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2024-02-18vi: manage resources independently of nvnflinger and refactorLiam1-1/+3
2024-02-18nvnflinger: convert to processLiam1-7/+1
2024-02-14vi: rewrite IApplicationRootService, IManagerRootService, ISystemRootServiceLiam1-13/+0
2024-02-14vi: split into implementation filesLiam1-2/+0
2024-02-14vi: extract typesLiam1-20/+1
2024-01-08vi: fix name of nvnflingerLiam1-1/+1
2023-03-01nvnflinger: fix nameLiam1-7/+7
2023-03-01service: move hle_ipc from kernelLiam1-2/+2
2023-02-21service: refactor server architectureLiam1-8/+2
Converts services to have their own processes
2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2022-03-25hle: vi: Integrate new NVFlinger and HosBinderDriverServer service.bunnei1-3/+7
2021-10-07service: Reduce header include overheadMorph1-1/+0
2020-11-27service: Eliminate usages of the global system instanceLioncash1-3/+8
Completely removes all usages of the global system instance within the services code by passing in the using system instance to the services.
2020-11-24hle: services: Fix a crash with improper NVFlinger lifetime management. (#4977)bunnei1-4/+3
* hle: services: Fix a crash with improper NVFlinger lifetime management. - This crash would happen when attempting to shutdown yuzu early on in boot.
2019-02-27service/vi: Unstub GetDisplayServiceLioncash1-4/+19
This function is also supposed to check its given policy type with the permission of the service itself. This implements the necessary machinery to unstub these functions. Policy::User seems to just be basic access (which is probably why vi:u is restricted to that policy), while the other policy seems to be for extended abilities regarding which displays can be managed and queried, so this is assumed to be for a background compositor (which I've named, appropriately, Policy::Compositor).
2019-02-26service/vi: Remove use of a module classLioncash1-17/+14
This didn't really provide much benefit here, especially since the subsequent change requires that the behavior for each service's GetDisplayService differs in a minor detail. This also arguably makes the services nicer to read, since it gets rid of an indirection in the class hierarchy.
2018-09-13service/vi: Replace includes with forward declarations where applicableLioncash1-3/+2
2018-09-11hle/service: Default constructors and destructors in the cpp file where applicableLioncash1-0/+1
When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
2018-07-19hle/service: Make constructors explicit where applicableLioncash1-2/+2
Prevents implicit construction and makes these lingering non-explicit constructors consistent with the rest of the other classes in services.
2018-04-20service: Use nested namespace specifiers where applicableLioncash1-4/+2
Tidies up namespace declarations
2018-04-03vi: Implement GetDisplayResolution.bunnei1-0/+7
2018-03-21Service/vi: convert services to modulemailwl1-22/+12
2018-02-07Service: stub some functions in am, audio, time, vi servicesmailwl1-0/+1
2018-01-22Services: Vi shouldn't be responsible for creating nvflinger.Subv1-1/+2
It is now created during Service initialization and passed to all the services that need it.
2018-01-22VI: Move BufferQueue and NVFlinger to their own folder/namespace.Subv1-127/+3
2018-01-21VI: Implement the Query transaction of IHOSBinderDriver, and stubbed some results.Subv1-0/+7
2018-01-17VI: Stubbed GetNativeHandle, Create/DestroyStrayLayer and CloseDisplaySubv1-0/+9
2018-01-13yuzu: Update license text to be consistent across project.bunnei1-1/+1
2018-01-11vi: Use new CoreTiming::EventTypebunnei1-1/+5
2018-01-11NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.Subv1-1/+2
NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface. We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
2018-01-11NV: Determine what buffer to draw for each layer of each display.Subv1-8/+11
Don't try to draw buffers that the guest application is using, only queued buffers are eligible for drawing. Drawing actual pixels is still not implemented.
2018-01-11NV: Signal all display's vsync event 60 times per second.Subv1-1/+8
2018-01-11NV: Give each display its own vsync event.Subv1-4/+12
2018-01-11NV: Keep track of Displays, Layers and BufferQueues in nvflinger.Subv1-1/+97
2018-01-11NV: Implemented (with stubs) the vi:m service and some of its subservices.Subv1-0/+34
The homebrew display test application now properly writes graphics data to the graphics buffer but we still don't have a way to compose the display layers.