| Commit message (Collapse) | Author | Age | Files | Lines |
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service: HLE multiprocess
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Converts services to have their own processes
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This reverts commit 25fc5c0e1158cb8e81cbc769b24ad84032a1fbfd, reversing
changes made to af20e25081f97d55b451606c87922e2b49f0d363.
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Allows the use of HLERequestContext::ReadBufferSpan
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Fix some typos reported by Lintian
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Prevents yuzu from crashing when the BSD service is created a second time.
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This formats all copyright comments according to SPDX formatting guidelines.
Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
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src/core/hle/service/sockets/sfdnsres.cpp: In function 'Service::Sockets::NetDbError Service::Sockets::AddrInfoErrorToNetDbError(s32)':
src/core/hle/service/sockets/sfdnsres.cpp:66:10: error: 'EAI_NODATA' was not declared in this scope; did you mean 'EAI_NONAME'?
66 | case EAI_NODATA:
| ^~~~~~~~~~
| EAI_NONAME
src/core/hle/service/sockets/sfdnsres.cpp: In function 'std::vector<unsigned char> Service::Sockets::SerializeAddrInfo(const addrinfo*, s32, std::string_view)':
src/core/hle/service/sockets/sfdnsres.cpp:127:53: error: 'sockaddr_in' does not name a type; did you mean 'SockAddrIn'?
127 | const auto addr = *reinterpret_cast<sockaddr_in*>(current->ai_addr);
| ^~~~~~~~~~~
| SockAddrIn
src/core/hle/service/sockets/sfdnsres.cpp:127:64: error: expected '>' before '*' token
127 | const auto addr = *reinterpret_cast<sockaddr_in*>(current->ai_addr);
| ^
src/core/hle/service/sockets/sfdnsres.cpp:127:64: error: expected '(' before '*' token
127 | const auto addr = *reinterpret_cast<sockaddr_in*>(current->ai_addr);
| ^
| (
src/core/hle/service/sockets/sfdnsres.cpp:127:65: error: expected primary-expression before '>' token
127 | const auto addr = *reinterpret_cast<sockaddr_in*>(current->ai_addr);
| ^
src/core/hle/service/sockets/sfdnsres.cpp:127:84: error: expected ')' before ';' token
127 | const auto addr = *reinterpret_cast<sockaddr_in*>(current->ai_addr);
| ^
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src/core/hle/service/sockets/sfdnsres.cpp:148:53: error: 'sockaddr_in6' does not name a type; did you mean 'SockAddrIn6'?
148 | const auto addr = *reinterpret_cast<sockaddr_in6*>(current->ai_addr);
| ^~~~~~~~~~~~
| SockAddrIn6
src/core/hle/service/sockets/sfdnsres.cpp:148:65: error: expected '>' before '*' token
148 | const auto addr = *reinterpret_cast<sockaddr_in6*>(current->ai_addr);
| ^
src/core/hle/service/sockets/sfdnsres.cpp:148:65: error: expected '(' before '*' token
148 | const auto addr = *reinterpret_cast<sockaddr_in6*>(current->ai_addr);
| ^
| (
src/core/hle/service/sockets/sfdnsres.cpp:148:66: error: expected primary-expression before '>' token
148 | const auto addr = *reinterpret_cast<sockaddr_in6*>(current->ai_addr);
| ^
src/core/hle/service/sockets/sfdnsres.cpp:148:85: error: expected ')' before ';' token
148 | const auto addr = *reinterpret_cast<sockaddr_in6*>(current->ai_addr);
| ^
| )
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Improvements for game modding with Skyline, DNS resolution
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Minecraft passes in zero for length, but this should account for all possible cases
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- Used by Diablo II: Resurrected
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- Used by Diablo II: Resurrected
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Transition to PascalCase for result names.
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Silences log spam on empty buffer writes
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Clang 12 currently falls over in the face of this.
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Used by Family Feud
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network, sockets: Replace `POLL_IN`, `POLL_OUT`, etc. constants with an `enum class PollEvents`
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Actually, two enum classes, since for some reason there are two separate
yet identical `PollFD` types used in the codebase. I get that one is
ABI-compatible with the Switch while the other is an abstract type used
for the host, but why not use `WSAPOLLFD` directly for the latter?
Anyway, why make this change? Because on Apple platforms, `POLL_IN`,
`POLL_OUT`, etc. (with an underscore) are defined as macros in
<sys/signal.h>. (This is inherited from FreeBSD.) So defining
a variable with the same name causes a compile error.
I could just rename the variables, but while I was at it I thought I
might as well switch to an enum for stronger typing.
Also, change the type used for values copied directly to/from the
`events` and `revents` fields of the host *native*
`pollfd`/`WSASPOLLFD`, from `u32` to `short`, as `short` is the correct
canonical type on both Unix and Windows.
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Follows the video core PR. fmt doesn't require casts for enum classes
anymore, so we can remove quite a few casts.
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Completely removes all usages of the global system instance within the
services code by passing in the using system instance to the services.
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Recent changes to the build system that made more warnings be flagged as
errors caused building via clang to break.
Fixes #4795
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Makes our error coverage a little more consistent across the board by
applying it to Linux side of things as well. This also makes it more
consistent with the warning settings in other libraries in the project.
This also updates httplib to 0.7.9, as there are several warning
cleanups made that allow us to enable several warnings as errors.
