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2022-04-23general: Convert source file copyright comments over to SPDXMorph1-3/+2
This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
2021-10-07service: Reduce header include overheadMorph1-2/+0
2021-09-24service: bsd: Implement ReadMorph1-0/+1
- Used by Diablo II: Resurrected
2021-01-31bsd: Stub EventFdameerj1-0/+1
Used by Family Feud
2021-01-28Stub GetSockOptgerman1-0/+1
2020-12-29hle: service: bsd: Update to work with service threads, removing SleepClientThread.bunnei1-8/+1
2020-11-27service: Eliminate usages of the global system instanceLioncash1-2/+2
Completely removes all usages of the global system instance within the services code by passing in the using system instance to the services.
2020-10-21Revert "core: Fix clang build"bunnei1-3/+0
2020-10-18core: Fix clang buildLioncash1-0/+3
Recent changes to the build system that made more warnings be flagged as errors caused building via clang to break. Fixes #4795
2020-07-28services/bsd: Implement most of bsd:sReinUsesLisp1-3/+145
This implements: Socket, Poll, Accept, Bind, Connect, GetPeerName, GetSockName, Listen, Fcntl, SetSockOpt, Shutdown, Recv, RecvFrom, Send, SendTo, Write, and Close The implementation was done referencing: SwIPC, switchbrew, testing with libnx and inspecting its code, general information about bsd sockets online, and analysing official software. Not everything from these service calls is implemented, but everything that is not implemented will be logged in some way.
2020-07-28service/sockets: Add enumerations and structuresReinUsesLisp1-0/+2
Add guest enumerations and structures used in socket services
2020-01-25bsd: Stub several more functions.bunnei1-0/+4
- Required for Little Town Hero to boot further.
2018-09-11hle/service: Default constructors and destructors in the cpp file where applicableLioncash1-1/+2
When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
2018-07-26service/sockets: Add missing bsdcfg socket serviceLioncash1-0/+5
2018-04-20service: Use nested namespace specifiers where applicableLioncash1-4/+2
Tidies up namespace declarations
2018-03-25Service/sockets: add bsd:s, nsd:a, nsd:u servicesmailwl1-3/+3
2018-02-22Stub am::SetScreenShotPermission, and bsd::StartMonitoring functionsmailwl1-0/+1
2018-01-30[WIP] sfdnsres: stub (#146)mailwl1-0/+1
sfdnsres: Add several stubs
2018-01-18Start to implement/stub BSD:U and SFDNSRES services (#78)flerovium^-^1-0/+29
* bsd: start stubbing bsd:u and sfdnsres * bsd: stubbed RegisterClient * bsd: attempt to get past socket() * bsd: fix some wrong assumptions about IPC * bsd: fix format specifiers * bsd: stubbed Connect() * bsd: stubbed SendTo() * made requested changes * sockets: respect alphabetical order at service installation * run clang-format * bsd: start stubbing bsd:u and sfdnsres * bsd: stubbed RegisterClient * bsd: attempt to get past socket() * bsd: fix some wrong assumptions about IPC * bsd: fix format specifiers * bsd: stubbed Connect() * bsd: stubbed SendTo() * made requested changes * sockets: respect alphabetical order at service installation * run clang-format * run clang-format (2)