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path: root/src/core/hle/service/vi/vi_m.h (follow)
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* service: Use nested namespace specifiers where applicableLioncash2018-04-201-4/+2
| | | | Tidies up namespace declarations
* Service/vi: convert services to modulemailwl2018-03-211-14/+3
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* Services: Vi shouldn't be responsible for creating nvflinger.Subv2018-01-221-1/+1
| | | | It is now created during Service initialization and passed to all the services that need it.
* VI: Move BufferQueue and NVFlinger to their own folder/namespace.Subv2018-01-221-1/+5
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* yuzu: Update license text to be consistent across project.bunnei2018-01-131-1/+1
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* NV: Keep track of Displays, Layers and BufferQueues in nvflinger.Subv2018-01-111-0/+2
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* NV: Implemented (with stubs) the vi:m service and some of its subservices.Subv2018-01-111-0/+23
The homebrew display test application now properly writes graphics data to the graphics buffer but we still don't have a way to compose the display layers.