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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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hle
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*
Rename logging macro back to LOG_*
James Rowe
2018-07-03
2
-3
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+3
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core_timing: Namespace all functions and constants in core_timing's header
Lioncash
2018-04-30
1
-1
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+1
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All of these variables and functions are related to timings and should be within the namespace.
*
nvflinger: Move logging macros over to new fmt-compatible ones
Lioncash
2018-04-24
2
-3
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+3
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*
Qt: Update the WaitTree widget to show info about the current mutex of each thread.
Subv
2018-04-21
2
-4
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+8
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*
service: Use nested namespace specifiers where applicable
Lioncash
2018-04-20
4
-16
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+8
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Tidies up namespace declarations
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nvflinger: Call MicroProfileFlip on NVFlinger::Compose.
bunnei
2018-04-19
1
-0
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+3
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*
renderer_opengl: Better handling of framebuffer transform flags.
bunnei
2018-03-23
1
-0
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+2
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*
vi: Remove DequeueBuffer and wait until next available buffer.
bunnei
2018-03-19
2
-6
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+25
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*
nvflinger: Remove superfluous buffer format check.
bunnei
2018-03-17
1
-3
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+1
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Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called.
Subv
2018-03-03
1
-0
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+3
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This prevents a thread starvation issue in Puyo Puyo Tetris. We should hwtest this behavior and figure out where exactly this event is signaled.
*
Fix fps counter to correctly measure frame end when there was no frame to draw
James Rowe
2018-02-14
1
-0
/
+2
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*
vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.
bunnei
2018-02-12
3
-3
/
+18
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*
nvflinger: (Hack) Use first available buffer if none are found.
bunnei
2018-02-10
1
-1
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+5
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nvflinger: Signal BufferQueue native handle event.
bunnei
2018-02-05
1
-0
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+1
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- This gets BOTW booting.
*
VI: Move BufferQueue and NVFlinger to their own folder/namespace.
Subv
2018-01-22
4
-0
/
+423