when calling `WSAPoll`, because despite the constant being defined on Windows, passing it calls `WSAPoll` to yield `EINVAL`. - Reduce OpenSSL version requirement to satisfy CI; I haven't tested whether it actually builds (or runs) against 1.1.1, but if not, I'll figure it out. - Change an instance of memcpy to memmove, even though the arguments cannot overlap, to avoid a [strange GCC error](https://github.com/yuzu-emu/yuzu/pull/10912#issuecomment-1606283351).
2023-06-25ssl: rename argument to avoid false positive codespell warningcomex1-2/+2
The original name `larg` was copied from the OpenSSL documentation and is not a typo of 'large' but rather an abbreviation of '`long` argument'. But whatever, no harm in adding an underscore.
2023-06-25Implement SSL servicecomex14-203/+1770
This implements some missing network APIs including a large chunk of the SSL service, enough for Mario Maker (with an appropriate mod applied) to connect to the fan server [Open Course World](https://opencourse.world/). Connecting to first-party servers is out of scope of this PR and is a minefield I'd rather not step into. ## TLS TLS is implemented with multiple backends depending on the system's 'native' TLS library. Currently there are two backends: Schannel for Windows, and OpenSSL for Linux. (In reality Linux is a bit of a free-for-all where there's no one 'native' library, but OpenSSL is the closest it gets.) On macOS the 'native' library is SecureTransport but that isn't implemented in this PR. (Instead, all non-Windows OSes will use OpenSSL unless disabled with `-DENABLE_OPENSSL=OFF`.) Why have multiple backends instead of just using a single library, especially given that Yuzu already embeds mbedtls for cryptographic algorithms? Well, I tried implementing this on mbedtls first, but the problem is TLS policies - mainly trusted certificate policies, and to a lesser extent trusted algorithms, SSL versions, etc. ...In practice, the chance that someone is going to conduct a man-in-the-middle attack on a third-party game server is pretty low, but I'm a security nerd so I like to do the right security things. My base assumption is that we want to use the host system's TLS policies. An alternative would be to more closely emulate the Switch's TLS implementation (which is based on NSS). But for one thing, I don't feel like reverse engineering it. And I'd argue that for third-party servers such as Open Course World, it's theoretically preferable to use the system's policies rather than the Switch's, for two reasons 1. Someday the Switch will stop being updated, and the trusted cert list, algorithms, etc. will start to go stale, but users will still want to connect to third-party servers, and there's no reason they shouldn't have up-to-date security when doing so. At that point, homebrew users on actual hardware may patch the TLS implementation, but for emulators it's simpler to just use the host's stack. 2. Also, it's good to respect any custom certificate policies the user may have added systemwide. For example, they may have added custom trusted CAs in order to use TLS debugging tools or pass through corporate MitM middleboxes. Or they may have removed some CAs that are normally trusted out of paranoia. Note that this policy wouldn't work as-is for connecting to first-party servers, because some of them serve certificates based on Nintendo's own CA rather than a publicly trusted one. However, this could probably be solved easily by using appropriate APIs to adding Nintendo's CA as an alternate trusted cert for Yuzu's connections. That is not implemented in this PR because, again, first-party servers are out of scope. (If anything I'd rather have an option to _block_ connections to Nintendo servers, but that's not implemented here.) To use the host's TLS policies, there are three theoretical options: a) Import the host's trusted certificate list into a cross-platform TLS library (presumably mbedtls). b) Use the native TLS library to verify certificates but use a cross-platform TLS library for everything else. c) Use the native TLS library for everything. Two problems with option a). First, importing the trusted certificate list at minimum requires a bunch of platform-specific code, which mbedtls does not have built in. Interestingly, OpenSSL recently gained the ability to import the Windows certificate trust store... but that leads to the second problem, which is that a list of trusted certificates is [not expressive enough](https://bugs.archlinux.org/task/41909) to express a modern certificate trust policy. For example, Windows has the concept of [explicitly distrusted certificates](https://learn.microsoft.com/en-us/previous-versions/windows/it-pro/windows-server-2012-r2-and-2012/dn265983(v=ws.11)), and macOS requires Certificate Transparency validation for some certificates with complex rules for when it's required. Option b) (using native library just to verify certs) is probably feasible, but it would miss aspects of TLS policy other than trusted certs (like allowed algorithms), and in any case it might well require writing more code, not less, compared to using the native library for everything. So I ended up at option c), using the native library for everything. What I'd *really* prefer would be to use a third-party library that does option c) for me. Rust has a good library for this, [native-tls](https://docs.rs/native-tls/latest/native_tls/). I did search, but I couldn't find a good option in the C or C++ ecosystem, at least not any that wasn't part of some much larger framework. I was surprised - isn't this a pretty common use case? Well, many applications only need TLS for HTTPS, and they can use libcurl, which has a TLS abstraction layer internally but doesn't expose it. Other applications only support a single TLS library, or use one of the aforementioned larger frameworks, or are platform-specific to begin with, or of course are written in a non-C/C++ language, most of which have some canonical choice for TLS. But there are also many applications that have a set of TLS backends just like this; it's just that nobody has gone ahead and abstracted the pattern into a library, at least not a widespread one. Amusingly, there is one TLS abstraction layer that Yuzu already bundles: the one in ffmpeg. But it is missing some features that would be needed to use it here (like reusing an existing socket rather than managing the socket itself). Though, that does mean that the wiki's build instructions for Linux (and macOS for some reason?) already recommend installing OpenSSL, so no need to update those. ## Other APIs implemented - Sockets: - GetSockOpt(`SO_ERROR`) - SetSockOpt(`SO_NOSIGPIPE`) (stub, I have no idea what this does on Switch) - `DuplicateSocket` (because the SSL sysmodule calls it internally) - More `PollEvents` values - NSD: - `Resolve` and `ResolveEx` (stub, good enough for Open Course World and probably most third-party servers, but not first-party) - SFDNSRES: - `GetHostByNameRequest` and `GetHostByNameRequestWithOptions` - `ResolverSetOptionRequest` (stub) ## Fixes - Parts of the socket code were previously allocating a `sockaddr` object on the stack when calling functions that take a `sockaddr*` (e.g. `accept`). This might seem like the right thing to do to avoid illegal aliasing, but in fact `sockaddr` is not guaranteed to be large enough to hold any particular type of address, only the header. This worked in practice because in practice `sockaddr` is the same size as `sockaddr_in`, but it's not how the API is meant to be used. I changed this to allocate an `sockaddr_in` on the stack and `reinterpret_cast` it. I could try to do something cleverer with `aligned_storage`, but casting is the idiomatic way to use these particular APIs, so it's really the system's responsibility to avoid any aliasing issues. - I rewrote most of the `GetAddrInfoRequest[WithOptions]` implementation. The old implementation invoked the host's getaddrinfo directly from sfdnsres.cpp, and directly passed through the host's socket type, protocol, etc. values rather than looking up the corresponding constants on the Switch. To be fair, these constants don't tend to actually vary across systems, but still... I added a wrapper for `getaddrinfo` in `internal_network/network.cpp` similar to the ones for other socket APIs, and changed the `GetAddrInfoRequest` implementation to use it. While I was at it, I rewrote the serialization to use the same approach I used to implement `GetHostByNameRequest`, because it reduces the number of size calculations. While doing so I removed `AF_INET6` support because the Switch doesn't support IPv6; it might be nice to support IPv6 anyway, but that would have to apply to all of the socket APIs. I also corrected the IPC wrappers for `GetAddrInfoRequest` and `GetAddrInfoRequestWithOptions` based on reverse engineering and hardware testing. Every call to `GetAddrInfoRequestWithOptions` returns *four* different error codes (IPC status, getaddrinfo error code, netdb error code, and errno), and `GetAddrInfoRequest` returns three of those but in a different order, and it doesn't really matter but the existing implementation was a bit off, as I discovered while testing `GetHostByNameRequest`. - The new serialization code is based on two simple helper functions: ```cpp template <typename T> static void Append(std::vector<u8>& vec, T t); void AppendNulTerminated(std::vector<u8>& vec, std::string_view str); ``` I was thinking there must be existing functions somewhere that assist with serialization/deserialization of binary data, but all I could find was the helper methods in `IOFile` and `HLERequestContext`, not anything that could be used with a generic byte buffer. If I'm not missing something, then maybe I should move the above functions to a new header in `common`... right now they're just sitting in `sfdnsres.cpp` where they're used. - Not a fix, but `SocketBase::Recv`/`Send` is changed to use `std::span<u8>` rather than `std::vector<u8>&` to avoid needing to copy the data to/from a vector when those methods are called from the TLS implementation.
2023-06-22general: remove atomic signal and waitLiam4-18/+10
2023-06-22Remove memory allocations in some hot pathsKelebek137-275/+270
2023-06-22input_common: Implement native mifare supportNarr the Reg7-116/+109
2023-06-20time_zone_manager: Add null terminatorlat9nq1-2/+4
We aren't null-terminating this string after the copy, and we need to.
2023-06-20time_zone_manager: Stop on commalat9nq1-1/+3
This is a deviation from the reference time zone implementation. The actual code will set a pointer to the time zone name here, but for us we have a limited number of characters to work with, and the name of the time zone here could be larger than 8 characters. We can make the assumption that time zone names greater than five characters in length include a comma that denotes more data. Nintendo just truncates that data for the name, so we can do the same. time_zone_manager: Check for length of array Just to be double sure that we never break past the array length, directly compare against it.
2023-06-18time_zone_service: Always write time zone rule datalat9nq1-8/+2
Switch firmware will initialize this data even if the given parameters are invalid. We should do the same.
2023-06-17k_thread: Use a mutex and cond_var to sync boollat9nq2-5/+14
std::atomic<bool> is broken on MinGW and causes deadlocks there. Use a normal cond var in its stead.
2023-06-16time_zone_manager: Compare to the correct booleanlat9nq1-2/+3
Reference implementation does not compare the booleans as we had them. Use the correct ones as in the reference. Also adds an assert. I have been made aware of a crash here and am not able to reproduce currently.
2023-06-15service: nfc: Read tag protocol only for nfc backendNarr the Reg2-5/+6
2023-06-15service: nfc: Accuracy fixesNarr the Reg10-110/+192
2023-06-08nvnflinger: allow locking framerate during video playbackLiam2-2/+6
2023-06-08nvdisp: Fix SingleCore frametime reportingMorph1-1/+1
2023-06-08core_timing: Fix SingleCore cycle timerMorph1-9/+1
2023-06-08time: Use compile time division for TimeSpanType conversionMorph5-11/+15
2023-06-08core_timing: Use CNTPCT as the guest CPU tickMorph3-5/+5
Previously, we were mixing the raw CPU frequency and CNTFRQ. The raw CPU frequency (1020 MHz) should've never been used as CNTPCT (whose frequency is CNTFRQ) is the only counter available.
2023-06-08nvnflinger: Acquire lock prior to signaling the vsync variableMorph1-1/+2
2023-06-07service: nfc: Add backup supportgerman777-39/+181
2023-06-05tz_manager: Fix comparison to wrong integerlat9nq1-1/+1
2023-06-05tz_manager: Implement missing transition timeslat9nq1-1/+59
time_zone_manager: Use s64 storage
2023-06-05tz_manager: Warn on unimplemented codelat9nq1-0/+7
2023-06-05tz_manager: Fix character offset not advancinglat9nq1-0/+1
2023-06-05tz_manager: Fix off-by-one errorlat9nq1-4/+4
2023-06-05time: Implement missing servicesNarr the Reg7-11/+106
Implements GetTotalLocationNameCount LoadLocationNameList and GetTimeZoneRuleVersion. tz-manager: Fix sign issue
2023-06-05time_zone_manager: Implement go_ahead/go_backlat9nq1-1/+39
2023-06-05tz_content_manager: Try the system time zone firstlat9nq1-2/+9
If we can't find the normal time zone string, try searching for the closest one.
2023-06-05time: Remove auto timezone considerationlat9nq3-33/+3
GetTimeZoneString no longer reports a setting unique to yuzu, so we can assume a valid timezone string in core.
2023-06-05time_manager: Don't offset RTC by system time zonelat9nq1-5/+1
This causes the emulated system's universal time to be on the user's clock, and the user time to be off if they set a time zone. time_manager: Remove GetExternalRtcTime
2023-06-05tz_content_manager: Detect system time zonelat9nq1-1/+11
Uses C++20 tzdb to determine the system timezone. The switch uses the 597 posix time zones, so this needs tests if the system time zone isn't posix-compliant.
2023-06-03fsp-srv: avoid patching romfs multiple timesLiam1-8/+12
2023-06-03service: account: Save user profile folder on first user creationgerman771-0/+1
2023-06-03device_memory: Use smaller virtual reservation size for compatibility with 39-bit pagingLiam1-0/+5
2023-05-31Fix incorrect id check and potential out of bounds lookupKelebek11-1/+1
2023-05-23k_memory_block_manager: remove auditing callsLiam1-6/+2
2023-05-23service: nfc: Remove encryption key requirementNarr the Reg3-21/+52
2023-05-22input_common: Implement amiibo writtingNarr the Reg1-4/+4
2023-05-15service: hid: Use span instead of vector referencegerman773-14/+14
2023-05-12time: implement ContinuousAdjustmentTimePointLiam3-2/+34
2023-05-11fs: adjust future save pathLiam1-2/+2
2023-05-11am: stub CreateCacheStorageLiam2-1/+33
2023-05-11fs: stub cache storage and fix params alignmentLiam2-5/+17
2023-05-11nvnflinger: fix Parcel serializationLiam3-39/+49
2023-05-11nvnflinger: fix producer slot fence initLiam1-0/+1
2023-05-10service: nfc: Seed all random valuesNarr the Reg2-6/+14
2023-05-10service: nfp: Allow to load with a different amiibo idgerman771-4/+13
2023-05-08core: hid: Update motion on a better placegerman771-2/+2
2023-05-06service: nfc: Merge device interfaces and create the device managerNarr the Reg25-2374/+1994
2023-04-30settings: rename extended memory layout to unsafe, move from general to systemLiam1-3/+4
2023-04-30kernel: remove general boost listsLiam7-19/+26
2023-04-30kernel: match calls to Register and UnregisterLiam8-5/+49
2023-04-26core: service: Add FunctionInfoTyped to allow expanding existing interfacesgerman771-8/+12
2023-04-24service: nfc: Create mifare interfaceNarr the Reg3-50/+58
2023-04-24service: nfc: Create interfaceNarr the Reg5-115/+104
2023-04-22Silence nifm spamKelebek11-3/+3
2023-04-22core: am: Demote TryPopFromFriendInvitationStorageChannel Log levelgerman771-1/+1
2023-04-16core: audio: return result when audio_out initialize failedFengChen1-6/+8
2023-04-15service: nfp: Implement debug InterfaceNarr the Reg6-8/+444
2023-04-15service: nfp: Implement system interfaceNarr the Reg6-17/+289
2023-04-14service: nfp: Use an unique interfaceNarr the Reg3-69/+225
2023-04-10kernel: move more memory to application in 8GB arrangementLiam1-2/+4
2023-04-08kernel: switch extended memory setting to 8GB arrangementLiam1-2/+2
2023-04-02service: hid: Fix handle validationgerman771-5/+1
2023-03-30applet: controller: Implement cancel buttongerman772-7/+14
2023-03-30service: hid: Implement SetNpadJoyAssignmentModeSingleWithDestinationgerman774-22/+56
Used by Let's Get Fit
2023-03-29service: am: Improve profile select appletNarr the Reg2-14/+140
2023-03-29kernel: fix unbounded stack usage in atomicsLiam2-39/+56
2023-03-27service: hid: Silence warning on MergeSingleJoyAsDualJoyNarr the Reg1-1/+2
2023-03-26service: nfp: Add plain amiibo supportgerman775-8/+37
2023-03-25qt: implement RequestExit for appletsLiam8-9/+9
2023-03-25applets: implement RequestExitLiam18-1/+71
2023-03-24memory: rename global memory references to application memoryLiam28-103/+129
2023-03-22kernel: use KTypedAddress for addressesLiam81-862/+967
2023-03-22nfc: Initialize device when controller is connectedNarr the Reg4-4/+30
2023-03-19kernel: fix LOG_TRACE in ipcLiam1-1/+1
2023-03-17service: nfp: Replace crc function with boost equivalentNarr the Reg2-28/+17
2023-03-16service: nfp: Close app area and recreate crcNarr the Reg1-0/+10
2023-03-16service: nfp: Convert mii colors to v3Narr the Reg6-15/+100
2023-03-15service: nfp: Actually write correct crcNarr the Reg6-23/+44
2023-03-13kernel: additional style fixes to KThread, KProcessLiam2-27/+27
2023-03-13kernel: fix clang buildLiam1-2/+2
2023-03-13kernel: remove unnecessary finalize callsLiam2-7/+1
2023-03-13kernel: convert KProcess to new styleLiam7-236/+250
2023-03-13kernel: convert KThread to new styleLiam11-560/+510
2023-03-13kernel: prefer std::addressofLiam21-134/+139
2023-03-13kernel: convert KResourceLimitLiam2-59/+59
2023-03-13kernel: remove kernel_Liam41-295/+290
2023-03-13kernel: remove gratitutous attribute usageLiam8-29/+24
2023-03-13kernel/svc: convert to new styleLiam21-304/+192
2023-03-13kernel: convert miscellaneousLiam7-94/+81
2023-03-13kernel: conver KScopedLock, KScopedResourceReservation, KSessionRequest, KSharedMemory, KSpinLockLiam9-97/+99
2023-03-13kernel: convert KAbstractSchedulerLockLiam1-31/+24
2023-03-13kernel: convert KMemoryLayout, KMemoryRegion*, KPageTableSlabHeap, KPriorityQueueLiam6-121/+121
2023-03-13kernel: move KMemoryLayout for NX boardLiam1-0/+0
2023-03-13kernel: remove KLinkedListLiam4-244/+0
2023-03-13kernel: convert KConditionVariable, KLightConditionVariable, KLightLockLiam7-75/+77
2023-03-13kernel: convert KPort, KSessionLiam27-223/+194
2023-03-13kernel: convert GlobalSchedulerContext, KAddressArbiter, KScopedSchedulerLockAndSleep, KThreadQueue to new styleLiam8-142/+130
2023-03-12general: fix spelling mistakesLiam14-16/+16
2023-03-10service: nfp: Improve implementationNarr the Reg5-52/+234
2023-03-08hid: Use nanosecond timestamps instead of ticksMorph2-5/+5
2023-03-08kernel: add timer pointer to KThreadQueueLiam8-15/+42
2023-03-08general: fix type inconsistenciesLiam3-5/+5
2023-03-08kernel: avoid signed overflow UB on MSVCLiam1-1/+2
2023-03-08kernel: clone fpu status on CreateThreadLiam3-1/+28
2023-03-07hle: rename legacy errors to ResultsLiam21-118/+105
2023-03-06kernel: add missing header for libc++Jan Beich1-0/+1
In file included from src/core/hle/kernel/k_light_lock.cpp:4: In file included from src/./core/hle/kernel/k_light_lock.h:8: src/./core/hle/kernel/k_scoped_lock.h:25:51: error: no member named 'addressof' in namespace 'std' explicit KScopedLock(T& l) : KScopedLock(std::addressof(l)) {} ~~~~~^
2023-03-05service: psc: Update namesNarr the Reg1-9/+9
2023-03-05service: ssl: Add missing properties and update namesNarr the Reg1-18/+58
2023-03-05service: usb: Update namesNarr the Reg1-35/+35
2023-03-05kernel: fix WaitSynchronizationLiam1-16/+29
2023-03-01kernel: be more careful about kernel address keysLiam5-11/+23
2023-03-01kernel: refactor priority inheritance to represent locks as C++ objectsLiam8-190/+436
2023-03-01kernel: simplify AddressSpaceInfo, update valuesLiam1-66/+13
2023-03-01kernel: barrier memory before condition variable writeLiam1-15/+15
2023-03-01kernel: document previous location of interrupt disables in arbiter/condvarLiam2-3/+9
2023-03-01kernel: adjust pool allocationsLiam2-7/+16
2023-03-01kernel: simplify KAbstractSchedulerLock::LockLiam1-5/+6
2023-03-01kernel: add InfoType::IoRegionHintLiam1-0/+1
2023-03-01nvnflinger: fix nameLiam50-311/+310
2023-03-01service: move hle_ipc from kernelLiam145-1725/+1660
2023-03-01sm:: remove unused memberLiam1-1/+0
2023-02-27service: btm: Fix handle functionsNarr the Reg1-4/+8
2023-02-25core: hidbus: Fix BusType sizeNarr the Reg2-15/+15
2023-02-25core: Update service function tables to 16.0.0+Narr the Reg13-2/+63
2023-02-24am: avoid direct pointer access of transfer memory objectsLiam1-6/+4
2023-02-24hid: avoid direct pointer access of transfer memory objectsLiam20-69/+91
2023-02-22core: hid: Fix native mouse mappingsNarr the Reg3-1/+12
2023-02-21svc: Fix type consistency (exposed on macOS)Merry13-53/+53
2023-02-21net: translate ECONNRESET network errorMonsterDruide12-0/+3
2023-02-21sm:: fix lingering session initialization issuesLiam2-2/+19
2023-02-21sm:: support service registration deferralLiam5-8/+151
2023-02-21service: refactor server architectureLiam135-1135/+1373
Converts services to have their own processes
2023-02-17kernel: add KObjectNameLiam6-3/+263
2023-02-14service: remove deleted servicesLiam23-605/+0
2023-02-14remove static from pointer sized or smaller types for aesthetics, change constexpr static to static constexpr for consistencyarades7932-86/+85
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14apply clang-formatarades792-4/+5
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14add static lifetime to constexpr values to force compile time evaluation where possiblearades7931-82/+82
Signed-off-by: arades79 <scravers@protonmail.com>
2023-02-14general: rename CurrentProcess to ApplicationProcessLiam27-94/+99
2023-02-13kernel: use GetCurrentProcessLiam34-128/+147
2023-02-11kernel/svc: Fix undefined info_idColin Kinloch1-2/+2
2023-02-11core: kernel: k_process: Use application system resource.bunnei3-1/+15
2023-02-11kernel: Refactor thread_local variable usageameerj1-27/+18
On MSVC at least, there seems to be a non-trivial overhead to calling GetHostThreadId(). This slightly reworks the host_thread_id variable to reduce some of the complexity around its usage, along with some small refactors around current_thread and dummy thread
2023-02-10kernel: avoid usage of bit_castLiam1-2/+2
2023-02-10core: hid: Use gyro thresholds modes set by the gameNarr the Reg3-15/+12
2023-02-08service: hid: Return error if arguments of SetSupportedNpadIdType is invalidNarr the Reg4-6/+15
2023-02-07kernel/svc: switch to generated wrappersLiam43-1570/+7466
2023-02-06kernel: fix compilation with older gccLiam2-4/+5
2023-02-05kernel/svc: Split implementations into separate filesLiam39-2687/+3160
2023-02-03fsp_srv: Copy HLE Read Buffer for OutputAccessLogToSdCardameerj1-1/+1
2023-02-03Revert "Merge pull request #9718 from yuzu-emu/revert-9508-hle-ipc-buffer-span"ameerj53-312/+349
This reverts commit 25fc5c0e1158cb8e81cbc769b24ad84032a1fbfd, reversing changes made to af20e25081f97d55b451606c87922e2b49f0d363.
2023-02-02Revert "hle_ipc: Use std::span to avoid heap allocations/copies when calling ReadBuffer"liamwhite53-349/+312
2023-02-01kernel: add KDeviceAddressSpaceLiam5-0/+230
2023-02-01input_common: Implement turbo buttonsgerman771-0/+3
2023-01-30kernel: add KCapabilitiesLiam4-0/+716
2023-01-30Move to Clang Format 15Levi Behunin5-52/+47
Depends on https://github.com/yuzu-emu/build-environments/pull/69 clang-15 primary run
2023-01-26kernel: unbreak min/max template deduction on Apple ClangLiam1-2/+2
2023-01-24kernel: split SetAddressKey into user and kernel variantsLiam5-11/+29
2023-01-23kernel: fix incorrect locking order in suspensionLiam3-31/+23
2023-01-22kernel: KPageTable: updateLiam6-215/+477
2023-01-20core: hid: Only set the polling mode to the correct sideNarr the Reg5-16/+43
2023-01-20input_common: Fix issue where ring and irs are enabled at the same timegerman771-3/+1
2023-01-20input_common: Implement joycon ir cameraNarr the Reg1-0/+11
2023-01-20yuzu: Add ring controller test buttongerman772-2/+4
2023-01-20core: hid: Fix input regressionsNarr the Reg2-12/+13
2023-01-20service: hid: Set led pattern and fix color detectionNarr the Reg1-0/+5
2023-01-20core: hid: Migrate ring from emulated devices to emulated controllerNarr the Reg2-4/+6
2023-01-14timing: wait for completion on unregisterLiam1-2/+4
2023-01-12nvnflinger: correct swap interval handlingLiam2-5/+5
2023-01-08Revert "Revert "k_page_group: synchronize""bunnei10-181/+321
2023-01-02service: nifm: Initialize request stategerman771-0/+1
2023-01-02service: nifm: Match documentation namesgerman771-31/+56
2022-12-29Revert "k_page_group: synchronize"gidoly10-321/+181
2022-12-29hle_ipc: Use thread_local ReadBufferameerj1-4/+14
2022-12-29hle_ipc: Rename ReadBufferSpan to ReadBufferameerj33-97/+97
2022-12-29hle_ipc: Rename ReadBuffer to ReadBufferCopyameerj3-4/+6
Indicates explicitly that a copy is occurring
2022-12-29bsd: Use std::span for read payloadsameerj2-26/+26
Allows the use of HLERequestContext::ReadBufferSpan
2022-12-29nvdrv: Use std::span for inputsameerj24-211/+209
Allows the use of HLERequestContext::ReadBufferSpan
2022-12-29hidbus: Use ReadBufferSpanameerj11-12/+16
2022-12-25nvflinger: Split Parcel class into InputParcel and OutputParcelameerj5-48/+53
The usages of the Parcel class were already unique to either Read or Write operations. Avoids needing a vector of the input payload for the InputParcel use-case, instead it can remain as a span.
2022-12-25service: Use ReadBufferSpan where it is trivial to do soameerj29-75/+74
2022-12-25k_page_table: remove HACK_OpenPages/ClosePagesLiam3-58/+54
2022-12-25fsp_srv: Use ReadBufferSpanameerj1-17/+14
2022-12-25hle_ipc: Add ReadBufferSpan functionameerj2-0/+22
Returns a std::span to the buffer address, rather than create a copy of the memory into a std::vector
2022-12-25k_page_group: synchronizeLiam10-125/+269
2022-12-23kernel: workaround static shared memory initializationLiam3-58/+62
2022-12-22time: add LockFreeAtomicTypeLiam3-40/+65
2022-12-19kernel: remove TimeManagerLiam10-115/+33
2022-12-18kernel: add KHardwareTimerLiam5-6/+267
2022-12-18service: nfc: Silence ListDevicesgerman772-2/+2
2022-12-16hle_ipc: Refactor ReadBuffer to set buffer size upon initializationameerj1-8/+6
Initializing the vector size during initialization is more efficient than a later call to resize()
2022-12-16hle_ipc: Reserve vectors before populatingameerj1-0/+8
2022-12-15kernel: svc: Fix duplicated InfoType enumNarr the Reg1-90/+47
2022-12-15kernel: process: Implement GetFreeThreadCountNarr the Reg3-1/+28
Used by Just Dance® 2023 Edition
2022-12-14Revert "hle: service: audio: Use default service thread."bunnei3-12/+18
2022-12-14Set: Allow setting device nicknameChloe Marcec4-2/+19
2022-12-09Remove the lock entirely as per PR discussionSalvage1-3/+0
Correctly unlock mutex before its destruction As per https://en.cppreference.com/w/cpp/thread/mutex/~mutex destroying a locked mutex is undefined behavior and MSVC++ decides to throw in this case Swap out unique for scoped lock and readd comment
2022-12-06general: improve handling of system startup failureLiam1-5/+9
2022-12-05kernel/k_shared_memory: Ensure device_memory is always initializedLioncash1-1/+1
2022-12-05kernel/k_memory_block: Ensure members are always initializedLioncash2-22/+20
2022-12-05kernel/physical_core: Ensure is_interrupted is always initializedLioncash1-1/+1
2022-12-05kernel/thread: Ensure stack_top and argument are always initializedLioncash1-2/+2
2022-12-05kernel/kernel: Ensure shutdown threads are always initializedLioncash1-1/+1
2022-12-04service_thread: fix uninitialized memory usageLiam1-7/+7
2022-12-02service: nfc: Implement mifare serviceNarr the Reg8-36/+598
2022-11-29service: nifm: Update stubs for Submit/GetRequestState/GetResultMorph1-7/+34
2022-11-29producer_listener: Add virtual destructor to IProducerListenerLioncash1-0/+1
Several member variables are shared_ptr's to this base class. Even though producer listeners are still unimplemented, this ensures we always have consistent deletion behavior once this ends up being used polymorphically.
2022-11-29buffer_item_consumer: Pass fence by const-ref in ReleaseBuffer()Lioncash3-4/+3
This isn't directly modified. Also allows rvalues to be used with it.
2022-11-29buffer_queue_consumer: std::move std::shared_ptr in Connect()Lioncash1-1/+1
Avoids an unnecessary reference count increment and decrement
2022-11-29consumer_base: Pass shared_ptr by const referenceLioncash2-6/+6
Avoids churning atomic reference count increments and decrements.
2022-11-29consumer_base: Remove redundant virtualLioncash1-5/+5
override already serves this purpose
2022-11-28syncpoint_manager: Mark IsSyncpointAllocated() as constLioncash2-3/+3
This doesn't modify class state at all.
2022-11-28syncpoint_manager: Reduce number of bounds checksLioncash1-14/+28
The only time we need to check bounds is on the first access.
2022-11-28nvdrv: Simplify builder declarationsLioncash1-26/+18
We can just use auto here. If one of these ever happens to not be derived from nvdevice, then this will cause a compilation error. We can also move the devices into the collection to get rid of an unnecessary atomic reference count increment and decrement.
2022-11-23service: Make use of buffer element count helpersLioncash12-47/+41
2022-11-23hle_ipc: Add helper functions for getting number of buffer elementsLioncash1-0/+12
2022-11-23hle_ipc: Mark relevant member functions as [[nodiscard]]Lioncash1-25/+25
Will allow the compiler to complain about cases where ignoring the return value would be a bug.
2022-11-23general: fix compile for Apple ClangLiam10-10/+14
2022-11-22k_handle_table: Remove cast to void* in GetObjectForIpcLioncash2-15/+18
This was used to get around the KProcess class being incomplete. We can just move this to the cpp file and eliminate the cast entirely, letting the compiler do its work.
2022-11-19service: nfc: Implement nfc userNarr the Reg11-84/+718
2022-11-19service: hid: Only overclock npad controllersgerman772-6/+30
2022-11-15nvnflinger: fix lost wakeupLiam4-12/+16
2022-11-15core: Update result moduleNarr the Reg1-1/+75
2022-11-14Add break for default casesKyle Kienapfel9-6/+14
Visual Studio has an option to search all files in a solution, so I did a search in there for "default:" looking for any missing break statements. I've left out default statements that return something, and that throw something, even if via ThrowInvalidType. UNREACHABLE leads towards throw R_THROW macro leads towards a return
2022-11-14general: Address review commentsgerman773-14/+17
2022-11-13service: am: Fix cabinet applet resultgerman772-10/+22
2022-11-13service: am: Implement cabinet applet backendgerman775-7/+300
2022-11-13service: nfc: fix tagprotocol and implement GetApplicationAreaIdgerman774-8/+43
2022-11-12kernel: implement FlushProcessDataCacheLiam2-8/+26
2022-11-12hle: service: audio: Use default service thread.bunnei3-18/+12
- This was arbitrarily added by me, and does not appear to be helpful.
2022-11-11gdbstub: add ams monitor commandsLiam1-0/+3
2022-11-10service_thread: remove explicit KProcessLiam2-29/+13
2022-11-10kernel/svc_types: refreshLiam19-137/+563
2022-11-09Initial ARM64 supportLiam1-2/+2
2022-11-09Ensure correctness of atomic store orderingLiam2-3/+9
2022-11-07service_thread: fix deletionLiam4-39/+33
2022-11-05core: hle: kernel: Address review comments.Liam2-2/+2
2022-11-04service_thread: register service threads to the logical owner processLiam5-20/+39
2022-11-04kernel: avoid racy behavior in global suspensionLiam1-5/+17
2022-11-04core: hle: kernel: k_page_table: Remove unnecessary casts.bunnei1-17/+8
2022-11-04core: hle: kernel: k_page_table: Manually open/close pages for IPC methods.bunnei1-0/+18
2022-11-04core: hle: kernel: k_page_table: Implement IPC memory methods.bunnei3-3/+910
2022-11-04core: hle: kernel: k_memory_manager: Refresh.bunnei4-369/+460
2022-11-04core: hle: kernel: Integrate system KSystemResource.bunnei7-69/+209
2022-11-04core: hle: kernel: k_dynamic_page_manager: Refresh.bunnei1-17/+50
2022-11-04core: hle: kernel: Add KSystemResource.bunnei4-1/+171
2022-11-04core: hle: kernel: k_handle_table: Refresh.bunnei2-54/+87
2022-11-04core: hle: kernel: k_memory_layout: Refresh.bunnei3-12/+23
2022-11-04core: hle: kernel: k_memory_region_type: Refresh.bunnei1-49/+74
2022-11-04core: hle: kernel: slab_helpers: Add KAutoObjectWithSlabHeap.bunnei1-0/+78
2022-11-04core: hle: kernel: k_dynamic_resource_manager: Add KBlockInfoManager, KBlockInfoSlabHeap.bunnei1-0/+3
2022-11-04core: hle: kernel: k_page_bitmap: Refresh.bunnei1-88/+155
2022-11-04core: hle: kernel: k_memory_block: Refresh.bunnei2-48/+66
2022-11-04core: hle: kernel: k_page_heap: Refresh.bunnei2-17/+108
2022-11-04core: hle: kernel: k_page_group: Add KPageBufferSlabHeap.bunnei1-0/+86
2022-11-04core: hle: kernel: k_system_control: Add SecureAppletMemorySize.bunnei1-0/+4
2022-11-04core: hle: kernel: k_page_buffer: Add KPageBufferSlabHeap.bunnei1-3/+11
2022-11-04core: hle: kernel: Add KPageTableManager.bunnei1-0/+55
2022-11-04core: hle: kernel: Add KPageTableSlabHeap.bunnei1-0/+93
2022-11-04core: hle: kernel: Add KEventInfo.bunnei3-1/+101
2022-11-04core: hle: kernel: Add KDebug.bunnei1-0/+20
2022-11-04core: hle: result: Fix code for compilers.bunnei1-6/+7
2022-11-03core: hle: service: acc: Fix ListOpenContextStoredUsers/StoreOpenContext.bunnei5-23/+42
- These APIs are used to capture the opened users and allow that state to be persisted across processes. - They are not intended to just return the system opened users, that is what ListOpenUsers is for. - Fixes the launch hang with Bayonetta 3.
2022-10-31sm:: avoid excessive port recreationLiam3-18/+24
2022-10-31kernel: fix single core for service threadsLiam1-1/+2
2022-10-31kernel: fix port trackingLiam5-49/+4
2022-10-31k_server_session: add SendReplyHLELiam3-5/+6
2022-10-31service_thread: convert to map for session managementLiam1-23/+21
2022-10-31kernel: invert session request handling flowLiam22-279/+421
2022-10-31kernel: more complete fix for KPort reference countingLiam2-13/+27
2022-10-30k_thread: fix single coreLiam1-2/+4
2022-10-30service: am: Stub SetRecordVolumeMutedgerman772-1/+13
Used by bayonetta 3
2022-10-30k_server_session: fix crashesLiam2-2/+1
2022-10-27nvnflinger: release queued handles immediately on disconnectionLiam4-6/+17
2022-10-27vi: implement CloseDisplayLiam4-4/+28
2022-10-26audio_in/out_system: Pass Initialize members by value where applicableLioncash2-2/+2
applet_resource_user_id isn't actually modified and is just assigned to a member variable, so this doesn't need to be a mutable reference. Similarly, the device name itself isn't modified and is only moved. We pass by value here, since we can still perform the move, but eliminate a sneaky set of calls that can unintentionally destroy the original string. Given how nested the calls are, it's good to get rid of this potential vector for a use-after-move bug.
2022-10-26concepts: Use the std::contiguous_iterator conceptMorph1-1/+1
This also covers std::span, which does not have a const iterator. Also renames IsSTLContainer to IsContiguousContainer to explicitly convey its semantics.
2022-10-25kernel: refactor dummy thread wakeupsLiam5-26/+76
2022-10-24nvdrv: fix container destruction orderLiam2-4/+4
2022-10-23core: barrier service thread shutdownLiam5-7/+25
2022-10-22ipc_helpers: Ignore GCC compiler warnings only on GCCMorph1-2/+2
Clang and ICC for whatever reason also defines __GNUC__. Exclude them from this check.
2022-10-22general: Enforce C4800 everywhere except in video_coreMorph3-13/+13
2022-10-22service: nfp: Allow amiibos without keysNarr the Reg3-1/+18
2022-10-22service: nfp: remove unnecessary includeNarr the Reg5-11/+7
2022-10-21k_session_request: Add missing override specifierLioncash1-1/+1
2022-10-21k_session_request: Turn C-style array into std::arrayLioncash1-1/+3
Makes for stronger typing and allows tooling bounds checks provided by the standard library for debugging purposes.
2022-10-21k_session_request: Simplify constructor initializationLioncash1-14/+11
2022-10-21input_common: cache vibration testsgerman771-2/+2
2022-10-21hid/npad: Fix copy size in GetSupportedNpadIdTypesLioncash1-2/+3
Previously this was passing the size of the vector into memcpy rather than the size in bytes to copy, which would result in a partial read. Thankfully, this function isn't used yet, so this gets rid of a bug before it's able to do anything.
2022-10-19kernel: remove most SessionRequestManager handling from KServerSessionLiam6-138/+119
2022-10-19kernel: add KSessionRequestLiam12-62/+487
2022-10-19core: hle: kernel: Migrate ProcessState to enum class.bunnei2-17/+17
2022-10-19Update audio_core for firmware 15.0.0Kelebek12-0/+42
2022-10-19core: hle: kernel: Use result macros for new/changed code.bunnei9-128/+110
2022-10-19core: hle: kernel: Fix InitializePreemption order.bunnei1-1/+1
2022-10-19core: hle: kernel: k_process: Improve management of page table & cleanup.bunnei7-60/+92
2022-10-19core: hle: kernel: k_interrupt_manager: HandleInterrupt should not depend on current process.bunnei1-12/+9
2022-10-19core: hle: kernel: Remove junk.bunnei1-9/+0
2022-10-19core: hle: kernel: k_page_table: Impl. LockForUn/MapDeviceAddressSpace, cleanup.bunnei3-545/+624
2022-10-19core: hle: kernel: Integration application memory block slab manager.bunnei3-3/+44
2022-10-19core: hle: kernel: k_page_table: Update, and integrate with new KMemoryBlockManager/SlabManager.bunnei2-251/+393
2022-10-19core: hle: kernel: k_memory_block: Update.bunnei2-119/+391
2022-10-19core: hle: kernel: k_memory_block_manager: Update.bunnei2-174/+380
2022-10-19core: hle: kernel: k_thread: Implement thread termination DPC.bunnei4-1/+91
2022-10-19core: hle: kernel: Add KDynamicResourceManager.bunnei1-0/+58
2022-10-19core: hle: kernel: Add KDynamicSlabHeap.bunnei1-0/+122
2022-10-19core: hle: kernel: Add KDynamicPageManager.bunnei1-0/+136
2022-10-19core: hle: kernel: k_process: Change Status -> State.bunnei3-37/+27
2022-10-19core: hle: kernel: svc_types: Add SystemThreadPriorityHighest and ProcessState.bunnei1-0/+13
2022-10-19core: device_memory: Templatize GetPointer(..).bunnei7-12/+12
2022-10-19core: hle: result: Add GetInnerValue and Includes methods.bunnei1-0/+8
2022-10-19core: hle: kernel: svc_common: Add WaitInfinite & cleanup.bunnei1-2/+5
2022-10-17kernel: fix slab heap ABALiam1-10/+17
2022-10-17video_core: Implement memory manager page kindFengChen1-4/+8
2022-10-17general: Add missing pragma onceMorph1-0/+2
2022-10-16general: Fix spelling of "unknown"Morph2-3/+3
2022-10-13result: enforce reference check specializationLiam1-4/+3
2022-10-13kernel: remove KWritableEventLiam33-222/+143
2022-10-12k_server_session: preliminary support for userspace server sessionsLiam8-49/+345
2022-10-12Add implementation of svcCreateSessionLiam2-1/+103
2022-10-12general: preliminary support for hblLiam6-6/+124
2022-10-08kernel: add expanded result macrosLiam1-6/+114
2022-10-08fsp_srv: stub GetCacheStorageSizeLiam2-1/+14
2022-10-08IFriendService: stub CheckFriendListAvailabilityLiam1-1/+12
2022-10-07nfp_types: silence -Wtype-limitsLiam1-1/+1
2022-10-06General: address feedbackFernando Sahmkow18-128/+131
2022-10-06general: rework usages of UNREACHABLE macroLiam2-12/+12
2022-10-06nvdisp: End system frame after requesting to swap buffersMorph1-1/+1
Fixes frametime reporting
2022-10-06address_space: Address feedbackMorph1-4/+4
2022-10-06general: Format licenses as per SPDX guidelinesMorph14-56/+42
2022-10-06NvHostChannels: improve hack for supporting multiple channels.Fernando Sahmkow2-2/+11
2022-10-06Address Feedback from bylaws.Fernando Sahmkow2-6/+2
2022-10-06Nvflinger: correct duplication.Fernando Sahmkow4-5/+5
2022-10-06Core: Fix get nvmap object random crashVonChenPlus12-35/+66
2022-10-06NvDec: Fix regressions.Fernando Sahmkow6-5/+31
2022-10-06General: Fix compilation for GCCLiam White9-23/+39
2022-10-06NVDRV: Further improvements.Fernando Sahmkow13-127/+256
2022-10-06VideoCore: Refactor fencing system.Fernando Sahmkow3-15/+8
2022-10-06MemoryManager: initial multi paging system implementation.Fernando Sahmkow3-20/+36
2022-10-06NVDRV: Further refactors and eliminate old code.Fernando Sahmkow7-61/+8
2022-10-06NVDRV: Refactor Host1xFernando Sahmkow8-64/+62
2022-10-06VideoCore: Refactor syncing.Fernando Sahmkow5-12/+32
2022-10-06Texture cache: Fix the remaining issues with memory mnagement and unmapping.Fernando Sahmkow1-0/+3
2022-10-06VideoCore: Extra Fixes.Fernando Sahmkow1-1/+3
2022-10-06NVDRV: Remake ASGPUFernando Sahmkow2-235/+388
2022-10-06NVDRV: Update copyright notices.Fernando Sahmkow4-7/+13
2022-10-06NvHostCtrl: Fix merge of nvflinger.Fernando Sahmkow1-1/+2
2022-10-06NVHOST_CTRl: Implement missing method and fix some stuffs.Fernando Sahmkow2-6/+29
2022-10-06VideoCore: implement channels on gpu caches.Fernando Sahmkow6-30/+65
2022-10-06NVASGPU: Fix Remap.Fernando Sahmkow1-0/+8
2022-10-06NVDRV: Fix clearing when destroying.Fernando Sahmkow3-14/+9
2022-10-06NVMAP: Fix the Free return parameters.Fernando Sahmkow3-15/+18
2022-10-06NVDRV: Fix Open/Close and make sure each device is correctly created.Fernando Sahmkow14-199/+291
2022-10-06NVDRV: Implement new NvMapFernando Sahmkow18-277/+307
2022-10-06NVDRV: Refactor and add new NvMap.Fernando Sahmkow18-38/+544
2022-10-06NVDRV: Cleanup.Fernando Sahmkow4-32/+40
2022-10-06NVDRV: Implement QueryEvent.Fernando Sahmkow10-40/+133
2022-10-06NvHost: Remake Ctrl Implementation.Fernando Sahmkow6-169/+311
2022-10-06NvHost: Try a different approach to blocking.Fernando Sahmkow2-10/+7
2022-10-06NvHost: Fix some regressions and correct signaling on timeout.Fernando Sahmkow1-25/+19
2022-10-04service: nfp: Fix errors to pass unit testingNarr the Reg5-40/+108
2022-10-04common: remove "yuzu:" prefix from thread namesLiam4-4/+4
2022-10-02service: mii: Copy only valid name bytesgerman771-3/+18
2022-10-02service: nfp: Implement mount target and open application area errors, minor fixesNarr the Reg5-19/+124
2022-10-02nfp: Multiple fixes against HWgerman779-62/+163
2022-10-02service: nfp: address commentsgerman773-19/+21
2022-10-02service: nfp: Rewrite and implement applet callsgerman7712-1262/+1538
2022-09-26service: vi: Retrieve vsync event once per displayMorph5-14/+42
The display vsync event can only be retrieved once per display. Returns VI::ResultPermissionDenied if we attempt to retrieve the vsync event for the same display. Prevents games such as .hack//G.U. Last Recode from consuming all the handles in the handle table by spamming vsync event retrievals and allows it to go in game.
2022-09-26service: vi: Move VI results into its own fileMorph2-16/+25
2022-09-25service: hid: Partially implement palma controllerNarr the Reg6-33/+840
2022-09-23chore: fix some typosAndrea Pappacoda2-3/+3
Fix some typos reported by Lintian
2022-09-21yuzu: Silence some clang warningsNarr the Reg1-1/+2
2022-09-20Address some review commentsFearlessTobi4-48/+34
2022-09-16core: implement HwOpus GetWorkBufferSizeForMultiStreamExFengChen2-1/+38
2022-09-15audio_device: Mark member functions as const where applicableLioncash1-2/+2
These member functions don't modify any internal state.
2022-09-15audio_device: Make AudioDeviceName constructor constexprLioncash1-2/+1
These are used as read-only arrays, so we can make the data read-only and available at compile-time. Now constructing an AudioDevice no longer needs to initialize some tables
2022-09-10yuzu: Multiple room UI improvementsgerman771-1/+2
2022-09-09ldn: Initial implementationFearlessTobi4-116/+940
2022-09-07core: nfp: Remove magic numbersgerman773-105/+103
2022-09-07core: nfp: Workaround for lack of multiple nfp interfacesgerman771-1/+3
2022-09-07core: nfp: Correct date and amiibo nameNarr the Reg4-18/+36
2022-09-07core: nfp: Implement Convert and RecreateApplicationArea, accuracy fixesNarr the Reg10-257/+356
2022-09-07core: nfp: Implement amiibo encryptiongerman775-256/+1223
2022-09-04Don't stall with nvdecKelebek11-1/+6
2022-09-03core: ns: Implement pl:s serviceNarr the Reg4-23/+24
2022-09-02Rework audio output, connecting AudioOut into coretiming to fix desync during heavy loads.Kelebek11-0/+2
2022-09-02Address review commentsFearlessTobi1-13/+6
2022-09-01Demote services from warning/info to debug to reduce log spam:Kelebek15-16/+16
GetCurrentFocusState SetClockSpeed EnableSixAxisSensorUnalteredPassthrough IsSixAxisSensorUnalteredPassthroughEnabled Get, GetOld SetAndWait, SetAndWaitOld IocParam IocFree
2022-08-27core/ldn_types: Minor corrections and additionsFearlessTobi1-1/+16
2022-08-27core/bsd: Correctly unbind methods in destructorFearlessTobi1-1/+5
Prevents yuzu from crashing when the BSD service is created a second time.
2022-08-27core/acc: Make CheckAvailability use LOG_DEBUGFearlessTobi1-1/+1
Previously it was spamming the logs in certain multiplayer games like Puyo Puyo Tetris.
2022-08-24Implement AudRenU:RequestUpdateAuto, and use C descriptors when B reports as empty.Kelebek11-6/+21
2022-08-23core:filesystem: speed up IDirectory servicevonchenplus1-1/+2
2022-08-22hid: core: Add missing function table namesgerman771-0/+6
2022-08-20core: implement clkrst servicevonchenplus2-0/+184
2022-08-15core, yuzu: Address first part of review commentsFearlessTobi1-0/+1
2022-08-15core, network: Add ability to proxy socket packetsFearlessTobi6-172/+257
2022-08-12core: ldn: Address review comments part 2german772-334/+297
2022-08-08hid: core: Properly emulate controller color and battery levelNarr the Reg1-15/+62
2022-08-08core: ldn: Address review commentsNarr the Reg4-56/+46
2022-08-07ldn: Add better stubs and more data typesFearlessTobi5-71/+771
Co-Authored-By: Narr the Reg <5944268+german77@users.noreply.github.com> Co-Authored-By: Morph <39850852+Morph1984@users.noreply.github.com>
2022-08-02Rework multi-core vsyncKelebek12-17/+30
2022-07-31Properly write out the command buffer when serving close requestNikita Strygin1-2/+5
2022-07-27chore: make yuzu REUSE compliantAndrea Pappacoda9-27/+18
[REUSE] is a specification that aims at making file copyright information consistent, so that it can be both human and machine readable. It basically requires that all files have a header containing copyright and licensing information. When this isn't possible, like when dealing with binary assets, generated files or embedded third-party dependencies, it is permitted to insert copyright information in the `.reuse/dep5` file. Oh, and it also requires that all the licenses used in the project are present in the `LICENSES` folder, that's why the diff is so huge. This can be done automatically with `reuse download --all`. The `reuse` tool also contains a handy subcommand that analyzes the project and tells whether or not the project is (still) compliant, `reuse lint`. Following REUSE has a few advantages over the current approach: - Copyright information is easy to access for users / downstream - Files like `dist/license.md` do not need to exist anymore, as `.reuse/dep5` is used instead - `reuse lint` makes it easy to ensure that copyright information of files like binary assets / images is always accurate and up to date To add copyright information of files that didn't have it I looked up who committed what and when, for each file. As yuzu contributors do not have to sign a CLA or similar I couldn't assume that copyright ownership was of the "yuzu Emulator Project", so I used the name and/or email of the commit author instead. [REUSE]: https://reuse.software Follow-up to 01cf05bc75b1e47beb08937439f3ed9339e7b254
2022-07-25yuzu: Add ui files for multiplayer roomsFearlessTobi5-7/+7
2022-07-25Address commentsNarr the Reg1-16/+16
2022-07-25kernel: unlayer CPU interrupt handlingLiam4-61/+34
2022-07-24fix compiler errorsgerman772-12/+14
2022-07-24service: irs: Implement clustering processorgerman774-6/+318
2022-07-24applet/swkbd: Implement optional symbol keysMorph1-0/+6
These are only used in the numeric keyboard, and correspond to the keys to the left and right of the "0" key on the numeric keyboard.
2022-07-24yuzu: Add webcam support and rebase to latest masterNarr the Reg3-4/+4
2022-07-24service: irs: Move to IRS namespace and minor fixesgerman7718-69/+66
2022-07-24service: irs: Split processors and implement ImageTransferProcessorgerman7717-291/+1077
2022-07-22Project AndioKelebek114-760/+838
2022-07-18implement resume messageGus Caplan2-0/+5
2022-07-17hle: service: nvflinger: Fix implicit conversion.bunnei1-1/+4
2022-07-17yuzu: settings: Remove framerate cap and merge unlocked framerate setting.bunnei1-8/+10
- These were all somewhat redundant.
2022-07-17hle: service: nvflinger: Factor speed limit into frame time calculation.bunnei1-1/+8
- This allows the %-based "Limit Speed Percent" setting to work with MC emulation. - This is already supported for SC emulation.
2022-07-16Enable the use of MSG_DONTWAIT flag on RecvImplLink45651-1/+19
2022-07-15KCodeMemory: Mark virtual methods as overrideMerry1-3/+3
2022-07-15nvflinger: Polymorphic destructor requried for abstract class IBinderMerry1-0/+1
2022-07-15kernel: Ensure all uses of disable_count are balancedLiam3-10/+21
2022-07-15kernel: be more careful about initialization path for HLE threadsLiam2-1/+8
2022-07-15kernel: fix single-core preemption pointsLiam4-11/+14
2022-07-15kernel: fix issues with single core modeLiam7-131/+120
2022-07-15kernel: use KScheduler from mesosphereLiam9-497/+490
2022-07-14service: fatal: Add function tablegerman771-1/+7
2022-07-14service: btdrv,bcat,btm: Update service tables to 14.0.0german773-4/+13
2022-07-14service am: Update service tables to 14.0.0german771-0/+3
2022-07-14service: ac: Replace intances of ProfileData with UserDatagerman773-24/+22
2022-07-10PRKelebek14-10/+8
2022-07-10Rework CoreTimingKelebek15-58/+43
2022-07-10kernel: fix usage of waiter_list in FinalizeLiam1-3/+9
2022-07-02common/fiber: make fibers easier to useLiam4-19/+7
2022-06-30cpu_manager: properly check idle on return from preemptionLiam1-0/+5
2022-06-29service: nifm: Stub GetInternetConnectionStatusgerman771-1/+41
2022-06-29service: ptm: Rewrite PSM and add TSgerman777-82/+177
2022-06-29input_common: sdl: lower vibration frequency and use it's own unique threadgerman771-2/+2
2022-06-29service: hid: Correct some mistakes and add more validationsNarr the Reg4-40/+75
2022-06-27core: kernel: Replace instances of KPageLinkedList with KPageGroupgerman7710-63/+62
2022-06-27core: Replace all instances of ResultCode with Resultgerman77128-1130/+1091
2022-06-26Re-add missing `case` and braces, and trim whitespacecomex1-1/+3
2022-06-26Update src/core/hle/kernel/svc.cppcomex1-6/+14
Co-authored-by: liamwhite <liamwhite@users.noreply.github.com>
2022-06-26Support InfoType_MesosphereCurrentProcesscomex1-0/+14
2022-06-25kernel: clean up waiting implementationLiam2-4/+5
2022-06-23kernel: make current thread pointer thread localLiam11-42/+60
2022-06-22KPageTable: Remove extraneous assertMorph1-1/+0
Since start is always 0 and VAddr is unsigned, we can safely remove this assert.
2022-06-20service: am: Stub PerformSystemButtonPressingIfInFocusNarr the Reg2-1/+24
Used by Ring Fit Adventure
2022-06-18kernel: wait for threads to stop on pauseLiam3-0/+22
2022-06-16Implement ExitProcess svcNikita Strygin1-1/+2
Currently this just stops all the emulation This works under assumption that only application will try to use ExitProcess, with services not touching it If application exits - it quite makes sense to end the emulation
2022-06-16core/debugger: memory breakpoint supportLiam3-0/+77
2022-06-16kernel: fix some uses of disable_countLiam4-14/+7
2022-06-15kernel: notify debugger on break SVCLiam1-0/+7
2022-06-15core: centralize profile scope for DynarmicLiam1-3/+0
2022-06-14kernel: implement KProcess suspensionLiam7-39/+110
2022-06-14kernel: fix passthrough of local captures in lambdaLiam1-1/+3
2022-06-14kernel: ensure class token lambda exit is unreachableLiam1-0/+1
2022-06-14kernel: fix inconsistency in AutoObjectTraits macro definitionsLiam1-4/+7
2022-06-14common: Change semantics of UNREACHABLE to unconditionally crashLiam28-50/+46
2022-06-10service: hid: Fix gesture regressionNarr the Reg2-4/+3
2022-06-09kernel: fix KCodeMemory initializationLiam3-26/+118
2022-06-09CpuManager: simplify pausingLiam1-3/+1
2022-06-06hle: service: nvflinger: buffer_queue_consumer: Always free released buffers.bunnei3-31/+3
2022-06-05common: consolidate ELF structure definitionsLiam1-24/+8
2022-06-02core/debugger: Support reading guest thread namesLiam2-0/+14
2022-06-01core/debugger: Improved stepping mechanism and misc fixesLiam1-0/+15
2022-06-01core/debugger: Implement new GDB stub debuggerLiam1-0/+4
2022-05-31service: hid: Improve stub of IRSNarr the Reg2-21/+460
2022-05-27service: hid: Implement ResetIsSixAxisSensorDeviceNewlyAssignedgerman774-6/+115
Needed by Nintendo Switch Sports
2022-05-27service: hid: Implement LoadSixAxisSensorCalibrationParameter and GetSixAxisSensorIcInformationgerman774-3/+103
Needed by Nintendo Switch Sports
2022-05-27service: hid: Implement EnableSixAxisSensorUnalteredPassthrough and IsSixAxisSensorUnalteredPassthroughEnabledgerman774-2/+88
Needed by Nintendo Switch Sports
2022-05-27service: hid: Add error handling to sixaxis functionsgerman773-31/+55
2022-05-27service: hid: Refractor sixaxis functionsgerman772-185/+88
2022-05-27service: hid: Implement MergeSingleJoyAsDualJoy according to REgerman774-65/+57
2022-05-27service: hid: Add error handling to setNpadAssignment and variantsgerman773-23/+27
2022-05-27service: hid: Quick RE fixes and commentsgerman774-54/+68
2022-05-23input_common: touch: Rewrite touch driver to support multiple touch pointsgerman771-1/+5
2022-05-13time_zone_manager: Use s8 for month length tablesMorph1-4/+3
Using this smaller type saves 512 bytes in the compiled executable.
2022-05-09service: notifa: Implement most part of this servicegerman772-8/+172
Implements partially RegisterAlarmSetting, UpdateAlarmSetting, LoadApplicationParameter, DeleteAlarmSetting. Needed for Fitness `Boxing 2: Rhythm & Exercise` and `Ring Fit Adventure`.
2022-05-06service: hid: Fix motion refresh rateNarr the Reg2-2/+6
2022-05-06service: hid: Disable correctly motion inputgerman771-50/+41
2022-05-03hle/result: Update std::expected replacement messageMorph1-1/+1
std::expected is included in C++23
2022-05-03hle/result: Add ResultRange overload in ResultValMorph1-1/+3
Also marks the implicit conversion operator as constexpr instead of consteval as the constructor is not constant evaluated.
2022-05-03hle/result: Implement ResultRangeMorph1-0/+42
A ResultRange defines an inclusive range of error descriptions within an error module. This can be used to check whether the description of a given ResultCode falls within the range. The conversion function returns a ResultCode with its description set to description_start.
2022-04-28chore: add missing SPDX tagsAndrea Pappacoda1-19/+2
Follow-up to 99ceb03a1cfcf35968cab589ea188a8c406cda52
2022-04-27service: hid: Stub IsFirmwareUpdateNeededForNotificationgerman772-1/+21
Used in Fitness Boxing 2: Rhythm & Exercise (0100073011382000)
2022-04-25service: jit: document and clean upLiam3-132/+225
2022-04-24kernel: svc: Replace -1ULL with 0xFFFFFFFFFFFFFFFFMorph1-1/+1
Resolves the C4146 compiler warning on MSVC.
2022-04-24service: hid: Ensure all structs are initializedNarr the Reg15-68/+69
2022-04-23service: hid: Access shared memory directlyNarr the Reg21-305/+347
2022-04-23general: Convert source file copyright comments over to SPDXMorph527-1581/+1065
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-04-18service: hid: Improve accuracy of sixaxis functionsNarr the Reg5-97/+360
2022-04-16yuzu: Add custom ringcon configurationgerman775-64/+54
2022-04-16hidbus: Implement hidbus and ringcongerman7713-26/+1669
2022-04-13service: jit: Implement the JIT serviceLiam4-9/+782
2022-04-12core: hle: kernel: k_thread: Rework dummy thread waiting.bunnei2-28/+21
2022-04-12core: hle: service: Allocate a service thread.bunnei1-1/+2
2022-04-12hle: kernel: k_spin_lock: Remove unused ThreadPause.bunnei1-28/+0
2022-04-12hle: kernel: Use std::mutex instead of spin locks for most kernel locking.bunnei8-27/+17
2022-04-12service: sfdnsres: add missing includes for some BSDs after 82d46a974ad4Jan Beich1-0/+4
src/core/hle/service/sockets/sfdnsres.cpp: In function 'Service::Sockets::NetDbError Service::Sockets::AddrInfoErrorToNetDbError(s32)': src/core/hle/service/sockets/sfdnsres.cpp:66:10: error: 'EAI_NODATA' was not declared in this scope; did you mean 'EAI_NONAME'? 66 | case EAI_NODATA: | ^~~~~~~~~~ | EAI_NONAME src/core/hle/service/sockets/sfdnsres.cpp: In function 'std::vector<unsigned char> Service::Sockets::SerializeAddrInfo(const addrinfo*, s32, std::string_view)': src/core/hle/service/sockets/sfdnsres.cpp:127:53: error: 'sockaddr_in' does not name a type; did you mean 'SockAddrIn'? 127 | const auto addr = *reinterpret_cast<sockaddr_in*>(current->ai_addr); | ^~~~~~~~~~~ | SockAddrIn src/core/hle/service/sockets/sfdnsres.cpp:127:64: error: expected '>' before '*' token 127 | const auto addr = *reinterpret_cast<sockaddr_in*>(current->ai_addr); | ^ src/core/hle/service/sockets/sfdnsres.cpp:127:64: error: expected '(' before '*' token 127 | const auto addr = *reinterpret_cast<sockaddr_in*>(current->ai_addr); | ^ | ( src/core/hle/service/sockets/sfdnsres.cpp:127:65: error: expected primary-expression before '>' token 127 | const auto addr = *reinterpret_cast<sockaddr_in*>(current->ai_addr); | ^ src/core/hle/service/sockets/sfdnsres.cpp:127:84: error: expected ')' before ';' token 127 | const auto addr = *reinterpret_cast<sockaddr_in*>(current->ai_addr); | ^ | ) src/core/hle/service/sockets/sfdnsres.cpp:148:53: error: 'sockaddr_in6' does not name a type; did you mean 'SockAddrIn6'? 148 | const auto addr = *reinterpret_cast<sockaddr_in6*>(current->ai_addr); | ^~~~~~~~~~~~ | SockAddrIn6 src/core/hle/service/sockets/sfdnsres.cpp:148:65: error: expected '>' before '*' token 148 | const auto addr = *reinterpret_cast<sockaddr_in6*>(current->ai_addr); | ^ src/core/hle/service/sockets/sfdnsres.cpp:148:65: error: expected '(' before '*' token 148 | const auto addr = *reinterpret_cast<sockaddr_in6*>(current->ai_addr); | ^ | ( src/core/hle/service/sockets/sfdnsres.cpp:148:66: error: expected primary-expression before '>' token 148 | const auto addr = *reinterpret_cast<sockaddr_in6*>(current->ai_addr); | ^ src/core/hle/service/sockets/sfdnsres.cpp:148:85: error: expected ')' before ';' token 148 | const auto addr = *reinterpret_cast<sockaddr_in6*>(current->ai_addr); | ^ | )
2022-04-09hle: kernel: Invalidate entire icache in UnmapProcessMemory and UnmapCodeMemory (fixes #8174)tech-ticks4-15/+34
2022-04-08hle: kernel: Unify and integrate reference tracking for KServerPort/KServerSession.bunnei6-13/+46
- These are not managed elsewhere, and need to be tracked and closed on emulation shutdown.
2022-04-08hle: kernel: k_server_port: Release ref-counted host emulation members on Destroy.bunnei1-0/+3
2022-04-08hle: kernel: k_auto_object: Move unregister with kernel to after Destroy.bunnei1-3/+2
- Destructor is no longer invoked, so our object counting was off.
2022-04-08hle: service: sm: Remove manual tracking of KServerPorts.bunnei2-8/+1
2022-04-08hle: kernel: hle_ipc: HasSessionRequestHandler: Check if domain handler is expired rather than locking.bunnei1-1/+1
2022-04-08service: sfdnsres: Implement DNS address resolutiontech-ticks2-5/+197
2022-04-07service: bsd: Add keepalive socket optiontech-ticks2-0/+4
2022-04-07core/hle: Standardize scoped_lock initializersMerry5-23/+23
2022-04-07core/hle: Replace lock_guard with scoped_lockMerry4-13/+13
2022-04-07fix: remove #pragma once in .cpp fileAndrea Pappacoda1-2/+0
2022-04-07service: jit: stub JIT serviceLiam5-1/+84
2022-04-06service: hid: Partially revert #8123german771-0/+4
2022-04-06k_system_control: Fix data racelat9nq1-3/+3
`return distribution(gen)` is a data race between a read and a write in two threads, reported by TSan. Remove static random number generators so they aren't using the same generator.
2022-04-04k_auto_object: Fix data racelat9nq1-1/+1
Change the memory order to acqure-release when we decrement the reference count. Prevents a race with line 89 reported by TSan.
2022-04-04k_thread: Fix data racelat9nq2-3/+4
TSan reports a data race between writing at cpp:1162 and reading at h:262. Make the thread_state atomic to prevent this.
2022-04-04k_process: Fix data racelat9nq1-1/+1
TSan reported a race between thread 36 and thread 34, a read at :225 and a write at :225 respectively. Make total_proces_running_time_ticks atomic to avoid this race.
2022-04-04kernel: Fix current_process racelat9nq1-4/+4
TSan reported a race at :258 and :803, so make current_process an atomic pointer.
2022-04-04k_scheduler_lock: Fix data racelat9nq1-1/+2
TSan reports a race between the main thread and T37 during IsLockedByCurrentThread and when it's set at the end of Lock(), respectively. Set owner_thread to an atomic pointer to fix it. Co-authored-by: bunnei <bunneidev@gmail.com>
2022-04-03dynarmic: Better interruptsmerry1-0/+1
2022-04-03service: npad: Default initialize shared memorygerman771-48/+48
2022-04-02fix: typosAndrea Pappacoda2-7/+7
2022-04-02hle: service: nvflinger: buffer_queue_producer: Cleanup & fixes.bunnei2-61/+42
2022-04-02hle: service: nvflinger: consumer_base: Cleanup & fixes.bunnei2-15/+17
2022-04-02hle: service: nvflinger: buffer_queue_producer: Cleanup & add GetReleasedBuffers.bunnei2-10/+38
2022-04-02hle: service: nvflinger: buffer_queue_core: Cleanup & fixes.bunnei2-3/+0
2022-04-02hle: service: nvflinger: Use correct logger namespace.bunnei1-2/+2
2022-04-02hle: service: nvdrv: Create a service thread where appropriate.Morph1-1/+1
2022-04-02hle: service: vi: Create a service thread where appropriate.bunnei1-1/+2
2022-04-02hle: service: bsd: Create a service thread where appropriate.bunnei1-1/+2
2022-04-02hle: service: filesystem: Create a service thread where appropriate.bunnei1-5/+8
2022-04-02hle: service: audio: Create a service thread where appropriate.bunnei2-4/+6
2022-04-02hle: service: Add option for service interfaces to create or use the default thread.bunnei5-11/+29
2022-04-02hle: kernel: Create a default thread for services that do not need their own host thread.bunnei2-4/+26
2022-04-02applets/web: Keep foreground (websession) web applet openMorph1-0/+8
This is a hack to keep the foreground (websession) web applet open in games using these such as Super Mario 3D All-Stars.
2022-03-31service: hid: Remove inaccurate behavior on initializationgerman773-18/+21
2022-03-31service: hid: Signal event on AcquireNpadStyleSetUpdateEventHandleNarr the Reg1-0/+4
2022-03-29nvhost_ctrl: Only mark EventState::Busy as BadParameterameerj1-1/+1
Fixes an svc break in Kirby and the Forgotten Land with async GPU enabled.
2022-03-26hle: kernel: k_page_table: Fix implementations of LockForCodeMemory & UnlockForCodeMemory.bunnei1-48/+12
2022-03-26hle: kernel: k_page_table: Implement LockMemoryAndOpen & UnlockMemory.bunnei2-0/+124
2022-03-26hle: kernel: svc: MapProcessMemory: Fix usage of KPageLinkedList to use physical address space.bunnei1-2/+5
2022-03-26hle: kernel: svc: CreateCodeMemory: Remove log of 'out' host pointer.bunnei1-2/+2
- This does not seem terribly useful and is inconsistent with other usage.
2022-03-26hle: kernel: k_code_memory: Fix usage of KPageLinkedList to use physical address space.bunnei1-1/+2
2022-03-26hle: kernel: k_page_table: Implement MakeAndOpenPageGroup & MakePageGroup.bunnei2-0/+83
2022-03-26hle: kernel: k_page_table: Add IsHeapPhysicalAddress method.bunnei1-0/+8
2022-03-26hle: kernel: k_page_linked_list: Add Empty method.bunnei1-0/+4
2022-03-26hle: kernel: svc: UnmapProcessCodeMemory: Fix inverted alignment check.bunnei1-1/+1
2022-03-26hle: service: nvflinger: buffer_queue: Remove AutoLock and fix free buffer tracking.bunnei5-181/+130
2022-03-26hle: service: nvflinger: buffer_queue_consumer: Use scoped_lock instead of unique_lock.bunnei1-2/+2
2022-03-26hle: service: nvflinger: consumer_base: Use scoped_lock instead of unique_lock.bunnei1-4/+4
2022-03-26hle: service: nvflinger: Remove unused BufferQueue.bunnei2-360/+0
2022-03-25hle: nvflinger: ConsumerBase: Mark ctor as explicit.bunnei1-1/+1
2022-03-25hle: vi: NativeWindow: Fix trivially copyable issues.bunnei1-4/+4
2022-03-25hle: nvdrv: nvdata: buffer_queue_producer: Minor cleanup.bunnei1-11/+11
2022-03-25hle: nvdrv: nvdata: Cleanup NvFence static assert.bunnei1-1/+1
2022-03-25hle: nvflinger: Remove unused unordered_map include.bunnei1-1/+0
2022-03-25hle: nvflinger: buffer_queue_consumer: AcquireBuffer: Fix typo.bunnei1-1/+1
2022-03-25hle: nvflinger: Merge Rect with Common::Rectangle.bunnei4-84/+9
2022-03-25hle: nvflinger: buffer_queue_core: Declare default dtor.bunnei2-0/+3
2022-03-25hle: nvflinger: buffer_queue_producer: DequeueBuffer: Remove unnecessary lock.bunnei1-3/+1
2022-03-25hle: nvflinger: consumer_base: StillTracking: Should be const.bunnei2-2/+3
2022-03-25hle: nvflinger: graphic_buffer_producer: Remove unnecessary pragma pack.bunnei1-2/+0
2022-03-25hle: nvflinger: parcel: Reserve token size.bunnei1-1/+2
2022-03-25hle: nvflinger: buffer_queue_core: StillTracking: Take const reference.bunnei4-7/+7
2022-03-25hle: nvflinger: buffer_queue_core: Cleanup locking.bunnei1-2/+2
2022-03-25hle: nvflinger: Use std::chrono for present_ns.bunnei7-25/+30
2022-03-25hle: nvflinger: Migrate android namespace -> Service::android.bunnei29-61/+58
2022-03-25hle: nvflinger: BufferQueueProducer: Handle SetPreallocatedBuffer with empty buffer.bunnei1-7/+10
- Used by Naruto Ultimate Ninja Storm.
2022-03-25hle: vi: Integrate new NVFlinger and HosBinderDriverServer service.bunnei16-723/+285
2022-03-25hle: nvflinger: Add implementation for HosBinderDriverServer service.bunnei2-0/+73
2022-03-25hle: nvflinger: Add implementation for BufferQueueProducer class.bunnei2-0/+1019
2022-03-25hle: nvflinger: Add implementation for BufferQueueCore class.bunnei2-0/+233
2022-03-25hle: nvflinger: Add implementation for BufferQueueConsumer class.bunnei2-0/+261
2022-03-25hle: nvflinger: Add implementation for QueueBufferInput and QueueBufferOutput structs.bunnei2-0/+98
2022-03-25hle: nvflinger: Add implementation for BufferItemConsumer class.bunnei2-0/+85
2022-03-25hle: nvflinger: Add implementation for ConsumerBase class.bunnei2-0/+188
2022-03-25hle: nvflinger: Add implementation for BufferSlot class.bunnei1-0/+39
2022-03-25hle: nvflinger: Add implementation for BufferItem class.bunnei1-0/+46
2022-03-25hle: nvflinger: Move implementation for Parcel to its own header.bunnei1-0/+171
2022-03-25hle: nvflinger: Add android buffer queue definitions to its own header.bunnei1-0/+21
2022-03-25hle: nvflinger: Add IBinder interface.bunnei1-0/+42
2022-03-25hle: nvflinger: Add IConsumerListener interface.bunnei1-0/+26
2022-03-25hle: nvflinger: Add ProducerListener interface.bunnei1-0/+16
2022-03-25hle: nvflinger: Add android window enumerations to its own header.bunnei1-0/+53
2022-03-25hle: nvflinger: Add android Status flags to its own header.bunnei1-0/+28
2022-03-25hle: nvflinger: Move BufferTransformFlags to its own header.bunnei2-1/+26
2022-03-25hle: nvdrv: Rename Fence to NvFence to avoid naming conflicts.bunnei4-17/+13
2022-03-25hle: nvflinger: Move PixelFormat to its own header.bunnei4-10/+30
2022-03-25hle: nvflinger: Add implementation for GraphicBuffer class.bunnei1-0/+100
2022-03-25hle: nvflinger: Add implementation for Fence class.bunnei1-0/+32
2022-03-25hle: nvflinger: Add implementation for Rect class.bunnei1-0/+75
2022-03-22applets/swkbd: Split software keyboard initializationMorph2-160/+349
Since the CalcArg struct has been updated with a new size and fields, we have to split the initialization of the keyboard into multiple functions. This also adds support for parsing the new CalcArg struct used by updated versions of Monster Hunter Rise.
2022-03-22applets/swkbd: Add new inline software keyboard typesMorph1-6/+66
These were added in newer firmware versions.
2022-03-22applets/mii: Remove unused includeMorph1-1/+0
2022-03-22applets/mii: Cleanup MiiEdit applet implementationMorph2-44/+85
This also enables proper support for MiiEdit applets which are used in games with firmware versions prior to 10.2.0 by handling the 2 different versions of applet inputs and outputs.
2022-03-22applets/mii: Cleanup MiiEdit applet typesMorph1-23/+44
2022-03-22applets/mii: Move MiiEdit applet types into its own fileMorph3-54/+69
2022-03-22service: Move mii enums and structs into its own fileMorph6-307/+311
Moves these into types.h, since other files also make use of these types.
2022-03-22applets: Rename Mii to MiiEditMorph4-34/+35
2022-03-19common: Reduce unused includesameerj3-0/+4
2022-03-19core: Reduce unused includesameerj30-45/+4
2022-03-18general: Reduce core.h includesameerj3-7/+22
2022-03-18KHandleTable: Optimize table entry layoutMorph2-30/+12
Since the handle type is not being used, we can reduce the amount of space each entry takes up by 4 bytes.
2022-03-15bsd: Allow inexact match for address length in AcceptImplValeri1-2/+2
Minecraft passes in zero for length, but this should account for all possible cases
2022-03-15core: hle: kernel: init_slab_setup: Move CalculateSlabHeapGapSize to global namespace.bunnei1-6/+6
2022-03-15core: hle: kernel: Allocate dummy threads on host thread storage.bunnei2-8/+6
- Fixes a crash where on subsequent boots, long-lived host threads would have their dummy threads freed.
2022-03-15core: hle: kernel: Downgrade dangling objects warning to debug.bunnei1-2/+2
- It is not impossible to leak kernel objects, so this is not really any issue anymore (albeit, still interesting).
2022-03-15core: hle: kernel: Make object list container global and ensure it is reset on each emulation session.bunnei1-7/+9
2022-03-15core: hle: kernel: Remove server session tracking.bunnei4-37/+1
- These are now allocated/managed by emulated memory, so we do not need to track and free them on shutdown.
2022-03-15core: hle: kernel: k_process: Remove handle table finalize, reset page table.bunnei1-3/+3
2022-03-15core: hle: kernel: k_process: Implement thread local storage accurately.bunnei3-111/+99
2022-03-15core: hle: kernel: k_page_table: Add implementations of MapPages, UnmapPages, and FindFreeArea for TLS.bunnei2-2/+141
2022-03-15core: hle: kernel: k_slab_heap: Refresh to use guest allocations.bunnei2-125/+107
2022-03-15core: hle: kernel: Update init_slab_heap, use device memory, and add KThreadLocalPage and KPageBuffer.bunnei4-55/+92
- Refreshes our slab initialization code to latest known behavior. - Moves all guest kernel slabs into emulated device memory. - Adds KThreadLocalPage and KPageBuffer, which we will use for accurate TLS management.
2022-03-15core: hle: kernel: k_page_buffer: Add KThreadLocalPage primitive.bunnei2-0/+177
2022-03-15core: hle: kernel: k_page_buffer: Add KPageBuffer primitive.bunnei1-0/+34
2022-03-15core: hle: kernel: k_thread: Ensure host Fiber is freed.bunnei1-0/+3
2022-03-15core: hle: kernel: k_server_session: Ensure SessionRequestManager is freed.bunnei1-0/+3
2022-03-15core: hle: service: kernel_helpers: Use system resource limit.bunnei1-10/+1
2022-03-15core: hle: service: sm: Fix KPort reference count.bunnei1-0/+2
2022-03-15core: hle: kernel: k_thread: Update to reflect tree changes.bunnei1-3/+3
2022-03-15core: hle: kernel: Use weak_ptr where possible for SessionRequestHandler and SessionRequestManager.bunnei7-14/+25
2022-03-15core: hle: kernel: k_memory_layout: Update kernel slab memory sizes.bunnei1-3/+3
2022-03-15core: hle: kernel: svc_types: Add ThreadLocalRegionSize.bunnei1-0/+2
2022-03-15core: hle: kernel: k_condition_variable: Update to reflect tree changes.bunnei1-1/+1
2022-03-15core: hle: kernel: k_address_arbiter: Update to reflect tree changes.bunnei1-3/+3
2022-03-09hle: service: ldr: Use deterministic addresses when mapping NROs.bunnei2-24/+62
- Instead of randomization, choose in-order addresses for where to map NROs into memory. - This results in predictable behavior when debugging and consistent behavior when reproducing issues.
2022-03-08hle: kernel: KPageTable: Improve implementations of MapCodeMemory and UnmapCodeMemory.bunnei2-47/+116
- This makes these functions more accurate to the real HOS implementations. - Fixes memory access issues in Super Smash Bros. Ultimate that occur when un/mapping NROs.
2022-03-01applet: mii: Simple implementation of mii appletgerman774-5/+212
2022-02-28hle: kernel: Re-create memory layout at initialization.bunnei1-41/+43
- As this can only be derived once.
2022-02-28hle: kernel: Remove unused pool locals.bunnei1-2/+0
2022-02-28hle: kernel: k_memory_manager: Rework for latest kernel behavior.bunnei6-173/+548
- Updates the KMemoryManager implementation against latest documentation. - Reworks KMemoryLayout to be accessed throughout the kernel. - Fixes an issue with pool sizes being incorrectly reported.
2022-02-27dynarmic: Inline exclusive memory accessesmerry1-2/+2
Inlines implementation of exclusive instructions into JITted code, improving performance of applications relying heavily on these instructions. We also fastmem these instructions for additional speed, with support for appropriate recompilation on fastmem failure. An unsafe optimization to disable the intercore global_monitor is also provided, should one wish to rely solely on cmpxchg semantics for safety. See also: merryhime/dynarmic#664
2022-02-27hle: kernel: k_page_heap: GetPhysicalAddr can be const.bunnei1-2/+1
2022-02-27hle: kernel: k_page_heap: Remove superfluous consexpr.bunnei2-4/+4
2022-02-27hle: kernel: k_page_heap: Various updates and improvements.bunnei2-155/+192
- KPageHeap tracks physical addresses, not virtual addresses. - Various updates and improvements to match latest documentation for this type.
2022-02-27hle: kernel: Add initial_process.h header.bunnei1-0/+23
2022-02-27hle: kernel: board: nx: Add k_memory_layout.h header.bunnei1-0/+13
2022-02-27hle: kernel: k_system_control: Add GetRealMemorySize and update GetKernelPhysicalBaseAddress.bunnei2-1/+12
2022-02-27hle: kernel: k_memory_layout: Add GetPhysicalLinearRegion.bunnei1-0/+4
2022-02-27hle: kernel: k_memory_region_types: Update for new regions.bunnei1-1/+9
2022-02-22service: am: Update enum names to match documentationNarr the Reg4-16/+51
2022-02-21hle: kernel: KSystemControl: Use 6GB memory layout when "use_extended_memory_layout" setting is enabled.bunnei1-20/+4
- This uses a larger 6GB DRAM memory layout, which is useful for some mods that require more memory.
2022-02-21core: hle: kernel: Remove resource limit hack for PhysicalMemory.bunnei1-7/+0
- With prior changes, we now report the correct amount of physical memory available to the emulated process.
2022-02-21core: hle: kernel: KProcess: Pass in KResourceLimit on process creation.bunnei3-8/+20
- This allows us to have a resource limit per process, rather than use the global system resource limit.
2022-02-21core: hle: kernel: KEvent: Pass in owner KProcess on event creation.bunnei4-12/+8
- This is necessary to ensure resource limits are freed from the right process.
2022-02-21core: hle: kernel: KResourceLimit: Add a helper function for creating a KResourceLimit for a process.bunnei2-0/+22
2022-02-19fixup! core: hle: kernel: KPageTable: Improve Un/MapPhysicalMemory.bunnei1-22/+2
2022-02-19core: hle: kernel: KPageTable: Fix UnmapPages.bunnei1-3/+2
- Fixes a logic bug in KPageTable::UnmapPages.
2022-02-19core: hle: kernel: KPageTable: Improve Un/MapPhysicalMemory.bunnei1-107/+432
- Improves the implementations of MapPhysicalMemory and UnmapPhysicalMemory to more closely reflect latest HOS.
2022-02-15kernel: svc: Add OutputDebugString32, CreateCodeMemory32, ControlCodeMemory32Sergi Granell2-4/+40
Very straightforward, they are just wrappers to the 64-bit version of the SVC.
2022-02-13nfp: Allow files without password datagerman772-9/+24
2022-02-12hid: Stub IsUsbFullKeyControllerEnabledlat9nq2-1/+12
Used by Splatoon 2, when opening the inventory from a LAN battle lobby. Reference: https://switchbrew.org/wiki/HID_services
2022-02-11service/mnpp: Stub mnpp_appNarr the Reg3-0/+67
Used in Super Nintendo Entertainment System™ - Nintendo Switch Online
2022-02-10nfp: Separate nfc tag from amiibo dataNarr the Reg2-42/+69
2022-02-09svc: Set unique names for function tablesNarr the Reg1-77/+77
2022-02-09hle: kernel: KCodeMemory: Remove unused QueryMemory.bunnei1-1/+0
2022-02-09hle: kernel: KCodeMemory: Correct m_page_group number of pages.bunnei1-2/+3
Credits to @xerpi for finding this issue and pointing it out on #7519.
2022-02-09nfp: Address compiler issuesgerman771-25/+26
2022-02-08nfp: Validate amiibo filesNarr the Reg2-41/+145
2022-02-08nfp: Improve implementationgerman772-189/+664
2022-02-07nfp: Move IUser class to header and add missing enum and structsgerman772-257/+299
2022-02-07nfp: Sort functions by command numbergerman771-79/+79
2022-02-05general: Rename NewUUID to UUID, and remove the previous UUID implMorph16-108/+105
This completes the removal of the old UUID implementation.