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Allows some implementations to avoid completely zeroing out the internal
buffer of the optional, and instead only set the validity byte within
the structure.
This also makes it consistent how we return empty optionals.
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Previously the address provided to SendToImpl would never be propagated
to SendTo(). This fixes that.
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Same behavior, less typing.
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We can simplify this a little by explicitly specifying the typename for
the lambda function.
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Testing shows that Poll called with zero entries returns -1 and signals
an errno of zero.
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This implements: Socket, Poll, Accept, Bind, Connect, GetPeerName,
GetSockName, Listen, Fcntl, SetSockOpt, Shutdown, Recv, RecvFrom,
Send, SendTo, Write, and Close
The implementation was done referencing: SwIPC, switchbrew, testing
with libnx and inspecting its code, general information about bsd
sockets online, and analysing official software.
Not everything from these service calls is implemented, but everything
that is not implemented will be logged in some way.
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Manage worker threads with an easy to use abstraction.
We can expand this to support thread deletion in the future.
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This abstraction allows executing blocking functions (like recvfrom on a
socket configured for blocking) without blocking the service thread.
It is intended to be used with SleepClientThread.
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These functions translate from Network enumerations/structures to guest
enumerations/structures and viceversa.
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Add guest enumerations and structures used in socket services
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Keeps the service function tables up to date.
Updated based off information on SwitchBrew.
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- Required for Little Town Hero to boot further.
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Keeps the function tables up to date.
Updated based off information from Switchbrew.
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Updates function tables based off information from SwitchBrew.
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In several places, we have request parsers where there's nothing to
really parse, simply because the HLE function in question operates on
buffers. In these cases we can just remove these instances altogether.
In the other cases, we can retrieve the relevant members from the parser
and at least log them out, giving them some use.
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When a destructor isn't defaulted into a cpp file, it can cause the use
of forward declarations to seemingly fail to compile for non-obvious
reasons. It also allows inlining of the construction/destruction logic
all over the place where a constructor or destructor is invoked, which
can lead to code bloat. This isn't so much a worry here, given the
services won't be created and destroyed frequently.
The cause of the above mentioned non-obvious errors can be demonstrated
as follows:
------- Demonstrative example, if you know how the described error happens, skip forwards -------
Assume we have the following in the header, which we'll call "thing.h":
\#include <memory>
// Forward declaration. For example purposes, assume the definition
// of Object is in some header named "object.h"
class Object;
class Thing {
public:
// assume no constructors or destructors are specified here,
// or the constructors/destructors are defined as:
//
// Thing() = default;
// ~Thing() = default;
//
// ... Some interface member functions would be defined here
private:
std::shared_ptr<Object> obj;
};
If this header is included in a cpp file, (which we'll call "main.cpp"),
this will result in a compilation error, because even though no
destructor is specified, the destructor will still need to be generated by
the compiler because std::shared_ptr's destructor is *not* trivial (in
other words, it does something other than nothing), as std::shared_ptr's
destructor needs to do two things:
1. Decrement the shared reference count of the object being pointed to,
and if the reference count decrements to zero,
2. Free the Object instance's memory (aka deallocate the memory it's
pointing to).
And so the compiler generates the code for the destructor doing this inside main.cpp.
Now, keep in mind, the Object forward declaration is not a complete type. All it
does is tell the compiler "a type named Object exists" and allows us to
use the name in certain situations to avoid a header dependency. So the
compiler needs to generate destruction code for Object, but the compiler
doesn't know *how* to destruct it. A forward declaration doesn't tell
the compiler anything about Object's constructor or destructor. So, the
compiler will issue an error in this case because it's undefined
behavior to try and deallocate (or construct) an incomplete type and
std::shared_ptr and std::unique_ptr make sure this isn't the case
internally.
Now, if we had defaulted the destructor in "thing.cpp", where we also
include "object.h", this would never be an issue, as the destructor
would only have its code generated in one place, and it would be in a
place where the full class definition of Object would be visible to the
compiler.
---------------------- End example ----------------------------
Given these service classes are more than certainly going to change in
the future, this defaults the constructors and destructors into the
relevant cpp files to make the construction and destruction of all of
the services consistent and unlikely to run into cases where forward
declarations are indirectly causing compilation errors. It also has the
plus of avoiding the need to rebuild several services if destruction
logic changes, since it would only be necessary to recompile the single
cpp file.
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Tidies up namespace declarations
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* Updated ACC with more service names
* Updated SVC with more service names
* Updated set with more service names
* Updated sockets with more service names
* Updated SPL with more service names
* Updated time with more service names
* Updated vi with more service names
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sfdnsres: Add several stubs
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* bsd: start stubbing bsd:u and sfdnsres
* bsd: stubbed RegisterClient
* bsd: attempt to get past socket()
* bsd: fix some wrong assumptions about IPC
* bsd: fix format specifiers
* bsd: stubbed Connect()
* bsd: stubbed SendTo()
* made requested changes
* sockets: respect alphabetical order at service installation
* run clang-format
* bsd: start stubbing bsd:u and sfdnsres
* bsd: stubbed RegisterClient
* bsd: attempt to get past socket()
* bsd: fix some wrong assumptions about IPC
* bsd: fix format specifiers
* bsd: stubbed Connect()
* bsd: stubbed SendTo()
* made requested changes
* sockets: respect alphabetical order at service installation
* run clang-format
* run clang-format (2)
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