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2017-08-27Services/UDS: Remove an old duplicated declaration of WifiPacket.Subv2-22/+0
2017-08-27Services/UDS: Handle the connection sequence packets.Subv1-17/+83
There is currently no stage tracking, a client is considered "Connected" when it receives the EAPoL Logoff packet from the server, this is not yet implemented.
2017-08-27Services/UDS: Store the received beacon frames until RecvBeaconBroadcastData is called, up to 15 beacons at the same time, removing any older beacon frames when the limit is exceeded.Subv1-3/+62
2017-08-27Services/UDS: Add functions to generate 802.11 auth and assoc response frames.Subv4-11/+142
2017-06-26UDS: Use the ToDS and FromDS fields to properly calculate the AAD used during encryption.Subv1-15/+32
2017-06-26UDS: Move the UDS keyslot used to generate the CCMP key to the AES::KeySlotID enum.Subv1-4/+1
2017-06-26UDS: Run clang-format.Subv3-51/+55
2017-06-26UDS: Added functions to encrypt and decrypt the data frames.Subv3-12/+156
The responsibility of encryption and encapsulation into an 802.11 MAC frame will fall into the callers of GenerateDataPayload.
2017-06-19ResultVal: Remove MoveFrom()Yuri Kunde Schlesner1-2/+2
Replace it with std::move(result_val).Unwrap(), or Foo().Unwrap() in case you already have an rvalue.
2017-06-15UDS: Clarify comment about the first 4 bytes of the SecureData header.Subv2-1/+5
It is likely that these 4 bytes are actually a different header, part of some protocol that encapsulates the SecureData protocol.
2017-06-15UDS: Return the correct error messages in SendTo when not connected to a network or trying to send to itself.Subv1-6/+13
2017-06-15UDS: Stub SendTo to generate the unencrypted data frame with the right headers.Subv3-1/+259
2017-06-15UDS: Added a hook for updating the connection status when a client connects to the network.Subv1-0/+36
2017-06-13Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. (#2738)Sebastian Valle3-5/+15
* Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. This lets the application know that the host was successfully added to the session. * Services/UDS: Reset the connection status when destroying the network * Services/UDS: Reset the connection status's bitmask of changed nodes after reporting it to the game.
2017-06-06Services/UDS: Implement DecryptBeaconData.Subv1-1/+97
This function decrypts the encrypted data tags contained in the 802.11 beacon frames.
2017-06-06Service: Remove unnecessary includes from service.hYuri Kunde Schlesner2-4/+4
This has a huge fallout in terms of needing to fix other files because all service implementations included that file.
2017-05-15Services/UDS: Use the new IPC helper functions.Subv1-21/+10
2017-05-15Services/UDS: Implement RecvBeaconBroadcastData.Subv1-19/+69
This allows the applications to retrieve 802.11 beacon frames from nearby UDS networks. Note that the networks are still not announced anywhere.
2017-05-15Services/UDS: Generate the UDS beacons when the beacon callback fires.Subv4-7/+535
2017-03-27Services/UDS: Fixed a style mistake in GetChannel.Sebastian Valle1-2/+1
2017-03-26Services/UDS: Use consistent spelling for WiFi and simplify the GetChannel function.Subv1-4/+4
2017-03-26Services/UDS: Signal the connection event when closing down the network.Subv1-0/+1
2017-03-26Services/UDS: Do not allow trying to start up a network that only the host can connect to.Subv1-0/+3
2017-03-26Service/UDS: Schedule an event to broadcast the beacon frames every 102.4ms.Subv2-2/+58
2017-03-26Services/UDS: Store the entire NetworkInfo structure that was used to create the network.Subv1-13/+5
It will be needed when generating the beacon frames.
2017-03-26Services/UDS: Initial support for hosting local-wlan networks.Subv2-44/+336
Currently it will let games create a network as hosts, but will not broadcast it anywhere and will not allow clients to connect.
2016-12-22Service/NWM: add nwm servicesmailwl16-0/+479