2022-02-05profile: Migrate to the new UUID implementationMorph7-102/+105
2022-02-05hle: ipc_helpers: Ignore -Wclass-memaccessMorph1-0/+8
This warning is triggered by GCC when copying into non-trivially default constructible types, as it uses the more restrictive std::is_trivial (which includes std::is_trivially_default_constructible) to determine whether memcpy is safe instead of std::is_trivially_copyable.
2022-02-05service: Migrate to the new UUID implementationMorph9-45/+36
2022-02-04service: pm: Implement AtmosphereGetProcessInfotech-ticks2-1/+46
2022-02-02general: Replace NonCopyable struct with equivalentsLioncash6-100/+134
2022-02-02general: Move deleted copy/move constructor/assignment operators to public interfaceLioncash4-9/+7
This allows for better compiler errors, where the compiler will state a copy or move couldn't occur due to the relevant function being deleted. Previously a compiler would warn about the relevant function not being accessible (which, while true, isn't as informative as it could be).
2022-02-02hle: kernel: KPageTable: Migrate locks to KScopedLightLock.bunnei2-34/+46
- More accurately reflects real kernel behavior by using guest locks.
2022-02-01svc: Add 32 bit SynchronizePreemptionStateNarr the Reg1-1/+1
Used by Espgaluda II
2022-01-27hle: kernel: KScheduler: Fix deadlock with core waiting for a thread lock that has migrated.bunnei2-23/+24
- Previously, it was possible for a thread migration to occur from core A to core B. - Next, core B waits on a guest lock that must be released by a thread queued for core A. - Meanwhile, core A is still waiting on the core B's current thread lock - resulting in a deadlock. - Fix this by try-locking the thread lock. - Fixes softlocks in FF8 and Pokemon Legends Arceus.
2022-01-24kernel/k_affinity_mask: Remove duplicated assertLioncash1-2/+0
This is already checked inside GetCoreBit()
2022-01-23hle: kernel: KThread: Improve Increment/Decrement RunningThreadCount.bunnei3-24/+21
- Previously implementation was incorrect, and would occasionally underflow.
2022-01-23core: hle: kernel: KPageTable: Various improvements to MapPages and UnmapPages.bunnei1-22/+25
2022-01-23core: hle: kernel: KPageTable: MapProcessCode: Various cleanup.bunnei1-11/+12
2022-01-23core: hle: kernel: KPageTable: ReserveTransferMemory: Various cleanup.bunnei1-6/+6
2022-01-23core: hle: kernel: KPageTable: ResetTransferMemory: Various cleanup.bunnei1-6/+5
2022-01-23core: hle: kernel: KPageTable: SetMemoryAttribute: Various cleanup.bunnei1-2/+3
2022-01-22core: hle: kernel: KPageTable: Assert valid address on GetPhysicalAddr.bunnei1-1/+3
2022-01-22core: hle: kernel: KPageTable: Operate: Assert lock ownership.bunnei1-2/+2
2022-01-22core: hle: kernel: KPageTable: SetHeapSize: Cleanup & take physical memory lock.bunnei1-4/+7
2022-01-22core: hle: kernel: Refactor Un/MapPhysicalMemory to remove unnecessary methods.bunnei2-50/+39
2022-01-22core: hle: kernel: Rename Un/Map to Un/MapMeory.bunnei3-7/+6
2022-01-22hle: kernel: KThread: Ensure host (dummy) threads block on locking.bunnei4-0/+89
- But do not enter the priority queue, as otherwise they will be scheduled. - Allows dummy threads to use guest synchronization primitives.
2022-01-21service/wlan: Update function tablesLioncash1-1/+1
2022-01-21service/usb: Update function tablesLioncash1-27/+15
2022-01-21service/set: Update function tablesLioncash1-0/+2
2022-01-21service/ns: Update function tablesLioncash1-0/+6
2022-01-21service/nim: Update unknown function table entriesLioncash1-0/+6
2022-01-21service/friend: Update unknown function table entriesLioncash1-6/+6
2022-01-21service/filsystem: Update fsp-srv function tableLioncash1-0/+3
2022-01-21service/btm: Update function tablesLioncash1-0/+30
2022-01-21service/audio: Update audctl unknown function namesLioncash1-8/+8
2022-01-21service/am: Update omm function tablesLioncash1-0/+1
2022-01-21service/acc: Update unknown function namesLioncash2-4/+4
Switchbrew has the function names now.
2022-01-21service: apm: Stub ISession SetCpuOverclockEnabledMorph1-1/+13
Since we don't currently support CPU overclocking within the emulated system, this can be stubbed for now, like APM IsCpuOverclockEnabled. - Used by Gravity Rider Zero
2022-01-21hle: kernel: Remove redundant tracking of dummy threads.bunnei1-9/+3
- These are already tracked by kernel's registered_objects member.
2022-01-21hle: kernel: KThread: DummyThread can be waited, ensure wait_queue is not nullptr.bunnei1-6/+6
2022-01-21hle: kernel: KThread: Decrease DummyThread priority to ensure it is never scheduled.bunnei3-2/+5
2022-01-21hle: kernel: service_thread: Ensure dummy thread is closed & destroyed on thread exit.bunnei1-0/+5
2022-01-21hle: kernel: KServerSession: Remove hack for CompleteSyncRequest.bunnei1-11/+0
- This does not appear to be necessary anymore.
2022-01-21hle: kernel: KServerSession: Simplify CompleteSyncRequest EndWait.bunnei2-12/+2
- Considering is_thread_waiting is never set, so we can remove IsThreadWaiting. - KThread::EndWait will take the scheduler lock, so we can remove the redundant lock.
2022-01-21hle: kernel: KThread: Ensure dummy threads never call EndWait.bunnei1-0/+5
- These are only used by host threads for locking and will never have a wait_queue.
2022-01-21hle: kernel: KScheduler: Ensure dummy threads are never scheduled.bunnei1-0/+5
- These are only used by host threads for locking.
2022-01-21hle: kernel: KThread: Rename thread_type_for_debugging -> thread_type.bunnei2-4/+4
- This will be used to ensure that we do not schedule dummy threads.
2022-01-19service/hid: Initialize applet_resource on SetNpadAnalogStickUseCenterClampgerman771-1/+2
2022-01-17hle: remove no-op codeValeri1-2/+0
Found by static analysis with PVS-Studio. Nobody seems to really know what was it doing there.
2022-01-15hle: kernel: k_memory_manager: Clear pages on allocation & free.bunnei5-16/+34
- Heap pages should be zero'd. - Also explicitly passed along heap allocation option.
2022-01-15core: hle: kernel: KThread: Integrate with KWorkerTask and implement DoWorkerTaskImpl.bunnei2-2/+28
- This is used to terminate a thread asynchronously after it has been exited. - This fixes a crash that can occur in Pokemon Sword/Shield because a thread is incorrectly closed on svcExitThread, then, the thread is destroyed on svcCloseHandle while it is still scheduled. - Instead, we now wait for the thread to no longer be scheduled on all cores before destroying it from KWorkerTaskManager, which is accurate to HOS behavior.
2022-01-15core: hle: kernel: KProcess: Integrate with KWorkerTask and add unimplemented DoWorkerTaskImpl.bunnei2-3/+9
2022-01-15core: hle: kernel: KThread: Replace Suspend with UpdateState & various updates.bunnei2-33/+26
- This makes our implementations of these more closely match HOS.
2022-01-15core: hle: kernel: Instantiate a kernel instance of KWorkerTaskManager.bunnei2-0/+18
2022-01-15core: hle: kernel: Add KWorkerTask and KWorkerTaskManager.bunnei3-0/+93
- These primitives are used to dispatch asynchronous kernel tasks from KThread and KProcess.
2022-01-15hle: kernel: Fix service_threads access to be thread safe V2.bunnei1-12/+11
- PR #7699 attempted to fix CreateServiceThread and ReleaseServiceThread to be thread safe, but inadvertently introduced a possible dead-lock. - With this PR, we use a worker thread to manage the service thread list, allowing it only to be accessed by a single thread, and guaranteeing threads will not destroy themselves. - Fixes a rare crash in Pokemon Sword/Shield, I've now run this game for ~12 hours non-stop and am quite confident this is a good solution for this issue.
2022-01-14hle: kernel: Fix service_threads access to be thread safe.bunnei1-7/+27
- CreateServiceThread and ReleaseServiceThread can be accessed by different threads, uses a lock to make this thread safe. - Fixes a rare crash in Pokemon Sword/Shield that can occur when a new service thread is being created while an old one is being destroyed.
2022-01-13service/hid: Decrease motion update rateNarr the Reg1-1/+2
Motion stops working in Mario Tennis in swing mode if the update rate is too fast even when HW it updates at the same speed. 10ms it's the minimum period that the game needs to start working again.
2022-01-12hle: kernel: k_page_table: Update SetProcessMemoryPermission.bunnei6-45/+68
2022-01-12hle: service: ldr: UnmapCodeMemory BSS only when set.bunnei1-3/+7
2022-01-12hle: kernel: k_page_table: ReadAndWrite -> UserReadWrite.bunnei3-18/+18
2022-01-12hle: kernel: k_page_table: Rename *ProcessCodeMemory -> *CodeMemory.bunnei4-20/+19
2022-01-08core: hle: kernel: svc: Updates to SetMemoryAttribute and SetMemoryPermission.bunnei3-45/+46
2022-01-08core: hle: kernel: k_page_table: Update CheckMemoryState.bunnei4-116/+166
2022-01-04Revert "Merge pull request #7668 from ameerj/fence-stop-token"ameerj1-2/+1
This reverts commit e7733544779f2706d108682dd027d44e7fa5ff4b, reversing changes made to abbbdc2bc027ed7af236625ae8427a46df63f7e7.
2022-01-03gpu: Use std::stop_token in WaitFence for VSync threadameerj1-1/+2
Fixes a hang that may occur when stopping emulation and the VSync thread is blocked on the syncpoint condition variable.
2021-12-31core: hle: kernel: Implement thread pinning.bunnei9-14/+138
- We largely had the mechanics in place for thread pinning, this change hooks these up. - Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_thread_pinning.cpp.
2021-12-28Remove invalid assertion statementFeng Chen1-3/+0
2021-12-28Implement few type in bufferqueue query methodFeng Chen2-0/+9
2021-12-28core: hle: kernel: Updated implementation of svcSetHeapSize.bunnei6-83/+141
- Updates our svcSetHeapSize with latest HOS, furthermore allowing heap size to properly be extended/shrunk. - Validated with tests https://github.com/Atmosphere-NX/Atmosphere/blob/master/tests/TestSvc/source/test_set_heap_size.cpp.
2021-12-23core: hle: kernel: Implement SetMemoryPermission.bunnei4-1/+67
- Not seen in any games yet, but validated with kernel tests.
2021-12-23 core: hle: kernel: KThread: X18 should be a cryptographically random number.bunnei1-0/+2
- This was added with firmware 11.0.0 (https://switchbrew.org/wiki/11.0.0). - X18 is OR'd by kernel with 1, to make sure it is odd.
2021-12-22hle: kernel: svc: GetInfo: Fix error checking with IdleTickCount.bunnei1-14/+9
- Enforce tha the supplied handle is invalid, not valid. - This gets Witcher 3 booting.
2021-12-19kernel: Manually destroy the current process during shut downameerj1-1/+4
Avoids a memory leak.
2021-12-18core: hle: Remove global HLE lock.bunnei7-56/+1
- This was added early on as a hack to protect against some concurrency issues. - It's not clear that this serves any purpose anymore, and if it does, individual components should be fixed rather than using a global recursive mutex.
2021-12-16core/hid: Cancel any vibration after the testNarr the Reg3-11/+5
2021-12-13Remove erroneous #pragma onceValeri1-2/+0
2021-12-13service/hid: Improve console motion accuracyNarr the Reg2-14/+16
2021-12-07Update k_code_memory.hitsmeft241-6/+6
2021-12-07make KCodeMemory::GetSourceAddress constitsmeft241-1/+1
Co-authored-by: Mai M. <mathew1800@gmail.com>
2021-12-07hle: kernel k_scheduler: EnableScheduling: Remove redundant GetCurrentThreadPointer calls.bunnei1-3/+5
2021-12-07hle: kernel k_process: Remove unnecessary .at usage with thread pinning methods.bunnei1-3/+3
2021-12-07hle: kernel: Remove unnecessary virtual specifier on NotifyAvailable.bunnei1-2/+2
2021-12-07hle: kernel: Remove unnecessary virtual specifier on EndWait.bunnei1-1/+1
2021-12-07hle: kernel: k_light_condition_variable: Revert unnecessary license comment changes.bunnei1-1/+1
2021-12-07hle: kernel: k_condition_variable: Revert unnecessary style changes.bunnei1-2/+2
2021-12-07hle: kernel: Remove unnecessary virtual specifier on CancelWait.bunnei6-14/+14
2021-12-07hle: kernel: service_thread: Force stop threads on destruction.bunnei1-1/+7
2021-12-07hle: kernel: k_light_lock: Implement CancelWait.bunnei1-5/+10
- Fixes a crash in Megadimension Neptunia VII.
2021-12-07hle: kernel: service_thread: Use std::jthread.bunnei1-18/+19
- Fixes a potential deadlock on service thread shutdown.
2021-12-07hle: kernel: k_thread: Skip reschedule on DisableDispatch with SC.bunnei1-0/+5
2021-12-07hle: kernel: k_thread: Rename sleeping_queue -> wait_queue.bunnei2-17/+13
2021-12-07hle: kernel: svc: Fix deadlock that can occur with single core.bunnei1-10/+8
2021-12-07hle: kernel: k_thread: Treat dummy threads as a special type.bunnei2-1/+4
2021-12-07hle: kernel: fix timing on thread preemptionFernandoS271-4/+2
2021-12-07hle: kernel: fix scheduling ops from HLE host thread.FernandoS271-3/+3
2021-12-07hle: kernel: Add a flag for indicating that the kernel is currently shutting down.bunnei6-0/+49
2021-12-07hle: kernel: KSynchronizationObject: Fix variable shadowing.bunnei1-8/+8
2021-12-07hle: kernel: Cleanup to match coding style.bunnei6-26/+21
2021-12-07hle: kernel: KProcess: Improvements for thread pinning.bunnei2-8/+26
2021-12-07hle: kernel: KThreadQueue: Remove deprecated code.bunnei1-63/+0
2021-12-07hle: kernel: KConditionVariable: Various updates & simplifications.bunnei2-121/+65
2021-12-07hle: kernel: KThread: Migrate to updated KThreadQueue (part 2).bunnei1-29/+19
2021-12-07hle: kernel: KThread: Migrate to updated KThreadQueue (part 1).bunnei3-60/+71
2021-12-07hle: kernel: KConditionVariable: Migrate to updated KThreadQueue.bunnei1-12/+55
2021-12-07hle: kernel: KServerSession: Migrate to updated KThreadQueue.bunnei2-5/+11
2021-12-07hle: kernel: KLightConditionVariable: Migrate to updated KThreadQueue.bunnei2-54/+86
2021-12-07hle: kernel: KLightLock: Migrate to updated KThreadQueue.bunnei2-35/+36
2021-12-07hle: kernel: KAddressArbiter: Migrate to updated KThreadQueue.bunnei1-43/+39
2021-12-07hle: kernel: KThread: Remove tracking of sync object from threads.bunnei6-41/+21
2021-12-07hle: kernel: Update KThreadQueue and migrate KSynchronizationObject.bunnei7-75/+250
2021-12-07core: hle: kernel: Disable dispatch count tracking on single core.bunnei2-4/+13
- This would have limited value, and would be a mess to handle properly.
2021-12-07core: hle: kernel: k_thread: Mark KScopedDisableDispatch as nodiscard.bunnei1-1/+1
2021-12-07core: hle: kernel: k_auto_object: Add GetName method.bunnei1-0/+4
- Useful purely for debugging.
2021-12-07core: hle: kernel: DisableDispatch on suspend threads.bunnei1-0/+3
2021-12-07core: hle: kernel: k_scheduler: Improve DisableScheduling and EnableScheduling.bunnei1-14/+9
2021-12-07core: hle: kernel: Use CurrentPhysicalCoreIndex as appropriate.bunnei1-6/+2
2021-12-07core: hle: kernel: k_scheduler: Remove unnecessary MakeCurrentProcess.bunnei1-5/+0
2021-12-07core: hle: kernel: k_scheduler: Improve ScheduleImpl.bunnei1-6/+7
2021-12-07core: hle: kernel: k_scheduler: Improve Unload.bunnei1-17/+29
2021-12-07core: hle: kernel: k_process: DisableDispatch on main thread.bunnei1-0/+1
2021-12-07core: hle: kernel: k_handle_table: Use KScopedDisableDispatch as necessary.bunnei2-0/+8
2021-12-07core: hle: kernel: k_thread: Add KScopedDisableDispatch.bunnei2-1/+47
2021-12-07core: hle: kernel: Ensure idle threads are closed before destroying scheduler.bunnei3-24/+22
2021-12-07core: hle: kernel: Reflect non-emulated threads as core 3.bunnei5-5/+17
2021-12-06service/notif: Add notif:a and stub ListAlarmSettings,Initializegerman773-0/+73
Used by ring fit adventure 1.2.0
2021-12-06fix formattingitsmeft241-1/+6
2021-12-06move private members below public membersitsmeft241-10/+11
2021-12-06fix formattingitsmeft241-4/+1
2021-12-06fix formattingitsmeft241-1/+1
Co-authored-by: Mai M. <mathew1800@gmail.com>
2021-12-06service/hid: Stub SetNpadCaptureButtonAssignment and ClearNpadCaptureButtonAssignmentgerman772-2/+35
Used by ring fit adventure 1.2.0
2021-12-06fix formattingitsmeft242-2/+2
2021-12-06Remove unnecessary includesitsmeft242-50/+13
2021-12-05service/hid: Implement SetNpadJoyAssignmentModegerman773-38/+161
2021-12-05Add copyright noticeitsmeft242-0/+8
2021-12-05general: Add missing copyright noticesameerj1-0/+4
2021-12-05kernel: svc: Implement Map/UnmapProcessMemory and Create/ControlCodeMemoryitsmeft2411-7/+636
Used by Skyline modding framework
2021-12-05core/hid: Ensure only valid npad are connectedgerman771-17/+13
2021-12-04Address feedbackFeng Chen4-13/+22
2021-12-03service: am: ISelfController: Stub SaveCurrentScreenshotMorph3-2/+15
- Used by Disney Magical World 2: Enchanted Edition
2021-12-02general: Replace high_resolution_clock with steady_clockMorph1-2/+2
On some OSes, high_resolution_clock is an alias to system_clock and is not monotonic in nature. Replace this with steady_clock.
2021-12-02Support multiple videos playingFeng Chen4-9/+21
2021-11-30service: friend: Implement GetCompletionEventMorph1-2/+21
- Used by Super Bomberman R Online
2021-11-30npad: Return NpadButton in GetAndResetPressStateMorph2-5/+5
We were previously truncating this to a u32 as there were no known buttons that used the full 64 bits of this type. Fix this now that we know they are used.
2021-11-29general: Fix handheld typoMorph1-1/+1
2021-11-28core/ns: Implement GetReadOnlyApplicationControlDataInterfaceNarr the Reg2-1/+26
Used in checkpoint homebrew
2021-11-28core/pdm: Stub QueryPlayStatisticsByApplicationIdAndUserAccountIdNarr the Reg3-0/+105
Used in checkpoint homebrew
2021-11-28settings: Add debug setting to enable all controllersgerman771-0/+4
2021-11-27core/hid: Stub GetUniquePadsFromNpadNarr the Reg1-1/+13
Used in checkpoint homebrew
2021-11-25service/hid: Finish converting LIFO objects and address some nitsNarr the Reg12-91/+46
2021-11-25kraken: Address comments from reviewgerman772-5/+4
Fix compiler bug
2021-11-25core/hid: Improve accuary of mouse implementationgerman776-18/+28
2021-11-25core/hid: Fully implement native mousegerman771-4/+5
2021-11-25core/hid: Improve accuracy of the keyboard implementationgerman773-4/+34
2021-11-25core/hid: Fix keyboard alignmentgerman771-0/+1
2021-11-25core/hid: Remove usage of native types, fix a couple of errors with motiongerman775-411/+544
2021-11-25service/hid: Remove includes of core.h and settings.hgerman7722-51/+56
2021-11-25service/hid: Add support for new controllersgerman771-1/+30
2021-11-25core/hid: Rename NpadType to NpadStyleIndexgerman773-75/+79
2021-11-25second commit lion reviewgerman779-5/+15
2021-11-25kraken: Address comments from reviewgerman774-8/+5
start lion review
2021-11-25core/hid: Update structs to 13.1.0german779-42/+89
2021-11-25core/hid: Rework battery mappingsgerman771-2/+9
2021-11-25service/hid: Fix memory allocated incorrectlygerman775-7/+7
2021-11-25Morph review first wavegerman7712-74/+56
2021-11-25service/hid: Match shared memory closer to HWgerman772-26/+75
2021-11-25kraken: Address comments from reviewgerman774-9/+8
review fixes
2021-11-25service/hid: Use ring buffer for gesturesgerman772-79/+52
2021-11-25service/hid: Fix gesture inputgerman772-61/+92
2021-11-25configuration: Migrate controller settings to emulated controllergerman771-11/+3
2021-11-25core/hid: Only signal when neededgerman771-2/+4
2021-11-25hid: Fix controller connection/disconnectiongerman773-26/+56
2021-11-25kraken: Fix errors from rebase and format filesgerman771-1/+0
2021-11-25core/hid: Add output devicesgerman772-40/+5
2021-11-25core/frontend: Update appletsgerman771-1/+1
2021-11-25service/hid: Rewrite npad to use ring lifo and the emulated controllergerman772-890/+605
2021-11-25service/hid: Update console sixaxis to the emulated consolegerman772-28/+26
2021-11-25service/hid: Update mouse and keyboard to use ring lifo and the emulated devicegerman774-158/+71
2021-11-25service/hid: Update touch and gestures to use ring lifo and the emulated consolegerman774-370/+191
2021-11-25service/hid: Update debug pad, xpad, stubbed and controller base to use ring lifo and the emulated controllergerman777-166/+80
2021-11-25service/hid: Use remove duplicated code, update namesgerman772-64/+30
2021-11-25service/hid: Create ring LIFOgerman771-0/+54
2021-11-25settings: Cleanup settingsgerman774-5/+4
2021-11-21kernel: svc: Move all IsValid functions to an anonymous namespaceMorph1-3/+15
2021-11-21kernel: svc: Implement SetProcessMemoryPermissionMorph1-1/+41
- Used by Skyline modding framework
2021-11-21kernel: KPageTable: Rename SetCodeMemoryPermission to SetProcessMemoryPermissionMorph4-8/+8
2021-11-21service: pm: Implement AtmosphereGetProcessIdMorph1-0/+24
- Used by Skyline modding framework
2021-11-21service: pm: Add all relevant result codesMorph1-3/+8
2021-11-21service: pm: Rename title id to program idMorph1-6/+6
2021-11-18Fix crash on exit due to static scoped dummy threadsAdam Heinermann1-8/+14
2021-11-16Settings: eliminate rescaling_factor.Fernando Sahmkow2-27/+12
2021-11-08applets/swkbd: Fix text check message encodingMorph1-7/+15
The text check message can be encoded in UTF-8.
2021-11-08applets/swkbd: Skip text checking if the text has been confirmedMorph2-8/+15
Confirm means that the text has already been checked by the application to be correct, but is asking the user for confirmation. The confirmation text itself seems to be corrupted though, this needs to be investigated. Fixes the software keyboard in Famicom Detective Club: The Missing Heir
2021-11-05service/pctl: Stub EndFreeCommunicationNarr the Reg1-1/+8
- Used by Just Dance 2022
2021-11-04general: Get the current process program id directly from the systemMorph13-43/+26
This allows us to avoid including KProcess' header file in files that only need to get the current process' program id.
2021-11-04general: Rename GetTitleID to GetProgramIDMorph17-32/+35
2021-11-04service: aoc: Stub NotifyUnmountAddOnContentMorph2-1/+9
Used by Animal Crossing: New Horizons v2.0.0 DLC
2021-11-04service: aoc: Stub NotifyMountAddOnContent and NotifyMountAddOnContentMorph2-0/+21
Used by Animal Crossing: New Horizons v2.0.0 DLC
2021-11-04service/acc: Rename Unknown160 to InitializeApplicationInfoV2german773-3/+3
2021-11-04service: acc: Stub acc:u0 '160'Morph3-0/+9
- Used by Animal Crossing: New Horizons v2.0.0 Since the name is currently unknown, '160' is used as a placeholder.
2021-11-04core: Fix transitive include build errorsameerj3-0/+6
2021-11-04core: Remove unused includesameerj88-164/+1
2021-11-03svc: Correct WaitSynchronization num_handles param typeMorph2-4/+4
num_handles is a s32
2021-11-02general: Remove MakeResult helpersMorph10-60/+41
This is made obsolete by the presence of implicit constructors.
2021-11-02hle/result: Amend ResultVal documentationMorph1-12/+10
This amends the documentation slightly to reflect the updated interface.
2021-11-02hle/result: Reimplement ResultVal using Common::ExpectedMorph1-117/+63
Common::Expected effectively provides the same functions as ResultVal, so we can implement it with this. This can be replaced with std::expected with minimal effort should it be standardized in the C++ Standard Template Library.
2021-10-29ns: language: Add BrazilianPortuguese to ApplicationLanguageMorph2-1/+26
It seems that Nintendo finally filled that last empty spot in ApplicationLanguage for a total of 16 supported languages.
2021-10-28hle/result: Declare copy/move constructor/assignment as noexceptMorph1-3/+3
While we're at it, we can also declare these copy/move constructor/assignment as noexcept.
2021-10-28hle/result: Add move assignment operator in ResultValMorph1-0/+20
ResultVal was missing a move assignment operator, add it.
2021-10-28hle/result: Remove cv-qualifiers from Arg in MakeResultMorph1-2/+2
This removes the const qualification for types when MakeResult(arg) is used in a const member function, allowing for automatic deduction and removing the need to manually specify the non-const type as the template argument.
2021-10-27Fix dangling kernel objects when exitingFeng Chen2-11/+13
2021-10-27Revert PR7009Feng Chen1-2/+2
2021-10-27Fix memory leakFeng Chen4-0/+38
2021-10-24Fixup channel submit IOCTL syncpoint parametersBilly Laws2-21/+9
The current arguments worked by happenstance as games only ever submit one syncpoint and request one fence back, if a game were to do something other than this then the arguments would've been parsed entirely wrong.
2021-10-17settings: Remove std::chrono usageameerj1-6/+7
Alleviates the dependency on chrono for all files that include settings.h
2021-10-16SVC: Implement svcInfo:IdleTickCountFernando Sahmkow2-0/+22
Used by the Witcher 3
2021-10-16service/vi: Stub IHOSBinderDriver::TransactParcel GetBufferHistory (#7184)Feng Chen1-1/+11
2021-10-16NvHost/Core: Address Feedback.Fernando Sahmkow1-3/+5
2021-10-16Suspend temporallyFernandoS271-1/+2
2021-10-16NVHost_Ctrl: Force wait if the gpu falls behind too long.FernandoS272-0/+13
2021-10-13KPageTable: Perform ranged invalidation when unmapping code memoryMorph1-0/+2
Co-Authored-By: Fernando S. <1731197+FernandoS27@users.noreply.github.com>
2021-10-11applets/web: Fallback to loader to get the manual romfs if none is foundFeng Chen1-0/+10
2021-10-07kernel: hle_ipc: Foward declare KAutoObjectMorph2-1/+2
2021-10-07service: Reduce header include overheadMorph30-38/+10
2021-10-03nvflinger: Use jthread and stop_token for VSync threadameerj2-32/+8
Avoids a destruction data race that may occur on the vsync thread
2021-10-03nvhost_ctrl: Refactor usage of gpu.LockSync()ameerj1-15/+15
This seems to only be used to protect a later gpu function call. So we can move the lock into that call instead.
2021-10-03gpu: Migrate implementation to the cpp fileameerj2-5/+13
2021-10-02service: am: Make use of Exit to exit the currently running applicationMorph1-2/+2
This also moves the call to the end to ensure services are properly destructed on exit.
2021-10-02service: Replace service event creation with ServiceContext::CreateEventMorph26-271/+367
The service context helps to manage all created events and allows us to close them upon destruction.
2021-10-02common/logging: Reduce scope of fmt includeameerj2-0/+3
2021-10-02common/logging: Move Log::Entry declaration to a separate headerameerj2-0/+3
This reduces the load of requiring to include std::chrono in all files which include log.h
2021-09-29style: Remove extra space preceding the :: operatorMorph5-6/+6
2021-09-29service: bcat: Remove BoxCat BCAT implementationMorph3-619/+0
The current implementation of BoxCat as it stands is non-functional due to the reliance on a server providing BCAT files. This implementation will eventually be replaced with one that allows the use of local BCAT files dumped from a Nintendo Switch.
2021-09-29Fix KShareMemory object leakFeng Chen4-3/+105
2021-09-27service/es: Update to 13.0.0german771-0/+6
2021-09-27service/npns: Update to 13.0.0german771-0/+1
2021-09-27service/vi: Update to 13.0.0german772-0/+2
2021-09-27service/am: Update to 13.0.0german771-0/+4
2021-09-27service/audio: Update to 13.0.0german772-1/+10
2021-09-27service/hid: Update to 13.0.0german772-0/+10
2021-09-27service/btdrv: Update to 13.0.0german771-0/+4
2021-09-27service/usb: Update to 13.0.0german771-3/+3
2021-09-25Fix KScopedAutoObject object leak when SendSyncRequestFeng Chen1-6/+8
2021-09-25service: bsd: Stub ReadMorph1-6/+5
- Used by Diablo II: Resurrected
2021-09-24service: bsd: Implement ReadMorph2-1/+15
- Used by Diablo II: Resurrected
2021-09-24general: Update style to clang-format-12ameerj4-27/+19
2021-09-22common/uuid: Add validity checking functions to interfaceLioncash3-7/+7
Given we have a function to invalidate, we should also have ones to query the validity. Also makes the code more straightforward to read.
2021-09-18input_common/tas: Fallback to simple updateMonsterDruide12-5/+0
2021-09-18config: Move TAS options to it's own menugerman771-1/+1
2021-09-18core: Hacky TAS syncing & load pausingMonsterDruide12-0/+5
To keep the TAS inputs synced to the game speed even through lag spikes and loading zones, deeper access is required. First, the `TAS::UpdateThread` has to be executed exactly once per frame. This is done by connecting it to the service method the game calls to pass parameters to the GPU: `Service::VI::QueueBuffer`. Second, the loading time of new subareas and/or kingdoms (SMO) can vary. To counteract that, the `CPU_BOOST_MODE` can be detected: In the `APM`-interface, the call to enabling/disabling the boost mode can be caught and forwarded to the TASing system, which can pause the script execution if neccessary and enabled in the settings.
2021-09-15audin_u: Return a buffer event in RegisterBufferEventlat9nq2-2/+12
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com>
2021-09-15audin_u: stub Start, RegisterBufferEvent, AppendAudioInBufferAutolat9nq2-26/+57
This also moves IAudioIn's definition to the header. Required for Splatoon 2 LAN play.
2021-09-15ngct: Stub MatchNarr the Reg1-1/+14
Needed for Cruis'n Blast
2021-09-14vfs: Partially implement GetFileTimeStampRawMorph3-1/+37
Gets rid of homebrew warnings using this func
2021-09-12FS: Mark recursive CreateDirectory as inaccurate and temporaryMorph1-0/+5
2021-09-11kernel: Add missing <functional> includeMorph1-0/+1
2021-09-10am: Implement GetNotificationStorageChannelEventgerman772-2/+16
2021-09-10hid: Stub SetTouchScreenConfigurationgerman773-1/+28
2021-09-10api_version: Update and add AtmosphereTargetFirmwareMorph1-5/+12
2021-09-08Addressed issuesChloe1-1/+1
Co-authored-by: Mai M. <mathew1800@gmail.com>
2021-09-08Mark is_complete as atomicChloe Marcec2-4/+5
2021-09-08Addressed issuesChloe Marcec3-15/+14
2021-09-07nvflinger: Use external surface format for framebuffer creationameerj3-7/+8
The format member the IGBPBuffer may not always specify the correct desired format. Using the external format member ensures a valid format is provided when creating the framebuffer. Fixes homebrew using the wrong framebuffer format.
2021-09-06address name shadowing with systemChloe Marcec1-2/+2
2021-09-06account: EnsureTokenIdCacheAsyncChloe Marcec3-19/+152
Closes #2547, #6946
2021-09-06FS: Recursively create directories for CreateDirectoryChloe Marcec1-8/+13
Originally we only created the parent directory, this caused issues for creating directories which also contained subdirectories, eg `/Folder1/Folder2` This allows the ultimate mod manager homebrew to at least boot
2021-09-05core: hle: service: buffer_queue: Improve management of KEvent.bunnei3-14/+24
2021-09-04core: hle: service: nvflinger/vi: Improve management of KEvent.bunnei4-16/+30
2021-08-27ngct: Stub NGCT:U servicegerman773-0/+68
2021-08-27service: nifm: Populate fields in GetCurrentNetworkProfileMorph1-29/+37
Populates the current_address, subnet_mask, and gateway fields from the selected network interface.
2021-08-27service: nifm: Cleanup GetCurrentIpConfigInfoMorph1-26/+21
2021-08-26Revert "kernel: Various improvements to scheduler"bunnei19-205/+104
2021-08-19applet_error: Fix 64-bit error code conversionMorph1-6/+25
2021-08-19Fix crash in logging in CreateStrayLayerValeri1-1/+1
It was trying to log value of layer_id which is specifically known not to exist, potentially leading to segfault. Log display_id instead.
2021-08-19Fix check is thread current in GetThreadContextValeri1-1/+1
Misplaced break made it only check for the first core.
2021-08-16kernel: Optimize GetHostThreadIDBreadFish641-10/+13
2021-08-16network: retrieve subnet mask and gateway infoSönke Holz1-8/+16
2021-08-14core: hle: kernel: Disable dispatch count tracking on single core.bunnei2-4/+11
- This would have limited value, and would be a mess to handle properly.
2021-08-13nifm: use operator*() instead of .value() to get value of std::optionalSönke Holz1-2/+2
2021-08-13nifm: treat a missing host IP address as a non-critical errorSönke Holz1-2/+2
2021-08-12configuration: add option to select network interfacespholz1-15/+21
This commit renames the "Services" tab to "Network" and adds a combobox that allows the user to select the network interface that yuzu should use. This new setting is now used to get the local IP address in Network::GetHostIPv4Address. This prevents yuzu from selecting the wrong network interface and thus using the wrong IP address. The return type of Network::GetHostIPv4Adress has also been changed.
2021-08-07core: hle: kernel: k_thread: Mark KScopedDisableDispatch as nodiscard.bunnei1-1/+1
2021-08-07core: hle: service: buffer_queue: Improve management of KEvent.bunnei3-14/+24
2021-08-07core: hle: kernel: k_auto_object: Add GetName method.bunnei1-0/+4
- Useful purely for debugging.
2021-08-07core: hle: service: nvflinger/vi: Improve management of KEvent.bunnei4-16/+30
2021-08-07core: hle: kernel: DisableDispatch on suspend threads.bunnei1-0/+3
2021-08-07core: hle: kernel: k_scheduler: Improve DisableScheduling and EnableScheduling.bunnei1-14/+9
2021-08-07core: hle: kernel: Use CurrentPhysicalCoreIndex as appropriate.bunnei1-6/+2
2021-08-07core: hle: kernel: k_scheduler: Remove unnecessary MakeCurrentProcess.bunnei1-5/+0
2021-08-07core: hle: kernel: k_scheduler: Improve ScheduleImpl.bunnei1-6/+7
2021-08-07core: hle: kernel: k_scheduler: Improve Unload.bunnei1-17/+29
2021-08-07core: hle: kernel: k_process: DisableDispatch on main thread.bunnei1-0/+1
2021-08-07core: hle: kernel: k_handle_table: Use KScopedDisableDispatch as necessary.bunnei2-0/+8
2021-08-07core: hle: kernel: k_thread: Add KScopedDisableDispatch.bunnei2-1/+47
2021-08-07core: hle: kernel: Ensure idle threads are closed before destroying scheduler.bunnei3-24/+22
2021-08-07core: hle: kernel: Reflect non-emulated threads as core 3.bunnei5-4/+15
2021-08-07network: GetCurrentIpConfigInfo: return host IP addressSönke Holz1-1/+4
Service::NIFM::IGeneralService::GetCurrentIpConfigInfo currently hardcodes 192.168.1.100 as the IP address, which prevents LAN play from working correctly.
2021-08-07nvhost_nvdec_common: Remove BufferMapameerj2-76/+0
This was mainly used to keep track of mapped buffers for later unmapping. Since unmap is no longer implemented, this no longer seves a valuable purpose.
2021-08-07nvhost_nvdec_common: Stub UnmapBuffer Ioctlameerj1-23/+4
Skip unmapping nvdec buffers to avoid breaking the continuity of the VP9 reference frame addresses, and the risk of invalidating data before the async GPU thread is done with it.
2021-08-05applet_swkbd: Include the null terminator in the buffer size calculationMorph1-2/+4
Some games may interpret the read string as a null-terminated string instead of just reading the string up to buffer_size.
2021-08-01service: set: Correct copy amount in GetAvailableLanguageCodesMorph1-1/+2
2021-07-31hle: api_version: Update HOS version to 12.1.0Morph1-7/+7
Keeps us up to date with reporting the system version.
2021-07-30applet_swkbd: Correct string buffer size calculationMorph1-2/+2
The buffer size here does not include the initial 8 bytes.
2021-07-30service: set: Correct 4.0.0 max_entries to 0x40 (64) instead of 17Morph1-8/+8
2021-07-30service: ns, set: Add PT_BR (Brazilian Portuguese)Morph3-2/+6
2021-07-27service: ns: Remove unused ns_language headerMorph1-42/+0
2021-07-27service: ns: Map ZH_TW and ZH_CN to Traditional/Simplified ChineseMorph1-0/+2
2021-07-27common: uuid: Return a lower-case hex string in FormatMorph2-14/+14
2021-07-24general: Rename "Frame Limit" references to "Speed Limit"ameerj1-1/+1
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate. This allows us to differentiate it from the fps unlocker setting.
2021-07-24config, nvflinger: Add FPS cap settingameerj1-5/+6
Allows finer tuning of the FPS limit.
2021-07-21hle: service: kernel_helpers: Remove unnecessary pragma once.bunnei1-2/+0
2021-07-21hle: kernel: svc: Remove part of ExitProcess.bunnei1-5/+0
- ExitProcess is not actually implemented either way, and this needs more work before we implement.
2021-07-21hle: service: nvdrv: Remove unused kernel reference.bunnei1-1/+0
2021-07-21hle: service: hid: npad: Remove unused kernel reference.bunnei1-1/+0
2021-07-21hle: kernel: Track and release server sessions, and protect methods with locks.bunnei4-13/+82
2021-07-21hle: kernel: KProcess: Change process termination assert to a warning.bunnei1-1/+1
- Since we do not implement multiprocess right now, this should not be a crashing assert.
2021-07-21hle: kernel: Ensure current running process is closed.bunnei1-5/+6
2021-07-21hle: kernel: Ensure global handle table is finalized before closing.bunnei1-0/+1
2021-07-21kernel: svc: ConnectToNamedPort: Close extra reference to port.bunnei1-0/+1
2021-07-21hle: service: sm: Refactor to better manage ports.bunnei4-45/+47
2021-07-21hle: kernel: k_process: Close the handle table on shutdown.bunnei1-0/+3
2021-07-21hle: kernel: k_process: Close main thread reference after it is inserted into handle table.bunnei1-0/+3
2021-07-21hle: kernel: Ensure global handle table is initialized.bunnei1-0/+1
2021-07-21hle: service: Add a helper module for managing kernel objects.bunnei9-20/+144
2021-07-21hle: kernel: Provide methods for tracking dangling kernel objects.bunnei4-2/+43
2021-07-20applet_controller: Add preliminary support for version 8Morph2-3/+33
Version 8 adds support for key remapping introduced in FW 11.0, we will not be implementing this for now.
2021-07-15applets/web: Resolve Nintendo CDN URLsMorph1-0/+13
This fixes the hint videos in New Super Mario Bros. U Deluxe
2021-07-15nvhost_nvdec_common: Read Submit ioctl data from object addrameerj1-8/+2
Fixes Mario Golf intro video decoding.
2021-07-15nvhost_nvdec_common: Fix {Slice/Write}Vectors returnameerj1-37/+38
Plus some minor cleanup for consistency.
2021-07-14service: Append service name prefix to common filenamesMorph38-31/+31
2021-07-14applets: Append applet_ prefix to backend appletsMorph16-17/+17
2021-07-12boxcat: Silence -Wmaybe-uninitialized in httplib.hReinUsesLisp1-0/+3
2021-07-11npad: Disable vibration check if disabledgerman771-0/+5
2021-07-06Report 2 channels active. Fixes Tales of Vesperia's mono channel audio.Kelebek11-1/+1
2021-07-04service: mii: Retrieve the correct default miis.Morph1-2/+3
We were including the first 2 default miis which are not meant to be shown in games. With this change, we properly retrieve the 6 default miis shown in games, with 3 of each gender.
2021-07-01Fix XC2/VOEZ crashing, add audio looping and a few misc fixesKelebek11-1/+1
2021-06-29core, input_common: Miscellaneous fixeslat9nq1-1/+1
bcat: Fix settings access telemetry_session: Fix settings accesses So this is what I get for testing with the web service disabled. touch_from_button: Fix settings access for clang
2021-06-28general: Make most settings a BasicSettinglat9nq4-6/+7
Creates a new BasicSettings class in common/settings, and forces setting a default and label for each setting that uses it in common/settings. Moves defaults and labels from both frontends into common settings. Creates a helper function in each frontend to facillitate reading the settings now with the new default and label properties. Settings::Setting is also now a subclass of Settings::BasicSetting. Also adds documentation for both Setting and BasicSetting.
2021-06-28filesystem: Open a read-only directory for SDMC modsMorph1-5/+9
This prevents mod files from being locked due to the read-only share flag in Windows.
2021-06-28core: Simplify SDMC mod loadinglat9nq1-1/+2
If someone else wants to support other mod formats in the SDMC directory, that can be added later. For now, just allow RomFS modding here and force people to do other types of mods the old way. Addresses review comments. Co-authored-by: LC <mathew1800@gmail.com>
2021-06-28core: Support LayeredFS mod from SDMC directorylat9nq2-0/+10
Enables loading a mod directly from `[yuzu data directory]/sdmc/atmosphere/contents/[title_id]`. For use with some homebrew mod managers.
2021-06-27Decouple audio processing and run at variable rateKelebek11-4/+6
Currently, processing of audio samples is called from AudioRenderer's Update method, using a fixed 4 buffers to process the given samples. Games call Update at variable rates, depending on framerate and/or sample count, which causes inconsistency in audio processing. From what I've seen, 60 FPS games update every ~0.004s, but 30 FPS/160 sample games update somewhere between 0.02 and 0.04, 5-10x slower. Not enough samples get fed to the backend, leading to a lot of audio skipping. This PR seeks to address this by de-coupling the audio consumption and the audio update. Update remains the same without calling for buffer queuing, and the consume now schedules itself to run based on the sample rate and count.
2021-06-26hle: service: hwopus: OpenHardwareOpusDecoderEx: Remove unused buffer size.bunnei1-1/+30
2021-06-25hle: hle_helpers: Skip data payload offset checks on TIPC requests.bunnei1-2/+6
- TIPC does not use this.
2021-06-25hle: service: hwopus: Implement GetWorkBufferSizeEx and OpenHardwareOpusDecoderEx.bunnei2-5/+15
- This is used by the latest update of Doom Eternal.
2021-06-25hle: service: aoc: Stub GetAddOnContentListChangedEventWithProcessId.bunnei2-1/+10
- This is used by the latest update of Doom Eternal.
2021-06-24common: Replace common_sizes into user-literalsWunkolo7-58/+74
Removes common_sizes.h in favor of having `_KiB`, `_MiB`, `_GiB`, etc user-literals within literals.h. To keep the global namespace clean, users will have to use: ``` using namespace Common::Literals; ``` to access these literals.
2021-06-24general: Add missing #pragma once directivesMorph3-0/+6
2021-06-24Add missing includes (#6521)Chloe1-0/+2
* Add missing includes * Add array
2021-06-23General: Resolve fmt specifiers to adhere to 8.0.0 API where applicableLioncash1-3/+3
Also removes some deprecated API usages.
2021-06-22common: fs: Remove [[nodiscard]] attribute on Remove* functionsMorph1-2/+2
There are a lot of scenarios where we don't particularly care whether or not the removal operation and just simply attempt a removal. As such, removing the [[nodiscard]] attribute is best for these functions.
2021-06-22npad: Fix data race when updating devicesRodrigo Locatti2-0/+8
Add a lock to avoid data races. This reduces the number of -fsanitize=thread errors significantly.
2021-06-22Implement audout GetAudioOutPlayedSampleCountKelebek11-1/+9
Used in Ninja Gaiden games.
2021-06-18service: time: Use GetFileRelative to get files within subdirectoriesMorph1-1/+1
The timezone info file can be within subdirectories (such as Asia/Tokyo), use GetFileRelative instead of GetFile to get files within subdirectories.
2021-06-18kernel: Fix missing peak set in KResourceLimit::SetLimitValueMorph1-0/+1
2021-06-17nvflinger: Add toggle to disable buffer swap interval limitsameerj1-0/+3
Enabling this setting will allow some titles to present more frames to the screen as they become available in the nvflinger buffer queue.
2021-06-16spl: Mark the other functions as unimplementedMorph1-5/+30
2021-06-16spl: Implement spl::GetConfigMorph2-1/+90
2021-06-16hle: api_version: Add HLE API version constantsMorph1-0/+38
2021-06-16spl: Add the general SPL interfaceMorph4-45/+64
2021-06-16spl: Add SPL typesMorph1-0/+230
2021-06-16spl: Add SPL result codesMorph1-0/+29
2021-06-16fsp_srv: Fix filesystem access loggingMorph2-12/+15
This introduces a new setting Enable FS Access Log which saves the filesystem access log to sdmc:/FsAccessLog.txt If this setting is not enabled, this will indicate to FS to not call OutputAccessLogToSdCard. Fixes softlocks during loading in Xenoblade Chronicles 2 when certain DLC is enabled.
2021-06-15lm: Demote guest logs to LOG_DEBUGameerj1-27/+20
Guest logs are not very useful, as they are intended for use by the game developers during development. As such, they provide little meaning to be logged by yuzu and tend to overwhelm the log output at times.
2021-06-13general: Remove extraneous includesMorph1-1/+0
2021-06-11hid: Stub IsFirmwareUpdateAvailableForSixAxisSensorgerman772-1/+23
2021-06-11kernel: Unconditionally set thread state when appropriateMorph2-23/+12
2021-06-11kernel: KLightConditionVariable: Update implementation to 12.xMorph2-14/+31
Updates the implementation of KLightConditionVariable to FW 12.x
2021-06-10hle: service: sm: Remove redundant session reservation, etc.bunnei2-18/+13
- We were double-reserving, causing us to run out of sessions in Pokemon Sword & Shield.
2021-06-10hle: service: Increase arbitrary max sessions limit.bunnei1-4/+1
- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.
2021-06-10hle: kernel: KClientPort: Add an assert for session count.bunnei1-0/+3
- Prevents us from over decrementing num_sessions.
2021-06-10hle: service: sm: Fix GetService setup of session & port.bunnei2-5/+5
2021-06-10hle: service: Use correct size for ServerSessionCountMax.bunnei1-4/+6
2021-06-10hle: kernel: KServerSession: Fix client disconnected.bunnei3-9/+8
- Prevents a cloned session's handler from being overwritten by another disconnected session. - Fixes session handler nullptr asserts with Pokemon Sword & Shield.
2021-06-10kernel: svc: Add missing error check to CancelSynchronization.bunnei1-2/+2
- Avoids a potential crash if the handle is invalid, and also makes this code accurate to real kernel behavior.
2021-06-09hle: service: Increase arbitrary max sessions limit.bunnei1-1/+1
- Pokemon Sword/Shield are still hitting this for some reason, causing an svcBreak.
2021-06-08hle: kernel: KServerSession: Work-around scenario where session is closed too early.bunnei1-7/+24
2021-06-08hle: kernel: hle_ipc: Ensure SessionRequestHandler is valid.bunnei3-5/+26
2021-06-08hle: kernel: Remove service thread manager and use weak_ptr.bunnei3-18/+8
- We no longer need to queue up service threads to be destroyed. - Fixes a race condition where a thread could be destroyed too early, which caused a crash in Pokemon Sword/Shield.
2021-06-07hle: kernel: KServerSession: Use ASSERT_MSG where appropriate.bunnei1-1/+1
2021-06-07hle: kernel: k_server_session: Return service thread by strong pointer.bunnei2-4/+4
2021-06-07hle: kernel: k_server_session: Ensure service thread is valid before dereference.bunnei1-1/+3
2021-06-07hle: kernel: hle_ipc: Use default destructor for SessionRequestManager.bunnei1-1/+1
2021-06-07hle: kernel: KAutoObjectWithListContainer: Use boost::instrusive::rbtree.bunnei11-22/+26
- Fixes some crashes introduced by our common intrusive red/black tree impl.
2021-06-05result: Add [[nodiscard]] specifiers where applicableLioncash1-20/+20
The result code classes are used quite extensively throughout both the kernel and service HLE code. We can mark these member functions as [[nodiscard]] to prevent a few logic bugs from slipping through.
2021-06-05hle: kernel: Refactor to allocate a ServiceThread per service handler.bunnei13-67/+75
- Previously, we would allocate a thread per session, which adds new threads on CloneCurrentObject. - This results in race conditions with N sessions queuing requests to the same service interface. - Fixes Pokken Tournament DX crashes/softlocks, which were regressed by #6347.
2021-06-03fsp-srv: Replace one last instance of RESULT_SUCCESSMorph1-1/+1
2021-06-03fspsrv: Implement DisableAutoSaveDataCreation (#6355)Chloe4-1/+17
- Used by Mii Edit
2021-06-02general: Replace RESULT_UNKNOWN with ResultUnknownMorph11-40/+40
Transition to PascalCase for result names.
2021-06-02general: Replace RESULT_SUCCESS with ResultSuccessMorph110-928/+925
Transition to PascalCase for result names.
2021-05-31common_funcs: Move R_ macros to result.hLioncash1-0/+25
These macros all interact with the result code type, so they should ideally be within this file as well, so all the common_funcs machinery doesn't need to be pulled in just to use them.
2021-05-29k_class_token: Use variable templates where applicableLioncash1-43/+36
Same behavior, less code.
2021-05-29kernel: Add missing override specifiersLioncash15-53/+48
Over the course of the kernel refactoring a tiny bit of missing overrides slipped through review, so we can add these. While we're at it, we can remove redundant virtual keywords where applicable as well.
2021-05-29Fix two GCC 11 warnings: Unneeded copies.Markus Wick1-1/+1
std::move created an unneeded copy. iterating without reference also created copies.
2021-05-29k_thread: Move dereference after null check in Initialize()Lioncash1-5/+5
Prevents a -Wnonnull warning on GCC.
2021-05-29hle: kernel: KSlabHeap: Allow host or guest allocations.bunnei2-11/+191
- Use host allocations for kernel memory, as this is not properly emulated yet. - Use guest allocations for TLS, as this needs to be backed by DeviceMemory.
2021-05-28touchscreen: Make use of common point structLioncash2-10/+10
2021-05-28common: Extract point into a common structLioncash1-29/+7
This is generic enough that it can be moved into the Common class for reuse.
2021-05-28applets/swkbd: Make use of std::move where applicableMorph1-8/+8
Avoids redundant string copies
2021-05-28applets/swkbd: Only read the text check message on Failure/ConfirmMorph1-2/+7
Applications may leave this region of memory uninitialized when the text check result is not either Failure or Confirm. Attempting to read uninitialized memory may cause an exception within the UTF16 to UTF8 string converter. Fix this by only reading the text check message on Failure or Confirm.
2021-05-27core/arm_interface: Call SVC after end of dynarmic block.Markus Wick1-1/+0
So we can modify all of dynarmic states within SVC without ExceptionalExit. Especially as the ExceptionalExit hack is dropped on upstream dynarmic.
2021-05-26ldn: Add and stub lp2p:sys lp2p:app INetworkServiceMonitor INetworkServicegerman771-0/+141
2021-05-26common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)Morph9-95/+111
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
2021-05-25kernel: process_capability: Add MapRegion capabilityMorph2-0/+12
- Used by nx-hbloader
2021-05-24hid: ApplyNpadSystemCommonPolicyChloe Marcec1-1/+10
We already do this specifically for homebrew, so we can keep it stubbed out for the time being
2021-05-21hle: kernel: service_thread: Take reference to KServerSession on service request.bunnei1-9/+5
2021-05-21hle: kernel: k_port: Use AcceptSession to ensure SessionList state is correct.bunnei1-1/+1
- Fixes a use-after-free, work-around until we fixup session/port management.
2021-05-21hle: kernel: Use host memory allocations for KSlabMemory.bunnei2-144/+20
- There are some issues with the current workaround, we will just use host memory until we have a complete kernel memory implementation.
2021-05-21Revert "WORKAROUND: Do not use slab heap while we track down issues with resource management."bunnei1-2/+2
This reverts commit f2c26443f85a3c3fd43137509368ba5c7ab80ee7.
2021-05-21hle: kernel: hle_ipc: Simplify incoming/outgoing move/copy/domain objects.bunnei3-62/+17
2021-05-21hle: kernel: Implement CloneCurrentObject and improve session management.bunnei13-99/+184
2021-05-21Revert "WORKAROUND: temp. disable session resource limits while we work out issues"bunnei4-11/+11
This reverts commit fc086f93b2165b5c210cb7dcd6c18ebe17f1fd7b.
2021-05-18KTransferMemory: Return size instead of size * PageSize in GetSize()Morph1-1/+1
size is already the size in bytes. We do not need to multiply it by the page size
2021-05-18hid/gesture: Factor out last gesture retrieval into its own functionLioncash2-14/+23
Deduplicates a commonly repeated expression.
2021-05-18hid/gesture: Ensure all ID arrays are initializedLioncash1-4/+4
Makes for deterministic initial state.
2021-05-18hid/gesture: Make Point a templateLioncash2-38/+46
We can now use this in a generic context to reuse it with the finger position.
2021-05-18hid/gesture: Replace x,y members of GestureState with a PointLioncash2-6/+4
Simplifies assignments.
2021-05-18hid/gesture: Add default comparators to PointLioncash2-10/+7
Simplifies some comparisons.
2021-05-18hid/gesture: Rename Points to PointLioncash1-5/+5
This only represents a single point
2021-05-16hle_ipc: unsigned -> u32Morph1-7/+7
This is more concise and consistent with the rest of the codebase.
2021-05-16hle_ipc: Add a getter for PIDMorph2-2/+7
2021-05-16core: Make variable shadowing a compile-time errorLioncash63-194/+212
Now that we have most of core free of shadowing, we can enable the warning as an error to catch anything that may be remaining and also eliminate this class of logic bug entirely.
2021-05-16nifm, ssl: Fix incorrect response sizesMorph2-2/+2
2021-05-16perf_stats: Rework FPS counter to be more accurateameerj1-1/+0
The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case. This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics. The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values. The status bar update frequency was also changed from 2 seconds to 500ms.
2021-05-13ssl: Stub Import(Client/Server)PkiMorph1-2/+40
- Used in JUMP FORCE Deluxe Edition
2021-05-11hle: kernel: hle_ipc: Fix outgoing IPC response size calculation.bunnei3-1/+15
2021-05-11WORKAROUND: temp. disable session resource limits while we work out issuesbunnei4-11/+11
2021-05-11WORKAROUND: Do not use slab heap while we track down issues with resource management.bunnei1-2/+2
2021-05-11audrenbunnei2-25/+16
2021-05-11core: hle: ipc_helpers: Fix cast on raw_data_size calculation.bunnei1-1/+1
2021-05-11hle: service: sm: Add TIPC support.bunnei2-41/+66
- Fixes our error checking of names as well.
2021-05-11hle: kernel: hle_ipc: Improve IPC code and add initial support for TIPC.bunnei2-81/+57
- Fixes our move handles implementation to actually move objects. - Simplifies the traditional IPC path.
2021-05-11hle: service: sm: GetService: Reserve session resource when we create a KSession.bunnei1-0/+7
2021-05-11hle: service: Add support for dispatching TIPC requests.bunnei2-1/+52
2021-05-11hle: service: Implement IPC::CommandType::Close.bunnei3-11/+15
- This was not actually closing sessions before.
2021-05-11hle: service: sm: Use RegisterNamedService to register the service.bunnei1-1/+1
2021-05-11hle: service: sm: Improve Initialize implementation.bunnei2-0/+3
2021-05-11hle: kernel: svc: Update ConnectToNamedPort to use new CreateNamedServicePort interface.bunnei1-4/+3
2021-05-11hle: kernel: Implement named service ports using service interface factory.bunnei4-22/+30
- This allows us to create a new interface each time ConnectToNamedPort is called, removing the assumption that these are static.
2021-05-11hle: kernel: KSession: Improve implementation of CloneCurrentObject.bunnei1-2/+10
2021-05-11hle: service: sm: Increase point buffer size.bunnei1-1/+1
2021-05-11hle: ipc_helpers: Reserve session resource when we create a KSession.bunnei1-0/+5
2021-05-11hle: kernel: KClientPort: Cleanup comment format.bunnei1-1/+1
2021-05-11hle: ipc: Add declarations for TIPC.bunnei1-1/+16
2021-05-11hle: kernel: Further cleanup and add TIPC helpers.bunnei2-4/+12
2021-05-11hle: ipc_helpers: Update IPC response generation for TIPC.bunnei2-19/+39
2021-05-09kernel: Delete unused filesgerman772-151/+0
2021-05-08kernel: Eliminate variable shadowingLioncash40-140/+138
Now that the large kernel refactor is merged, we can eliminate the remaining variable shadowing cases.
2021-05-07ldr: Simplify memory copy within LoadNro()Lioncash1-5/+3
We can use the dedicated memory function for performing copies instead of reading into a temporary buffer and then immediately writing it back out to memory. Eliminates a bit of heap memory churn.
2021-05-06nvflinger: Create layers when they are queried but not foundameerj2-5/+35
Fixes Shantae softlock on boot.
2021-05-06hle: kernel: KPageTable: CanContain should not be constexpr.bunnei2-2/+2
2021-05-06hle: kernel: Move slab resource counts to Kernel.bunnei4-33/+52
2021-05-06fixup! hle: kernel: Migrate KSharedMemory to KAutoObject.bunnei1-2/+2
2021-05-06fixup! hle: kernel: Migrate more of KThread to KAutoObject.bunnei1-1/+1
2021-05-06fixup! hle: kernel: Ensure all kernel objects with KAutoObject are properly created.bunnei1-2/+0
2021-05-06fixup! hle: kernel: Ensure all kernel objects with KAutoObject are properly created.bunnei1-2/+0
2021-05-06kernel: svc: Remove unused RetrieveResourceLimitValue function.bunnei1-32/+0
2021-05-06hle: kernel: Fix un/sign mismatch errors with NUM_CPU_CORES.bunnei1-3/+3
2021-05-06fixup! hle: kernel: Add initial impl. of slab setup.bunnei1-6/+2
2021-05-06fixup! hle: kernel: Migrate to KHandleTable.bunnei1-0/+3
2021-05-06fixup! hle: kernel: Migrate more of KThread to KAutoObject.bunnei1-7/+0
2021-05-06fixup! hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject.bunnei2-2/+2
2021-05-06fixup! hle: kernel: Migrate to KHandleTable.bunnei1-1/+1
2021-05-06fixup! hle: kernel: Add initial impl. of KLinkedList.bunnei1-12/+12
2021-05-06fixup! hle: kernel: Migrate to KHandleTable.bunnei1-1/+1
2021-05-06fixup! hle: kernel: Migrate KPort, KClientPort, and KServerPort to KAutoObject.bunnei1-1/+1
2021-05-06fixup! hle: kernel: Migrate KSession, KClientSession, and KServerSession to KAutoObject.bunnei3-22/+28
2021-05-06fixup! hle: kernel: Migrate KSession, KClientSession, and KServerSession to KAutoObject.bunnei1-1/+1
2021-05-06fixup! hle: kernel: Migrate KPort, KClientPort, and KServerPort to KAutoObject.bunnei1-1/+1
2021-05-06fixup! hle: kernel: Migrate to KHandleTable.bunnei1-60/+58
2021-05-06fixup! hle: kernel: Add initial impl. of KAutoObjectWithListContainer.bunnei1-11/+9
2021-05-06fixup! hle: kernel: Add initial impl. of KAutoObjectWithListContainer.bunnei1-9/+2
2021-05-06fixup! hle: kernel: Add initial impl. of KAutoObject.bunnei1-46/+46
2021-05-06fixup! hle: kernel: Add initial impl. of KAutoObject.bunnei1-1/+1
2021-05-06fixup! hle: kernel: Add initial impl. of slab setup.bunnei1-8/+8
2021-05-06common: Rename NON_COPYABLE/NON_MOVABLE with YUZU_ prefix.bunnei4-9/+9
2021-05-06fixup! hle: kernel: Rename Process to KProcess.bunnei1-1/+1
2021-05-06fixup! hle: kernel: Migrate to KHandleTable.bunnei1-1/+1
2021-05-06fixup! hle: kernel: Improve MapSharedMemory and implement UnmapSharedMemory.bunnei1-3/+3
2021-05-06hle: kernel: svc: ConnectToNamedPort: Use KHandleTable::Reserve.bunnei1-3/+8
2021-05-06hle: kernel: Migrate to KHandleTable.bunnei19-375/+496
2021-05-06hle: kernel: KClassToken: Ensure class tokens are correct.bunnei1-1/+127
2021-05-06hle: kernel: Improve MapSharedMemory and implement UnmapSharedMemory.bunnei10-95/+210
2021-05-06hle: kernel: Rename Process to KProcess.bunnei46-160/+162
2021-05-06hle: kernel: Remove deprecated Object class.bunnei35-404/+15
2021-05-06hle: kernel: Do not shutdown twice on emulator close.bunnei1-3/+1
2021-05-06hle: kernel: Cleanup shutdown of persistent kernel objects.bunnei1-14/+12
2021-05-06hle: kernel: Migrate KPort, KClientPort, and KServerPort to KAutoObject.bunnei21-166/+442
2021-05-06hle: kernel: Migrate KServerPort to KAutoObject.bunnei7-50/+65
2021-05-06hle: kernel: Migrate KClientPort to KAutoObject.bunnei16-60/+89
2021-05-06hle: kernel: HandleTable: Remove deprecated APIs.bunnei5-106/+23
2021-05-06hle: kernel: Migrate KResourceLimit to KAutoObject.bunnei13-122/+197
2021-05-06hle: kernel: svc: Migrate WaitSynchronization.bunnei2-47/+78
2021-05-06hle: kernel: svc: Use new handle table API for Process.bunnei2-16/+17
2021-05-06hle: kernel: Migrate KTransferMemory to KAutoObject.bunnei11-66/+207
2021-05-06hle: kernel: Migrate KSession, KClientSession, and KServerSession to KAutoObject.bunnei30-350/+406
2021-05-06hle: kernel: svc: Migrate GetThreadContext, GetThreadCoreMask.bunnei1-2/+59
2021-05-06hle: kernel: svc: Migrate GetProcessId, CancelSynchronization, SetThreadActivity.bunnei1-13/+67
2021-05-06hle: kernel: KThread: Remove incorrect resource release.bunnei1-2/+1
2021-05-06hle: kernel: svc_results: Update naming..bunnei8-42/+43
2021-05-06hle: kernel: KThread: Add missing resource hint release.bunnei1-1/+1
2021-05-06hle: kernel: Migrate KReadableEvent and KWritableEvent to KAutoObject.bunnei35-200/+215
2021-05-06hle: ipc_helpers: Add methods for copy/move references.bunnei1-2/+24
2021-05-06hle: kernel: Move slab heaps to their own container.bunnei2-10/+16
2021-05-06hle: kernel: Refactor several threads/events/sharedmemory to use slab heaps.bunnei10-58/+52
2021-05-06hle: kernel: Move slab heap management to KernelCore.bunnei7-64/+106
2021-05-06hle: kernel: Ensure all kernel objects with KAutoObject are properly created.bunnei20-0/+55
2021-05-06hle: kernel: Use unique_ptr for suspend and dummy threads.bunnei1-8/+8
2021-05-06hle: kernel: Migrate KEvent to KAutoObject.bunnei37-266/+269
2021-05-06hle: kernel: Migrate KSharedMemory to KAutoObject.bunnei16-114/+128
2021-05-06hle: kernel: Migrate KProcess to KAutoObject.bunnei12-54/+73
2021-05-06hle: kernel: Refactor IPC interfaces to not use std::shared_ptr.bunnei28-59/+65
2021-05-06hle: kernel: Migrate more of KThread to KAutoObject.bunnei16-289/+442
2021-05-06hle: kernel: svc: Migrate GetThreadPriority, StartThread, and ExitThread.bunnei1-21/+12
2021-05-06hle: kernel: svc: Migrate CreateThread.bunnei1-14/+21
2021-05-06hle: kernel: Migrate idle threads.bunnei2-13/+9
2021-05-06hle: kernel: Migrate KThread to KAutoObject.bunnei2-109/+91
2021-05-06hle: kernel: Add initial impl. of slab setup.bunnei2-0/+225
2021-05-06hle: kernel: Refactor out various KThread std::shared_ptr usage.bunnei10-58/+30
2021-05-06hle: kernel: Add initial impl. of KLinkedList.bunnei1-0/+233
2021-05-06hle: kernel: Add initial impl. of KSlabAllocated.bunnei1-0/+152
2021-05-06hle: kernel: Add initial impl. of KAutoObjectWithListContainer.bunnei2-0/+107
2021-05-06hle: kernel: Add initial impl. of KAutoObject.bunnei2-0/+304
2021-05-06Update src/core/hle/service/nvdrv/interface.cppbunnei1-1/+1
Co-authored-by: Ameer J <52414509+ameerj@users.noreply.github.com>
2021-05-05hid: Improve hardware accuracy of gesturesgerman772-76/+340
2021-05-05service: Remove unused class variablesLioncash3-7/+4
Prevents some warnings from occurring.
2021-05-04service: Resolve cases of member field shadowingLioncash56-101/+103
Now all that remains is for kernel code to be 'shadow-free' and then -Wshadow can be turned into an error.
2021-05-03nvdrv: /dev/nvhost-prof-gpu for productionChloe Marcec1-3/+14
While we're at it, we can fix the is_initialized error code. This fixes the crashes on Shante
2021-05-03hid: Fix touch not initializing properly if disabledgerman772-2/+10
2021-05-01service: filesystem: Return proper error codes for CreateFileMorph1-2/+7
This improves the accuracy of CreateFile by returning the correct error codes on certain conditions (parent directory does not exist, path already exists). This fixes saving and the loading of existing saves in New Pokemon Snap
2021-05-01Disable touch if setting is not enabledgerman772-2/+2
2021-04-27address commentsgerman772-5/+5
2021-04-26service: Eliminate cases of member shadowingLioncash15-76/+81
Resolves a few localized instances of member variable shadowing. Brings us a little closer to turning shadowing warnings into errors.
2021-04-25nvhost_vic: Fix device closureameerj2-10/+8
Implements the OnClose method of the nvhost_vic device, and removes the remnants of an older implementation. Also cleans up some of the surrounding code.
2021-04-24glue: Add ectx:aw placeholdergerman773-0/+47
2021-04-24hid: Implement SevenSixAxis and ConsoleSixAxisSensorgerman777-12/+201
2021-04-24ICommonStateGetter: Stub SetRequestExitToLibraryAppletAtExecuteNextProgramEnabledMorph2-1/+10
- Used by Pixel Game Maker Series Werewolf Princess Kaguya
2021-04-23acc/lbl: Remove unused variablesLioncash2-6/+0
2021-04-23lm: Make use of insert_or_assign() in Log()Lioncash1-1/+1
Avoids unnecessary default construction of an entry in cases where no entry exists before overwriting the created entry.
2021-04-23lm: Prevent redundant map lookups in Log()Lioncash1-4/+5
We can perform the lookup and then do the contains check by checking the end iterator. The benefit of this is that if we *do* find an entry, then we aren't hashing into the map again to find it. We can also get rid of an unused std::vector temporary while we're at it.
2021-04-23lm: Resolve -Wextra-semi warningLioncash1-1/+1
Resolves a trivial warning with clang.
2021-04-22service: hid: Get transfer memory for InitializeSevenSixAxisSensorMorph1-1/+38
2021-04-19general: Write buffers before pushing raw argumentsMorph3-5/+12
For consistency with the rest of the service implementations
2021-04-19arp: Use type alias for issue functionLioncash1-4/+4
Reduces some verbosity and centralizes the function details in one spot.
2021-04-19arp: Prevent uninitialized read of launch member variableLioncash1-1/+1
If anything happened to call arp functions in the wrong order and called IRegistrar's Issue function before SetApplicationLaunchProperty, we'd read from an uninitialized ApplicationLaunchProperty instance. Instead, we can always initialize it so if this does happen, then the outcome of doing such a thing is at least consistently reproducible.
2021-04-19npad: Remove duplicated class member variableLioncash2-2/+1
ControllerBase already has a System reference that can be accessed from this class, so we can get rid of this to make the class layout a little more straightforward.
2021-04-19time: Write buffer before pushing RESULT_SUCCESS in GetClockSnapshotMorph1-1/+2
2021-04-19time: Fix GetClockSnapshotFromSystemClockContextMorph1-2/+3
This removes an incorrect alignment usage and corrects the positions of the popped parameters. - Fixes Super Kirby Clash crashing on boot
2021-04-17applets: Send focus state change message on applet state changeMorph10-22/+56
Fixes the softlock after the controller applet exits in Mario Kart 8 Deluxe.
2021-04-17applets: Make the applet mode a protected property of AppletMorph14-22/+20
2021-04-15applets/swkbd: Implement the Normal and Inline Software Keyboard AppletMorph3-13/+1487
2021-04-15ILibraryAppletCreator: Implement CreateHandleStorageMorph2-6/+64
Used by Monster Hunter Generations Ultimate
2021-04-15hle_ipc: Add helper functions to get copy/move handlesMorph2-2/+16
2021-04-15ILibraryAppletAccessor: Demote from ERROR to DEBUG for null storage logsMorph1-2/+2
Avoids unnecessary console spam when the inline software keyboard is used.
2021-04-15applets: Pass in the LibraryAppletMode each applet's constructorMorph13-33/+58
2021-04-15applets: Remove the previous software keyboard applet implementationMorph2-227/+6
2021-04-15common: Move settings to common from core.bunnei28-28/+28
- Removes a dependency on core and input_common from common.
2021-04-14k_resource_limit: Minor cleanup of member variables/headersameerj4-21/+13
2021-04-12kernel/process: Replace process resource limit instance with the kernel's resource limitameerj2-38/+27
This commit addresses the inaccurate behavior of kernel processes creating their own resource limit, rather than utilizing the kernel's system-wide resource limit instance.
2021-04-12k_thread: Remove [[nodiscard]] attribute from ClearWaitCancelled()Lioncash1-1/+1
This function has a void return value, so this attribute doesn't apply to it.
2021-04-09ns: Update to 12.xMorph1-3/+38
2021-04-09aoc_u: Update to 12.xMorph1-0/+2
2021-04-09nim: Update to 12.xMorph1-44/+55
2021-04-09npns: Update to 12.xMorph1-0/+3
2021-04-09bgtc: Update to 12.x and implement OpenTaskServiceMorph2-1/+34
2021-04-09vi: Update to 12.xMorph1-0/+8
2021-04-09erpt: Update to 12.xMorph1-1/+6
2021-04-09btm: Update to 12.xMorph1-0/+1
2021-04-09btdrv: Update to 12.xMorph1-0/+19
2021-04-09wlan: Update to 12.xgerman771-0/+7
2021-04-09usb: Use proper namesgerman771-21/+21
2021-04-09ITimeZoneService: Update to 12.xgerman771-0/+1
2021-04-09spl: Update to 12.xgerman771-0/+3
2021-04-09sfdnsres: Use proper namesgerman771-2/+2
2021-04-09nsd: Update to 12.xgerman771-0/+1
2021-04-09ethc: Update to 12.xgerman771-0/+1
2021-04-09sm: Use proper names, update to 12.xgerman771-4/+5
2021-04-09set_sys: Update to 12.xgerman771-0/+6
2021-04-09pctl_module: Update to 12.xgerman771-0/+3
2021-04-09pcie: Use proper namesgerman771-1/+1
2021-04-09olsc: Update to 12.xgerman771-0/+1
2021-04-09pl_u: Update to 12.xgerman771-0/+4
2021-04-09ldr: Use proper namesgerman771-16/+16
2021-04-09arp: Use proper names, update to 12.xgerman772-3/+10
2021-04-09caps_u: Update to 12.xgerman771-0/+1
2021-04-09caps_a: Update to 12.xgerman771-0/+1
2021-04-09bpc: Use proper namesgerman771-2/+2
2021-04-09bcat_module: Update to 12.xgerman771-0/+2
2021-04-09codecctl: Use proper namesgerman771-13/+13
2021-04-09audren_u: Use proper namesgerman772-4/+4
2021-04-09audren_a: Use proper namesgerman771-6/+6
2021-04-09audrec_u: Use proper names, update to 12.xgerman771-3/+4
2021-04-09audrec_a: Use proper namesgerman771-2/+2
2021-04-09audout_u: Use proper namesgerman771-3/+3
2021-04-09audout_a: Use proper namesgerman771-6/+6
2021-04-09audin_u: Use proper namesgerman771-7/+7
2021-04-09audin_a: Use proper namesgerman771-4/+4
2021-04-08service: time: Setup the network clock with the local clock contextMorph6-21/+38
Setting the network time allows some time based events using the network clock to not reset.
2021-04-08service: hid: Stub SetAnalogStickUseCenterClampMorph4-1/+29
- Used by eBASEBALLパワフルプロ野球2020
2021-04-08service: time: Fix CalculateStandardUserSystemClockDifferenceByUserMorph1-3/+8
CalculateStandardUserSystemClockDifferenceByUser passes in the ClockSnapshots through 2 input buffers and not as raw arguments. Fix this by reading the 2 input buffers instead of popping raw arguments.
2021-04-07hwopus: Update to 12.xMorph1-0/+4
2021-04-07IFile: Update to 12.xMorph1-3/+7
2021-04-07fsp-srv: Update to 12.xMorph2-3/+8
2021-04-07dauth_o: Update to 11.xMorph1-6/+11
2021-04-07acc_u1: Update to 12.xMorph1-13/+15
2021-04-07acc_su: Update to 12.xMorph1-17/+19
2021-04-07hid: Update service function tablesgerman772-0/+85
2021-04-07ISelfController: Update to 11.xMorph1-0/+1
2021-04-07IApplicationFunctions: Update to 11.xMorph1-0/+6
2021-04-07IDebugFunctions: Update to 12.xMorph1-0/+2
2021-04-07ICommonStateGetter: Update to 12.xMorph1-0/+9
2021-04-07IGlobalStateController: Update to 12.xMorph1-0/+1
2021-04-07IHomeMenuFunctions: Update to 12.xMorph1-0/+3
2021-04-07Amend bizarre clang-format suggestionsLioncash3-5/+5
2021-04-07k_scoped_scheduler_lock_and_sleep: Mark class as [[nodiscard]]Lioncash1-1/+1
Prevents logic bugs from slipping through.
2021-04-07k_scoped_lock: delete copy and move assignment operatorsLioncash1-2/+5
If we delete the copy and move constructor, we should also be deleting the copy and move assignment operators (and even if this were intended, it would be pretty odd to not document why it's done this way).
2021-04-07k_scoped_lock: Mark class as [[nodiscard]]Lioncash1-1/+1
Prevents logic bugs of the kind described in the previous commit from slipping through.
2021-04-07k_scheduler: Mark KScopedSchedulerLock as [[nodiscard]]Lioncash1-1/+1
Prevents logic bugs like: KScopedSchedulerLock{kernel}; instead of: KScopedSchedulerLock lk{kernel}; from slipping through.
2021-04-07kernel: Increase event and session countsameerj1-2/+2
12.x increased the number of available sessions and event resource counts
2021-04-07svc: Expand SVC tablesLioncash1-0/+132
12.x expanded the range of SVC entries from 0x7F to 0xBF (with all new entries being unused), so we can expand it to also match.
2021-04-07process_capability: Handle extended SVC rangeLioncash2-6/+1
12.x extended the range of SVC IDs, so we need to expand the range of bits that need to be tested. The upside of this is that we can eliminate a range check, given the whole range is used.
2021-04-05nvhost_nvdec_common: Avoid memcpy with null pointerslat9nq1-6/+11
Avoid sending null pointer to memcpy as reported by Undefined Behavious Sanitizer. Co-authored-by: LC <mathew1800@gmail.com>
2021-04-05nvhost_ctrl_gpu: Avoid sending null pointer to memcpylat9nq1-1/+7
Undefined Behaviour Sanitizer reports a null pointer is being sent to memcpy, thought it's "guaranteed to never be null". Guard it with an if statement, and log when the action has been averted.
2021-04-02HID: Fix SL and SR buttons for right joycongerman771-2/+6
2021-03-30ISelfController: Stub SetAlbumImageTakenNotificationEnabledMorph2-1/+17
This service call sets an internal flag whether a notification is shown when an image is captured. Currently we do not support capturing images via the capture button, so this can be stubbed for now.
2021-03-30configuration: Add auto stub toggle that resets on bootameerj1-4/+6
Auto-stub is an experimental debugging feature that may cause unforseen bugs. This adds a toggle to only allow auto-stubbing unimplemented functions when explicitly enabled when yuzu is launched.
2021-03-30service: Auto stub fallbackameerj1-0/+4
For simple services we can implement an automatic stub fallback to help with compatibility until a proper implementation is done. Co-Authored-By: Chloe <25727384+ognik5377@users.noreply.github.com>
2021-03-30nvdrv: Cleanup CDMA Processor on device closureChloe Marcec1-6/+4
Brings us a step closer to unifying all channels to share a common interface.
2021-03-30Addressed issuesChloe Marcec2-21/+22
2021-03-27hle: kernel: Initialize preemption task after schedulers.bunnei1-1/+1
- Fixes a startup crash that occurs if CoreTiming tries to preempt before kernel initialization completes.
2021-03-27service: friend: Change logging class from ACC to FriendMorph1-11/+12
2021-03-27Friend: Stub GetPlayHistoryRegistrationKeygerman771-1/+13
2021-03-26HID: Initialize correctly the gesture finger_id and filter invalid resultsNarr the Reg2-3/+13
2021-03-26pctl: Rework how pctl works to be more accurateChloe Marcec4-31/+243
Introduces the usage of compatibilities to allow it the module to be closer to how it works on hardware.
2021-03-25nvdrv: Pass device fd and handle device create methods for device opening and closingChloe Marcec20-78/+161
We pass the fd to the ioctl as well as alert the device when it's opened or closed to allow for fd unique actions to take place
2021-03-24hle: kernel: Breakup InitializeMemoryLayout.bunnei1-3/+7
2021-03-24hle: kernel: k_memory_region_type: Minor code cleanup.bunnei1-13/+12
2021-03-24hle: kernel: k_memory_region: Minor code cleanup.bunnei1-7/+5
2021-03-24hle: kernel: k_memory_layout: Use pair instead of tuple.bunnei1-2/+4
2021-03-24hle: kernel: k_system_control: Remove unnecessary inline.bunnei1-4/+4
2021-03-24common: common_sizes: Move sizes to the Common namespace.bunnei4-45/+46
2021-03-22nvdrv: Change InitializeEx to AllocAsExChloe Marcec2-27/+49
Wee also report the correct "big page size" now in GetVARegions & fix up the struct for IoctlAllocAsEx
2021-03-21hle: kernel: Merge KMemoryRegionAttr and KMemoryRegionType.bunnei2-11/+9
- Fixes clang errors with mixed enum arithmetic.
2021-03-21hle: kernel: Remove unused variable.bunnei1-1/+0
2021-03-21hle: kernel: k_memory_region_type: Remove extra ".bunnei1-1/+1
2021-03-21hle: kernel: k_memory_layout: Move KMemoryRegionAllocator out of global.bunnei3-35/+47
2021-03-21hle: kernel: k_memory_layout: Derive memory regions based on board layout.bunnei5-56/+1031
2021-03-21common: common_sizes: Move Invalid to Size_* prefix and add missing values.bunnei1-14/+14
2021-03-21hle: kernel: k_memory_region: Refactor to simplify code.bunnei2-83/+89
2021-03-21hle: kernel: board: k_system_control: Extend to include memory region sizes.bunnei2-1/+125
2021-03-21hle: kernel: board: Add secure_monitor module.bunnei1-0/+26
2021-03-21common: Move common sizes to their own header for code reuse.bunnei1-13/+1
2021-03-21hle: kernel: k_address_space_info: Cleanup.bunnei1-9/+9
2021-03-21hle: kernel: Add k_trace module.bunnei1-0/+12
2021-03-21hle: kernel: KSystemControl: Update to reflect board-specific behavior.bunnei3-9/+39
2021-03-21hle: kernel: KMemoryManager: Add CalculateManagementOverheadSize.bunnei2-0/+26
2021-03-21hle: kernel: KMemoryManager: Add aliases.bunnei1-0/+4
2021-03-21hle: kernel: Add architecture and board specific memory regions.bunnei2-0/+72
2021-03-21hle: kernel: KMemoryRegion: Derive region values.bunnei1-0/+327
2021-03-21hle: kernel: Migrate some code from Common::SpinLock to KSpinLock.bunnei5-25/+25
2021-03-21hle: kernel: Add initial KMemoryRegionType module.bunnei2-18/+40
2021-03-21hle: kernel: Move KMemoryRegion to its own module and update.bunnei3-31/+321
2021-03-17IApplicationDisplayService: Stub GetIndirectLayerImageMapMorph1-1/+27
Used by games invoking the inline software keyboard such as GNOSIA
2021-03-16bsd: Avoid writing empty buffersMorph1-2/+6
Silences log spam on empty buffer writes
2021-03-11Fix casing on DeallocateAesKeySlotzkitx1-3/+3
2021-03-11Update SPL to fit N's service refactor (4.0.0+) which split into new services.zkitx3-9/+178
2021-03-10time: Fix CalculateSpanBetween implementationMorph1-3/+9
CalculateSpanBetween passes in the ClockSnapshots through 2 input buffers and not as raw arguments. Fix this by reading the 2 input buffers instead of popping raw arguments. Partially fixes Super Smash Bros. Ultimate's Spirit Board
2021-03-10time: Assign the current time point to the ClockSnapshotMorph1-0/+2
Fixes the timer in Super Smash Bros Ultimate's Spirit Board.
2021-03-07common: Fiber: use a reference for YieldTo.bunnei1-8/+3
- Fixes another small leak.
2021-03-06hle: kernel: KThread: Rework dummy threads & fix memory leak.bunnei6-36/+65
- Dummy threads are created on thread local storage for all host threads. - Fixes a leak by removing creation of fibers, which are not applicable here.
