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* set: Implement GetQuestFlagZach Hilman2019-06-292-1/+10
| | | Simply returns a true/false value indicating if the system is a kiosk system. This has been mapped to a config option for the purposes of yuzu.
* service/set: Correct and simplify behavior related to copying language codesLioncash2019-05-101-34/+22
| | | | | | | | | | | | This corrects cases where it was possible to write more entries into the write buffer than were requested. Now, we check the size of the buffer before actually writing into them. We were also returning the wrong value for GetAvailableLanguageCodeCount2(). This was previously returning 64, but only 17 should have been returned. 64 entries is the size of the static array used in MakeLanguageCode() within the service binary itself, but isn't the actual total number of language codes present.
* service: Update service function tablesLioncash2019-04-113-1/+32
| | | | Updates function tables based off information from SwitchBrew.
* core: Add missing override specifiers where applicableLioncash2019-04-041-1/+1
| | | | | | | | | Applies the override specifier where applicable. In the case of destructors that are defaulted in their definition, they can simply be removed. This also removes the unnecessary inclusions being done in audin_u and audrec_u, given their close proximity.
* set_sys: Move constants to anonymous namespaceZach Hilman2019-03-111-1/+1
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* set_sys: Use official nintendo version stringZach Hilman2019-03-111-11/+7
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* set_sys: Use correct error codes in GetFirmwareVersion*Zach Hilman2019-03-111-21/+41
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* set_sys: Implement GetFirmwareVersion(2) for libnx hosversionZach Hilman2019-03-102-2/+63
| | | Uses the synthesized system archive 9 (SystemVersion) and reports v5.1.0-0.0
* service/set: Convert GetLanguageCode over to using PushEnum()Lioncash2018-11-301-1/+1
| | | | | This code was around prior to the introduction of PushEnum, so convert it over so we don't need to cast here.
* service/set: Implement MakeLanguageCodeLioncash2018-11-302-1/+19
| | | | This function simply converts a given index into a language code.
* Changed logging to be "Log before execution", Added more error logging, all services should now log on some levelDavid Marcec2018-11-262-20/+21
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* set_cal: Update service function tableLioncash2018-10-191-1/+2
| | | | Updated based on information from Switchbrew.
* Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi2018-09-152-6/+6
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* hle/service: Default constructors and destructors in the cpp file where applicableLioncash2018-09-116-3/+9
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
* set: Fixed GetAvailableLanguageCodes() to follow the max_entriestech4me2018-08-262-8/+45
| | | | | | | | | | | | | Rightnow, in games use GetAvailableLanguageCodes(), there is a WriteBuffer() with size larger than the buffer_size. (Core Critical core\hle\kernel\hle_ipc.cpp:WriteBuffer:296: size (0000000000000088) is greater than buffer_size (0000000000000078)) 0x88 = 17(languages) * 8 0x78 = 15(languages) * 8 GetAvailableLanguageCodes() can only support 15 languages. After firmware 4.0.0 there are 17 supported language instead of 15, to enable this GetAvailableLanguageCodes2() need to be used. So GetAvailableLanguageCodes() will be caped at 15 languages. Reference: http://switchbrew.org/index.php/Settings_services
* Added ability to change username & language code in the settings ui. Added IProfile::Get and SET::GetLanguageCode for libnx tests (#851)David2018-08-032-1/+16
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* set_sys: Implement SetColorSetId()Lioncash2018-07-242-5/+25
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* set: Add missing log call in GetAvailableLanguageCodeCount()Lioncash2018-07-231-0/+2
| | | | Forgot to include this in 22f448b6327044076959e338811ee576f3dcf093
* set: Implement GetAvailableLanguageCodeCount()Lioncash2018-07-232-21/+29
| | | | This just returns the size of the language code buffer.
* set: Correct return code size of value in GetAvailableLanguageCodes()Lioncash2018-07-231-2/+2
| | | | The return code should be 32-bit in size.
* hle_ipc: Introduce generic WriteBuffer overload for multiple container typesLioncash2018-07-191-1/+1
| | | | | | | | | | | | | | | This introduces a slightly more generic variant of WriteBuffer(). Notably, this variant doesn't constrain the arguments to only accepting std::vector instances. It accepts whatever adheres to the ContiguousContainer concept in the C++ standard library. This essentially means, std::array, std::string, and std::vector can be used directly with this interface. The interface no longer forces you to solely use containers that dynamically allocate. To ensure our overloads play nice with one another, we only enable the container-based WriteBuffer if the argument is not a pointer, otherwise we fall back to the pointer-based one.
* Rename logging macro back to LOG_*James Rowe2018-07-032-2/+2
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* Implement GetAvailableLanguageCodes2 (#575)greggameplayer2018-06-191-4/+1
| | | | | | | | | | | | * Implement GetAvailableLanguageCodes2 * Revert "Implement GetAvailableLanguageCodes2" This reverts commit caadd9eea3497ae2a13382aecb8ca29e1c02c5af. * Implement GetAvailableLanguageCodes2 * Implement GetAvailableLanguageCodes2
* set: Fix GetAvailableLanguageCodes implementation.bunnei2018-04-292-6/+45
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* set: Move logging macros over to new fmt-compatible onesLioncash2018-04-242-2/+2
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* service: Use nested namespace specifiers where applicableLioncash2018-04-2010-40/+20
| | | | Tidies up namespace declarations
* Various service name fixes - part 2 (rebased) (#322)Hexagon122018-04-173-0/+20
| | | | | | | | | | | | | | | | * Updated ACC with more service names * Updated SVC with more service names * Updated set with more service names * Updated sockets with more service names * Updated SPL with more service names * Updated time with more service names * Updated vi with more service names
* Service/Set: add more servicesmailwl2018-03-0310-9/+339
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* service: Remove remaining uses of BufferDescriptor*.bunnei2018-02-141-3/+1
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* set: GetAvailableLanguageCodes should not return lang_codes size.bunnei2018-02-051-2/+3
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* logger: Add SET service logging category.bunnei2018-02-051-1/+1
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* hle: Rename RequestBuilder to ResponseBuilder.bunnei2018-01-251-1/+1
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* acc, set, applet_oe: stub various functions, add set service (#105)goaaats2018-01-192-0/+67
* Stubs for various acc:u0 funcs needed * Stub for GetDesiredLanguage in IApplicationFunctions * Add set service + stubs needed for games * Fix formatting * Implement IProfile, IManagerForApplication, return bool in CheckAvailability, style fixes * Remove IProfile::Get(needs more research), fix IPC response sizes