Commit message (Collapse) | Author | Files | Lines | ||
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2018-01-17 | NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call. | Subv | 1 | -3/+3 | |
2018-01-17 | VI: Stubbed GetNativeHandle, Create/DestroyStrayLayer and CloseDisplay | Subv | 2 | -3/+85 | |
2018-01-15 | vi: Add IManagerDisplayService::CloseDisplay function | bsaleil | 1 | -0/+10 | |
2018-01-15 | renderer: Render previous frame when no new one is available. | bunnei | 1 | -1/+4 | |
2018-01-13 | yuzu: Update license text to be consistent across project. | bunnei | 4 | -4/+4 | |
2018-01-12 | core: Include <algorithm> where used. | bunnei | 1 | -0/+2 | |
2018-01-11 | NV: Move the nv device nodes to their own directory and namespace. | Subv | 1 | -1/+2 | |
2018-01-11 | VI: Use a Pulse event instead of OneShot for the vblank events. | Subv | 1 | -1/+1 | |
This prevents missing frames if the vblank fires between the DequeueBuffer and Wait(vsync) calls | |||||
2018-01-11 | vi: Use new CoreTiming::EventType | bunnei | 1 | -1/+5 | |
2018-01-11 | NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service. | Subv | 2 | -2/+16 | |
NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface. We now have the address of the framebuffer to draw, we just need to actually put it on the screen. | |||||
2018-01-11 | NV: Determine what buffer to draw for each layer of each display. | Subv | 2 | -13/+58 | |
Don't try to draw buffers that the guest application is using, only queued buffers are eligible for drawing. Drawing actual pixels is still not implemented. | |||||
2018-01-11 | NV: Signal all display's vsync event 60 times per second. | Subv | 2 | -1/+32 | |
2018-01-11 | NV: Give each display its own vsync event. | Subv | 2 | -12/+29 | |
2018-01-11 | NV: Keep track of Displays, Layers and BufferQueues in nvflinger. | Subv | 4 | -41/+261 | |
2018-01-11 | NV: Implemented (with stubs) the vi:m service and some of its subservices. | Subv | 4 | -0/+714 | |
The homebrew display test application now properly writes graphics data to the graphics buffer but we still don't have a way to compose the display layers. |