2021-03-06Revert "core: Switch to unique_ptr for usage of Common::Fiber."bunnei5-24/+23
2021-02-28Implements touch, pan, pinch and rotation gesturesgerman2-11/+240
2021-02-27core: hle: ldn: Error out on call to Initialization.bunnei1-1/+1
- Since we do not emulate LDN, returning an error here makes more sense.
2021-02-27core: Switch to unique_ptr for usage of Common::Fiber.bunnei5-23/+24
- With using unique_ptr instead of shared_ptr, we have more explicit ownership of the context. - Fixes a memory leak due to circular reference of the shared pointer.
2021-02-21hid: Implement GameCube Controller VibrationsMorph2-3/+130
Implements both SendVibrationGcErmCommand and GetActualVibrationGcErmCommand, and modifies GetVibrationDeviceInfo to account for additional controllers.
2021-02-21acc: Stub GetNintendoAccountUserResourceCacheForApplicationMorph1-1/+17
This command returns a Nintendo Account ID and writes 2 output buffers. The first output buffer is a NasUserBaseForApplication and the second output buffer is currently empty. Used by: - Pokken Tournament DX - Super Smash Bros. Ultimate - Super Nintendo Entertainment System - Nintendo Switch Online - Mario Kart 8 Deluxe
2021-02-21kernel: Fix resource release exception on exitameerj3-2/+13
After rewriting the resource limit, objects releasing reserved resources require a live kernel instance. This commit fixes exceptions that occur due to the kernel being destroyed before some objects released their resources, allowing for a graceful exit.
2021-02-19hle: kernel: Migrate PageHeap/PageTable to KPageHeap/KPageTable.bunnei14-134/+118
2021-02-19hle: kernel: Migrate MemoryManager to KMemoryManager.bunnei7-45/+46
2021-02-19hle: kernel: Migrate PageLinkedList to KPageLinkedList.bunnei7-37/+40
2021-02-19hle: kernel: Migrate to KMemoryBlock, KMemoryBlockManager, and others.bunnei17-472/+475
2021-02-19hle: kernel: Migrate SlabHeap to KSlabHeap.bunnei3-21/+20
2021-02-19hle: kernel: Migrate MemoryLayout to KMemoryLayout.bunnei4-30/+29
2021-02-19hle: kernel: Migrate AddressSpaceInfo to KAddressSpaceInfo.bunnei3-57/+52
2021-02-19hle: kernel: memory_manager: Rename AllocateContinuous to AllocateContinuous.bunnei2-4/+28
2021-02-19hle: kernel: KSystemControl does not belong in Memory namespace.bunnei6-29/+36
2021-02-19hle: kernel: memory: PageHeap: Migrate to KPageBitmap class.bunnei4-197/+23
2021-02-19hle: kernel: Add KPageBitmap class.bunnei1-0/+279
2021-02-19hle: kernel: system_control: Add function GenerateRandomU64.bunnei2-3/+5
2021-02-19hle: kernel: Add KSpinLock implementation.bunnei2-0/+87
2021-02-19hle: kernel: Rename SharedMemory to KSharedMemory.bunnei12-52/+52
2021-02-14hle: service: ldn: IUserLocalCommunicationService: Improve the stub.bunnei1-5/+29
2021-02-14hle: service: ldn: IUserLocalCommunicationService: Indicate that LDN is disabled.bunnei2-3/+18
- Fixes crash on Pokemon Sword/Shield when pressing 'Y'.
2021-02-14hle: service: am: IStorageAccessor: Fix out of bounds error handling.bunnei1-6/+7
2021-02-13Address PR feedbackameerj2-4/+2
Co-Authored-By: LC <712067+lioncash@users.noreply.github.com>
2021-02-13nvdec cleanupameerj1-1/+7
2021-02-13kernel: More accurately reserve and release resourcesameerj6-14/+42
2021-02-13kernel: KScopedReservation implementationameerj5-26/+151
This implements KScopedReservation, allowing resource limit reservations to be more HW accurate, and release upon failure without requiring too many conditionals.
2021-02-13kernel: Unify result codes (#5890)Chloe20-254/+222
* kernel: Unify result codes Drop the usage of ERR_NAME convention in kernel for ResultName. Removed seperation between svc_results.h & errors.h as we mainly include both most of the time anyways. * oops * rename errors to svc_results
2021-02-11software_keyboard: Implement Finalize request commandMorph1-0/+4
2021-02-09bsd: Remove usage of optional emplace() with no argumentsLioncash1-2/+4
Clang 12 currently falls over in the face of this.
2021-02-09am/controller: Remove [[fallthrough]] from unreachable pathLioncash1-1/+2
Prevents warnings on clang 12. This path is reachable on other variations of the build that disable the unreachable macro.
2021-02-09nfp: Correct uninitialized size being used within GetTagInfo()Lioncash1-1/+1
We were previously the name of the object being initialized within its own initializer, which results in uninitialized data being read.
2021-02-08hid: Implement GC controllergerman2-1/+88
2021-02-08olsc: Stub GetSaveDataBackupSettinggerman1-1/+12
2021-02-07lm: Fix ReadLeb128Chloe Marcec1-7/+9
Fixes assertion on Bloodstained Ritual of the Night. We would over read sometimes, this is fixed by checking if the top bit is set in the first iteration. We also lock the loop off to be only the max size of the type we can fit. Finally we changed an incorrect print of "DEBUG" to "TRACE" to reflect the proper log severity
2021-02-06pl_u: Fix read out of boundsAlessandro Astone1-2/+7
2021-02-06k_address_arbiter: Unfold R_UNLESS macrosLioncash1-5/+8
Allows for more descriptive error messages and also doesn't hide control-path exit returns from the reader.
2021-02-06k_address_arbiter: Remove unnecessary usages of std::addressofLioncash1-10/+10
This is a useful function in a generic context or with types that overload unary operator&. However, primitives and pointers will never do this, so we can opt for a more straightforward syntax.
2021-02-06k_address_arbiter: Remove dead codeLioncash1-40/+13
This code is never used, so we can remove it. It's in version control, so it can always be brought back when needed.
2021-02-06svc: Provide more detailed error logs for svc functionsLioncash1-59/+188
Allows SVC calls to have much more informative information during error cases. This also doesn't hide control flow returns from the reader.
2021-02-05hle: kernel: Drop R_UNLESS_NOLOG in favor of expanded if-statement.bunnei2-3/+11
2021-02-05hle: kernel: KAddressArbiter: Remove noisy error log.bunnei1-1/+1
2021-02-05hle: kernel: svc: Cleanup KEvent/KReadableEvent/KWritableEvent SVCs.bunnei5-69/+89
2021-02-05hle: kernel: Reimplement KReadableEvent and KWritableEvent.bunnei38-298/+341
2021-02-05hle: kernel: Implement KEvent.bunnei2-0/+89
2021-02-05hle: kernel: KAddressArbiter: Use R_UNLESS_NOLOG where applicable.bunnei1-1/+1
2021-02-05hle: kernel: Rename WritableEvent to KWritableEvent.bunnei43-99/+99
2021-02-05hle: kernel: Rename ReadableEvent to KReadableEvent.bunnei39-74/+75
2021-02-04k_affinity_mask: Avoid implicit truncation to boolLioncash1-1/+1
This can cause compiler warnings. Instead, we can explicitly add a boolean expression around it to naturally turn the result into a bool.
2021-02-04k_priority_queue: Unfold several declval usagesLioncash1-5/+5
Given these are only used as function existence checks, we can simplify some usages of declval, given they aren't particularly useful here. Reduces a few template instantiations, which at most reduces compile times a tiny bit.
2021-02-04k_priority_queue: Simplify affinity mask type aliasLioncash1-2/+2
We can make use of the _t variants of the templates to cut down on a little bit of verbosity.
2021-02-04k_priority_queue: Resolved reserved identifierLioncash1-2/+2
An identifier containing a starting underscore followed by a capital letter is reserved by the standard. It's trivial to avoid this by moving the underscore to the end of the identifier. While the likelihood of clashing here being minimal, we can turn a "should not break" scenario into a definitive "will not break" one, so why not?.
2021-02-04Add footer types and address commentsgerman7-58/+106
2021-02-04Fix npad struct to match switchbrewgerman3-105/+134
2021-02-04Adds missing controller types and propertiesgerman9-30/+191
2021-02-03Simplify limitableresource namesChloe Marcec6-36/+29
2021-02-02Prevent over scheduling audio events and terminate properly the motion update eventgerman1-0/+1
2021-02-02IApplicationFunctions: Implement GetHealthWarningDisappearedSystemEventMorph2-1/+14
2021-02-02Compile errorChloe Marcec1-1/+1
2021-02-02Address issuesChloe Marcec3-19/+15
2021-02-01Only update motion for npad and prevent over scheduling eventsgerman1-2/+11
2021-01-31nifm: Stub GetCurrentIpConfigInfoMorph1-1/+29
- Used by Lets Sing 12
2021-01-31prepo: Stub GetTransmissionStatusMorph1-1/+11
2021-01-31prepo: Stub RequestImmediateTransmissionMorph1-1/+8
- Used by Animal Crossing: New Horizons
2021-01-31nifm: Stub GetCurrentNetworkProfileMorph1-1/+41
- Used by Minecraft Bedrock Edition - Used by Bloons TD 5
2021-01-31nifm: Add several structsMorph1-0/+87
2021-01-31am/IApplicationFunctions: Stub IsGamePlayRecordingSupportedMorph2-1/+12
Used by RetroArch
2021-01-31bsd: Fix EventFd stubMorph1-3/+3
2021-01-31nifm: Fix GetAppletInfo stubMorph1-1/+5
2021-01-31bsd: Fix GetSockOpt stubMorph1-1/+5
2021-01-31bsd: Stub EventFdameerj2-1/+12
Used by Family Feud
2021-01-31am: Stub TryPopFromFriendInvitationStorageChannelameerj2-1/+10
Used by Family Feud
2021-01-30fix compile errorChloe Marcec1-1/+1
2021-01-30cleanup commentingChloe Marcec1-2/+2
2021-01-30Drop m_ from lockChloe Marcec2-9/+9
2021-01-30Move to GetGlobalTimeNs, fix GetTotalPhysicalMemoryAvailableChloe Marcec3-9/+7
2021-01-30kernel: Rewrite resource limit to be more accurateChloe Marcec12-229/+354
Matches closer to hardware
2021-01-30Stub GetSystemSessionIdgerman1-1/+10
2021-01-29hle: kernel: KLightLock: Fix several bugs.bunnei1-3/+3
2021-01-29hle: kernel: KThread: Release thread resource on thread exit.bunnei1-0/+1
2021-01-29yuzu: debugger: Ignore HLE threads.bunnei2-7/+13
2021-01-29hle: kernel: process: Add state lock.bunnei3-6/+15
2021-01-29hle: kernel: threading: Fix bug with host thread naming.bunnei1-3/+2
2021-01-29hle: kernel: k_scheduler_lock: Cleanup.bunnei1-3/+3
2021-01-29hle: kernel: Allocate a dummy KThread for each host thread, and use it for scheduling.bunnei7-41/+45
2021-01-29hle: kernel: k_scheduler: Use atomics for current_thread, etc.bunnei2-26/+28
2021-01-29hle: kernel: k_scheduler: Fix for single core mode.bunnei1-1/+2
2021-01-29kernel: Fix build errors.bunnei2-4/+9
2021-01-29hle: kernel: KScheduler: Introduce thread context_guard.bunnei2-3/+16
2021-01-29hle: kernel: Recode implementation of KThread to be more accurate.bunnei12-767/+1553
2021-01-29kernel: svc_types: Add ThreadActivity.bunnei1-0/+5
2021-01-29kernel: KSchedulerPriorityQueue: Lowest priority should be LowestThreadPriority.bunnei1-1/+1
2021-01-29kernel: k_light_lock: Simplify EmuThreadHandle implementation.bunnei4-23/+25
2021-01-29hle: kernel: TimeManager: Simplify to not rely on previous EmuThreadHandle implementation.bunnei6-69/+25
2021-01-29core: hle: kernel: object: Implement Finalize() virtual method.bunnei15-6/+29
2021-01-29core: hle: kernel: svc_results: Populate with several missing error codes.bunnei1-0/+3
2021-01-29core: hle: kernel: Implement KLightLock.bunnei2-0/+171
2021-01-29core: hle: kernel: Implement KThreadQueue.bunnei1-0/+81
2021-01-29hle: kernel: KThread: Clean up thread priorities.bunnei9-75/+41
2021-01-29hle: kernel: KThread: Reorganize thread priority defaults.bunnei7-27/+27
2021-01-29hle: kernel: KThread: Fix ThreadType definition.bunnei5-11/+12
2021-01-29hle: kernel: Move single core "phantom mode" out of KThread.bunnei3-10/+24
- This is a workaround that does not belong in a kernel primitive.
2021-01-29hle: kernel: KThread: Remove thread types that do not exist.bunnei4-44/+27
2021-01-29core: hle: kernel: Rename Thread to KThread.bunnei38-246/+245
2021-01-29Fix user changing to 0 if validgerman1-2/+8
2021-01-28hid: Add static_assert for Parameter sizeMorph1-15/+19
2021-01-28prepo: Fix BufferDescriptorX invalid buffer errors and add "New" variants of SaveReportMorph1-24/+42
The second input buffer could be optional when prepo/srepo is called, test for the availability of the second buffer prior to reading from it.
2021-01-28hle_ipc: Add Can(Read, Write)BufferMorph2-0/+28
Allows us to test whether a buffer can be read from or written to memory
2021-01-28Stub GetSockOptgerman2-1/+17
2021-01-27npad: Remove unused device handle parameterMorph3-11/+9
2021-01-25Omit system referenceChloe Marcec1-2/+1
2021-01-25psm: IPsmSessionChloe Marcec1-2/+114
Used by homebrew menu
2021-01-24Stub Set/Get/Reset SixaxisSensorFusionParametersgerman4-3/+104
2021-01-24Print Process ID and Thread ID as hexChloe Marcec1-2/+2
2021-01-24hle: Implement remaining services for Stereo VisionChloe Marcec3-7/+60
Used by Zelda Breath of the Wild, Super Mario Odyssey and Nintendo Labo
2021-01-24audout: FlushAudioOutBuffersChloe Marcec1-1/+9
Fixes Devil May Cry
2021-01-23Simplify conditionChloe Marcec1-2/+1
2021-01-23nvdrv: Unregister already registered eventsChloe Marcec1-1/+8
2021-01-23Clamp string reads to buffer sizeChloe Marcec1-3/+5
2021-01-21hle: service: am: Stub ILibraryAppletAccessor::PresetLibraryAppletGpuTimeSliceZero.bunnei1-1/+8
- Used by Monster Hunter Rise demo.
2021-01-20lbl: Implement most of lblChloe Marcec1-22/+261
Pretty basic service, only thing left to do is handle setting applying once set:sys is implemented
2021-01-20mii: Fix BuildRandomStoreData & Cleanup raw_dataChloe Marcec4-2274/+1657
Cleaned up mii raw data to reflect the underlying values instead of just a chunk of bytes. Fixed BuildRandomStoreData not actually generating random miis properly. "values" should be a u32, not a u8.
2021-01-20Mark DestinationToString as staticChloe Marcec1-1/+1
2021-01-20Mark LogPacketHeaderEntry hash as noexceptChloe Marcec1-1/+1
2021-01-20lm: Recode LM serviceChloe Marcec3-271/+286
Rework the service to spit out to logs instead of a seperate file as well as fix any crashes caused by lm.
2021-01-19acc: Stub StoreSaveDataThumbnailChloe Marcec5-6/+66
Fixes ACA NEOGEO METAL SLUG hanging on boot.
2021-01-18npad: Add check for HANDHELD_INDEX in UpdateControllerAt()Morph1-1/+1
2021-01-15core: Silence Wclass-memaccess warningsReinUsesLisp12-179/+189
This requires making several types trivial and properly initialize them whenever they are called.
2021-01-15common/common_funcs: Rename INSERT_UNION_PADDING_{BYTES,WORDS} to _NOINITReinUsesLisp2-7/+7
INSERT_PADDING_BYTES_NOINIT is more descriptive of the underlying behavior.
2021-01-15Always initialize keyboard inputgerman1-5/+1
2021-01-15Add mutitouch support for touch screensgerman2-19/+25
2021-01-15Allow to return up to 16 touch inputs per enginegerman2-55/+75
2021-01-15Allow all touch inputs at the same time and remove config options that are not longer necesarygerman2-11/+20
2021-01-15Add multitouch supportgerman2-23/+93
2021-01-15common/bit_util: Replace CLZ/CTZ operations with standardized onesLioncash4-8/+12
Makes for less code that we need to maintain.
2021-01-11hle: kernel: thread: Preserve thread wait reason for debugging only.bunnei7-1/+34
- This is decoupled from core functionality and used for debugging only.
2021-01-11hle: kernel: k_scheduler_lock: Fix shadowing errors.bunnei1-1/+1
2021-01-11core: hle: Add missing calls to MicroProfileOnThreadExit.bunnei1-0/+4
2021-01-11core: hle: Integrate new KConditionVariable and KAddressArbiter implementations.bunnei13-1173/+503
2021-01-11core: hle: kernel: Update KAddressArbiter.bunnei2-0/+435
2021-01-11core: hle: kernel: Update KConditionVariable.bunnei3-0/+411
2021-01-11core: hle: kernel: Begin moving common SVC defintions to its own header.bunnei1-0/+13
2021-01-11hle: kernel: Remove unnecessary AddressArbiter definition.bunnei1-1/+0
2021-01-11hle: kernel: k_scheduler: Cleanup OnThreadPriorityChanged.bunnei2-6/+3
2021-01-11hle: kernel: Rename thread "status" to "state".bunnei1-2/+2
2021-01-11hle: kernel: thread: Replace ThreadStatus/ThreadSchedStatus with a single ThreadState.bunnei11-127/+97
- This is how the real kernel works, and is more accurate and simpler.
2021-01-11core: hle: kernel: Add some useful functions for checking kernel addresses.bunnei1-0/+19
2021-01-11core: hle: kernel: svc_types: Add type definitions for KAddressArbiter.bunnei1-0/+12
2021-01-11core: hle: kernel: Update KSynchronizationObject.bunnei30-599/+377
2021-01-11core: hle: kernel: Begin moving common SVC results to its own header.bunnei1-0/+20
2021-01-11hle: service: nfp: Remove incorrect signaling behavior in GetDeviceState.bunnei1-6/+0
2021-01-09core: Silence unhandled enum in switch warningsReinUsesLisp1-2/+4
2021-01-08Stub IsCpuOverclockEnabledgerman2-1/+10
2021-01-07fix for nvdec disabled, cleanup host1xameerj1-11/+14
2021-01-07nvdec syncpt incorporationameerj7-20/+43
laying the groundwork for async gpu, although this does not fully implement async nvdec operations
2021-01-05core: Silence warnings when compiling without assertsReinUsesLisp2-0/+3
2021-01-04buffer_queue: Protect queue_sequence list access with a mutexameerj2-13/+21
fixes a data race as this is an unprotected variable manipulated by multiple threads
2021-01-03hle: service: nvflinger: buffer_queue: Do not reset id/layer_id on Connect.bunnei1-2/+0
- This behavior is a mistake, fixes Katana Zero.
2021-01-02general: Fix various spelling errorsMorph5-19/+19
2020-12-30service/pcie: Fix invalid initialization argumentReinUsesLisp1-1/+1
2020-12-30core/memory: Read and write page table atomicallyReinUsesLisp1-1/+1
Squash attributes into the pointer's integer, making them an uintptr_t pair containing 2 bits at the bottom and then the pointer. These bits are currently unused thanks to alignment requirements. Configure Dynarmic to mask out these bits on pointer reads. While we are at it, remove some unused attributes carried over from Citra. Read/Write and other hot functions use a two step unpacking process that is less readable to stop MSVC from emitting an extra AND instruction in the hot path: mov rdi,rcx shr rdx,0Ch mov r8,qword ptr [rax+8] mov rax,qword ptr [r8+rdx*8] mov rdx,rax -and al,3 and rdx,0FFFFFFFFFFFFFFFCh je Core::Memory::Memory::Impl::Read<unsigned char> mov rax,qword ptr [vaddr] movzx eax,byte ptr [rdx+rax]
2020-12-30hle: kernel: service_thread: Make thread naming more consistent.bunnei1-1/+1
2020-12-30hle: kernel: Manage service threads on another thread.bunnei1-9/+20
- This is to allow service threads to defer destruction of themselves.
2020-12-30hle: kernel: Manage host thread IDs using TLS.bunnei1-46/+31
- Avoids the need to have a large map of host to guest thread IDs.
2020-12-29k_priority_queue: Fix concepts usecomex1-3/+5
- For `std::same_as`, add missing include of `<concepts>`. - For `std::convertible_to`, create a replacement in `common/concepts.h` and use that instead. This would also be found in `<concepts>`, but unlike `std::same_as`, `std::convertible_to` is not yet implemented in libc++, LLVM's STL implementation - not even in master. (In fact, `std::same_as` is the *only* concept currently implemented. For some reason.)
2020-12-29Add missing include of "core/hle/kernel/kernel.h"comex1-0/+1
This is needed as the header invokes methods on KernelCore.
2020-12-29svc: demote SleepThread log to LOG_TRACEameerj1-1/+1
This log is called often, and introduces a lot of noise when debug logging is enabled, making it difficult to see other debug logs.
2020-12-29hle: kernel: Move ServiceThread ownership to KernelCore.bunnei4-5/+48
- Fixes a circular dependency which prevented threads from being released on shutdown.
2020-12-29hle: kernel: service_thread: Add thread name and take weak_ptr of ServerSession.bunnei3-11/+22
2020-12-29hle: service: Acquire and release a lock on requests.bunnei5-25/+35
- This makes it such that we can safely access service members from CoreTiming thread.
2020-12-29core: hle: kernel: Clear process list on boot.bunnei1-2/+2
2020-12-29hle: service: vi: Refactor to grab buffer only once.bunnei1-15/+4
2020-12-29service: nvflinger: Improve synchronization for BufferQueue.bunnei5-19/+72
- Use proper mechanisms for blocking on DequeueBuffer. - Ensure service thread terminates on emulation Shutdown.
2020-12-29hle: service: Ensure system is powered on before writing IPC result.bunnei1-1/+5
2020-12-29core: kernel: Clear process list earlier.bunnei1-2/+2
2020-12-29hle: kernel: hle_ipc: Remove SleepClientThread.bunnei2-54/+0
- This was kind of hacky, and no longer is necessary with service threads.
2020-12-29hle: service: bsd: Update to work with service threads, removing SleepClientThread.bunnei3-249/+45
2020-12-29hle: service: nvdrv: Revert #4981 to remove usage of SleepClientThread.bunnei23-211/+83
- Note, this always processes the ioctl right away, which fixes BotW 1.0.0 issues.
2020-12-29hle: kernel: service_thread: Add parameter for thread pool size.bunnei3-7/+7
2020-12-29hle: service: nvflinger: Refactor locking and interfaces.bunnei3-45/+31
2020-12-29hle: service: vi: Remove usage of SleepClientThread.bunnei1-34/+43
2020-12-29core: hle: server_session: Use separate threads for each service connection.bunnei5-23/+138
2020-12-18applets/web: Implement the online web browser appletMorph2-3/+11
2020-12-18main, applets/web: Re-add progress dialog for RomFS extractionMorph2-32/+44
2020-12-18pl_u, applets/web: Decrypt shared fonts to TTF filesMorph3-18/+117
2020-12-18ns_vm: Stub NeedsUpdateVulnerabilityMorph1-1/+10
This is used to force system updates on launching the web browser. We do not care about system updates so this can be set to false.
2020-12-18controllers/npad: Make press_state atomicMorph2-2/+3
2020-12-18applets/web: Implement the default web browser applet frontendMorph1-1/+4
2020-12-18applets/web: Implement the offline browser applet backendMorph2-13/+143
2020-12-18applets/web: Initial implementation of the web browser appletMorph3-2/+428
2020-12-18applets: Remove the previous web browser applet implementationMorph4-609/+37
2020-12-18buffer_queue: better use of std::arrayameerj1-59/+46
2020-12-17Overwrite slots instead of queuing them, add disconnect signalameerj3-27/+33
Fix for Katana Zero and Yoshi's Crafted World
2020-12-12controllers/npad: Validate device handles before useMorph2-0/+45
Some games such as NEKOPARA Vol. 3 send invalid device handles when calling InitializeVibrationDevice. Introduce a check to validate the device handle before use.
2020-12-08svc: Remove unnecessary castsLioncash1-35/+25
Simplifies and removes some casts. In all cases, these were generally widening from a 32-bit unsigned type to a 64-bit unsigned type, so no information would be lost from the conversion.
2020-12-08IPurchaseEventManager: Implement GetPurchasedEventReadableHandleMorph1-1/+14
- Used by Pokémon Café Mix - Used by DOOM: Eternal
2020-12-08IPurchaseEventManager: Stub Set(Default)DeliveryTargetMorph1-2/+27
- Used by Pokémon Café Mix - Used by DOOM: Eternal
2020-12-08aoc_u: Stub Create(Permanent)EcPurchasedEventManagerMorph2-2/+38
- Used by Pokémon Café Mix - Used by DOOM: Eternal
2020-12-08fsp_srv: Implement OpenDataStorageWithProgramIndexMorph4-1/+57
- Used by RollerCoaster Tycoon 3: Complete Edition
2020-12-08file_sys: Consolidate common Title ID operationsMorph1-7/+5
2020-12-08core: Remove unnecessary enum casts in log callsLioncash21-76/+67
Follows the video core PR. fmt doesn't require casts for enum classes anymore, so we can remove quite a few casts.
2020-12-08controller: Use std::move within ConvertToFrontendParameters()Lioncash1-3/+3
Avoids unnecessary copies.
2020-12-08controller: Avoid unnecessary copies in ConfigurationComplete()Lioncash1-9/+8
Avoids unnecessary 1072 byte copies when querying info about controllers.
2020-12-07network, sockets: Replace `POLL_IN`, `POLL_OUT`, etc. constants with an `enum class PollEvents`comex4-40/+45
Actually, two enum classes, since for some reason there are two separate yet identical `PollFD` types used in the codebase. I get that one is ABI-compatible with the Switch while the other is an abstract type used for the host, but why not use `WSAPOLLFD` directly for the latter? Anyway, why make this change? Because on Apple platforms, `POLL_IN`, `POLL_OUT`, etc. (with an underscore) are defined as macros in <sys/signal.h>. (This is inherited from FreeBSD.) So defining a variable with the same name causes a compile error. I could just rename the variables, but while I was at it I thought I might as well switch to an enum for stronger typing. Also, change the type used for values copied directly to/from the `events` and `revents` fields of the host *native* `pollfd`/`WSASPOLLFD`, from `u32` to `short`, as `short` is the correct canonical type on both Unix and Windows.
2020-12-07Fix "explicitly defaulted but implicitly deleted" warningcomex1-1/+1
`PhysicalCore`'s move assignment operator was declared as `= default`, but was implicitly deleted because `PhysicalCore` has fields of reference type. Switch to explicitly deleting it to avoid a Clang warning. The move *constructor* is still defaulted, and is required to exist due to the use of `std::vector<PhysicalCore>`.
2020-12-07hle: Type check ResponseBuilder::Push arguments, and fix use in vi.cppcomex2-34/+37
- Add a type check so that calling Push with an invalid type produces a compile error rather than a linker error. - vi.cpp was calling Push with a variable of type `std::size_t`. There's no explicit overload for `size_t`, but there is one for `u64`, which on most platforms is the same type as `size_t`. On macOS, however, it isn't: both types are 64 bits, but `size_t` is `unsigned long` and `u64` is `unsigned long long`. Regardless, it makes more sense to explicitly use `u64` here instead of `size_t`.
2020-12-07core: Mark unused fields as [[maybe_unused]]comex2-3/+3
2020-12-07boxcat: Avoid unnecessary object copycomex1-1/+1
2020-12-07nvdrv: Remove useless re-declaration of pure virtual methods that were already declared in the superclasscomex1-33/+0
2020-12-06hle: kernel: Process: Various style fixes based on code review feedback.bunnei1-2/+2
2020-12-06hle: kernel: Thread: Various style fixes based on code review feedback.bunnei1-22/+25
2020-12-06hle: kernel: KScopedSchedulerLockAndSleep: Various style fixes based on code review feedback.bunnei1-6/+6
2020-12-06hle: kernel: KScopedLock: Various style fixes based on code review feedback.bunnei1-6/+8
2020-12-06hle: kernel: KAbstractSchedulerLock: Various style fixes based on code review feedback.bunnei1-9/+7
2020-12-06hle: kernel: KScheduler: Various style fixes based on code review feedback.bunnei2-50/+41
2020-12-06hle: kernel: KPriorityQueue: Various style fixes based on code review feedback.bunnei1-29/+36
2020-12-06hle: kernel: KAffinityMask: Various style fixes based on code review feedback.bunnei1-17/+13
2020-12-06hle: kernel: GlobalSchedulerContext: Various style fixes based on code review feedback.bunnei2-5/+10
2020-12-06hle: kernel: Use C++ style comments in KScheduler, etc.bunnei4-152/+136
2020-12-06kernel: KScopedSchedulerLockAndSleep: Remove unused ctor.bunnei1-13/+7
2020-12-06kernel: time_manager: Add missing lock guards.bunnei1-3/+10
2020-12-06hle: kernel: Migrate to KScopedSchedulerLock.bunnei14-48/+91
2020-12-06hle: kernel: Separate KScopedSchedulerLockAndSleep from k_scheduler.bunnei10-69/+71
2020-12-06hle: kernel: Separate KScheduler from GlobalSchedulerContext class.bunnei4-118/+138
2020-12-06hle: kernel: Rewrite scheduler implementation based on Mesopshere.bunnei20-1146/+1179
2020-12-06hle: kernel: physical_core: Clear exclusive state after each run.bunnei1-0/+1
- This is closer to pre-multicore behavior, and works a bit better.
2020-12-06hle: kernel: Port KAbstractSchedulerLock from Mesosphere.bunnei1-0/+76
2020-12-06hle: kernel: svc: Remove reschedule on svcBreak.bunnei1-5/+0
- This breaks things, and is unnecessary, since emulation will be done at this point.
2020-12-06hle: kernel: process: Add schedule count tracking, to be used for yield impl.bunnei1-0/+13
2020-12-06hle: kernel: svc: Remove unnecessary hack in svcSleep.bunnei1-7/+0
2020-12-06common: Port KPriorityQueue from Mesosphere.bunnei1-0/+443
2020-12-06hle: kernel: Port KAffinityMask from Mesosphere.bunnei5-14/+77
2020-12-05video_core: Resolve more variable shadowing scenarios pt.3Lioncash1-3/+3
Cleans out the rest of the occurrences of variable shadowing and makes any further occurrences of shadowing compiler errors.
2020-12-05applets: Resolve variable shadowingMorph1-1/+1
2020-12-04nim: Stub IsLargeResourceAvailableMorph1-1/+13
- Used by Immortals Fenyx Rising
2020-12-03audio_core: Make shadowing and unused parameters errorsLioncash1-1/+1
Moves the audio code closer to enabling warnings as errors in general.
2020-11-29kernel: scheduler: Minor cleanup to remove duplicated code.bunnei2-46/+14
2020-11-29kernel: time_manager: Protect access with a mutex.bunnei2-1/+5
2020-11-29hle: kernel: thread: Remove unused "Running" state.bunnei2-6/+0
2020-11-29core: arm: Implement InvalidateCacheRange for CPU cache invalidation.bunnei5-10/+21
2020-11-29hle: kernel: time_manager: Avoid a crash on process exit.bunnei1-1/+4
2020-11-29hle: kernel: AddressArbiter: Remove unused code.bunnei2-9/+0
2020-11-29hle: kernel: SynchronizationObject: Use atomic_bool for is_signaled.bunnei1-1/+2
2020-11-29common: fiber: Use boost::context instead of native fibers on Windows.bunnei1-1/+1
2020-11-29hle: kernel: multicore: Replace n-JITs impl. with 4 JITs.bunnei8-57/+97
2020-11-29Add missing types to NpadCommunicationModegerman1-0/+2
2020-11-27savedata_factory: Eliminate usage of the global system instanceLioncash1-1/+2
Now there's only two meaningful instances left in core.
2020-11-27Stub set and get NpadCommunicationModegerman4-2/+50
2020-11-27service: Eliminate usages of the global system instanceLioncash219-897/+1207
Completely removes all usages of the global system instance within the services code by passing in the using system instance to the services.
2020-11-25hid: Check if applet_resource exists in InitializeVibrationDeviceMorph1-2/+4
2020-11-25service: am: Implement ExecuteProgram and required stubs.bunnei2-3/+34
- This is used by Super Mario 3D All-Stars.
2020-11-24hle: services: Fix a crash with improper NVFlinger lifetime management. (#4977)bunnei16-97/+98
* hle: services: Fix a crash with improper NVFlinger lifetime management. - This crash would happen when attempting to shutdown yuzu early on in boot.
2020-11-24nvdrv, video_core: Don't index out of bounds when given invalid syncpoint IDcomex1-2/+2
- Use .at() instead of raw indexing when dealing with untrusted indices. - For the special case of WaitFence with syncpoint id UINT32_MAX, instead of crashing, log an error and ignore. This is what I get when running Super Mario Maker 2.
2020-11-24nvservices: Reintroducee IoctlCtrlChloe Marcec24-91/+214
Fixes regression caused by #4907 which caused games like Breath of the Wild 1.0.0 not to boot.
2020-11-23svc: Remove unnecessary [[maybe_unused]] tagLioncash1-1/+1
The parameter is used in this function, so this suppression isn't necessary.
2020-11-20olsc: Move member initialization to after member functions.bunnei1-2/+2
2020-11-19hle: service: Stub OLSC Initialize and SetSaveDataBackupSettingEnabled functions.bunnei3-0/+87
- Used by Animal Cross: New Horizons v1.6.0 update, minimal stub gets this update working.
2020-11-18patch_manager: Remove usages of the global system instanceLioncash8-31/+66
With this, only 19 usages of the global system instance remain within the core library. We're almost there.
2020-11-16hid: Reimplement Begin/EndPermitVibrationSessionMorph3-5/+17
Upon further investigation, these commands allow temporary vibrations even when the "Controller Vibration" system setting is disabled. As a result, vibrations are allowed when either the system setting or this flag is set to true. Therefore, we can only block vibrations when both flags are set to false.
2020-11-16controllers/npad: Load input devices on initMorph1-0/+2
2020-11-16general: Fix compiler warnings on linux and miscellaneous changesMorph2-8/+11
2020-11-16controllers/npad: Remove the old vibration filterMorph3-50/+64
Previously we used a vibration filter that filters out amplitudes close to each other. It turns out there are cases where this results into vibrations that are too inaccurate. Remove this and move the 100Hz vibration filter (Only allowing a maximum of 100 vibrations per second) from sdl_impl to npad when enable_accurate_vibrations is set to false.
2020-11-16hid: Implement InitializeVibrationDevice and IsVibrationDeviceMountedMorph3-12/+66
2020-11-16input_common: Add VibrationDevice and VibrationDeviceFactoryMorph3-33/+27
A vibration device is an input device that returns an unsigned byte as status. It represents whether the vibration device supports vibration or not. If the status returns 1, it supports vibration. Otherwise, it does not support vibration.
2020-11-16configure_input: Add per-player vibrationMorph1-2/+11
Allows for enabling and modifying vibration and vibration strength per player. Also adds a toggle for enabling/disabling accurate vibrations. Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-16settings: Remove global vibration strength modifierMorph1-3/+1
This will be replaced in favor of per-player vibration strength modifiers.
2020-11-16hid: Mark Begin/EndPermitVibrationSession as stubsMorph3-18/+4
The implementation of these commands seem incomplete and causes rumble in Super Mario Party to stop working since only EndPermitVibrationSession is called. Thus, these are better off being marked as a stub until this can be investigated more thoroughly.
2020-11-16controllers/npad: Send an empty vibration on destruction/deactivationMorph3-22/+38
This stops all controllers from continuously vibrating when emulation is stopped.
2020-11-16hid: Stub IsVibrationDeviceMountedMorph2-1/+23
- Used in Super Mario Odyssey
2020-11-16controllers/npad: Add heuristics to reduce rumble state changesMorph1-5/+46
Sending too many state changes in a short period of time can cause massive performance issues. As a result, we have to use several heuristics to reduce the number of state changes to minimize/eliminate this performance impact while maintaining the quality of these vibrations as much as possible.
2020-11-16configure_input: Hook up the vibration percentage spinboxMorph1-1/+2
This allows setting the vibration strength percentage anywhere from 1% to 100%. Also hooks up the remaining motion button and checkbox in the Controller Applet.
2020-11-16controllers/npad: Stop games from vibrating incorrect controllersMorph1-0/+10
Fixes vibration in 1-2 Switch and potentially other games where they would vibrate both players' joycons at the same time.
2020-11-16hid: Fix controller rumble based on new researchMorph3-43/+69
This fixes the issue where rumble is only sent to the first controller. Now, individual controllers can receive their own rumble commands.
2020-11-16hid: Pop a struct of parameters instead of popping individual parametersMorph1-103/+237
Some parameters need to be doubleword aligned due to the presence of the applet_resource_user_id. Previously, this value was invalid in many commands where it was not doubleword aligned when popped.
2020-11-16hid: Reorder all HID commandsMorph4-215/+230
Reorders all HID commands in command id order.
2020-11-16hid: Implement GetVibrationDeviceInfoMorph2-3/+39
The first u32 describes the vibration device type which is a Linear Resonant Actuator used in Nintendo Switch controller hardware. The second u32 describes the vibration device position, in this case distinguishing between left and right vibration actuators. Pro Controllers have 2 LRAs each that can vibrate independently of each other, which means they have 2 distinct vibration device handles to distinguish between the two actuators. Similarly for joycons, the left joycon can be distinguished from the right joycon through the vibration device handle since each joycon has 1 LRA.
2020-11-16hid: Stub InitializeVibrationDeviceMorph1-3/+11
2020-11-16controllers/npad: Rename NPadType to NpadStyleSetMorph3-9/+9
This more accurately represents the underlying type and avoids confusion with NpadType
2020-11-16controllers/npad: Add DeviceHandle structMorph1-27/+50
A DeviceHandle describes a vibration device or six-axis sensor based on the npad type, npad id, and device index/position
2020-11-16settings: Preparation for per-game input settingsMorph6-25/+32
2020-11-16controllers/npad: Connect a controller on init if none are connectedMorph1-0/+13
2020-11-10Addressed issuesChloe Marcec10-17/+86
2020-11-10core: Make nvservices more standardizedChloe Marcec26-903/+1156
2020-11-08ipc_helpers: Remove usage of the global system instanceLioncash16-7/+23
Resolves numerous deprecation warnings throughout the codebase due to inclusion of this header. Now building core should be significantly less noisy (and also relying on less global state). This also uncovered quite a few modules that were relying on indirect includes, which have also been fixed.
2020-11-08applets: Rename LibraryAppletVersion to ControllerAppletVersionMorph2-15/+15
2020-11-08applets/controller: Pop normal data for StrapGuide and FirmwareUpdateMorph2-6/+19
2020-11-08applets/controller: Introduce additional checks for mode and callerMorph2-5/+39
Some games like Cave Story+ set invalid values in the ControllerPrivateArg's mode and caller fields. Use other fields to determine the appropriate mode and caller should either or both fields be invalid.
2020-11-08applets/controller: Add ControllerUpdateFirmwareArg structMorph1-0/+7
2020-11-07video_core: dma_pusher: Remove integrity check on command lists.bunnei1-1/+0
- This seems to cause softlocks in Breath of the Wild.
2020-11-07hle: service: caps_u: Stub GetAlbumFileList3AaeAruid.bunnei2-9/+17
- This works similiar to GetAlbumContentsFileListForApplication. - Since we do not implement the album, this should be safe to stub for now. - Used by Super Smash Bros. Ultimate (newer updates) in World of Light.
2020-11-04core: Remove usage of unicornLioncash2-28/+5
Unicorn long-since lost most of its use, due to dynarmic gaining support for handling most instructions. At this point any further issues encountered should be used to make dynarmic better. This also allows us to remove our dependency on Python.
2020-11-01fixup! hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements.bunnei2-3/+11
2020-11-01 hle service: nvdrv: nvhost_gpu: Update to use SyncpointManager and other improvements.bunnei3-46/+106
- Refactor so that SubmitGPFIFO and KickoffPB use shared functionality. - Implement add_wait and add_increment flags.
2020-11-01service: hle: nvflinger: Fix potential shutdown crash when GPU is destroyed.bunnei1-0/+4
2020-11-01hle service: nvdrv: nvhost_ctrl: Update to use SyncpointManager.bunnei3-9/+31
2020-11-01hle service: nvdrv: Update to instantiate SyncpointManager.bunnei2-5/+18
2020-11-01hle: service: nvdrv: Implement SyncpointManager, to manage syncpoints.bunnei3-1/+125
2020-11-01Rename to align with switchbrew and remove gpu function (#4714)Levi Behunin2-16/+10
* Rename to align with switchbrew * Rename to align with switchbrew and remove gpu function that checks if clearing should be done.
2020-10-31hle: service: ldr: Implement UnloadNrr.bunnei1-1/+15
- Used by Final Fantasy X/X-2 HD Remaster.
2020-10-30video_core: unbreak -Werror in NVDEC with ClangJan Beich1-1/+1
src/core/hle/service/nvdrv/devices/nvhost_nvdec_common.cpp:41:15: error: unused variable 'OutOfMemory' [-Werror,-Wunused-const-variable] constexpr u32 OutOfMemory{static_cast<u32>(-12)}; ^
2020-10-30General: Resolve a few missing initializer warningsLioncash1-0/+4
Resolves a few -Wmissing-initializer warnings.
2020-10-29kernel/process: Add missing <ctime> includeMorph1-0/+1
Fixes compilation on MSVC
2020-10-28service: Update function tablesLioncash5-1/+7
Updates function tables according to info on SwitchBrew.
2020-10-27hle/kernel: Remove unused registered_core_threads to fix data racesReinUsesLisp1-5/+0
This member was only used on asserts and it triggered data races. Remove it to fix them.
2020-10-27video_core: NVDEC Implementationameerj8-288/+468
This commit aims to implement the NVDEC (Nvidia Decoder) functionality, with video frame decoding being handled by the FFmpeg library. The process begins with Ioctl commands being sent to the NVDEC and VIC (Video Image Composer) emulated devices. These allocate the necessary GPU buffers for the frame data, along with providing information on the incoming video data. A Submit command then signals the GPU to process and decode the frame data. To decode the frame, the respective codec's header must be manually composed from the information provided by NVDEC, then sent with the raw frame data to the ffmpeg library. Currently, H264 and VP9 are supported, with VP9 having some minor artifacting issues related mainly to the reference frame composition in its uncompressed header. Async GPU is not properly implemented at the moment. Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
2020-10-27kernel: Use the current time as the default RNG seedlat9nq1-1/+1
Use the current time, not zero, as the default RNG seed.
2020-10-27hle: services: TimeZoneContentManager: This can be made explicit.bunnei1-1/+1
2020-10-25general: Use template deduction guides for lock_guardLioncash1-1/+1
Same behavior, less code.
2020-10-22core: Fix clang build pt.3Lioncash2-13/+3
Should finally resolve building with clang.
2020-10-21Revert "core: Fix clang build"bunnei54-433/+322
2020-10-21kernel: Fix build with recent compiler flag changesLioncash1-4/+8
This slipped through the cracks due to another change being merged before the compiler flag changes.
2020-10-20Added remaining paramsDavid Marcec1-1/+4
2020-10-20nifm: GetAppletInfo stubDavid Marcec1-1/+8
Fixes crash for Catherine Full Body
2020-10-18core: Fix clang buildLioncash54-322/+433
Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795
2020-10-17mii/manager: Make use of unused lower bound in GetRandomValue()Lioncash1-1/+1
Previously, the lower bound wasn't being used and zero was being used as the lower bound every time this function was called. This affects the outcome of some of the randomized entries a little bit, for example, the lower-bound for beard and mustache flags was supposed to be 1, not 0. Aside from these cases, the bug didn't affect anything else.
2020-10-17service: bcat: Check client connection before interacting with socket.bunnei1-0/+10
- Fixes a crash when BCAT service is offline.
2020-10-15service: acc: Stub IManagerForApplication::StoreOpenContext.bunnei1-1/+7
- Used by Super Mario 3D All-Stars.
2020-10-14hle: service: vi: Implement BufferQueue::CancelBuffer.bunnei3-14/+53
- This is used by Super Mario 3D All-Stars.
2020-10-13kernel: Implement host thread register methods without lockingReinUsesLisp1-28/+38
Locks on GetCurrentHostThreadID were causing performance issues according to Visual Studio's profiler. It was consuming twice the time as arm_interface.Run(). The cost was not in the function itself but in the lockinig it required. Reimplement these functions using atomics and static storage instead of an unordered_map. This is a side effect to avoid locking and using linked lists for reads. Replace unordered_map with a linear search.
2020-10-13core/CMakeLists: Make some warnings errorsLioncash12-67/+52
Makes our error coverage a little more consistent across the board by applying it to Linux side of things as well. This also makes it more consistent with the warning settings in other libraries in the project. This also updates httplib to 0.7.9, as there are several warning cleanups made that allow us to enable several warnings as errors.
2020-10-13filesystem: Fix CreateDirectory and DeleteFileMorph1-2/+3
Add a check if dir is nullptr (does not exist) Fixes save game creation in Hades
2020-10-13service: time: Update current time with changes to RTC setting.bunnei6-188/+302
- This can be used to advance time, e.g. for Pokemon Sword/Shield pokejobs.
2020-10-13hle: service: nvdrv: Implement nvhost_as_gpu::FreeSpace.bunnei2-0/+25
- This is used by Super Mario 3D All-Stars.
2020-10-02Only use inputs corresponding to controller typegerman1-49/+58
2020-09-30Stubbed EnableSixAxisSensorFusiongerman2-1/+15
2020-09-30caps_c: Stub SetShimLibraryVersionMorph2-1/+18
- Used by caps_su SetShimLibraryVersion
2020-09-30caps_u: Stub SetShimLibraryVersionMorph2-2/+14
- Used in Super Smash Bros. Ultimate
2020-09-30caps_su: Properly stub SetShimLibraryVersionMorph1-1/+6
2020-09-30hid: Stub HomeButtonInputProtection service commandsMorph4-2/+50
- Used in 1-2 Switch. Given that we do not emulate the functionality of the home button yet, we can stub this for now.
2020-09-29First implementation of controller rumblegerman3-13/+22
2020-09-26frontend/controller: Eliminate dependency on the global system instanceLioncash1-1/+2
2020-09-25service: Restore "unused" functionLioncash1-0/+17
Turns out this function is actually used, but within a trace log.
2020-09-24Use different timing for motiongerman5-76/+157
2020-09-22General: Make use of std::nullopt where applicableLioncash4-7/+7
Allows some implementations to avoid completely zeroing out the internal buffer of the optional, and instead only set the validity byte within the structure. This also makes it consistent how we return empty optionals.
2020-09-21acc: Stub LoadOpenContextMorph3-1/+13
This is used in multiple games such as: - Clubhouse Games: 51 Worldwide Classics - Grandia HD Collection - XCOM 2 Collection - Baldur's Gate 1/2 - Dr Kawashima's Brain Training - Super Mario 3D All-Stars
2020-09-18hid: Implement Get/SetNpadHandheldActivationModeMorph3-5/+28
- Used in Clubhouse Games: 51 Worldwide Classics
2020-09-18am: Stub GetPreviousProgramIndexMorph2-1/+11
- Used in Super Mario 3D All-Stars
2020-09-17nfp: Eliminate two unnecessary copiesLioncash1-10/+13
GetAmiiboBuffer() returns by const reference, so we can use a reference instead of taking the returned buffer by value.
2020-09-17service: Remove unused funcationLioncash1-22/+0
This is now completely unused, so it can be removed.
2020-09-17service/sm: Slightly more efficient string name validationLioncash1-2/+2
We can check the end of the string first for null-termination, rather than the beginning of the string.
2020-09-17service/sm: Eliminate dependency on the global system instanceLioncash2-6/+8
2020-09-17file_sys/bis_factory: Eliminate usage of the global system accessorLioncash1-1/+1
2020-09-14kernel: Remove all dependencies on the global system instanceLioncash5-11/+20
With this, the kernel finally doesn't depend directly on the global system instance anymore.
2020-09-10Test: Decrease pad_update_nsFearlessTobi1-1/+1
There have been reports of quite heavy input lag in the past. Compared to Citra for example, our pad_update_ns value is very high. So let's decrease it and see if it helps with this problem.
2020-09-07service: Remove two usages of the global system accessorLioncash3-7/+5
Removes more instances of reliance on global state.
2020-09-07bsd: Resolve unused value within SendToImplLioncash1-0/+1
Previously the address provided to SendToImpl would never be propagated to SendTo(). This fixes that.
2020-09-07bsd: Resolve sign comparison warningsLioncash1-3/+3
2020-09-07sockets_translate: Make use of designated initializersLioncash1-12/+12
Same behavior, less typing.
2020-09-07blocking_worker: Make use of templated lambdaLioncash1-3/+2
We can simplify this a little by explicitly specifying the typename for the lambda function.
2020-09-07blocking_worker: Resolve -Wdocumentation warningLioncash1-1/+1
2020-09-05configure_input: Hook up the motion button and checkboxMorph1-1/+1
This allows toggling motion on or off, and allows access to the motion configuration. Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player.
2020-09-05Add cemu hook changes related to PR #4609german1-2/+1
2020-09-05Remove RealMotionDevicegerman2-7/+8
2020-09-05controllers/npad: Simplify motion entry assignmentMorph1-29/+18
Simplifies the motion assignment in the Dual Joycon entry and assigns index 1 of the motion entry (Motion 2) for the right joycon.
2020-09-05Include HID and configuration changes related to motiongerman4-15/+195
2020-09-04hid: Implement MergeSingleJoyasDualJoyMorph3-5/+24
- Used in multiple games such as Super Mario Odyssey.
2020-09-04Address feedbackMorph2-0/+7
2020-09-04applets/controller: Set min_players to have a minimum value of 1.Morph1-1/+1
- Some games like Shipped have a minimum requirement of 0 connected players and is undesired behavior. We must require a minimum of 1 player connected regardless of what games may ask.
2020-09-04applets/controller: Implement fallback applet for the SDL frontendMorph2-89/+0
Implement the fallback applet for the SDL frontend, connecting only the minimum amount of players required.
2020-09-04applets/controller: Implement "Explain Text"Morph2-16/+26
"Explain Text" is additional text that is shown for each player in the controller applet.
2020-09-04Project Mjölnir: Part 2 - Controller AppletMorph6-42/+398
Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-08-29yuzu: Add motion and touch configurationFearlessTobi2-1/+12
2020-08-26controllers/npad: Fix inconsistencies with controller connection statusesMorph1-1/+7
2020-08-26controllers/npad: Fix LibNX controller connection statusesMorph1-1/+9
This allows homebrew applications to be able to properly detect connected controllers.
2020-08-26controllers/npad: Fix LedPattern for P1-4Morph1-3/+3
2020-08-26Project Mjölnir: Part 1Morph3-127/+111
Co-authored-by: James Rowe <jroweboy@gmail.com> Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-08-26hle/scheduler: Fix data race in is_context_switch_pendingReinUsesLisp1-2/+6
As reported by tsan, SelectThreads could write to is_context_switch_pending holding a mutex while SwitchToCurrent reads it without holding any. It is assumed that the author didn't want an atomic here, so the code is reordered so that whenever is_context_switch_pending is read inside SwitchToContext, the mutex is locked.
2020-08-26hle/kernel: Fix data race in GetCurrentHostThreadIDReinUsesLisp1-1/+2
As reported by tsan, host_thread_ids could be read while any of the RegisterHostThread variants were called. To fix this, lock the register mutex when yuzu is running in multicore mode and GetCurrentHostThreadID is called.
2020-08-23fsp_srv: Resolve -Wunused-but-set-variable warningLioncash1-1/+8
We can just log out the parameters in the meantime.
2020-08-23file_sys: Replace inclusions with forward declarations where applicableLioncash1-0/+1
Same behavior, minus unnecessary inclusions where not necessary.
2020-08-23fsp_srv: Resolve -Wmaybe_uninitialized warning in OpenSaveDataFileSystem()Lioncash1-2/+5
Initialize id to a deterministic value and also mark the unreachable cases in the switch with UNREACHABLE().
2020-08-16common/fileutil: Convert namespace to Common::FSLioncash5-73/+73
Migrates a remaining common file over to the Common namespace, making it consistent with the rest of common files. This also allows for high-traffic FS related code to alias the filesystem function namespace as namespace FS = Common::FS; for more concise typing.
2020-08-14time_zone_content_manager: Collapse auto and default caseLioncash1-3/+1
Prevents a useless self-assignment from occurring.
2020-08-14software_keyboard: Resolve a pessimizing move warningLioncash1-2/+1
A std::vector created in place like this is already an rvalue and doesn't need to be moved.
2020-08-14core: Resolve several -Wextra-semi warningsLioncash3-7/+12
We can amend one of the cascade macros to require semicolons in order to compile. In other cases, we can just remove the superfluous semicolons.
2020-08-14kernel/scheduler: Mark SchedulerLock constructor as nodiscardLioncash1-1/+1
Allows the compiler to warn about cases where the constructor is used but then immediately discarded, which is a potential cause of locking/unlocking bugs.
2020-08-13General: Tidy up clang-format warnings part 2Lioncash6-40/+49
2020-08-07common/concepts: Rename IsBaseOf to DerivedFromLioncash1-1/+1
This makes it more inline with its currently unavailable standardized analogue std::derived_from. While we're at it, we can also make the template match the requirements of the standardized variant as well.
2020-08-05system_control: Make functions internally linked where applicableLioncash2-15/+11
These functions are only ever used internally as implementation details for GenerateRandomRange(), so these can be given internal linkage.
2020-08-05kernel: Remove unused variablesLioncash2-18/+11
Resolves a few compiler warnings.
2020-08-05scheduler: Resolve sign conversion warningLioncash1-1/+2
2020-08-05address_arbiter: Resolve sign conversion warningLioncash1-1/+1
Makes our type conversion explicit.
2020-08-05ipc_helpers: Only allow trivially copyable objects with PushRaw() and PopRaw()Lioncash1-0/+4
It's undefined behavior to use non-trivially copyable objects with std::memcpy, so we can add asserts to catch usages of these at compile-time.
2020-08-03yuzu: Resolve C++20 deprecation warnings related to lambda capturesLioncash3-21/+21
C++20 deprecates capturing the this pointer via the '=' capture. Instead, we replace it or extend the capture specification.
2020-08-03service/ldr: Resolve sign mismatch warningsLioncash1-3/+2
We were performing an int < size_t comparison. We can just correct the type of the induction variable.
2020-08-03buffer_queue: Make use of std::nulloptLioncash1-5/+6
Allows compilers to eliminate unnecessary zeroing out of the optional's buffer.
2020-08-03buffer_queue: Make use of designated initializersLioncash1-5/+5
2020-08-03profile_manager: Make use of std::nulloptLioncash1-4/+4
Allows some implementations to completely avoid unnecessarily zeroing out the internal buffer.
2020-08-03profile_manager: Make use of designated initializersLioncash1-13/+22
More compact code.
2020-08-03sm: Make use of IsBaseOf for GetServiceDavid Marcec1-3/+2
2020-08-03ipc: Allow all trivially copyable objects to be passed directly into WriteBuffer (#4465)David9-30/+30
* ipc: Allow all trivially copyable objects to be passed directly into WriteBuffer With the support of C++20, we can use concepts to deduce if a type is an STL container or not. * More agressive concept for stl containers * Add -fconcepts * Move to common namespace * Add Common::IsBaseOf
2020-07-31minor nitsMorph1-1/+3
2020-07-31am: Unstub SetScreenShotPermissionDavid Marcec2-1/+12
2020-07-30fsp-srv: Stub Read/WriteSaveDataFileSystemExtraDataWithMaskBySaveDataAttributeMorph2-23/+56
Stub these 2 service commands required for Animal Crossing: New Horizons Update 1.4.0
2020-07-30fs: Rename SaveDataDescriptor to SaveDataAttributeMorph3-12/+12
2020-07-28service/bsd: Handle Poll with no entries accuratelyReinUsesLisp1-0/+5
Testing shows that Poll called with zero entries returns -1 and signals an errno of zero.
2020-07-28services/bsd: Implement most of bsd:sReinUsesLisp5-55/+911
This implements: Socket, Poll, Accept, Bind, Connect, GetPeerName, GetSockName, Listen, Fcntl, SetSockOpt, Shutdown, Recv, RecvFrom, Send, SendTo, Write, and Close The implementation was done referencing: SwIPC, switchbrew, testing with libnx and inspecting its code, general information about bsd sockets online, and analysing official software. Not everything from these service calls is implemented, but everything that is not implemented will be logged in some way.
2020-07-28service/sockets: Add worker pool abstractionReinUsesLisp1-0/+30
Manage worker threads with an easy to use abstraction. We can expand this to support thread deletion in the future.
2020-07-28service/sockets: Add worker abstraction to execute blocking calls asynchronouslyReinUsesLisp1-0/+132
This abstraction allows executing blocking functions (like recvfrom on a socket configured for blocking) without blocking the service thread. It is intended to be used with SleepClientThread.
2020-07-28service/sockets: Add translate functionsReinUsesLisp2-0/+213
These functions translate from Network enumerations/structures to guest enumerations/structures and viceversa.
2020-07-28service/sockets: Add enumerations and structuresReinUsesLisp2-0/+81
Add guest enumerations and structures used in socket services
2020-07-28services/nifm: Implement GetCurrentIpAddressReinUsesLisp1-1/+12
This is trivially implemented using the Network abstraction - Used by ftpd
2020-07-28Update src/core/hle/service/nvdrv/devices/nvmap.cppbunnei1-1/+1
Co-authored-by: LC <mathew1800@gmail.com>
2020-07-28core_timing: Make use of uintptr_t to represent user_dataLioncash6-13/+17
Makes the interface future-proofed for supporting other platforms in the event we ever support platforms with differing pointer sizes. This way, we have a type in place that is always guaranteed to be able to represent a pointer exactly.
2020-07-27remove unused variable;CrazyMax1-1/+0
2020-07-26hle: nvdrv: Rewrite of GPU memory management.bunnei4-93/+227
2020-07-26nvflinger: Mark interface functions with return values as [[nodiscard]]Lioncash1-16/+14
Not using the return value of these functions are undeniably the source of a bug. This way we allow compilers to loudly make any future misuses evident.
2020-07-26nvflinger: Use return value of Lock()Lioncash3-4/+4
comex reported in #4424 that we were incorrectly discarding the return value of Lock() which is correct.
2020-07-25audio_core: Apollo Part 1, AudioRenderer refactorDavid Marcec1-72/+77
2020-07-21vi: IApplicationDisplayService:GetIndirectLayerImageRequiredMemoryInfoDavid Marcec1-1/+19
Needed for dark souls and monster hunter
2020-07-20Address issuesDavid Marcec1-2/+2
2020-07-19swkbd: Return result for Calc request for inlined swkbdDavid Marcec2-13/+49
Fixes random swkbd popups in monster hunter
2020-07-17mii/manager: Resolve sign mismatch warningsLioncash1-3/+3
Previously the loop termination condition was testing variables of different signedness.
2020-07-17mii/manager: Make use of designated initializersLioncash1-53/+54
Allows returning the structure in a more concise manner.
2020-07-16kernel/thread: Remove unimplemented function prototypeLioncash1-2/+0
This isn't used, so it can be removed.
2020-07-16kernel: Remove unused variablesLioncash3-7/+2
Resolves some compiler warnings in the Linux build.
2020-07-16kernel: Add missing includeLioncash1-0/+1
2020-07-16cpu_manager: Mark function getters as staticLioncash3-7/+8
All these do are return std::function instances of static functions, so these can be used without an instance of the CPU manager.
2020-07-16hid: Only update keyboard & debug pad inputs if enabledDavid Marcec2-33/+37
Previously we would ignore this setting and would update the states regardless of the user setting
2020-07-16Add comment to clarify the nullptr checkMorph1-0/+1
2020-07-16filesystem: Create subdirectories prior to creating a fileMorph1-0/+3
If subdirectories exist in the given path parameter and don't exist in the real filesystem create them prior to creating the files within. This fixes the softlocks upon save creation in The Legend of Zelda: Breath of the Wild
2020-07-16core_timing: Make TimedCallback take std::chrono::nanosecondsLioncash6-15/+13
Enforces our desired time units directly with a concrete type.
2020-07-16core_timing: Make use of std::chrono with ScheduleEventLioncash5-16/+24
2020-07-15kernel/process: Move name and system context to the bottom of the member listLioncash1-6/+6
These aren't directly important or commonly used within the process, so we can move these to the bottom to allow everything else to be more likely to be within a cache line.
2020-07-15kernel/handle_table: Remove usages of the global system instanceLioncash4-8/+15
Removes even more usages of the global system instance, trimming away more dependencies on global variables and making them explicit in the interface.
2020-07-15kernel/thread: Remove global GetCurrentThread()Lioncash3-23/+7
This is only used in one place, so we can fold it into the calling code, eliminating a place for the global system instance to be used.
2020-07-13memory_layout: Remove unused data memberLioncash1-2/+0
This isn't used, so it can be removed entirely, shrinking the structure size by 8 bytes.
2020-07-13address_space_info: Use type alias to simplify codeLioncash1-14/+13
We can define an alias for the index arrays and then just reuse it to make the code nicer to read.
2020-07-13address_space_info: Make use of designated initializersLioncash2-46/+27
We can alter the structure so that we can use designated initializers in the array, eliminating the comments that indicate their field names.
2020-07-13kernel/scheduler: Use std::mutex instead of spin lockReinUsesLisp1-1/+1
Profiling shows that this is a highly contested mutex, causing dimishing results compared to a OS lock. std::mutex implementations can spin for a while before falling back to an OS lock. This avoids wasting precious CPU cycles in a no-op.
2020-07-12hle: service: mii: Rewrite service to properly support creation of random and default miis.bunnei8-912/+3265
2020-07-10configuration: implement per-game configurations (#4098)lat9nq6-22/+23
* Switch game settings to use a pointer In order to add full per-game settings, we need to be able to tell yuzu to switch to using either the global or game configuration. Using a pointer makes it easier to switch. * configuration: add new UI without changing existing funcitonality The new UI also adds General, System, Graphics, Advanced Graphics, and Audio tabs, but as yet they do nothing. This commit keeps yuzu to the same functionality as originally branched. * configuration: Rename files These weren't included in the last commit. Now they are. * configuration: setup global configuration checkbox Global config checkbox now enables/disables the appropriate tabs in the game properties dialog. The use global configuration setting is now saved to the config, defaulting to true. This also addresses some changes requested in the PR. * configuration: swap to per-game config memory for properties dialog Does not set memory going in-game. Swaps to game values when opening the properties dialog, then swaps back when closing it. Uses a `memcpy` to swap. Also implements saving config files, limited to certain groups of configurations so as to not risk setting unsafe configurations. * configuration: change config interfaces to use config-specific pointers When a game is booted, we need to be able to open the configuration dialogs without changing the settings pointer in the game's emualtion. A new pointer specific to just the configuration dialogs can be used to separate changes to just those config dialogs without affecting the emulation. * configuration: boot a game using per-game settings Swaps values where needed to boot a game. * configuration: user correct config during emulation Creates a new pointer specifically for modifying the configuration while emulation is in progress. Both the regular configuration dialog and the game properties dialog now use the pointer Settings::config_values to focus edits to the correct struct. * settings: split Settings::values into two different structs By splitting the settings into two mutually exclusive structs, it becomes easier, as a developer, to determine how to use the Settings structs after per-game configurations is merged. Other benefits include only duplicating the required settings in memory. * settings: move use_docked_mode to Controls group `use_docked_mode` is set in the input settings and cannot be accessed from the system settings. Grouping it with system settings causes it to be saved with per-game settings, which may make transferring configs more difficult later on, especially since docked mode cannot be set from within the game properties dialog. * configuration: Fix the other yuzu executables and a regression In main.cpp, we have to get the title ID before the ROM is loaded, else the renderer will reflect only the global settings and now the user's game specific settings. * settings: use a template to duplicate memory for each setting Replaces the type of each variable in the Settings::Values struct with a new class that allows basic data reading and writing. The new struct Settings::Setting duplicates the data in memory and can manage global overrides per each setting. * configuration: correct add-ons config and swap settings when apropriate Any add-ons interaction happens directly through the global values struct. Swapping bewteen structs now also includes copying the necessary global configs that cannot be changed nor saved in per-game settings. General and System config menus now update based on whether it is viewing the global or per-game settings. * settings: restore old values struct No longer needed with the Settings::Setting class template. * configuration: implement hierarchical game properties dialog This sets the apropriate global or local data in each setting. * clang format * clang format take 2 can the docker container save this? * address comments and style issues * config: read and write settings with global awareness Adds new functions to read and write settings while keeping the global state in focus. Files now generated per-game are much smaller since often they only need address the global state. * settings: restore global state when necessary Upon closing a game or the game properties dialog, we need to restore all global settings to the original global state so that we can properly open the configuration dialog or boot a different game. * configuration: guard setting values incorrectly This disables setting values while a game is running if the setting is overwritten by a per game setting. * config: don't write local settings in the global config Simple guards to prevent writing the wrong settings in the wrong files. * configuration: add comments, assume less, and clang format No longer assumes that a disabled UI element means the global state is turned off, instead opting to directly answer that question. Still however assumes a game is running if it is in that state. * configuration: fix a logic error Should not be negated * restore settings' global state regardless of accept/cancel Fixes loading a properties dialog and causing the global config dialog to show local settings. * fix more logic errors Fixed the frame limit would set the global setting from the game properties dialog. Also strengthened the Settings::Setting member variables and simplified the logic in config reading (ReadSettingGlobal). * fix another logic error In my efforts to guard RestoreGlobalState, I accidentally negated the IsPowered condition. * configure_audio: set toggle_stretched_audio to tristate * fixed custom rtc and rng seed overwriting the global value * clang format * rebased * clang format take 4 * address my own review Basically revert unintended changes * settings: literal instead of casting "No need to cast, use 1U instead" Thanks, Morph! Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> * Revert "settings: literal instead of casting " This reverts commit 95e992a87c898f3e882ffdb415bb0ef9f80f613f. * main: fix status buttons reporting wrong settings after stop emulation * settings: Log UseDockedMode in the Controls group This should have happened when use_docked_mode was moved over to the controls group internally. This just reflects this in the log. * main: load settings if the file has a title id In other words, don't exit if the loader has trouble getting a title id. * use a zero * settings: initalize resolution factor with constructor instead of casting * Revert "settings: initalize resolution factor with constructor instead of casting" This reverts commit 54c35ecb46a29953842614620f9b7de1aa9d5dc8. * configure_graphics: guard device selector when Vulkan is global Prevents the user from editing the device selector if Vulkan is the global renderer backend. Also resets the vulkan_device variable when the users switches back-and-forth between global and Vulkan. * address reviewer concerns Changes function variables to const wherever they don't need to be changed. Sets Settings::Setting to final as it should not be inherited from. Sets ConfigurationShared::use_global_text to static. Co-Authored-By: VolcaEM <volcaem@users.noreply.github.com> * main: load per-game settings after LoadROM This prevents `Restart Emulation` from restoring the global settings *after* the per-game settings were applied. Thanks to BSoDGamingYT for finding this bug. * Revert "main: load per-game settings after LoadROM" This reverts commit 9d0d48c52d2dcf3bfb1806cc8fa7d5a271a8a804. * main: only restore global settings when necessary Loading the per-game settings cannot happen after the ROM is loaded, so we have to specify when to restore the global state. Again thanks to BSoD for finding the bug. * configuration_shared: address reviewer concerns except operator overrides Dropping operator override usage in next commit. Co-Authored-By: LC <lioncash@users.noreply.github.com> * settings: Drop operator overrides from Setting template Requires using GetValue and SetValue explicitly. Also reverts a change that broke title ID formatting in the game properties dialog. * complete rebase * configuration_shared: translate "Use global configuration" Uses ConfigurePerGame to do so, since its usage, at least as of now, corresponds with ConfigurationShared. * configure_per_game: address reviewer concern As far as I understand, it prevents the program from unnecessarily copying strings. Co-Authored-By: LC <lioncash@users.noreply.github.com> Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> Co-authored-by: VolcaEM <volcaem@users.noreply.github.com> Co-authored-by: LC <lioncash@users.noreply.github.com>
2020-07-08AM: fix GetDesiredLanguage:CrazyMax1-1/+13
try to get a control metadata from application update when is failed to get from the basic version. Tested on Kirby Star Allies
2020-07-07GetDisplayVersion should return a null-terminated version string.CrazyMax1-4/+16
also, in case of failed to get of the basic version, we will try get it from application update.
2020-07-05AM/ISelfController: Stub CreateManagedDisplaySeparableLayerMorph2-1/+20
Stub this by sending 1 layer id instead of 2 as yuzu does not support multiple layers per display. No adverse side effects have been observed. - Used by Animal Crossing: New Horizons Update 1.3.0
2020-07-02Rename two functions in NSVolcaEM1-2/+2
- Rename "GetShellEvent" to "GetShellEventHandle" - Rename "LaunchApplicationFromHost" to "LaunchApplication"
2020-07-02Rename GetApplicationArea2 to GetApplicationAreaSizeVolcaEM1-2/+2
2020-07-01key_manager: Correct casing of instance()Lioncash1-1/+1
Our codebase uppercases member function names.
2020-06-29Remove duplicate functionsVolcaEM1-2/+0
2020-06-29Use decimal instead of hexadecimalVolcaEM1-3/+5
Co-authored-by: David <25727384+ogniK5377@users.noreply.github.com>
2020-06-29Fix typoVolcaEM1-1/+1
2020-06-29Clang-formatVolcaEM1-1/+1
2020-06-29service: Update function tablesVolcaEM27-157/+285
2020-06-29core_timing,scheduler: Use std::scoped_lock when possibleReinUsesLisp1-11/+10
Simplifies the cognitive load of procedures using locks and makes locks safe against exceptions.
2020-06-28ldr: Cleanup NRO & NRR structsDavid Marcec1-8/+8
2020-06-28am: Stub GetIndirectLayerConsumerHandleDavid Marcec1-1/+13
Needed by Monster Hunter Generations Ultimate
2020-06-28acc: ListOpenContextStoredUsers partial stubDavid Marcec5-4/+14
Needed by Baldur's Gate 1/2
2020-06-28Core/Common: Address Feedback.Fernando Sahmkow5-16/+17
2020-06-27NvFlinger: Clang Format.Fernando Sahmkow1-1/+1
2020-06-27SVC: Implement 32-bits wrappers and update Dynarmic.Fernando Sahmkow2-30/+273
2020-06-27SVC: Add GetCurrentProcessorNumber32, CreateTransferMemory32, SetMemoryAttribute32Fernando Sahmkow2-6/+39
2020-06-27SVC: Add GetThreadPriority32 & SetThreadPriority32Fernando Sahmkow2-2/+30
2020-06-27Common/Kernel: Corrections and small bug fixing.Fernando Sahmkow1-2/+2
2020-06-27Services/NvFlinger: Do vSync in a sepparate thread on Multicore.Fernando Sahmkow2-3/+60
2020-06-27Kernel: Correct Host Context on Threads and Scheduler.Fernando Sahmkow4-11/+11
2020-06-27Clang Format.Fernando Sahmkow4-12/+11
2020-06-27General: Cleanup legacy code.Fernando Sahmkow9-254/+6
2020-06-27Kernel/svcBreak: Implement CacheInvalidation for Singlecore and correct svcBreak.Fernando Sahmkow2-3/+13
2020-06-27HLE_IPC: Correct HLE Event behavior on timeout.Fernando Sahmkow3-1/+19
2020-06-27SingleCore: Improve Cycle timing Behavior and replace mutex in global scheduler for spinlock.Fernando Sahmkow2-2/+3
2020-06-27FrameLimiting: Enable frame limiting for single core.Fernando Sahmkow1-0/+1
2020-06-27SingleCore: Use Cycle Timing instead of Host Timing.Fernando Sahmkow2-4/+13
2020-06-27Scheduler: Correct Reload/UnloadFernando Sahmkow2-3/+5
2020-06-27Thread: Release the ARM Interface on exitting.Fernando Sahmkow3-1/+8
2020-06-27General: Move ARM_Interface into Threads.Fernando Sahmkow8-119/+88
2020-06-27Core: Refactor ARM Interface.Fernando Sahmkow3-24/+43
2020-06-27SVC/ARM: Correct svcSendSyncRequest and cache ticks on arm interface.Fernando Sahmkow1-1/+1
2020-06-27SingleCore: Move Host Timing from a sepparate thread to main cpu thread.Fernando Sahmkow2-1/+10
2020-06-27ARM: Addapt to new Exclusive Monitor Interface.Fernando Sahmkow2-9/+4
2020-06-27Scheduler: Correct yielding interaction with SetThreadActivity.Fernando Sahmkow1-0/+15
2020-06-27General: Fix microprofile on dynarmic/svc, fix wait tree showing which threads were running.Fernando Sahmkow5-3/+51
2020-06-27General: Fix Stop functionFernando Sahmkow2-3/+20
2020-06-27Kernel: Rewind on SVC change.Fernando Sahmkow3-5/+16
2020-06-27Kernel: Preempt Single core on redudant yields.Fernando Sahmkow5-19/+40
2020-06-27CPU_Manager: Unload/Reload threads on preemption on SingleCoreFernando Sahmkow2-0/+52
2020-06-27Synchronization: Correct wide Assertion.Fernando Sahmkow1-2/+4
2020-06-27General: Initial Setup for Single Core.Fernando Sahmkow2-0/+22
2020-06-27Scheduler: Set last running time on thread.Fernando Sahmkow2-4/+2
2020-06-27Kernel: Corrections to TimeManager, Scheduler and Mutex.Fernando Sahmkow3-5/+5
2020-06-27Kernel: Fixes, corrections and asserts to scheduler and different svcs.Fernando Sahmkow8-38/+38
2020-06-27Scheduler: Correct yields.Fernando Sahmkow2-7/+25
2020-06-27Mutex: Revert workaround due to poor exclusive memory.Fernando Sahmkow1-9/+2
2020-06-27ARM/Memory: Correct Exclusive Monitor and Implement Exclusive Memory Writes.Fernando Sahmkow4-9/+10
2020-06-27SVC: WaitSynchronization add Termination Pending Result.Fernando Sahmkow2-1/+5
2020-06-27Scheduler: Remove arm_interface lock and a few corrections.Fernando Sahmkow1-7/+3
2020-06-27SVC: Correct SetThreadActivity.Fernando Sahmkow4-38/+59
2020-06-27SCC: Small corrections to CancelSynchronizationFernando Sahmkow3-2/+14
2020-06-27Scheduler: Correct locking for hle threads.Fernando Sahmkow1-1/+2
2020-06-27Scheduler: Fix HLE Threads on guardFernando Sahmkow1-4/+6
2020-06-27Scheduler: Protect on closed threads.Fernando Sahmkow1-7/+17
2020-06-27Scheduler: Correct assert.Fernando Sahmkow1-4/+2
2020-06-27Core: Correct rebase.Fernando Sahmkow1-6/+5
2020-06-27Scheduler: Release old thread fiber before trying to switch to the next thread fiber.Fernando Sahmkow2-11/+35
2020-06-27NVDRV: Remove frame limiting as Host Timing already takes care.Fernando Sahmkow1-1/+0
2020-06-27Mutex: Correct Result writting to clear exclusivity.Fernando Sahmkow1-3/+11
2020-06-27SVC: Correct svcWaitForAddress and svcSignalToAddress.Fernando Sahmkow4-68/+161
2020-06-27Scheduler: Correct Select Threads Step 2.Fernando Sahmkow1-0/+1
2020-06-27Kernel: Corrections to Scheduling.Fernando Sahmkow3-14/+15
2020-06-27Kernel: Correct Signal on Thread Death and Setup Sync Objects on Thread for DebuggingFernando Sahmkow3-15/+17
2020-06-27Core: Correct HLE Event Callbacks and other issues.Fernando Sahmkow5-37/+39
2020-06-27Process: Protect TLS region and Modules.Fernando Sahmkow1-0/+4
2020-06-27General: Add AssertsFernando Sahmkow3-0/+20
2020-06-27General: Add better safety for JIT use.Fernando Sahmkow2-1/+8
2020-06-27SVC: Correct races on physical core switching.Fernando Sahmkow1-5/+4
2020-06-27NVFlinger: Lock race condition between CPU, Host Timing, VSync.Fernando Sahmkow3-0/+11
2020-06-27SVC: Add locks to the memory management.Fernando Sahmkow1-0/+21
2020-06-27SVC: Correct WaitSynchronization, WaitProcessWideKey, SignalProcessWideKey.Fernando Sahmkow9-33/+84
2020-06-27SVC: Cleanup old methods.Fernando Sahmkow1-13/+9
2020-06-27CPU_Manager: Reconfigre guest threads for dynamrmic downsidesFernando Sahmkow2-0/+5
2020-06-27SVC: Correct SendSyncRequest.Fernando Sahmkow7-52/+115
2020-06-27SVC: Correct ArbitrateUnlockFernando Sahmkow3-33/+37
2020-06-27SVC: Correct SignalEvent, ClearEvent, ResetSignal, WaitSynchronization, CancelSynchronization, ArbitrateLockFernando Sahmkow8-90/+134
2020-06-27SVC: Remove global HLE Lock.Fernando Sahmkow1-3/+0
2020-06-27SVC: Correct GetThreadPriority, SetThreadPriority, GetThreadCoreMask, SetThreadCoreMask, GetCurrentProcessorNumberFernando Sahmkow3-15/+11
2020-06-27SVC: Correct CreateThread, StartThread, ExitThread, SleepThread.Fernando Sahmkow3-37/+31
2020-06-27General: Recover Prometheus project from harddrive failure Fernando Sahmkow27-383/+710
This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host Timing, Reworks the Kernel's Scheduler, Introduce Idle State and Suspended State, Recreates the bootmanager, Initializes Multicore system.
2020-06-27nfc: Update function tableVolcaEM1-3/+3
This was based on Switchbrew page: https://switchbrew.org/wiki/NFC_services
2020-06-27ncm: Update function tableVolcaEM1-10/+10
This was based on Switchbrew page: https://switchbrew.org/wiki/NCM_services ILocationResolver's 16, 17, 18 and 19 have unofficial names
2020-06-27mm: Update function tableVolcaEM1-16/+16
This was based on Switchbrew page: https://switchbrew.org/wiki/Display_services
2020-06-27mig: Update function tableVolcaEM1-0/+6
This was based on Switchbrew page: https://switchbrew.org/wiki/Migration_services
2020-06-27ldn: Update function tableVolcaEM1-0/+1
This was based on Switchbrew page: https://switchbrew.org/wiki/LDN_services
2020-06-27Oops (fix typo)VolcaEM1-1/+1
2020-06-27lbl: Update function tableVolcaEM1-0/+1
This was based on Switchbrew page: https://switchbrew.org/wiki/Backlight_services
2020-06-27grc: Update function tableVolcaEM1-0/+3
This was based on Switchbrew page: https://switchbrew.org/wiki/GRC_services
2020-06-27friend: Update function tableVolcaEM1-0/+6
2020-06-27Use better names for "Unknown"sVolcaEM1-39/+39
2020-06-27Update function namesVolcaEM1-4/+4
2020-06-27btm: Give better names for unknown functionsDavid Marcec1-5/+5
2020-06-27btdrv: Update function table (#4174)VolcaEM1-83/+84
* btdrv: Update function table
2020-06-27bpc: Update function tables (#4173)VolcaEM1-7/+13
* bpc: Update function tables This was based on Switchbrew page: https://switchbrew.org/wiki/PCV_services
2020-06-27bcat: Update function tables and add missing classes (#4172)VolcaEM2-0/+5
* bcat: Update function tables and add missing classes
2020-06-27am: Update function tables and add missing classes (#4169)VolcaEM3-17/+19
* am: Update function tables and add missing classes * Remove comments (1/5) * Remove comments (2/5) * Remove comments (3/5) * Remove comments (4/5) * Remove comments (5/5) * Remove unused classes (1/2) * Remove unused classes (2/2)
2020-06-27aoc: Update function table (#4170)VolcaEM1-0/+1
* aoc: Update function table * Remove comments
2020-06-27eupld: Update function tableVolcaEM1-0/+1
This was based on Switchbrew page: https://switchbrew.org/wiki/Error_Upload_services
2020-06-27es: Update function tableVolcaEM1-2/+41
This was based on Switchbrew page: https://switchbrew.org/wiki/ETicket_services
2020-06-27btm: Update function tablesVolcaEM1-71/+76
This was based on Switchbrew page: https://switchbrew.org/wiki/BTM_services "No comment" edition
2020-06-26caps_u: Fix GetAlbumContentsFileListForApplication stubMorph1-9/+15
2020-06-26caps: Use enum classes and check struct sizes on compile timeMorph1-34/+40
2020-06-26caps: Update copyright headersMorph14-14/+14
Updated to "yuzu Emulator Project"
2020-06-25memory_manager: Remove useless assertionDavid Marcec1-1/+0
num_pages is an std::size_t. It will always be >= 0
2020-06-24hid: Stub a series of "SevenSixAxisSensor" service commandsMorph2-21/+85
- Used by Captain Toad: Treasure Tracker Update 1.3.0 While we're at it, fix the input parameters for SetIsPalmaAllConnectable and SetPalmaBoostMode
2020-06-24Prevent nullptr dereference on swkbd error caseDavid Marcec1-1/+1
2020-06-24prepo: : Don't read extra buffer from report unless passedDavid Marcec1-1/+6
Prepo doesn't always pass a secondary buffer, we assume it always does which leads to a bad read.
2020-06-24Mark invalid IPC buffers as ASSERT_OR_EXECUTE_MSGDavid Marcec1-25/+22
Previously if applications would send faulty buffers(example homebrew) it would lead to us returning uninitalized data. Switching from ASSERT_MSG to ASSERT_OR_EXECUTE_MSG allows us to have a fail safe to prevent crashes but also continue execution without introducing undefined behavior
2020-06-24Move GetKeyCodeMapImpl to an anonymous namespaceDavid Marcec1-19/+19
2020-06-24Fixed logging outputDavid Marcec1-1/+1
2020-06-24Implement GetKeyCodeMap & GetKeyCodeMap2David Marcec2-2/+72
Closes #3919
2020-06-23lm: Silence no return value warningMorph1-1/+2
2020-06-22account: Update function tables and add missing classes (#4145)VolcaEM5-42/+384
* account: Update function tables and add missing classes * clang-format * Add missing "public" * Add missing public again * Add missing final
2020-06-21hid: Implement Get/ResetGyroscopeZeroDriftModeMorph4-6/+56
- Used by Captain Toad Treasure Tracker
2020-06-21Clang FormattingAmeer1-26/+16
2020-06-21GC Adapter ImplementationAmeer1-16/+26
2020-06-20software_keyboard: Eliminate trivial redundant copiesLioncash1-2/+2
We can just make use of moves here to get rid of two redundant copies
2020-06-18memory_manager: Explicitly specifcy std::min<size_t>MerryMage1-2/+2
2020-06-18Move SHA256Hash to its original positionVolcaEM1-2/+2
It's not needed to have it in its previous position anymore
2020-06-16Remove unnecessary pragmasVolcaEM1-8/+0
2020-06-16Revert IsValidNRO refactor but make it more readableVolcaEM1-26/+13
2020-06-16Update assert stringVolcaEM1-1/+1
2020-06-14Clang-format againVolcaEM1-2/+2
2020-06-14Use consistent variable namesVolcaEM1-4/+4
2020-06-14Clang-formatVolcaEM1-1/+2
2020-06-14Make assert strings consistentVolcaEM1-3/+3
2020-06-14Attempt to fix crashes in SSBU and refactor IsValidNROVolcaEM1-36/+59
2020-06-10nvdrv: Fix GetTPCMasks for ioctl3David Marcec2-21/+22
Fixes animal crossing svcBreak on launch
2020-06-10kernel: Account for system resource size for memory usageDavid Marcec1-2/+4
GetTotalPhysicalMemoryAvailableWithoutSystemResource & GetTotalPhysicalMemoryUsedWithoutSystemResource seem to subtract the resource size from the usage.
