Commit message (Collapse) | Author | Age | Files | Lines | |
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* | yuzu: Update license text to be consistent across project. | bunnei | 2018-01-13 | 1 | -1/+1 |
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* | core: Include <algorithm> where used. | bunnei | 2018-01-12 | 1 | -0/+2 |
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* | NV: Move the nv device nodes to their own directory and namespace. | Subv | 2018-01-11 | 1 | -1/+2 |
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* | VI: Use a Pulse event instead of OneShot for the vblank events. | Subv | 2018-01-11 | 1 | -1/+1 |
| | | | | This prevents missing frames if the vblank fires between the DequeueBuffer and Wait(vsync) calls | ||||
* | NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service. | Subv | 2018-01-11 | 1 | -1/+14 |
| | | | | | | NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface. We now have the address of the framebuffer to draw, we just need to actually put it on the screen. | ||||
* | NV: Determine what buffer to draw for each layer of each display. | Subv | 2018-01-11 | 1 | -5/+47 |
| | | | | | | Don't try to draw buffers that the guest application is using, only queued buffers are eligible for drawing. Drawing actual pixels is still not implemented. | ||||
* | NV: Signal all display's vsync event 60 times per second. | Subv | 2018-01-11 | 1 | -0/+24 |
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* | NV: Give each display its own vsync event. | Subv | 2018-01-11 | 1 | -8/+17 |
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* | NV: Keep track of Displays, Layers and BufferQueues in nvflinger. | Subv | 2018-01-11 | 1 | -39/+160 |
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* | NV: Implemented (with stubs) the vi:m service and some of its subservices. | Subv | 2018-01-11 | 1 | -0/+628 |
The homebrew display test application now properly writes graphics data to the graphics buffer but we still don't have a way to compose the display layers. |