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* Service/vi: convert services to modulemailwl2018-03-218-212/+160
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* Clean Warnings (?)N00byKing2018-03-191-1/+1
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* vi: Remove DequeueBuffer and wait until next available buffer.bunnei2018-03-191-6/+24
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* Parcel: Ensure we don't read past the end of the parcels in Vi.Subv2018-02-171-0/+5
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* Vi: Mark all fences as NO_FENCE in the DequeueBuffer response parcel.Subv2018-02-171-2/+2
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* Vi: Always write the IGBPBuffer in the RequestBuffer response parcel.Subv2018-02-171-1/+2
| | | | This may break libnx homebrew due to a bug in libnx but is required by official games since they always assume that the buffer will be there.
* Vi: Mark the fences as valid in the DequeueBuffer response parcel.Subv2018-02-151-0/+3
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* Vi: Added a missing u32 in the DequeueBuffer response parcel.Subv2018-02-151-0/+1
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* Vi: Don't write the IGBPBuffer in the IGBPRequestBufferResponseParcel.Subv2018-02-151-4/+2
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* Vi: Properly write the BufferProducerFence object in the DequeueBuffer response parcel.Subv2018-02-151-18/+21
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* vi: Eliminate direct usage of BufferDescriptorB.bunnei2018-02-141-14/+3
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* vi: Use ReadBuffer/WriteBuffer functions for TransactParcel.bunnei2018-02-141-44/+19
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* vi: Fix TransactParcelAuto to support both buffer formats.bunnei2018-02-141-25/+16
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* vi: Add FENCE_HACK, which is useful for booting BOTW.bunnei2018-02-131-7/+21
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* vi: Stub TransactParcel CancelBuffer.bunnei2018-02-131-0/+2
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* TransactParcel: Move WriteBlock to narrowest scope.bunnei2018-02-131-10/+13
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* vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.bunnei2018-02-121-5/+21
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* vi: Fix OpenLayer and CreateStrayLayer.bunnei2018-02-111-6/+8
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* vi: Implement TransactParcelAuto.bunnei2018-02-101-32/+46
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* IGBPQueueBufferRequestParcel: Don't enforce buffer length.bunnei2018-02-101-1/+0
| | | | - Another fix for libnx.
* IGBPRequestBufferResponseParcel: Fix response for libnx.bunnei2018-02-101-7/+4
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* IApplicationDisplayService::CloseDisplay: Fix response params size.bunnei2018-02-091-1/+1
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* Service: stub some functions in am, audio, time, vi servicesmailwl2018-02-072-1/+22
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* logger: Add VI service logging category.bunnei2018-02-054-21/+20
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* Merge pull request #154 from mailwl/vi_create_stray_arraybunnei2018-02-021-0/+1
|\ | | | | vi::CreateStrayLayer : add padding to request
| * vi::CreateStrayLayer : add padding to requestmailwl2018-02-021-0/+1
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* | Services/vi: add vi:s and vi:u servicesmailwl2018-02-025-0/+124
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* hle: Rename RequestBuilder to ResponseBuilder.bunnei2018-01-252-19/+19
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* service: Fix all incorrect IPC response headers.bunnei2018-01-252-5/+6
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* Services: Vi shouldn't be responsible for creating nvflinger.Subv2018-01-224-6/+8
| | | | It is now created during Service initialization and passed to all the services that need it.
* VI: Move BufferQueue and NVFlinger to their own folder/namespace.Subv2018-01-224-363/+25
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* VI: Implement the Query transaction of IHOSBinderDriver, and stubbed some results.Subv2018-01-212-0/+58
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* Fixes some cast warnings, partial port of citra #3064 (#106)River City Ransomware2018-01-201-1/+1
| | | | | | | | * Fixes some cast warnings, partially fixes citra #3064 * Converted casts to uint32_t to u32 * Ran clang-format
* Fix dispdrv typogdkchan2018-01-191-1/+1
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* Merge pull request #90 from lioncash/vi-overridebunnei2018-01-181-20/+21
|\ | | | | vi: Minor clean up/correctness changes
| * vi: Make constructors explicit where applicableLioncash2018-01-181-13/+14
| | | | | | | | Prevents implicit conversions.
| * vi: Add missing override specifiersLioncash2018-01-181-7/+7
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* | vi: Copy data directly into the std::vector within Parcel's ReadBlock functionLioncash2018-01-181-2/+3
|/ | | | | Previously this would unnecessarily zero-initialize the vector before copying the actual data into the vector instance.
* NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.Subv2018-01-171-3/+3
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* VI: Stubbed GetNativeHandle, Create/DestroyStrayLayer and CloseDisplaySubv2018-01-172-3/+85
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* vi: Add IManagerDisplayService::CloseDisplay functionbsaleil2018-01-151-0/+10
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* renderer: Render previous frame when no new one is available.bunnei2018-01-151-1/+4
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* yuzu: Update license text to be consistent across project.bunnei2018-01-134-4/+4
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* core: Include <algorithm> where used.bunnei2018-01-121-0/+2
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* NV: Move the nv device nodes to their own directory and namespace.Subv2018-01-111-1/+2
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* VI: Use a Pulse event instead of OneShot for the vblank events.Subv2018-01-111-1/+1
| | | | This prevents missing frames if the vblank fires between the DequeueBuffer and Wait(vsync) calls
* vi: Use new CoreTiming::EventTypebunnei2018-01-111-1/+5
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* NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.Subv2018-01-112-2/+16
| | | | | | NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface. We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
* NV: Determine what buffer to draw for each layer of each display.Subv2018-01-112-13/+58
| | | | | | Don't try to draw buffers that the guest application is using, only queued buffers are eligible for drawing. Drawing actual pixels is still not implemented.
* NV: Signal all display's vsync event 60 times per second.Subv2018-01-112-1/+32
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* NV: Give each display its own vsync event.Subv2018-01-112-12/+29
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* NV: Keep track of Displays, Layers and BufferQueues in nvflinger.Subv2018-01-114-41/+261
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* NV: Implemented (with stubs) the vi:m service and some of its subservices.Subv2018-01-114-0/+714
The homebrew display test application now properly writes graphics data to the graphics buffer but we still don't have a way to compose the display layers.