2020-06-05service: nvhost_vic: Ignore Submit commands.bunnei2-1/+18
2020-06-05nvdrv: Stub nvdec/vic ioctls to bypass nvdec moviesZach Hilman4-3/+239
2020-06-04Downgrade "handle not signaled" error to traceDavid Marcec1-1/+1
clogs logs quite a bit
2020-06-02Address review commentsVolcaEM1-4/+4
2020-06-01Clang-formatVolcaEM1-2/+1
2020-06-01hid: Stub GetXpadIDsVolcaEM2-1/+14
Allows Minecraft: Nintendo Switch Edition (a.k.a. old Minecraft) to boot and go ingame
2020-05-31Add comment to nrr_kindVolcaEM1-1/+1
According to Atmosphére (https://github.com/Atmosphere-NX/Atmosphere/blob/c7026b90940a1d88f9c10a6d98263bf22e654fa5/libraries/libstratosphere/include/stratosphere/ro/ro_types.hpp), nrr_kind (Atmosphére calls it "type") is 7.0.0+
2020-05-31ldr: Update NRR/NRO structs VolcaEM1-40/+72
This was based on Switchbrew pages: https://switchbrew.org/wiki/NRR https://switchbrew.org/wiki/NRO
2020-05-29kernel: ResourceLimit::Reserve remove useless while loopDavid Marcec1-5/+1
Timeout is a u64, it will always be >= 0
2020-05-21clang-formatVolcaEM1-1/+2
2020-05-21nifm: correct assert in CreateTemporaryNetworkProfileVolcaEM1-1/+1
This has been wrong since https://github.com/yuzu-emu/yuzu/commit/0432af5ad1ec34f02071f6fdc5fc78149b059f18 I haven't found a game that called this function (and I haven't tried this on a real Switch), and because of this I haven't been able to check if the number in assert OR the string in the assert is wrong, but one of the two is wrong: NetworkProfileData is 0x18E, while SfNetworkProfileData is 0x17C, according to Switchbrew Switchbrew doesn't officially say that NetworkProfileData's size is 0x18E but it's possible to calculate its size since Switchbrew provides the size and the offset of all the components of NetworkProfileData (which isn't currently implemented in yuzu, alongside SfNetworkProfileData) NetworkProfileData documentation: https://switchbrew.org/wiki/Network_Interface_services#NetworkProfileData SfNetworkProfileData documentation: https://switchbrew.org/wiki/Network_Interface_services#SfNetworkProfileData Since I trust ogniK's work on reversing NIFM, I'd assume this was just a typo in the string
2020-05-20crypto: Make KeyManager a singleton classFearlessTobi1-1/+1
Previously, we were reading the keys everytime a KeyManager object was created, causing yuzu to reread the keys file multiple hundreds of times when loading the game list. With this change, it is only loaded once. On my system, this decreased game list loading times by a factor of 20.
2020-05-16nv_flinger: Use enum for pixel format instead of u32David Marcec2-3/+11
2020-05-13time_zone: Use std::chrono::seconds for strong typing.bunnei1-1/+1
2020-05-12hid: Clear keyboard states & fix logic issueDavid Marcec1-3/+4
Previously we never cleared the states of the entries and the key would stay held down, also looping over the key bytes for each key lead to setting every bit for the key state instead of the key we wanted
2020-05-11hle: service: time_zone_manager: Use current time zone setting.bunnei2-3/+32
2020-05-11service: fsp_srv: Stub implementation of OpenMultiCommitManager.bunnei2-1/+38
2020-05-11Stub SendKeyboardLockKeyEventDavid Marcec2-1/+11
Needed for Puchikon 4 SmileBASIC 1.0.0
2020-05-08Replace externals with Conan (#3735)James Rowe1-1/+1
* Remove git submodules that will be loaded through conan * Move custom Find modules to their own folder * Use conan for downloading missing external dependencies * CI: Change the yuzu source folder user to the user that the containers run on * Attempt to remove dirty mingw build hack * Install conan on the msvc build * Only set release build type when using not using multi config generator * Re-add qt bundled to workaround an issue with conan qt not downloading prebuilt binaries * Add workaround for submodules that use legacy CMAKE variables * Re-add USE_BUNDLED_QT on the msvc build bot
2020-05-03kernel/memory: Remove #pragma once within cpp fileLioncash1-2/+0
This isn't necessary in a cpp file and will cause warnings on clang.
2020-05-03kernel/memory: Remove unused includesLioncash7-8/+1
Prevents header churn and needing to recompile these files if these headers are ever changed in the future.
2020-05-03kernel/memory: Remove unused variables in memory_block_managerLioncash1-3/+0
Prevents unused variable warnings.
2020-05-03kernel/memory: Make use of std::array consistently in address_space_infoLioncash1-6/+6
This allows tuning standard library implementations to enable or disable range checks at runtime, which is nicer for debugging.
2020-05-03kernel/memory: Resolve -Wshadow warningsLioncash1-4/+4
Prevents variable name clashing.
2020-05-03kernel/memory: Amend potential encoding warningsLioncash6-12/+12
While èis generally representable in some language encodings, in some it isn't and will result in compilation warnings occurring. To remain friendly with other language's codepages on Windows, we normalize it to an ASCII e.
2020-05-03hle_ipc: Eliminate core memory globalsLioncash3-10/+16
We can just pass the required instances into the constructor of the request, eliminating all usages of the global system accessor.
2020-05-03Update src/core/hle/service/am/am.cppbunnei1-1/+1
Co-authored-by: Mat M. <mathew1800@gmail.com>
2020-05-02readable_event: Remove unnecessary semicolon in Signal()Lioncash1-4/+6
Resolves a -Wextra-semi warning. While we're at it, we can invert the branch to form a guard clause, unindenting all of the contained code.
2020-05-01nvdrv: Fix GetGpuTime stack corruptionDavid Marcec1-2/+3
IoctlGetGpuTime should be 16 bytes, not 8.
2020-05-01am: IHomeMenuFunctions:GetPopFromGeneralChannelEventDavid Marcec3-4/+20
QLaunch 1.0.0
2020-04-30caps:su Stub out SetShimLibraryVersionJason Parker2-1/+13
Used by Animal Crossing: New Horizons when trying to take a picture.
2020-04-30fs-srv: GetFreeSpaceSize & GetTotalSpaceSizeDavid Marcec1-2/+2
Closes #3533 Turns out the functions were already implemented but just never added
2020-04-30nim: CreateServerInterface, CreateAccessorInterface, CreateAsyncInterfaceDavid Marcec1-1/+69
Closes #3026
2020-04-30caps: Add missing service names to caps:suDavid Marcec1-0/+3
SetShimLibraryVersion, SaveScreenShotEx1 & SaveScreenShotEx2 were missing
2020-04-30am: GetFriendInvitationStorageChannelEventDavid Marcec2-1/+14
Closes #3829
2020-04-29psm: Mark as debug instead of warningDavid Marcec1-7/+14
No point to emulate battery life. However options are broken out if we ever want to add a setting for it
2020-04-29am: Properly implement GetDisplayVersionDavid Marcec1-3/+14
Properly implement IApplicationFunctions::GetDisplayVersion
2020-04-29am: IsVrModeEnabled & SetVrModeEnabled fixesDavid Marcec2-16/+6
Return the proper state of vr mode for IsVrModeEnabled We should not return an error for SetVrModeEnabled. When VR Mode is turned on, it signals to lbl to turn vr mode on, not return an error code
2020-04-29acc: Return a unique value per account for GetAccountIdDavid Marcec1-5/+8
2020-04-29acc: Fix InitializeApplicationInfoDavid Marcec2-22/+15
We're not suppose to pop a u64, should just read the sent pid and check that
2020-04-29kernel: Don't fail silentlyDavid Marcec7-0/+51
2020-04-29Don't fail silently for vi, sm, set and ns servicesDavid Marcec4-3/+27
2020-04-28kernel: Bad GetInfo ids should not be marked as stubsDavid Marcec1-2/+2
As we currently match hardware and don't return a successful result, these should be marked as errors instead of warnings and as stubs.
2020-04-28Updated comment to reflect ListQualifiedUsers betterDavid Marcec1-1/+3
2020-04-28style: Change AMs & Glues error codes to be dec instead of hexDavid Marcec2-7/+7
Consistency for the rest of the error codes in the codebase
2020-04-28marked stubsDavid Marcec1-4/+5
2020-04-28account: ListQualifiedUsersDavid Marcec5-3/+13
Closes #2844
2020-04-28Audin:u ListAudioIns, OpenAudioIn, ListAudioInsAuto, OpenAudioInAuto, ListAudioInsAutoFiltered, OpenAudioInProtocolSpecifiedDavid Marcec2-5/+93
Closes #2874
2020-04-26services: hid: Stub StopSevenSixAxisSensor.M&M2-1/+13
- Used by The Legend of Zelda: Breath of the Wild v1.6.0
2020-04-24vi: Don't let uninitialized data pass as a response for SetBufferCountDavid Marcec1-1/+9
Currently SetBufferCount doesn't write to the out buffer which then contains uninitialized data. This leads to non-zero data which leads to responding with different error codes
2020-04-24physical_core: Make use of std::make_unique instead of std::make_shared in ctorLioncash1-1/+3
We can also allow unicorn to be constructed in 32-bit mode or 64-bit mode to satisfy the need for both interpreter instances. Allows this code to compile successfully of non x86-64 architectures.
2020-04-24shared_memory: Amend doxygen referenceLioncash2-5/+5
Amends the parameter to match the documentation reference. Resolves a -Wdocumentation warning with clang.
2020-04-24svc: Re-add MapProcessCodeMemory/UnmapProcessCodeMemoryLioncash1-2/+138
These were lost in the re-implementation of the virtual memory manager.
2020-04-23svc: Remove unused variableLioncash1-3/+0
Since the VMM refactor, this is no longer used or needed.
2020-04-23page_table: Remove unused capturesLioncash1-2/+2
Any time the lambda function is called, the permission being used in the capture would be passed in as an argument to the lambda, so the capture is unnecessary.
2020-04-23kernel: memory: Improve implementation of device shared memory. (#3707)bunnei5-3/+105
* kernel: memory: Improve implementation of device shared memory. * fixup! kernel: memory: Improve implementation of device shared memory. * fixup! kernel: memory: Improve implementation of device shared memory.
2020-04-21audio_renderer: Preliminary BehaviorInfo (#3736)David1-2/+7
* audio_renderer: Preliminary BehaviorInfo * clang format * Fixed IsRevisionSupported * fixed IsValidRevision * Fixed logic error & spelling errors & crash * Addressed issues
2020-04-20service: Update function tablesLioncash18-7/+107
Keeps the service function tables up to date. Updated based off information on SwitchBrew.
2020-04-20npad: Lower log level for VibrateController to DebugFearlessTobi1-1/+1
2020-04-20audren: Lower log level for RequestUpdateImpl to DebugFearlessTobi1-1/+1
2020-04-19service/time: Remove reliance on the global system accessorLioncash1-24/+26
Eliminates usages of the global system accessor and instead passes the existing system instance into the interfaces.
2020-04-19thread: FPCR.FZ is likely not 1MerryMage1-2/+1
2020-04-18service: hid: npad: Fix implicit fallthrough errors.bunnei1-0/+2
2020-04-18time/system_clock_core: Remove unnecessary initializerLioncash1-1/+1
This is already initialized within the class body.
2020-04-18service/time: Mark IsStandardNetworkSystemClockAccuracySufficient as constLioncash1-1/+1
This doesn't modify internal member state.
2020-04-18service/time: Add virtual destructors where applicableLioncash3-2/+3
Many of these implementations are used to implement a polymorphic interface. While not directly used polymorphically, this prevents virtual destruction from ever becoming an issue.
2020-04-18service: Remove unused RequestParser instancesLioncash2-3/+0
These aren't used, so they should be removed to reduce compilation warnings.
2020-04-18memory/slab_heap: Make use of static_cast over reinterpret_castLioncash1-2/+2
Casting from void* with static_cast is permitted by the standard, so we can just make use of that instead.
2020-04-18am: Resolve ineffective movesLioncash1-2/+2
Previously const objects were being std::moved, which results in no move actually occurring. This resolves that.
2020-04-17core: hle: Address various feedback & code cleanup.bunnei10-244/+144
- Should be no functional changes.
2020-04-17memory: Add copyright notice for Atmosphere where applicable.bunnei6-0/+18
2020-04-17kernel: Remove old VMManager class.bunnei2-1971/+0
2020-04-17service: ldr: Updates for new VMM.bunnei1-150/+215
- Includes removing some service impls. that are untested.
2020-04-17kernel: memory: page_table: Simplify GetPhysicalAddr impl.bunnei2-5/+3
2020-04-17kernel: svc: Updates for new VMM.bunnei1-488/+116
- Includes removing some SVC impls. that are untested.
2020-04-17kernel: process: Updates for new VMM.bunnei2-79/+151
2020-04-17service: pl_u: Update for new shared memory layout.bunnei1-7/+5
2020-04-17service: time: Update for new shared memory layout.bunnei1-3/+2
2020-04-17service: hid: Update for new shared memory layout.bunnei1-3/+2
2020-04-17service: irs: Update for new shared memory layout.bunnei1-3/+3
2020-04-17kernel: resource_limit: Reserve physical memory.bunnei1-1/+6
2020-04-17kernel: Initialize memory layout for new VMM.bunnei2-0/+159
2020-04-17core: system: Rename GetDeviceManager -> DeviceManager.bunnei1-1/+1
- More consistent with other system components.
2020-04-17kernel: transfer_memory: Refactor for new VMM.bunnei2-130/+16
2020-04-17kernel: shared_memory: Refactor for new VMM.bunnei2-220/+58
2020-04-17kernel: errors: Add ERR_OUT_OF_RESOURCES.bunnei1-0/+1
2020-04-17kernel: process_capability: Update to use Memory::PageTable.bunnei2-23/+25
2020-04-17kernel: memory: Add PageTable class, to manage process address space.bunnei2-0/+1508
2020-04-17kernel: memory: Add MemoryLayout class, to build physical memory layout.bunnei1-0/+73
2020-04-17kernel: memory: Add MemoryManager class, to manage page heaps.bunnei2-0/+274
2020-04-17kernel: memory: Add MemoryBlockManager class, to manage memory blocks.bunnei2-0/+254
2020-04-17kernel: memory: Add PageHeap class, to manage a heap of pages.bunnei2-0/+481
2020-04-17kernel: memory: Add PageLinkedList class, to manage a list of pages.bunnei1-0/+93
2020-04-17kernel: memory: Add system_control code, which will be used for ASLR support.bunnei2-0/+59
2020-04-17physical_memory: Add missing include for <vector>.bunnei1-0/+2
2020-04-17kernel: memory: Add MemoryBlock class, for managing memory blocks and their state.bunnei1-0/+315
2020-04-17kernel: memory: Add memory_types.h, for things that are commonly used in memory code.bunnei1-0/+18
2020-04-17kernel: memory: Add SlabHeap class, for managing memory heaps.bunnei1-0/+161
- This will be used for TLS pages, among other things.
2020-04-17kernel: memory: Add AddressSpaceInfo class, for managing the memory address space.bunnei2-0/+164
2020-04-17core: memory: Move to Core::Memory namespace.bunnei10-30/+34
- helpful to disambiguate Kernel::Memory namespace.
2020-04-17core: kernel: Add svc_types header to include SVC-specific types.bunnei2-0/+69
2020-04-17core: kernel: Move SVC to its own namesapce.bunnei2-6/+6
2020-04-17kernel: resource_limit: Improvements to implementation.bunnei2-12/+50
2020-04-17process: SetupMainThread: Zero out argument on process start.bunnei1-0/+2
2020-04-17General: Resolve warnings related to missing declarationsLioncash2-6/+2
2020-04-17time_zone_manager: Resolve sign conversion warningsLioncash1-2/+2
ttis and ats will never exceed the length of INT32_MAX in our case, so this is safe.
2020-04-17hle_ipc: Remove std::size_t casts where applicableLioncash2-21/+23
These were added in the change that enabled -Wextra on linux builds so as not to introduce interface changes in the same change as a build-system flag addition. Now that the flags are enabled, we can freely change the interface to make these unnecessary.
2020-04-16CMakeLists: Specify -Wextra on linux buildsLioncash6-23/+27
Allows reporting more cases where logic errors may exist, such as implicit fallthrough cases, etc. We currently ignore unused parameters, since we currently have many cases where this is intentional (virtual interfaces). While we're at it, we can also tidy up any existing code that causes warnings. This also uncovered a few bugs as well.
2020-04-15CMakeLists: Make -Wreorder a compile-time errorLioncash1-1/+1
This can result in silent logic bugs within code, and given the amount of times these kind of warnings are caused, they should be flagged at compile-time so no new code is submitted with them.
2020-04-15kernel/thread: Resolve -Wswitch warningsLioncash1-0/+2
2020-04-15service: time: Implement CalculateStandardUserSystemClockDifferenceByUser.bunnei3-1/+25
- Used by Animal Crossing: New Horizons.
2020-04-14service: friend: Stub IFriendService::GetBlockedUserListIds.bunnei1-1/+10
- This is safe to stub, as there should be no adverse consequences from reporting no blocked users.
2020-04-10Buffer queue: Correct behavior of free buffer.Fernando Sahmkow2-9/+33
This corrects the behavior of free buffer after witnessing it in an unrelated hardware test. I haven't found any games affected by it but in name of better accuracy we'll correct such behavior.
2020-04-10service/vi: Partially implement BufferQueue disconnectReinUsesLisp3-10/+44
2020-04-01capsrv: Split Capture services into individual files and stub GetAlbumContentsFileListForApplication (#3571)Morph14-151/+524
* Organize capture services into individual files * Stub GetAlbumContentsFileListForApplication * Address feedback
2020-03-27services: hid: Stub InitializeSevenSixAxisSensor.bunnei2-1/+9
- Used by Super Smash Bros. Ultimate v7.0.0.
2020-03-27services: time: Implement CalculateSpanBetween.bunnei3-1/+31
- Used by Super Smash Bros. Ultimate.
2020-03-27am: Implement VR related APIsperillamint2-3/+42
Implement (and stub) VR related APIs in AM sysmodule. This fixes issue #2938
2020-03-26services: ldr: Fix MemoryState for read/write regions of NROs.bunnei1-5/+15
- Fixes #3541, used by Final Fantasy VIII Remastered.
2020-03-23sm/controller: Increase PointerBufferSizeFearlessTobi1-1/+1
This increases the PointerBufferSize as a lager one is required by some services. This change is still not hw-accurate, but it is proven to work in Ryujinx. Instead of using a hardcoded size, we should figure out the specific values for each service in the future. Some of them can be taken from Atmosphere: https://github.com/Atmosphere-NX/Atmosphere/search?q=PointerBufferSize.
2020-03-22core/web_browser: Allow WebApplet to exit gracefully when an error occursFearlessTobi1-0/+6
Currently, yuzu just freezes when an error occurs while Initializing the WebApplet. From a user perspective, this obviously isn't great as the game just softlocks. With this change, yuzu will call the Finalize method, so to the game it seems like as the user just exited the WebApplet normally. This works around https://github.com/yuzu-emu/yuzu/issues/2852.
2020-03-19set: implement GetRegionCodeDan2-1/+10
2020-03-18time_zone_content_manager: Fix out of bounds readReinUsesLisp1-1/+1
There were cases where raw_data didn't contain enough space to hold the zero terminator. This was caught with -fsanitize=address.
2020-03-12NVFlinger: Do the microprofile Flip after processing a valid frame.Fernando Sahmkow1-2/+2
2020-03-03core: hle: Implement separate A32/A64 SVC interfaces.bunnei2-107/+380
2020-03-03core: Implement separate A32/A64 ARM interfaces.bunnei8-36/+73
2020-02-27AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled (#3454)Morph2-2/+14
* Stub SetLcdBacklighOffEnabled Used by Super Smash Bros. Ultimate We require backlight services to be implemented to turn on/off the backlight. * Address feedback
2020-02-22Scheduler: Inline global scheduler in Scheduler Lock.Fernando Sahmkow1-4/+2
2020-02-22Kernel: Correct pending feedback.Fernando Sahmkow1-3/+4
2020-02-22Kernel: Address Feedback.Fernando Sahmkow6-30/+47
2020-02-22Kernel: Implement Scheduler locksFernando Sahmkow2-0/+89
2020-02-22Kernel: Implement Time Manager.Fernando Sahmkow4-1/+96
2020-02-22Kernel: Rename ThreadCallbackHandleTable and Setup Thread Ids on Kernel.Fernando Sahmkow4-24/+105
2020-02-22Kernel: Make global scheduler depend on KernelCoreFernando Sahmkow4-8/+24
2020-02-19httplib compatibilityBrian Clinkenbeard1-3/+4
2020-02-18analog_from_button get direction implementationCJBok1-5/+5
2020-02-16IUserLocalCommunicationService: add function Initialize2Nguyen Dac Nam1-1/+9
2020-02-16HLE: correct function name of IUserLocalCommunicationServiceNguyen Dac Nam1-1/+1
402: function name should be Initialize2 (7.0.0+) not SetOperationMode Follow by: https://switchbrew.org/wiki/LDN_services#IUserLocalCommunicationService
2020-02-16nvhost_gpu: implement ChannelSetTimeslicenamkazy2-0/+20
2020-02-14Core: Address FeedbackFernando Sahmkow5-16/+27
2020-02-12address_arbiter: Collapse loops in InsertThread() and RemoveThread()Lioncash1-19/+17
Same behavior, but without the need to explicitly loop through everything manually.
2020-02-12address_arbiter: Simplify GetThreadsWaitingOnAddress()Lioncash2-10/+9
Simplifies the overall function and also allows for it to become a const-qualified member function.
2020-02-12bcat/backend: Make formatting of passphrase consistent in NullBackend::SetPassphrase()Lioncash1-1/+1
Aligns the '=' to be consistent with the rest of the logs within this source file.
2020-02-12bcat/backend: Prevent fmt exception in debug log within NullBackend::Clear()Lioncash1-1/+1
A formatting specifier within Clear wasn't being used, which will cause fmt to throw an exception. This fixes that.
2020-02-12kernel/thread: Remove trivial usages of the global system accessorLioncash1-2/+2
We can just use the kernel member variable directly instead of going through the system to obtain the same thing.
2020-02-12Core: Set all hardware emulation constants in a single file.Fernando Sahmkow9-29/+37
2020-02-11Kernel: Refactor synchronization to better match REFernando Sahmkow22-80/+210
2020-02-11update hwopus DecodeInterleaved for FW 7.0.0+makigumo1-2/+4
trivial change, see https://switchbrew.org/wiki/Audio_services#IHardwareOpusDecoder
2020-02-11Kernel: Change WaitObject to Synchronization object. In order to better reflect RE.Fernando Sahmkow19-71/+76
2020-02-08hle: services: Use std::shared_ptr instead of copy by value.bunnei9-50/+52
2020-02-06kernel: transfer_memory: Properly reserve and reset memory region.bunnei5-40/+116
2020-02-06wait_object: Make wait behavior only require one object to signal.Zach Hilman1-11/+2
- This was holdover from citra.
2020-02-06am: Correct IPC object count mismatch.bunnei1-6/+4
2020-02-06services: am: Clear events on PopOutData and PopInteractiveOutData.bunnei1-0/+2
2020-02-06am: Refactor IStorage interface.bunnei7-43/+81
2020-02-06applets: software_keyboard: Signal state change on end of interactive session.bunnei1-0/+1
2020-02-06applets: software_keyboard: Minor cleanup.bunnei1-2/+2
2020-02-06services: prepo: Fix IPC interface with SaveReport/SaveReportWithUser.bunnei1-15/+15
2020-02-06hle_ipc: Add error checking to read/write buffer access.bunnei1-8/+42
2020-01-31kernel/physical_core: Make use of std::unique_ptrLioncash2-4/+10
shared_ptr was used in 2d1984c20c75e03ec79eeb3806b12efa1679b977 due to a misunderstanding of how the language generates move constructors and move assignment operators. If a destructor is user-provided, then the compiler won't generate the move constructor and move assignment operators by default--they must be explicitly opted into. The reason for the compilation errors is due to the fact that the language will fall back to attempting to use the copy constructor/copy assignment operators if the respective move constructor or move assignment operator is unavailable. Given that we explicitly opt into them now, the the move constructor and move assignment operators will be generated as expected.
2020-01-31kernel/physical_core: Remove unused kernel reference member variableLioncash3-11/+7
This isn't used within the class, so it can be removed to simplify the overall interface. While we're in the same area, we can simplify a unique_ptr reset() call.
2020-01-27System: Address FeedbackFernando Sahmkow4-10/+20
2020-01-26Kernel: Remove a few global instances from the kernel.Fernando Sahmkow2-2/+2
2020-01-26Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager.Fernando Sahmkow5-6/+2
This commit instends on better naming the new purpose of this classes.
2020-01-26ArmInterface: Delegate Exclusive monitor factory to exclusive monitor interfasce.Fernando Sahmkow1-15/+2
2020-01-25Core: Refactor CPU Management.Fernando Sahmkow4-12/+127
This commit moves ARM Interface and Scheduler handling into the kernel.
2020-01-25bsd: Stub several more functions.bunnei2-4/+48
- Required for Little Town Hero to boot further.
2020-01-24Kernel: Implement Physical Core.Fernando Sahmkow2-0/+81
2020-01-23service: time: Implement ToPosixTimeWithMyRule.bunnei4-1/+34
- Used by Pokemon Mystery Dungeon.
2020-01-20time: Fix month off-by-one error.bunnei1-2/+2
- Fixes timestamp in ZLA and Astral Chain saves.
2020-01-18core/memory: Create a special MapMemoryRegion for physical memory.Markus Wick2-3/+5
This allows us to create a fastmem arena within the memory.cpp helpers.
2020-01-18core/hle: Simplify PhysicalMemory usage in vm_manager.Markus Wick1-23/+11
2020-01-15Moved analog direction logic to sdl_implCJBok1-9/+22
2020-01-14Corrected directional states sensitivityCJBok1-9/+9
2020-01-11core/kernel: Fix GetTotalPhysicalMemoryUsed.Markus Wick1-2/+2
module._memory was already moved over to a new shared_ptr. So code_memory_size was not increased at all. This lowers the heap space and so saves a bit of memory, usually between 50 to 100 MB. This fixes a regression of c0a01f3adc466d07fc27020048e82cca60988970
2020-01-09hid: Fix analog sticks directional statesCJBok1-12/+12
2020-01-05service: time: Implement GetStandardLocalSystemClock.bunnei3-1/+9
2020-01-04time: Remove overflow error checking (currently breaks ADO builds).bunnei2-18/+2
2020-01-04service: time: Implement GetClockSnapshotFromSystemClockContext.bunnei3-3/+27
2020-01-04service: time: Implement IsStandardNetworkSystemClockAccuracySufficient.bunnei5-1/+51
2020-01-04service: time: Rewrite implementation of glue services.bunnei34-444/+2806
2020-01-04core: Initialize several structs that make use of Common::UUID.bunnei5-100/+101
2020-01-04service: vi: Implement CloseLayer.bunnei5-11/+48
- Needed for Undertale.
2019-12-30video_core: Block in WaitFence.Markus Wick1-1/+1
This function is called rarely and blocks quite often for a long time. So don't waste power and let the CPU sleep. This might also increase the performance as the other cores might be allowed to clock higher.
2019-12-25NvServices: Correct Ioctl Remap.Fernando Sahmkow2-3/+5
This commit corrects a padding value in Ioctl Remap that was actually an offset to the mapping address.
2019-12-11Kernel: Correct behavior of Address Arbiter threads. (#3165)Fernando Sahmkow3-24/+67
* Kernel: Correct behavior of Address Arbiter threads. This corrects arbitration threads to behave just like in Horizon OS. They are added into a container and released according to what priority they had when added. Horizon OS does not reorder them if their priority changes. * Kernel: Address Feedback.
2019-12-11kernel/svc: Correct function signature of SignalProcessWideKeyLioncash2-9/+6
This function doesn't actually return a result code, so we can amend the signature of it to match.
2019-12-08kernel: Remove unnecessary includesLioncash15-11/+17
Over the course of the changes to the kernel code, a few includes are no longer necessary, particularly with the change over to std::shared_ptr from Boost's intrusive_ptr.
2019-12-08kernel/svc: Provide implementations for svcDumpInfo/svcDumpInfoNewLioncash2-2/+24
These are fairly trivial to implement, we can just do nothing. This also provides a spot for us to potentially dump out any relevant info in the future (e.g. for debugging purposes with homebrew, etc). While we're at it, we can also correct the names of both of these supervisor calls.
2019-12-05CpuCore: Clear exclusive state after doing a run in dynarmic.Fernando Sahmkow1-1/+0
This commit corrects an error in which a Core could remain with an exclusive state after running, leaving space for possible race conditions between changing cores.
2019-11-28kernel: Implement a more accurate IPC dispatch.bunnei18-167/+245
2019-11-27file_sys/directory: Make EntryType an enum classLioncash1-2/+2
This can trivially be an enum class rather than a regular enum, making it more strongly typed.
2019-11-27core/memory; Migrate over SetCurrentPageTable() to the Memory classLioncash1-7/+11
Now that literally every other API function is converted over to the Memory class, we can just move the file-local page table into the Memory implementation class, finally getting rid of global state within the memory code.
2019-11-27core/memory: Migrate over Write{8, 16, 32, 64, Block} to the Memory classLioncash4-21/+25
The Write functions are used slightly less than the Read functions, which make these a bit nicer to move over. The only adjustments we really need to make here are to Dynarmic's exclusive monitor instance. We need to keep a reference to the currently active memory instance to perform exclusive read/write operations.
2019-11-27core/memory: Migrate over Read{8, 16, 32, 64, Block} to the Memory classLioncash8-33/+50
With all of the trivial parts of the memory interface moved over, we can get right into moving over the bits that are used. Note that this does require the use of GetInstance from the global system instance to be used within hle_ipc.cpp and the gdbstub. This is fine for the time being, as they both already rely on the global system instance in other functions. These will be removed in a change directed at both of these respectively. For now, it's sufficient, as it still accomplishes the goal of de-globalizing the memory code.
2019-11-27core/memory: Migrate over ReadCString() to the Memory classLioncash1-2/+4
This only had one usage spot, so this is fairly straightforward to convert over.
2019-11-27core/memory: Migrate over GetPointer()Lioncash1-1/+2
With all of the interfaces ready for migration, it's trivial to migrate over GetPointer().
2019-11-27core: Prepare various classes for memory read/write migrationLioncash8-17/+32
Amends a few interfaces to be able to handle the migration over to the new Memory class by passing the class by reference as a function parameter where necessary. Notably, within the filesystem services, this eliminates two ReadBlock() calls by using the helper functions of HLERequestContext to do that for us.
2019-11-27core/memory: Migrate over address checking functions to the new Memory classLioncash3-8/+8
A fairly straightforward migration. These member functions can just be mostly moved verbatim with minor changes. We already have the necessary plumbing in places that they're used. IsKernelVirtualAddress() can remain a non-member function, since it doesn't rely on class state in any form.
2019-11-27core/memory: Migrate over memory mapping functions to the new Memory classLioncash1-6/+7
Migrates all of the direct mapping facilities over to the new memory class. In the process, this also obsoletes the need for memory_setup.h, so we can remove it entirely from the project.
2019-11-27core_timing: Use better reference tracking for EventType. (#3159)bunnei6-14/+14
* core_timing: Use better reference tracking for EventType. - Moves ownership of the event to the caller, ensuring we don't fire events for destroyed objects. - Removes need for unique names - we won't be using this for save states anyways.
2019-11-26kernel: Fix reference management for client/server session.bunnei3-20/+18
- Fixes shutdown crash and crash in Pokemon SwSh.
2019-11-25kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. (#3154)bunnei69-364/+364
* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. - See https://github.com/citra-emu/citra/pull/4710 for details.
2019-11-23Update svc.cppbunnei1-0/+1
2019-11-23svc: GetSystemTick should return cntpct_el0, not core ticks.bunnei1-1/+3
2019-11-21Kernel: Optimize condition variable threads management.Fernando Sahmkow4-24/+21
2019-11-21Kernel: Correct SignalProcessWideKeyFernando Sahmkow1-6/+2
When the target is 0, all threads must be processed.
2019-11-21Kernel: Correct behavior of Condition Variables to be more similar to real hardware.Fernando Sahmkow5-15/+74
This commit ensures cond var threads act exactly as they do in the real console. The original implementation uses an RBTree and the behavior of cond var threads is that at the same priority level they act like a FIFO.
2019-11-16Kernel: Correct Cancel Synchronization.Fernando Sahmkow3-2/+19
This commit corrects the behavior of cancel synchronization when the thread is running/ready and ensures the next wait is cancelled as it's suppose to.
2019-11-14service/am: Remove unnecessary Skip callsLioncash1-8/+16
We can simplify these by wrapping the necessary members in structs and then simply reading out the whole struct.
2019-11-14am: Stub QueryApplicationPlayStatisticsLioncash2-5/+14
Maintains implementation parity between QueryApplicationPlayStatistics and QueryApplicationPlayStatisticsByUid. These function the same behaviorally underneath the hood, with the only difference being that one allows specifying a UID.
2019-11-12service: Update function tablesLioncash33-7/+192
Keeps the function tables up to date. Updated based off information from Switchbrew.
2019-11-12core: Migrate off deprecated mbedtls functionsLioncash3-3/+3
These functions are marked for deprecation and it's recommended that the *_ret variants be used instead.
2019-11-12service: Resolve sign conversion errorsLioncash15-58/+55
These are fairly trivial to resolve and most of the changes entail using RESULT_UNKNOWN over ResultCode(-1).
2019-11-12kernel: Resolve sign conversion warningsLioncash4-72/+60
Uncovered a bug within Thread's SetCoreAndAffinityMask() where an unsigned variable (ideal_core) was being compared against "< 0", which would always be a false condition. We can also get rid of an unused function (GetNextProcessorId) which contained a sign mismatch warning.
2019-11-12result: Add default error code for the ResultCode(-1) caseLioncash1-1/+9
Will be used to reduce the overall duplication of the same magic value all over the codebase in following changes.
2019-11-12result: Resolve sign-coversion warningsLioncash1-1/+1
The constructor was implicitly using signed->unsigned conversions to produce 0xFFFFFFFF. We can just specify this explicitly with UINT32_MAX.
2019-11-11Implement stub for QueryApplicationPlayStatisticsByUidMichael Scire2-0/+10
2019-11-07nifm: Only return that there's an internet connection when there's a BCATServerFernando Sahmkow1-3/+17
This helps games that need internet for other purposes boot as the rest of our internet infrastructure is incomplete.
2019-11-04common_func: Use std::array for INSERT_PADDING_* macros.bunnei3-8/+11
- Zero initialization here is useful for determinism.
2019-11-03kernel: readable_event: Signal only once.bunnei1-2/+4
2019-11-03kernel: events: Remove ResetType::Automatic.bunnei23-84/+48
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp
2019-11-03kernel: readable_event: Initialize members.bunnei1-1/+1
2019-11-03core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibilityFearlessTobi2-3/+31
These commands require Screenshots to be implemented anyway, so they are safe to stub for now.
2019-10-28scheduler: Mark parameter of AskForReselectionOrMarkRedundant() as constLioncash2-5/+5
This is only compared against, so it can be made const.
2019-10-28scheduler: Silence sign conversion warningsLioncash1-5/+5
2019-10-28scheduler: Initialize class members directly where applicableLioncash2-6/+4
Reduces the overall amount of code.
2019-10-28scheduler: Amend documentation commentsLioncash2-75/+59
Adjusts the formatting of a few of the comments an ensures they get recognized as proper Doxygen comments.
2019-10-18hid/npad: Fix incorrect connection boolean value in ConnectAllDisconnectedControllers()Lioncash1-1/+1
We should be setting the connection state to true, otherwise we aren't actually making the controllers connected like the function name indicates.
2019-10-18hid/npad: Add missing break in default caseLioncash1-0/+1
While not an issue, it does prevent fallthrough from occurring if anything is ever added after this case (unlikely to occur, but this turns a trivial "should not cause issues" into a definite "won't cause issues).
2019-10-18hid/npad: Replace std::for_each with ranged for loopsLioncash1-13/+12
Performs the same behavior, but is built into the core language itself. No functional change.
2019-10-18hid/npad: Remove redundant non-const variant of IsControllerSupported()Lioncash2-34/+5
The const qualified variant can also be called in non-const contexts, so we can remove the non-const variant to eliminate a bit of code duplication.
2019-10-18hid/npad: Move function declarationsLioncash1-5/+6
Clearly separate these from the variable declarations to make them more visible.
2019-10-17apm/controller: Make SetPerformanceConfiguration() use an array of pairs over a mapLioncash1-14/+34
While a map is an OK way to do lookups (and usually recommended in most cases), this is a map that lives for the entire duration of the program and only deallocates its contents when the program terminates. Given the total size of the map is quite small, we can simply use a std::array of pairs and utilize std::find_if to perform the same behavior without loss of performance. This eliminates a static constructor and places the data into the read-only segment. While we're at it, we can also handle malformed inputs instead of directly dereferencing the resulting iterator.
2019-10-17apm/controller: Make GetCurrentPerformanceMode() a const member functionLioncash2-2/+2
This doesn't modify instance state, so it can be made const qualified.
2019-10-15bcat: Remove use of global system accessorsLioncash6-29/+55
Removes all uses of the global system accessor within the BCAT interface.
2019-10-15Kernel Thread: Cleanup THREADPROCESSORID_DONT_UPDATE.Fernando Sahmkow2-4/+1
2019-10-15Kernel: Address Feedback 2Fernando Sahmkow2-9/+6
2019-10-15Kernel: Clang FormatFernando Sahmkow2-5/+5
2019-10-15Kernel: Reverse global accessor removal.Fernando Sahmkow4-23/+9
2019-10-15Kernel: Address Feedback.Fernando Sahmkow6-67/+98
2019-10-15Kernel Scheduler: Make sure the global scheduler shutdowns correctly.Fernando Sahmkow3-0/+17
2019-10-15Kernel_Thread: Eliminate most global accessors.Fernando Sahmkow1-11/+11
2019-10-15KernelSVC: Assert that condition variable address is aligned to 4 bytes.Fernando Sahmkow1-0/+4
2019-10-15Kernel: Correct Paused schedulingFernando Sahmkow1-3/+1
2019-10-15Kernel: Corrections to Wait Objects clearing in which a thread could still be signalled after a timeout or a cancel.Fernando Sahmkow3-3/+4
2019-10-15Kernel: Correct redundant yields to only advance time forward.Fernando Sahmkow1-3/+5
2019-10-15Kernel: Corrections to ModifyByWaitingCountAndSignalToAddressIfEqualFernando Sahmkow1-5/+13
2019-10-15Kernel: Correct Results in Condition Variables and MutexesFernando Sahmkow3-24/+17
2019-10-15Kernel: Clang FormatFernando Sahmkow2-2/+3
2019-10-15Kernel: Remove global system accessor from WaitObjectFernando Sahmkow4-2/+17
2019-10-15Scheduler: Implement Yield Count and Core migration on Thread Preemption.Fernando Sahmkow2-5/+85
2019-10-15Scheduler: Corrections to YieldAndBalanceLoad and Yield bombing protection.Fernando Sahmkow2-8/+8
2019-10-15Kernel: Initial implementation of thread preemption.Fernando Sahmkow3-0/+30
2019-10-15Scheduler: Add protections for Yield bombingFernando Sahmkow5-24/+31
In case of redundant yields, the scheduler will now idle the core for it's timeslice, in order to avoid continuously yielding the same thing over and over.
2019-10-15Kernel: Style and CorrectionsFernando Sahmkow8-90/+130
2019-10-15Correct PrepareRescheduleFernando Sahmkow3-37/+20
2019-10-15Comment and reorganize the schedulerFernando Sahmkow2-98/+104
2019-10-15Add PrepareReschedule where required.Fernando Sahmkow3-16/+18
2019-10-15Correct compiling errors and addapt to the new interface.Fernando Sahmkow1-4/+1
2019-10-15Correct Supervisor Calls to work with the new scheduler,Fernando Sahmkow1-26/+41
2019-10-15Add interfacing to the Global SchedulerFernando Sahmkow2-0/+17
2019-10-15Addapt thread class to the new SchedulerFernando Sahmkow2-60/+237
2019-10-15Implement a new Core SchedulerFernando Sahmkow2-258/+411
2019-10-13pl_u: Fix mismatched rebase size error in font encryptionZach Hilman2-11/+11
2019-10-13pl_u: Use kernel physical memoryZach Hilman1-0/+1
2019-10-13pl_u: Remove excess static qualifierZach Hilman1-1/+1
2019-10-13pl_u: Use OSS system archives if real archives don't existZach Hilman1-110/+47
2019-10-12nvflinger/buffer_queue: Remove use of a global system accessorLioncash3-4/+8
2019-10-07hid: Implement DeactivateNpadMorph2-1/+13
Makes use of the already existing DeactivateController function.
2019-10-07hid: Stub SetNpadJoyAssignmentModeSingle and reorganize service commandsMorph2-92/+126
2019-10-06bcat/module: Silence truncation warningsLioncash1-3/+3
We need to perform explicit casts here, otherwise we're implicitly truncating a 64-bit type to a 32-bit one.
2019-10-06bcat: Take std::function instance by value in NullBackend's constructorLioncash2-2/+2
Without this, the std::move within the constructor initializer list won't be able to actually perform a move.
2019-10-06bcat: In-class initialize ProgressServiceBackend's impl memberLioncash2-2/+2
Allows us to remove a constructor initializer list.
2019-10-06bcat: Make ProgressServiceBackend's constructor take a std::string_viewLioncash2-3/+7
Given the string is appended to another, we can make it a view so a redundant full copy of the string isn't made.
2019-10-06bcat: Make ProgressServiceBackend's GetEvent() constLioncash2-2/+2
This member function doesn't modify internal member state, so it can be marked const.
2019-10-06boxcat: Silence an unused variable warningLioncash1-1/+2
On parse errors, we can log out the explanatory string indicating what the parsing error was, rather than just ignoring the variable and returning an overly broad error code.
2019-10-06core: Remove Core::CurrentProcess()Lioncash1-1/+1
This only encourages the use of the global system instance (which will be phased out long-term). Instead, we use the direct system function call directly to remove the appealing but discouraged short-hand.
2019-10-06hle/service: Replace global system instance calls with instance-based onesLioncash10-43/+65
Migrates the HLE service code off the use of directly accessing the global system instance where trivially able to do so. This removes all usages of Core::CurrentProcess from the service code, only 8 occurrences of this function exist elsewhere. There's still quite a bit of "System::GetInstance()" being used, however this was able to replace a few instances.
2019-10-05NvFlinger: Remove leftover from corrections and clang format.Fernando Sahmkow1-4/+0
2019-10-05Nvdrv: Correct Event setup in NvdrvFernando Sahmkow2-23/+14
Events are supposed to be cleared on quering. This fixes that issue.
2019-10-05NVFlinger: Reverse the change that only signaled events on buffer acquire.Fernando Sahmkow2-20/+1
This has been hardware tested and it seems that NVFlinger will still signal even if there are no buffers to present.
2019-10-05Nvdrv: Do framelimiting only in the CPU ThreadFernando Sahmkow1-0/+4
2019-10-05NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu.Fernando Sahmkow1-1/+3
2019-10-05GPU_Async: Correct fences, display events and more.Fernando Sahmkow2-2/+21
This commit uses guest fences on vSync event instead of an articial fake fence we had. It also corrects to keep signaling display events while loading the game as the OS is suppose to send buffers to vSync during that time.
2019-10-05Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncsFernando Sahmkow2-3/+9
2019-10-05audio/audout_u: Change formatting for old clang-format versionsReinUsesLisp1-1/+1
2019-10-05service/nvdrv: Silence -WswitchReinUsesLisp4-4/+10
2019-10-05service/nfp: Silence -Wunused and -WswitchReinUsesLisp1-4/+5
2019-10-05service/hid: Silence -Wunused and -WswitchReinUsesLisp15-23/+18
2019-10-05service/am: Silence -WreorderReinUsesLisp1-2/+1
2019-10-05service/hid: Remove unused system referenceReinUsesLisp2-2/+1
2019-10-05service/friend: Remove unused fieldReinUsesLisp1-1/+0
2019-10-05service/filesystem: Silence -Wunused-variableReinUsesLisp1-1/+1
2019-10-05service/bcat: Silence -Wreorder and -WunusedReinUsesLisp2-2/+2
2019-10-05service/audio: Silence -WunusedReinUsesLisp1-1/+1
2019-10-05service/apm: Silence -Wunused and -WreorderReinUsesLisp2-4/+5
2019-10-02qt: Add service dialogZach Hilman1-6/+5
2019-10-01boxcat: Use updated game-asset API URL and tagsZach Hilman1-6/+6
2019-10-01bcat: Add FSC accessors for BCAT dataZach Hilman10-31/+51
Ports BCAT to use FSC interface
2019-09-30boxcat: Implement events global fieldZach Hilman3-12/+14
2019-09-30bcat: Implement DeliveryCacheProgressImpl structureZach Hilman5-84/+310
Huge thanks to lioncash for re-ing this for me.
2019-09-30boxcat: Use Etag header names for file digestZach Hilman1-10/+11
2019-09-30boxcat: Add downloading and client for launch parameter dataZach Hilman2-16/+77
2019-09-30bcat: Add backend function for BCAT Indirect (launch parameter)Zach Hilman2-0/+11
Returns the data that should be returned by PopLaunchParameter kind=ApplicationSpecific.
2019-09-30bcat: Expose CreateBackendFromSettings helper functionZach Hilman2-2/+2
2019-09-30am: Unstub PopLaunchParameter and add bcat connection for app-specific dataZach Hilman2-16/+52
Previously we were simply returning the account-preselect structure all times but if passed with a different mode the game expects application-specific data. This also adds a hook for BCAT into this allowing us to send the launch parameter through bcat,
2019-09-30bcat: Implement cmd 90201 ClearDeliveryCacheStorageZach Hilman1-1/+23
Takes a title ID and simply deletes all the data for that title ID's bcat. Invokes the respective backend command.
2019-09-30bcat: Implement cmd 30100 SetPassphraseZach Hilman1-1/+33
Takes a title ID and passphrase (0x40 byte string) and passes it to the backend.
2019-09-30bcat: Implement cmd RequestSyncDeliveryCache and variantZach Hilman1-2/+70
Variant also supports only updating a single directory. These just both invoke backend commands.
2019-09-30bcat: Implement IDeliveryCacheProgressService commandsZach Hilman1-0/+131
Used to query completion status and events for the current delivery task.
2019-09-30bcat: Implement IDeliveryCacheFileService commandsZach Hilman1-0/+117
Used to read the contents of files and access their metadata.
2019-09-30bcat: Implement IDeliveryCacheDirectoryService commandsZach Hilman1-0/+99
Used to list and get directories at the root level.
2019-09-30bcat: Implement IDeliveryCacheStorageService commandsZach Hilman1-0/+58
Used to create subclasses to manage files and directories and to list directories.
2019-09-30bcat: Add commands to create IDeliveryCacheStorageServiceZach Hilman3-2/+32
Used to access contents of download.
2019-09-30module: Create BCAT backend based upon Settings value on constructionZach Hilman2-1/+16
2019-09-30bcat: Add BCAT backend for Boxcat serviceZach Hilman2-0/+407
Downloads content from yuzu servers and unpacks it into the temporary directory provided. Fully supports all Backend features except passphrase.
2019-09-30bcat: Add backend class to generify the functions of BCATZach Hilman2-0/+100
Provides the most abstract simplified functions of BCAT as functions. Also includes a NullBackend class which is just a no-op.
2019-09-30nifm: Signal to applications that internet access is availableZach Hilman1-3/+10
2019-09-30applets: Add accessor for AppletFrontendSetZach Hilman2-0/+6
Allows other services to call applets without using LLE.
2019-09-30filesystem: Add getter for BCAT temporary directoryZach Hilman1-0/+9
2019-09-29Services::ES fix casting warningsFreddyFunk1-6/+6
2019-09-24Signal styleset changes at a better timeDavid Marcec1-8/+2
We should signal when a net controller is added and our event should be manual, not automatic.
2019-09-22lm: Flush manager output on core shutdownZach Hilman2-5/+11
2019-09-22lm: Rename Initialize to Log and implement with manager/reporterZach Hilman1-140/+22
Allows saving and clearer output of data.
2019-09-22lm: Implement manager class to output to reporterZach Hilman2-0/+233
2019-09-22core: Add LM::Manager to systemZach Hilman3-16/+17
Allows centralized control over logging mechanisms.
2019-09-22removed commentDavid Marcec1-1/+0
2019-09-22RebasedDavid Marcec3-11/+19
2019-09-22service/acc: Lower log severity from INFO to DEBUGFearlessTobi1-7/+7
According to ogniK, this should have always been Debug and not Info.
2019-09-22removed unneeded semicolonDavid Marcec1-1/+1
2019-09-22Revert "Merge pull request #2709 from DarkLordZach/oss-ext-fonts-1"David Marcec2-50/+117
This reverts commit fa1c60c33ef88c6cd0b72da46842dc9098db712d, reversing changes made to e34899067b60a69bca02761bd1290c6824bb559a.
2019-09-22Removed reference to core timing to nvflinger and used system insteadDavid Marcec1-1/+1
2019-09-22marked controller constructors as explicitDavid Marcec8-8/+8
2019-09-22RebaseDavid Marcec25-62/+75
2019-09-22RebaseDavid Marcec5-20/+21
2019-09-22Deglobalize System: ViDavid Marcec3-8/+8
2019-09-22Deglobalize System: TimeDavid Marcec4-14/+21
2019-09-22RebaseDavid Marcec2-8/+12
2019-09-22Deglobalize System: NvFlingerDavid Marcec2-6/+7
2019-09-22RebaseDavid Marcec4-8/+12
2019-09-22Deglobalize System: NimDavid Marcec2-7/+12
2019-09-22Deglobalize System: NifmDavid Marcec2-13/+23
2019-09-22Deglobalize System: NFPDavid Marcec4-14/+16
2019-09-22Deglobalize System: LDRDavid Marcec2-6/+7
2019-09-22Deglobalize System: IRSDavid Marcec3-5/+6
2019-09-22Deglobalize System: HidDavid Marcec20-37/+44
2019-09-22Deglobalize System: FriendDavid Marcec4-22/+24
2019-09-22Deglobalize System: FatalDavid Marcec6-20/+29
2019-09-22Deglobalize System: BtmDavid Marcec2-7/+13
2019-09-22Deglobalize System: BtdrvDavid Marcec2-5/+9
2019-09-22Deglobalize System: AocDavid Marcec2-11/+13
2019-09-22Deglobalize System: AmDavid Marcec1-1/+1
2019-09-22pl_u: Use kernel physical memoryZach Hilman1-0/+1
2019-09-22qt: Prompt user for confirmation if exit lock is activeZach Hilman1-1/+1
2019-09-22server side clang format fix2David Marcec1-18/+18
2019-09-22am: Implement ISelfController ExitLock commandsZach Hilman1-2/+6
2019-09-22am: Implement ISelfController ExitZach Hilman4-4/+20
Closes the current application.
2019-09-22am: Add RequestExit event to AppletMessageQueueZach Hilman2-0/+6
Tested against libnx, signals to games to begin cleanup.
2019-09-22Use clang-format provided by build serverDavid Marcec1-20/+18
2019-09-22pl_u: Remove excess static qualifierZach Hilman1-1/+1
2019-09-22pl_u: Use OSS system archives if real archives don't existZach Hilman2-109/+41
2019-09-22pl_u: Expose method to encrypt TTF to BFTTFZach Hilman2-14/+14
2019-09-22prepo: Remove system global accessorsZach Hilman3-15/+18
2019-09-22prepo: Implement SaveReport New and System variantsZach Hilman1-15/+71
2019-09-22configure_debug: Move reporting option to loggingZach Hilman8-14/+15
2019-09-21filesystem: Add const qualification to various accessorsZach Hilman3-68/+76
2019-09-21yuzu: Port old usages of Filesystem namespace to FilesystemControllerZach Hilman4-15/+38
2019-09-21services: Pass FileSystemController as reference to services that need itZach Hilman11-20/+47
2019-09-21am: Unstub IApplicationFunctions EnsureSaveData (20)Zach Hilman1-8/+14
Creates a default save data for the application given a user ID.
2019-09-21filesystem: Pass Size Getter functions to IFileSystem for sizesZach Hilman3-20/+31
2019-09-21filesystem: Add FileSystemController to deglobalize FS servicesZach Hilman2-58/+359
2019-09-21Mark KickOffPb & SubmitGPFIFO as traceDavid Marcec1-4/+4
These functions are not stubbed and are called fairly often. Due to the nature of how often they're called, we should keep them marked as LOG_TRACE instead of LOG_DEBUG or LOG_WARNING
2019-09-20disable clang-format tempDavid Marcec1-0/+2
2019-09-19Initial implementation of Ioctl2 & Ioctl3David Marcec24-63/+143
Purpose of Ioctl2 and Ioctl3 is to prevent the passing of raw pointers through ioctls
2019-09-05service/am: Remove usages of global system accessorsLioncash16-96/+141
Avoids the use of global accessors, removing the reliance on global state. This also makes dependencies explicit in the interface, as opposed to being hidden
2019-09-05kernel/vm_manager: Correct doxygen comment parameter tags for MapPhysicalMemory/UnmapPhysicalMemoryLioncash1-4/+4
Corrects the parameter names within the doxygen comments so that they resolve properly.
2019-09-05kernel/vm_manager: Move variables closer to usage spots in MapPhysicalMemory/UnmapPhysicalMemoryLioncash1-16/+10
Narrows the scope of variables down to where they're only necessary.
2019-09-04AM: Stub IApplicationFunctions::GetGpuErrorDetectedSystemEvent (#2827)mailwl2-0/+16
* AM: Implement IApplicationFunctions::GetGpuErrorDetectedSystemEvent * Remove unneeded event clear * Fix event name
2019-09-04dittoMorph19841-1/+1
Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com>
2019-09-04IsVibrationEnabled() as a const member funcMorph19841-1/+1
2019-09-04clang-formatMorph19841-2/+2
2019-09-04Update npad.hMorph19841-0/+1
2019-09-04Update npad.cppMorph19841-0/+6
2019-09-04Update hid.hMorph19841-0/+2
2019-09-04Update hid.cppMorph19841-2/+23
2019-09-04Add Kernel::EventPair audio_input_device_switch_event;Morph19841-0/+1
2019-09-04remove <f32>Morph19841-1/+1
We can remove this since its already a f32 value
2019-09-04audren_u: Stub IAudioDevice::QueryAudioDeviceInputEventMorph19841-1/+14
2019-09-04explicitly represent 1 as a float (1.0f instead of 1)Morph19841-1/+1
2019-09-04Change u32 -> f32Morph19841-1/+1
Volume is a f32 value. (SwIPC describes it as a u32, but it is actually f32 as corroborated by switchbrew docs and SetAudioDeviceOutputVolume) ```cpp const f32 volume = rp.Pop<f32>(); ```
2019-09-03service/audio/audren_u: Stub IAudioDevice::GetAudioDeviceOutputVolumeMorph19841-2/+15
2019-08-30kernel/vm_manager: Correct behavior in failure case of UnmapPhysicalMemory()Lioncash1-0/+2
If an unmapping operation fails, we shouldn't be decrementing the amount of memory mapped and returning that the operation was successful. We should actually be returning the error code in this case.
2019-08-30kernel/vm_manager: Reserve memory ahead of time for slow path in MergeAdjacentVMALioncash1-1/+4
Avoids potentially expensive (depending on the size of the memory block) allocations by reserving the necessary memory before performing both insertions. This avoids scenarios where the second insert may cause a reallocation to occur.
2019-08-30kernel/vm_manager: std::move shared_ptr instance in MergeAdjacentVMALioncash1-1/+1
Avoids an unnecessary atomic reference count increment and decrement.
2019-08-30kernel/vm_manager: Deduplicate iterator creation in MergeAdjacentVMALioncash1-7/+10
Avoids needing to read the same long sequence of code in both code paths. Also makes it slightly nicer to read and debug, as the locals will be able to be shown in the debugger.
2019-08-30kernel/vm_manager: Simplify some std::vector constructor callsLioncash1-2/+2
Same behavior, one less magic constant to read.
2019-08-30kernel/vm_manager: Simplify some assertion messagesLioncash1-10/+10
Assertions already log out the function name, so there's no need to manually include the function name in the assertion strings.
2019-08-29accommodate for fmt updateEthan1-1/+1
2019-08-21gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfigReinUsesLisp1-1/+1
2019-07-19Kernel: Address FeedbackFernando Sahmkow2-3/+9
2019-07-19VM_Manager: Align allocated memory to 256bytesFernando Sahmkow10-32/+48
This commit ensures that all backing memory allocated for the Guest CPU is aligned to 256 bytes. This due to how gpu memory works and the heavy constraints it has in the alignment of physical memory.
2019-07-19service/audren_u: Handle audio USB output revision queries in ListAudioDeviceName()Lioncash2-16/+45
Audio devices use the supplied revision information in order to determine if USB audio output is able to be supported. In this case, we can only really handle using this revision information in ListAudioDeviceName(), where it checks if USB audio output is supported before supplying it as a device name. A few other scenarios exist where the revision info is checked, such as: - Early exiting from SetAudioDeviceOutputVolume if USB audio is attempted to be set when that device is unsupported. - Early exiting and returning 0.0f in GetAudioDeviceOutputVolume when USB output volume is queried and it's an unsupported device. - Falling back to AHUB headphones in GetActiveAudioDeviceName when the device type is USB output, but is unsupported based off the revision info. In order for these changes to also be implemented, a few other changes to the interface need to be made. Given we now properly handle everything about ListAudioDeviceName(), we no longer need to describe it as a stubbed function.
2019-07-19service/audren_u: Move revision testing code out of AudRenULioncash2-63/+63
The revision querying facilities are used by more than just audren. e.g. audio devices can use this to test whether or not USB audio output is supported. This will be used within the following change.
2019-07-19service/audio: Remove global system accessorsLioncash7-34/+54
Trims out the lingering reliance on global state out of the audio code.
2019-07-19service/audren_u: Remove unnecessary return value from GetActiveAudioDeviceName()Lioncash1-2/+1
This service function only ever returns a result and nothing more.
2019-07-19service/audren_u: Report proper device namesLioncash1-6/+29
AudioDevice and AudioInterface aren't valid device names on the Switch. We should also be returning consistent names in GetActiveAudioDeviceName(). While we're at it, we can also handle proper name output in ListAudioDeviceName, by returning all the available devices on the Switch.
2019-07-18Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace.Fernando Sahmkow1-4/+4
This messages were originally set as warnning since few games used these svcs and it was needed for debugging. This is no longer the case.
2019-07-12Clang formatDavid Marcec1-2/+4
2019-07-12"AudioRenderer" thread should have a unique nameDavid Marcec2-4/+4
Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number.
2019-07-12Remove unicorn mappings/unmappingsMichael Scire1-19/+0
2019-07-11service/am: Implement IsAutoSleepDisabledLioncash2-1/+10
This simply queries whether or not auto-sleep facilities are disabled and has no special handling. It's a basic getter function.
2019-07-11service/am: Implement SetAutoSleepDisabledLioncash2-1/+23
Provides a basic implementation of SetAutoSleepDisabled. Until idle handling is implemented, this is about the best we can do. In the meantime, provide a rough documenting of specifics that occur when this function is called on actual hardware.
2019-07-11core/arm: Remove obsolete Unicorn memory mappingLioncash1-20/+0
This was initially necessary when AArch64 JIT emulation was in its infancy and all memory-related instructions weren't implemented. Given the JIT now has all of these facilities implemented, we can remove these functions from the CPU interface.
2019-07-11Restore memory perms on svcUnmapMemory/UnloadNroMichael Scire2-7/+34
Prior to PR, Yuzu did not restore memory to RW- on unmap of mirrored memory or unloading of NRO. (In fact, in the NRO case, the memory was unmapped instead of reprotected to --- on Load, so it was actually lost entirely...) This PR addresses that, and restores memory to RW- as it should. This fixes a crash in Super Smash Bros when creating a World of Light save for the first time, and possibly other games/circumstances.
2019-07-10mii: Handle logging of unknown database sourceZach Hilman1-0/+4
2019-07-09IFriendService::GetFriendListDavid Marcec1-1/+34
We don't have any friends implemented in Yuzu yet so it doesn't make sense to return any friends. For now we'll be returning 0 friends however the information provided will allow a proper implementation of this cmd when needed.
2019-07-09Prevent merging of device mapped memory blocks.Michael Scire1-0/+5
This sets the DeviceMapped attribute for GPU-mapped memory blocks, and prevents merging device mapped blocks. This prevents memory mapped from the gpu from having its backing address changed by block coalesce.
2019-07-08addressed issuesDavid Marcec1-6/+7
2019-07-08key_manager: Convert Ticket union to std::variantZach Hilman1-2/+2
2019-07-08es: Populate/synthesize tickets on constructionZach Hilman1-2/+3
2019-07-08key_manager: Add structure for Ticket parsingZach Hilman1-9/+9
2019-07-08es: Implement ETicket GetPersonalizedTicketData (17)Zach Hilman1-1/+21
Copies the raw personal ticket data into the buffer provided.
2019-07-08es: Implement ETicket GetCommonTicketData (16)Zach Hilman1-1/+20
Copies the raw common ticket data for the specified rights ID into the buffer provided.
2019-07-08es: Implement ETicket GetPersonalizedTicketSize (15)Zach Hilman1-1/+17
Returns the size of the buffer needed to hold the personal ticket associated with the rights ID.
2019-07-08es: Implement ETicket GetCommonTicketSize (14)Zach Hilman1-1/+17
Returns the size of the buffer needed to hold the common ticket associated with the rights ID.
2019-07-08es: Implement ETicket ListPersonalizedTicket (12)Zach Hilman1-1/+24
Returns an application-specific number of entries of personal tickets, starting at offset 0.
2019-07-08es: Implement ETicket ListCommonTicket (11)Zach Hilman1-1/+24
Returns an application specified count of entries of common tickets, starting at offset 0.
2019-07-08es: Implement ETicket CountPersonalizedTicket (10)Zach Hilman1-1/+12
Returns the number of personalized (console/user-unique) tickets in the KeyManager.
2019-07-08es: Implement ETicket CountCommonTicket (9)Zach Hilman1-1/+12
Returns the number of common (non-console-unique) tickets in the KeyManager.
2019-07-08es: Implement ETicket GetTitleKey (8)Zach Hilman1-1/+27
Takes a rights ID as input and returns the associated title key, if it exists.
2019-07-08es: Implement ETicket ImportTicket (1)Zach Hilman1-1/+45
Takes a ticket and certificate and installs it to the KeyManager.
2019-07-07Remove unused member function declarationMichael Scire1-9/+0
2019-07-07physmem: add helpers, cleanup logic.Michael Scire2-171/+170
2019-07-07clang-format fixesMichael Scire2-3/+3
2019-07-07address review commentaryMichael Scire5-36/+42
2019-07-07Implement MapPhysicalMemory/UnmapPhysicalMemoryMichael Scire6-20/+468
This implements svcMapPhysicalMemory/svcUnmapPhysicalMemory for Yuzu, which can be used to map memory at a desired address by games since 3.0.0. It also properly parses SystemResourceSize from NPDM, and makes information available via svcGetInfo. This is needed for games like Super Smash Bros. and Diablo 3 -- this PR's implementation does not run into the "ASCII reads" issue mentioned in the comments of #2626, which was caused by the following bugs in Yuzu's memory management that this PR also addresses: * Yuzu's memory coalescing does not properly merge blocks. This results in a polluted address space/svcQueryMemory results that would be impossible to replicate on hardware, which can lead to game code making the wrong assumptions about memory layout. * This implements better merging for AllocatedMemoryBlocks. * Yuzu's implementation of svcMirrorMemory unprotected the entire virtual memory range containing the range being mirrored. This could lead to games attempting to map data at that unprotected range/attempting to access that range after yuzu improperly unmapped it. * This PR fixes it by simply calling ReprotectRange instead of Reprotect.
2019-07-07kernel/process: Allocate the process' TLS region during initializationLioncash3-3/+14
Prior to execution within a process beginning, the process establishes its own TLS region for uses (as far as I can tell) related to exception handling. Now that TLS creation was decoupled from threads themselves, we can add this behavior to our Process class. This is also good, as it allows us to remove a stub within svcGetInfo, namely querying the address of that region.
2019-07-07kernel/process: Move main thread stack allocation to its own functionLioncash2-12/+17
Keeps this particular set of behavior isolated to its own function.
2019-07-07mii: Implement IDatabaseService SetInterfaceVersionZach Hilman1-1/+15
Appears to set a member variable used to affect the API that games access, and the method used to store data.
2019-07-06clang-format fixesMichael Scire1-4/+5
2019-07-06am: Implement GetAccumulatedSuspendedTickValueMichael Scire2-7/+19
2019-07-06kernel/vm_manager: Rename 'new map' to 'stack'Lioncash3-37/+37
Provides a more accurate name for the memory region and also disambiguates between the map and new map regions of memory, making it easier to understand.
2019-07-06kernel/vm_manager: Handle stack/TLS IO region placement betterLioncash1-2/+13
Handles the placement of the stack a little nicer compared to the previous code, which was off in a few ways. e.g. The stack (new map) region, shouldn't be the width of the entire address space if the size of the region calculation ends up being zero. It should be placed at the same location as the TLS IO region and also have the same size. In the event the TLS IO region contains a size of zero, we should also be doing the same thing. This fixes our memory layout a little bit and also resolves some cases where assertions can trigger due to the memory layout being incorrect.
2019-07-05NVServices: Correct delayed responses.Fernando Sahmkow1-24/+19
2019-07-05Nv_Host_Ctrl: Correct difference calculationFernando Sahmkow1-5/+7
2019-07-05NVServices: Address FeedbackFernando Sahmkow8-21/+38
2019-07-05NVServices: Styling, define constructors as explicit and correctionsFernando Sahmkow18-36/+31
2019-07-05NVFlinger: Correct GCC compile errorFernando Sahmkow6-17/+16
2019-07-05NVServices: Make NVEvents Automatic according to documentation.Fernando Sahmkow2-4/+7
2019-07-05NVServices: Correct CtrlEventWaitSync to block the ipc until timeout.Fernando Sahmkow23-31/+104
2019-07-05GPU: Correct Interrupts to interrupt on syncpt/value instead of event, mirroring hardwareFernando Sahmkow5-14/+14
2019-07-05nvflinger: Make the force 30 fps still force 30 fpsFernando Sahmkow1-1/+1
2019-07-05nv_services: Fixes to event liberation.Fernando Sahmkow1-6/+14
2019-07-05nvflinger: Acquire buffers in the same order as they were queued.Fernando Sahmkow2-3/+11
2019-07-05nv_services: Deglobalize NvServicesFernando Sahmkow23-51/+65
2019-07-05nv_host_ctrl: Make Sync GPU variant always return synced result.Fernando Sahmkow1-0/+5
2019-07-05nvhost_ctrl: Corrections to event handlingFernando Sahmkow2-8/+12
2019-07-05Gpu: Mark areas as protected.Fernando Sahmkow1-0/+6
2019-07-05nv_services: Stub CtrlEventSignalFernando Sahmkow2-12/+34
2019-07-05Gpu: Implement Hardware Interrupt Manager and manage GPU interruptsFernando Sahmkow3-8/+1
2019-07-05nv_services: Implement NvQueryEvent, NvCtrlEventWait, NvEventRegister, NvEventUnregisterFernando Sahmkow7-17/+192
2019-07-05nv_services: Create GPU channels correctlyFernando Sahmkow2-2/+5
2019-07-05video_core: Implement GPU side SyncpointsFernando Sahmkow3-7/+33
2019-07-05nv_services: Correct buffer queue fencing and GPFifo fencingFernando Sahmkow7-57/+69
2019-07-05nvflinger: Implement swap intervalsFernando Sahmkow5-8/+21
2019-07-04kernel/process: Default initialize all member variablesLioncash1-2/+2
Ensures a Process instance is always created with a deterministic initial state.
2019-07-04kernel/process: Decouple TLS handling from threadsLioncash4-66/+97
Extracts out all of the thread local storage management from thread instances themselves and makes the owning process handle the management of the memory. This brings the memory management slightly more in line with how the kernel handles these allocations. Furthermore, this also makes the TLS page management a little more readable compared to the lingering implementation that was carried over from Citra.
2019-07-04kernel/vm_manager: Add overload of FindFreeRegion() that operates on a boundaryLioncash2-13/+49
This will be necessary for making our TLS slot management slightly more straightforward. This can also be utilized for other purposes in the future. We can implement the existing simpler overload in terms of this one anyways, we just pass the beginning and end of the ASLR region as the boundaries.
2019-07-03acc_su: Implement GetProfileEditor (205)Zach Hilman3-1/+13
Takes a UUID of a user and provides and interface that allows RW access to user data/settings.
2019-07-03acc: Implement IProfileEditor-specific commands 'Store' and 'StoreWithImage'Zach Hilman1-1/+73
Verified with IDA
2019-07-03profile_manager: Add setter for ProfileBase and ProfileDataZach Hilman2-0/+13
Needed by IProfileEditor 'Store' and 'StoreWithImage'
2019-07-03acc: Add IProfileCommon for IProfile and IProfileEditorZach Hilman1-8/+31
Since 2/3 of the commands are shared, this is likely how its done on HW.
2019-07-02file_sys: Rename other ContentRecordType membersBakugo1-2/+2
2019-07-01IAudioDevice::QueryAudioDeviceOutputEventDavid Marcec1-3/+16
The event should only be signaled when an output audio device gets changed. Example, Speaker to USB headset. We don't identify different devices internally yet so there's no need to signal the event yet.
2019-07-01hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignmentDavid Marcec5-3/+98
StartLrAssignmentMode and StopLrAssignmentMode don't require any implementation as it's just used for showing the screen of changing the controller orientation if the user wishes to do so. Ever since #1634 this has not been needed as users can specify the controller orientation from the config and swap at any time. We store a private member just in case this gets used for anything extra in the future
2019-06-29am: Implement SetCpuBoostMode in terms of APMZach Hilman5-13/+26
2019-06-29apm: Implement SetCpuBoostModeZach Hilman2-0/+14
2019-06-29apm: Add getters for performance config and modeZach Hilman2-33/+49
2019-06-29apm: Add apm:am serviceZach Hilman2-11/+9
8.0.0+ identical version of apm
2019-06-29apm: Add Controller class to manage speed data and applicationZach Hilman2-0/+138
2019-06-29fsp-srv: Implement GetAccessLogVersionInfoZach Hilman2-3/+14
Returns some misc. data about logging to help the game determine if it should log.
2019-06-29fsp-srv: Implement OutputAccessLogToSdCardZach Hilman6-26/+61
Allows games to log data to the SD.
2019-06-29set: Implement GetQuestFlagZach Hilman2-1/+10
Simply returns a true/false value indicating if the system is a kiosk system. This has been mapped to a config option for the purposes of yuzu.
2019-06-28Attemp clang format fix?David Marcec1-1/+0
Seems to be an issue with clang format
2019-06-28Addressed issuesDavid Marcec2-13/+13
2019-06-28Addressed issuesDavid Marcec2-17/+12
2019-06-27Implemented InitializeApplicationInfo & InitializeApplicationInfoRestrictedDavid Marcec4-6/+114
InitializeApplicationInfoRestricted will need further implementation as it's checking for other user requirements about the game. As we're emulating, we're assuming the user owns the game so we skip these checks currently, implementation will need to be added further on
2019-06-27pm: Implement pm:shell and pm:dmnt GetApplicationPidZach Hilman3-7/+33
Returns the process ID of the current application or 0 if no app is running.
2019-06-27pm: Implement pm:dmnt GetTitlePidZach Hilman1-7/+36
Takes a title ID and searches for a matching process, returning error if it doesn't exist, otherwise the process ID.
2019-06-27pm: Implement pm:info GetTitleIdZach Hilman1-2/+47
Searches the process list for a process with the specified ID, returning the title ID if it exists.
2019-06-26Addressed issuesDavid Marcec5-37/+53
2019-06-26glue: Correct missing bytes in ApplicationLaunchParameterZach Hilman4-28/+61
2019-06-25Implement Time::GetSharedMemoryNativeHandleDavid Marcec7-29/+243
This PR attempts to implement the shared memory provided by GetSharedMemoryNativeHandle. There is still more work to be done however that requires a rehaul of the current time module to handle clock contexts. This PR is mainly to get the basic functionality of the SharedMemory working and allow the use of addition to it whilst things get improved on. Things to note: Memory Barriers are used in the SharedMemory and a better solution would need to be done to implement this. Currently in this PR I’m faking the memory barriers as everything is sync and single threaded. They work by incrementing the counter and just populate the two data slots. On data reading, it will read the last added data. Specific values in the shared memory would need to be updated periodically. This isn't included in this PR since we don't actively do this yet. In a later PR when time is refactored this should be done. Finally, as we don't handle clock contexts. When time is refactored, we will need to update the shared memory for specific contexts. This PR does this already however since the contexts are all identical and not separated. We're just updating the same values for each context which in this case is empty. Tiime:SetStandardUserSystemClockAutomaticCorrectionEnabled, Time:IsStandardUserSystemClockAutomaticCorrectionEnabled are also partially implemented in this PR. The reason the implementation is partial is because once again, a lack of clock contexts. This will be improved on in a future PR. This PR closes issue #2556
2019-06-25SizedNotificationInfo should be 0x10 bytes, user_uuid is incorrect, this should be the users account idDavid Marcec1-1/+3
2019-06-25fixed spelling errors and fixed issue with Pop not returning the SizedNotificationInfoDavid Marcec1-6/+8
2019-06-25applets: Pass current process title ID to appletsZach Hilman11-41/+59
Avoids using system accessor to get current process in applet code.
2019-06-25general_frontend: Add documentation for parental controls and ecommerce appletsZach Hilman2-16/+16
2019-06-25web_browser: Only delete temporary directory if it was createdZach Hilman1-1/+3
Prevents crashes with ShopN applet occasionally.
2019-06-25web_browser: Take ECommerce applet frontend optionally in constructorZach Hilman1-1/+6
If it is needed but wasn't passed (or passed nullptr), the Shop handling code will alert and throw an error.
2019-06-25web_browser: Use function tables for execute and initializeZach Hilman2-7/+285
Allows easy handling of multiple shim types, as they have enough in common to be the same backend but not enough to share init/exec.
2019-06-25web_browser: Correct structures and properly parse TLVs/ShimKindZach Hilman2-61/+168
Much, much more HW-accurate and allows us to easily support all of the different web 'shim' types.
2019-06-25applets: Track ECommerce and Parental Control applet frontendsZach Hilman2-7/+29
2019-06-25applets: Implement Auth applet backendZach Hilman2-0/+146
This is responsible for parental controls and supports verifying, changing, and registering PIN codes.
2019-06-25glue: Implement arp:w and arp:r servicesZach Hilman3-2/+330
These keep track of running process' launch properties and control properties and allows for issuing and reading them by process and title ID.
2019-06-25glue: Add errors for glue/arp servicesZach Hilman3-0/+58
2019-06-25glue: Add scaffolding for bgtc:t and bgtc:sc servicesZach Hilman2-0/+73
2019-06-25arp: Move to glue servicesZach Hilman2-91/+0
Glue is the name of the sysmodule that contains both arp and bgtc.
2019-06-25glue: Add manager to keep track of application registryZach Hilman2-0/+119
Manages mapping between title IDs and application launch and control properties.
2019-06-24Implemented INotificationServiceDavid Marcec4-1/+126
2019-06-21service/acc: Silence truncation warningsLioncash1-3/+3
The sanitizing function ensures that the returned type is always the correct type. This eliminates warnings without extra casts.
2019-06-20Revert PR 2590.Fernando Sahmkow1-1/+1
Even though it has been proven that IAudioRenderer:SystemEvent is actually an automatic event. The current implementation of such event is all thought to be manual. Thus it's implementation needs to be corrected when doing such change. As it is right now this PR introduced a series of regressions on softlocks on multiple games. Therefore, this pr reverts such change until a correct implementation is made.
2019-06-18service/audio/audren_u: Correct event reset type for the system eventLioncash1-1/+1
This is actually an auto-reset event in the audio service itself, not a manual one.
2019-06-17Addressed issuesDavid Marcec3-8/+13
2019-06-16Core_Timing: Make core_timing threadsafe by default.Fernando Sahmkow1-3/+3
The old implementation had faulty Threadsafe methods where events could be missing. This implementation unifies unsafe/safe methods and makes core timing thread safe overall.
2019-06-16Signalled accumulated_suspended_tick_changed_event on creation based on REDavid Marcec1-0/+1
2019-06-16CleanupDavid Marcec11-29/+38
2019-06-16Impl'd IsUserAccountSwitchLocked, SetAudioOutVolume, GetAudioOutVolume & Partial impl of GetAccumulatedSuspendedTickChangedEventDavid Marcec6-7/+72
IPC-100 was changed to InitializeApplicationInfoOld instead of InitializeApplicationInfo. IPC-150 makes an indentical call to IPC-100 however does extra processing. They should not have the same name as it's quite confusing to debug.
2019-06-12common/hex_util: Combine HexVectorToString() and HexArrayToString()Lioncash2-7/+7
These can be generified together by using a concept type to designate them. This also has the benefit of not making copies of potentially very large arrays.
2019-06-12kernel/vm_manager: Remove redundant Reset call in destructorLioncash1-3/+1
This is performing more work than would otherwise be necessary during VMManager's destruction. All we actually want to occur in this scenario is for any allocated memory to be freed, which will happen automatically as the VMManager instance goes out of scope. Anything else being done is simply unnecessary work.
2019-06-10kernel: Differentiate kernel and user processes when picking IDZach Hilman4-8/+25
This allows kernel internal type processes to be assigned IDs in the KIP range while userland processes are assigned in the user range.
2019-06-10kernel/process: Make Create()'s name parameter be taken by valueLioncash2-2/+2
Makes the interface more flexible in terms of how Create() may be called, while still allowing the parameter itself to be moved into.
2019-06-10kernel/svc: Implement TotalMemoryUsedWithoutMmHeap/TotalMemoryAvailableWithoutMmHeapLioncash3-2/+42
Given we don't currently implement the personal heap yet, the existing memory querying functions are essentially doing what the memory querying types introduced in 6.0.0 do. So, we can build the necessary machinery over the top of those and just use them as part of info types.
2019-06-10kernel/svc: Amend naming for TotalMemoryUsage in svcGetInfo()Lioncash3-6/+6
Disambiguates and makes the name a little more consistent with TotalPhysicalMemoryUsed.
2019-06-10kernel/svc: Remove duplicate enum entry in svcGetInfo()Lioncash1-2/+1
2019-06-07constants: Extract backup JPEG used by account servicesZach Hilman1-16/+4
2019-06-05service/ns: Add missing override specifiersLioncash1-9/+9
2019-06-05kernel/process: Remove unused boost header includeLioncash1-1/+0
Boost headers typically include a lot of other headers, so removing this can prevent a bit of unnecessary compiler churn when building.
2019-06-05core/core_timing_util: Amend casing of cyclesTo* functionsLioncash2-3/+3
Makes the casing consistent with all of our general function naming conventions.
2019-06-05core/core_timing_util: Use std::chrono types for specifying time unitsLioncash3-7/+9
Makes the interface more type-safe and consistent in terms of return values.
2019-05-29core/core: Remove unnecessary includesLioncash2-5/+37
The contents of these includes aren't used anywhere in this translation unit.
2019-05-27ncm: Implement LR OpenAddOnContentLocationResolver (2)Zach Hilman1-24/+21
Returns an object of type IAddOnContentLocationResolver for the provided StorageId.
2019-05-27ncm: Implement LR OpenRegisteredLocationResolver (1)Zach Hilman1-0/+27
Returns an object of type IRegisteredLocationResolver for the StorageId.
2019-05-27ncm: Implement LR OpenLocationResolver (0)Zach Hilman1-0/+50
Returns an object of type ILocationResolver with the provided StorageId.
2019-05-26loader: Move NSO module tracking to AppLoaderZach Hilman3-6/+7
Also cleanup of general stuff
2019-05-25prepo: Save reports from PlayReport serviceZach Hilman1-2/+23
Logs a lot of seemingly innocuous telemetry games generate.
2019-05-25fatal: Save report on fatal:u callZach Hilman1-21/+5
Matches offical behavior with creport and replaces old log/text based report system.
2019-05-25service: Save report on unimplemented function callZach Hilman1-0/+3
2019-05-25applets/error: Save report on error appletZach Hilman1-5/+14
This matches official behavior with the erpt/eclct/eupld service chain.
2019-05-25applets: Save report on stubbed appletZach Hilman4-15/+49
This also reworks the applet data storage to be peekable.
2019-05-25svc: Save report on call to svcBreakZach Hilman1-1/+7
2019-05-23Fix bitmask logic inversionMichael Scire1-2/+1
2019-05-23fix introduced clang-format errorsMichael Scire1-3/+2
2019-05-23Address review commentsMichael Scire5-45/+118
2019-05-23clang-format fixesMichael Scire4-31/+32
2019-05-23Implement IApplicationFunctions::GetDesiredLanguageMichael Scire6-403/+1002
2019-05-23service/aoc: Avoid allocating and discarding dataLioncash1-8/+8
Previously, the code was accumulating data into a std::vector and then tossing all of it away if a setting was disabled. Instead, we can just check if it's disabled and do no work at all if possible. If it's enabled, then we can append to the vector and allocate. Unlikely to impact usage much, but it is slightly less sloppy with resources.
2019-05-23service/aoc: Remove unnecessary includesLioncash1-2/+0
Removes two header dependencies related to file handling that aren't actually used within the source file.
2019-05-23service/aoc: Pop all passed values where applicableLioncash1-12/+45
A few of the aoc service stubs/implementations weren't fully popping all of the parameters passed to them. This ensures that all parameters are popped and, at minimum, logged out.
2019-05-19ipc_helpers: Amend floating-point type in Pop<double> specializationLioncash1-1/+1
Currently, this overload isn't used, so this wasn't actually hit in any code, only the float overload is used.
2019-05-19Address review commentTobias1-1/+1
Co-Authored-By: Mat M. <mathew1800@gmail.com>
2019-05-19kernel/svc: Mark GetThreadList() and UnmapProcessCodeMemory() as internally linkedLioncash1-4/+4
These are only used from within this translation unit, so they don't need to have external linkage. They were intended to be marked with this anyways to be consistent with the other service functions.
2019-05-19service/am: Add missing return in error case for IStorageAccessor's Read()/Write().Lioncash1-0/+2
Previously this would fall through and return successfully, despite being an out of bounds read or write.
2019-05-18core/kernel/object: Rename ResetType enum membersLioncash18-31/+32
Renames the members to more accurately indicate what they signify. "OneShot" and "Sticky" are kind of ambiguous identifiers for the reset types, and can be kind of misleading. Automatic and Manual communicate the kind of reset type in a clearer manner. Either the event is automatically reset, or it isn't and must be manually cleared. The "OneShot" and "Sticky" terminology is just a hold-over from Citra where the kernel had a third type of event reset type known as "Pulse". Given the Switch kernel only has two forms of event reset types, we don't need to keep the old terminology around anymore.
2019-05-18HLE/IPC: HLEContext can memorize the client thread and use it for SleepClientThreadWeiyi Wang4-9/+10
This reduces the boilerplate that services have to write out the current thread explicitly. Using current thread instead of client thread is also semantically incorrect, and will be a problem when we implement multicore (at which time there will be multiple current threads)
2019-05-10service/set: Correct and simplify behavior related to copying language codesLioncash1-34/+22
This corrects cases where it was possible to write more entries into the write buffer than were requested. Now, we check the size of the buffer before actually writing into them. We were also returning the wrong value for GetAvailableLanguageCodeCount2(). This was previously returning 64, but only 17 should have been returned. 64 entries is the size of the static array used in MakeLanguageCode() within the service binary itself, but isn't the actual total number of language codes present.
2019-05-01service/audren_u: Handle variadic command buffers in GetWorkBufferSize()Lioncash2-17/+93
Also introduced in REV5 was a variable-size audio command buffer. This also affects how the size of the work buffer should be determined, so we can add handling for this as well. Thankfully, no other alterations were made to how the work buffer size is calculated in 7.0.0-8.0.0. There were indeed changes made to to how some of the actual audio commands are generated though (particularly in REV7), however they don't apply here.
2019-05-01service/audren_u: Handle version 2 of performance frame info in GetWorkBufferSize()Lioncash2-6/+13
Introduced in REV5. This is trivial to add support for, now that everything isn't a mess of random magic constant values. All this is, is a change in data type sizes as far as this function cares.
2019-05-01service/audren_u: Clean up work buffer calculationsLioncash1-49/+214
"Unmagics" quite a few magic constants within this code, making it much easier to understand. Particularly given this factors out specific sections into their own self-contained lambda functions.
2019-04-29kernel/svc: Make svcCreateThread/svcStartThread/svcSleepThread/svcExitThread calls show up in the debug logLioncash1-4/+4
These are actually quite important indicators of thread lifetimes, so they should be going into the debug log, rather than being treated as misc info and delegated to the trace log.
2019-04-29kernel/svc: Reorganize svcSetThreadCoreMask()Lioncash1-32/+39
Makes the code much nicer to follow in terms of behavior and control flow. It also fixes a few bugs in the implementation. Notably, the thread's owner process shouldn't be accessed in order to retrieve the core mask or ideal core. This should be done through the current running process. The only reason this bug wasn't encountered yet is because we currently only support running one process, and thus every owner process will be the current process. We also weren't checking against the process' CPU core mask to see if an allowed core is specified or not. With this out of the way, it'll be less noisy to implement proper handling of the affinity flags internally within the kernel thread instances.
2019-04-29kernel/thread: Update thread processor ID flagsLioncash2-7/+16
Adds the missing flags to the enum and documents them.
2019-04-28service/audctl: Update documentation comments to be relative to 8.0.0Lioncash1-2/+2
The state of these service calls are still the same in version 8.0.0.
2019-04-25mii_manager: Fix incorrect loop condition in mii UUID generation codeZach Hilman3-2/+3
2019-04-25profile_select: Port Service::Account::UUID to Common::UUIDZach Hilman3-6/+6
2019-04-25mii: Implement Delete and Destroy fileZach Hilman3-8/+116
2019-04-25mii: Implement IsUpdated command (IPC 0)Zach Hilman3-9/+34
2019-04-25mii_manager: Cleanup and optimizationZach Hilman3-36/+50
2019-04-25mii: Implement IDatabaseService commands using MiiManagerZach Hilman1-15/+242
Since the MiiManager was designed around the IPC interface, this is quite easy. Only functions that were clearly defined were implemented.
2019-04-25mii: Add MiiManager class to manage Mii databaseZach Hilman2-0/+622
Provides serialization/deserialization to the database in system save files, accessors for database state and proper handling of both major Mii formats (MiiInfo and MiiStoreData)
2019-04-25common: Extract UUID to its own classZach Hilman3-78/+28
Since the Mii database uses UUIDs very similar to the Accounts database, it makes no sense to not share code between them.
2019-04-19kernel/svc: Name supervisor call 0x36Lioncash1-1/+1
This call was added to the SVC handlers in the 8.0.0 kernel, so we can finally give it a name.
2019-04-18service/audctl: Implement GetTargetVolumeMin() and GetTargetVolumeMax()Lioncash2-2/+32
These two service functions are literally hardcoded to always return these values without any other error checking.
2019-04-17web_browser: Make OpenPage non-constZach Hilman8-15/+20
2019-04-17main: Add GMainWindow hooks for Error displayZach Hilman1-2/+2
2019-04-17general_backend: Move StubApplet and add backend PhotoViewerZach Hilman2-1/+102
2019-04-17applets: Add Error appletZach Hilman3-24/+224
Responsible for displaying error codes and messages
2019-04-17applets: Port current applets to take frontend in constructorZach Hilman6-14/+16
As opposed to using Core::System::GetInstance()
2019-04-17am: Delegate applet creation to AppletManagerZach Hilman1-24/+3
2019-04-17applets: Add AppletManager class to control lifetimeZach Hilman2-0/+137
2019-04-17kernel/thread: Unify wait synchronization typesLioncash6-38/+34
This is a holdover from Citra, where the 3DS has both WaitSynchronization1 and WaitSynchronizationN. The switch only has one form of wait synchronizing (literally WaitSynchonization). This allows us to throw out code that doesn't apply at all to the Switch kernel. Because of this unnecessary dichotomy within the wait synchronization utilities, we were also neglecting to properly handle waiting on multiple objects. While we're at it, we can also scrub out any lingering references to WaitSynchronization1/WaitSynchronizationN in comments, and change them to WaitSynchronization (or remove them if the mention no longer applies).
2019-04-17kernel/svc: Migrate svcCancelSynchronization behavior to a thread functionLioncash3-7/+17
The actual behavior of this function is slightly more complex than what we're currently doing within the supervisor call. To avoid dumping most of this behavior in the supervisor call itself, we can migrate this to another function.
2019-04-17kernel/wait_object: Make GetHighestPriorityReadyThread() a const member functionLioncash2-2/+2
This doesn't actually modify internal state of a wait object, so it can be const qualified.
2019-04-17kernel/vm_manager: Remove usages of global system accessorsLioncash3-7/+11
Makes the dependency on the system instance explicit within VMManager's interface.
2019-04-15svc: Specify handle value in thread's nameLioncash2-2/+10
Allows the handle to be seen alongside the entry point.
2019-04-15kernel/thread: Remove BoostPriority()Lioncash2-11/+0
This is a holdover from Citra that currently remains unused, so it can be removed from the Thread interface.
2019-04-14kernel/thread: Remove unused guest_handle member variableLioncash3-16/+7
This member variable is entirely unused. It was only set but never actually utilized. Given that, we can remove it to get rid of noise in the thread interface.
2019-04-13kernel/svc: Implement svcUnmapProcessCodeMemoryLioncash3-1/+143
Essentially performs the inverse of svcMapProcessCodeMemory. This unmaps the aliasing region first, then restores the general traits of the aliased memory. What this entails, is: - Restoring Read/Write permissions to the VMA. - Restoring its memory state to reflect it as a general heap memory region. - Clearing the memory attributes on the region.
2019-04-13kernel/svc: Implement svcMapProcessCodeMemoryLioncash4-1/+131
This is utilized for mapping code modules into memory. Notably, the ldr service would call this in order to map objects into memory.
2019-04-12core/core: Move process execution start to System's Load()Lioncash2-8/+11
This gives us significantly more control over where in the initialization process we start execution of the main process. Previously we were running the main process before the CPU or GPU threads were initialized (not good). This amends execution to start after all of our threads are properly set up.
2019-04-12core/process: Remove unideal page table setting from LoadFromMetadata()Lioncash1-5/+0
Initially required due to the split codepath with how the initial main process instance was initialized. We used to initialize the process like: Init() { main_process = Process::Create(...); kernel.MakeCurrentProcess(main_process.get()); } Load() { const auto load_result = loader.Load(*kernel.GetCurrentProcess()); if (load_result != Loader::ResultStatus::Success) { // Handle error here. } ... } which presented a problem. Setting a created process as the main process would set the page table for that process as the main page table. This is fine... until we get to the part that the page table can have its size changed in the Load() function via NPDM metadata, which can dictate either a 32-bit, 36-bit, or 39-bit usable address space. Now that we have full control over the process' creation in load, we can simply set the initial process as the main process after all the loading is done, reflecting the potential page table changes without any special-casing behavior. We can also remove the cache flushing within LoadModule(), as execution wouldn't have even begun yet during all usages of this function, now that we have the initialization order cleaned up.
2019-04-12core/cpu_core_manager: Create threads separately from initialization.Lioncash2-2/+7
Our initialization process is a little wonky than one would expect when it comes to code flow. We initialize the CPU last, as opposed to hardware, where the CPU obviously needs to be first, otherwise nothing else would work, and we have code that adds checks to get around this. For example, in the page table setting code, we check to see if the system is turned on before we even notify the CPU instances of a page table switch. This results in dead code (at the moment), because the only time a page table switch will occur is when the system is *not* running, preventing the emulated CPU instances from being notified of a page table switch in a convenient manner (technically the code path could be taken, but we don't emulate the process creation svc handlers yet). This moves the threads creation into its own member function of the core manager and restores a little order (and predictability) to our initialization process. Previously, in the multi-threaded cases, we'd kick off several threads before even the main kernel process was created and ready to execute (gross!). Now the initialization process is like so: Initialization: 1. Timers 2. CPU 3. Kernel 4. Filesystem stuff (kind of gross, but can be amended trivially) 5. Applet stuff (ditto in terms of being kind of gross) 6. Main process (will be moved into the loading step in a following change) 7. Telemetry (this should be initialized last in the future). 8. Services (4 and 5 should ideally be alongside this). 9. GDB (gross. Uses namespace scope state. Needs to be refactored into a class or booted altogether). 10. Renderer 11. GPU (will also have its threads created in a separate step in a following change). Which... isn't *ideal* per-se, however getting rid of the wonky intertwining of CPU state initialization out of this mix gets rid of most of the footguns when it comes to our initialization process.
2019-04-11kernel: Make handle type declarations constexprLioncash10-10/+10
Some objects declare their handle type as const, while others declare it as constexpr. This makes the const ones constexpr for consistency, and prevent unexpected compilation errors if these happen to be attempted to be used within a constexpr context.
2019-04-11service: Update service function tablesLioncash27-57/+262
Updates function tables based off information from SwitchBrew.
2019-04-10ldr: Mark IsValidNROHash() as a const member functionLioncash1-5/+4
This doesn't modify instance state, so it can be made const.
2019-04-10ldr: Amend parameters for LoadNro/UnloadNro LoadNrr/UnloadNrrLioncash1-60/+81
The initial two words indicate a process ID. Also UnloadNro only specifies one address, not two.
2019-04-10fsp_srv: Remove unnecessary parameter popping in IDirectory's Read()Lioncash1-4/+1
IDirectory's Read() function doesn't take any input parameters. It only uses the output parameters that we already provide.
2019-04-10fsp_srv: Log out option values in IFile's Read and Write functionsLioncash1-4/+6
These indicate options that alter how a read/write is performed. Currently we don't need to handle these, as the only one that seems to be used is for writes, but all the custom options ever seem to do is immediate flushing, which we already do by default.
2019-04-10kernel/server_session: Remove obsolete TODOsLioncash1-7/+2
These are holdovers from Citra.
2019-04-09kernel/process: Set page table when page table resizes occur.Lioncash1-0/+2
We need to ensure dynarmic gets a valid pointer if the page table is resized (the relevant pointers would be invalidated in this scenario). In this scenario, the page table can be resized depending on what kind of address space is specified within the NPDM metadata (if it's present).
2019-04-09added a toggle to force 30fps modezarroboogs1-6/+10
2019-04-08kernel/svc: Deglobalize the supervisor call handlersLioncash3-322/+373
Adjusts the interface of the wrappers to take a system reference, which allows accessing a system instance without using the global accessors. This also allows getting rid of all global accessors within the supervisor call handling code. While this does make the wrappers themselves slightly more noisy, this will be further cleaned up in a follow-up. This eliminates the global system accessors in the current code while preserving the existing interface.
2019-04-07kernel: Handle page table switching within MakeCurrentProcess()Lioncash3-4/+2
Centralizes the page table switching to one spot, rather than making calling code deal with it everywhere.
2019-04-06kernel/server_session: Return a std::pair from CreateSessionPair()Lioncash4-11/+8
Keeps the return type consistent with the function name. While we're at it, we can also reduce the amount of boilerplate involved with handling these by using structured bindings.
2019-04-06kernel/server_port: Return a std::pair from CreatePortPair()Lioncash2-7/+7
Returns the same type that the function name describes.
2019-04-05hle/result: Remove unnecessary bitfield entry for ResultCodeLioncash1-4/+0
This is a hold over from the 3DS error codes in Citra.
2019-04-05service/fsp_srv: Don't pass SaveDataDescriptor instances by value.Lioncash2-4/+4
Passing around a 64 byte data struct by value is kind of wasteful, instead pass a reference to the struct.
2019-04-05service/fsp_srv: Remove unnecessary unknown member in OpenSaveDataFileSystemLioncash1-7/+8
The unknown member here is actually padding due to being passed as a struct. We can do the same, and remove the need to pop a padding word.
2019-04-05service/fsp_srv: Update SaveDataInfo and SaveDataDescriptor structsLioncash1-1/+3
I realized that I updated the documentation on SwitchBrew a while ago, but never actually updated the structs within yuzu.
2019-04-05filesystem: Use a std::string_view in OpenFile()Lioncash1-5/+8
Rather than make a full copy of the path, we can just use a string view and truncate the viewed portion of the string instead of creating a totally new truncated string.
2019-04-04hle/service: Resolve unused variable warningsLioncash8-62/+58
In several places, we have request parsers where there's nothing to really parse, simply because the HLE function in question operates on buffers. In these cases we can just remove these instances altogether. In the other cases, we can retrieve the relevant members from the parser and at least log them out, giving them some use.
2019-04-04core: Add missing override specifiers where applicableLioncash9-18/+5
Applies the override specifier where applicable. In the case of destructors that are defaulted in their definition, they can simply be removed. This also removes the unnecessary inclusions being done in audin_u and audrec_u, given their close proximity.
2019-04-04kernel/svc: Properly sanitize mutex address in WaitProcessWideKeyAtomicLioncash1-0/+14
We need to be checking whether or not the given address is within the kernel address space or if the given address isn't word-aligned and bail in these scenarios instead of trashing any kernel state.
2019-04-03service/am: Correct behavior of CreateTransferMemoryStorage()Lioncash1-6/+6
For whatever reason, shared memory was being used here instead of transfer memory, which (quite clearly) will not work based off the name of the function. This corrects this wonky usage of shared memory.
2019-04-03kernel/transfer_memory: Add accessors to data and sizesLioncash2-11/+31
Also amend erroneous use of size_t. We should be using u64 here.
2019-04-03kernel/server_session: Provide a GetName() overrideLioncash1-0/+4
Given server sessions can be given a name, we should allow retrieving it instead of using the default implementation of GetName(), which would just return "[UNKNOWN KERNEL OBJECT]".
2019-04-03kernel/object: Remove unused handle type entryLioncash2-2/+0
The AddressArbiter type isn't actually used, given the arbiter itself isn't a direct kernel object (or object that implements the wait object facilities). Given this, we can remove the enum entry entirely.
2019-04-02kernel/svc: Implement svcGetThreadListLioncash4-1/+70
Similarly like svcGetProcessList, this retrieves the list of threads from the current process. In the kernel itself, a process instance maintains a list of threads, which are used within this function. Threads are registered to a process' thread list at thread initialization, and unregistered from the list upon thread destruction (if said thread has a non-null owning process). We assert on the debug event case, as we currently don't implement kernel debug objects.
2019-04-02kernel/svc: Implement svcGetProcessListLioncash4-1/+53
This service function simply copies out a specified number of kernel process IDs, while simultaneously reporting the total number of processes.
2019-04-02process: Fix up compilationReinUsesLisp1-1/+1
2019-04-02kernel/thread: Make AllWaitObjectsReady() a const qualified member functionLioncash2-2/+2
Now that ShouldWait() is a const qualified member function, this one can be made const qualified as well, since it can handle passing a const qualified this pointer to ShouldWait().
2019-04-02kernel/wait_object: Make ShouldWait() take thread members by pointer-to-constLioncash11-11/+11
Given this is intended as a querying function, it doesn't make sense to allow the implementer to modify the state of the given thread.
2019-04-01kernel/thread: Avoid sign conversion within GetCommandBufferAddress()Lioncash1-2/+2
Previously this was performing a u64 + int sign conversion. When dealing with addresses, we should generally be keeping the arithmetic in the same signedness type. This also gets rid of the static lifetime of the constant, as there's no need to make a trivial type like this potentially live for the entire duration of the program.
2019-04-01kernel/thread: Make parameter of GetWaitObjectIndex() const qualifiedLioncash2-3/+3
The pointed to member is never actually modified, so it can be made const.
2019-04-01kernel/resource_limit: Remove the name member from resource limitsLioncash3-14/+6
This doesn't really provide any benefit to the resource limit interface. There's no way for callers to any of the service functions for resource limits to provide a custom name, so all created instances of resource limits other than the system resource limit would have a name of "Unknown". The system resource limit itself is already trivially identifiable from its limit values, so there's no real need to take up space in the object to identify one object meaningfully out of N total objects.
2019-04-01general: Use deducation guides for std::lock_guard and std::unique_lockLioncash3-3/+3
Since C++17, the introduction of deduction guides for locking facilities means that we no longer need to hardcode the mutex type into the locks themselves, making it easier to switch mutex types, should it ever be necessary in the future.
2019-03-30kernel/scheduler: Remove unused parameter to AddThread()Lioncash3-4/+4
This was made unused in b404fcdf1443b91ac9994c05ad1fe039fcd9675e, but the parameter itself wasn't removed.
2019-03-30kernel/scheduler: Use deduction guides on mutex locksLioncash1-8/+8
Since C++17, we no longer need to explicitly specify the type of the mutex within the lock_guard. The type system can now deduce these with deduction guides.
2019-03-30service/fatal: Mark local variables as const where applicableLioncash1-6/+6
2019-03-30service/fatal: Remove unnecessary semicolonLioncash1-1/+1
Resolves a -Wextra-semi warning.
2019-03-30service/fatal: Name FatalInfo structure membersLioncash1-31/+44
Based off RE, most of these structure members are register values, which makes, sense given this service is used to convey fatal errors. One member indicates the program entry point address, one is a set of bit flags used to determine which registers to print, and one member indicates the architecture type. The only member that still isn't determined is the final member within the data structure.
2019-03-29kernel/shared_memory: Remove unused core/memory.h includeLioncash1-1/+0
Nothing from this header is used, so we can remove this include, getting rid of a dependency on it.
2019-03-29kernel/shared_memory: Sanitize supplied size when unmappingLioncash3-4/+18
The kernel makes sure that the given size to unmap is always the same size as the entire region managed by the shared memory instance, otherwise it returns an error code signifying an invalid size. This is similarly done for transfer memory (which we already check for).
2019-03-29core/yuzu: Remove enable_nfc settingfearlessTobi1-1/+1
This was initially added to prevent problems from stubbed/not implemented NFC services, but as we never encountered such and as it's only used in a deprecated function anyway, I guess we can just remove it to prevent more clutter of the settings.
2019-03-29kernel/process: Report total physical memory used to svcGetInfoLioncash3-4/+11
Reports the (mostly) correct size through svcGetInfo now for queries to total used physical memory. This still doesn't correctly handle memory allocated via svcMapPhysicalMemory, however, we don't currently handle that case anyways.
2019-03-29kernel/process: Store the total size of the code memory loadedLioncash2-0/+5
This will be necessary to properly report the used memory size in svcGetInfo.
2019-03-28kernel/process: Store the main thread stack size to a data memberLioncash2-4/+7
This will be necessary in order to properly report memory usage within svcGetInfo.
2019-03-28kernel/process: Make Run's stack size parameter a u64Lioncash2-2/+2
This will make operating with the process-related SVC commands much nicer in the future (the parameter representing the stack size in svcStartProcess is a 64-bit value).
2019-03-28kernel/process: Ensure that given stack size is always page-alignedLioncash1-0/+4
The kernel always makes sure that the given stack size is aligned to page boundaries.
2019-03-28patch_manager: Dump NSO name with build IDZach Hilman1-2/+1
2019-03-27Fixes and corrections on formatting.Fernando Sahmkow1-6/+9
2019-03-27Use MultiLevelQueue instead of old ThreadQueueListFernando Sahmkow2-19/+24
2019-03-27game_list: Register content with ContentProviderZach Hilman1-2/+3
2019-03-27core: Port current uses of RegisteredCache to ContentProviderZach Hilman3-9/+8
2019-03-26service/am: Implement EnterFatalSection and LeaveFatalSectionLioncash2-2/+29
These functions act in tandem similar to how a lock or mutex require a balanced lock()/unlock() sequence. EnterFatalSection simply increments a counter for how many times it has been called, while LeaveFatalSection ensures that a previous call to EnterFatalSection has occured. If a previous call has occurred (the counter is not zero), then the counter gets decremented as one would expect. If a previous call has not occurred (the counter is zero), then an error code is returned.
2019-03-26service/am: Sort ISelfController's member functions according to table orderLioncash2-36/+36
Makes the declaration order of the handling functions consistent with the handler table itself.
2019-03-24core/core_timing: Make callback parameters consistentLioncash4-9/+9
In some cases, our callbacks were using s64 as a parameter, and in other cases, they were using an int, which is inconsistent. To make all callbacks consistent, we can just use an s64 as the type for late cycles, given it gets rid of the need to cast internally. While we're at it, also resolve some signed/unsigned conversions that were occurring related to the callback registration.
2019-03-24kernel/kernel: Remove unnecessary forward declarationLioncash1-3/+0
This is no longer necessary, as ResultVal isn't used anywhere in the header.
2019-03-24kernel/process: Remove unused AddressMapping structLioncash1-8/+0
Another leftover from citra that's now no longer necessary.
2019-03-24kernel/vm_manager: Handle shrinking of the heap size within SetHeapSize()Lioncash2-24/+46
One behavior that we weren't handling properly in our heap allocation process was the ability for the heap to be shrunk down in size if a larger size was previously requested. This adds the basic behavior to do so and also gets rid of HeapFree, as it's no longer necessary now that we have allocations and deallocations going through the same API function. While we're at it, fully document the behavior that this function performs.
2019-03-24kernel/vm_manager: Rename HeapAllocate to SetHeapSizeLioncash3-4/+3
Makes it more obvious that this function is intending to stand in for the actual supervisor call itself, and not acting as a general heap allocation function. Also the following change will merge the freeing behavior of HeapFree into this function, so leaving it as HeapAllocate would be misleading.
2019-03-24kernel/vm_manager: Handle case of identical calls to HeapAllocateLioncash1-0/+5
In cases where HeapAllocate is called with the same size of the current heap, we can simply do nothing and return successfully. This avoids doing work where we otherwise don't have to. This is also what the kernel itself does in this scenario.
2019-03-24kernel/vm_manager: Remove unused class variablesLioncash1-3/+0
Over time these have fallen out of use due to refactoring, so these can be removed.
2019-03-24kernel/vm_manager: Remove unnecessary heap_used data memberLioncash3-13/+2
This isn't required anymore, as all the kernel ever queries is the size of the current heap, not the total usage of it.
2019-03-24kernel/vm_manager: Tidy up heap allocation codeLioncash3-27/+37
Another holdover from citra that can be tossed out is the notion of the heap needing to be allocated in different addresses. On the switch, the base address of the heap will always be managed by the memory allocator in the kernel, so this doesn't need to be specified in the function's interface itself. The heap on the switch is always allocated with read/write permissions, so we don't need to add specifying the memory permissions as part of the heap allocation itself either. This also corrects the error code returned from within the function. If the size of the heap is larger than the entire heap region, then the kernel will report an out of memory condition.
2019-03-22kernel/codeset: Make CodeSet's memory data member a regular std::vectorLioncash2-4/+5
The use of a shared_ptr is an implementation detail of the VMManager itself when mapping memory. Because of that, we shouldn't require all users of the CodeSet to have to allocate the shared_ptr ahead of time. It's intended that CodeSet simply pass in the required direct data, and that the memory manager takes care of it from that point on. This means we just do the shared pointer allocation in a single place, when loading modules, as opposed to in each loader.
2019-03-21service/am: Add function table for IDebugFunctionsLioncash1-1/+15
We already have the service related stuff set up for this, however, it's missing the function table.
2019-03-21kernel/vm_manager: Rename CodeStatic/CodeMutable to Code and CodeData respectivelyLioncash4-22/+20
Makes it more evident that one is for actual code and one is for actual data. Mutable and static are less than ideal terms here, because read-only data is technically not mutable, but we were mapping it with that label.
2019-03-21kernel/vm_manager: Amend flag values for CodeMutableLioncash1-1/+1
This should actually be using the data flags, rather than the code flags.
2019-03-21gpu: Rewrite virtual memory manager using PageTable.bunnei1-10/+2
2019-03-21gpu: Move GPUVAddr definition to common_types.bunnei1-2/+2
2019-03-20kernel/process: Make MapSegment lambda reference parameter constLioncash1-1/+1
The segment itself isn't actually modified.
2019-03-20kernel: Move CodeSet structure to its own source filesLioncash4-44/+105
Given this is utilized by the loaders, this allows avoiding inclusion of the kernel process definitions where avoidable. This also keeps the loading format for all executable data separate from the kernel objects.
2019-03-20Fix crash caused by 2238.Fernando Sahmkow1-1/+2
2019-03-20Fix small bug that kept a thread as a condvar thread after being signalled.Fernando Sahmkow2-6/+8
2019-03-20Add CondVar Thread State.Fernando Sahmkow4-4/+6
2019-03-20Small fixes to address_arbiter to better match the IDB.Fernando Sahmkow2-5/+5
2019-03-18fsp_srv: Unstub SetCurrentProcessLioncash2-1/+5
This just acts as a basic setter for a given PID value and performs no further checking, so we can just store the passed in value.
2019-03-18service/am: Add basic implementation of ChangeMainAppletMasterVolumeLioncash2-1/+29
All this does is supply a new volume level and a fade time in nanoseconds for the volume transition to occur within.
2019-03-18service/am: Unstub SetTransparentVolumeRate()Lioncash2-1/+17
Like the other volume setter, this mainly just sets a data member within the service, nothing too special.
2019-03-18service/am: Unstub SetExpectedMasterVolume()Lioncash2-11/+27
This function passes in the desired main applet and library applet volume levels. We can then just pass those values back within the relevant volume getter functions, allowing us to unstub those as well. The initial values for the library and main applet volumes differ. The main applet volume is 0.25 by default, while the library applet volume is initialized to 1.0 by default in the services themselves.
2019-03-17core: Move PageTable struct into Common.bunnei4-9/+10
2019-03-16ipc_helpers: Allow pushing and popping floating-point valuesLioncash1-0/+30
Certain values that are passed through the IPC buffer are actually floating point values, not solely integral values.
2019-03-16kernel/thread: Actually remove the definition of ExitCurrentThread()Lioncash1-6/+0
This was intended to be removed in 51d7f6bffcc0498a47abc7de27bf0906fc523dae, but I guess I forgot to actually save the file like a dingus.
2019-03-16kernel/thread: Move thread exiting logic from ExitCurrentThread to svcExitThreadLioncash2-8/+7
Puts the operation on global state in the same places as the rest of the svc calls.
2019-03-16kernel/thread: Migrate WaitCurrentThread_Sleep into the Thread interfaceLioncash4-25/+24
Rather than make a global accessor for this sort of thing. We can make it a part of the thread interface itself. This allows getting rid of a hidden global accessor in the kernel code.
2019-03-16kernel/thread: Expand documentation of nominal_priority and current_priorityLioncash2-3/+11
Aims to disambiguate why each priority instance exists a little bit. While we're at it, also add an explanatory comment to UpdatePriority().
2019-03-16kernel/thread: Make bracing consistent within UpdatePriority()Lioncash1-2/+4
2019-03-16kernel/thread: Amend condition within UpdatePriority()Lioncash1-3/+3
This condition was checking against the nominal thread priority, whereas the kernel itself checks against the current priority instead. We were also assigning the nominal priority, when we should be assigning current_priority, which takes priority inheritance into account. This can lead to the incorrect priority being assigned to a thread. Given we recursively update the relevant threads, we don't need to go through the whole mutex waiter list. This matches what the kernel does as well (only accessing the first entry within the waiting list).
2019-03-16kernel/thread: Maintain priority ordering of added mutex waiting threadsLioncash1-14/+24
The kernel keeps the internal waiting list ordered by priority. This is trivial to do with std::find_if followed by an insertion.
2019-03-15gpu: Use host address for caching instead of guest address.bunnei1-1/+2
2019-03-15core/hle/kernel/mutex: Remove usages of global system accessorsLioncash1-11/+15
Removes the use of global system accessors, and instead uses the explicit interface provided.
2019-03-15core/hle/kernel: Make Mutex a per-process class.Lioncash5-18/+47
Makes it an instantiable class like it is in the actual kernel. This will also allow removing reliance on global accessors in a following change, now that we can encapsulate a reference to the system instance in the class.
2019-03-13core/hle/kernel/svc: Implement svcUnmapTransferMemoryLioncash1-1/+48
Similarly, like svcMapTransferMemory, we can also implement svcUnmapTransferMemory fairly trivially as well.
2019-03-13core/hle/kernel/svc: Implement svcMapTransferMemoryLioncash1-1/+57
Now that transfer memory handling is separated from shared memory, we can implement svcMapTransferMemory pretty trivially.
2019-03-13core/hle/kernel: Split transfer memory handling out into its own classLioncash5-4/+175
Within the kernel, shared memory and transfer memory facilities exist as completely different kernel objects. They also have different validity checking as well. Therefore, we shouldn't be treating the two as the same kind of memory. They also differ in terms of their behavioral aspect as well. Shared memory is intended for sharing memory between processes, while transfer memory is intended to be for transferring memory to other processes. This breaks out the handling for transfer memory into its own class and treats it as its own kernel object. This is also important when we consider resource limits as well. Particularly because transfer memory is limited by the resource limit value set for it. While we currently don't handle resource limit testing against objects yet (but we do allow setting them), this will make implementing that behavior much easier in the future, as we don't need to distinguish between shared memory and transfer memory allocations in the same place.
2019-03-13kernel/process: Remove use of global system accessorsLioncash2-8/+9
Now that we pass in a reference to the system instance, we can utilize it to eliminate the global accessors in Process-related code.
2019-03-11set_sys: Move constants to anonymous namespaceZach Hilman1-1/+1
2019-03-11kernel/server_port: Make data members privateLioncash4-14/+36
With this, all kernel objects finally have all of their data members behind an interface, making it nicer to reason about interactions with other code (as external code no longer has the freedom to totally alter internals and potentially messing up invariants).
2019-03-11hwopus: Leverage multistream API for decoding regular Opus packetsLioncash1-34/+48
After doing a little more reading up on the Opus codec, it turns out that the multistream API that is part of libopus can handle regular packets. Regular packets are just a degenerate case of multistream Opus packets, and all that's necessary is to pass the number of streams as 1 and provide a basic channel mapping, then everything works fine for that case. This allows us to get rid of the need to use both APIs in the future when implementing multistream variants in a follow-up PR, greatly simplifying the code that needs to be written.
2019-03-11set_sys: Use official nintendo version stringZach Hilman1-11/+7
2019-03-11set_sys: Use correct error codes in GetFirmwareVersion*Zach Hilman1-21/+41
2019-03-10core/hle/result: Remove now-unnecessary manually defined copy assignment operatorLioncash1-5/+0
Previously this was required, as BitField wasn't trivially copyable. BitField has since been made trivially copyable, so now this isn't required anymore.
2019-03-10core/hle/result: Amend error in comment description for ResultCodeLioncash1-1/+1
Gets rid of another holdover from Citra, and describes the OS on the Switch instead.
2019-03-10core/hle/result: Remove now-unused constructor for ResultCodeLioncash1-10/+0
Now that the final stray ErrorDescription member was relocated, we can finally remove it and its relevant constructor in the ResultCode union.
2019-03-10core/hle/result: Relocate IPC error code to ipc_helpersLioncash3-3/+4
Relocates the error code to where it's most related, similar to how all the other error codes are. Previously we were including a non-generic error in the main result code header.
2019-03-10service/service: Remove unncessary calls to c_str()Lioncash1-4/+3
These can just be passed regularly, now that we use fmt instead of our old logging system. While we're at it, make the parameters to MakeFunctionString std::string_views.
2019-03-10set_sys: Implement GetFirmwareVersion(2) for libnx hosversionZach Hilman2-2/+63
Uses the synthesized system archive 9 (SystemVersion) and reports v5.1.0-0.0
2019-03-08kernel/hle_ipc: Convert std::shared_ptr IPC header instances to std::optionalLioncash4-47/+47
There's no real need to use a shared lifetime here, since we don't actually expose them to anything else. This is also kind of an unnecessary use of the heap given the objects themselves are so small; small enough, in fact that changing over to optionals actually reduces the overall size of the HLERequestContext struct (818 bytes to 808 bytes).
2019-03-08kernel: Make the address arbiter instance per-processLioncash6-26/+33
Now that we have the address arbiter extracted to its own class, we can fix an innaccuracy with the kernel. Said inaccuracy being that there isn't only one address arbiter. Each process instance contains its own AddressArbiter instance in the actual kernel. This fixes that and gets rid of another long-standing issue that could arise when attempting to create more than one process.
2019-03-08kernel/svc: Move address arbiter signaling behind a unified API functionLioncash3-22/+26
Similar to how WaitForAddress was isolated to its own function, we can also move the necessary conditional checking into the address arbiter class itself, allowing us to hide the implementation details of it from public use.
2019-03-08kernel/svc: Move address arbiter waiting behind a unified API functionLioncash3-19/+24
Rather than let the service call itself work out which function is the proper one to call, we can make that a behavior of the arbiter itself, so we don't need to directly expose those implementation details.
2019-03-07service/audio/hwopus: Move decoder state to its own classLioncash1-50/+85
Moves the non-multistream specific state to its own class. This will be necessary to support the multistream variants of opus decoding.
2019-03-07service/audio/hwopus: Provide a name for the second word of OpusPacketHeaderLioncash1-2/+4
This indicates the entropy coder's final range.
2019-03-07service/audio/hwopus: Move Opus packet header out of the IHardwareOpusDecoderManagerLioncash1-17/+17
This will be utilized by more than just that class in the future. This also renames it from OpusHeader to OpusPacketHeader to be more specific about what kind of header it is.
2019-03-07service/audio/hwopus: Enclose internals in an anonymous namespaceLioncash1-2/+3
Makes it impossible to violate the ODR, as well as providing a place for future changes.
2019-03-07service/audio/audout_u: Only actually stop the audio stream in StopAudioOut if the stream is playingLioncash1-1/+3
The service itself only does further actions if the stream is playing. If the stream is already stopped, then it just exits successfully.
2019-03-07gpu: Move command processing to another thread.bunnei1-1/+1
2019-03-07gpu: Refactor command and swap buffers interface for asynch.bunnei3-14/+4
2019-03-06hle/service/audio/audout_u: Correct lack of return in failure case of AppendAudioOutBufferImpl()Lioncash1-0/+1
Previously we were overwriting the error case with a success code further down (which is definitely not what we should be doing here).
2019-03-06kernel/server_session: Make data members privateLioncash5-32/+73
Makes it much nicer to locally reason about server session behavior, as part of its functionality isn't placed around other classes.
2019-03-06kernel/client_session: Make data members privateLioncash1-4/+5
These can be made private, as they aren't accessed in contexts that require them to be public.
2019-03-05hle/service/audio: Extract audio error codes to a headerLioncash3-10/+20
Places all error codes in an easily includable header. This also corrects the unsupported error code (I accidentally used the hex value when I meant to use the decimal one).
2019-03-05kernel/address_arbiter: Pass in system instance to constructorLioncash4-21/+39
Allows getting rid of reliance on the global accessor functions and instead operating on the provided system instance.
2019-03-05kernel/address_arbiter: Minor tidying upLioncash1-18/+18
- Invert conditions into guard clases where applicable. - Mark std::vector parameter of WakeThreads as const
2019-03-05kernel/address_arbiter: Convert the address arbiter into a classLioncash5-82/+135
Places all of the functions for address arbiter operation into a class. This will be necessary for future deglobalizing efforts related to both the memory and system itself.
2019-03-05vm_manager: Remove cheat-specific ranges from VMManagerZach Hilman3-25/+2
2019-03-05kernel/thread: Remove obsolete TODO in Create()Lioncash1-2/+0
This is a TODO carried over from Citra that doesn't apply here.
2019-03-05core/hle/ipc: Remove unnecessary includesLioncash6-8/+12
Removes a few inclusion dependencies from the headers or replaces existing ones with ones that don't indirectly include the required headers. This allows removing an inclusion of core/memory.h, meaning that if the memory header is ever changed in the future, it won't result in rebuilding the entirety of the HLE services (as the IPC headers are used quite ubiquitously throughout the HLE service implementations).
2019-03-05vm_manager: Add support for storing and getting main code regionZach Hilman2-0/+28
Used as root for one region of cheats, set by loader
2019-03-05controllers/npad: Add accessor for current press stateZach Hilman1-0/+1
Allows frontend/features to access pressed buttons conveniently as possible
2019-03-04vm_manager: Use range helpers in HeapAlloc() and HeapFree()Lioncash1-4/+2
Significantly tidies up two guard conditionals.
2019-03-04vm_manager: Provide address range checking functions for other memory regionsLioncash2-4/+35
Makes the interface uniform when it comes to checking various memory regions.
2019-03-04kernel/scheduler: Pass in system instance in constructorLioncash2-9/+11
Avoids directly relying on the global system instance and instead makes an arbitrary system instance an explicit dependency on construction. This also allows removing dependencies on some global accessor functions as well.
2019-03-04kernel/shared_memory: Get rid of the use of global accessor functions within Create()Lioncash1-3/+2
Given we already pass in a reference to the kernel that the shared memory instance is created under, we can just use that to check the current process, rather than using the global accessor functions. This allows removing direct dependency on the system instance entirely.
2019-03-04svc: Migrate address range checking functions to VMManagerLioncash3-23/+30
Provides a bit of a more proper interface for these functions.
2019-03-01service/audio/audren_u: Implement OpenAudioRendererAutoLioncash2-7/+20
This currently has the same behavior as the regular OpenAudioRenderer API function, so we can just move the code within OpenAudioRenderer to an internal function that both service functions call.
2019-03-01service/audio: Provide an implementation of ExecuteAudioRendererRenderingLioncash1-1/+12
This service function appears to do nothing noteworthy on the switch. All it does at the moment is either return an error code or abort the system. Given we obviously don't want to kill the system, we just opt for always returning the error code.
2019-02-27service/hid: Amend forward declaration of ServiceManagerLioncash1-1/+1
The SM namespace is within the Service namespace, so this was forward declaring a type that didn't exist.
2019-02-27audio_core/audio_renderer: Name previously unknown parameters of AudioRendererParameterLioncash1-13/+13
Provides names for previously unknown entries (aside from the two u8 that appear to be padding bytes, and a single word that also appears to be reserved or padding). This will be useful in subsequent changes when unstubbing behavior related to the audio renderer services.
2019-02-27common/math_util: Move contents into the Common namespaceLioncash5-6/+6
These types are within the common library, so they should be within the Common namespace.
2019-02-27service/vi: Unstub GetDisplayServiceLioncash5-11/+49
This function is also supposed to check its given policy type with the permission of the service itself. This implements the necessary machinery to unstub these functions. Policy::User seems to just be basic access (which is probably why vi:u is restricted to that policy), while the other policy seems to be for extended abilities regarding which displays can be managed and queried, so this is assumed to be for a background compositor (which I've named, appropriately, Policy::Compositor).
2019-02-27core/ipc_helper: Allow popping all signed value types with RequestParserLioncash1-0/+15
There's no real reason this shouldn't be allowed, given some values sent via a request can be signed. This also makes it less annoying to work with popping enum values, given an enum class with no type specifier will work out of the box now. It's also kind of an oversight to allow popping s64 values, but nothing else.
2019-02-26service/vi: Remove use of a module classLioncash8-46/+99
This didn't really provide much benefit here, especially since the subsequent change requires that the behavior for each service's GetDisplayService differs in a minor detail. This also arguably makes the services nicer to read, since it gets rid of an indirection in the class hierarchy.
2019-02-25kernel/handle_table: Make local variables as const where applicableLioncash1-4/+5
Makes immutable state explicit.
2019-02-25kernel/handle_table: Allow process capabilities to limit the handle table sizeLioncash6-10/+54
The kernel allows restricting the total size of the handle table through the process capability descriptors. Until now, this functionality wasn't hooked up. With this, the process handle tables become properly restricted. In the case of metadata-less executables, the handle table will assume the maximum size is requested, preserving the behavior that existed before these changes.
2019-02-25kernel/handle-table: In-class initialize data membersLioncash2-3/+2
Directly initializes members where applicable.
2019-02-25kernel/handle_table: Resolve truncation warningsLioncash1-2/+2
Avoids implicit truncation warnings from u32 -> u16 (the truncation is desirable behavior here).
2019-02-25service/vi: Update IManagerDisplayService's function tableLioncash1-0/+1
Amends it to add the 7.0.0+ CreateStrayLayer function.
2019-02-22service/nvflinger: Store BufferQueue instances as regular data membersLioncash7-36/+39
The NVFlinger service is already passed into services that need to guarantee its lifetime, so the BufferQueue instances will already live as long as they're needed. Making them std::shared_ptr instances in this case is unnecessary.
2019-02-21service/vi/vi_layer: Convert Layer struct into a classLioncash6-10/+43
Like the previous changes made to the Display struct, this prepares the Layer struct for changes to its interface. Given Layer will be given more invariants in the future, we convert it into a class to better signify that.
2019-02-21service/nvflinger: Move display specifics over to vi_displayLioncash4-35/+141
With the display and layer structures relocated to the vi service, we can begin giving these a proper interface before beginning to properly support the display types. This converts the display struct into a class and provides it with the necessary functions to preserve behavior within the NVFlinger class.
2019-02-20service/nvflinger: Relocate definitions of Layer and Display to the vi serviceLioncash6-57/+119
These are more closely related to the vi service as opposed to the intermediary nvflinger. This also places them in their relevant subfolder, as future changes to these will likely result in subclassing to represent various displays and services, as they're done within the service itself on hardware. The reasoning for prefixing the display and layer source files is to avoid potential clashing if two files with the same name are compiled (e.g. if 'display.cpp/.h' or 'layer.cpp/.h' is added to another service at any point), which MSVC will actually warn against. This prevents that case from occurring. This also presently coverts the std::array introduced within f45c25aabacc70861723a7ca1096a677bd987487 back to a std::vector to allow the forward declaration of the Display type. Forward declaring a type within a std::vector is allowed since the introduction of N4510 (http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4510.html) by Zhihao Yuan.
2019-02-16address_arbiter: Use nested namespaces where applicableLioncash2-8/+4
A fairly trivial change. Other sections of the codebase use nested namespaces instead of separate namespaces here. This one must have just been overlooked.
2019-02-16core_timing: Convert core timing into a classLioncash32-81/+123
Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces.
2019-02-12core_timing: Rename CoreTiming namespace to Core::TimingLioncash21-54/+50
Places all of the timing-related functionality under the existing Core namespace to keep things consistent, rather than having the timing utilities sitting in its own completely separate namespace.
2019-02-08nvdisp_disp0: change drawing message log level from Warning to TraceTobias1-3/+3
This is a leftover from the early yuzu days. We shouldn't log every time when we are drawing by default, so let's change the log level to Trace.
2019-02-06remove all occurance of specifying endianness inside BitFieldWeiyi Wang6-96/+96
This commit it automatically generated by command in zsh: sed -i -- 's/BitField<\(.*\)_le>/BitField<\1>/g' **/*(D.) BitField is now aware to endianness and default to little endian. It expects a value representation type without storage specification for its template parameter.
2019-02-06service/nvflinger,service/vi: Handle failure cases with exposed APILioncash4-47/+133
Converts many of the Find* functions to return a std::optional<T> as opposed to returning the raw return values directly. This allows removing a few assertions and handles error cases like the service itself does.
2019-02-05service/nvflinger: Mark FindVsyncEvent() as a const member functionLioncash2-2/+2
This member function doesn't actually modify instance state, so it can be marked as a const member function.
2019-02-05service/nvflinger: Rename GetVsyncEvent() to FindVsyncEvent()Lioncash3-3/+3
This was missed within #2075. Renames the member function to make it consistent with the rest of the Find* functions.
2019-02-01kernel: Remove the Timer classLioncash6-227/+0
A holdover from citra, the Horizon kernel on the switch has no prominent kernel object that functions as a timer. At least not to the degree of sophistication that this class provided. As such, this can be removed entirely. This class also wasn't used at all in any meaningful way within the core, so this was just code sitting around doing nothing. This also allows removing a few things from the main KernelCore class that allows it to use slightly less resources overall (though very minor and not anything really noticeable).
2019-01-30kernel/wait_object: Devirtualize functions related to manipulating the thread list directlyLioncash1-3/+3
No inheritors of the WaitObject class actually make use of their own implementations of these functions, so they can be made non-virtual. It's also kind of sketchy to allow overriding how the threads get added to the list anyways, given the kernel itself on the actual hardware doesn't seem to customize based off this.
2019-01-30kernel/timer: Remove unnecessary WakeupAllWaitingThreads() overrideLioncash2-6/+0
This implementation just calls the base class variant of the function, so this isn't necessary.
2019-01-30kernel/readable_event: Remove unnecessary WakeupAllWaitingThreads() overrideLioncash2-6/+0
This just calls the base variant of the function, so it can be removed.
2019-01-30hwopus: Implement DecodeInterleavedLioncash1-4/+35
This functions almost identically to DecodeInterleavedWithPerfOld, however this function also has the ability to reset the decoder context. This is documented as a potentially desirable thing in the libopus manual in some circumstances as it says for the OPUS_RESET_STATE ctl: "This should be called when switching streams in order to prevent the back to back decoding from giving different result from one at a time decoding."
2019-01-30service/nvflinger: Make FindBufferQueueId() a const member functionLioncash2-2/+26
This member function doesn't actually modify instance state, so it can be const-qualified.
2019-01-30service/nvflinger: Rename Get prefix on function to FindLioncash3-23/+23
This more accurately describes what the function is actually attempting to do (it's not a simple trivial getter).
2019-01-30hwopus: Deduplicate the decoding code within DecodeInterleavedOld and DecodeInterleavedWithPerfOldLioncash1-19/+14
Keeps the logic in one spot for use by both functions.
2019-01-30hwopus: Replace std::optional<std::reference_wrapper<u64>> with u64*Lioncash1-9/+6
This doesn't really offer anything over the use of a direct pointer, so we can just use that instead.
2019-01-30hwopus: Mark local variables as const where applicableLioncash1-8/+16
Makes non-mutable state more explicit.
2019-01-30hwopus: Fill in the rest of the unknown service function namesLioncash1-9/+11
Filled in via information provided by SwitchBrew.
2019-01-30service/ns: Update function tablesLioncash1-14/+20
Updates function tables based off information provided by SwitchBrew
2019-01-30service/ncm: Update function tablesLioncash1-4/+4
Updates function tables based off information provided by SwitchBrew
2019-01-30service/audio: Update function tablesLioncash4-8/+23
Updates function tables based off information provided by SwitchBrew.
2019-01-30service/am/applet_ae: Update function tablesLioncash1-1/+2
Updates function tables based off information provided by SwitchBrew.
2019-01-30service/fsp-srv: Update function tablesLioncash2-17/+25
Updates function tables based off information provided by SwitchBrew.
2019-01-30service/btm: Update function tablesLioncash1-55/+97
Updates function tables based off information provided by SwitchBrew
2019-01-30service/btdrv: Update function tablesLioncash1-46/+101
Updates function tables based off information provided by SwitchBrew.
2019-01-30service/psc: Update function tablesLioncash1-8/+9
Updates the function tables based off information on SwitchBrew. Gets rid of a swath of unknown names.
2019-01-30nvflinger: Add the Null displayLioncash1-1/+2
In addition to the default, external, EDID, and internal displays, there's also a null display provided as well, which as the name suggests, does nothing but discard all commands given to it. This is provided for completeness.
2019-01-30nvflinger: Change log message in OpenDisplay to be a debug log instead of a warningLioncash1-1/+1
Opening a display isn't really a thing to warn about. It's an expected thing, so this can be a debug log. This also alters the string to indicate the display name better. Opening "Default" display reads a little nicer compared to Opening display Default.
2019-01-30nvflinger: Remove unnecessary header inclusionsLioncash1-2/+0
2019-01-30nvflinger: Mark locals const where applicableLioncash1-11/+11
Makes non-mutable state more explicit.
2019-01-30nvflinger: Use a std::array for the available displays instead of std::vectorLioncash2-7/+7
The built-in set of displays is fixed, so we can utilize an array instead of a vector here.
2019-01-30hle/ipc_helpers: Fix clang-format warningsLioncash1-1/+0
2019-01-29hle/ipc_helpers: Allow pushing signed valuesLioncash1-0/+22
This is kind of a large hole in the API, given we allow popping signed values. This fixes that.
2019-01-28service/pm: Implement SetMaintenanceBoot()Lioncash1-1/+10
This quite literally functions as a basic setter. No other error checking or anything (since there's nothing to really check against). With this, it completes the pm:bm interface in terms of functionality.
2019-01-28service/pm: Tidy up functionality related to SystemBootModeLioncash2-2/+9
Just minor tidying of interfaces.
2019-01-28service/vi: Remove stubbed notifier from SetLayerVisibilityLioncash1-2/+3
This appears to be a vestigial API function that's only kept around for compatibility's sake, given the function only returns a success error code and exits. Since that's the case, we can remove the stubbed notification from the log, since doing nothing is technically the correct behavior in this case.
2019-01-27kernel/svc: Log out uncaught C++ exceptions from svcBreakLioncash1-0/+4
Looking into the implementation of the C++ standard facilities that seem to be within all modules, it appears that they use 7 as a break reason to indicate an uncaught C++ exception. This was primarily found via the third last function called within Horizon's equivalent of libcxxabi's demangling_terminate_handler(), which passes the value 0x80000007 to svcBreak.
2019-01-17core/frontend/applets/web_browser: Include missing headersLioncash1-2/+8
Gets rid of a few indirect inclusions.
2019-01-17core/frontend/applets/web_browser: Make OpenPage() non-constLioncash1-1/+1
This is a function that definitely doesn't always have a non-modifying behavior across all implementations, so this should be made non-const. This gets rid of the need to mark data members as mutable to work around the fact mutating data members needs to occur.
2019-01-08settings: Use std::chrono::seconds instead of s64 for RTCZach Hilman1-6/+4
2019-01-08time: Use custom RTC settings if applicable for gameZach Hilman1-6/+10
2019-01-05service/vi: Correct scaling mode conversionsLioncash1-15/+13
These values are not equivalent, based off RE. The internal value is put into a lookup table with the following values: [3, 0, 1, 2, 4] So the values absolutely do not map 1:1 like the comment was indicating.
2019-01-05service/vi: Factor out scaling mode conversions from the IPC function itselfLioncash1-17/+21
Avoids entangling the IPC buffer appending with the actual operation of converting the scaling values over. This also inserts the proper error handling for invalid scaling values.
2019-01-05service/vi: Unstub IApplicationDisplayService' SetLayerScalingMode()Lioncash1-21/+38
This appears to only check if the scaling mode can actually be handled, rather than actually setting the scaling mode for the layer. This implements the same error handling performed on the passed in values.
2019-01-05service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution()Lioncash1-12/+8
Within the actual service, it makes no distinguishing between docked and undocked modes. This will always return the constants values reporting 1280x720 as the dimensions.
2019-01-04Removed pulse event typeDavid Marcec3-7/+0
Pulse is considered a hack and nothing should be using it. We should completely remove it
2019-01-04Return no application area when games try to open an application areaDavid Marcec1-4/+4
This will prompt CreateApplicationArea
2019-01-04Proper no message handling for AM::PopMessageDavid Marcec1-1/+10
When we have no messages, we should be returning an error code.
2019-01-03 Fixed botw deadlock(and possibly 30 fps games rendering too fast? needs testing to confirm)David Marcec1-1/+1
Upon investigating the issue with #1878, I found that games are the ones who handle the vsync event resetting and not us.
2019-01-03service/vi: Implement SetDisplayEnabled()Lioncash1-1/+10
This IPC command is simply a stub inside the actual service itself, and just returns a successful error code regardless of input. This is likely only retained in the service interface to not break older code that relied upon it succeeding in some way.
2019-01-03service/vi: Log more information where applicableLioncash1-63/+74
In many cases, we didn't bother to log out any of the popped data members. This logs them out to the console within the logging call to provide more contextual information.
2019-01-03service/vi: Implement OpenDefaultDisplay in terms of OpenDisplayLioncash1-4/+17
Internally within the vi services, this is essentially all that OpenDefaultDisplay does, so it's trivial to just do the same, and forward the default display string into the function.
2019-01-02service/vi: Correct initial width and height valuesLioncash1-2/+2
Based off RE, it appears that almost all display types seem to use 1920x1080 except for a few (null display, edid display).
2019-01-02service/vi: Document unknown DisplayInfo struct membersLioncash1-2/+13
It appears that the two members indicate whether a display has a bounded number of layers (and if set, the second member indicates the total number of layers).
2019-01-01core/kernel: Remove unnecessary inclusionsLioncash16-16/+22
Gets rid of a few unnecessary header dependencies in some source files.
2018-12-31kernel/svc: Correct misleading error message within CreateThread()Lioncash1-2/+3
This is a bounds check to ensure that the thread priority is within the valid range of 0-64. If it exceeds 64, that doesn't necessarily mean that an actual priority of 64 was expected (it actually means whoever called the function screwed up their math). Instead clarify the message to indicate the allowed range of thread priorities.
2018-12-31kernel/svc: Sanitize core number and thread priorities in CreateThread()Lioncash1-6/+17
Now that we handle the kernel capability descriptors we can correct CreateThread to properly check against the core and priority masks like the actual kernel does.
2018-12-31kernel/process: Rename GetAllowedProcessorMask() and GetAllowedThreadPriorityMask()Lioncash2-11/+11
Makes them consistent with their kernel capability counterparts.
2018-12-31kernel/svc: Simplify thread core ID sanitizing in CreateThreadLioncash1-7/+1
Rather than use a switch here, this can be collapsed into a simple range check, which is a little easier on the eyes.
2018-12-30service/time: Minor cleanup to GetClockSnapshot()Lioncash1-7/+9
Moves some variables closer to their actual usage sites.
2018-12-30service/time: Fill in some structures and remove padding where not necessaryLioncash2-7/+9
2018-12-29Moved log backtrace to arm_interface.cpp. Added printing of error code to fatalDavid Marcec1-1/+2
2018-12-29travis: Use correct package for linux Qt5WebEngineZach Hilman2-3/+2
2018-12-29web_browser: Add bounds checking to applet interfaceZach Hilman4-132/+134
2018-12-28core: Add getter and setter for WebBrowserApplet frontendZach Hilman1-1/+1
2018-12-28applets: Implement LibAppletOff (Web) appletZach Hilman3-0/+232
2018-12-28hid: Make Hid service accessible and add GetPressStateZach Hilman4-459/+540
2018-12-28am: Add size parameter to am:IStorage loggingZach Hilman1-4/+4
2018-12-28kernel/process: Start the main thread using the specified ideal coreLioncash1-2/+2
This matches kernel behavior in that processes are started using their specified ideal core, rather than always starting on core 0.
2018-12-28kernel: Rename 'default' CPU core to 'ideal' coreLioncash4-21/+21
This makes the naming more closely match its meaning. It's just a preferred core, not a required default core. This also makes the usages of this term consistent across the thread and process implementations.
2018-12-28kernel/thread: Move process thread initialization into process.cppLioncash3-36/+30
This function isn't a general purpose function that should be exposed to everything, given it's specific to initializing the main thread for a Process instance. Given that, it's a tad bit more sensible to place this within process.cpp, which keeps it visible only to the code that actually needs it.
2018-12-28kernel/process: Remove most allocation functions from Process' interfaceLioncash4-49/+35
In all cases that these functions are needed, the VMManager can just be retrieved and used instead of providing the same functions in Process' interface. This also makes it a little nicer dependency-wise, since it gets rid of cases where the VMManager interface was being used, and then switched over to using the interface for a Process instance. Instead, it makes all accesses uniform and uses the VMManager instance for all necessary tasks. All the basic memory mapping functions did was forward to the Process' VMManager instance anyways.
2018-12-27am: Implement GetSaveDataSize and ExtendSaveDataZach Hilman2-2/+47
These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others.
2018-12-27filesystem: Populate save data sizes from control dataZach Hilman2-0/+53
2018-12-27kernel/vm_manager: Reset region attributes when unmapping a VMALioncash1-0/+1
Like the other members related to memory regions, the attributes need to be reset back to their defaults as well.
2018-12-26npad: Remove code to invert input in horizontal mode.bunnei1-46/+0
- This was incorrect, the game appears to handle this for us. - Fixes horizontal mode with Puyo Puyo Tetris and Super Mario Odyssey.
2018-12-21hid: Fix SetNpadJoyHoldType and improve logging.bunnei1-44/+163
2018-12-21kernel/process: Hook up the process capability parser to the process itselfLioncash2-120/+18
While we're at it, we can also toss out the leftover capability parsing from Citra.
2018-12-21kernel/process_capability: Handle debug capability flagsLioncash2-1/+18
2018-12-21kernel/process_capability: Handle handle table capability flagsLioncash2-1/+11
This just specifies the handle table size. There's also a section of reserved bits that are checked against.
2018-12-21kernel/process_capability: Handle kernel version capability flagsLioncash2-1/+18
2018-12-21kernel/process_capability: Handle program capability flagsLioncash3-2/+29
2018-12-21kernel/process_capability: Handle interrupt capability flagsLioncash1-1/+21
Similar to the service capability flags, however, we currently don't emulate the GIC, so this currently handles all interrupts as being valid for the time being.
2018-12-21kernel/process_capability: Handle syscall capability flagsLioncash2-1/+29
2018-12-21kernel/process_capability: Handle the priority mask and core mask flagsLioncash2-1/+40
Handles the priority mask and core mask flags to allow building up the masks to determine the usable thread priorities and cores for a kernel process instance.
2018-12-21kernel/process: Introduce process capability parsing skeletonLioncash4-3/+466
We've had the old kernel capability parser from Citra, however, this is unused code and doesn't actually map to how the kernel on the Switch does it. This introduces the basic functional skeleton for parsing process capabilities.
2018-12-19kernel/svc: Handle thread handles within GetProcessIdLioncash1-10/+23
If a thread handle is passed to svcGetProcessId, the kernel attempts to access the process ID via the thread's instance's owning process. Technically, this function should also be handling the kernel debug objects as well, however we currently don't handle those kernel objects yet, so I've left a note via a comment about it to remind myself when implementing it in the future.
2018-12-19svc: Implement svcSetMemoryAttributeLioncash1-5/+46
With all the basic backing functionality implemented, we can now unstub svcSetMemoryAttribute.
2018-12-19vm_manager: Add member function for setting memory attributes across an address rangeLioncash2-0/+41
This puts the backing functionality for svcSetMemoryAttribute in place, which will be utilized in a following change.
2018-12-19vm_manager: Add member function for checking a memory range adheres to certain attributes, permissions and statesLioncash2-0/+100
2018-12-19kernel/kernel: Use correct initial PID for userland Process instancesLioncash2-4/+14
Starts the process ID counter off at 81, which is what the kernel itself checks against internally when creating processes. It's actually supposed to panic if the PID is less than 81 for a userland process.
2018-12-19kernel/svc: Correct output parameter for svcGetThreadIdLioncash1-1/+1
The service call uses a 64-bit value, just like svcGetProcessId. This amends the function signature accordingly.
2018-12-19kernel/thread: Make thread_id a 64-bit valueLioncash3-5/+5
The kernel uses a 64-bit value for the thread ID, so we shouldn't be using a 32-bit value.
2018-12-19kernel/svc: Correct output parameter for svcGetProcessIdLioncash2-2/+10
svcGetProcessId's out parameter is a pointer to a 64-bit value, not a 32-bit one.
2018-12-19kernel/process: Make process_id a 64-bit valueLioncash3-6/+6
In the actual kernel, this is a 64-bit value, so we shouldn't be using a 32-bit type to handle it.
2018-12-19Device handle should not be a random id, instead it's the current npad idDavid Marcec1-2/+2
Found during hardware testing
2018-12-19Moved backtrace to ArmInterfaceDavid Marcec3-11/+3
2018-12-19Fixed uninitialized memory due to missing returns in canaryDavid Marcec1-0/+1
Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
2018-12-19service/sm: Improve debug log for RegisterServiceLioncash1-4/+5
Now it also indicates the name and max session count. This also gives a name to the unknown bool. This indicates if the created port is supposed to be using light handles or regular handles internally. This is passed to the respective svcCreatePort parameter internally.
2018-12-18kernel/thread: Set default fpcrMerryMage1-0/+3
2018-12-18service/am: Unstub GetAppletResourceUserIdLioncash1-2/+5
This is supposed to return the current process' ID. (0 indicates an invalid ID for both process IDs and ARU IDs).
2018-12-16vm_manager: Rename meminfo_state to stateLioncash2-10/+9
This is shorter and more concise. This also removes the now-innaccurate comment, as it's not returned wholesale to svcQueryMemory anymore.
2018-12-16vm_manager: Add backing functionality for memory attributesLioncash2-1/+85
Adds the barebones enumeration constants and functions in place to handle memory attributes, while also essentially leaving the attribute itself non-functional.
2018-12-15nvhost_gpu: Skip empty GPU command lists.bunnei1-0/+4
2018-12-13Fix Service object leak on emulation stopJens Schmer2-10/+12
Services created with the ServiceFramework base class install themselves as HleHandlers with an owning shared_ptr in the ServerPort ServiceFrameworkBase::port member variable, creating a cyclic ownership between ServiceFrameworkBase and the ServerPort, preventing deletion of the service objects. Fix that by removing the ServiceFrameworkBase::port member because that was only used to detect multiple attempts at installing a port. Instead store a flag if the port was already installed to achieve the same functionality.
2018-12-12svc: Enable svcQueryProcessMemoryLioncash2-1/+6
svcQueryProcessMemory is trivial to implement, given all the behavior necessary for it is present, it just needs a handler for it.
2018-12-12svc: Write out the complete MemoryInfo structure in QueryProcessMemoryLioncash1-0/+3
In the previous change, the memory writing was moved into the service function itself, however it still had a problem, in that the entire MemoryInfo structure wasn't being written out, only the first 32 bytes of it were being written out. We still need to write out the trailing two reference count members and zero out the padding bits. Not doing this can result in wrong behavior in userland code in the following scenario: MemoryInfo info; // Put on the stack, not quaranteed to be zeroed out. svcQueryMemory(&info, ...); if (info.device_refcount == ...) // Whoops, uninitialized read. This can also cause the wrong thing to happen if the user code uses std::memcmp to compare the struct, with another one (questionable, but allowed), as the padding bits are not guaranteed to be a deterministic value. Note that the kernel itself also fully zeroes out the structure before writing it out including the padding bits.
2018-12-12svc: Handle memory writing explicitly within QueryProcessMemoryLioncash2-26/+22
Moves the memory writes directly into QueryProcessMemory instead of letting the wrapper function do it. It would be inaccurate to allow the handler to do it because there's cases where memory shouldn't even be written to. For example, if the given process handle is invalid. HOWEVER, if the memory writing is within the wrapper, then we have no control over if these memory writes occur, meaning in an error case, 68 bytes of memory randomly get trashed with zeroes, 64 of those being written to wherever the memory info address points to, and the remaining 4 being written wherever the page info address points to. One solution in this case would be to just conditionally check within the handler itself, but this is kind of smelly, given the handler shouldn't be performing conditional behavior itself, it's a behavior of the managed function. In other words, if you remove the handler from the equation entirely, does the function still retain its proper behavior? In this case, no. Now, we don't potentially trash memory from this function if an invalid query is performed.
2018-12-12vm_manager: Correct ordering of last two struct members of MemoryInfoLioncash1-2/+2
These should be swapped.
2018-12-12svc_wrap: Correct register index for a wrapper specializationLioncash1-1/+1
This would result in svcSetMemoryAttribute getting the wrong value for its third parameter. This is currently fine, given the service function is stubbed, however this will be unstubbed in a future change, so this needs to change.
2018-12-12vm_manager: Amend the returned values for invalid memory queries in QueryMemory()Lioncash2-4/+7
The kernel returns a memory info instance with the base address set to the end of the address space, and the size of said block as 0 - address_space_end, it doesn't set both of said members to zero.
2018-12-12vm_manager: Migrate memory querying to the VMManager interfaceLioncash4-18/+33
Gets rid of the need to directly access the managed VMAs outside of the memory manager itself just for querying memory.
2018-12-12vm_manager: Migrate MemoryInfo and PageInfo to vm_manager.hLioncash3-17/+16
Gets the two structures out of an unrelated header and places them with the rest of the memory management code. This also corrects the structures. PageInfo appears to only contain a 32-bit flags member, and the extra padding word in MemoryInfo isn't necessary.
2018-12-12vm_manager: Amend MemoryState enum membersLioncash5-28/+111
Amends the MemoryState enum to use the same values like the actual kernel does. Also provides the necessary operators to operate on them. This will be necessary in the future for implementing svcSetMemoryAttribute, as memory block state is checked before applying the attribute.
2018-12-12Fix Process object leak on emulation stopJens Schmer3-13/+12
The Process object kept itself alive indefinitely because its handle_table contains a SharedMemory object which owns a reference to the same Process object, creating a circular ownership scenario. Break that up by storing only a non-owning pointer in the SharedMemory object.
2018-12-10fsp_srv: Implement IStorage::GetSizeZach Hilman1-2/+15
Takes no input and returns the size as a u64. Needed by Katamari Damacy Reroll to boot.
2018-12-10service/fsp_srv: Correct returned value in GetGlobalAccessLogMode()Lioncash1-1/+10
Based off RE, the backing code only ever seems to use 0-2 as the range of values 1 being a generic log enable, with 2 indicating logging should go to the SD card. These are used as a set of flags internally. Given we only care about receiving the log in general, we can just always signify that we want logging in general.
2018-12-10applets: Correct usage of SignalStateChanged eventZach Hilman3-6/+4
This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect.
2018-12-06vm_manager: Make vma_map privateLioncash4-22/+36
This was only ever public so that code could check whether or not a handle was valid or not. Instead of exposing the object directly and allowing external code to potentially mess with the map contents, we just provide a member function that allows checking whether or not a handle is valid. This makes all member variables of the VMManager class private except for the page table.
2018-12-06hle/service: Replace log + UNIMPLEMENTED with UNIMPLEMENTED_MSGLioncash1-2/+1
Combines the two into one, shortening the amount of code here.
2018-12-06hle/service: Remove unnecessary using declarationsLioncash1-5/+1
Only one usage of the specified objects made use of the lack of namespacing. Given the low usage, we can just remove these.
2018-12-06hle/service, hle/sm: Compress usages of MakeResult()Lioncash2-3/+3
These auto-deduce the result based off its arguments, so there's no need to do that work for the compiler, plus, the function return value itself already indicates what we're returning.
2018-12-06hle/service, hle/sm: Use structured bindings where applicableLioncash2-9/+3
Gets rid of the need to keep the variables separate from their actual initialization spots.
2018-12-05kernel/process: Set ideal core from metadataLioncash1-0/+1
A very trivial change. If metadata is available, the process should use it to retrieve the desired core for the process to run on.
2018-12-05service/ldr: Deduplicate instruction cache clearing code in LoadNro()Lioncash1-8/+2
We don't need to specify all of the ARM interfaces explicitly.
2018-12-05service/ldr: Amend layout of the NRO headerLioncash1-3/+3
The first word is just a padding byte, it's not an actual entry instruction. Also renames the rest of the entries according to SwitchBrew.
2018-12-05service/ldr: Corrent padding within the NRR header layoutLioncash1-1/+2
The padding after the magic signature value should be 12 bytes rather than 28 bytes. The other 16 should be placed after the title ID pattern.
2018-12-05svc: Avoid incorrect fast yield conditionZach Hilman1-6/+1
2018-12-05kernel/svc: Correct behavior of svcResetSignal()Lioncash1-4/+11
While partially correct, this service call allows the retrieved event to be null, as it also uses the same handle to check if it was referring to a Process instance. The previous two changes put the necessary machinery in place to allow for this, so we can simply call those member functions here and be done with it.
2018-12-05kernel/process: Make Process a WaitObjectLioncash3-6/+68
Process instances can be waited upon for state changes. This is also utilized by svcResetSignal, which will be modified in an upcoming change. This simply puts all of the WaitObject related machinery in place.
2018-12-05kernel/readable_event: Add member function for enforcing a strict reset contractLioncash2-1/+22
svcResetSignal relies on the event instance to have already been signaled before attempting to reset it. If this isn't the case, then an error code has to be returned.
2018-12-04kernel/svc: Remove unused header inclusionLioncash1-1/+0
2018-12-04kernel/svc: Implement svcSignalEvent()Lioncash1-1/+16
This function simply does a handle table lookup for a writable event instance identified by the given handle value. If a writable event cannot be found for the given handle, then an invalid handle error is returned. If a writable event is found, then it simply signals the event, as one would expect.
2018-12-04kernel/svc: Implement svcCreateEvent()Lioncash2-1/+42
svcCreateEvent operates by creating both a readable and writable event and then attempts to add both to the current process' handle table. If adding either of the events to the handle table fails, then the relevant error from the handle table is returned. If adding the readable event after the writable event to the table fails, then the writable event is removed from the handle table and the relevant error from the handle table is returned. Note that since we do not currently test resource limits, we don't check the resource limit table yet.
2018-12-04kernel/object: Amend handle types to distinguish between readable and writable eventsLioncash5-10/+19
Two kernel object should absolutely never have the same handle ID type. This can cause incorrect behavior when it comes to retrieving object types from the handle table. In this case it allows converting a WritableEvent into a ReadableEvent and vice-versa, which is undefined behavior, since the object types are not the same. This also corrects ClearEvent() to check both kernel types like the kernel itself does.
2018-12-04kernel/handle_table: Amend reference to CTR-OS in Create()Lioncash1-2/+3
Another hold-over from Citra.
2018-12-04kernel/svc: Implement the resource limit svcGetInfo optionLioncash4-9/+34
Allows a process to register the resource limit as part of its handle table.
2018-12-04svc: Implement SetThreadActivity (thread suspension)Luke Street4-6/+72
2018-12-04[Kernel::CreateThread] Match format specifiers to LOG_TRACE's argumentsV.Kalyuzhny1-1/+1
2018-12-04scheduler: Avoid manual Reschedule callZach Hilman2-11/+11
This will automatically occur anyway when PrepareReschedule is called
2018-12-03scheduler: Only work steal higher priority threads from other coresZach Hilman3-35/+24
2018-12-03applets: Correct event ResetTypes from OneShot to StickyZach Hilman4-13/+5
Fixes bugs relating to signalling in software keyboard.
2018-12-03am: Use ProfileSelect appletZach Hilman1-0/+4
2018-12-03applets: Implement ProfileSelect appletZach Hilman2-0/+130
Allows the player to select an emulated profile.
2018-12-03software_keyboard: Signal state changed event upon constructionZach Hilman1-1/+6
Previously, ILibraryAppletAccessor would signal upon creation of any applet, but this is incorrect. A flag inside of the applet code determines whether or not creation should signal state change and swkbd happens to be one of these applets.
2018-12-03aoc_u: Obey disabled add-ons list when listing DLCZach Hilman1-0/+12
2018-12-03Moved backtrace to ArmInterfaceDavid Marcec1-14/+1
Added to both dynarmic and unicorn
2018-12-03Print backtrace on svcBreakDavid Marcec3-0/+24
When we get an svcBreak we get a backtrace now
2018-12-02service/usb: Update function tableLioncash1-1/+1
Updates the function table for IClientEpSession based off information provided by SwitchBrew.
2018-12-02service/erpt: Update function tableLioncash1-5/+7
Updates the function table according to information provided by SwitchBrew.
2018-12-02Fixed crash with SetNpadModeDavid Marcec1-2/+3
fixed crash due to handheld
2018-12-02svc: Use the current process' handle table for retrieving the process instance to act uponLioncash1-1/+2
The kernel uses the handle table of the current process to retrieve the process that should be used to retrieve certain information. To someone not familiar with the kernel, this might raise the question of "Ok, sounds nice, but doesn't this make it impossible to retrieve information about the current process?". No, it doesn't, because HandleTable instances in the kernel have the notion of a "pseudo-handle", where certain values allow the kernel to lookup objects outside of a given handle table. Currently, there's only a pseudo-handle for the current process (0xFFFF8001) and a pseudo-handle for the current thread (0xFFFF8000), so to retrieve the current process, one would just pass 0xFFFF8001 into svcGetInfo. The lookup itself in the handle table would be something like: template <typename T> T* Lookup(Handle handle) { if (handle == PSEUDO_HANDLE_CURRENT_PROCESS) { return CurrentProcess(); } if (handle == PSUEDO_HANDLE_CURRENT_THREAD) { return CurrentThread(); } return static_cast<T*>(&objects[handle]); } which, as is shown, allows accessing the current process or current thread, even if those two objects aren't actually within the HandleTable instance.
2018-12-02svc: Reorganize svcGetInfo, handle more error cases for existing implemented info categoriesLioncash1-50/+99
Our implementation of svcGetInfo was slightly incorrect in that we weren't doing proper error checking everywhere. Instead, reorganize it to be similar to how the kernel seems to do it.
2018-12-02svc: Avoid performance-degrading unnecessary rescheduleZach Hilman2-8/+6
2018-12-02service/audio/audout_u: Amend constructor initialization list orderLioncash1-2/+2
Orders the constructor initializer list the same way the members of the class are declared. Prevents -Wreorder warnings
2018-12-02filesystem: De-globalize registered_cache_unionLioncash3-19/+6
We can just return a new instance of this when it's requested. This only ever holds pointers to the existing registed caches, so it's not a large object. Plus, this also gets rid of the need to keep around a separate member function just to properly clear out the union. Gets rid of one of five globals in the filesystem code.
2018-12-01Fix debug buildLioncash1-1/+1
A non-existent parameter was left in some formatting calls (the logging macro for which only does anything meaningful on debug builds)
2018-12-01service/fsp_srv: Implement CleanDirectoryRecursivelyLioncash3-1/+35
This is the same behavior-wise as DeleteDirectoryRecursively, with the only difference being that it doesn't delete the top level directory in the hierarchy, so given: root_dir/ - some_dir/ - File.txt - OtherFile.txt The end result is just: root_dir/
2018-11-30Services/VI: Dereferencing an uninitialized std::optional is undefined behavior.Subv1-0/+2
Assert that it is not empty before using it in the DequeueBuffer wait callback.
2018-11-30service/set: Convert GetLanguageCode over to using PushEnum()Lioncash1-1/+1
This code was around prior to the introduction of PushEnum, so convert it over so we don't need to cast here.
2018-11-30service/set: Implement MakeLanguageCodeLioncash2-1/+19
This function simply converts a given index into a language code.
2018-11-29hle_ipc: Refactor SleepClientThread to avoid ReadableEventZach Hilman9-14/+14
2018-11-29kernel/event: Reference ReadableEvent from WritableEventZach Hilman30-311/+169
2018-11-29core: Port all current usages of Event to Readable/WritableEventZach Hilman25-153/+274
2018-11-29hle_ipc: Use event pair for SleepClientThreadZach Hilman2-19/+22
2018-11-29kernel: Add named event tableZach Hilman2-0/+30
Used to store ReadableEvents of all events on the system.
2018-11-29kernel: Divide Event into ReadableEvent and WritableEventZach Hilman5-59/+206
More hardware accurate. On the actual system, there is a differentiation between the signaler and signalee, they form a client/server relationship much like ServerPort and ClientPort.
2018-11-29kernel/object: Add descriptions to ResetTypesZach Hilman1-3/+3
2018-11-28npad: Use NPadIdToIndex to prevent invalid array accessZach Hilman1-2/+2
2018-11-28dma_pushbuffer: Optimize to avoid loop and copy on Push.bunnei1-8/+6
2018-11-27npad: Fix copy/paste error with LED position assignmentsZach Hilman1-3/+3
2018-11-27gpu: Rewrite GPU command list processing with DmaPusher class.bunnei1-3/+10
- More accurate impl., fixes Undertale (among other games).
2018-11-27svc: Implement svcSetResourceLimitLimitValue()Lioncash1-1/+36
The opposite of the getter functions, this function sets the limit value for a particular ResourceLimit resource category, with the restriction that the new limit value must be equal to or greater than the current resource value. If this is violated, then ERR_INVALID_STATE is returned. e.g. Assume: current[Events] = 10; limit[Events] = 20; a call to this service function lowering the limit value to 10 would be fine, however, attempting to lower it to 9 in this case would cause an invalid state error.
2018-11-27svc: Implement svcGetResourceLimitCurrentValue()Lioncash1-16/+49
This kernel service function is essentially the exact same as svcGetResourceLimitLimitValue(), with the only difference being that it retrieves the current value for a given resource category using the provided resource limit handle, rather than retrieving the limiting value of that resource limit instance. Given these are exactly the same and only differ on returned values, we can extract the existing code for svcGetResourceLimitLimitValue() to handle both values.
2018-11-27svc: Implement svcGetResourceLimitLimitValue()Lioncash2-2/+33
This kernel service function retrieves the maximum allowable value for a provided resource category for a given resource limit instance. Given we already have the functionality added to the resource limit instance itself, it's sufficient to just hook it up. The error scenarios for this are: 1. If an invalid resource category type is provided, then ERR_INVALID_ENUM is returned. 2. If an invalid handle is provided, then ERR_INVALID_HANDLE is returned (bad thing goes in, bad thing goes out, as one would expect). If neither of the above error cases occur, then the out parameter is provided with the maximum limit value for the given category and success is returned.
2018-11-27svc: Implement svcCreateResourceLimit()Lioncash2-1/+27
This function simply creates a ResourceLimit instance and attempts to create a handle for it within the current process' handle table. If the kernal fails to either create the ResourceLimit instance or create a handle for the ResourceLimit instance, it returns a failure code (OUT_OF_RESOURCE, and HANDLE_TABLE_FULL respectively). Finally, it exits by providing the output parameter with the handle value for the ResourceLimit instance and returning that it was successful. Note: We do not return OUT_OF_RESOURCE because, if yuzu runs out of available memory, then new will currently throw. We *could* allocate the kernel instance with std::nothrow, however this would be inconsistent with how all other kernel objects are currently allocated.
2018-11-27Added comment on Main memory size for more clarityDavid Marcec1-0/+1
2018-11-27Made svcSetHeapSize and svcCreateSharedMemory more readableDavid Marcec1-4/+4
2018-11-27Reworked svcs slightly, improved error messages in AM and fsp_srvDavid Marcec3-20/+30
2018-11-26profile_manager: Save and load ProfileData from diskZach Hilman3-17/+19
The ProfileData is a 0x80-sized structure that stores various pieces of miscellaneous data for the account.
2018-11-26Fixed hwopus compile errorDavid Marcec1-1/+1
2018-11-26Improved error messages in AM, HwOpus and NvMapDavid Marcec3-26/+39
2018-11-26Improved error messages for SVCsDavid Marcec1-76/+170
2018-11-26Changed logging to be "Log before execution", Added more error logging, all services should now log on some levelDavid Marcec51-374/+726
2018-11-25svc: Return ERR_INVALID_ENUM_VALUE from svcGetInfoLuke Street1-1/+2
2018-11-24service/sm: Take std::string by const reference in UnregisterServiceLioncash2-2/+2
Avoids the need to create a copy of the std::string instance (potentially allocating). The only reason RegisterService takes its argument by value is because it's std::moved internally.
2018-11-24nvdrv: Implement/stub DumpGraphicsMemoryInfo and GetStatus.bunnei2-2/+18
- Used by Undertale.
2018-11-22am: Return StubApplet instead of nullptr when AppletId not foundZach Hilman3-11/+11
2018-11-22debug_pad: Avoid loading input for nonexistent buttons (Home and Screenshot)Zach Hilman1-2/+3
Prevents memory exceptions when the debug pad is enabled.
2018-11-22audout_u: Add support for multiple IAudioOut streams.bunnei2-9/+22
- Used by Undertale.
2018-11-22scheduler: Add explanations for YieldWith and WithoutLoadBalancingZach Hilman5-77/+139
2018-11-22applets: Add StubAppletZach Hilman2-0/+96
This will log all data it receives, log all calls to its methods and push dummy data into both channels on execution.
2018-11-22kernel/handle_table: Move private static functions into the cpp fileLioncash2-7/+9
These don't depend on class state, and are effectively implementation details, so they can go into the cpp file .
2018-11-22kernel/handle_table: Restrict handle table size to 1024 entriesLioncash1-5/+2
The previous handle table size is a holdover from Citra. The actual handle table construct on Horizon only allows for a maximum of 1024 entries.
2018-11-22kernel/handle_table: Default destructor in the cpp fileLioncash2-0/+3
We don't need to potentially inline the teardown logic of all of the handle instances.
2018-11-21nvhost_ctrl_gpu: Implement IoctlGetGpuTime.bunnei2-0/+19
- Used by Undertale.
2018-11-21am: Correct build failureLioncash1-2/+2
The interface for shared memory was changed, but another commit was merged that relied on the (previously public) internals of SharedMemory. This amends that discrepancy.
2018-11-20kernel/process: Move <random> include to the cpp fileLioncash2-1/+1
<random> isn't necesary directly within the header and can be placed in the cpp file where its needed. Avoids propagating random generation utilities via a header file.
2018-11-20am/applets: Make the applet data broker part of the applet itself.Lioncash5-31/+36
The accessor should be doing just that, accessing, rather than retaining the lifetime of the data broker as well.
2018-11-20am/applets: Replace includes with forward declarations where applicableLioncash2-2/+9
Also resolve places where includes should have been provided, but weren't.
2018-11-20am/applets: Relocate comments above the relevant data member in AppletDataBrokerLioncash1-11/+18
Avoids wonky wrapping and makes it nicer to read.
2018-11-20kernel/resource_limit: Clean up interfaceLioncash6-190/+81
Cleans out the citra/3DS-specific implementation details that don't apply to the Switch. Sets the stage for implementing ResourceLimit instances properly. While we're at it, remove the erroneous checks within CreateThread() and SetThreadPriority(). While these are indeed checked in some capacity, they are not checked via a ResourceLimit instance. In the process of moving out Citra-specifics, this also replaces the system ResourceLimit instance's values with ones from the Switch.
2018-11-20lm: Implement SetDestination by doing nothingLioncash1-1/+12
This service function was likely intended to be a way to redirect where the output of a log went. e.g. Firing a log over a network, dumping over a tunneling session, etc. Given we always want to see the log and not change its output. It's one of the lucky service functions where the easiest implementation is to just do nothing at all and return success.
2018-11-19software_keyboard: Fix erroneous extra PushNormalDataZach Hilman1-3/+2
2018-11-19software_keyboard: Return correct result code on user cancel operationZach Hilman3-5/+1
2018-11-19applet: Add AppletDataBroker to manage HLE to AM service interactionZach Hilman5-104/+194
This cleans up most of the callbacks and such in the Applets::Applet interface, while also properly implementing all four data channels.
2018-11-19software_keyboard: Use correct offset for inital text stringZach Hilman1-1/+2
2018-11-19kernel/shared_memory: Make Map() and Unmap() take the target process by reference rather than as a pointerLioncash3-12/+12
Both member functions assume the passed in target process will not be null. Instead of making this assumption implicit, we can change the functions to be references and enforce this at the type-system level.
2018-11-19kernel/shared_memory: Add a const qualified member function overload for GetPointer()Lioncash2-1/+12
Given this doesn't mutate instance state, we can provide a const-qualified variant as well.
2018-11-19kernel/shared_memory: Use 64-bit types for offset and size in CreateForAppletLioncash2-2/+2
Keeps the interface consistent with the regular Create() function.
2018-11-19kernel/shared_memory: Make GetPointer() take a std::size_t instead of a u32Lioncash2-2/+2
Makes the interface nicer to use in terms of 64-bit code, as it makes it less likely for one to get truncation warnings (and also makes sense in the context of the rest of the interface where 64-bit types are used for sizes and offsets
2018-11-19kernel/shared_memory: Make data members privateLioncash1-12/+17
Rather than allow unfettered access to the class internals, we hide all members by default and create and API that other code can operate against.
2018-11-19ldr: Clean up error codesLioncash1-29/+12
The separate enum isn't particularly necessary here, and the values can just be directly put into the ResultCode instances, given the names are also self-documenting here.
2018-11-19svc: Implement yield types 0 and -1Zach Hilman5-2/+114
2018-11-19filesystem: Clear registered union paths on factory creationZach Hilman2-0/+6
2018-11-19hid: Use player-defined controller type as PREFERRED_CONTROLLERZach Hilman4-174/+61
2018-11-19hid/npad: Update NPad to use player controller bindings and typeZach Hilman2-55/+108
2018-11-19hid/touchscreen: Update Touchscreen to use advanced parametersZach Hilman1-6/+6
Including finger ID, diamater x/y, and angle. Additionally, checks if the touchscreen is enabled.
2018-11-19hid: Add controller bindings for Mouse controllerZach Hilman2-4/+30
2018-11-19hid: Add keyboard bindings for Keyboard controllerZach Hilman2-2/+24
2018-11-19hid: Add controller bindings for DebugPad controllerZach Hilman2-21/+43
Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies.
2018-11-19Added missing start/end touch attributes to touchscreenDavid Marcec2-1/+18
2018-11-19Added debugpad skeletonDavid Marcec2-2/+55
2018-11-19Added controller helper funcsDavid Marcec2-0/+35
2018-11-19Changed polling rate of hid and Right joycon rotationDavid Marcec1-2/+2
2018-11-19Left joycon rotation button remappingDavid Marcec2-7/+21
2018-11-19Added automatic npad switch based on supported stylesetsDavid Marcec2-4/+124
2018-11-19Added multi-input support and controller assignment at any portDavid Marcec2-122/+181
2018-11-19Removed hard coded values for width and heightDavid Marcec1-2/+4
2018-11-19software_keyboard: Check for UTF-8 config flagZach Hilman2-9/+23
2018-11-18svc: ResetSignal is not stubbedTobias1-1/+1
https://user-images.githubusercontent.com/20753089/48677874-b8e01c80-eb7b-11e8-8043-b99faa29022c.PNG
2018-11-18software_keyboard: Push all data over all channels on dialog completionZach Hilman1-18/+26
2018-11-18applet: Use std::queue instead of std::vector for storage stackZach Hilman5-18/+44
2018-11-18applet: Add operation completed callbackZach Hilman2-3/+5
2018-11-18software_keyboard: Push buffer size to offset 0x4 in output dataZach Hilman4-18/+39
2018-11-18software_keyboard: Make GetText asynchronousZach Hilman3-6/+20
a
2018-11-18am: Allow applets to push multiple and different channels of dataZach Hilman4-36/+34
2018-11-18am: Implement ILibraryAppletAccessor IsCompleted and GetResultZach Hilman1-4/+8
2018-11-18am: Implement text check software keyboard modeZach Hilman3-14/+95
Allows the game to verify and send a message to the frontend.
2018-11-18am: Deglobalize software keyboard appletZach Hilman7-31/+48
2018-11-18am: Construct and use proper applets with ILibraryAppletAccessorZach Hilman1-1/+26
Allows use of software keyboard applet and future applets to be easily added by adding enum ID and a switch case.
2018-11-18am/applets: Add connector between frontend and AM applet classesZach Hilman2-0/+128
Provides a middleman between the Frontend provider class and the expected AM::Applets::Applet class needed by ILibraryAppletAccessor
2018-11-18am/applets: Add Applet superclass to describe a generic appletZach Hilman2-0/+75
Adds an Initialize and Execute methods which are used by the ILibraryAppletAccessor to start and control the applet.
2018-11-18am: Unstub ILibraryAppletAccessor::StartZach Hilman1-5/+17
Now starts the applet provided in constructor.
2018-11-18am: Implement PopInteractiveOutData and PushInteractiveInDataZach Hilman1-14/+24
Used by software keyboard applet for data transfer.
2018-11-18am: Convert storage stack to vectorZach Hilman1-27/+59
std::stack was no longer suitable for non-trivial operations
2018-11-18am: Move AM::IStorage to headerZach Hilman1-0/+16
Needs to be accessible by applet files.
2018-11-18am: Move IStorageAccessor to header and update backing bufferZach Hilman2-64/+62
Writes to an AM::IStorage object through an IStorageAccessor will now be preserved once the accessor is destroyed.
2018-11-18am: Implement CreateTransferMemoryStorageZach Hilman2-0/+26
Creates an AM::IStorage object with the contents of the transfer memory located at the handle provided.
2018-11-18svc: Implement svcCreateTransferMemoryZach Hilman1-3/+33
Seems to be used and created identically to SharedMemory, so just reuse that.
2018-11-18ldr_ro: Add error check for memory allocation failureZach Hilman4-13/+27
2018-11-17vi: Implement TransactParcel for Disconnect and DetachBufferZach Hilman1-0/+22
Used by homebrew on exit. According to switchbrew, returns an empty response parcel with one zero in it.
2018-11-17Stubbed am:EnableApplicationCrashReportMysticExile2-10/+18
2018-11-17hwopus: DecodeInterleavedWithPerformance: Fix ordering of output parameters.bunnei1-1/+1
- Fixes audio issues with Pokemon: Let's Go Pikachu & Eevee.
2018-11-17Implemented CalculateStandardUserSystemClockDifferenceByUserDavid Marcec3-1/+18
Seems pokemon calls this sometimes and it caused "random crashes"
2018-11-16kernel/errors: Clean up error codesLioncash2-62/+32
Similar to PR 1706, which cleans up the error codes for the filesystem code, but done for the kernel error codes. This removes the ErrCodes namespace and specifies the errors directly. This also fixes up any straggling lines of code that weren't using the named error codes where applicable.
2018-11-16Added various bluetooth based cmds for palmaDavid Marcec2-1/+145
It seems palma is done through bluetooth, we need this for pokemon go however more research needs to be done when we actually get palma working. This is presumably used for transfering data between the controller and the console, it does not seem for actual input as far as I know.
2018-11-16Added SetIsPalmaAllConnectable, SetPalmaBoostModeDavid Marcec1-2/+14
Currently unclear what these do yet, will be researched at a later time when we want to implement palma.
2018-11-16Report resolution scaling support for vi and amDavid Marcec2-13/+29
Specifying an internal resolution in yuzu now will report the scaled changes to vi and am.
2018-11-16file_sys/errors: Extract FS-related error codes to file_sys/errors.hLioncash3-13/+11
Keeps filesystem-related error codes in one spot.
2018-11-16Fixed priority switching edge case for handheld (#1675)David1-12/+46
* Fixed priority switching edge case for handheld We accidently used controller index instead of npad id * Moved NPadIdToIndex
2018-11-16fsp_srv: Add support for using open source archive if not found in NANDZach Hilman1-0/+10
2018-11-16csrng: Use random integer distribution instead of raw engineZach Hilman1-1/+2
Prevents returning the same value every single call.
2018-11-15ldr_ro: Implement UnloadNro (command 1)Zach Hilman1-22/+85
Includes actual unmapping and address error checking.
2018-11-15ldr_ro: Fully Implement LoadNro (command 0)Zach Hilman1-11/+110
Includes NRO and BSS error checking, maximum loaded NRO check, NRR hash check, and proper remapping of BSS data.
2018-11-15ldr_ro: Implement UnloadNrr (command 3)Zach Hilman1-2/+84
Includes initialization check, proper address check, alignment check, and actual unloading of a loaded NRR.
2018-11-15ldr_ro: Fully implement LoadNrr (command 2)Zach Hilman1-0/+112
Includes parameter error checking, hash enforcement, initialization check, and max NRR load check.
2018-11-15process: Make MirrorMemory take state to map new memory asZach Hilman1-1/+2
Credits to Subv
2018-11-15pl_u: Resize buffers in shared font data getter to what game requestsZach Hilman1-0/+8
Fixes unmapped spam in SMP and buffer size errors in some other games
2018-11-14service/acc: Correct error case within TrySelectUserWithoutInteraction()Lioncash1-2/+4
empty() in this case will always return false, since the returned container is a std::array. Instead, check if all given users are invalid before returning the error code.
2018-11-14profile_manager: Replace iterative loop with a ranged-for loop in ParseUserSaveFile()Lioncash1-4/+5
2018-11-14profile_manager: Move UUID Format function definitions into the cpp fileLioncash2-11/+18
Avoids relying on fmt always being indirectly included.
2018-11-14nfp: Correct erroneous sizeof expression within GetTagInfo()Lioncash1-1/+1
The previous expression would copy sizeof(size_t) amount of bytes (8 on a 64-bit platform) rather than the full 10 bytes comprising the uuid member. Given the source and destination types are the same, we can just use an assignment here instead.
2018-11-14service/audren_u: Forward RequestUpdateAuto through the same function as RequestUpdateLioncash1-3/+3
Based off RE, they both currently go through the same codepath with no difference in behavior.
2018-11-14hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate()Lioncash1-0/+1
2018-11-14service: Mark MakeFunctionString with the [[maybe_unused]] attribute.Lioncash1-2/+2
When yuzu is compiled in release mode this function is unused, however, when compiled in debug mode, it's used within a LOG_TRACE statement. This prevents erroneous compilation warnings about an unused function (that isn't actually totally unused).
2018-11-14kernel/thread: Deduplicate scheduler switching codeLioncash2-37/+13
The code in both places was the same verbatim, so we can extract it to a function to deduplicate the logic.
2018-11-13hle/audren_u: Implement Get/SetRenderingTimeLimitLioncash1-2/+23
These appear to be a basic getter and setter pair, so these are fairly trivial to implement and get out of the way.
2018-11-13vm_manager: Unstub GetTotalHeapUsage()Lioncash1-2/+1
Now that we've moved all of the heap-related stuff to the VMManager class, we can unstub this function, as the necessary members are visible now.
2018-11-13kernel/process: Migrate heap-related memory management out of the process class and into the vm managerLioncash4-84/+97
Avoids a breach of responsibilities in the interface and keeps the direct code for memory management within the VMManager class.
2018-11-13svc: Use proper random entropy generation algorithmZach Hilman3-1/+27
2018-11-13svc: Return random seed for svcGetInfo RandomEntropyZach Hilman1-1/+2
2018-11-12csrng: Use std::mt19937 engine for random number generationZach Hilman2-2/+11
2018-11-10Added maybe_unusedDavid Marcec2-2/+7
2018-11-10Added ToPosixTime & ToPosixTimeWithMyRuleDavid Marcec1-2/+41
Added instead of using a seperate PR to prevent conflicts
2018-11-10Added consts and staticDavid Marcec1-6/+6
2018-11-09Implement GetClockSnapshotDavid Marcec3-21/+88
Needed by megaman 11
2018-11-08svcBreak now dumps information from the debug buffer passed (#1646)David1-0/+28
* svcBreak now dumps information from the debug buffer passed info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date. * Addressed comments
2018-11-07Updated npad styles on holdtype switchesDavid Marcec1-0/+2
Fixes input for megaman
2018-11-07FixupsDavid Marcec1-1/+1
2018-11-07Ability to switch between docked and undocked mode in-gameDavid Marcec6-35/+138
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-11-07fixed spelling errorDavid Marcec1-1/+1
2018-11-07Added missing logDavid Marcec1-0/+1
2018-11-07Implement acc:TrySelectUserWithoutInteractionDavid Marcec5-3/+25
Needed for Shantae - Half-Genie Hero - Ultimate Edition!
2018-11-06Implement SetMemoryPermissionFrederic Laing1-3/+39
2018-11-04Fix typo in BufferTransformFlagsFrederic Laing1-2/+2
2018-11-04sm: Implement RegisterService and UnregisterServiceZach Hilman2-2/+55
These are needed by Edizon to boot. They are used to see if a user is using SX OS, as SX OS registers a custom service called 'tx' and attempting to register a service of the same name lets the application know if it is present.
2018-11-03Stubbed SetMemoryPermissionFrederic Laing2-1/+12
2018-11-02Fixed incorrect hwopus assertDavid Marcec1-1/+1
2018-11-02Fixed HID crash when launching more than 1 game & signaled syleset change eventDavid Marcec2-0/+5
This should fix crashes when launching multiple games in yuzu
2018-11-02filesystem: Cache RegisteredCacheUnion instead of constructing on demandZach Hilman2-4/+11
Prevents unnecessary re-reads of the metadata and unnecessary temporary objects.
2018-10-31configure_system: Contrain profile usernames to 32 charactersLioncash1-1/+2
Previously, we would let a user enter an unbounded name and then silently truncate away characters that went over the 32-character limit. This is kind of bad from the UX point of view, because we're essentially not doing what the user intended in certain scenarios. Instead, we clamp it to 32 characters and make that visually apparent in the dialog box to provide a name for a user.
2018-10-30service/usb: Update IPdSession's function tableLioncash1-3/+3
Updated based off information on SwitchBrew.
2018-10-30general: Remove unused boost inclusions where applicableLioncash1-2/+0
Cleans up unused includes and trims off some dependencies on externals.
2018-10-30global: Use std::optional instead of boost::optional (#1578)Frederic L7-23/+25
* get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build
2018-10-30hle_ipc: Add member function for querying the existence of a domain headerLioncash3-3/+6
Gets rid of the need to call the getter and then check for null.
2018-10-30hle_ipc: Make GetDomainMessageHeader return a regular pointerLioncash2-3/+3
Nothing requires the shared owner ship here, so we can just return a plain pointer.
2018-10-29ns: Implement command 400: GetApplicationControlDataZach Hilman2-15/+73
Returns the raw NACP bytes and the raw icon bytes into a title-provided buffer. Pulls from Registration Cache for control data, returning all zeros should it not exist.
2018-10-29bis_factory: Add getter for mod dump root for a title IDZach Hilman2-4/+22
Equates to yuzu_dir/dump/<title id>/
2018-10-29fsp_srv: Implement ISaveDataInfoReaderZach Hilman1-0/+144
An object to read SaveDataInfo objects, which describe a unique save on the system. This implementation iterates through all the directories in the save data space and uses the paths to reconstruct the metadata.
2018-10-29fsp_srv: Implement command 61: OpenSaveDataInfoReaderBySaveDataSpaceIdZach Hilman2-1/+13
Needed by Checkpoint. Returns an object that can iterate through all savedata on the system.
2018-10-29savedata_factory: Expose accessors for SaveDataSpaceZach Hilman2-0/+11
2018-10-28core: Make System references const where applicableLioncash2-3/+3
2018-10-27service/filesystem: Add DirectoryDelete & DirectoryDeleteRecursivelyDeeJayBro1-2/+26
2018-10-26svc: Localize the GetInfo enum class to the function itselfLioncash2-32/+31
Nothing from this enum is intended to be used outside of this function.
2018-10-26svc: Implement svcGetInfo command 0xF0000002Lioncash6-4/+98
This retrieves: if (curr_thread == handle_thread) { result = total_thread_ticks + (hardware_tick_count - last_context_switch_ticks); } else if (curr_thread == handle_thread && sub_id == current_core_index) { result = hardware_tick_count - last_context_switch_ticks; }
2018-10-26ldr: Partially implement LoadNro.bunnei1-3/+49
- This is an incomplete implementation. It was tested with Super Mario Party.
2018-10-26process: LoadModule should clear JIT instruction cache.bunnei1-0/+6
2018-10-26Kernel/Memory: Added a function to first a suitable guest address at which to allocate a region of a given size.bunnei2-0/+28
2018-10-25service/usb: Update service function tablesLioncash1-21/+22
Updated based off the information provided by Hexkyz on Switchbrew.
2018-10-25service/acc: Move fallback image to file scopeLioncash1-14/+13
This is just flat data, so it doesn't really need to be in the function itself. This also allows deduplicating the constant for the backup size in GetImageSize().
2018-10-25service/acc: Silence compiler warningsLioncash1-5/+8
Silences compiler warnings related to truncation. This also introduces a small helper function to perform the clamping of the image size.
2018-10-25service/acc: Early return in failure case in LoadImage()Lioncash1-8/+8
Allows unindenting the other branch's code.
2018-10-24kernel/errors: Remove now-unused, unnecessary, error codesLioncash2-13/+0
Now that we've gotten the innaccurate error codes out of the way, we can finally toss away a bunch of these, trimming down the error codes to ones that are actually used and knocking out two TODO comments.
2018-10-24kernel/shared_memory: Return ERR_INVALID_MEMORY_PERMISSIONS instead of ERR_INVALID_COMBINATIONLioncash1-4/+3
This is more consistent with what the kernel does.
2018-10-24kernel/server_port: Simplify emptiness check within ShouldWait()Lioncash1-1/+1
2018-10-24kernel/server_port: Change error case return value in Accept() to ERR_NOT_FOUNDLioncash2-3/+1
This is what the kernel does in this instance.
2018-10-24kernel/error: Remove leftover 3DS error codesLioncash1-5/+0
These are now entirely unused and can be removed.
2018-10-24kernel/svc: Amend returned error code for invalid priorities in CreateThreadLioncash1-1/+1
Like with the previous change, the kernel doesn't return NOT_AUTHORIZED here. It returns INVALID_THREAD_PRIORITY.
2018-10-24kernel/svc: Move and correct returned error code for invalid thread priorities in SetThreadPriority()Lioncash1-5/+6
All priority checks are supposed to occur before checking the validity of the thread handle, we're also not supposed to return ERR_NOT_AUTHORIZED here.
2018-10-24kernel/error: Add error code for invalid pointersLioncash1-1/+1
The kernel appears to return 0xE601 for this situation. Particularly in svcWaitSynchronization, svcReplyAndReceive, and svcGetThreadContext
2018-10-24kernel/error: Add error code for closed sessionsLioncash1-1/+3
The kernel appears to return 0xF601 for this case.
2018-10-24profile_manager: Use std::optional instead of boost::optionalLioncash3-43/+48
Now that we can actually use std::optional on macOS, we don't need to continue using boost::optional here.
2018-10-24yuzu/main: Notify user of loading errors with Amiibo dataLioncash2-3/+5
We shouldn't silently continue if loading failed, since the general assumption is that no messages showing up implicitly indicates success.
2018-10-24npad: Remove unused controller variable from OnInit()Lioncash1-2/+3
This also gets rid of variable shadowing related to the lambda parameter a little bit below this code as well.
2018-10-24aoc_u: Make use of previously-unused CheckAOCTitleIDMatchesBase() functionLioncash1-3/+3
We can just call the function instead of duplicating the code here. This also prevents an unused function warning. We also don't need to take the lambda capture by reference. It's just a u64 value, so by value is fine here.
2018-10-24profile_manager: Create save data if it doesn't exist on useZach Hilman2-13/+37
2018-10-24acc: Fix account UUID duplication errorZach Hilman4-17/+47
2018-10-24configure_system: Clear selection after user deleteZach Hilman1-1/+1
2018-10-24profile_manager: Load user icons, names, and UUIDs from system saveZach Hilman4-26/+129
2018-10-24acc: Load user images from config dirZach Hilman1-9/+45
2018-10-24am: Pass current user UUID to launch parametersZach Hilman1-7/+9
2018-10-24profile_manager: Load users from emulator settingsZach Hilman2-5/+7
2018-10-24Added Amiibo support (#1390)David3-50/+294
* Fixed conflict with nfp * Few fixups for nfc * Conflict 2 * Fixed AttachAvailabilityChangeEvent * Conflict 3 * Fixed byte padding * Refactored amiibo to not reside in "System" * Removed remaining references of nfc from system * used enum for Nfc GetStateOld * Added missing newline * Moved file operations to front end * Conflict 4 * Amiibos now use structs and added mutexes * Removed amiibo_path
2018-10-23Added assertion failed, reworked logging levelsDavid Marcec1-16/+24
2018-10-23Added break types to svcBreakDavid Marcec1-4/+42
There seems to be more such as type 1, and 2. Unsure what these currently are but when a game hits them we can investigate and add the rest
2018-10-22psm: Stub GetChargerTypeZach Hilman2-24/+27
Used by LovePotion Lua Homebrew. Stubbed as connected to official Nintendo Switch dock.
2018-10-21service: Add the basic skeleton for the NPNS servicesLioncash3-2/+107
2018-10-21hid: Update service function table for hidbusLioncash1-0/+1
Updated based off information provided by Switchbrew.
2018-10-21am: Add the basic skeleton for the tcap serviceLioncash3-0/+42
Added based off information provided by Switchbrew.
2018-10-21am: Update service function tablesLioncash4-15/+60
Updated based off information from Switchbrew
2018-10-21prepo: Update service function table.Lioncash1-8/+13
Also introduces the new prepo:a2 service. Updated based off information provided by Switchbrew.
2018-10-21lbl: Update service function table namesLioncash1-28/+28
Updated based off information provided by Switchbrew.
2018-10-21psm: Stub GetBatteryChargePercentageZach Hilman2-1/+14
Used by LovePotion Lua Homebrew. Stubbed to return 100% charge.
2018-10-21service: Add skeleton for psm serviceZach Hilman3-0/+72
Seems to be the power controller. Listed in switchbrew under the category PTM services.
2018-10-20kernel/process: Make the handle table per-processLioncash8-98/+95
In the kernel, there isn't a singular handle table that everything gets tossed into or used, rather, each process gets its own handle table that it uses. This currently isn't an issue for us, since we only execute one process at the moment, but we may as well get this out of the way so it's not a headache later on.
2018-10-20svc: Fix vma boundary check in svcQueryMemoryLioncash1-1/+1
This should be comparing against the queried process' vma_map, not the current process'. The only reason this hasn't become an issue yet is we currently only handle one process being active at any time.
2018-10-20Added auto controller switching to supported controllers and single joycon button rotationDavid Marcec2-4/+189
This is a subset of the better-hid-2 changes, this fixes input in various games which don't support dual joycons. This pr will search for the next best controller which is supported by the current game
2018-10-20aoc_u: Stub GetAddOnContentListChangedEventZach Hilman2-1/+16
This event signals the game when new DLC is purchased from the eShop while the game is running. Since, for the forseeable future, yuzu will not have this ability, it seems safe to stub with a dummy event that will never fire. This is needed to boot Sonic Mania Plus (update v1.04).
2018-10-19Stubbed home blockingDavid Marcec2-4/+36
Needed by arms due to new hid rework
2018-10-19es: Update service function tablesLioncash1-7/+11
Updated based off information provided by Switchbrew.
2018-10-19audio: Update service function tablesLioncash1-17/+20
Updated based off information provided by Switchbrew.
2018-10-19omm: Update service function tablesLioncash1-16/+18
Updated based off information provided by Switchbrew.
2018-10-19nifm: Update service function tablesLioncash1-0/+1
Updated based off information provided by switchbrew.
2018-10-19hid: Update service function tablesLioncash1-6/+45
Updated based off information provided by Switchbrew.
2018-10-19nim: Add the basic skeleton of the nim:eca serviceLioncash1-0/+17
Added based off information provided by Switchbrew
2018-10-19ns: Update service function tableLioncash1-6/+49
Updated based off information provided by Switchbrew.
2018-10-19set_cal: Update service function tableLioncash1-1/+2
Updated based on information from Switchbrew.
2018-10-18svc: Check for word alignment of addresses within svcArbitrateLock/svcArbitrateUnlockLioncash1-0/+8
The kernel itself checks whether or not the provided addresses are word aligned before continuing, so we should be doing the same.
2018-10-18common: Move Is4KBAligned() to alignment.hLioncash1-9/+7
Aligning on 4KB pages isn't a Switch-specific thing, so this can be moved to common so it can be used with other things as well.
2018-10-18Used better names for mm:u and fixed bad stubDavid Marcec1-8/+42
InitializeWithId needs to return an id which is a u32 which should be a non zero value
2018-10-18svc: Add missing sanitizing checks for MapSharedMemory/UnmapSharedMemoryLioncash3-3/+50
Now that the changes clarifying the address spaces has been merged, we can wrap the checks that the kernel performs when mapping shared memory (and other forms of memory) into its own helper function and then use those within MapSharedMemory and UnmapSharedMemory to complete the sanitizing checks that are supposed to be done.
2018-10-18hid/controller: Remove unused header inclusionsLioncash9-9/+0
swap.h only needs to be present in the header for the type aliases and definitions, it's not actually needed in the cpp files though. input.h is just unused entirely in xpad.h
2018-10-18hid/controller/npad: Remove unused dump_idx member variableLioncash1-1/+0
Given it's unused, we may as well toss it.
2018-10-18hid/controller/npad: Remove unnecessary semicolon from the closing brace of LedPattern's constructorLioncash1-1/+1
2018-10-18hid/controller/npad: Remove #pragma once from the cpp fileLioncash1-2/+0
This is only useful in headers.
2018-10-18hid/controller/npad: Move npad_id_list into the cpp fileLioncash2-2/+10
This is just a lookup table, and since it's private, there's nothing really stateful about it, so we can just move it into the cpp file.
2018-10-18hid/controller/npad: Remove unnecessary const from void return typeLioncash2-2/+2
This literally does nothing.
2018-10-18hid/controller: Default the destructors of all controller types in the cpp fileLioncash16-0/+16
These classes are non-trivial and are definitely going to be changed in the future, so we default these to prevent issues with forward declarations, and to keep the compiler from inlining tear-down code.
2018-10-18controller_base: Default the base class constructor and destructor in the cpp fileLioncash2-2/+4
The destructor doesn't need to be a pure-virtual function.
2018-10-17Using dual joycons as the default controllerDavid Marcec3-77/+59
Reason for the change is to allow both docked and undocked mode to work
2018-10-17fsp_srv: Apply patches to Data storage in OpenDataStorageByDataIdZach Hilman1-1/+5
2018-10-16Implement VI ConvertScalingMode (#1475)David1-1/+49
* Implement VI ConvertScalingMode * Fixed push enum * Scale mode now uses Nintendo scale mode as an enum as well
2018-10-16file_sys/registered_cache: Use unique_ptr and regular pointers instead of shared_ptrs where applicableLioncash3-12/+11
The data retrieved in these cases are ultimately chiefly owned by either the RegisteredCache instance itself, or the filesystem factories. Both these should live throughout the use of their contained data. If they don't, it should be considered an interface/design issue, and using shared_ptr instances here would mask that, as the data would always be prolonged after the main owner's lifetime ended. This makes the lifetime of the data explicit and makes it harder to accidentally create cyclic references. It also makes the interface slightly more flexible than the previous API, as a shared_ptr can be created from a unique_ptr, but not the other way around, so this allows for that use-case if it ever becomes necessary in some form.
2018-10-15core_cpu: Make Cpu scheduler instances unique_ptrs instead of shared_ptrsLioncash4-15/+15
2018-10-15svc: Clarify enum values for AddressSpaceBaseAddr and AddressSpaceSize in svcGetInfo()Lioncash4-28/+44
So, one thing that's puzzled me is why the kernel seemed to *not* use the direct code address ranges in some cases for some service functions. For example, in svcMapMemory, the full address space width is compared against for validity, but for svcMapSharedMemory, it compares against 0xFFE00000, 0xFF8000000, and 0x7FF8000000 as upper bounds, and uses either 0x200000 or 0x8000000 as the lower-bounds as the beginning of the compared range. Coincidentally, these exact same values are also used in svcGetInfo, and also when initializing the user address space, so this is actually retrieving the ASLR extents, not the extents of the address space in general.
2018-10-15aoc: Read DLC base title ID from RegisteredCacheZach Hilman1-2/+13
Falls back to title ID + 0x1000, which is what HOS does.
2018-10-14Stop all threads on svcBreakDavid Marcec1-0/+6
This should help diagnose crashes easier and prevent many users thinking that a game is still running when in fact it's just an audio thread still running(this is typically not killed when svcBreak is hit since the game expects us to do this)
2018-10-14aoc: Return size in ListAddOnContentZach Hilman1-1/+2
2018-10-13svc: Implement svcGetProcessInfoLioncash3-4/+50
A fairly basic service function, which only appears to currently support retrieving the process state. This also alters the ProcessStatus enum to contain all of the values that a kernel process seems to be able of reporting with regards to state.
2018-10-13filesystem: Make CreateFactories() and InstallInterface() take a VfsFilesystem instance by referenceLioncash4-14/+13
Neither of these functions alter the ownership of the provided pointer, so we can simply make the parameters a reference rather than a direct shared pointer alias. This way we also disallow passing incorrect memory values like nullptr.
2018-10-12kernel/process: Make CodeSet a regular non-inherited objectLioncash4-40/+14
These only exist to ferry data into a Process instance and end up going out of scope quite early. Because of this, we can just make it a plain struct for holding things and just std::move it into the relevant function. There's no need to make this inherit from the kernel's Object type.
2018-10-12thread: Remove unnecessary memset from ResetThreadContext()Lioncash1-4/+1
Regular value initialization is adequate here for zeroing out data. It also has the benefit of not invoking undefined behavior if a non-trivial type is ever added to the struct for whatever reason.
2018-10-12Returned an error before processing other remapsDavid Marcec1-6/+2
2018-10-12Made the minimum alignment more clearDavid Marcec1-2/+3
2018-10-12svc: Fix typos in sanitizing checks for MapMemory/UnmapMemoryLioncash1-3/+3
2018-10-12WipDavid Marcec2-3/+23
2018-10-11Dynamically decide handheld variant based on supported npad id priorityDavid Marcec3-19/+62
Kirby input still doesn't work, should fix a lot of other games
2018-10-11Added error codes for nvmapDavid Marcec1-12/+59
2018-10-11Passing an invalid nmap handle to Remap should throw an errorDavid Marcec1-3/+14
Added error for invalid nmap handles
2018-10-11nvhost_as_gpu: Flush CPU VAddr on UnmapBuffer.bunnei1-3/+4
2018-10-11HwOpus, Implemented DecodeInterleavedWithPerformanceDavid Marcec1-3/+34
Used by sonic ages
2018-10-11svc: Add missing address range sanitizing checks to MapMemory/UnmapMemoryLioncash2-12/+81
This adds the missing address range checking that the service functions do before attempting to map or unmap memory. Given that both service functions perform the same set of checks in the same order, we can wrap these into a function and just call it from both functions, which deduplicates a little bit of code.
2018-10-10Added BeginPermitVibrationSession and EndPermitVibrationSessionDavid Marcec3-2/+26
Used by Mario Party
2018-10-10Added GetLedPattern and HandheldVariantDavid Marcec3-6/+63
HandheldVariant is for specific games which expect handheld controllers to be at position 8(kirby), however this doesn't fix all games as some games require handhelds to be at position 0(snipperclips)
2018-10-10kernel/thread: Use a regular pointer for the owner/current processLioncash6-29/+29
There's no real need to use a shared pointer in these cases, and only makes object management more fragile in terms of how easy it would be to introduce cycles. Instead, just do the simple thing of using a regular pointer. Much of this is just a hold-over from citra anyways. It also doesn't make sense from a behavioral point of view for a process' thread to prolong the lifetime of the process itself (the process is supposed to own the thread, not the other way around).
2018-10-10Kirby expects handheld controllers to be at position 8David Marcec1-2/+8
2018-10-10Added the ability to "disconnect" individual npadsDavid Marcec3-16/+40
Fixes arms
2018-10-10Removed unneeded forward declarationsDavid Marcec2-13/+2
2018-10-10Addressed changes for better hidDavid Marcec19-167/+238
2018-10-10"Better Hid" rework part 1David Marcec21-644/+1482
2018-10-10Changed all casts in svc_wrap.h to be static_cast insteadDavid Marcec1-25/+28
2018-10-10Use a better name than "dont_kill_application"David Marcec1-2/+2
signal_debugger seems like a more fitting name
2018-10-10Fixed incorrect types for svcBreakDavid Marcec2-3/+8
svcBreak reason should be a u32, not a u64.
2018-10-09Added bitfield instead of manually checking if the bit is setDavid Marcec1-4/+12
2018-10-09Actual kill execution when the bit isn't set, not the other way aroundDavid Marcec1-1/+1
2018-10-09svcBreak, Signalling to the debugger should not kill executionDavid Marcec1-5/+12
When loading NROs, svcBreak is called to signal to the debugger that a new "module" is loaded. As no debugger is technically attached we shouldn't be killing the programs execution.
2018-10-08Unmapping an unmapped buffer should succeedDavid Marcec1-1/+6
Hardware tests show that trying to unmap an unmapped buffer already should always succeed. Hardware test was tested up to 32 iterations of attempting to unmap
2018-10-07Fixed assertion due to CountAddOnContentDavid Marcec1-5/+5
Word count should be 3 since we're pushing a result code and a u32. Also fixed up compiler warnings due to casting
2018-10-06Added forward define for ServerPortDavid Marcec2-4/+6
2018-10-06Ported #4296 from citraDavid Marcec3-1/+25
This will allow us to easily remove the use of "NFC" in "System"
2018-10-06kernel/mutex: Amend behavior of TransferMutexOwnership()Lioncash1-1/+1
This was the result of a typo accidentally introduced in e51d715700a35a8f14e5b804b6f7553c9a40888b. This restores the previous correct behavior. The behavior with the reference was incorrect and would cause some games to fail to boot.
2018-10-05thread: Make the scheduler pointer a regular pointerbalika0112-4/+4
Conceptually, it doesn't make sense for a thread to be able to persist the lifetime of a scheduler. A scheduler should be taking care of the threads; the threads should not be taking care of the scheduler. If the threads outlive the scheduler (or we simply don't actually terminate/shutdown the threads), then it should be considered a bug that we need to fix. Attributing this to balika011, as they opened #1317 to attempt to fix this in a similar way, but my refactoring of the kernel code caused quite a few conflicts.
2018-10-05romfs_factory: Extract packed update setter to new functionZach Hilman2-0/+10
2018-10-04kernel/thread: Make all instance variables privateLioncash11-187/+363
Many of the member variables of the thread class aren't even used outside of the class itself, so there's no need to make those variables public. This change follows in the steps of the previous changes that made other kernel types' members private. The main motivation behind this is that the Thread class will likely change in the future as emulation becomes more accurate, and letting random bits of the emulator access data members of the Thread class directly makes it a pain to shuffle around and/or modify internals. Having all data members public like this also makes it difficult to reason about certain bits of behavior without first verifying what parts of the core actually use them. Everything being public also generally follows the tendency for changes to be introduced in completely different translation units that would otherwise be better introduced as an addition to the Thread class' public interface.
2018-10-03aoc_u: Fix edge case with DLC that causes breaksZach Hilman1-1/+1
In some games (Splatoon 2 and Splatoon 2 Splatfest World Premiere, notably), pass offset=0 and count=2047 into the ListAddOnContent method which should return all DLCs for the current title. The (presumably) intended behavior is to successfully return a empty array but because of a < v. <= in an if statement, a failure error code was returned causing these games to svcBreak. This fixes that if statement.
2018-10-03services/fsp_srv: Amend service function tableLioncash1-0/+2
Adds new functions that have been given names to the table. Information is based off what is provided on Switchbrew.
2018-10-03service/lbl: Update service function tableLioncash1-19/+19
Amends the lbl service table to include new names of functions that were added to Switchbrew.
2018-10-01aoc_u: Extract AccumulateAOCTitleIDs to separate functionZach Hilman1-20/+26
2018-10-01aoc_u: Implement GetAddOnContentBaseIdZach Hilman2-3/+5
Command #5
2018-10-01aoc_u: Implement Count, List and Prepare AddOnContentZach Hilman2-3/+78
Commands #2, #3, and #7
2018-09-30kernel/svc: Implement svcGetThreadContext()Lioncash3-2/+37
Now that we have all of the rearranging and proper structure sizes in place, it's fairly trivial to implement svcGetThreadContext(). In the 64-bit case we can more or less just write out the context as is, minus some minor value sanitizing. In the 32-bit case we'll need to clear out the registers that wouldn't normally be accessible from a 32-bit AArch32 exectuable (or process).
2018-09-30kernel/process: Add a data member to determine if a process is 64-bit or not.Lioncash2-0/+11
This will be necessary for the implementation of svcGetThreadContext(), as the kernel checks whether or not the process that owns the thread that has it context being retrieved is a 64-bit or 32-bit process. If the process is 32-bit, then the upper 15 general-purpose registers and upper 16 vector registers are cleared to zero (as AArch32 only has 15 GPRs and 16 128-bit vector registers. not 31 general-purpose registers and 32 128-bit vector registers like AArch64).
2018-09-30kernel/process: Make data member variables privateLioncash7-55/+100
Makes the public interface consistent in terms of how accesses are done on a process object. It also makes it slightly nicer to reason about the logic of the process class, as we don't want to expose everything to external code.
2018-09-30Implement ISystemDisplayService::GetDisplayModeraven021-1/+19
2018-09-28kernel/object: Remove unnecessary std::move from DynamicObjectCast()Lioncash2-3/+2
boost::static_pointer_cast for boost::intrusive_ptr (what SharedPtr is), takes its parameter by const reference. Given that, it means that this std::move doesn't actually do anything other than obscure what the function's actual behavior is, so we can remove this. To clarify, this would only do something if the parameter was either taking its argument by value, by non-const ref, or by rvalue-reference.
2018-09-25service: Add missing headers inclusions where applicableLioncash5-1/+7
Gets rid of a few indirect inclusions.
2018-09-25kernel/scheduler: Take ARM_Interface instance by reference in the constructorLioncash2-9/+9
It doesn't make sense to allow a scheduler to be constructed around a null pointer.
2018-09-25memory: Dehardcode the use of fixed memory range constantsLioncash4-13/+17
The locations of these can actually vary depending on the address space layout, so we shouldn't be using these when determining where to map memory or be using them as offsets for calculations. This keeps all the memory ranges flexible and malleable based off of the virtual memory manager instance state.
2018-09-25svc: Report correct memory-related values within some of the cases in svcGetInfo()Lioncash3-28/+41
Previously, these were reporting hardcoded values, but given the regions can change depending on the requested address spaces, these need to report the values that the memory manager contains.
2018-09-25memory: Dehardcode the use of a 36-bit address spaceLioncash2-5/+16
Given games can also request a 32-bit or 39-bit address space, we shouldn't be hardcoding the address space range as 36-bit.
2018-09-24process/vm_manager: Amend API to allow reading parameters from NPDM metadataLioncash4-10/+248
Rather than hard-code the address range to be 36-bit, we can derive the parameters from supplied NPDM metadata if the supplied exectuable supports it. This is the bare minimum necessary for this to be possible. The following commits will rework the memory code further to adjust to this.
2018-09-24Implemented fatal:u properly (#1347)David3-4/+140
* Implemented fatal:u properly fatal:u now is properly implemented with all the ipc cmds. Error reports/Crash reports are also now implemented for fatal:u. Crash reports save to yuzu/logs/crash_reports/ The register dump is currently known as sysmodules send all zeros. If there are any non zero values for the "registers" or the unknown values, let me know! * Fatal:U fixups * Made fatal:u execution break more clear * Fatal fixups
2018-09-24Stubbed IRS (#1349)David2-18/+167
* Stubbed IRS Currently we have no ideal way of implementing IRS. For the time being we should have the functions stubbed until we come up with a way to emulate IRS properly. * Added IRS to logging backend * Forward declared shared memory for irs
2018-09-24stream: Preserve enum class type in GetState()Lioncash1-1/+1
Preserves the meaning/type-safetiness of the stream state instead of making it an opaque u32. This makes it usable for other things outside of the service HLE context.
2018-09-24svc: Updated svc namestech4me1-7/+7
2018-09-23Added audren:u#GetAudioRendererStateDavid Marcec1-1/+8
2018-09-22filesystem: Add LayeredFS VFS directory getterZach Hilman2-1/+14
2018-09-21svc: Move most process termination code to its own function within ProcessLioncash3-32/+56
Reduces the use of Process class members externally and keeps most code related to tearing down a process with the rest of the process code.
2018-09-21thread/process: Move TLS slot marking/freeing to the process classLioncash4-68/+89
Allows making several members of the process class private, it also avoids going through Core::CurrentProcess() just to retrieve the owning process.
2018-09-21Revert GetRequestStateDavid Marcec1-1/+1
Even though setting this value to 3 is more correct. We break more games than we fix due to missing implementations. We should keep this as 0 for the time being
2018-09-21kernel/thread: Use owner_process when setting the page table in SetupMainThread()Lioncash3-5/+5
The owning process of a thread is required to exist before the thread, so we can enforce this API-wise by using a reference. We can also avoid the reliance on the system instance by using that parameter to access the page table that needs to be set.
2018-09-21arm_interface: Replace kernel vm_manager include with a forward declarationLioncash1-0/+1
Avoids an unnecessary inclusion and also uncovers three places where indirect inclusions were relied upon, which allows us to also resolve those.
2018-09-20Fixed submitDavid Marcec1-2/+1
2018-09-20Added IRequest::SubmitDavid Marcec1-1/+8
This fixes updated versions of SMO. Currently unable to test as I don't have an updated version
2018-09-20Removed unneeded event clearDavid Marcec1-1/+0
2018-09-20Implemented NTC & IEnsureNetworkClockAvailabilityServiceDavid Marcec1-3/+100
Needed because of the recent nim fixes
2018-09-19Reworked incorrect nifm stubs (#1355)David1-3/+10
* Reworked incorrect nifm stubs Need confirmation on `CreateTemporaryNetworkProfile`, unsure which game uses it but according to reversing. It should return a uuid which we currently don't do. Any 0 client id is considered an invalid client id. GetRequestState 0 is considered invalid. * Fixups for nifm
2018-09-19Fixed GetAccountId stub, Added error code for OpenDirectory and added ActivateNpadWithRevisionDavid Marcec3-7/+12
With these, `Nintendo Entertainment System - Nintendo Switch Online` loads
2018-09-19Corrected SSL::SetInterfaceVersionDavid Marcec1-3/+3
Should be a single u32
2018-09-19Removed MakeBuilder as it's not needed anymoreDavid Marcec1-7/+0
2018-09-19Removed the use of rp.MakeBuilderDavid Marcec6-27/+26
Due to keeping the code style consistent in the yuzu codebase. `rb = rp.MakeBuilder(...)` was replaced with `rb{ctx, ...}`
2018-09-19Invalid default value of username in yuzu_cmd (#1334)Philippe Babin1-2/+3
* Fix bug where default username value for yuzu_cmd create an userprofile with uninitialize data as username * Fix format * Apply code review changes * Remove nullptr check
2018-09-18Added ActivateGestureDavid Marcec1-1/+7
2018-09-18Implemented GetDefaultDisplayResolutionDavid Marcec2-1/+18
2018-09-18Added StopSixAxisSensorDavid Marcec1-1/+7
2018-09-18Stubbed ActivateConsoleSixAxisSensor & StartConsoleSixAxisSensorDavid Marcec1-2/+14
2018-09-18Implemented GetImageSizeDavid Marcec1-1/+9
2018-09-18svc_wrap: Convert the PARAM macro into a functionLioncash1-37/+36
This can just be a regular function, getting rid of the need to also explicitly undef the define at the end of the file. Given FuncReturn() was already converted into a function, it's #undef can also be removed.
2018-09-18arm_interface: Remove ARM11-isms from the CPU interfaceLioncash1-2/+2
This modifies the CPU interface to more accurately match an AArch64-supporting CPU as opposed to an ARM11 one. Two of the methods don't even make sense to keep around for this interface, as Adv Simd is used, rather than the VFP in the primary execution state. This is essentially a modernization change that should have occurred from the get-go.
2018-09-18kernel/mutex: Replace ResultCode construction for invalid addresses with the named variantLioncash1-2/+2
We already have a ResultCode constant for the case of an invalid address, so we can just use it instead of re-rolling that ResultCode type.
2018-09-18kernel/svc: Handle error cases for svcArbitrateLock() and svcArbitrateUnlock()Lioncash1-0/+8
The kernel does the equivalent of the following check before proceeding: if (address + 0x8000000000 < 0x7FFFE00000) { return ERR_INVALID_MEMORY_STATE; } which is essentially what our IsKernelVirtualAddress() function does. So we should also be checking for this. The kernel also checks if the given input addresses are 4-byte aligned, however our Mutex::TryAcquire() and Mutex::Release() functions already handle this, so we don't need to add code for this case.
2018-09-15Port # #4192 from Citra: "svc: change unknown to thread in CreateThread"Valentin Vanelslande1-1/+1
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi31-119/+125
2018-09-14services/sm: Amend error code constantsLioncash2-8/+6
Courtesy of @ogniK5377. This also moves them into the cpp file and limits the visibility to where they're directly used. It also gets rid of unused or duplicate error codes.
2018-09-14kernel/svc: Sanitize creation of shared memory via svcCreateSharedMemory()Lioncash1-2/+18
The kernel caps the size limit of shared memory to 8589930496 bytes (or (1GB - 512 bytes) * 8), so approximately 8GB, where every GB has a 512 byte sector taken off of it. It also ensures the shared memory is created with either read or read/write permissions for both permission types passed in, allowing the remote permissions to also be set as "don't care".
2018-09-14kernel/svc: Sanitize addresses, permissions, and sizes within svcMapSharedMemory() and svcUnmapSharedMemory()Lioncash1-17/+25
Part of the checking done by the kernel is to check if the given address and size are 4KB aligned, as well as checking if the size isn't zero. It also only allows mapping shared memory as readable or read/write, but nothing else, and so we shouldn't allow mapping as anything else either.
2018-09-14kernel/svc: Sanitize addresses and sizes within svcMapMemory() and svcUnmapMemory()Lioncash1-0/+23
The kernel checks if the addresses and given size is 4KB aligned before continuing onwards to map the memory.
2018-09-14kernel/svc: Sanitize heap sizes within svcSetHeapSize()Lioncash2-0/+8
The kernel checks if the given size is a multiple of 2MB and <= to 4GB before going ahead and attempting to allocate that much memory.
2018-09-13kernel/errors: Amend error code for ERR_NOT_FOUNDLioncash1-1/+2
This is the value returned by the kernel for svcConnectToNamedPort() if the named port cannot be found.
2018-09-13service/vi: Replace includes with forward declarations where applicableLioncash3-7/+9
2018-09-13kernel/thread: Include thread-related enums within the kernel namespaceLioncash2-7/+7
Previously, these were sitting outside of the Kernel namespace, which doesn't really make sense, given they're related to the Thread class which is within the Kernel namespace.
2018-09-13service: Use nested namespace specifiers where applicableLioncash3-12/+6
There were a few places where nested namespace specifiers weren't being used where they could be within the service code. This amends that to make the namespacing a tiny bit more compact.
2018-09-13ipc: minor fixValentin Vanelslande1-1/+1
2018-09-13services/pl_u: Add missing Korean font to the fallback case for shared fontsLioncash1-2/+4
Previously this wasn't using the Korean font at all.
2018-09-12svc: Return ERR_INVALID_PROCESSOR_ID in CreateThread() if an invalid processor ID is givenLioncash1-2/+2
This is what the kernel does for an out-of-range processor ID.
2018-09-12kernel/errors: Correct error codes for invalid thread priority and invalid processor IDLioncash3-7/+9
2018-09-12svc: Do nothing if svcOutputDebugString() is given a length of zeroLioncash1-0/+4
While unlikely, it does avoid constructing a std::string and unnecessarily calling into the memory code if a game or executable decides to be really silly about their logging.
2018-09-12svc: Correct parameter type for OutputDebugString()Lioncash2-3/+3
This should be a u64 to represent size.
2018-09-12service/audio: Replace includes with forward declarations where applicableLioncash7-17/+34
A few headers were including other headers when a forward declaration can be used instead, allowing the include to be moved to the cpp file.
2018-09-12pl_u: Eliminate mutable file-scope stateLioncash2-66/+88
Converts the PL_U internals to use the PImpl idiom and makes the state part of the Impl struct, eliminating mutable global/file state.
2018-09-12service/prepo: Move class into the cpp fileLioncash2-39/+40
This doesn't need to be exposed within the header and be kept in the translation unit, eliminating the need to include anything within the header.
2018-09-11externals: Place font data within cpp filesLioncash1-6/+6
This places the font data within cpp files, which mitigates the possibility of the font data being duplicated within the binary if it's referred to in more than one translation unit in the future. It also stores the data within a std::array, which is more flexible when it comes to operating with the standard library. Furthermore, it makes the data arrays const. This is what we want, as it allows the compiler to store the data within the read-only segment. As it is, having several large sections of mutable data like this just leaves spots in memory that we can accidentally write to (via accidental overruns, what have you) and actually have it work. This ensures the font data remains the same no matter what.
2018-09-11hle/service: Default constructors and destructors in the cpp file where applicableLioncash148-45/+291
When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
2018-09-11Use open-source shared fonts if no dumped file is available (#1269)Tobias1-1/+25
* Add open-source shared fonts * Address review comments
2018-09-10video_core: Move command buffer loop.Markus Wick2-31/+12
This moves the hot loop into video_core. This refactoring shall reduce the CPU overhead of calling ProcessCommandList.
2018-09-10service: Remove unused g_kernel_named_ports variableLioncash1-2/+0
With the named port functionality all migrated over to the kernel, there's no need to keep this around anymore.
2018-09-09hid: Implement ReloadInputDevicesfearlessTobi1-4/+4
2018-09-07core: Migrate current_process pointer to the kernelLioncash2-0/+23
Given we now have the kernel as a class, it doesn't make sense to keep the current process pointer within the System class, as processes are related to the kernel. This also gets rid of a subtle case where memory wouldn't be freed on core shutdown, as the current_process pointer would never be reset, causing the pointed to contents to continue to live.
2018-09-06core/core: Remove unnecessary sm/controller includeLioncash4-1/+5
The only reason this include was necessary, was because the constructor wasn't defaulted in the cpp file and the compiler would inline it wherever it was used. However, given Controller is forward declared, all those inlined constructors would see an incomplete type, causing a compilation failure. So, we just place the constructor in the cpp file, where it can see the complete type definition, allowing us to remove this include.
2018-09-04bktr: Fix bucket overlap errorZach Hilman1-1/+1
2018-09-04registration: Add RegisteredCacheUnionZach Hilman2-0/+10
Aggregates multiple caches into one interface
2018-09-04file_sys: Replace includes with forward declarations where applicableLioncash1-1/+3
Cuts down on include dependencies, resulting in less files that need to be rebuilt when certain things are changed.
2018-09-02service: Migrate global named port map to the KernelCore classLioncash5-19/+51
Now that we have a class representing the kernel in some capacity, we now have a place to put the named port map, so we move it over and get rid of another piece of global state within the core.
2018-09-02ssl: Move SSL class to cpp fileLioncash2-37/+39
This isn't required to be visible to anything outside of the main source file, and will eliminate needing to rebuild anything else including the header if the SSL class needs to be changed in the future.
2018-09-02filesystem: Move dir retrieval after path checking in DeleteFile()Lioncash1-2/+5
We don't need to do the lookup if the path is considered empty currently.
2018-09-01filesystem: Implement OpenReadOnlySaveDataFilesystemZach Hilman2-1/+7
2018-09-01filesystem: Add OpenFileSystemWithPatchZach Hilman2-1/+23
2018-08-31core/core: Replace includes with forward declarations where applicableLioncash6-4/+13
The follow-up to e2457418dae19b889b2ad85255bb95d4cd0e4bff, which replaces most of the includes in the core header with forward declarations. This makes it so that if any of the headers the core header was previously including change, then no one will need to rebuild the bulk of the core, due to core.h being quite a prevalent inclusion. This should make turnaround for changes much faster for developers.
2018-08-31gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.bunnei1-0/+1
2018-08-31core: Make the main System class use the PImpl idiomLioncash2-2/+4
core.h is kind of a massive header in terms what it includes within itself. It includes VFS utilities, kernel headers, file_sys header, ARM-related headers, etc. This means that changing anything in the headers included by core.h essentially requires you to rebuild almost all of core. Instead, we can modify the System class to use the PImpl idiom, which allows us to move all of those headers to the cpp file and forward declare the bulk of the types that would otherwise be included, reducing compile times. This change specifically only performs the PImpl portion.
2018-08-29kernel: Eliminate kernel global stateLioncash45-429/+629
As means to pave the way for getting rid of global state within core, This eliminates kernel global state by removing all globals. Instead this introduces a KernelCore class which acts as a kernel instance. This instance lives in the System class, which keeps its lifetime contained to the lifetime of the System class. This also forces the kernel types to actually interact with the main kernel instance itself instead of having transient kernel state placed all over several translation units, keeping everything together. It also has a nice consequence of making dependencies much more explicit. This also makes our initialization a tad bit more correct. Previously we were creating a kernel process before the actual kernel was initialized, which doesn't really make much sense. The KernelCore class itself follows the PImpl idiom, which allows keeping all the implementation details sealed away from everything else, which forces the use of the exposed API and allows us to avoid any unnecessary inclusions within the main kernel header.
2018-08-28gpu: Make memory_manager privateLioncash1-6/+6
Makes the class interface consistent and provides accessors for obtaining a reference to the memory manager instance. Given we also return references, this makes our more flimsy uses of const apparent, given const doesn't propagate through pointers in the way one would typically expect. This makes our mutable state more apparent in some places.
2018-08-28hle/result: Make ResultVal's move constructor as noexceptLioncash1-1/+1
Many containers within the standard library provide different behaviors based on whether or not a move constructor/assignment operator can be guaranteed not to throw or not. Notably, implementations will generally use std::move_if_noexcept (or an internal implementation of it) to provide strong exception guarantees. If a move constructor potentially throws (in other words, is not noexcept), then certain behaviors will create copies, rather than moving the values. For example, consider std::vector. When a std::vector calls resize(), there are two ways the elements can be relocated to the new block of memory (if a reallocation happens), by copy, or by moving the existing elements into the new block of memory. If a type does not have a guarantee that it will not throw in the move constructor, a copy will happen. However, if it can be guaranteed that the move constructor won't throw, then the elements will be moved. This just allows ResultVal to be moved instead of copied all the time if ever used in conjunction with containers for whatever reason.
2018-08-26set: Fixed GetAvailableLanguageCodes() to follow the max_entriestech4me2-8/+45
Rightnow, in games use GetAvailableLanguageCodes(), there is a WriteBuffer() with size larger than the buffer_size. (Core Critical core\hle\kernel\hle_ipc.cpp:WriteBuffer:296: size (0000000000000088) is greater than buffer_size (0000000000000078)) 0x88 = 17(languages) * 8 0x78 = 15(languages) * 8 GetAvailableLanguageCodes() can only support 15 languages. After firmware 4.0.0 there are 17 supported language instead of 15, to enable this GetAvailableLanguageCodes2() need to be used. So GetAvailableLanguageCodes() will be caped at 15 languages. Reference: http://switchbrew.org/index.php/Settings_services
2018-08-25kernel/error: Amend error code for ERR_MAX_CONNECTIONS_REACHEDLioncash1-2/+4
We can make this error code an alias of the resource limit exceeded error code, allowing us to get rid of the lingering 3DS error code of the same type.
2018-08-25kernel/error: Amend error code for ERR_PORT_NAME_TOO_LONGLioncash1-2/+1
We can treat this as an alias of TooLarge for documentation purposes. This also lets us get rid of another lingering 3DS-related error code.
2018-08-25kernel/error: Add error code for the handle table being fullLioncash3-4/+4
This replaces the lingering 3DS constant with the proper one, and utilizes it within HandleTable's Create() member function.
2018-08-25kernel/error: Add error code for invalid memory permissionsLioncash2-3/+4
2018-08-25kernel/error: Correct kernel error code for invalid combinationLioncash1-1/+2
2018-08-25svc: Return process title ID if queried in GetInfo()Lioncash1-2/+1
We already have the variable itself set up to perform this task, so we can just return its value from the currently executing process instead of always stubbing it to zero.
2018-08-25core: Namespace all code in the arm subdirectory under the Core namespaceLioncash4-6/+8
Gets all of these types and interfaces out of the global namespace.
2018-08-24hid: Move core include to cpp fileLioncash2-1/+4
This isn't required to be in the header. Instead, directly include what this header needs and move it to the cpp file where it belongs.
2018-08-24filesystem: Fix typo in log messageLioncash1-1/+1
2018-08-24Added GetBootMode (#1107)David4-3/+25
* Added GetBootMode Used by homebrew * Added enum for GetBootMode
2018-08-23Addressed plu TTF changesDavid Marcec1-6/+7
2018-08-23filesystem: Add CreateFactories methods to fsZach Hilman2-8/+11
Allows frontend to create registration caches for use before a game has booted.
2018-08-23filesystem: Add logging to registration gettersZach Hilman1-4/+25
2018-08-23Added SharedFonts loading via TTFDavid Marcec1-5/+50
By having the following TTF files in your yuzu sysdata directory. You can load sharedfonts via TTF files. FontStandard.ttf FontChineseSimplified.ttf FontExtendedChineseSimplified.ttf FontChineseTraditional.ttf FontKorean.ttf FontNintendoExtended.ttf FontNintendoExtended2.ttf
2018-08-22Added missing include for pl:uDavid Marcec1-0/+1
Should fix any compile errors
2018-08-22PL:U Added BFTTF loading(Loading from System NAND dumps) (#1088)David1-25/+140
* Added bfttf loading We can now load system bfttf fonts from system archives AND shared memory dumps. This allows people who have installed their system nand dumps to yuzu to automatically get shared font support. We also now don't hard code the offsets or the sizes of the shared fonts and it's all calculated for us now. * Addressed plu fixups * Style changes for plu * Fixed logic error for plu and added more error checks.
2018-08-21vfs: Replace mode.h include with forward declarations where applicableLioncash3-2/+3
Avoids the need to rebuild these source files if the mode header changes.
2018-08-21am: Utilize std::array within PopLaunchParameter()Lioncash1-3/+4
Gets rid of the potential for C array-to-pointer decay, and also makes pointer arithmetic to get the end of the copy range unnecessary. We can just use std::array's begin() and end() member functions.
2018-08-21service/filesystem: Use forward declarations where applicableLioncash3-5/+19
Avoids the need to rebuild multiple source files if the filesystem code headers change. This also gets rid of a few instances of indirect inclusions being relied upon
2018-08-21acc: Replace profile_manager include with a forward declarationLioncash2-2/+6
This is only used in a shared_ptr, so we can forward declare it.
2018-08-21acc: Simplify WriteBuffer call within LoadImage()Lioncash1-3/+3
We have an overload of WriteBuffer that accepts containers that satisfy the ContiguousContainer concept, which std::array does, so we only need to pass in the array itself.
2018-08-21acc: Correct IProfile's constructor initializer list orderLioncash1-1/+1
Arranges them in the order the members would be initialized
2018-08-21acc: Remove unused DEFAULT_USER_IDLioncash1-3/+0
This is no longer used, so it can be removed.
2018-08-21profile_manager: Use INVALID_UUID in the initializer of last_opened_userLioncash1-1/+1
Makes it a little bit more self-documenting.
2018-08-21profile_manager: Remove unnecessary memcpy in GetProfileBaseAndData()Lioncash1-1/+1
Given the source and destination types are the same std::array type, we can simply use regular assignment to perform the same behavior.
2018-08-21profile_manager: Use type aliases for username data, profile data, and user arraysLioncash2-19/+22
Avoids the need to repeatedly specify the whole array type in multiple places.
2018-08-21profile_manager: Take ProfileInfo by const reference where applicableLioncash2-8/+8
ProfileInfo is quite a large struct in terms of data, and we don't need to perform a copy in these instances, so we can just pass constant references instead.
2018-08-21profile_manager: Make array parameter to CreateNewUser a const referenceLioncash2-2/+2
This doesn't modify the passed in array, so this can be a const reference.
2018-08-21profile_manager: Remove unnecessary staticLioncash1-1/+1
This can just be constexpr like the others
2018-08-21profile_manager: Simplify UUID's two param constructor, operator==, and operator boolLioncash1-6/+4
We can use the constructor initializer list and just compare the contained u128's together instead of comparing each element individually. Ditto for comparing against an invalid UUID.
2018-08-21profile_manager: Move UUID generation function to the cpp fileLioncash2-10/+12
This avoids needing to dump the contents of <random> into other files that include the profile manager header.
2018-08-20profile_manager: Remove unnecessary std::move in AddToProfiles() and CreateNewUser()Lioncash1-2/+2
Moving a const reference isn't possible, so this just results in a copy (and given ProfileInfo is composed of trivial types and aggregates, a move wouldn't really do anything).
2018-08-20Added CheckFreeCommunicationPermissionDavid Marcec1-1/+8
This fixes save files not loading in splatoon 2
2018-08-19filesystem: Add support for loading of system archivesZach Hilman4-16/+50
2018-08-17Implement SetIdleTimeDetectionExtension & GetIdleTimeDetectionExtension (#1059)greggameplayer2-2/+22
* Used by Mario Tennis Aces
2018-08-16correct coding stylegreggameplayer1-1/+1
2018-08-16Implement GetDefaultDisplayResolutionChangeEventgreggameplayer2-1/+13
Require by Toki Tori and Toki Tori 2+
2018-08-15kernel/server_session: Add IsSession() member functionLioncash3-3/+8
Allows querying the inverse of IsDomain() to make things more readable. This will likely also be usable in the event of implementing ConvertDomainToSession().
2018-08-15sm/controller: Correct return value of QueryPointerBufferSizeLioncash1-1/+1
This should be returning a u16 according to Switch Brew.
2018-08-15lm: Use LOG_DEBUG for printing out trace logsLioncash1-1/+1
Using LOG_TRACE here isn't a good idea because LOG_TRACE is only enabled when yuzu is compiled in debug mode. Debug mode is also quite slow, and so we're potentially throwing away logging messages that can provide value when trying to boot games.
2018-08-15lm: Handle threads and modules within the loggerLioncash1-1/+19
The thread field serves to indicate which thread a log is related to and provides the length of the thread's name, so we can print that out, ditto for modules. Now we can know what threads are potentially spawning off logging messages (for example Lydie & Suelle bounces between MainThread and LoadingThread when initializing the game).
2018-08-15kernel/svc: Log svcBreak parametersLioncash1-2/+5
Given if we hit here all is lost, we should probably be logging the break reason code and associated information to distinguish between the causes.
2018-08-14mm_u: Forward all old variants of functions to the new onesLioncash1-5/+11
Ensures both variants go through the same interface, and while we're at it, add Finalize to provide the inverse of Initialize for consistency.
2018-08-14mm_u: Move implementation class into the cpp fileLioncash2-46/+46
Now if changes are ever made to the behavior of the class, it doesn't involve rebuilding everything that includes the mm_u header.
2018-08-14audout_u: Correct IAudioOut initializer list orderLioncash1-1/+1
Orders elements in the precise order they'll be initialized.
2018-08-13Core::CoreTiming: add UnscheduleEventThreadsafeB3n301-1/+1
2018-08-13kernel/object: Tighten object against data racesLioncash2-8/+9
Despite being covered by a global mutex, we should still ensure that the class handles its reference counts properly. This avoids potential shenanigans when it comes to data races. Given this is the root object that drives quite a bit of the kernel object hierarchy, ensuring we always have the correct behavior (and no races) is a good thing.
2018-08-13Registered missing channel devicesDavid Marcec1-0/+4
2018-08-13Added missing channel devicesDavid Marcec4-0/+140
2018-08-13Kernel/SVC: Don't reschedule the current core when creating a new thread.Subv1-1/+0
The current core may have nothing to do with the core where the new thread was scheduled to run. In case it's the same core, then the following PrepareReshedule call will take care of that.
2018-08-13Kernel/Threads: Lock the HLE mutex when executing the wakeup callback.Subv1-0/+5
Another thread might be in the middle of a reschedule, thus altering the state of the schedulers.
2018-08-13Kernel/Thread: Always use the threadsafe option when scheduling wakeups.Subv1-2/+4
WakeAfterDelay might be called from any host thread, so err on the side of caution and use the thread-safe CoreTiming::ScheduleEventThreadsafe. Note that CoreTiming is still far from thread-safe, there may be more things we have to work on for it to be up to par with what we want.
2018-08-12Kernel/Mutex: Don't duplicate threads in the mutex waiter list.Subv2-2/+22
Exit from AddMutexWaiter early if the thread is already waiting for a mutex owned by the owner thread. This accounts for the possibility of a thread that is waiting on a condition variable being awakened twice in a row. Also added more validation asserts. This should fix one of the random crashes in Breath Of The Wild.
2018-08-12vfs: Make type hierarchy objects classes instead of structsLioncash1-1/+1
struct should be used when the data type is very simple or otherwise has no invariants associated with it. Given these are used to form a hierarchy, class should be used instead.
2018-08-12scheduler: Make HaveReadyThreads() a const member functionLioncash2-2/+2
This function doesn't modify instance state, so the const qualifier can be added to it.
2018-08-12GetAudioDeviceServiceWithRevisionInfoDavid Marcec2-1/+13
As we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew.
2018-08-12hid: disable clang-format around tablesLioncash1-4/+5
Prevents clang-format from butchering them.
2018-08-12hid: Stub DisconnectNpad()Lioncash1-1/+7
This is required by ARMS.
2018-08-12Pushed the requested sample rate instead of our fixed sample rateDavid Marcec1-4/+2
2018-08-12Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCountDavid Marcec1-5/+28
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
2018-08-12Stub UpdateUserPresenceDavid Marcec1-1/+8
Needed for Retro City Rampage to go in game
2018-08-12filesystem: Add Open and Register functions for BISFactoryZach Hilman2-4/+23
2018-08-12friend: Stub DeclareCloseOnlinePlaySession.bunnei1-1/+10
- Used by Splatoon 2.
2018-08-12friend: Fix CreateFriendService to return an IFriendService interface.bunnei1-2/+86
2018-08-12server_session: Provide more useful information and don't crash on bad IPC request.bunnei1-0/+8
2018-08-11Better UUID randomnessDavid Marcec1-2/+7
2018-08-11Removed un-needed count from ListOpenUsers and ListAllUsersDavid Marcec1-4/+2
2018-08-11Added better explanations in the profile managerDavid Marcec2-1/+34
2018-08-11Code cleanup for profile managerDavid Marcec3-40/+47
2018-08-11Removed const from ProfileBase InvalidateDavid Marcec1-1/+1
2018-08-11fixed invalid uuid bool operatorDavid Marcec1-1/+1
2018-08-11Added GetOpenUserCountDavid Marcec3-3/+14
2018-08-11Removed all for loops from the profile managerDavid Marcec1-9/+4
2018-08-11Added missing ListAllUsers countDavid Marcec1-1/+2
2018-08-11If statement style changeDavid Marcec1-11/+19
2018-08-11Second round of account changesDavid Marcec3-18/+21
2018-08-11First round of account changesDavid Marcec3-49/+55
2018-08-11Refactored profile manager sharingDavid Marcec10-20/+28
2018-08-11Added IsUserRegistrationRequestPermittedDavid Marcec7-3/+19
2018-08-11video_core; Get rid of global g_toggle_framelimit_enabled variableLioncash1-0/+1
Instead, we make a struct for renderer settings and allow the renderer to update all of these settings, getting rid of the need for global-scoped variables. This also uncovered a few indirect inclusions for certain headers, which this commit also fixes.
2018-08-09buffer_queue: Make reference parameter of SetPreallocatedBuffer constLioncash2-2/+2
This is simply copied by value, so there's no need to make it a modifiable reference. While we're at it, make the names of the parameters match its definition.
2018-08-09hle_ipc: Make WriteToOutgoingCommandBuffer()'s reference parameter constLioncash2-2/+2
This function doesn't modify anything within the reference Thread instance.
2018-08-09Don't add user if the uuid already existsDavid Marcec1-0/+4
2018-08-09core: Port core to VfsFilesystem for file accessZach Hilman4-11/+16
2018-08-09filesystem: Remove unnecessary if conditionsZach Hilman1-1/+1
2018-08-09fsp_srv: Use std::string_view's copy() function instead of strncpy()Lioncash1-5/+1
Given elements inserted into a vector are zeroed out, we can just copy MAX_LEN - 1 elements and the data will already be properly null terminated.
2018-08-09fsp_srv: Emplace entries first when building index instead of emplacing lastLioncash1-2/+3
The current way were doing it would require copying a 768 character buffer (part of the Entry struct) to the new element in the vector. Given it's a plain array, std::move won't eliminate that. Instead, we can emplace an instance directly into the destination buffer and then fill it out, avoiding the need to perform any unnecessary copies. Given this is done in a loop, we can request the destination to allocate all of the necessary memory ahead of time, avoiding the need to potentially keep reallocating over and over on every few insertions into the vector.
2018-08-08Open first user addedDavid Marcec1-1/+3
2018-08-08Inital pass of account backend implementationDavid Marcec3-12/+22
This commit verified working on puyo
2018-08-08GetProfileBase and GetProfileBaseAndData addedDavid Marcec3-44/+106
2018-08-08began initial implementation of "ProfileManager"David Marcec4-44/+200
2018-08-08Service/Account: stub LoadImage functionmailwl1-1/+22
2018-08-08Switched uuids from u128 to new UUID structDavid Marcec2-10/+49
2018-08-08hid: fix IsSixAxisSensorAtRest() responsemailwl1-1/+1
2018-08-08nvhost_gpu: Don't over copy IoctlSubmitGpfifo.bunnei1-1/+1
2018-08-08am: Stub SetScreenShotImageOrientation.bunnei2-1/+9
- Used by Super Mario Odyssey.
2018-08-08acc: Add missing function table entries for GetUserCountLioncash2-2/+2
Given this is stubbed within the common module in 5ac7b84, it should be added to the other relevant tables as well.
2018-08-08acc: Stub GetUserCount. (#973)bunnei3-1/+9
- Used by Pokken Tournament DX.
2018-08-08nvdrv: Get rid of global std::weak_ptrLioncash5-11/+22
Rather than use global state, we can simply pass the instance into the NVFlinger instance directly.
2018-08-08hle: Remove unused romfs.cpp/.hLioncash2-124/+0
These files are no longer used, so we can get rid of them.
2018-08-07service/apm: Add the apm:sys serviceLioncash3-0/+34
Adds the basic skeleton of the apm:sys service based off the information on Switch Brew.
2018-08-07nvflinger: Correct typo in name of composition eventLioncash1-1/+1
2018-08-07nvdrv: Make Ioctl()'s definition match its prototypeLioncash1-1/+1
The only reason this wasn't a compilation error is because we use little-endian systems.
2018-08-07nvdrv: Get rid of indirect inclusionsLioncash12-15/+17
2018-08-07nvflinger: Get rid of indirect inclusionsLioncash2-1/+7
2018-08-07nvflinger: Use std::string_view in OpenDisplay()Lioncash2-2/+3
We don't need to use a std::string here, given all that's done is comparing the character sequence against another. This allows passing regular const char* without needing to heap allocate.
2018-08-07services/hid: Add ActivateNpadWithRevision() to the hid function info arrayLioncash1-0/+1
Updated based off the information on Switch Brew.
2018-08-07service/time: Amend command IDs of ToPosixTime() and ToPosixTimeWithMyRule()Lioncash1-2/+2
Updates the ID of these based off the information on Switch Brew.
2018-08-07service: Add usb servicesLioncash3-0/+255
Adds basic skeleton for the usb services based off the information provided by Switch Brew.
2018-08-07client_port: Make all data members privateLioncash3-7/+21
These members don't need to be entirely exposed, we can instead expose an API to operate on them without directly needing to mutate them We can also guard against overflow/API misuse this way as well, given active_sessions is an unsigned value.
2018-08-06kernel/event: Make data members privateLioncash1-4/+8
Instead we can simply provide accessors to the required data instead of giving external read/write access to the variables directly.
2018-08-06Service/Audio: audout_a.cpp: remove pragma oncemailwl1-2/+0
2018-08-05address_arbiter: Return by value from GetThreadsWaitingOnAddress()Lioncash1-15/+15
In all cases the vector being supplied is empty, so we can just return by value in these instances.
2018-08-05audio_core: Implement audren_u audio playback.bunnei2-218/+9
2018-08-05audio_core: Use s16 where possible for audio samples.bunnei1-3/+3
2018-08-05audio_core: Port codec code from Citra for ADPCM decoding.bunnei2-11/+3
2018-08-05service: Add arp servicesLioncash3-0/+93
Adds the basic skeleton of the arp services based off the information provided by Switch Brew.
2018-08-04service: Remove redundant #pragma once directivesLioncash5-10/+0
These don't do anything within .cpp files (we don't include cpp files, so...)
2018-08-04audio_core: Streams need unique names for CoreTiming.bunnei1-1/+1
2018-08-04renderer_base: Make Rasterizer() return the rasterizer by referenceLioncash1-2/+2
All calling code assumes that the rasterizer will be in a valid state, which is a totally fine assumption. The only way the rasterizer wouldn't be is if initialization is done incorrectly or fails, which is checked against in System::Init().
2018-08-04video_core: Eliminate the g_renderer global variableLioncash3-10/+13
We move the initialization of the renderer to the core class, while keeping the creation of it and any other specifics in video_core. This way we can ensure that the renderer is initialized and doesn't give unfettered access to the renderer. This also makes dependencies on types more explicit. For example, the GPU class doesn't need to depend on the existence of a renderer, it only needs to care about whether or not it has a rasterizer, but since it was accessing the global variable, it was also making the renderer a part of its dependency chain. By adjusting the interface, we can get rid of this dependency.
2018-08-04kernel/thread: Fix potential crashes introduced in 26de4bb521b1ace7af76eff4f6956cb23ac0d58cLioncash3-13/+38
This amends cases where crashes can occur that were missed due to the odd way the previous code was set up (using 3DS memory regions that don't exist).
2018-08-03kernel/process: Use std::array where applicableLioncash1-1/+2
2018-08-03kernel/process: Use accessors instead of class members for referencing segment arrayLioncash2-15/+35
Using member variables for referencing the segments array increases the size of the class in memory for little benefit. The same behavior can be achieved through the use of accessors that just return the relevant segment.
2018-08-03core/memory: Get rid of 3DS leftoversLioncash9-302/+24
Removes leftover code from citra that isn't needed.
2018-08-03Added ability to change username & language code in the settings ui. Added IProfile::Get and SET::GetLanguageCode for libnx tests (#851)David4-5/+45
2018-08-02kernel/vm_manager: Convert loop into std::any_of()Lioncash1-4/+4
2018-08-02kernel/vm_manager: Use const where applicableLioncash3-19/+19
Makes our immutable state explicit.
2018-08-02kernel/vm_manager: Use the VAddr type alias in CarveVMA()Lioncash1-2/+2
These two variables correspond to address ranges.
2018-08-02kernel/thread: Make GetFreeThreadLocalSlot()'s loop indices size_tLioncash1-8/+5
Avoids using a u32 to compare against a range of size_t, which can be a source of warnings. While we're at it, compress a std::tie into a structured binding.
2018-08-02kernel/thread: Make GetFreeThreadLocalSlot() reference parameter a const referenceLioncash1-1/+2
This function only reads the data being referenced, it doesn't modify it, so we can turn the reference into a const reference.
2018-08-02kernel/thread: Make GetFreeThreadLocalSlot() internally linkedLioncash1-1/+1
This function isn't used outside of this translation unit, so we can make it internally linked.
2018-08-02service: Add migration servicesLioncash3-0/+51
Adds the basic skeleton for the mig:usr service based off information provided by Switch Brew.
2018-08-02kernel: Move object class to its own source filesLioncash33-146/+177
General moving to keep kernel object types separate from the direct kernel code. Also essentially a preliminary cleanup before eliminating global kernel state in the kernel code.
2018-08-02service: Add psc servicesLioncash3-0/+94
Adds the basic skeleton for the psc services based off the information provided by Switch Brew.
2018-08-02service/ns: Add missing ns servicesLioncash1-0/+447
Implements the basic skeleton of ns:am2, ns:ec, ns:rid, ns:rt, ns:su, ns:vm, and ns:web based off the information provided by Switch Brew and SwIPC.
2018-08-01lm: Amend name of ILoggerLioncash1-4/+4
Previously this was being registered with the name "Logger". While we're at it, also change the name of the class to match it.
2018-08-01service/filesystem: Add fsp:ldr and fsp:pr servicesLioncash5-0/+85
Adds the basic skeleton for the remaining fsp services based off information provided by Switch Brew.
2018-08-01service: Add capture servicesLioncash3-0/+169
Adds the basic skeleton for the capture services based off information provided by Switch Brew.
2018-08-01service: Add bpc and pcv servicesLioncash5-0/+175
Adds the basic skeleton for the remaining pcv-related services based off information on Switch Brew.
2018-08-01kernel/thread: Remove unimplemented function prototypeLioncash1-6/+0
Given there's no implementation, we may as well remove the code entirely.
2018-08-01service/audio: Add missing servicesLioncash13-0/+277
Adds the missing audctl service, as well as the :a and :d services for audin, audout, audrec, and audren.
2018-07-31kernel: Remove unused object_address_table.cpp/.hLioncash5-102/+0
These source files were entirely unused throughout the rest of the codebase. This also has the benefit of getting rid of a global variable as well.
2018-07-31audout_u: Remove std::move in OpenAudioOutImpl()Lioncash1-1/+1
Previously the code was using the values from params further below after it was std::moved. Thankfully, given AudoutParams is a trivially copyable struct, the values would have simply been copied in this instance and not invalidated to garbage values.
2018-07-31kernel: Remove unnecessary includesLioncash22-27/+46
Removes unnecessary direct dependencies in some headers and also gets rid of indirect dependencies that were being relied on to be included.
2018-07-31service/am: Add missing am servicesLioncash7-0/+150
Adds the basic skeleton for missing am services idle:sys, omm, and spsm based off the information provided by Switch Brew.
2018-07-31service: Add fgm servicesLioncash3-0/+92
Adds the basic skeleton for the fgm services based off the information provided by Switch Brew.
2018-07-31service: Add the pcie serviceLioncash3-0/+81
Adds the basic skeleton of the pcie service based off information on Switch Brew.
2018-07-31nvhost_gpu: Added checks to ensure we don't read past the end of the entries when handling a GPU command list.Subv1-3/+6
2018-07-31nvhost_ctrl_gpu: Only read the input parameters if they are actually there.Subv1-3/+11
Passing nullptr to memcpy is undefined behavior.
2018-07-31audio_core: Move to audout_u impl.bunnei2-4/+6
- This is necessary so streams are created on the same thread.
2018-07-31Implemented various hwopus functions (#853)David2-5/+131
2018-07-30Add some HID commands (#843)Hexagon121-2/+16
* Added some HID commands * Addressed comments
2018-07-29service: Add wlan servicesLioncash3-1/+190
Adds the basic skeleton for the wlan services based off the information on Switch Brew.
2018-07-29service/btm: Add basic implementation of GetCoreImpl()Lioncash1-1/+35
Based off information on SwIPC and Switch Brew.
2018-07-29service: Add btm servicesLioncash3-0/+104
Adds the skeleton for the btm services based off the information on Switch Brew.
2018-07-28audout: Implement IAudioOut interface with AudioCore.bunnei2-93/+114
2018-07-27service: Add ncm servicesLioncash3-0/+76
Adds the basic skeleton for the ncm services based off information on Switch Brew.
2018-07-27service: Add mii servicesLioncash3-0/+124
Adds the skeleton for the mii services based off information provided by Switch Brew
2018-07-27service/nfc: Implement Create[x]Interface functionsLioncash1-4/+43
These simply return the respective interface.
2018-07-27service: Add nfc servicesLioncash3-0/+200
Adds the skeleton of the nfc service based off the information provided on Switch Brew.
2018-07-27service/lbl: Implement EnableVrMode, DisableVrMode and GetVrModeLioncash1-3/+35
Implements these functions according to the information available on Switch Brew.
2018-07-27service: Add the lbl serviceLioncash3-0/+75
Adds the skeleton of the lbl service based off the information provided by Switch Brew.
2018-07-27service: Add the btdrv serviceLioncash3-1/+91
Adds the skeleton for the btdrv service based off the information provided by Switch Brew
2018-07-26service/hid: Add the hidbus, hid:dbg, hid:sys, and hid:tmp servicesLioncash1-0/+220
2018-07-26service/hid: Add the xcd:sys serviceLioncash3-0/+55
2018-07-26service/hid: Add irs servicesLioncash3-0/+73
2018-07-26service: Add the grc:c serviceLioncash3-0/+48
Adds the basic skeleton for the grc:c service based off the information provided by Switch Brew.
2018-07-26kernel/timer: Make data members private where applicableLioncash1-5/+17
Instead, we can just expose functions that return the queryable state instead of letting anything modify it.
2018-07-26service: Add the nim servicesLioncash3-0/+141
Adds the skeleton for the nim services based off information from Switch Brew.
2018-07-26service: Add ldn servicesLioncash3-0/+160
Adds ldn services based off information provided by Switch Brew.
2018-07-26service/sockets: Add ethc:c and ethc:i servicesLioncash3-0/+64
2018-07-26service/sockets: Add missing bsdcfg socket serviceLioncash3-0/+29
2018-07-26service: Add ldr servicesLioncash3-0/+99
Adds the skeleton for the ldr-related services based off the information provided on Switch Brew.
2018-07-26lm: Move LM's class declaration into the cpp fileLioncash2-37/+31
This isn't used directly outside of this translation unit, so we can hide it from external use.
2018-07-26lm: Amend names of Initialize() in Logger and Initialize() in LMLioncash2-7/+7
Amends these to match the information on Switch Brew.
2018-07-26lm: Add missing function entry to Logger's function tableLioncash1-0/+1
2018-07-26service: Add eupld servicesLioncash3-0/+70
Adds the skeleton for the eupld services based off information on Switch Brew.
2018-07-26service: Add the erpt servicesLioncash3-0/+69
Adds the basic skeleton of the erpt service based off information on Switch Brew.
2018-07-25service/nvdrv: Take std::string in Open() by const referenceLioncash2-2/+2
Avoids copies from being made, since the string is only ever used for lookup, the data is never transfered anywhere. Ideally, we'd use a std::string_view here, but devices is a std::unordered_map, not a std::map, so we can't use heterogenous lookup here.
2018-07-25service/nvdrv: Use std::move where applicableLioncash1-3/+5
Avoids unnecessary reference count increments and decrements. In one case, we don't need to make a shared_ptr copy at all, just to call a member function.
2018-07-25service/nifm: Deduplicate interface codeLioncash8-135/+30
Rather than having the same code for each nifm service variant, we can centralize it on one class and get rid of a bit of extra code.
2018-07-25service: Add pm servicesLioncash3-0/+88
Adds the skeleton for the process management services based off information on Switch Brew.
2018-07-25service: Add the es serviceLioncash3-0/+75
Adds the skeleton for the ETicket service based off the information on Switch Brew
2018-07-25time: Add the time:a serviceLioncash3-10/+11
Given we already have time:s and time:u, we should also have time:a
2018-07-24friend: Add friend:m, friend:s, and friend:v servicesLioncash1-0/+3
Given we already have friend:a and friend:u, we should add the remaining services as well.
2018-07-24friend/interface: Add missing CreateDaemonSuspendSessionService() to the function handler tableLioncash1-0/+1
2018-07-24friend: Deduplicate interfacesLioncash5-44/+9
2018-07-24svc: Resolve sign comparison warnings in WaitSynchronization()Lioncash1-4/+7
The loop's induction variable was signed, but we were comparing against an unsigned variable.
2018-07-24svc: Log parameters in SetMemoryAttribute()Lioncash1-1/+3
Provides slightly more context than only logging out the address value.
2018-07-24time: Simplify interface creationLioncash5-60/+13
We can use one instance of the interface instead of duplicating code.
2018-07-24core_timing: Split off utility functions into core_timing_utilMerryMage7-0/+7
2018-07-24set_sys: Implement SetColorSetId()Lioncash2-5/+25
2018-07-24ipc_helper: Add helper member function for popping enum values to RequestParserLioncash1-0/+8
2018-07-24core: Make converting constructors explicit where applicableLioncash2-2/+2
Avoids unwanted implicit conversions. Thankfully, given the large amount of cleanup in past PRs, only this tiny amount is left over to cover.
2018-07-24apm/interface: Remove redundant declaration of InstallInterfaces()Lioncash1-3/+0
This is already declared in apm/apm.h
2018-07-24mutex: Pass SharedPtr to GetHighestPriorityMutexWaitingThread() by referenceLioncash1-1/+1
The pointed to thread's members are simply observed in this case, so we don't need to copy it here.
2018-07-24VFS Regression and Accuracy Fixes (#776)Zach Hilman1-16/+29
* Regression and Mode Fixes * Review Fixes * string_view correction * Add operator& for FileSys::Mode * Return std::string from SanitizePath * Farming Simulator Fix * Use != With mode operator&
2018-07-24hle_ipc: Make constructors explicit where applicableLioncash2-12/+13
2018-07-24ipc_helpers: Make member variables of ResponseBuilder privateLioncash1-5/+6
These aren't used externally at all, so they can be made private.
2018-07-23vi: Add std::is_trivially_copyable checks to Read and Write functionsLioncash1-2/+13
It's undefined behavior to memcpy an object that isn't considered trivially copyable, so put a compile-time check in to make sure this doesn't occur.
2018-07-23vi: std::move std::vector in constructors where applicableLioncash1-9/+9
Allows avoiding unnecessary copies of the vector depending on the calling code. While we're at it, remove a redundant no-parameter base constructor call
2018-07-23hle: Remove config_mem.h/.cppLioncash5-100/+0
This is just an unused hold-over from citra, so we can get rid of this to trim off an exposed global, among other things.
2018-07-23hle: Remove shared_page.h/.cppLioncash5-159/+0
This is a holdover from citra that's essentially unused.
2018-07-23set: Add missing log call in GetAvailableLanguageCodeCount()Lioncash1-0/+2
Forgot to include this in 22f448b6327044076959e338811ee576f3dcf093
2018-07-23set: Implement GetAvailableLanguageCodeCount()Lioncash2-21/+29
This just returns the size of the language code buffer.
2018-07-23set: Correct return code size of value in GetAvailableLanguageCodes()Lioncash1-2/+2
The return code should be 32-bit in size.
2018-07-22Kernel/SVC: Perform atomic accesses in SignalProcessWideKey as per the real kernel.Subv1-7/+31
2018-07-22file_util, vfs: Use std::string_view where applicableLioncash1-1/+1
Avoids unnecessary construction of std::string instances where applicable.
2018-07-21GPU: Implement the NVGPU_IOCTL_CHANNEL_KICKOFF_PB ioctl2 command.Subv3-6/+34
This behaves quite similarly to the SubmitGPFIFO command. Referenced from Ryujinx. Many thanks to @gdkchan for investigating this!
2018-07-21file_util: Use an enum class for GetUserPath()Lioncash2-3/+3
Instead of using an unsigned int as a parameter and expecting a user to always pass in the correct values, we can just convert the enum into an enum class and use that type as the parameter type instead, which makes the interface more type safe. We also get rid of the bookkeeping "NUM_" element in the enum by just using an unordered map. This function is generally low-frequency in terms of calls (and I'd hope so, considering otherwise would mean we're slamming the disk with IO all the time) so I'd consider this acceptable in this case.
2018-07-21CPU: Save and restore the TPIDR_EL0 system register on every context switch.Subv3-0/+13
Note that there's currently a dynarmic bug preventing this register from being written.
2018-07-20apm: Improve stub for GetPerformanceConfiguration.bunnei1-1/+16
2018-07-20ipc_helpers: Add PushEnum() member function to ResponseBuilderLioncash1-0/+19
Allows pushing strongly-typed enum members without the need to always cast them at the call sites. Note that we *only* allow strongly-typed enums in this case. The reason for this is that strongly typed enums have a guaranteed defined size, so the size of the data being pushed is always deterministic. With regular enums this can be a little more error-prone, so we disallow them. This function simply uses the underlying type of the enum to determine the size of the data. For example, if an enum is defined as: enum class SomeEnum : u16 { SomeEntry }; if PushEnum(SomeEnum::SomeEntry); is called, then it will push a u16-size amount of data.
2018-07-20HLE/ACC: Stub IManagerForApplication::GetAccountId to return an error.Subv1-6/+8
And make IManagerForApplication::CheckAvailability always return false. Returning a bogus id from GetAccountId causes games to crash on boot. We should investigate this with a hwtest and either stub it properly or implement it.
2018-07-20audren_u: Use a std::array instead of std::string for holding the audio interface/device nameLioncash1-2/+4
std::string doesn't include the null-terminator in its data() + size() range. This ensures that the null-terminator will also be written to the buffer
2018-07-20audout_u: Use a std::array instead of std::string for holding the audio interface nameLioncash1-1/+2
Uses a type that doesn't potentially dynamically allocate, and ensures that the name of the interface is properly null-terminated when writing it to the buffer.
2018-07-20thread: Convert ThreadStatus into an enum classLioncash9-71/+70
Makes the thread status strongly typed, so implicit conversions can't happen. It also makes it easier to catch mistakes at compile time.
2018-07-20pl_u: Simplify WriteBuffer() calls in GetSharedFontInOrderOfPriority()Lioncash1-3/+3
With the new overload, we can simply pass the container directly.
2018-07-19HLE/ACC: Return an IProfile that is consistent with what was requested.Subv1-5/+15
The default username for now is "yuzu". We should eventually allow the creation of users in the emulator and have the ability to modify their parameters.
2018-07-19HLE/ACC: Change the default user id to be consistent with what we tell games on startup.Subv1-2/+1
In IApplicationFunctions::PopLaunchParameter we tell the games that they were launched as user id 1.
2018-07-19HLE/ACC: Write a single whole user id in ListAllUsers and ListOpenUsers.Subv1-4/+6
We only emulate a single user id for now.
2018-07-19hle_ipc: Introduce generic WriteBuffer overload for multiple container typesLioncash5-10/+25
This introduces a slightly more generic variant of WriteBuffer(). Notably, this variant doesn't constrain the arguments to only accepting std::vector instances. It accepts whatever adheres to the ContiguousContainer concept in the C++ standard library. This essentially means, std::array, std::string, and std::vector can be used directly with this interface. The interface no longer forces you to solely use containers that dynamically allocate. To ensure our overloads play nice with one another, we only enable the container-based WriteBuffer if the argument is not a pointer, otherwise we fall back to the pointer-based one.
2018-07-19pl_u: Specify correct size for buffers in GetSharedFontInOrderOfPriority()Lioncash1-3/+3
This WriteBuffer overload expects its size argument to be in bytes, not elements.
2018-07-19svc: Correct always true assertion case in SetThreadCoreMaskLioncash1-3/+4
The reason this would never be true is that ideal_processor is a u8 and THREADPROCESSORID_DEFAULT is an s32. In this case, it boils down to how arithmetic conversions are performed before performing the comparison. If an unsigned value has a lesser conversion rank (aka smaller size) than the signed type being compared, then the unsigned value is promoted to the signed value (i.e. u8 -> s32 happens before the comparison). No sign-extension occurs here either. An alternative phrasing: Say we have a variable named core and it's given a value of -2. u8 core = -2; This becomes 254 due to the lack of sign. During integral promotion to the signed type, this still remains as 254, and therefore the condition will always be true, because no matter what value the u8 is given it will never be -2 in terms of 32 bits. Now, if one type was a s32 and one was a u32, this would be entirely different, since they have the same bit width (and the signed type would be converted to unsigned instead of the other way around) but would still have its representation preserved in terms of bits, allowing the comparison to be false in some cases, as opposed to being true all the time. --- We also get rid of two signed/unsigned comparison warnings while we're at it.
2018-07-19pl_u: Remove printf specifier in log call in a log call in GetSharedFontInOrderOfPriority()Lioncash1-1/+1
This can just use the fmt specifiers and be type-agnostic.
2018-07-19hid: Use a ranged-for loops in UpdatePadCallbackLioncash1-7/+3
Modernizes the loops themselves while also getting rid of a signed/unsigned comparison in a loop condition.
2018-07-19hid: Use HID_NUM_LAYOUTS constant for indicating size of the layouts arrayLioncash1-1/+1
Gets rid of the use of a magic constant
2018-07-19Filesystem: Return EntryType::Directory for the root directory.Subv1-0/+4
It is unknown if this is correct behavior, but it makes sense and fixes a regression with Stardew Valley.
2018-07-19hle/service: Make constructors explicit where applicableLioncash22-25/+25
Prevents implicit construction and makes these lingering non-explicit constructors consistent with the rest of the other classes in services.
2018-07-19nvflinger: Emplace Display instances directlyLioncash1-9/+4
We can use emplace_back to construct the Display instances directly, instead of constructing them separately and copying them, avoiding the need to copy std::string and std::vector instances that are part of the Display struct.
2018-07-19nvdrv: Take std::string by const reference in GetDevice()Lioncash1-1/+1
This is only ever used as a lookup into the device map, so we don't need to take the std::string instance by value here.
2018-07-19hle_ipc: Amend usage of buffer_index within one of HLERequestContext's WriteBuffer() overloadsLioncash1-1/+1
Previously, the buffer_index parameter was unused, causing all writes to use the buffer index of zero, which is not necessarily what is wanted all the time. Thankfully, all current usages don't use a buffer index other than zero, so this just prevents a bug before it has a chance to spring.
2018-07-19fsp_srv: Remove unnecessary vector construction in IFile's Write() functionLioncash1-2/+3
We can avoid constructing a std::vector here by simply passing a pointer to the original data and the size of the copy we wish to perform to the backend's Write() function instead, avoiding copying the data where it's otherwise not needed.
2018-07-19fsp_srv: Remove unnecessary std::vector construction in IDirectory's Read() functionLioncash1-10/+8
We were using a second std::vector as a buffer to convert another std::vector's data into a byte sequence, however we can just use pointers to the original data and use them directly with WriteBuffer, which avoids copying the data at all into a separate std::vector. We simply cast the pointers to u8* (which is allowed by the standard, given std::uint8_t is an alias for unsigned char on platforms that we support).
2018-07-19filesystem: std::move VirtualDir instance in VfsDirectoryServiceWrapper's constructorLioncash1-1/+3
Avoids unnecessary atomic reference count incrementing and decrementing
2018-07-19filesystem: Use std::string's empty() function instead of comparing against a literalLioncash1-1/+1
This is simply a basic value check as opposed to potentially doing string based operations (unlikely, but still, avoiding it is free).
2018-07-19filesystem: Remove pragma disabling global optimizationsLioncash1-2/+0
This was just an artifact missed during PR review.
2018-07-19fsp_srv: Make IStorage constructor explicitLioncash1-1/+1
Prevents implicit conversions.
2018-07-19fsp_srv: Add missing includesLioncash1-0/+5
Gets rid of relying on indirect inclusions.
2018-07-19fsp_srv: Resolve sign-mismatch warnings in assertion comparisonsLioncash1-3/+3
2018-07-19fsp_srv: Respect write length in Write()Lioncash1-4/+5
Previously we were just copying the data whole-sale, even if the length was less than the total data size. This effectively makes the actual_data vector useless, which is likely not intended. Instead, amend this to only copy the given length amount of data. At the same time, we can avoid zeroing out the data before using it by passing iterators to the constructor instead of a size.
2018-07-19Virtual Filesystem 2: Electric Boogaloo (#676)Zach Hilman5-116/+383
* Virtual Filesystem * Fix delete bug and documentate * Review fixes + other stuff * Fix puyo regression
2018-07-19address_arbiter: Correct assignment within an assertion statement in WakeThreads()Lioncash1-1/+1
This was introduced within 4f81bc4e1bd12e4df7410c6790ba818d8dbba9c0, and considering there's no comment indicating that this is intentional, this is very likely a bug.
2018-07-19service/prepo: Add missing header guardLioncash1-0/+2
2018-07-19vm_manager: Add missing commas to string literal array elements in GetMemoryStateName()Lioncash1-22/+12
Without these, this would perform concatenation, which is definitely not what we want here.
2018-07-19core/memory, core/hle/kernel: Use std::move where applicableLioncash8-13/+21
Avoids pointless copies
2018-07-19core: Don't construct instance of Core::System, just to access its live instanceLioncash1-6/+6
This would result in a lot of allocations and related object construction, just to toss it all away immediately after the call. These are definitely not intentional, and it was intended that all of these should have been accessing the static function GetInstance() through the name itself, not constructed instances.
2018-07-18hle/filesystem: Amend trace log in OpenSaveData() to compile in debug modeLioncash1-1/+1
Previously this wouldn't compile, since no such function named SaveStructDebugInfo() exists.
2018-07-18Fill in more fields in TouchScreenEntryTouchZach Hilman1-4/+9
2018-07-18Single touch supportZach Hilman1-4/+19
2018-07-18vi: Change TransactionId::CancelBuffer to LOG_CRITICAL.bunnei1-1/+1
2018-07-18vi: Fix size for ListDisplays default display.bunnei1-2/+2
2018-07-18vi: Partially implement buffer crop parameters.bunnei6-10/+26
2018-07-17General Filesystem and Save Data Fixes (#670)Zach Hilman5-101/+130
2018-07-17nvflinger: Fix for BufferQueue event handling.bunnei6-32/+21
2018-07-17Kernel/Arbiter: Fix bug in WaitIfLessThanMichael Scire1-2/+4
2018-07-16scheduler: Clear exclusive state when switching contextsMerryMage1-0/+1
2018-07-15HID: Update controllers less oftenJames Rowe1-3/+3
2018-07-14Services/BSD: Corrected the return for StartMonitoring according to SwIPC.Subv1-2/+1
2018-07-14No need to use ASSERT_MSG with an empty messageDavid Marcec1-2/+2
2018-07-13We only need to alert for memory pool changesDavid Marcec1-2/+0
2018-07-13initialized voice status and unused sizes in the update data headerDavid Marcec1-1/+3
2018-07-12Audout "Auto" functionsDavid Marcec2-14/+14
Audout autos are identical to their counterpart except for the buffer type which yuzu already handles for us.
2018-07-12Added IsWirelessCommunicationEnabled, IsEthernetCommunicationEnabled, IsAnyInternetRequestAcceptedDavid Marcec1-3/+21
Since we have no socket implementation we should be returning 0 to indicate we're currently offline.
2018-07-11hid: Fix timestamps and controller type.bunnei1-7/+5
- This fixes user input in SMO.
2018-07-10NvOsGetConfigU32 production implDavid Marcec1-17/+2
Settings are only used when RMOS_SET_PRODUCTION_MODE is set to 0. If production mode is set, the error code 0x30006 is returned instead
2018-07-08nvhost_ctrl: Fix NvOsGetConfigU32 for Snipper Clips.bunnei1-1/+1
2018-07-08Revert "Virtual Filesystem (#597)"bunnei5-405/+71
This reverts commit 77c684c1140f6bf3fb7d4560d06d2efb1a2ee5e2.
2018-07-06Virtual Filesystem (#597)Zach Hilman5-71/+405
* Add VfsFile and VfsDirectory classes * Finish abstract Vfs classes * Implement RealVfsFile (computer fs backend) * Finish RealVfsFile and RealVfsDirectory * Finished OffsetVfsFile * More changes * Fix import paths * Major refactor * Remove double const * Use experimental/filesystem or filesystem depending on compiler * Port partition_filesystem * More changes * More Overhaul * FSP_SRV fixes * Fixes and testing * Try to get filesystem to compile * Filesystem on linux * Remove std::filesystem and document/test * Compile fixes * Missing include * Bug fixes * Fixes * Rename v_file and v_dir * clang-format fix * Rename NGLOG_* to LOG_* * Most review changes * Fix TODO * Guess 'main' to be Directory by filename
2018-07-03Update AudioRenderer Voice Sections (#614)David1-0/+87
* voice section updating * fixed slight offset miscalculation * fixed overflow
2018-07-03Update clang formatJames Rowe17-75/+70
2018-07-03Rename logging macro back to LOG_*James Rowe54-401/+401
2018-07-01GPU: Remove a surface from the cache when its backing memory is being unmapped from the GPU's MMU.Subv1-0/+5
2018-07-01nvmap: Return the address of the nvmap object when Freeing it for the last time.Subv2-4/+11
This behavior is confirmed by reverse engineering.
2018-06-25Send the correct RequestUpdateAudioRenderer revision in the output header (#587)David1-1/+1
* We should be returning our revision instead of what is requested. Hardware test on a 5.1.0 console * Added sysversion comment
2018-06-25Service/Audio: add hwopus service, stub GetWorkBufferSize functionmailwl3-0/+51
2018-06-24Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader (#583)David2-34/+21
* Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is * oops * AudioRendererParameters should be AudioRendererParameter according to SMO
2018-06-23Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly (#580)David2-44/+76
* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
2018-06-22IPC: skip empty buffer writemailwl1-0/+5
prevent yuzu crash, if games, like Axiom Verge, trying to read 0 bytes from file
2018-06-22Kernel/Arbiters: Fix casts, cleanup comments/magic numbersMichael Scire2-17/+16
2018-06-22Add additional missing format.Michael Scire2-21/+27
2018-06-22Run clang-format on PR.Michael Scire3-180/+181
2018-06-22Kernel/Arbiters: HLE is atomic, adjust code to reflect that.Michael Scire2-37/+13
2018-06-21Kernel/Arbiters: Initialize arb_wait_address in thread struct.Michael Scire2-1/+5
2018-06-21Kernel/Arbiters: Clear WaitAddress in SignalToAddressMichael Scire1-0/+1
2018-06-21Kernel/Arbiters: Mostly implement SignalToAddressMichael Scire4-10/+110
2018-06-21Kernel/Arbiters: Implement WaitForAddressMichael Scire4-6/+67
2018-06-21Service/Audio: update audren:u servicemailwl2-49/+60
2018-06-21Kernel/Arbiters: Add stubs for 4.x SignalToAddress/WaitForAddres SVCs.Michael Scire7-9/+147
2018-06-20Build: Fixed some MSVC warnings in various parts of the code.Subv3-4/+5
2018-06-19Implement GetAvailableLanguageCodes2 (#575)greggameplayer1-4/+1
* Implement GetAvailableLanguageCodes2 * Revert "Implement GetAvailableLanguageCodes2" This reverts commit caadd9eea3497ae2a13382aecb8ca29e1c02c5af. * Implement GetAvailableLanguageCodes2 * Implement GetAvailableLanguageCodes2
2018-06-19Services/FS: Return the correct error code when trying to mount a nonexistent savedata.Subv1-2/+11
2018-06-18svc: Add a stub for UserExceptionContextAddr.Jules Blok1-0/+5
2018-06-14Narrow down filter of layout configsZach Hilman2-10/+5
2018-06-13Move loop condition to free functionZach Hilman1-4/+9
2018-06-13Avoid initializing single-joycon layouts with handheld controllerZach Hilman2-1/+5
2018-06-12hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTOshinyquagsire232-2/+3
2018-06-07Common/string_util: add StringFromBuffer functionmailwl1-22/+9
convert input buffer (std::vector<u8>) to string, stripping zero chars
2018-06-06Stub IUser::AttachAvailabilityChangeEventmailwl1-5/+23
2018-06-06nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params (#524)greggameplayer2-0/+53
* add IoctlCommands with their params in nvidia_ctrl_gpu.h * add function related to the changes done previously * fix clang-format * delete trailing whitespace * correct mistake
2018-06-06Remove unused header filesmailwl1-2/+0
2018-06-06nifm: Stub out IRequest::SetConnectionConfirmationOption.bunnei1-1/+10
2018-06-06am: Stub out IApplicationFunctions::GetPseudoDeviceId.bunnei2-1/+13
2018-06-05Small fixesmailwl2-6/+8
2018-06-05Service/MM: add service and stub some functionsmailwl3-0/+81
2018-06-04Nvdrv/devices/nvhost_gpu : Add some IoctlCommands with their params (#511)greggameplayer1-0/+47
* Add some IoctlCommand with their params to nvhost_gpu * fix clang-format * delete trailing whitespace * fix some clang-format * delete one other trailing whitespace * last clang-format fix
2018-06-04Correct function resultsmailwl1-4/+16
2018-06-04Service/nfp:user : stub some functions.mailwl1-6/+70
Used by Zelda: BoTW
2018-06-04am: Implement ILibraryAppletAccessor::PopOutData.bunnei1-1/+11
2018-06-04am: ISelfController:LaunchableEvent should be sticky.bunnei1-1/+1
2018-06-04am: Stub out ILibraryAppletAccessor Start and GetResult methods.bunnei1-2/+16
2018-06-04am: Implement ILibraryAppletAccessor::PushInData.bunnei1-43/+55
2018-06-04am: Implement IStorageAccessor::Write.bunnei1-1/+17
2018-06-04am: Cleanup IStorageAccessor::Read.bunnei1-5/+3
2018-06-04am: Implement ILibraryAppletCreator::CreateStorage.bunnei2-21/+34
2018-06-02Kernel/Threads: A thread waking up by timeout from a WaitProcessWideKey may already have an assigned lock owner.Subv1-2/+5
This situation may happen like so: Thread 1 with low priority calls WaitProcessWideKey with timeout. Thread 2 with high priority calls WaitProcessWideKey without timeout. Thread 3 calls SignalProcessWideKey - Thread 2 acquires the lock and awakens. - Thread 1 can't acquire the lock and is put to sleep with the lock owner being Thread 2. Thread 1's timeout expires, with the lock owner still being set to Thread 2.
2018-06-01Service/time: implement posix time to calendar conversionmailwl2-14/+72
2018-05-31Kernel/Thread: Corrected a typo that caused the affinity mask to never be changed.Subv1-2/+2
2018-05-31Kernel/SVC: Support special core values -2 and -3 in svcSetThreadCoreMask.Subv2-1/+28
Also added some proper error handling.
2018-05-30add IPC CommandType & Some HID FunctionInfo (#487)greggameplayer2-0/+33
* add some CommandType * add some hid FunctionInfo * add some other HID FunctionInfo * delete non useful comments
2018-05-30Kernel/Thread: Corrected a typo in an assert about the processor id.Subv1-1/+1
2018-05-30Services/nvdrv: add '/dev/nvhost-nvdec' devicemailwl3-0/+72
2018-05-30nvhost_ctrl: Stub out IocCtrlEventRegister.bunnei2-0/+10
2018-05-30nvhost_ctrl: Stub out IocCtrlEventWaitAsyncCommand.bunnei2-5/+9
2018-05-28Service/BCAT: add module and servicesmailwl5-0/+114
2018-05-27NvOsGetConfigU32 should return null instead of 0 for default outputDavid Marcec1-1/+1
2018-05-26am: Stub IApplicationFunctions GetDisplayVersion.bunnei2-1/+10
2018-05-26Add & correct miscellaneous things (#470)greggameplayer4-4/+55
* add some InfoType * correct OpenApplicationProxy cmd number * add IDisplayController functions * fix clang-format * add more system languages
2018-05-26GetAudioRendererWorkBufferSize impl (#465)David2-2/+88
* GetAudioRendererWorkBufferSize impl Impl of GetAudioRendererWorkBufferSize based on RE, if this can be cleaned up, please contribute! * Naming conventions * Removed unneeded placeholder * lioncache changes * fixed const * switched to Common::AlignUp
2018-05-25Stubbed NVGPU_GPU_IOCTL_ZBC_SET_TABLE (#463)David2-0/+22
We have no clue on what this actually does yet so stubbing it since it's just input only should be fine for now
2018-05-24Stub NVGPU_IOCTL_CHANNEL_SET_TIMEOUTmailwl2-0/+16
Used in Nintendo Labo ToyCon 1&2
2018-05-24Fix deadlocks caused from HID having too many layoutsDavid Marcec1-1/+1
Games such as SMO deadlock if we have more than 2 layouts
2018-05-23Add & correct some error modulesgreggameplayer1-2/+8
2018-05-23change some functionsgreggameplayer1-6/+6
according to the changes made previously
2018-05-23correct placement and add size checkgreggameplayer1-21/+25
2018-05-23Add ioctl commands with their params and size checkgreggameplayer1-2/+86
2018-05-22Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE (#440)David2-1/+20
* Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE struct + 4 seems to be hard coded at 0 and struct + 0 seems to be ignored? * IocGetWaitbase -> IocChannelGetWaitbaseCommand * Added super late fixes
2018-05-21Correct audio command numbers & add or rename some functions (#455)greggameplayer5-34/+34
* Add unknown function at the number command 2 * correct audout:u commands numbers * correct audrec:u cmd number & add Unknown function * correct IAudioDevice command numbers * correct codecctl cmd numbers & rename the 8 function * correct place of unknown function & fix clang-format
2018-05-20Mutex: Do not assert when the mutex waiting threads list isn't empty on mutex release.Subv1-1/+0
A thread may own multiple mutexes at the same time, and only release one of them while other threads are waiting for the other mutexes.
2018-05-20GPU: Implemented the nvmap Free ioctl.Subv2-1/+48
It releases a reference to an nvmap object
2018-05-20GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl.Subv2-0/+50
It removes a mapping previously created with the MapBufferEx ioctl.
2018-05-20Add and correct some Error Modules (#444)greggameplayer1-6/+40
* Add and correct some Error Modules
2018-05-19Kernel/SVC: Signal the highest priority threads first in svcSignalProcessWideKey.Subv1-51/+68
2018-05-19Kernel/Threads: Reschedule the proper core when operating on that core's threads.Subv1-2/+6
2018-05-19SVC: Removed unused WaitSynchronization1 functionSubv1-30/+0
2018-05-18rename fatal:u functions & add ThrowFatalgreggameplayer1-2/+3
2018-05-18Properly update fatal.h void namegreggameplayer1-2/+2
2018-05-18Properly rename fatal module functionsgreggameplayer1-2/+2
2018-05-17Added RequestWithContext & ControlWithContextDavid Marcec3-1/+7
2018-05-13Updated nfp with more service namesHexagon121-24/+24
2018-05-11More accurate GetTPCMasks implDavid Marcec2-4/+8
2018-05-11thread: Rename mask to affinity_masks.bunnei3-4/+4
2018-05-11thread: Support core change on ResumeFromWait and improve ChangeCore.bunnei1-37/+68
2018-05-11scheduler: Protect scheduling functions with a global mutex.bunnei2-0/+18
2018-05-11thread: Initialize ideal_core and mask members.bunnei1-0/+2
2018-05-11threading: Reschedule only on cores that are necessary.bunnei2-3/+3
2018-05-11svc: Implement GetThreadCoreMask and SetThreadCoreMask.bunnei1-7/+22
2018-05-11thread: Implement ChangeCore function.bunnei2-1/+58
2018-05-11svc: SignalProcessWideKey should apply to all cores.bunnei1-43/+50
2018-05-11svc: Implement GetCurrentProcessorNumber.bunnei1-2/+2
2018-05-11core: Implement multicore support.bunnei5-45/+65
2018-05-07Stubs for QLaunch (#428)Hexagon124-5/+221
* Stubs for QLaunch * Wiped unrelated stuff * Addressed comment * Dropped GetPopFromGeneralChannelEvent
2018-05-07hid: Tweaks, Analog Sticks (#435)Max Thomas2-68/+220
* hid: Update mouse/keyboard state * hid: Working analog sticks * hid: Nits * hid: Nits * hid: Update mystery sections * hid: Tweaks
2018-05-02general: Make formatting of logged hex values more straightforwardLioncash20-73/+74
This makes the formatting expectations more obvious (e.g. any zero padding specified is padding that's entirely dedicated to the value being printed, not any pretty-printing that also gets tacked on).
2018-05-02ipc: Add support for PopIpcInterface() method.bunnei4-0/+23
- This can be used for domain objects as inputs to service functions.
2018-05-01GetSharedFontInOrderOfPriority (#381)David4-24/+54
* GetSharedFontInOrderOfPriority * Update pl_u.cpp * Ability to use ReadBuffer and WriteBuffer with different buffer indexes, fixed up GetSharedFontInOrderOfPriority * switched to NGLOG * Update pl_u.cpp * Update pl_u.cpp * language_code is actually language code and not index * u32->u64 * final cleanups
2018-05-01GPU: Don't write to invalid memory locations when handling ioctls that don't have an output.Subv2-5/+0
2018-04-30core_timing: Namespace all functions and constants in core_timing's headerLioncash8-12/+16
All of these variables and functions are related to timings and should be within the namespace.
2018-04-30string_util: Remove StringFromFormat() and related functionsLioncash2-4/+3
Given we utilize fmt, we don't need to provide our own functions for formatting anymore
2018-04-29am: Fix GetDesiredLanguage implementation.bunnei1-2/+4
2018-04-29set: Fix GetAvailableLanguageCodes implementation.bunnei2-6/+45
2018-04-27core: Replace usages of LOG_GENERIC with new fmt-capable equivalentsLioncash3-6/+4
2018-04-27general: Convert assertion macros over to be fmt-compatibleLioncash6-12/+12
2018-04-27Switched to NGLOG_WARNINGDavid Marcec3-4/+4
2018-04-26Added PREPO to logging backend, Removed comments from SaveReportWithUserDavid Marcec2-13/+2
2018-04-26kernel/shared_memory: Remove unnecessary semicolon at end of ConvertPermissions()Lioncash1-1/+1
Functions don't need to be terminated by semicolons.
2018-04-26kernel: Migrate logging macros to fmt-compatible onesLioncash11-106/+109
2018-04-25Service/PCTL: convert to module, add services, stubmailwl6-37/+69
PCTL::CreateServiceWithoutInitialize and IParentalControlService::Initialize, required by Kirby Star Allies
2018-04-24service: Move logging macros over to new fmt-compatible onesLioncash1-5/+5
2018-04-24vi: Move logging macros over to new fmt-compatible onesLioncash1-26/+27
2018-04-24time: Move logging macros over to new fmt-compatible onesLioncash1-12/+12
2018-04-24ssl: Move logging macros over to new fmt-compatible onesLioncash1-3/+3
2018-04-24spl: Move logging macros over to new fmt-compatible onesLioncash1-1/+1
2018-04-24sockets: Move logging macros over to new fmt-compatible onesLioncash2-7/+8
2018-04-24sm: Move logging macros over to new fmt-compatible onesLioncash2-9/+8
2018-04-24set: Move logging macros over to new fmt-compatible onesLioncash2-2/+2
2018-04-24pctl: Move logging macros over to new fmt-compatible onesLioncash1-1/+1
2018-04-24nvflinger: Move logging macros over to new fmt-compatible onesLioncash2-3/+3
2018-04-24nvdrv: Move logging macros over to new fmt-compatible onesLioncash7-60/+61
2018-04-24ns: Move logging macros over to new fmt-compatible onesLioncash1-6/+6
2018-04-24nifm: Move logging macros over to new fmt-compatible onesLioncash1-11/+11
2018-04-24nfp: Move logging macros over to new fmt-compatible onesLioncash1-1/+1
2018-04-24lm: Move logging macros over to new fmt-compatible onesLioncash1-6/+6
2018-04-24hid: Move logging macros over to new fmt-compatible onesLioncash1-25/+25
2018-04-24friend: Move logging macros over to new fmt-compatible onesLioncash1-1/+1
2018-04-24filesystem: Move logging macros over to new fmt-compatible onesLioncash2-30/+29
2018-04-24fatal: Move logging macros over to new fmt-compatible onesLioncash1-2/+2
2018-04-24audio: Move logging macros over to new fmt-compatible onesLioncash2-21/+21
2018-04-24apm: Move logging macros over to new fmt-compatible onesLioncash1-3/+3
2018-04-24aoc: Move logging macros over to new fmt-compatible onesLioncash1-2/+2
2018-04-24am: Move logging macros over to new fmt-compatible onesLioncash3-50/+50
2018-04-24acc: Move logging macros over to new fmt-compatible onesLioncash1-10/+10
2018-04-24Service/FS: implement IFileSystem::RenameFilemailwl1-1/+21
2018-04-23Kernel: Implemented mutex priority inheritance.Subv4-10/+94
Verified with a hwtest and implemented based on reverse engineering. Thread A's priority will get bumped to the highest priority among all the threads that are waiting for a mutex that A holds. Once A releases the mutex and ownership is transferred to B, A's priority will return to normal and B's priority will be bumped.
2018-04-23NvDrv/nvhost-as-gpu: Ensure that the object passed to MapBufferEx has already been allocated.Subv1-0/+10
Also added a consistency check and a comment for the case when the object id is different than its handle. The real nvservices doesn't make a distinction between ids and handles, each object gets an unique handle which doubles as its id.
2018-04-23Nvdrv/nvhost-as-gpu: Implemented the ioctl REMAP command.Subv2-0/+47
It takes a previously-reserved (AllocateSpace) GPU memory address and maps it to the address of the nvmap object passed to Remap.
2018-04-23Nvdrv: Assert when receiving an unimplemented ioctl in the nv* handlers.Subv5-5/+5
2018-04-23GetIUserInterface->CreateUserInterface, Added todos and stub logs. Playreport->PlayReport.David Marcec9-25/+63
2018-04-22lioncash proposed changesDavid1-2/+2
2018-04-22Implemented GetIUserInterface properly, Playreport and SSL::SetInterfaceVersion. Fixed ipc issues with IAudioDevice(wrong ids)David Marcec10-11/+107
2018-04-21Kernel: Use 0x2C as default main thread priority for homebrew and lone NRO/NSOsSubv1-1/+1
2018-04-21Qt: Update the WaitTree widget to show info about the current mutex of each thread.Subv3-8/+8
2018-04-21Kernel: Remove unused ConditionVariable class.Subv5-148/+0
2018-04-21Kernel: Remove old and unused Mutex code.Subv4-209/+3
2018-04-21Kernel: Properly implemented svcWaitProcessWideKey and svcSignalProcessWideKeySubv1-83/+46
They work in tandem with guest code to provide synchronization primitives along with svcArbitrateLock/Unlock
2018-04-21Kernel: Corrected the implementation of svcArbitrateLock and svcArbitrateUnlock.Subv6-22/+126
Switch mutexes are no longer kernel objects, they are managed in userland and only use the kernel to handle the contention case. Mutex addresses store a special flag value (0x40000000) to notify the guest code that there are still some threads waiting for the mutex to be released. This flag is updated when a thread calls ArbitrateUnlock. TODO: * Fix svcWaitProcessWideKey * Fix svcSignalProcessWideKey * Remove the Mutex class.
2018-04-21core: Relocate g_service_manager to the System classLioncash4-32/+32
Converts the service manager from a global into an instance-based variable.
2018-04-21resource_limit: Make ResourceTypes an enum classLioncash3-38/+38
Prevents enum identifiers from leaking into the surrounding scope.
2018-04-20common_funcs: Remove ARRAY_SIZE macroLioncash1-1/+2
C++17 has non-member size() which we can just call where necessary.
2018-04-20service: Use nested namespace specifiers where applicableLioncash136-570/+273
Tidies up namespace declarations
2018-04-20vi: Remove redundant initializers in the constructorsLioncash1-9/+5
2018-04-19nvflinger: Call MicroProfileFlip on NVFlinger::Compose.bunnei1-0/+3
2018-04-17Service/VI: stub SetLayerVisibility, fix GetDisplayResolution outputmailwl1-7/+27
both SetLayerVisibility() functions used in Lego games, GetDisplayResolution() fixed according switchbrew.org
2018-04-17Various service name fixes - part 2 (rebased) (#322)Hexagon1213-11/+207
* Updated ACC with more service names * Updated SVC with more service names * Updated set with more service names * Updated sockets with more service names * Updated SPL with more service names * Updated time with more service names * Updated vi with more service names
2018-04-15pl_u: Use empty shared font if none is available.bunnei1-17/+14
- Makes games work in lieu of shared_font.bin.
2018-04-15fsp_srv: Implement DeleteFile.bunnei1-1/+15
- Used by Binding of Isaac.
2018-04-15vm_manager: Increase GetTotalMemoryUsage value.bunnei1-1/+1
- Gets Binding of Isaac running.
2018-04-15fsp_srv: Implement IFile::Flush.bunnei1-1/+9
2018-04-13Fixed normal params in GetDisplayResolutionHexagon121-1/+1
2018-04-13Stubbed out GetPlayerLedPatternHexagon121-1/+7
2018-04-11Service/SSL: update service according switchbrewmailwl2-1/+98
2018-04-11Various fixes and clangHexagon126-115/+108
2018-04-10Decimal changeHexagon121-4/+4
2018-04-10Updated pctl:a with new service names.Hexagon121-4/+101
2018-04-10Updated nvmemp with new service names.Hexagon121-4/+4
2018-04-10Updated nvdrv with more service names.Hexagon121-0/+7
2018-04-10Updated pl:u with more service names.Hexagon121-1/+3
2018-04-10Updated hid with more service names.Hexagon121-0/+50
2018-04-10Updated friend:u with more service names.Hexagon121-1/+2
2018-04-10Updated the unknown nameHexagon121-1/+1
2018-04-10Updated friend:a with more service names.Hexagon121-1/+2
2018-04-10Updated fsp-srv with more service names.Hexagon121-4/+102
2018-04-10Updated CodecCtl with more service names.Hexagon121-3/+3
2018-04-10Updated audren with more service names.Hexagon121-10/+14
2018-04-10Updated audrec with more service names.Hexagon121-7/+9
2018-04-10Updated audout with more service names.Hexagon121-13/+16
2018-04-10Updated audin with more service names.Hexagon121-9/+16
2018-04-10Updated AOC with more service names.Hexagon121-0/+1
2018-04-10Updated AppletOE with more service names.Hexagon121-0/+1
2018-04-10Updated AppletAE with more service names.Hexagon121-0/+1
2018-04-10Updated AM with more service names.Hexagon121-2/+82
2018-04-10Service/ACC: convert to module, add acc:aa, acc:su, acc:u1 servicesmailwl10-127/+336
2018-04-07Fix spelling of InitializeJames Rowe2-3/+3
2018-04-03svc: Stub out SetThreadActivity, GetThreadContext.bunnei2-2/+19
2018-04-03audren_u: Stub out GetActiveAudioDeviceName.bunnei1-1/+13
2018-04-03audout_u: Implement GetAudioOutState.bunnei1-1/+8
2018-04-03nifm: GetResult does not return a data field.bunnei1-2/+1
2018-04-03vi: Implement GetDisplayResolution.bunnei2-0/+26
2018-04-03shared_memory: Remove incorrect 3ds-specific check.bunnei1-12/+0
2018-04-03service: Add friend:u interface.bunnei3-0/+39
2018-04-02externals: Update fmt to 4d35f94Daniel Lim Wee Soong1-6/+6
Versions prior to this didn't compile on OpenBSD due to unconditional use of the non-standard strtod_l() function. The fmt::MemoryWriter API has been removed in the intervening versions, so replace its use with fmt::memory_buffer and fmt::format_to. The library also no longer provides the fmt::fmt ALIAS, so define it in externals/CMakeLists.txt.
2018-04-01hid: Write empty touch screen state.bunnei1-5/+21
2018-04-01hle_ipc, fsp_srv: Cleanup logging.bunnei2-3/+3
2018-03-31hid: Stub out GetSupportedNpadStyleSet.bunnei1-0/+8
2018-03-31hle_ipc: Do not ensure write buffer size.bunnei1-2/+5
2018-03-31fsp_srv: Implement GetSize and SetSize.bunnei1-2/+21
2018-03-31memory: Fix stack region.bunnei2-3/+4
2018-03-30audren_u: Stub QueryAudioDeviceSystemEvent and GetActiveChannelCount.bunnei1-8/+36
2018-03-30svc: Stub GetThreadCoreMask.bunnei2-3/+26
2018-03-30service: Add NFP module interface.bunnei5-0/+95
service: Initialize NFP service. Log: Add NFP service as a log subtype.
2018-03-29result: Check against self-assignment in ResultVal's copy assignment operatorLioncash1-0/+3
Avoids doing work that doesn't need to be done.
2018-03-27config: Rename is_docked to use_docked_mode to be consistent with other config bools.bunnei1-5/+5
2018-03-27config: Add setting for whether the system is docked or not.bunnei1-2/+6
2018-03-25Service/sockets: add bsd:s, nsd:a, nsd:u servicesmailwl7-30/+92
2018-03-25audren_u: Fix GetAudioDevice.bunnei2-7/+48
2018-03-25hid: Stub out SetNpadJoyAssignmentModeDual.bunnei1-1/+7
2018-03-25pl_u: Add RequestLoad.bunnei2-0/+11
2018-03-23renderer_opengl: Fixes for properly flushing & rendering the framebuffer.bunnei1-6/+0
2018-03-23renderer_opengl: Better handling of framebuffer transform flags.bunnei2-3/+3
2018-03-23Service/SSL: add ssl servicemailwl3-0/+41
2018-03-23nvdisp_disp0: Always flush and invalidate framebuffer region.bunnei1-0/+7
- Workaround for texture forwarding until we have a better place.
2018-03-23video_core: Move FramebufferInfo to FramebufferConfig in GPU.bunnei1-3/+3
2018-03-22Service/spl: add module and servicesmailwl7-0/+168
2018-03-21FS: Implemented IFileSystem::CreateDirectory.Subv1-0/+15
2018-03-21Service/vi: convert services to modulemailwl8-212/+160
2018-03-20Service: add fatal:u, fatal:p servicesmailwl7-0/+138
2018-03-20FS: Implemented IFileSystem's OpenDirectory function.Subv1-0/+28
Note that the filter parameter is not yet implemented.
2018-03-20FS: Added the IDirectory IPC interface and implemented its two functions.Subv1-0/+51
2018-03-20FS: Implement MountSdCard.Subv1-2/+6
2018-03-20FS: Added an SDMC archive factory and registered it to the SDMC archive on startup.Subv2-0/+6
2018-03-19Clang FixesN00byKing3-7/+7
2018-03-19oopsN00byKing1-3/+3
2018-03-19More Warning cleanupsN00byKing2-2/+2
2018-03-19Clean Warnings (?)N00byKing10-15/+15
2018-03-19vi: Remove DequeueBuffer and wait until next available buffer.bunnei3-12/+49
2018-03-19hle_ipc: Add SleepClientThread to block current thread within HLE routines.bunnei2-0/+47
2018-03-19hle_ipc: Use shared_ptr instead of unique_ptr to allow copies.bunnei2-9/+9
2018-03-19hle_ipc: Remove GetPointer(..) usage with WriteToOutgoingCommandBuffer.bunnei3-7/+14
2018-03-19thread: Add THREADSTATUS_WAIT_HLE_EVENT, remove THREADSTATUS_WAIT_ARB.bunnei3-20/+6
2018-03-17nvflinger: Remove superfluous buffer format check.bunnei1-3/+1
2018-03-17process: MirrorMemory should use MemoryState::Mapped.bunnei1-1/+1
2018-03-16process: Unmap previously allocated heap.bunnei1-1/+3
2018-03-16arm_interface: Support unmapping previously mapped memory.bunnei1-0/+3
2018-03-16svc: Use more correct values for GetInfo MapRegion and NewMapRegion.bunnei3-29/+5
2018-03-16kernel: Move stack region outside of application heap.bunnei3-8/+3
2018-03-16process: Fix stack memory state.bunnei1-2/+4
2018-03-16MemoryState: Add additional memory states and improve naming.bunnei5-18/+45
2018-03-16IGeneralService: fix function listmailwl1-2/+3
2018-03-16Service/NIFM: stub cancel functionmailwl1-1/+6
2018-03-16Service/NIFM: convert to modulemailwl8-122/+75
2018-03-14core: Move process creation out of global state.bunnei11-39/+43
2018-03-04FS: Stubbed CreateSaveData. It currently does nothing.Subv2-0/+15
2018-03-04FS: Make EnsureSaveData create the savedata folder when called for the first time.Subv3-2/+40
2018-03-04CoreTiming: Unschedule the pending events when an Interface is destroyed.Subv3-2/+10
2018-03-03Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called.Subv1-0/+3
This prevents a thread starvation issue in Puyo Puyo Tetris. We should hwtest this behavior and figure out where exactly this event is signaled.
2018-03-03Service/Set: add more servicesmailwl11-10/+340
2018-03-02Kernel: Store the program id in the Process class instead of the CodeSet class.Subv2-9/+8
There may be many CodeSets per Process, so it's wasteful and overcomplicated to store the program id in each of them.
2018-03-02FS: Implement MountSaveData and some of the IFile interface.Subv2-0/+189
2018-03-02Filesystem: Added a SaveData Factory and associated Disk_FileSystem.Subv2-2/+10
2018-02-27thread: Clear the process list on shutdown.Jules Blok1-1/+3
2018-02-27ResultCode: Mark any error code that isn't 0 as an error.Subv1-2/+2
2018-02-25(Hopefully) Fix MinGW BuildN00byKing1-1/+1
2018-02-25Add UnmapSharedMemoryN00byKing2-1/+17
C++11 requires spaces on the Identifier Add inttypes include clang
2018-02-23time: Add missing time:s functions, used for libnxshinyquagsire231-0/+4
2018-02-22Stub more functionsmailwl7-8/+90
2018-02-22Stub am::SetScreenShotPermission, and bsd::StartMonitoring functionsmailwl4-0/+20
2018-02-22time: Add GetStandardLocalSystemClock, used by libnxshinyquagsire233-0/+9
2018-02-20Add warning if Domain request has no domain message headermailwl1-0/+3
2018-02-20Fix: change check for domain order and existance of domain message headermailwl3-3/+4
2018-02-20IPC: add domain header to response if only it exists in requestmailwl3-6/+8
2018-02-20Service/AOC: stub ListAddOnContent functionmailwl2-2/+26
2018-02-19acc_u0: Stub ListOpenUsers service function.bunnei2-1/+11
2018-02-19service: Add Friend service interface.bunnei5-0/+96
2018-02-19scheduler: Cleanup based on PR feedback.bunnei2-4/+3
2018-02-19AM: Corrected the response in EnsureSaveData.Subv1-1/+2
The values are still unknown and the function is still considered a stub. Puyo Puyo Tetris now tries to call fsp-srv:MountSaveData.
2018-02-18kernel: Use Scheduler class for threading.bunnei3-172/+16
2018-02-18kernel: Add Scheduler, which encapsulates the scheduling loading from Thread module.bunnei2-0/+208
2018-02-18kernel: Remove unused address_arbiter code.bunnei4-197/+0
2018-02-18 Kernel/IPC: Add a small delay after each SyncRequest to prevent thread starvation.Subv4-50/+63
Ported from citra PR #3091 The delay specified here is from a Nintendo 3DS, and should be measured in a Nintendo Switch. This change is enough to prevent Puyo Puyo Tetris's main thread starvation.
2018-02-17nvmap: Make IocFromId return the same existing handle instead of creating a new one.Subv1-5/+2
Games like Puyo Puyo Tetris and BOTW seem to depend on the buffer always having the same handle
2018-02-17Parcel: Ensure we don't read past the end of the parcels in Vi.Subv1-0/+5
2018-02-17Vi: Mark all fences as NO_FENCE in the DequeueBuffer response parcel.Subv1-2/+2
2018-02-17Vi: Always write the IGBPBuffer in the RequestBuffer response parcel.Subv1-1/+2
This may break libnx homebrew due to a bug in libnx but is required by official games since they always assume that the buffer will be there.
2018-02-16Service/hid: stub some functionsmailwl4-1/+98
2018-02-15nvhost-ctrl: Stub NVHOST_IOCTL_CTRL_EVENT_WAIT.Subv2-0/+25
2018-02-15Vi: Mark the fences as valid in the DequeueBuffer response parcel.Subv1-0/+3
2018-02-15Vi: Added a missing u32 in the DequeueBuffer response parcel.Subv1-0/+1
2018-02-15Vi: Don't write the IGBPBuffer in the IGBPRequestBufferResponseParcel.Subv1-4/+2
2018-02-15Vi: Properly write the BufferProducerFence object in the DequeueBuffer response parcel.Subv2-18/+28
2018-02-15shared_memory: Remove some checks.bunnei1-13/+0
2018-02-15pl_u: Implement basic shared font loading from RAM dump.bunnei5-0/+178
2018-02-15hid: Stub GetVibrationDeviceInfo and SendVibrationValues.bunnei1-0/+15
2018-02-14hle_ipc: Remove const from WriteBuffer size.bunnei2-2/+2
2018-02-14Fix fps counter to correctly measure frame end when there was no frame to drawJames Rowe1-0/+2
2018-02-14nvdrv/interface: Silence formatting specifier warningsLioncash1-1/+2
2018-02-14nvmap: Silence formatting specifier warningsLioncash1-1/+2
2018-02-14nvhost_gpu: Silence formatting specifier warningsLioncash1-6/+8
2018-02-14nvhost_ctrl: Silence formatting specifier warningsLioncash1-2/+2
2018-02-14nvhost_ctrl_gpu: Silence formatting specifier warningsLioncash1-3/+4
2018-02-14nvhost_as_gpu: Silence formatting specifier warningsLioncash1-5/+7
2018-02-14thread: Silence formatting specifier warningsLioncash1-2/+3
2018-02-14vm_manager: Silence formatting specifier warningsLioncash1-5/+7
2018-02-14hle_ipc: Add GetReadBufferSize and check write buffer size.bunnei2-0/+10
2018-02-14service: Remove remaining uses of BufferDescriptor*.bunnei5-14/+8
2018-02-14audio: Use WriteBuffer instead of BufferDescriptorB.bunnei2-9/+3
2018-02-14vi: Eliminate direct usage of BufferDescriptorB.bunnei1-14/+3
2018-02-14nvdrv: Use ReadBuffer/WriteBuffer functions for Ioctl.bunnei1-17/+5
2018-02-14vi: Use ReadBuffer/WriteBuffer functions for TransactParcel.bunnei1-44/+19
2018-02-14hle_ipc: Add helper functions for reading and writing buffers.bunnei1-4/+2
2018-02-14hle_ipc: Add helper functions for reading and writing buffers.bunnei3-0/+55
2018-02-14vi: Fix TransactParcelAuto to support both buffer formats.bunnei1-25/+16
2018-02-14audren_u: Schedule reoccuring event. (#183)bunnei2-6/+36
* audren_u: Schedule reoccuring event. * audren_u: Stub GetAudioRenderersProcessMasterVolume, and misc. changes.
2018-02-13Service/lm: add support to multiline logsmailwl1-20/+49
2018-02-13vi: Add FENCE_HACK, which is useful for booting BOTW.bunnei1-7/+21
2018-02-13vi: Stub TransactParcel CancelBuffer.bunnei1-0/+2
2018-02-13TransactParcel: Move WriteBlock to narrowest scope.bunnei1-10/+13
2018-02-12Add RequestUpdateAudioRenderer, StartAudioRenderer and StopAudioRenderer stubs to audren:ugdkchan1-2/+76
2018-02-12Make a GPU class in VideoCore to contain the GPU state.Subv7-181/+15
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
2018-02-12GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.Subv3-3/+5
2018-02-12nvdrv: Make the GPU memory manager available to nvhost-gpu.Subv3-6/+16
2018-02-12vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.bunnei6-11/+46
2018-02-11vi: Fix OpenLayer and CreateStrayLayer.bunnei1-6/+8
2018-02-10fsp_srv: Stub MountSdCard.bunnei2-0/+9
2018-02-10apm: Refactor service impl. to support multiple ports.bunnei4-58/+100
2018-02-10vi: Implement TransactParcelAuto.bunnei1-32/+46
2018-02-10nvflinger: (Hack) Use first available buffer if none are found.bunnei1-1/+5
2018-02-10IGBPQueueBufferRequestParcel: Don't enforce buffer length.bunnei1-1/+0
- Another fix for libnx.
2018-02-10IGBPRequestBufferResponseParcel: Fix response for libnx.bunnei1-7/+4
2018-02-09nvdrv: Fix QueryEvent for libnx.bunnei2-4/+8
2018-02-09IApplicationDisplayService::CloseDisplay: Fix response params size.bunnei1-1/+1
2018-02-09nvhost_ctrl_gpu: Implement ZCullGetInfo.bunnei1-2/+14
2018-02-09acc_u0: Implement ListAllUsers.bunnei2-2/+15
2018-02-08nvhost_as_gpu: Implement AllocateSpace and MapBufferEx.bunnei2-10/+33
2018-02-08nvdrv: Add MemoryManager class to track GPU memory.bunnei2-0/+160
2018-02-08nvmap: Refactor to expose nvmap objects.bunnei2-19/+22
2018-02-08nvhost_as_gpu: Add nvmap as a class member.bunnei3-2/+9
2018-02-07Service: stub some functions in am, audio, time, vi servicesmailwl9-6/+191
2018-02-06Service/hid: stub SetNpadHandheldActivationModemailwl1-0/+7
2018-02-06mutex: Update hasWaiters on release.bunnei1-0/+1
2018-02-06hid: Stub ActivateTouchScreen and SetNpadJoyHoldType.bunnei1-2/+14
2018-02-06Extra nvdrv support (#162)David16-37/+761
* FinishInitalize needed for 3.0.1+ games * nvdrv:s and nvdrv:t both use NVDRV * Most settings return 0 on hardware, disabled NV_MEMORY_PROFILER for now. NVN_THROUGH_OPENGL & NVRM_GPU_PREVENT_USE are a few interesting settings to look at. Carefully choosing settings can help with drawing graphics later on * Initial /dev/nvhost-gpu support * ZCullBind * Stubbed SetErrorNotifier * Fixed SetErrorNotifier log, Added SetChannelPriority * Allocate GPFIFO Ex2, Allocate Obj Ctx, Submit GPFIFO * oops * Fixed up naming/structs/enums. Used vector instead of array for "gpfifo_entry" * Added missing fixes * /dev/nvhost-ctrl-gpu * unneeded struct * Forgot u32 in enum class * Automatic descriptor swapping for ioctls, fixed nvgpu_gpu_get_tpc_masks_args being incorrect size * nvdrv#QueryEvent * Renamed logs for nvdrv * Refactor ioctl so nv_result isn't needed * /dev/nvhost-as-gpu * Fixed Log service naming, CtxObjects now u32, renamed all structs, added static_asserts to structs, used INSERT_PADDING_WORDS instead of u32s * nvdevices now uses "Ioctl" union, * IoctlGpfifoEntry now uses bit field * final changes
2018-02-06IApplicationFunctions: Stub out EnsureSaveData.bunnei2-0/+8
2018-02-05Dont call UNIMPLEMENTED for 'empty services', just return error codeDavid Marcec1-0/+2
2018-02-05set: GetAvailableLanguageCodes should not return lang_codes size.bunnei1-2/+3
2018-02-05nvflinger: Signal BufferQueue native handle event.bunnei1-0/+1
- This gets BOTW booting.
2018-02-05logger: Add Time service logging category.bunnei1-10/+10
2018-02-05logger: Add SET service logging category.bunnei1-1/+1
2018-02-05logger: Add PCTL service logging category.bunnei1-1/+1
2018-02-05logger: Add LM service logging category.bunnei1-2/+2
2018-02-05logger: Add APM service logging category.bunnei1-2/+3
2018-02-05lm: Ensure log string is non-empty before checking back().bunnei1-1/+1
2018-02-05logger: Add NIFM service logging category.bunnei4-11/+11
2018-02-05logger: Add VI service logging category.bunnei4-21/+20
2018-02-05hid: Stub out several functions.bunnei1-1/+39
2018-02-04hid: Implement CreateActiveVibrationDeviceList.bunnei1-0/+25
2018-02-04logger: Use Service_HID category where applicable.bunnei1-2/+2
2018-02-04logger: Use Service_NVDRV category where applicable.bunnei2-10/+10
2018-02-04logger: Add AM service logging category.bunnei3-42/+42
2018-02-04logger: Add "account" service logging category.bunnei1-8/+8
2018-02-04acc_u0: Stub out GetLastOpenedUser.bunnei2-0/+10
2018-02-04GetInfo: Implement IsCurrentProcessBeingDebugged.bunnei1-0/+3
2018-02-04WaitProcessWideKeyAtomic: Handle case where condition variable was already created.bunnei3-13/+17
2018-02-04acc:u0 : stub GetAccountIdmailwl1-1/+9
2018-02-03svc: SharedMemory size should be 64-bits and cleanup.bunnei3-11/+11
2018-02-03ArbitrateLock: Assert that requesting_thread is current_thread.bunnei1-0/+1
2018-02-03controller: DuplicateSession should return a ClientSession.bunnei1-4/+9
2018-02-03Service:nifm: add nifm:a, nifm:s and nifm:u servicesmailwl9-0/+370
2018-02-02Service/am: Add AppletAE service (#153)mailwl6-379/+569
* Add AppletAE, step 1: move common interfaces to am.h * Add AppletAE, step 2
2018-02-02Services/vi: add vi:s and vi:u servicesmailwl5-0/+124
2018-02-02vi::CreateStrayLayer : add padding to requestmailwl1-0/+1
2018-01-30shared_memory: Only mark addresses as invalid if they are within the heapshinyquagsire231-1/+2
2018-01-30[WIP] sfdnsres: stub (#146)mailwl4-2/+51
sfdnsres: Add several stubs
2018-01-27memory: Replace all memory hooking with Special regionsMerryMage2-6/+6
2018-01-26time: Implement ISteadyClock::GetCurrentTimePoint.bunnei2-1/+22
2018-01-25audout_u: Various cleanups.bunnei1-29/+17
2018-01-25ResponseBuilder: Use a bit field for customizing instead of always_move_handles.bunnei3-11/+21
2018-01-25time: Stub GetSystemClockContext function.bunnei2-2/+17
2018-01-25server_session: Fix scenario where all domain handlers are closed.bunnei1-3/+3
2018-01-25hle: Rename RequestBuilder to ResponseBuilder.bunnei19-128/+129
2018-01-25service: Fix all incorrect IPC response headers.bunnei14-82/+42
2018-01-25ipc_helpers: Make interface domain agnostic and add header validation.bunnei2-25/+58
2018-01-25hle: Integrate Domain handling into ServerSession.bunnei7-38/+74
2018-01-25hle: Remove Domain and SyncObject kernel objects.bunnei9-166/+2
2018-01-25handle_table: Remove ConvertSessionToDomain.bunnei2-17/+0
2018-01-25audout:u OpenAudioOut and IAudioOut (#138)st4rk2-14/+166
* Updated the audout:u and IAudioOut, now it might work with RetroArch without trigger an assert, however it's not the ideal implementation * Updated the audout:u and IAudioOut, now it might work with RetroArch without trigger an assert, however it's not the ideal implementation * audout:u OpenAudioOut implementation and IAudioOut cmd 1,2,3,4,5 implementation * using an enum for audio_out_state as well as changing its initialize to member initializer list * Minor fixes, added Service_Audio for LOG_*, changed PcmFormat enum to EnumClass * Minor fixes, added Service_Audio for LOG_*, changed PcmFormat enum to EnumClass * added missing Audio loggin subclass, minor fixes, clang comment breakline * Solving backend logging conflict * minor fix * Fixed duplicated Service NVDRV in backend.cpp, my bad
2018-01-24Fix time returning epoch time in milliseconds rather than in secondsgdkchan1-1/+1
2018-01-23Services: Added a todo about returning interfaces as domain objects in lm, hid and time.Subv3-0/+12
2018-01-22Time: Don't create unnecessary ports when retrieving the clock service sessions.Subv1-33/+27
2018-01-22HID: Don't create an unnecessary port in CreateAppletResource.Subv1-13/+13
2018-01-22LM: Don't create an unnecessary port in Initialize.Subv2-15/+10
2018-01-22IPC: Don't create an unnecessary port when using PushIpcInterface outside of a domain.Subv1-4/+5
2018-01-22Stub OpenAudioOut and fix a issue with HID IAppletResource being created more than oncegdkchan3-2/+21
2018-01-22AppletOE: Stubbed CreateManagedDisplayLayer to create a new layer in the Default display.Subv1-0/+14
This function is used by libnx to obtain a new layer.
2018-01-22AppletOE: Make ISelfController keep a reference to nvflinger.Subv5-10/+32
It'll be needed when we implement CreateManagedDisplayLayer.
2018-01-22Services: Vi shouldn't be responsible for creating nvflinger.Subv5-7/+13
It is now created during Service initialization and passed to all the services that need it.
2018-01-22VI: Move BufferQueue and NVFlinger to their own folder/namespace.Subv8-363/+448
2018-01-22Added stubs for audio services. (#116)st4rk11-5/+299
* stubs for audout:u, audin:u, audrec:u, audren:u, codecctl and decoding tables with nullptr for future implementations * fixing the changes requested (remove private, explicit)
2018-01-21Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid (#114)David7-5/+158
* Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid * used clang-format-3.9 instead * lowercase pid * Moved nvmemp handlers to cpp * Removed unnecessary logging for NvOsGetConfigU32. Cleaned up log and changed to LOG_DEBUG * using std::arrays instead of c arrays * nvhost get config now uses std::array completely * added pid logging back * updated cmakelist * missing includes * added array, removed memcpy * clang-format6.0
2018-01-21nvmap: Add a return 0 underneath the UNIMPLEMENTED macroLioncash1-0/+1
This macro resolves to an empty macro in release builds.
2018-01-21nvmap: Make IoctlCommands an enum classLioncash2-12/+12
Prevents the enum values from polluting the surrounding scope
2018-01-21fsp_srv: Various improvements to IStorage:Read implementation.bunnei5-48/+79
2018-01-21filesystem: Implement basic IStorage functionality.David Marcec5-0/+254
2018-01-21VI: Implement the Query transaction of IHOSBinderDriver, and stubbed some results.Subv2-0/+58
2018-01-21service/time: remove accidental #pragmastgsm2-4/+0
2018-01-21Format: Run the new clang format on everythingJames Rowe30-40/+43
2018-01-20Added CreateSharedMemory & UNIMPLEMENTED() for non existent services. (#113)David3-1/+23
* Added svcCreateSharedMemory * Services which are not implemented now throw UNIMPLEMENTED() * clang-format * changed perms to u32 * removed camelcase
2018-01-20Fixes some cast warnings, partial port of citra #3064 (#106)River City Ransomware3-3/+3
* Fixes some cast warnings, partially fixes citra #3064 * Converted casts to uint32_t to u32 * Ran clang-format
2018-01-19acc, set, applet_oe: stub various functions, add set service (#105)goaaats7-0/+159
* Stubs for various acc:u0 funcs needed * Stub for GetDesiredLanguage in IApplicationFunctions * Add set service + stubs needed for games * Fix formatting * Implement IProfile, IManagerForApplication, return bool in CheckAvailability, style fixes * Remove IProfile::Get(needs more research), fix IPC response sizes
2018-01-19ISelfController: Stub LockExit and UnlockExitRozlette1-0/+16
2018-01-19time: Add new line to ends of files.bunnei4-4/+4
2018-01-19applet_oe: Clang-format.bunnei1-2/+1
2018-01-19time: Stub out GetTotalLocationNameCount and some cleanup.bunnei2-4/+12
2018-01-19nvdrv: Stub SetClientPID.bunnei2-0/+13
2018-01-19svc: Fix svcGetInfo MapRegionBaseAddr.bunnei3-1/+9
2018-01-19svc: Add additional fields to MemoryInfo struct.bunnei1-0/+4
2018-01-19Fix dispdrv typogdkchan1-1/+1
2018-01-18Stub PopLaunchParameter and implement Buffer C Descriptors reading on hle_ipc (#96)gdkchan5-7/+127
* Stub PopLaunchParameter and implement Buffer C Descriptors reading * Address PR feedback * Ensure we push a u64 not a size_t * Fix formatting
2018-01-18Start to implement/stub BSD:U and SFDNSRES services (#78)flerovium^-^6-0/+154
* bsd: start stubbing bsd:u and sfdnsres * bsd: stubbed RegisterClient * bsd: attempt to get past socket() * bsd: fix some wrong assumptions about IPC * bsd: fix format specifiers * bsd: stubbed Connect() * bsd: stubbed SendTo() * made requested changes * sockets: respect alphabetical order at service installation * run clang-format * bsd: start stubbing bsd:u and sfdnsres * bsd: stubbed RegisterClient * bsd: attempt to get past socket() * bsd: fix some wrong assumptions about IPC * bsd: fix format specifiers * bsd: stubbed Connect() * bsd: stubbed SendTo() * made requested changes * sockets: respect alphabetical order at service installation * run clang-format * run clang-format (2)
2018-01-18time: Fix use of CamelCase in ToCalendarTimeWithMyRuleRozlette1-6/+6
2018-01-18time: Refactor time:* to use a single shared moduleRozlette6-26/+103
2018-01-18lm: Minor logging fix to skip a byte.bunnei1-0/+7
2018-01-18controller: Use DuplicateSession for DuplicateSessionEx.bunnei2-1/+8
2018-01-18svc: Rename some entries to match their analogue on SwitchBrewLioncash1-7/+7
Makes the codebase a little more consistent with regards to available documentation. Also amends the duplicate case where there was a similar entry at 0x72 named ConnectToPort.
2018-01-18svc: Add CreateJitMemory and MapJitMemory svc stringsLioncash1-2/+2
Makes the table match SwitchBrew for these entries
2018-01-18vi: Make constructors explicit where applicableLioncash1-13/+14
Prevents implicit conversions.
2018-01-18vi: Add missing override specifiersLioncash1-7/+7
2018-01-18vi: Copy data directly into the std::vector within Parcel's ReadBlock functionLioncash1-2/+3
Previously this would unnecessarily zero-initialize the vector before copying the actual data into the vector instance.
2018-01-17TIME: consolidate time:* interfaces, stub functions and structsRozlette4-83/+164
2018-01-17svc: Clang-format fix.bunnei1-6/+4
2018-01-17hle_ipc: Clang format.bunnei1-2/+3
2018-01-17nvdrv: stubbed Close(cmd 2)Frederic Meyer4-0/+26
2018-01-17hid: Adjust timing based on actual hardwareshinyquagsire231-3/+3
2018-01-17ipc: Implement domain command CloseVirtualHandle.bunnei3-3/+34
2018-01-17UI: Fix frame rate perf statsJames Rowe1-0/+3
Adds in a missing EndGameFrame when nvdrv swaps buffers
2018-01-17acc_u0: Add IPC interface and stub InitializeApplicationInfo.bunnei5-0/+82
2018-01-17hid: clang-formatshinyquagsire231-3/+3
2018-01-17hid: Adjust for style guideshinyquagsire232-63/+68
2018-01-17applet_oe: Fix GetOperationMode and GetPerformanceMode.bunnei1-2/+2
2018-01-17NV: Implemented the nvdrv service, which uses the same interface as nvdrv:aSubv3-14/+16
2018-01-17NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.Subv13-165/+95
2018-01-17VI: Stubbed GetNativeHandle, Create/DestroyStrayLayer and CloseDisplaySubv2-3/+85
2018-01-17Services: Stubbed APM::OpenSession and the ISession interface.Subv3-2/+53
# Conflicts: # src/core/hle/service/am/applet_oe.cpp # src/core/hle/service/apm/apm.cpp
2018-01-17AppletOE: Stub a bunch of functions required by libnx homebrew.Subv1-4/+62
2018-01-17SVC: Correct some return values in svcGetInfo and added TitleId and PrivilegedProcessId stubs.Subv1-6/+21
# Conflicts: # src/core/hle/kernel/svc.cpp
2018-01-17SVC: Add 4.0.0+ comment to GetInfoType enum values.Subv1-0/+1
2018-01-17IPC: Push domain objects as move handles when not in a domain.Subv2-2/+28
2018-01-16SetThreadCoreMask stub, time to implement fspDavid Marcec1-1/+6
2018-01-16implemented more of ISelfController and IApplicationFunctionsDavid Marcec1-0/+53
2018-01-16Added more svcGetInfo pairsDavid Marcec4-2/+29
2018-01-16clang-formatMerryMage9-26/+21
2018-01-16hid: Write to all layouts, implement circular buffers, set up controller metadata.shinyquagsire232-39/+71
2018-01-15pctl: Clang format.bunnei1-1/+1
2018-01-15pctl: GetService should return an IParentalControlService interface.bunnei1-3/+8
2018-01-15applet_oe: Stub SetFocusHandlingMode, GetCurrentFocusState, SetTerminateResult.bunnei1-2/+55
2018-01-15hid: Bare-minimum sharedmem inputshinyquagsire232-2/+88
2018-01-15hid: Remove redundant HID prefix on structs/enumsshinyquagsire231-73/+73
2018-01-15hid: Add sharedmem structsshinyquagsire231-0/+312
2018-01-15vi: Add IManagerDisplayService::CloseDisplay functionbsaleil1-0/+10
2018-01-15Games expect 15 for ICommonStateGetter::ReceiveMessage in order to continue executionDavid Marcec1-1/+1
2018-01-15renderer: Render previous frame when no new one is available.bunnei1-1/+4
2018-01-15lm: Fix IPC header for Initialize.bunnei1-1/+1
2018-01-15time: Implement GetStandardUserSystemClock, GetCurrentTime.bunnei5-1/+117
2018-01-15audio: Add files to CMake.bunnei1-1/+0
2018-01-15hid: Remove unused registered_loggers.bunnei1-3/+0
2018-01-15audio: Stub out AudOutU::ListAudioOuts.bunnei5-0/+84
2018-01-15hid: Implement IAppletResource::GetSharedMemoryHandle.bunnei3-14/+68
2018-01-14shared_memory: Minor fixes and cleanup.bunnei1-6/+6
2018-01-14svc: Implement svcMapSharedMemory.bunnei2-1/+38
2018-01-14kernel: Increase default stack size to 64K.bunnei1-1/+1
2018-01-13Fix build on macOS and linuxMerryMage1-2/+0
2018-01-13yuzu: Update license text to be consistent across project.bunnei49-49/+49
2018-01-13Remove settings issues in sdl and fix a few files that broke in mingwJames Rowe1-2/+0
2018-01-13Remove references to PICA and rasterizers in video_coreJames Rowe4-249/+0
2018-01-12core: Include <algorithm> where used.bunnei3-0/+6
2018-01-12nv: Fix more broken asserts.bunnei2-3/+3
2018-01-12nvdisp_disp0: Fix broken assert.bunnei1-1/+1
2018-01-12core: Fix recent GCC build breaks.bunnei1-2/+2
2018-01-12svc: Implement GetSystemTick.bunnei2-2/+21
2018-01-11nvdisp_disp0: Call SwapBuffers to render framebuffer.bunnei1-0/+7
2018-01-11NV: Move the nv device nodes to their own directory and namespace.Subv10-166/+423
2018-01-11VI: Use a Pulse event instead of OneShot for the vblank events.Subv1-1/+1
This prevents missing frames if the vblank fires between the DequeueBuffer and Wait(vsync) calls
2018-01-11vi: Use new CoreTiming::EventTypebunnei1-1/+5
2018-01-11NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.Subv6-172/+252
NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface. We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
2018-01-11NV: Determine what buffer to draw for each layer of each display.Subv2-13/+58
Don't try to draw buffers that the guest application is using, only queued buffers are eligible for drawing. Drawing actual pixels is still not implemented.
2018-01-11NV: Signal all display's vsync event 60 times per second.Subv2-1/+32
2018-01-11NV: Give each display its own vsync event.Subv2-12/+29
2018-01-11NV: Keep track of Displays, Layers and BufferQueues in nvflinger.Subv4-41/+261
2018-01-11IPC: Allow passing arguments to the Interfaces when using PushIpcInterfaceSubv1-3/+3
2018-01-11NV: Implemented (with stubs) the vi:m service and some of its subservices.Subv5-0/+718
The homebrew display test application now properly writes graphics data to the graphics buffer but we still don't have a way to compose the display layers.
2018-01-11NV: Implemented the nvdrv:a service and the /dev/nvmap device.Subv4-0/+354
2018-01-11IPC: Corrected some definitions for the buffer C descriptor flags.Subv3-3/+10
2018-01-11svc: Stub ResetSignal and CreateTransferMemorySubv2-3/+28
2018-01-11svc: Stub SetMemoryAttributeSubv2-0/+11
2018-01-10Threads: Added enum values for the Switch's 4 cpu cores and implemented svcGetInfo(AllowedCpuIdBitmask)Subv4-10/+25
2018-01-10Services: Allow lm to log single-character messages.Subv1-7/+3
2018-01-09SVC: Fixed WaitSynchronization with multiple handles when none is immediately ready.Subv1-7/+18
2018-01-09SVC: Implemented CancelSynchronization.Subv2-1/+19
2018-01-09ErrorCodes: Updated the InvalidHandle and Timeout kernel error codes.Subv1-2/+7
2018-01-09SVC: Fixed WaitSynchronization with multiple handles when at least one of them is ready.Subv2-3/+29
2018-01-09kernel: Rename Semaphore to ConditionVariable.bunnei8-159/+167
2018-01-09mutex: Remove unused call to VerifyGuestState.bunnei1-3/+0
2018-01-09Kernel: Actually wake up the requested number of threads in Semaphore::Release.Subv3-18/+16
Also properly keep track of data in guest memory, this fixes managing the semaphore from userland. It was found that Semaphores are actually Condition Variables, with Release(1) and Release(-1) being equivalent to notify_one and notify_all. We should change the name of the class to reflect this.
2018-01-09Kernel: Properly keep track of mutex lock data in the guest memory. This fixes userland locking/unlocking.Subv3-63/+60
2018-01-09Kernel: Allow chaining WaitSynchronization calls inside a wakeup callback.Subv4-30/+78
2018-01-09CoreTiming: Reworked CoreTiming (cherry-picked from Citra #3119)B3n303-11/+7
* CoreTiming: New CoreTiming; Add Test for CoreTiming
2018-01-07IPC: Make DuplicateSession return the Domain instead of the Session if the request was made on a Domain interface.Subv2-2/+7
2018-01-07AppletOE: Fixed command buffer structure for ReceiveMessage.Subv1-2/+1
2018-01-07IPC: Corrected some command headers in the IPC Controller interface.Subv1-4/+2
2018-01-07IPC: Corrected some command header sizes in appletOE.Subv1-12/+21
2018-01-07IPC: Take the number of domain objects as a parameter in MakeBuilder.Subv2-4/+6
2018-01-07SM: Fixed connecting to services with an 8-byte name, like appletOE.Subv1-12/+4
2018-01-07IPC: Fixed pushing ResultCodes into the command buffer.Subv2-7/+9
They should have 32 bits of padding after the error code now.
2018-01-07IPC: Add functions to read the input move/copy objects from an IPC request.Subv3-2/+42
2018-01-07IPC: Don't attempt to read the command buffer if it holds a Close request.Subv1-0/+5
2018-01-07IPC Cleanup: Remove 3DS-specific code and translate copy, move and domain objects in IPC requests.Subv8-405/+118
Popping objects from the buffer is still not implemented.
2018-01-07IPC: Skip the entire u64 of the command id when receiving an IPC request.Subv2-15/+5
Service code now doesn't have to deal with this.
2018-01-07IPC: Use the correct size when pushing raw data to the command buffer and fixed pushing domain objects.Subv4-10/+29
Domain object ids are always stored immediately after the raw data.
2018-01-07svc: Implement svcSignalProcessWideKey.bunnei2-4/+23
2018-01-07semaphore: More changes for Switch.bunnei2-11/+17
2018-01-07wait_object: Refactor to allow waking up a single thread.bunnei2-15/+28
2018-01-06svc: Implement svcWaitProcessWideKeyAtomic.bunnei2-1/+54
2018-01-06semaphore: Updates for Switch.bunnei2-21/+31
2018-01-06lm: Assert on unsupported multi-message.bunnei1-0/+9
2018-01-06svc: Implement WaitSynchronization for a single handle.bunnei1-4/+24
2018-01-06svc: Refactor LockMutex code to use WaitSynchronization1.bunnei1-13/+45
2018-01-05lm: Improve Log() to format a useful string.bunnei1-10/+75
2018-01-05svc: Add missing string_util include.bunnei1-0/+1
2018-01-03arm: Remove SkyEye/Dyncom code that is ARMv6-only.bunnei2-23/+11
2018-01-03vm_manager: Use a more reasonable MAX_ADDRESS size.bunnei1-5/+4
2018-01-03svc: Remove unnecessary "svc" prefix to naming scheme.bunnei1-106/+106
2018-01-03pctl: Remove duplicate InstallInterfaces function.bunnei1-4/+0
2018-01-03hle: Move SVC code to kernel namespace.bunnei3-131/+118
2018-01-01svc: Improve svcGetInfo.bunnei2-35/+41
2018-01-01vm_manager: Stub out a bunch of interfaces used by svcGetInfo.bunnei2-1/+51
2018-01-01svc: Fix string formatting for CreateThread.bunnei1-1/+1
2018-01-01core/video_core: Fix a bunch of u64 -> u32 warnings.bunnei1-2/+2
2018-01-01svc: Stub out svcWaitSynchronization.bunnei1-1/+9
- This does not matter until we implement other kernel objects, mutexes use svcLockMutex for waiting.
2018-01-01svc: Implement svcExitProcess.bunnei3-11/+77
2018-01-01svc: Implement svcUnlockMutex.bunnei1-1/+11
2018-01-01svc: Implement svcLockMutex.bunnei3-24/+134
2018-01-01kernel: Add ObjectAddressTable class.bunnei3-2/+101
2017-12-31thread: Keep track of the initially created handle.bunnei3-2/+7
This is kinda crufty, but we need it for now to update guest state variables.
2017-12-31svc: Implement svcExitThread.bunnei1-1/+9
2017-12-31svc: Implement svcCreateThread.bunnei1-2/+57
2017-12-31svc: Cleanup svcGetThreadPriority.bunnei1-3/+5
2017-12-31svc: Stub out svcGetCurrentProcessorNumber.bunnei1-1/+7
2017-12-31errors: Define missing kernel error codes.bunnei1-0/+3
2017-12-31svc: Implement svcSetThreadPriority.bunnei1-1/+30
2017-12-31svc: Change SignalProcessWideKey to a stub.bunnei1-2/+2
2017-12-31function_wrappers: Cleanup, fix warnings, remove unused code.bunnei1-187/+35
2017-12-31svc: Implement svcUnmapMemory.bunnei3-1/+15
2017-12-30svc: Minor cleanups.bunnei1-8/+9
2017-12-30svc: Implement svcStartThread.bunnei1-0/+16
2017-12-30thread: Main thread should set thread handle to reg 1.bunnei1-1/+4
2017-12-30thread: Remove THUMB mode flag.bunnei1-1/+1
2017-12-30thread: Main thread should be ready by default, all others dormant.bunnei1-4/+3
2017-12-29kernel: Various 64-bit fixes in memory/process/threadbunnei5-14/+14
2017-12-29applet_oe: Stub out a bunch of interfaces necessary for boot.bunnei2-1/+159
2017-12-29controller: Implement DuplicateSession.bunnei2-9/+11
2017-12-29kernel: Fix implementation of ConvertSessionToDomain.bunnei10-54/+90
2017-12-29ap, aoc_u: Minor cleanup.bunnei3-4/+1
2017-12-29service: Add empty interface for pctl:a.bunnei5-0/+86
2017-12-29kernel: Add basic support for Domain object.bunnei4-4/+110
2017-12-29kernel: Add SyncObject primitive, use it for ClientSession.bunnei3-10/+40
2017-12-29svc: Implement MapMemory.bunnei2-3/+16
2017-12-29process: Add method to mirror a memory region.bunnei2-0/+27
2017-12-28svc: Implement SetHeapSize.bunnei2-3/+19
2017-12-28service: Clean up apm/lm/applet_oe/controller/sm ctor/dtor.bunnei10-20/+10
2017-12-28service: Halt on ReportUnimplementedFunction and improve output log.bunnei1-4/+2
2017-12-28service: Add empty interface for aoc:u.bunnei3-0/+42
2017-11-01service: Return proper result code for IPC::CommandType::Close.bunnei4-9/+12
2017-11-01hle: Use Switch formatted result codes.bunnei5-272/+86
2017-10-23svc: Implement GetThreadId and GetProcessId.bunnei2-2/+37
2017-10-20hle: Fix QueryMemory response for MemoryInfo.bunnei7-149/+31
2017-10-19lm: Implement lm::Initialize and Logger::log.bunnei2-3/+67
2017-10-19hle_ipc: Only copy necessary fields for outgoing command buffer.bunnei1-1/+1
2017-10-19hle_ipc: Parse out buffer X/A/B/B descriptors from incoming command buffer.bunnei2-14/+19
2017-10-19service: Add CreatePort function (that does not register/install).bunnei2-0/+12
2017-10-18ipc_helpers: Fix alignment (was wrong as a result of a dynarmic bug).bunnei1-3/+4
2017-10-18service: Print correct command ID on unimplemented function.bunnei1-1/+1
2017-10-15hle: Implement ConvertSessionToDomain, various cleanups.bunnei10-33/+82
2017-10-15hle: Add service stubs for apm and appletOE.bunnei9-2/+130
2017-10-15hle: Initial implementation of NX service framework and IPC.bunnei15-637/+567
2017-10-14svc: Some logging cleanup.bunnei1-7/+5
2017-10-14svc: Update MemoryInfo flags for 64-bit.bunnei1-5/+5
2017-10-14svc: Initial nx impl. for QueryMemory, ConnectToPort, SendSyncRequest, etc.bunnei1-1185/+185
2017-10-13Remove more 3DS-specific code.bunnei4-45/+0
2017-10-13Remove more 3DS-specific code.bunnei5-1411/+1
2017-10-13Remove more 3DS-specific code.bunnei1-9/+0
2017-10-13Remove lots more 3DS-specific code.bunnei24-4161/+6
2017-10-10hle: Remove a large amount of 3ds-specific service code.bunnei184-21488/+2
2017-10-10loader: Various improvements for NSO/NRO loaders.bunnei2-4/+4
2017-10-09Change command header in nwm::UDS Initialize functionDragios1-1/+1
2017-10-04SVC: Removed GetPointer usage in the GetResourceLimit functions.Subv1-10/+16
2017-10-04SVC: Remove GetPointer usage in CreatePort.Subv2-6/+4
2017-10-04SVC: Replace GetPointer usage with ReadCString in ConnectToPort.Subv2-20/+9
2017-10-04SVC: Replace GetPointer usage with ReadBlock in OutputDebugString.Subv2-4/+6
2017-10-04SVC: Replace GetPointer usage with Read32 in ReplyAndReceive.Subv2-7/+6
2017-10-04SVC: Replace GetPointer usage with Read32 in WaitSynchronizationN.Subv2-8/+8
2017-10-02Kernel/SharedMemory: Don't take over and unmap the source memory block when creating a shared memory, just reference it.Subv1-15/+12
Also reference the right offset into the backing block for the requested address.
2017-10-01Kernel/Thread: Added a helper function to get a thread's command buffer VAddr.Subv2-0/+12
2017-09-30nso: Refactor and allocate .bss section.bunnei2-8/+10
2017-09-30process: Support loading multiple codesets.bunnei2-20/+27
2017-09-30kernel: Various threading fixes to support 64-bit addressing.bunnei2-8/+8
2017-09-30core: Various changes to support 64-bit addressing.bunnei2-21/+21
2017-09-30arm: Use 64-bit addressing in a bunch of places.bunnei2-2/+2
2017-09-30Services/NIM: Implement CheckForSysUpdateEvent.Subv3-2/+29
Implementation verified by reverse engineering. This lets the Home Menu boot without crashing on startup.
2017-09-30Moved down_count to CoreTimingHuw Pascoe1-1/+1
2017-09-30Services/UDS: Handle the rest of the connection sequence. (#2963)B3n303-19/+250
Services/UDS: Handle the rest of the connection sequence.
2017-09-30Fixed type conversion ambiguityHuw Pascoe21-56/+59
2017-09-28Kernel/Threads: When putting a thread to wait, specify a function to execute when it is awoken.Subv4-17/+91
This change makes for a clearer (less confusing) path of execution in the scheduler, now the code to execute when a thread awakes is closer to the code that puts the thread to sleep (WaitSynch1, WaitSynchN). It also allows us to implement the special wake up behavior of ReplyAndReceive without hacking up WaitObject::WakeupAllWaitingThreads. If savestates are desired in the future, we can change this implementation to one similar to the CoreTiming event system, where we first register the callback functions at startup and assign their identifiers to the Thread callback variable instead of directly assigning a lambda to the wake up callback variable.
2017-09-27Kernel/Thread: Allow specifying which process a thread belongs to when creating it.Subv4-17/+22
Don't automatically assume that Thread::Create will only be called when the parent process is currently scheduled. This assumption will be broken when applets or system modules are loaded.
2017-09-26HLE/APT: Always set up the APT parameter when starting a library applet.Subv2-30/+47
Only use the HLE interface if an HLE applet with the desired id was started. This commit reorganizes the APT code surrounding parameter creation and delivery to make it easier to support LLE applets in the future. As future work, the HLE applet interface can be reworked to utilize the same facilities as the LLE interface.
2017-09-25HLE/Archives: Allow multiple loaded applications to access their SelfNCCH archive independently.Subv2-1/+24
The loaders now register each loaded ROM with the SelfNCCH factory, which keeps the data around for the duration of the emulation session. When opening the SelfNCCH archive, the factory queries the current program's programid and uses that as a key to the map that contains the NCCHData structure (RomFS, Icon, Banner, etc). 3dsx files do not have a programid and will use a default of 0 for this value, thus, only 1 3dsx file with RomFS is loadable at the same time.
2017-09-25Services/UDS: Added a function to send EAPoL-Start packets (#2920)B3n305-88/+250
* Services/UDS: Added a function to generate the EAPoL-Start packet body. * Services/UDS: Added filter for beacons. * Services/UDS: Lock a mutex when accessing connection_status from both the emulation and network thread. * Services/UDS: Handle the Association Response frame and respond with the EAPoL-Start frame. * fixup: make use of current_node, changed received_beacons into a list, mutex and assert corrections * fixup: fix damn clang-format
2017-09-24memory: Add GetCurrentPageTable/SetCurrentPageTableMerryMage1-7/+4
Don't expose Memory::current_page_table as a global.
2017-09-24HLE/APT: Always return an error from PrepareToStartNewestHomeMenu so that the Home Menu doesn't try to reboot the system.Subv3-2/+26
As per 3dbrew: "During Home Menu start-up it uses APT:PrepareToStartNewestHomeMenu. If that doesn't return an error(normally NS returns 0xC8A0CFFC for that), Home Menu starts a hardware reboot with APT:StartNewestHomeMenu etc. "
2017-09-24HLE/APT: Prepare the APT Wakeup parameter when the game calls InitializeSubv1-6/+19
We need to know what is being run so we can set the APT parameter destination AppId correctly. Delaying the preparation of the parameter until we know which AppId is running lets us support booting both the Home Menu and normal game Applications.
2017-09-24HLE/SRV: Implemented RegisterService.Subv4-1/+33
Now system modules can do more than just crash immediately on startup.
2017-09-16Services/NS: Port ns:s to the new service framework.Subv6-40/+73
2017-09-15Kernel/Threads: Don't clear the CPU instruction cache when performing a context switch from an idle thread into a thread in the same process.Subv1-1/+3
We were unnecessarily clearing the cache when going from Process A -> Idle -> Process A, this caused extreme performance regressions.
2017-09-15Kernel/Memory: Changed GetPhysicalPointer so that it doesn't go through the current process' page table to obtain a pointer.Subv2-25/+7
2017-09-10Kernel/Memory: Switch the current page table when a new process is scheduled.Subv1-0/+10
2017-09-10Kernel/Memory: Give each Process its own page table.Subv2-5/+14
The loader is in charge of setting the newly created process's page table as the main one during the loading process.
2017-09-04Remove _flag in var namesmailwl1-6/+6
2017-09-04Mii Selector Applet: update Mii structuresmailwl2-34/+29
2017-09-03APT: load different shared font depending on the regionwwylele3-135/+155
2017-08-29Use recursive_mutex instead of mutex to fix #2902danzel3-3/+3
2017-08-27Services/UDS: Remove an old duplicated declaration of WifiPacket.Subv2-22/+0
2017-08-27Services/UDS: Handle the connection sequence packets.Subv1-17/+83
There is currently no stage tracking, a client is considered "Connected" when it receives the EAPoL Logoff packet from the server, this is not yet implemented.
2017-08-27Services/UDS: Store the received beacon frames until RecvBeaconBroadcastData is called, up to 15 beacons at the same time, removing any older beacon frames when the limit is exceeded.Subv1-3/+62
2017-08-27Services/UDS: Add functions to generate 802.11 auth and assoc response frames.Subv4-11/+142
2017-08-24HID: use TouchDevice for touch padwwylele1-4/+8
2017-08-22Kernel/HLE: Use a mutex to synchronize access to the HLE kernel state between the cpu thread and any other possible threads that might touch the kernel (network thread, etc).Subv4-3/+36
This mutex is acquired in SVC::CallSVC, ie, as soon as the guest application enters the HLE kernel, and should be acquired by the aforementioned threads before modifying kernel structures.
2017-08-22Kernel/Threads: Don't immediately switch to the new main thread when loading a new process.Subv1-5/+1
This is necessary for loading multiple processes at the same time. The main thread will be automatically scheduled when necessary once the scheduler runs.
2017-08-21Warnings: Add UNREACHABLE macros to switches that contemplate all possible values.Subv1-0/+3
2017-08-21HLE/Applets: Fixed some conversion warnings when creating the framebuffer shared memory objects.Subv4-8/+8
2017-08-20HID: fix a comment and a warningwwylele1-2/+2
2017-08-15dsp_dsp: Remove size assertion in LoadComponentMerryMage1-3/+4
2017-08-11HID: use MotionDevice for Accelerometer and Gyroscopewwylele1-5/+27
2017-08-10HID: zero unused PadState bitswwylele2-2/+2
2017-08-09Service/dlp: Update function tables according 3dbrewmailwl3-4/+44
2017-08-08Update cryptoppJames1-1/+1
2017-08-07Services/APT: Use the AppletAttributes union directly when dealing with applet attrs.Subv1-19/+15
2017-08-07Services/APT: Use an array to hold data about the 4 possible concurrent applet types (Application, Library, HomeMenu, System).Subv2-35/+204
This gives each applet type its own set of events as per the real NS module.
2017-08-04telemetry: Add field for RequiresSharedFont.bunnei1-0/+4
2017-07-21Service/APT: Log Send/Cancel/Receive/GlanceParameter calls even if they return an error.Subv1-7/+9
2017-07-21Services/APT: Return the proper error code when calling SendParameter with an outstanding parameter already in memory.Subv2-4/+17
2017-07-21Services/APT: Reset the APT parameter inside CancelParameter if the conditions are met.Subv1-6/+23
2017-07-21Services/APT: Properly clear the apt parameter after a successful ReceiveParameter call.Subv1-2/+8
2017-07-21Services/APT: Use the right error codes in ReceiveParameter and GlanceParameter when the parameter doesn't exist.Subv1-0/+28
2017-07-21Services/APT: Use boost::optional for the APT parameter structure.Subv1-20/+26
2017-07-17stubbed frd::UnscrambleLocalFriendCode (#2827)B3n303-1/+57
2017-07-01Service/boss:P: Add some functions to FunctionTablemailwl1-0/+3
2017-06-29Kernel/SVC: Pass the current thread as a parameter to ClientSession::SendSyncRequest.Subv3-4/+7
2017-06-26UDS: Use the ToDS and FromDS fields to properly calculate the AAD used during encryption.Subv1-15/+32
2017-06-26UDS: Move the UDS keyslot used to generate the CCMP key to the AES::KeySlotID enum.Subv1-4/+1
2017-06-26UDS: Run clang-format.Subv3-51/+55
2017-06-26UDS: Added functions to encrypt and decrypt the data frames.Subv3-12/+156
The responsibility of encryption and encapsulation into an 802.11 MAC frame will fall into the callers of GenerateDataPayload.
2017-06-26Kernel/Sessions: Clean up the list of pending request threads of a session when the client endpoint is closed.Subv1-0/+5
2017-06-26Kernel/SVC: Partially implemented svcReplyAndReceive.Subv2-11/+121
It behaves mostly as WaitSynchronizationN with wait_all = false, except for IPC buffer translation. The target thread of an IPC response will now wake up when responding. IPC buffer translation is currently not implemented. Error passing back to svcSendSyncRequest is currently not implemented.
2017-06-26apt: load shared font from system archivewwylele3-20/+258
2017-06-25apt/shared_font: don't relocate zero offsetwwylele1-2/+4
2017-06-25Kernel/ServerSession: Keep track of which threads have issued sync requests.Subv3-9/+29
2017-06-23Kernel: Implement AcceptSession SVCYuri Kunde Schlesner4-3/+38
2017-06-23Kernel: Fix SVC wrapper for CreatePortYuri Kunde Schlesner1-3/+2
The return parameters were flipped.
2017-06-23Kernel: Implement CreateSessionToPort SVCYuri Kunde Schlesner1-1/+12
2017-06-22Kernel: Implement CreateSession SVCYuri Kunde Schlesner2-3/+26
2017-06-22Memory: Add function to flush a virtual range from the rasterizer cacheYuri Kunde Schlesner2-8/+7
This is slightly more ergonomic to use, correctly handles virtual regions which are disjoint in physical addressing space, and checks only regions which can be cached by the rasterizer.
2017-06-22Memory: Make PhysicalToVirtualAddress return a boost::optionalYuri Kunde Schlesner2-2/+2
And fix a few places in the code to take advantage of that.
2017-06-21Kernel/IPC: Support translation of null handlesYuri Kunde Schlesner1-7/+12
Missed this in my first implementation. Thanks to @wwylele for pointing out that this was missing.
2017-06-19ResultVal: Remove MoveFrom()Yuri Kunde Schlesner24-57/+53
Replace it with std::move(result_val).Unwrap(), or Foo().Unwrap() in case you already have an rvalue.
2017-06-19ResultVal: Add an rvalue overload of Unwrap()Yuri Kunde Schlesner1-1/+6
2017-06-19Kernel: Add comment about the extended linear heap areaYuri Kunde Schlesner1-0/+2
2017-06-19Kernel/IPC: Make HLERequestContext usable from outside kernelYuri Kunde Schlesner3-5/+10
2017-06-15UDS: Clarify comment about the first 4 bytes of the SecureData header.Subv2-1/+5
It is likely that these 4 bytes are actually a different header, part of some protocol that encapsulates the SecureData protocol.
2017-06-15UDS: Return the correct error messages in SendTo when not connected to a network or trying to send to itself.Subv1-6/+13
2017-06-15UDS: Stub SendTo to generate the unencrypted data frame with the right headers.Subv3-1/+259
2017-06-15UDS: Added a hook for updating the connection status when a client connects to the network.Subv1-0/+36
2017-06-13Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. (#2738)Sebastian Valle3-5/+15
* Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. This lets the application know that the host was successfully added to the session. * Services/UDS: Reset the connection status when destroying the network * Services/UDS: Reset the connection status's bitmask of changed nodes after reporting it to the game.
2017-06-12Kernel/IPC: Use boost::small_vector for HLE context objectsYuri Kunde Schlesner1-1/+3
2017-06-11Kernel: Allow clearing request_objects to re-use buffer spaceYuri Kunde Schlesner3-0/+14
Reduces the necessary allocation to max(in_handles, out_handles) rather than (in_handles + out_handles).
2017-06-11Kernel: Basic support for IPC translation for HLE servicesYuri Kunde Schlesner3-18/+130
2017-06-11Service/sm: Convert srv: to use IPC helpersYuri Kunde Schlesner1-49/+56
2017-06-11IPC: Add Pop/PushObjects methods to RequestParser/BuilderYuri Kunde Schlesner1-10/+103
These use the context functions to create and look-up handles for the user.
2017-06-11IPC: Add basic HLERequestContext support to RequestParser/BuilderYuri Kunde Schlesner1-1/+32
2017-06-11Kernel: Add methods in HLERequestContext abstracting handle creationYuri Kunde Schlesner2-0/+12
2017-06-11ServiceFramework: Use separate copy of command bufferYuri Kunde Schlesner3-9/+29
Copy the IPC command buffer to/from the request context before/after the handler is invoked. This is part of a move away from using global data for handling IPC requests.
2017-06-09Service/sm: Convert 'srv:' to ServiceFrameworkYuri Kunde Schlesner5-51/+75
2017-06-08Session: Remove/add some forward declarationsYuri Kunde Schlesner2-1/+2
2017-06-08Kernel: Ensure objects are kept alive during ClientSession disconnectionYuri Kunde Schlesner1-7/+13
Fixes #2760
2017-06-08Service: Remove a few redundant namespace qualifiersYuri Kunde Schlesner1-5/+5
2017-06-08Service: Add new ServiceFramework framework for writing HLE servicesYuri Kunde Schlesner4-3/+268
The old "Interface" class had a few problems such as using free functions (Which didn't allow you to write the service handler as if it were a regular class.) which weren't very extensible. (Only received one parameter with a pointer to the Interface object.) The new ServiceFramework aims to solve these problems by working with member functions and passing a generic context struct as parameter. This struct can be extended in the future without having to update all existing service implementations.
2017-06-06Kernel: Remove some unnecessary namespace qualificationsYuri Kunde Schlesner1-4/+6
2017-06-06Services/UDS: Implement DecryptBeaconData.Subv1-1/+97
This function decrypts the encrypted data tags contained in the 802.11 beacon frames.
2017-06-06Service: Remove unnecessary includes from service.hYuri Kunde Schlesner31-12/+79
This has a huge fallout in terms of needing to fix other files because all service implementations included that file.
2017-06-06Service: Make service registration part of the sm implementationYuri Kunde Schlesner5-24/+145
Also enhances the GetServiceHandle implementation to be more accurate.
2017-06-06Service/sm: Use an actual semaphore for the notification semaphoreYuri Kunde Schlesner1-8/+9
An Event was used way back then when we didn't have proper working semaphores. Our Semaphore implementation is good enough now.
2017-06-06Service: Move SRV interface to a new sm/ subdirectoryYuri Kunde Schlesner3-7/+8
This will contain the implementation of the sm (Service Manager) system module.
2017-06-06Kernel: Add a dedicated SetHleHandler method to ServerPort/ServerSessionYuri Kunde Schlesner11-62/+73
This allows attaching a HLE handle to a ServerPort at any point after it is created, allowing port/session creation to be generic between HLE and regular services.
2017-06-06ResultVal: Add more convenience utils for creating and cascading resultsYuri Kunde Schlesner1-0/+19
2017-06-06HLE: Move SessionRequestHandler from Service:: to Kernel::Yuri Kunde Schlesner13-73/+98
Most of the code that works with this is or will be in the kernel, so it's a more appropriate place for it to be.
2017-06-03Addressed Bunnei's review comments, and made some other tweaks:TheKoopaKingdom1-1/+2
- Deleted GetStatus() because it wasn't used anywhere outside of Core::System. - Fixed design flaw where the message bar status could be set despite the game being stopped.
2017-06-03Switched to the ERROR_NOT_FOUND constant from errors.h.TheKoopaKingdom1-2/+1
2017-06-03Moved whitelist checks from FS_User to the Archive_NCCH handler.TheKoopaKingdom1-52/+2
2017-06-03Created a whitelist of system archives to prevent false positives creating dialogs.TheKoopaKingdom2-7/+53
2017-06-03Made some changes from review comments:TheKoopaKingdom2-9/+6
- Made LoadKernelSystemMode return a pair consisting of a system mode and a result code (Could use review). - Deleted ErrorOpenGL error code in favor of just having ErrorVideoCore. - Made dialog messages more clear. - Compared archive ID in fs_user.cpp to ArchiveIdCode::NCCH as opposed to hex magic. - Cleaned up some other stuff.
2017-06-03Added system for handling core errors in citra-qt.TheKoopaKingdom3-2/+12
2017-05-30Kernel: Move HandleTable to a separate fileYuri Kunde Schlesner17-203/+240
2017-05-30Kernel: Move WaitObject to a separate fileYuri Kunde Schlesner12-132/+174
Now that HandleTable doesn't directly depend on WaitObject anymore, this can be separated from the main kernel.h header.
2017-05-30Kernel: Removed HandleTable::GetWaitObjectYuri Kunde Schlesner2-11/+2
This isn't necessary anymore since plain Get works correctly for WaitObjects.
2017-05-29Kernel: Extract dynamic Object pointer cast into its own functionYuri Kunde Schlesner1-11/+24
2017-05-28Remove some unnecessary inclusions of video_core.hYuri Kunde Schlesner2-2/+0
2017-05-28Core: Fix some out-of-style includesYuri Kunde Schlesner1-1/+1
2017-05-27fixup!cam: use IPCHelperwwylele2-30/+43
2017-05-25FS: Remove unused result definitionYuri Kunde Schlesner1-5/+0
2017-05-25Kernel: Centralize error definitions in errors.hYuri Kunde Schlesner22-132/+177
2017-05-25GSP_GPU: Move error codes from result.h to local fileYuri Kunde Schlesner2-17/+23
2017-05-25FileSys: Move all result description to errors.hYuri Kunde Schlesner5-44/+19
2017-05-25result: Make error description a generic integerYuri Kunde Schlesner3-6/+18
It is now known that result code description vary depending on the module, and so they're best defined on a per-module basis. To support this, allow passing in an arbitrary integer instead of limiting to the ones in the ErrorDescription enum. These will be gradually migrated to their individual users, but a few will be kept as "common" codes shared by all modules.
2017-05-25Make BitField and ResultCode constexpr-initializableYuri Kunde Schlesner1-18/+15
2017-05-24cam: move u32->u8 trancation to IPCHelperwwylele1-34/+33
2017-05-24cam: use IPCHelperwwylele1-278/+238
2017-05-22Kernel/Sessions: Remove the ClientSession::Create function.Subv3-16/+3
It is not meant to be used by anything other than CreateSessionPair.
2017-05-19use IPCHelper for PTM servicesemmaus3-31/+45
2017-05-15Services/UDS: Use the new IPC helper functions.Subv1-21/+10
2017-05-15Services/UDS: Implement RecvBeaconBroadcastData.Subv1-19/+69
This allows the applications to retrieve 802.11 beacon frames from nearby UDS networks. Note that the networks are still not announced anywhere.
2017-05-15Services/UDS: Generate the UDS beacons when the beacon callback fires.Subv4-7/+535
2017-05-15Kernel: Remove a now unused enum and variable regarding a session's status.Subv2-8/+0
2017-05-15Kernel: Use a Session object to keep track of the status of a Client/Server session pair.Subv7-32/+85
Reduce the associated port's connection count when a ServerSession is destroyed.
2017-05-10Kernel: Map special regions according to ExHeaderYuri Kunde Schlesner4-50/+102
This replaces the hardcoded VRAM/DSP mappings with ones made based on the ExHeader ARM11 Kernel caps list. While this has no visible effect for most applications (since they use a standard set of mappings) it does improve support for system modules and n3DS exclusives.
2017-05-10DSP: Create backing memory for entire DSP RAMYuri Kunde Schlesner1-1/+6
Also move address space mapping out of video_core.
2017-05-08Remove ability to load symbol mapsYuri Kunde Schlesner1-8/+2
This was now mostly unused except by thread creation, which used a symbol of the entrypoint, if available, to name the thread.
2017-05-07fixup!ir: implement new 3ds HID via ir:rstwwylele1-31/+32
2017-05-06Create a random console_unique_id (#2668)B3n302-5/+71
* Create a random console_id when config save_file is created Added button in system config to refresh the console unique id * Moved the connect for the button from .ui file to constructor of ConfigureSystem * Added warning and info dialog Fixup: Make use of qt5 style connects, renamed the refresh button, removed some duplicate code, changed random device and moved all to the generate function * Changed the random generator to reflect what a real 3DS stores as console unique id Fixup: Changed the warning message * Fixup: Set and Create * Fixup: Added console id label, therfore removed second message box * Fixup: fixed the endianess * Fixup: more endianness fixes * Fixup: Endianness the 3rd
2017-05-04ir: implement new 3ds HID via ir:rstwwylele8-23/+206
2017-05-03ir: implement circle pad prowwylele4-44/+757
2017-04-17ldr_ro: use IPC helperwwylele1-193/+138
2017-04-12dsp_dsp: Messages are modified by service before being sent to DSPMerryMage1-0/+18
2017-04-03error conversion fixes for soc_unoah the goodra1-39/+32
2017-04-01Fix OutputDebugString syscallMichael Theall2-4/+4
2017-03-27Services/UDS: Fixed a style mistake in GetChannel.Sebastian Valle1-2/+1
2017-03-26Services/UDS: Use consistent spelling for WiFi and simplify the GetChannel function.Subv1-4/+4
2017-03-26Services/UDS: Signal the connection event when closing down the network.Subv1-0/+1
2017-03-26Services/UDS: Do not allow trying to start up a network that only the host can connect to.Subv1-0/+3
2017-03-26Service/UDS: Schedule an event to broadcast the beacon frames every 102.4ms.Subv2-2/+58
2017-03-26Services/UDS: Store the entire NetworkInfo structure that was used to create the network.Subv1-13/+5
It will be needed when generating the beacon frames.
2017-03-26Services/UDS: Initial support for hosting local-wlan networks.Subv2-44/+336
Currently it will let games create a network as hosts, but will not broadcast it anywhere and will not allow clients to connect.
2017-03-25ptm: create SharedExtSave file before openning itwwylele1-1/+1
2017-03-21shared_page: stub battery statewwylele2-1/+16
2017-03-20hopefully fix clang-format issues with old versionLectem1-3/+2
2017-03-19address more commentsLectem1-20/+20
2017-03-18Cast size_t to u32 for PushStaticBuffer usagesLectem1-2/+2
2017-03-18IPCHelper Skip method + address comments for aptLectem3-38/+46
2017-03-18apt: fix RequestBuilder parameters for Unwrapwwylele1-1/+1
2017-03-18fix #2560 and other commentsLectem3-22/+22
2017-03-18move push out of class body and add u8 u16 bool specializationsLectem4-55/+114
2017-03-18refactor APT service to use the new IPC helpersLectem4-195/+258
2017-03-12cfg: implement GenHashConsoleUniquewwylele1-7/+24
2017-03-09Refined thread launch on syscore error messagesFernando Sahmkow1-5/+15
2017-03-01Input: remove unused stuff & clean upwwylele1-34/+0
1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID 2. removed button handling in EmuWindow 3. removed key_map 4. cleanup #include
2017-03-01HID: use AnalogDevicewwylele1-2/+9
2017-03-01HID: use ButtonDevicewwylele2-1/+47
2017-02-27Timer: restore missing signaled=true from #2421wwylele1-0/+2
2017-02-27Fix log entry in timer::signal (#2600)B3n301-1/+1
2017-02-27Doxygen: Amend minor issues (#2593)Mat M5-9/+10
Corrects a few issues with regards to Doxygen documentation, for example: - Incorrect parameter referencing. - Missing @param tags. - Typos in @param tags. and a few minor other issues.
2017-02-27Core: Make PerfStats internally lockedYuri Kunde Schlesner1-2/+1
More ergonomic to use and will be required for upcoming changes.
2017-02-27Add performance statistics to status barYuri Kunde Schlesner1-0/+3
2017-02-27Core: Remove unnecessary include in thread.hYuri Kunde Schlesner3-1/+2
2017-02-26IR: separate functions of each port to their own fileswwylele6-147/+159
2017-02-22Timers: Return an error when calling SetTimer with negative timeouts.Subv1-0/+5
2017-02-22Timers: Immediately signal the timer if it was started with an initial value of 0.Subv2-16/+31
2017-02-21APT: implement Wrap and Unwrapwwylele5-6/+149
2017-02-17HID: move enable_accelerometer/gyroscope_count initialization into Init() (#2574)Weiyi Wang1-2/+5
Fixes #2556
2017-02-14HLE/IPC: Fix uninitialized variables in helpers (#2568)Yuri Kunde Schlesner1-3/+3
Fixes #2567
2017-02-14NWM changed to NIMnoah the goodra1-1/+1
2017-02-14turned clang format back onnoah the goodra1-1/+1
2017-02-13loader: use self NCCH archivewwylele1-1/+1
2017-02-13file_sys: add Self NCCH archivewwylele1-0/+4
2017-02-11hid: remove the touch field from PadState (#2557)Weiyi Wang1-4/+0
2017-02-05fix wwylele's comment and use typename in templatesLectem1-4/+4
2017-02-03GSP_GPU::StoreDataCache stubbed (#2428)mailwl1-1/+28
2017-01-31HLE/Applets: Stub Mint (eShop) Applet (#2463)mailwl3-0/+106
This allows Phoenix Wright - Dual Destinies to boot.
2017-01-30Core: update Kernel Config Memory to latest version (11.2)mailwl1-5/+8
2017-01-29core: fix err_f.cpp warning about unhandled enumeration value on OSXKloen1-0/+2
2017-01-23core: fix mic_u warnings on MSVCKloen1-4/+4
2017-01-20HID: reset acceleroeter and gyroscope index in Initwwylele1-0/+2
2017-01-19CFG: override language setting on bootwwylele1-36/+38
2017-01-16CoreTiming: use named constant for ARM11 clock ratewwylele1-3/+3
2017-01-16HID: manages updating itself using correct tickswwylele2-58/+93
2017-01-14Service/NFC: stub some functionsmailwl4-20/+249
Tested on: Mini-Mario & Friends - amiibo Challenge
2017-01-14GSP::WriteHWRegsWithMask: fix register maskmailwl1-1/+1
2017-01-11Threads: Check the process' resource limit for the max allowed priority when creating a thread and remove the priority clamping code.Subv2-13/+9
2017-01-11Thread: Added priority range checking to svcSetThreadPriority and removed priority clamping code from Thread::SetPriority.Subv3-18/+18
2017-01-11Y2R: Use the proper error code when GetStandardCoefficient receives an invalid value.Subv1-1/+3
2017-01-11CAM: implement basic camera functions with a blank camerawwylele3-172/+1242
2017-01-06Kernel: Fix SharedMemory objects always returning error when addr = 0 (#2404)Hyper1-1/+5
Closes #2400
2017-01-06Kernel: Don't attempt to yield execution in SleepThread(0) if there are no available threads to run.Subv3-0/+14
With this we avoid an useless temporary deschedule of the current thread.
2017-01-05Kernel: Remove some unused functions.Subv2-32/+0
2017-01-05Kernel: Removed the priority boost code for starved threads.Subv1-27/+0
After hwtesting and reverse engineering the kernel, it was found that the CTROS scheduler performs no priority boosting for threads like this, although some other forms of scheduling priority-starved threads might take place. For example, it was found that hardware interrupts might cause low-priority threads to run if the CPU is preempted in the middle of an SVC handler that deschedules the current (high priority) thread before scheduling it again.
2017-01-05Kernel: Implemented Pulse event and timers.Subv5-13/+20
Closes #1904
2017-01-05Kernel/Semaphore: Fixed a regression in semaphore waits.Subv1-1/+2
The regression was caused by a missing check in #2260. The new behavior is consistent with the real kernel.
2017-01-05Kernel: Add some asserts to enforce the invariants in the scheduler.Subv2-2/+13
2017-01-05Kernel: Remove a thread from all of its waiting objects' waiting_threads list when it is awoken.Subv1-18/+4
This fixes a potential bug where threads would not get removed from said list if they awoke after waiting with WaitSynchronizationN with wait_all = false
2017-01-05Kernel: Remove Thread::wait_objects_index and use wait_objects to hold all the objects that a thread is waiting on.Subv4-21/+22
2017-01-04Kernel: Use different thread statuses when a thread calls WaitSynchronization1 and WaitSynchronizationN with wait_all = true.Subv3-16/+20
This commit removes the overly general THREADSTATUS_WAIT_SYNCH and replaces it with two more granular statuses: THREADSTATUS_WAIT_SYNCH_ANY when a thread waits on objects via WaitSynchronization1 or WaitSynchronizationN with wait_all = false. THREADSTATUS_WAIT_SYNCH_ALL when a thread waits on objects via WaitSynchronizationN with wait_all = true.
2017-01-04Kernel/Mutex: Propagate thread priority changes to other threads inheriting the priority via mutexesSubv5-42/+60
2017-01-04Kernel/Mutex: Update a mutex priority when a thread stops waiting on it.Subv5-24/+42
2017-01-04Kernel/Mutex: Implemented priority inheritance.Subv5-31/+51
The implementation is based on reverse engineering of the 3DS's kernel. A mutex holder's priority will be temporarily boosted to the best priority among any threads that want to acquire any of its held mutexes. When the holder releases the mutex, it's priority will be boosted to the best priority among the threads that want to acquire any of its remaining held mutexes.
2017-01-04Kernel: Object ShouldWait and Acquire calls now take a thread as a parameter.Subv17-68/+56
This will be useful when implementing mutex priority inheritance.
2017-01-04Kernel/Synch: Do not attempt a reschedule on every syscall.Subv2-2/+18
Not all syscalls should cause reschedules, this commit attempts to remedy that, however, it still does not cover all cases.
2017-01-04Fix some warnings (#2399)Jonathan Hao4-8/+6
2016-12-30fix comments alignmentLectem1-22/+22
2016-12-30Service/NFC: stub GetTagInRangeEventmailwl5-0/+42
Fix Fatal Error in Mini-Mario & Friends - amiibo Challenge
2016-12-30Service/AC: add ac:i servicemailwl8-295/+418
2016-12-27Core: remove unused hle.cppwwylele1-58/+0
2016-12-26move Pop methods out of class bodyLectem1-72/+88
2016-12-26IPC helpers exampleLectem3-35/+40
2016-12-26IPC helpersLectem2-48/+322
2016-12-23core: Move emu_window and key_map into coreMerryMage1-1/+1
* Removes circular dependences (common should not depend on core)
2016-12-22Service/NWM: add nwm servicesmailwl17-8/+301
2016-12-22ThreadContext: Move from "core" to "arm_interface".bunnei2-4/+5
2016-12-22core: Replace "AppCore" nomenclature with just "CPU".bunnei4-44/+43
2016-12-22Address clang-format issues.bunnei2-11/+12
2016-12-22core: Remove HLE module, consolidate code & various cleanups.bunnei12-82/+53
2016-12-22core: Consolidate core and system state, remove system module & cleanups.bunnei5-45/+45
2016-12-17Thread: remove the thread from the thread list when exitingwwylele3-3/+15
2016-12-16Kernel: remove object's waiting thread if it is deadwwylele1-1/+2
2016-12-15FS: fix debug build from #2249wwylele1-11/+9
2016-12-15hid: Get rid of a double -> float truncation warningLioncash1-1/+2
float literals need to have the 'f' prefix.
2016-12-15core: Add missing #pragma once directives where applicableLioncash2-0/+4
2016-12-15act: Fix docstring typoLioncash1-1/+1
These aren't the AM services.
2016-12-15Service/CECD: Add cecd:ndm servicemailwl7-13/+79
2016-12-14Fixed the codestyle to match our clang-format rules.Subv16-68/+108
2016-12-14Fixed the codestyle to match our clang-format rules.Subv3-27/+39
2016-12-14Service/ACT: move ACT services to foldermailwl7-6/+38
2016-12-13Minor amendment of GSP_GPU::ImportDisplayCaptureInfo codeJamePeng1-3/+5
2016-12-12csnd:SND reformat source codemailwl2-49/+92
2016-12-11APT::GetStartupArgument: force clear startup argumentmailwl2-5/+11
2016-12-11Add all services to the Service namespaceLioncash42-473/+378
Previously there was a split where some of the services were in the Service namespace and others were not.
2016-12-10Properly remove a thread from its wait_objects' waitlist when it is awoken by a timeout.Subv3-2/+11
2016-12-09Moved the HLE command buffer translation task to ServerSession instead of the HLE handler superclass.Subv6-47/+38
2016-12-09Kernel/IPC: Small codestyle cleanupSubv2-3/+1
2016-12-09WaitSynch: Removed unused variables and reduced SharedPtr copies.Subv4-73/+56
Define a variable with the value of the sync timeout error code. Use a boost::flat_map instead of an unordered_map to hold the equivalence of objects and wait indices in a WaitSynchN call.
2016-12-09service: Add cfg:nor serviceLioncash3-0/+47
2016-12-09ptm: Use boolean instead of integral valueLioncash1-1/+1
The third parameter of Write is actually a bool type, not an int.
2016-12-09service: Drop '_Interface' from cfg service namesLioncash7-12/+12
2016-12-08Added a framework for partially handling Session disconnections.Subv8-9/+67
Further implementation will happen in a future commit. Fixes a regression.
2016-12-08Use std::move where appropriate.Subv11-177/+186
2016-12-08service: Add the ptm:s serviceLioncash3-0/+14
3dbrew documents this as being the exact same as ptm:sysm
2016-12-08service: Add common ptm:u commands to other ptm servicesLioncash4-0/+54
3dbrew indicates that all services have access to these commands except for ptm:sets.
2016-12-08service: Drop '_Interface' in ptm service class namesLioncash7-14/+14
Inheriting from Service::Interface makes this obvious.
2016-12-08service: Add ptm::gets and ptm::sets servicesLioncash5-0/+86
2016-12-08service: Add mvd and qtm servicesLioncash13-0/+259
Adds the two New3DS-only modules. 3dbrew was used for command information.
2016-12-08service: Add nfc servicesLioncash7-30/+193
3dbrew was used for the command information.
2016-12-08ssl_c: Update function tableLioncash1-0/+3
Updated based off information from 3dbrew
2016-12-08ptm: Update ptm_sysm function tableLioncash3-6/+7
Updated based off information from 3dbrew.
2016-12-08pm_app: Update function tableLioncash1-6/+9
Updated based off information from 3dbrew.
2016-12-08nwm_uds: Update function tableLioncash1-5/+7
Updated based off information from 3dbrew.
2016-12-08nim: Update function tablesLioncash2-0/+2
Updated based off information from 3dbrew.
2016-12-08http_c: Update function tableLioncash1-0/+4
Updated based off information from 3dbrew.
2016-12-08gsp_lcd: Update function tableLioncash1-0/+4
Updated based off information from 3dbrew.
2016-12-08fs_user: Update function tableLioncash1-0/+2
Updated based off information from 3dbrew.
2016-12-08dlp_srvr: Update function tableLioncash1-0/+7
2016-12-08cfg: Update function tablesLioncash3-0/+3
Updated based off information from 3dbrew
2016-12-08cecd_u: Update function tableLioncash1-1/+13
Updated based off information from 3dbrew.
2016-12-08boss_p: Update function tableLioncash1-3/+68
2016-12-08act: Update function tablesLioncash2-0/+10
Updated based off information from 3dbrew.
2016-12-08apt: Update apt function tablesLioncash2-7/+73
Updated based off information from 3dbrew.
2016-12-08Update AM service function tablesLioncash6-113/+246
Updated based off information from 3dbrew.
2016-12-07applet: Move common IsRunning underlying variable to the Applet classLioncash8-28/+19
Gets rid of basic duplication.
2016-12-07applet: Make virtual destructor defaultedLioncash1-1/+1
2016-12-07applet: Make constructor protectedLioncash1-1/+2
Considering the class is abstract, there's no need to make the constructor public.
2016-12-07Config: auto-select region and languagewwylele2-2/+62
2016-12-07Use boost remove_erase_if instead of the erase-remove idiomSubv1-2/+3
2016-12-07Improved the algorithm for GetHighestPriorityReadyThread.Subv1-14/+13
2016-12-05Return an error code when connecting to a saturated port.Subv5-7/+20
The error code was taken from the 3DS kernel.
2016-12-05HLE: Use a member variable instead of a virtual function to retrieve the max number of sessions that can be connected to an HLE service at the same time.Subv5-8/+18
2016-12-05Split SessionRequestHandler::HandleSyncRequest into HandleSyncRequest, TranslateRequest and HandleSyncRequestImpl.Subv6-22/+59
HandleSyncRequest now takes care of calling the command buffer translate function before actually invoking the command handler for HLE services.
2016-12-05Kernel: Remove the Redirection handle type.Subv1-2/+0
2016-12-05KServerPorts now have an HLE handler "template", which is inherited by all ServerSessions created from it.Subv12-69/+86
2016-12-04Threading: Added some utility functions and const correctness.Subv3-15/+35
2016-12-04GSP: Downgrade log severity of SetAxiConfigQoSModeYuri Kunde Schlesner1-1/+1
This function doesn't need to do anything for HLE and some games call it quite often, spamming up the logs.
2016-12-04Threading: Reworked the way our scheduler works.Subv7-189/+179
Threads will now be awakened when the objects they're waiting on are signaled, instead of repeating the WaitSynchronization call every now and then. The scheduler is now called once after every SVC call, and once after a thread is awakened from sleep by its timeout callback. This new implementation is based off reverse-engineering of the real kernel. See https://gist.github.com/Subv/02f29bd9f1e5deb7aceea1e8f019c8f4 for a more detailed description of how the real kernel handles rescheduling.
2016-12-03Declare empty ServerSession and ClientSession constructors as default.Subv2-4/+4
2016-12-01Threads do not wait for the server endpoint to call AcceptSession before returning from a ConnectToPort or GetServiceHandle call.Subv2-3/+5
2016-12-01Fixed the rebase mistakes.Subv10-82/+76
2016-12-01A bit of a redesign.Subv13-263/+266
Sessions and Ports are now detached from each other. HLE services are handled by means of a SessionRequestHandler class, Interface now inherits from this class. The File and Directory classes are no longer kernel objects, but SessionRequestHandlers instead, bound to a ServerSession when requested. File::OpenLinkFile now creates a new session pair and binds the File instance to it.
2016-12-01IPC/HLE: Associate the ClientSessions with their parent port's HLE interface if it exists.Subv6-26/+21
Pass the triggering ServerSession to the HLE command handler to differentiate which session caused the request.
2016-12-01Kernel/HLE: Service::Interface no longer inherits from any Kernel object, and is now its own standalone class.Subv4-24/+52
Interface is now used by aggregation in ClientPort, to forward service commands to their HLE implementation if needed.
2016-12-01fixup! Kernel/IPC: Use Ports and Sessions as the fundamental building block of Inter Process Communication.Subv4-5/+6
2016-12-01 Kernel/IPC: Use Ports and Sessions as the fundamental building block of Inter Process Communication.Subv15-86/+310
All handles obtained via srv::GetServiceHandle or svcConnectToPort are references to ClientSessions. Service modules will wait on the counterpart of those ClientSessions (Called ServerSessions) using svcReplyAndReceive or svcWaitSynchronization[1|N], and will be awoken when a SyncRequest is performed. HLE Interfaces are now ClientPorts which override the HandleSyncRequest virtual member function to perform command handling immediately.
2016-11-30Set client SDK version to Service APIsmailwl7-13/+86
2016-11-29FileSys: Implement OtherSaveDatawwylele3-0/+12
2016-11-29FS: add missing MediaTypewwylele1-1/+1
2016-11-29FileSys: abstract SD save data archive sourcewwylele1-1/+2
2016-11-25Output parameters to logmailwl1-4/+6
2016-11-25MIC_U: Stub service funcionsmailwl2-16/+305
2016-11-24Bravely Default/Second stuck #1822 (#2188)pippo29314-2/+22
* Bravely Default/Second stuck #1822 CancelLibraryApplet stub * Log parameter. * Taking care of comments * Sync with 3DBrew * White space ? * lower case
2016-11-20Kernel/Loader: Grab the system mode from the NCCH ExHeader.Subv2-6/+4
3dsx and elf files default to system mode 2 (96MB allocated to the application). This allows Home Menu to boot without modifications. Closes #1849
2016-11-19Kernel/Events: Log an error when trying to create Pulse events and timers.Subv2-0/+10
Related to #1904
2016-11-19APT/Applets: Renamed the members of the SignalType enum.Subv5-16/+27
Names now make sense and match 3dbrew.
2016-11-19FileSys: rename SaveDataCheck archive to NCCH archivewwylele2-6/+5
According to the observation from game and 3dbrew "Used for accessing general NCCH data"
2016-11-19PTM & CFG: use the correct path and error code according to the new FileSys policywwylele2-5/+6
2016-11-19FileSys: add SDMCWriteOnlyArchivewwylele2-0/+9
2016-11-19FileSys: add ExtSaveDataArchivewwylele1-0/+1
ExtSaveData is more similar to SaveData, so let it be a subclass of SaveData
2016-11-19FileSys: add SaveDataArchivewwylele1-0/+7
The error checking of SaveDataArchive is completely different from DiskArchive, so it has to be a new class instead of a subclass of DiskArchive.
2016-11-17cfg: add config block 0x00090000wwylele1-2/+8
2016-11-02Style fixmailwl1-2/+2
2016-11-02Rename AcConfig, change types u8 to u32mailwl1-21/+25
2016-11-02AC_U: Stub functions, used if EULA agreedmailwl2-14/+190
2016-11-01FileSys: make Archive interfaces return error codewwylele1-32/+9
and make the mode parameter a reference since it is a BitField union
2016-10-28core: some errno values are uncommon on UnixJan Beich1-0/+8
src/core/hle/service/soc_u.cpp:107:6: error: 'ENODATA' was not declared in this scope {ENODATA, 43}, ^ src/core/hle/service/soc_u.cpp:117:6: error: 'ENOSR' was not declared in this scope {ENOSR, 53}, ^ src/core/hle/service/soc_u.cpp:118:6: error: 'ENOSTR' was not declared in this scope {ENOSTR, 54}, ^ src/core/hle/service/soc_u.cpp:139:6: error: 'ETIME' was not declared in this scope {ETIME, 75}, ^
2016-10-25FRD: fix GetMyFriendKeymailwl1-1/+1
2016-10-20Fix typosRicardo de Almeida Gonzaga3-3/+3
2016-10-12NWM: stub Initialize with an errorwwylele1-0/+11
2016-10-06Rework the code of err:f serviceJamePeng1-118/+198
2016-10-02Update the stub code of BOSSJamePeng3-4/+1808
2016-10-02fs: clean up log formatwwylele1-22/+24
2016-10-02fs: implement DeleteDirectoryRecursivelywwylele3-1/+51
2016-09-22move ResetType to kernel.hwwylele3-7/+6
2016-09-22name objectswwylele1-0/+4
2016-09-22implement wait tree widgetwwylele4-0/+16
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner72-72/+72
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot82-210/+71
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner71-362/+383
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot132-3462/+4009
2016-09-15arm: ResetContext shouldn't be part of ARM_Interface.bunnei1-1/+17
2016-08-27LDR: Implement CROwwylele8-97/+3007
2016-08-27Auto-detect original shared_font.bin memory baseYuri Kunde Schlesner3-30/+68
This allows a file dumped from either an o3DS or a n3DS (and potentially even an original unrebased file) to be used.
2016-08-02fix #1942 and adds a few IPC functions for descriptorsLectem5-22/+110
2016-07-28Instead of segfaulting, log an error to remind the user to dump the shared font fileHenrik Rydgard1-0/+7
2016-07-23HLE: implement system timewwylele2-2/+60
2016-07-15Correct APT::0x00550040 and APT::0x00560000 functionJamePeng5-22/+31
2016-07-04Fix the errorcode of archive handleJamePeng2-10/+15
2016-07-04HLE/Applets: Implement ErrEula appletmailwl4-0/+116
2016-07-03HLE/FS: Document some command parameters and implemented command 0x08560240 (CreateLegacySystemSaveData)Subv1-11/+42
2016-07-03Service::CFG/FS: add and refactor out utilities for front-endwwylele4-15/+146
2016-07-03Service::CFG: move known block ID to an enumwwylele1-11/+25
2016-07-03Service::CFG: add SetConfigInfoBlk4wwylele4-8/+73
2016-07-02Service::CFG: add missing languagewwylele1-1/+2
2016-07-02Service::CFG: name sound output modeswwylele2-2/+7
2016-06-30Result: fix and update ErrorModulewwylele1-6/+19
2016-06-11Kernel/SVC: Implemented svcCreatePort.Subv6-3/+41
2016-06-11hid: add missing headerwwylele1-0/+2
2016-06-05Kernel: Added ClientPort and ServerPort classes.Subv5-2/+135
This is part of an ongoing effort to implement support for multiple processes.
2016-06-05service: Add other DLP servicesLioncash9-21/+142
Specifically, dlp::CLNT and dlp::FKCL Moves them to their own folder like with other services.
2016-06-04Thread: update timeout when rerunning WaitSynchwwylele1-0/+49
2016-06-01gsp::gpu: Reset g_thread_id in UnregisterInterruptRelayQueuemailwl2-15/+22
2016-05-31Fix parameter name in EnableNotificationmailwl2-2/+6
2016-05-31Fix mistakes, add output header codesmailwl1-8/+24
2016-05-31remove ugly functionmailwl1-35/+3
2016-05-31srv: Update according 3dbrewmailwl1-15/+137
2016-05-30Switch context on the same thread if necessarywwylele1-2/+6
2016-05-28Memory: Handle RasterizerCachedMemory and RasterizerCachedSpecial page types in the memory block manipulation functions.Subv1-1/+0
2016-05-28Memory: Make ReadBlock and WriteBlock accept void pointers.Subv2-13/+11
2016-05-28SOC_U: Remove usage of GetPointerSubv1-27/+73
2016-05-28SSL_C: Remove use of Memory::GetPointerMerryMage1-4/+3
2016-05-28GSP_GPU: Remove use of Memory::GetPointerMerryMage1-33/+50
2016-05-28DSP_DSP: Remove use of Memory::GetPointerMerryMage1-7/+10
2016-05-28FS/Archive: Remove use of Memory::GetPointerMerryMage1-7/+14
2016-05-26Memory: Added necessary headers and removed unnecessary headerMerryMage1-0/+1
2016-05-24New3DS: Minor style cleanup to #1520.bunnei1-2/+2
2016-05-21CFG: Remove use of Memory::GetPointerMerryMage1-6/+10
2016-05-21APT: Remove use of Memory::GetPointerMerryMage5-35/+36
2016-05-21Kernel/Thread: Remove use of Memory::GetPointerMerryMage1-1/+1
2016-05-21Applets/swkdb: Remove use of Memory::GetPointerMerryMage1-1/+1
2016-05-21SVC::WaitSynchronizationN: Reschedule at the endwwylele1-2/+3
2016-05-18Update ACT:U and create ACT:A (#1809)András Domonkos4-0/+54
* Update ACT_U * Create act_a.h * Create act_a.cpp * Add service ACT:A * Add ACT:A source and header * Fix wrong header
2016-05-17Set fpscr for new threadsJannik Vogel2-0/+5
2016-05-16DSP_DSP: Remove GetHeadphoneStatus logspam (#1799)Maribel1-2/+2
2016-05-15fixup! fixup! Refactor input systemwwylele1-1/+1
2016-05-15Refactor input subsystemwwylele2-35/+36
2016-05-14Memory: Fixed a regression caused by #1695 and #1689.Subv1-0/+3
Reserve enough space in the vector that holds the linear heap memory to prevent relocations of the backing memory when growing too much. Closes #1790
2016-05-13HLE/Applets: Give each applet its own block of heap memory, and use that when creating the framebuffer shared memory block.Subv5-5/+44
2016-05-13Kernel: Account for automatically-allocated shared memories in the amount of used linear heap memory.Subv1-0/+5
2016-05-13APT: Move the shared font loading and relocation functions to their own subdirectory services/apt/bcfnt.Subv3-66/+165
2016-05-13Kernel/SharedMemory: Log an error when Map fails.Subv1-1/+10
2016-05-13Kernel: Implemented shared memory permissions.Subv4-9/+50
2016-05-13APT: Implement relocating the shared font to its true address.Subv1-9/+74
2016-05-13Kernel/Memory: Remove the Shared Memory region from the legacy memory map.Subv1-1/+0
2016-05-13Kernel/SharedMemory: Properly implemented shared memory support.Subv10-118/+147
Applications can request the kernel to allocate a piece of the linear heap for them when creating a shared memory object. Shared memory areas are now properly mapped into the target processes when calling svcMapMemoryBlock. Removed the APT Shared Font hack as it is no longer needed.
2016-05-13Kernel/SVC: Fixed the register order for svcCreateMemoryBlock.Subv2-2/+3
R0 is used as the last parameter instead of R4.
2016-05-07fixup simple type conversions where possibleAlexander Laties1-2/+2
2016-05-07Kernel/Threading: Warn when a thread can be scheduled in the Syscore (Core 1).Subv2-0/+7
We do not currently implement any cores other than the AppCore (Core 0).
2016-05-07Kernel/Threads: Dynamically allocate the TLS region for threads in the BASE region of the linear heap.Subv4-22/+74
Each thread gets a 0x200-byte area from the 0x1000-sized page, when all 8 thread slots in a single page are used up, the kernel allocates a new page to hold another 8 entries. This is consistent with what the real kernel does.
2016-05-07HLE/Applets: Use the correct size for the framebuffer SharedMemory in the swkbd and MiiSelector applets.Subv5-23/+44
2016-05-06HLE: Rename RescheduleIsPending to IsReschedulePending.bunnei2-2/+2
2016-05-05Layout Mii parameters input/output, and return success as result of applet workmailwl2-0/+49
2016-05-03clean up config blockwwylele1-29/+13
2016-05-01remove duplicated function declarationwwylele1-13/+0
2016-04-30VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot2-1/+1
2016-04-29add config block 0x00170000wwylele1-0/+4
2016-04-29Common: Remove section measurement from profiler (#1731)Yuri Kunde Schlesner2-5/+0
This has been entirely superseded by MicroProfile. The rest of the code can go when a simpler frametime/FPS meter is added to the GUI.
2016-04-27DSP_DSP: Fix log format strings and argumentsMerryMage1-12/+20
2016-04-27DSP_DSP: Add return IPC headersMerryMage2-4/+27
2016-04-27DSP_DSP: Updated interrupt implementationMerryMage2-42/+106
2016-04-27y2r_u: Cleanup some formatting.bunnei1-52/+89
2016-04-24am: title_id is long long uintSam Spilsbury1-1/+1
2016-04-24DSP_DSP: Remove unused variableMerryMage1-2/+0
2016-04-23return checks if event and memory createdmailwl1-1/+8
2016-04-23fs: Fix what appears to be a typo (filename_size / file_size)Sam Spilsbury1-1/+1
2016-04-22gsp::Gpu: implement AcquireRight, ReleaseRight functionsmailwl1-8/+37
2016-04-21HWRasterizer: Texture forwardingtfarley3-24/+18
2016-04-21ac:u: stub CloseAsync; check memory size aling in svc:GetProcessInfo(type=2)mailwl2-1/+29
2016-04-20Update the stub code of NDM service!JamePeng3-27/+420
2016-04-20Update the code of service y2r!JamePeng2-32/+357
2016-04-20Implement CheckNew3DS and CheckNew3DSAppJamePeng8-10/+135
Append an item[is_new3ds] to config file[System] group Implement APT::SetNSStateField,it will update the unknown NS_state_field
2016-04-16core: Clean out some unnecessary header includesLioncash2-9/+0
2016-04-11Set Kernel config "Unknown Value" to 0x1mailwl2-2/+7
2016-04-08update the code of AM service! (#1623)JamePeng6-51/+289
2016-04-08cecd:u: stub GetCecStateAbbreviated (#1648)mailwl3-0/+28
2016-04-06append SetAppCpuTimeLimit and GetAppCpuTimeLimit to APT:AJamePeng3-13/+16
2016-04-05Common: Remove Common::make_unique, use std::make_uniqueMerryMage2-8/+8
2016-04-04implement APT::GetStartupArgumentJamePeng5-2/+37
2016-04-04Append the missing function name"GetAppletInfo" to APT:AJamePeng1-1/+2
2016-04-02Dummy implementation dlp:SRVR Service.exhalatio3-0/+61
2016-04-02Rework sockopt translation to match the error translation code already in placeRyan Loebs1-22/+30
2016-03-31cecd:u: stub GetCecInfoEventHandle, GetChangeStateEventHandlemailwl3-3/+54
2016-03-31Add gsp functions: SetAxiConfigQoSMode, UnregisterInterruptRelayQueuemailwl1-6/+41
2016-03-31GSP: Return proper error codes for register writespurpasmart963-80/+97
2016-03-30Code styleRyan Loebs1-2/+2
2016-03-30Added GetSockOptNameRyan Loebs1-15/+58
Filter out and translate invalid sockopt names.
2016-03-29Derp: win32: typedef int socklen_t;Ryan Loebs1-4/+0
2016-03-29But of course, Windows uses 'int' while Linux uses 'socklen_t'Ryan Loebs1-0/+4
2016-03-29Compiling on Windows nowRyan Loebs1-3/+3
2016-03-29Formatting...Ryan Loebs1-1/+1
2016-03-29Addressing PR commentsRyan Loebs1-4/+4
2016-03-29SOC UpdatesRyan Loebs1-3/+46
-Implement GetSockOpt / SetSockOpt -Fix bug in RecvFrom where sending from localhost does not fill in src_addr/src_addr_len on Linux
2016-03-29Add common methods to all cfg:* portsRyan Loebs3-0/+21
2016-03-27frd:u: Initial stub some functionsmailwl4-55/+234
2016-03-26use reference instead of pointerwwylele1-9/+9
2016-03-25implement GyroscopeCalibrateParamwwylele2-9/+20
2016-03-22implement accel and gyro backendwwylele4-23/+176
2016-03-21session: Make helper functions constexprLioncash1-6/+6
2016-03-21hle: Get rid of global access to g_rescheduleLioncash3-7/+20
This shouldn't be directly exposed if there's already a partial API that operates on it. We can just provide the rest of that API.
2016-03-21soc_u: Get rid of explicit delete and newLioncash1-8/+5
2016-03-20HLE/FS: Change the error code returned when an ExtSaveData archive is not found.Subv1-4/+8
This allows Fire Emblem to boot again.
2016-03-20HLE/FS: Corrected some style concerns.Subv4-6/+4
2016-03-20HLE/FS: Fixed creating the config savefile when it doesn't exist.Subv1-1/+1
This fixes a regression.
2016-03-20HLE/FS: Implemented GetFormatInfoSubv6-48/+127
Format information is currently only implemented for the ExtSaveData, SharedExtSaveData and SaveData archives, the information is stored in a file alongside the root folder of the archive.
2016-03-20HLE/FS: Don't return an error when deleting the ExtSaveData if it does not exist.Subv1-1/+1
2016-03-20HLE/FS: Return the proper error codes when opening files.Subv1-3/+4
2016-03-20HLE/FS: Fixed the OpenDirectory error codeSubv1-1/+1
2016-03-20HLE/FS: Return the proper error codes on file Read/Write operations.Subv2-2/+16
These operations are limited by the open flags specified while opening the file.
2016-03-20HLE/FS: Corrected the error codes for DeleteFileSubv1-4/+1
2016-03-20HLE/FS: Corrected the error codes for CreateFileSubv1-1/+3
2016-03-20HLE/FS: FS::CreateFile takes an u64 for the file size.Subv3-5/+5
2016-03-14Reorganize the ndm service path for dummy implement functionJamePeng5-24/+118
SuspendDaemons , ResumeDaemons , OverrideDefaultDaemons The NDM file move to /core/hle/service/ndm/ now!
2016-03-13hid: fix pad updatewwylele1-1/+1
2016-03-13svc: Move ResetType enum to the kernel event headerLioncash10-16/+17
2016-03-12svc: Remove unused ArbitrationType enumLioncash1-9/+0
An equivalent enum already exists within address_arbiter.h
2016-03-12svc: Make ResetType an enum classLioncash11-24/+23
2016-03-12Fix headerpippo29311-1/+1
2016-03-12GetArchiveResource stubpippo29311-1/+25
2016-03-12HLE/Applets: Implemented a dummy Mii Selector applet.Subv6-2/+154
This prevents some games (like Super Mario 3D Land) from freezing when trying to launch it, however, it's not complete and won't let you go past Mii selection as the parameter structure hasn't been reverse engineered yet.
2016-03-12gsp_gpu: Change 0 literal to nullptrLioncash1-1/+1
2016-03-12hle: Update service function tablesLioncash4-1/+16
2016-03-09renderer_base: Don't directly expose the rasterizer unique_ptrLioncash2-5/+5
There's no reason to allow direct access to the unique_ptr instance. Only its contained pointer.
2016-03-06DSP: Implement Pipe 2MerryMage1-43/+151
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region).
2016-03-06Memory: Do correct Phys->Virt address translation for non-APP linheapYuri Kunde Schlesner2-2/+5
2016-03-06DSP: Print hash of firmware to consoleMerryMage1-8/+21
2016-03-05core: Use unrestricted union to hold storage of ResultVal valueYuri Kunde Schlesner1-42/+16
2016-03-04ac:u: Stub IsConnectedmailwl1-2/+17
2016-03-01ThreadProcessorId_All on SVC::CreateThreadKloen1-0/+1
2016-03-01Service/CFG: Fix potential endianess issueYuri Kunde Schlesner1-2/+3
2016-03-01Service/CFG: Add block 0x000A0000 (username) to default config fileYuri Kunde Schlesner1-1/+14
2016-03-01Service/CAM: Add doxycomments to all service functionsYuri Kunde Schlesner1-0/+217
2016-02-26Initial implementation ir:usermailwl3-18/+142
2016-02-21AudioCore: Skeleton ImplementationMerryMage3-58/+94
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.
2016-02-13Service/CAM: Dummy implementation of some functionsYuri Kunde Schlesner3-20/+346
Thanks to @mailwl for the initial version of the stubs.
2016-02-12BitField: Make trivially copyable and remove assignment operatorMerryMage7-20/+20
2016-02-02services: Get rid of unnecessary includesLioncash69-132/+32
2016-02-02services: Update function tablesLioncash2-5/+11
2016-01-30Memory: Implement MMIOMerryMage2-4/+8
2016-01-14HLE/SVC: Implement UnmapMemoryBlock.Subv5-5/+60
This implementation will need to be (almost completely) changed when we implement multiprocess support.
2015-12-30services: Update some function tablesLioncash25-113/+369
2015-12-30HLE/Timers: Reset OneShot timers when they are acquired instead of when they're triggered.Subv1-3/+3
Closes #1139
2015-12-28SVC: Fixed ArbitrateAddress to behave as it does on hardware.Subv2-9/+18
This was verified with hwtests that i plan to upload later on.
2015-12-25svc: Remove superfluous printf argumentLioncash1-1/+1
2015-12-24HLE/Sockets: Fixed the buffer offset in recvfrom.Subv1-3/+13
Closes #1277
2015-12-13svc: Fix compilation with LOG_TRACE enabledLioncash1-1/+1
2015-12-08VideoCore: Unify interface to OpenGL and SW rasterizersYuri Kunde Schlesner2-5/+5
This removes explicit checks sprinkled all over the codebase to instead just have the SW rasterizer expose an implementation with no-ops for most operations.
2015-12-07VideoCore: Rename HWRasterizer methods to be less confusingYuri Kunde Schlesner2-5/+5
2015-12-01Kernel: Implement svcGetSystemInfoYuri Kunde Schlesner7-1/+95
This makes smealum/ctrulib@b96dd51d3349961189d4ab1bc2a5c45deff21c09 work with Citra.
2015-11-23Services/Cam: Added new log type and camera enums from 3dbrew.Subv1-0/+156
Followup to #1102 Original author @mailwl
2015-11-22Add stub functions for Initialize and GenerateRandomData in ssl:Cpolaris-1-2/+51
2015-11-22Add Initialize and GenerateRandomData stubspolaris-1-0/+2
2015-10-28csnd_snd: Get rid of type punningLioncash1-12/+13
2015-10-28Added CSND stub.Matthias Ernst2-4/+66
2015-10-28Implement FS_User::GetFreeBytesarchshift3-1/+42
2015-10-24Fix copy pasteFiliph Sandström1-1/+1
2015-10-23Fix wrong branchFiliph Sandström1-0/+12
2015-10-23Add GetTotalStepCount StubFiliph Sandström1-1/+1
2015-10-23Update ptm.hFiliph Sandström1-0/+8
2015-10-07Silence -Wsign-compare warnings.Rohit Nirmal1-1/+1
2015-09-30Service/CFG: Use a constexpr function for country initializationEmmanuel Gil Peyrot1-4/+3
This fixes a TODO left over from when we supported MSVC 2013.
2015-09-29fix some xcode 7.0 warningsMartin Lindhe1-1/+1
2015-09-16general: Silence some warnings when using clangLioncash5-10/+12
2015-09-14Service/CFG: Add default entry for block 0x000A0001 (birthday)Yuri Kunde Schlesner1-0/+6
2015-09-14Service/CFG: Correct flags in 2 default blocksYuri Kunde Schlesner1-2/+2
Verified against a 9.2.0-20 config save
2015-09-14Service/CFG: Add additional blocks to default save dataYuri Kunde Schlesner1-0/+34
These blocks are required by various games to boot.
2015-09-14Fix narrowing conversion warningYuri Kunde Schlesner1-1/+1
2015-09-14Service/CFG: Move several private types from the header to the cppYuri Kunde Schlesner2-63/+49
2015-09-14Service/CFG: Clean up default block creationYuri Kunde Schlesner2-27/+17
2015-09-14GSP: Implement command 0x05, used for flushing cachesYuri Kunde Schlesner2-13/+34
May fix additional texture caching issues. (Though mostly in homebrew, I haven't seen any commercial software use this to flush anything but command lists.)
2015-09-11General: Replace NULL and '0' usages with nullptr where applicableLioncash1-1/+1
2015-09-10General: Fix up doxygen commentsLioncash4-7/+4
2015-09-03Add cam:u service function names to its function tablearchshift1-3/+60
2015-08-30SVC: Advance time when calling GetSystemTick to escape busy-wait loopsYuri Kunde Schlesner1-1/+4
Cubic Ninja waited for the frame to end by spinning on a loop calling GetSystemTick while doing nothing else. Since GetSystemTick doesn't cause a reschedule (which advances time), this meant that very little emulated time would pass inside that loop, causing the game to spend most of the frame burning away CPU.
2015-08-28Kernel: Fix wrong linear heap base on titles using newer kernelsYuri Kunde Schlesner1-1/+1
Typo which sneaked in through review on #1025
2015-08-27Kernel: Fix assertion failure when ControlMemory is called with size=0Yuri Kunde Schlesner1-0/+8
2015-08-27Core: Improve APT Shared Font hackYuri Kunde Schlesner3-4/+29
Should fix invalid read loops in some games
2015-08-25Integrate the MicroProfile profiling libraryYuri Kunde Schlesner2-0/+9
This brings goodies such as a configurable user interface and multi-threaded timeline view.
2015-08-16GPU: Implement TextureCopy-mode display transfersYuri Kunde Schlesner2-11/+25
Fixes glitchy garbage in Fire Emblem 3D scenes.
2015-08-16Kernel: Remove unused legacy heap MapBlock_* functionsYuri Kunde Schlesner2-77/+0
2015-08-16APT: Adjust shared font hack so it works with the new linear heap codeYuri Kunde Schlesner1-10/+11
2015-08-16Kernel: Implement svcGetProcessInfo in a basic wayYuri Kunde Schlesner5-2/+70
This also adds some basic memory usage accounting. These two types are used by Super Smash Bros. during startup.
2015-08-16Kernel: Add more infrastructure to support different memory layoutsYuri Kunde Schlesner8-27/+139
This adds some structures necessary to support multiple memory regions in the future. It also adds support for different system memory types and the new linear heap mapping at 0x30000000.
2015-08-16HLE: Remove empty ConfigMem and SharedPage Shutdown functionsYuri Kunde Schlesner5-10/+0
2015-08-16Move core/mem_map.{cpp,h} => core/hle/kernel/memory.{cpp,h}Yuri Kunde Schlesner4-2/+161
2015-08-16Memory: Move address type conversion routines to memory.cpp/hYuri Kunde Schlesner3-3/+0
These helpers aren't really part of the kernel, and mem_map.cpp/h is going to be moved there next.
2015-08-16Process: Store kernel compatibility version during loadingYuri Kunde Schlesner2-3/+7
2015-08-16Kernel: Properly implement ControlMemory FREE and COMMITYuri Kunde Schlesner5-36/+338
2015-08-16VMManager: Introduce names for used ResultCodesYuri Kunde Schlesner2-6/+11
2015-08-16VMManager: Make LogLayout log level configurable as a parameterYuri Kunde Schlesner3-5/+15
2015-08-16VMManager: Change block offsets to size_tYuri Kunde Schlesner2-3/+3
2015-07-29core: Eliminate some unused variable warningsLioncash2-3/+5
2015-07-29core: Fix missing prototype warningsLioncash1-0/+1
2015-07-29am_net: Add missing function to the function tableLioncash1-0/+1
2015-07-29am_net: Add correct function name to the function tableLioncash1-1/+1
2015-07-28Move input values into an arrayJames Rowe2-1/+14
2015-07-26dyncom: Rename armdefs.h to armstate.hLioncash1-1/+1
2015-07-24Service/APT: Fixed a regression, PreloadLibraryApplet should also start an applet when called.Subv6-5/+36
2015-07-24Service/APT: Return proper parameters in GetLockHandle.Subv4-14/+49
Documented some APT functions This allows applets to boot.
2015-07-24GSP: Don't try to write memory fill registers if start address is 0Yuri Kunde Schlesner1-13/+18
Verified to be what GSP does via REing. Fixes invalid virt->phys translation error spam in some games.
2015-07-23Qt/GPU Breakpoints: Added three more breakpoint types:Subv1-0/+7
* IncomingDisplayTransfer: Triggered just before a display transfer is performed. * GSPCommandProcessed: Triggered right after a GSP command is processed. * BufferSwapped: Triggered when the frames flip
2015-07-21Services/Logging: Log more useful information when some operations fail.Subv1-4/+8
Namely OpenFileDirectly, OpenDirectory and OpenArchive
2015-07-21dyncom: Pass SVC immediates directly.Lioncash2-5/+4
Previously it would just re-read the already decoded instruction and extract the immediate value.
2015-07-21Services/AM: Stubbed am:app::GetNumContentInfos to return 0 results.Subv3-3/+33
Named the service functions in am:app as per 3dbrew. This fixes an illegal read loop in Steel Diver
2015-07-21Services/CFG: Added some missing functions to cfg:sSubv1-1/+3
2015-07-21Kernel/Scheduling: Clean up a thread's wait_objects when its scheduled.Subv1-0/+8
They'll be reset if needed during the next svcWaitSynchronization call (if there's any pending)
2015-07-20SOC:U : Update deprecated function gethostbyname() to getaddrinfo()zawata1-2/+8
2015-07-19Change trace/unimplemented service call logs to use hexarchshift1-1/+1
Changes the log to use hex in the parameter list instead of decimal.
2015-07-19Add more frd:u unknown service commands from 3dbrewarchshift1-1/+12
2015-07-17Kernel/SVC: Implemented svcQueryProcessMemorySubv2-6/+28
2015-07-17Kernel/SVC: Implemented svcQueryMemory.Subv2-4/+24
2015-07-17Core\HLE : Fix Warningzawata2-3/+3
"signed/unsigned mismatch"
2015-07-17Ensure all kernel objects are released during shutdownYuri Kunde Schlesner12-8/+45
This commit fixes several kernel object leaks. The most severe of them was threads not being removed from the private handle table used for CoreTiming events. This resulted in Threads never being released, which in turn held references to Process, causing CodeSets to never be freed when loading other applications.
2015-07-14Archive: Correct a few incorrect types in function signaturesYuri Kunde Schlesner1-1/+1
Buffer lengths should be size_t, and file offsets should be u64.
2015-07-13Add CiTrace recording support.Tony Wasserka1-1/+1
This is exposed in the GUI as a new "CiTrace Recording" widget. Playback is implemented by a standalone 3DS homebrew application (which only runs reliably within Citra currently; on an actual 3DS it will often crash still).
2015-07-12Kernel: Add CodeSet case to Object::IsWaitableYuri Kunde Schlesner1-0/+1
2015-07-12Core: Fix applet includes using iwyu.Emmanuel Gil Peyrot7-7/+32
2015-07-12Applets: Reworked how the Applet update event is handled.Subv7-35/+61
Applets are now cleaned up in AppletUpdateEvent after calling their respective Update method.
2015-07-12Core: Properly configure address space when loading a binaryYuri Kunde Schlesner5-14/+88
The code now properly configures the process image to match the loaded binary segments (code, rodata, data) instead of just blindly allocating a large chunk of dummy memory.
2015-07-12Kernel: Remove unused member from EventYuri Kunde Schlesner2-2/+1
2015-07-12Applets: Add infrastructure to allow custom drawing and input handling in Applets.Subv7-39/+162
2015-07-12HLE/APT: Initial HLE support for applets.Subv8-50/+406
Currently only the SWKBD is emulated, and there's currently no way to ask the user for input, so it always returns "Subv" as the text.
2015-06-28Core: Cleanup hw includes.Emmanuel Gil Peyrot3-0/+7
2015-06-28Core: Cleanup soc:U includes.Emmanuel Gil Peyrot2-26/+36
2015-06-28Core: Cleanup file_sys includes.Emmanuel Gil Peyrot4-8/+20
2015-06-28Core: Cleanup core includes.Emmanuel Gil Peyrot4-7/+5
2015-06-28CitraQt: Cleanup includes.Emmanuel Gil Peyrot3-1/+5
2015-06-28Common: Cleanup key_map includes.Emmanuel Gil Peyrot8-16/+20
2015-06-27Services: Use the standard _WIN32 define in soc:U instead of our own EMU_PLATFORM.Emmanuel Gil Peyrot1-8/+7
2015-06-25Services/SOC: Added command headers to some of the soc commands.Subv1-5/+13
2015-06-23Add helpers to create IPC command buffer headers and descriptorsYuri Kunde Schlesner3-7/+43
2015-06-22Y2R: Rework conversion process, enabling support for all formatsYuri Kunde Schlesner2-163/+309
2015-06-21Y2R: Re-organize how params are stored. Support SetConversionParamsYuri Kunde Schlesner1-72/+100
2015-06-17kernel: Fix svcWaitSynch to always acquire requested wait objects.bunnei9-113/+68
2015-06-12Services: Continue separation of services into their own folderspurpasmart9672-607/+1134
2015-06-02ExtSavedata: Save the icon passed to CreateExtSaveData to the correct folder.Subv3-11/+32
Organize the ExtSaveData folders as they are stored in the console.
2015-05-29Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot22-65/+65
2015-05-27hid: Get rid of undefined behaviorLioncash1-2/+2
Modifying a variable twice across a sequence point.
2015-05-27Kernel: Add VMManager to manage process address spacesYuri Kunde Schlesner2-0/+445
This enables more dynamic management of the process address space, compared to just directly configuring the page table for major areas. This will serve as the foundation upon which the rest of the Kernel memory management functions will be built.
2015-05-26Service/GSP: Implemented ImportDisplayCaptureInfo.Subv1-1/+47
2015-05-25Core/SVC: Map the shared memory created in CreateMemoryBlock to the specified address.Subv1-0/+2
This SharedMemory can be passed to service functions (Which should map the memory into their own address space).
2015-05-23y2r_u: Remove unused variable in StartConversionLioncash1-1/+0
2015-05-23HID: Stub DisableAccelerometer and DisableGyroscopeLowpurpasmart964-9/+47
2015-05-23Flush for y2r (moflex)tfarley1-0/+11
2015-05-23OpenGL renderertfarley1-0/+9
2015-05-22Service::Y2R: Support for grayscale decoding of specific formatsYuri Kunde Schlesner1-35/+265
Implements unrotated planar YUV 4:2:0 -> RGB24 conversions in Y2R. Currently only the Y (luma) channel is used, so the results don't contain color. This will be added in a later PR at some point. This is enough to get all currently know Moflex videos to decode. (Some don't display on-screen due to seemingly unrelated reasons.) Thanks to @archshift for doing the initial implementation which I cleaned up and then fixed the 8x8 block mode.
2015-05-21Kernel: Fix a warning introduced with ResourceLimit, and remove the fallback code to prevent it from happening again.Emmanuel Gil Peyrot1-2/+1
2015-05-21y2r_u: Stub StartConversion to prevent moflex games from hanging.bunnei1-1/+17
2015-05-21Kernel: Move reschedules from SVCs to actual mechanisms that reschedule.bunnei7-20/+22
2015-05-17Implement svcBreakarchshift2-1/+17
2015-05-16Delete unused hle/coprocessor.cpparchshift1-33/+0
2015-05-16CFG: Update the cfg service to be like other integrated servicespurpasmart965-337/+304
2015-05-16APT/FS: Remove asserts that were causing false positivespurpasmart962-5/+5
2015-05-15Core/ResourceLimits: Implemented the basic structure of ResourceLimits.Subv8-14/+326
Implemented svcs GetResourceLimit, GetResourceLimitCurrentValues and GetResourceLimitLimitValues. Note that the resource limits do not currently keep track of used objects, since we have no way to distinguish between an object created by the application, and an object created by some HLE module once we're inside Kernel::T::Create.
2015-05-15Memory: Read SharedPage directly from Memory::ReadYuri Kunde Schlesner2-58/+35
2015-05-15Memory: Read ConfigMem directly from Memory::ReadYuri Kunde Schlesner2-49/+36
2015-05-15Memmap: Re-organize memory function in two filesYuri Kunde Schlesner11-12/+12
memory.cpp/h contains definitions related to acessing memory and configuring the address space mem_map.cpp/h contains higher-level definitions related to configuring the address space accoording to the kernel and allocating memory.
2015-05-14process: Get rid of warningsLioncash1-3/+3
Sign mismatches and "forcing value to bool" warnings.
2015-05-14thread: Fix a conditional check in RescheduleLioncash1-1/+1
2015-05-12Thread: Remove the idle threadYuri Kunde Schlesner2-44/+19
Instead just use nullptr to represent no thread is active.
2015-05-12Core/Memory: Add TLS support for creating up to 300 threadsSubv3-7/+19
2015-05-12Core/Scheduling: Prepare the new priority in the thread queue when svcSetPriority is calledSubv1-0/+2
2015-05-12PTM: Changed the way the ptm services are handled to be like thepurpasmart965-125/+112
IR, HID, and APT services.
2015-05-12fixup!Subv3-16/+12
2015-05-12NWM_UDS: Fix a typo in the nwm service port namepurpasmart961-1/+1
2015-05-11Core/HLE: Implemented the SVCs GetProcessId and GetProcessIdOfThreadSubv6-4/+50
2015-05-11Thread: Correctly set main thread initial stack positionYuri Kunde Schlesner3-5/+4
2015-05-11fixup! Set the TLS address in the schedulerSubv2-2/+7
2015-05-11Core/Memory: Give every emulated thread it's own TLS area.Subv3-4/+22
The TLS area for thread T with id Ti is located at TLS_AREA_VADDR + (Ti - 1) * 0x200. This allows some games like Mario Kart 7 to continue further.
2015-05-11fixup! GSP: Small tweaks to shared memory initializationYuri Kunde Schlesner1-1/+1
2015-05-11GSP: Small tweaks to shared memory initializationYuri Kunde Schlesner1-9/+11
2015-05-11Kernel: Zero-fill shared memory blocks when mappingYuri Kunde Schlesner1-0/+8
This works around crashes related to GSP/HID/etc. shared memory blocks having garbage values. The proper fix requires proper management of mapped memory blocks in the process.
2015-05-11Kernel: Capture SharedMemory attributes at creation, not when mappingYuri Kunde Schlesner7-28/+51
2015-05-09Common: Remove the BIT macroYuri Kunde Schlesner1-2/+2
When the macro was introduced in 326ec51261299e48de97592631c02523da9c8118 it wasn't noticed that it conflicted in name with a heavily used macro inside of dyncom. This causes some compiler warnings. Since it's only lightly used, it was opted to simply remove the new macro.
2015-05-09Memory: Re-organize and rename memory area address constantsYuri Kunde Schlesner3-4/+5
2015-05-09Kernel: Remove unused g_main_thread variableYuri Kunde Schlesner3-5/+1
2015-05-09Process: Rename StaticAddressMapping => AddressMappingYuri Kunde Schlesner2-5/+5
2015-05-09Process: Add more documentation to the class membersYuri Kunde Schlesner1-2/+16
2015-05-09Process: Use BitField to store process flagsYuri Kunde Schlesner2-16/+24
2015-05-09Process: Support parsing of exheader kernel capsYuri Kunde Schlesner2-4/+72
2015-05-09Kernel: Remove g_program_idYuri Kunde Schlesner2-8/+0
This has been obsoleted by the field in Process.
2015-05-09Kernel: Introduce skeleton Process class to hold process dataYuri Kunde Schlesner4-19/+101
2015-05-07Fix printf format warningYuri Kunde Schlesner1-1/+1
2015-05-07Common: Remove common.hYuri Kunde Schlesner32-18/+48
2015-05-07Clean-up includesYuri Kunde Schlesner2-2/+7
2015-05-07FileSys: De-inline Path membersYuri Kunde Schlesner1-0/+2
2015-05-07FileSys: Clean-up includes, de-inline destructorsYuri Kunde Schlesner4-13/+21
2015-05-07Move typedefs from kernel.h to more appropriate placesYuri Kunde Schlesner2-10/+8
2015-05-06HLE: Clean up SVC dispatch mechanismYuri Kunde Schlesner4-77/+38
2015-05-02HLE: Properly initialize and shutdown remaining modules.bunnei5-3/+20
2015-05-02Kernel: Properly initialize and shutdown all modules.bunnei4-9/+20
2015-05-02Services: Initialize all state variables at bootup.bunnei8-22/+38
2015-04-29ConfigMem: Remove duplicate retail bitpurpasmart961-1/+0
2015-04-28Services/Loader: Use more sensible log formats for certain functionspurpasmart962-8/+22
along with more info being logged.
2015-04-25ptm_sysm: Add static specifier to IsLegacyPowerOffLioncash1-1/+1
2015-04-14Kernel: Use the correct format string for u64 hex.Emmanuel Gil Peyrot1-1/+1
2015-04-14De-inline functions from Interface, removing them from service.hYuri Kunde Schlesner3-50/+49
This reduces the time for a full recompile from 65.43s to 59.53s (~9%)
2015-04-10SVC: Assert on unsupported CreateThread processor ID.bunnei1-3/+9
2015-04-10SVC: Update various SVCs to cause a reschedule.bunnei2-6/+22
- CreateMutex/ReleaseMutex/ReleaseSemaphore/SetTimer/CancelTimer/ArbitrateAddress
2015-04-10Kernel: Implemented priority inheritance for mutexes.bunnei3-4/+22
2015-04-10Thread: Implement priority boost for starved threads.bunnei4-28/+74
SVC: Return correct error code on invalid CreateThread processor ID. SVC: Assert when creating a thread with an invalid userland priority.
2015-04-10SVC: Reschedule on svcCreateThread.bunnei1-0/+2
2015-04-10APT: (Subv) Fix bug where start event was being incorrectly signaled.bunnei1-6/+7
2015-04-10Kernel: Fixed default thread priority.bunnei2-5/+4
2015-04-09Initialize base address to 0x0Gareth Higgins1-0/+1
2015-04-06Clean-up mem_map constants and fix framebuffer translation errorsYuri Kunde Schlesner1-4/+6
2015-04-04IR: Move The IR services to their own folder and implement "GetHandles"purpasmart9610-55/+180
2015-04-03Services: Stubs and minor changespurpasmart9616-67/+402
2015-03-24ConfigMem: Set the app memory to be 96MB instead of the default 64MBpurpasmart961-2/+2
2015-03-19Service/FS: Document and log some unknown values.Subv1-1/+26
In CreateExtSaveData, DeleteExtSaveData and CreateSystemSaveData
2015-03-17HID: Proper Signal Interrupts for EnableAccelerometer & EnableGyroscopeLow alongpurpasmart964-12/+72
with a stub for GetSoundVolume
2015-03-16arm_interface: Get rid of GetTicks.Lioncash2-5/+6
Removes a TODO.
2015-03-14Services/FS: Implemented DeleteExtSaveData, CreateSystemSaveData and DeleteSystemSaveDataSubv3-24/+164
Also fixed a bug with CreateExtSaveData that made it unable to create ExtSaveData archives in the SDMC directory.
2015-03-11hid_user: Removed unnecessary includes.bunnei1-2/+0
2015-03-11HID: Removed unnecessary global variables.bunnei2-58/+42
2015-03-11HID: Added additional variable comments and some code cleanups.bunnei2-20/+29
2015-03-11HID: Complete refactor of pad/touch input to fix threading issues.bunnei2-111/+28
2015-03-10HID: Cleanup how `next_touch_index` is calculated for Pad and touch.bunnei1-2/+2
2015-03-10HID: Changed TouchDataEntry `valid` to a BitField and added some doc strings.bunnei2-4/+4
2015-03-10HID: Added static asserts to check register position in shared memory.bunnei1-2/+16
2015-03-10HID: Added functions to emulate the touchpad.bunnei2-0/+61
2015-03-10HID: Moved some docstrings to the header.bunnei2-24/+16
2015-03-10HID: Refactored shared memory decoding for touchpad support.bunnei2-33/+64
2015-03-09Added LCD registers, and implementation for color filling in OGL code.archshift1-17/+15
2015-03-06Implement SetLcdForceBlack, move register enum to hw.harchshift1-5/+39
2015-03-04Services: Moved the PTM and APT services to their own folderSubv39-1098/+1186
This coincidentally fixes an issue about the PTM service failing to create its SharedExtSaveData archive due to the FS service not being initialized by the time the creating code runs. Ideally I'd like to move each process to its own folder, and have a single file per process that registers the service classes, which would be in their own files inside that folder. Then each service class would just call functions from the process to complete the commands.
2015-03-02Services/AM: Stubbed TitleIDListGetTotal and GetTitleIDList.Subv1-8/+45
They will always return 0 titles for every media type for now. This is needed to boot Home Menu further
2015-03-02Add profiling infrastructure and widgetYuri Kunde Schlesner1-0/+6
2015-03-01Services/FS: Stubbed CardSlotIsInserted to always return falseSubv1-1/+25
We won't be emulating this for the foreseeable future and it is needed for Home Menu to boot further