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* Fix typo in BufferTransformFlagsFrederic Laing2018-11-041-2/+2
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* global: Use std::optional instead of boost::optional (#1578)Frederic L2018-10-303-13/+14
| | | | | | | | | | | | | | | | * get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build
* Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi2018-09-151-1/+1
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* service: Use nested namespace specifiers where applicableLioncash2018-09-132-8/+4
| | | | | | There were a few places where nested namespace specifiers weren't being used where they could be within the service code. This amends that to make the namespacing a tiny bit more compact.
* hle/service: Default constructors and destructors in the cpp file where applicableLioncash2018-09-114-3/+8
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
* core: Make the main System class use the PImpl idiomLioncash2018-08-311-1/+2
| | | | | | | | | | | | | core.h is kind of a massive header in terms what it includes within itself. It includes VFS utilities, kernel headers, file_sys header, ARM-related headers, etc. This means that changing anything in the headers included by core.h essentially requires you to rebuild almost all of core. Instead, we can modify the System class to use the PImpl idiom, which allows us to move all of those headers to the cpp file and forward declare the bulk of the types that would otherwise be included, reducing compile times. This change specifically only performs the PImpl portion.
* kernel: Eliminate kernel global stateLioncash2018-08-292-2/+5
| | | | | | | | | | | | | | | | | | | | | | As means to pave the way for getting rid of global state within core, This eliminates kernel global state by removing all globals. Instead this introduces a KernelCore class which acts as a kernel instance. This instance lives in the System class, which keeps its lifetime contained to the lifetime of the System class. This also forces the kernel types to actually interact with the main kernel instance itself instead of having transient kernel state placed all over several translation units, keeping everything together. It also has a nice consequence of making dependencies much more explicit. This also makes our initialization a tad bit more correct. Previously we were creating a kernel process before the actual kernel was initialized, which doesn't really make much sense. The KernelCore class itself follows the PImpl idiom, which allows keeping all the implementation details sealed away from everything else, which forces the use of the exposed API and allows us to avoid any unnecessary inclusions within the main kernel header.
* video_core; Get rid of global g_toggle_framelimit_enabled variableLioncash2018-08-111-0/+1
| | | | | | | | | Instead, we make a struct for renderer settings and allow the renderer to update all of these settings, getting rid of the need for global-scoped variables. This also uncovered a few indirect inclusions for certain headers, which this commit also fixes.
* buffer_queue: Make reference parameter of SetPreallocatedBuffer constLioncash2018-08-092-2/+2
| | | | | | | | This is simply copied by value, so there's no need to make it a modifiable reference. While we're at it, make the names of the parameters match its definition.
* nvdrv: Get rid of global std::weak_ptrLioncash2018-08-082-3/+13
| | | | | Rather than use global state, we can simply pass the instance into the NVFlinger instance directly.
* Merge pull request #957 from lioncash/eventbunnei2018-08-071-1/+1
|\ | | | | nvflinger: Correct typo in name of composition event
| * nvflinger: Correct typo in name of composition eventLioncash2018-08-071-1/+1
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* | nvflinger: Get rid of indirect inclusionsLioncash2018-08-072-1/+7
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* | nvflinger: Use std::string_view in OpenDisplay()Lioncash2018-08-072-2/+3
|/ | | | | | We don't need to use a std::string here, given all that's done is comparing the character sequence against another. This allows passing regular const char* without needing to heap allocate.
* video_core: Eliminate the g_renderer global variableLioncash2018-08-041-2/+4
| | | | | | | | | | | | | | We move the initialization of the renderer to the core class, while keeping the creation of it and any other specifics in video_core. This way we can ensure that the renderer is initialized and doesn't give unfettered access to the renderer. This also makes dependencies on types more explicit. For example, the GPU class doesn't need to depend on the existence of a renderer, it only needs to care about whether or not it has a rasterizer, but since it was accessing the global variable, it was also making the renderer a part of its dependency chain. By adjusting the interface, we can get rid of this dependency.
* kernel: Move object class to its own source filesLioncash2018-08-021-3/+2
| | | | | | General moving to keep kernel object types separate from the direct kernel code. Also essentially a preliminary cleanup before eliminating global kernel state in the kernel code.
* core_timing: Split off utility functions into core_timing_utilMerryMage2018-07-241-0/+1
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* nvflinger: Emplace Display instances directlyLioncash2018-07-191-9/+4
| | | | | | | We can use emplace_back to construct the Display instances directly, instead of constructing them separately and copying them, avoiding the need to copy std::string and std::vector instances that are part of the Display struct.
* vi: Partially implement buffer crop parameters.bunnei2018-07-183-3/+9
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* nvflinger: Fix for BufferQueue event handling.bunnei2018-07-173-25/+6
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* Rename logging macro back to LOG_*James Rowe2018-07-032-3/+3
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* core_timing: Namespace all functions and constants in core_timing's headerLioncash2018-04-301-1/+1
| | | | All of these variables and functions are related to timings and should be within the namespace.
* nvflinger: Move logging macros over to new fmt-compatible onesLioncash2018-04-242-3/+3
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* Qt: Update the WaitTree widget to show info about the current mutex of each thread.Subv2018-04-212-4/+8
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* service: Use nested namespace specifiers where applicableLioncash2018-04-204-16/+8
| | | | Tidies up namespace declarations
* nvflinger: Call MicroProfileFlip on NVFlinger::Compose.bunnei2018-04-191-0/+3
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* renderer_opengl: Better handling of framebuffer transform flags.bunnei2018-03-231-0/+2
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* vi: Remove DequeueBuffer and wait until next available buffer.bunnei2018-03-192-6/+25
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* nvflinger: Remove superfluous buffer format check.bunnei2018-03-171-3/+1
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* Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called.Subv2018-03-031-0/+3
| | | | | This prevents a thread starvation issue in Puyo Puyo Tetris. We should hwtest this behavior and figure out where exactly this event is signaled.
* Fix fps counter to correctly measure frame end when there was no frame to drawJames Rowe2018-02-141-0/+2
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* vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.bunnei2018-02-123-3/+18
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* nvflinger: (Hack) Use first available buffer if none are found.bunnei2018-02-101-1/+5
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* nvflinger: Signal BufferQueue native handle event.bunnei2018-02-051-0/+1
| | | | - This gets BOTW booting.
* VI: Move BufferQueue and NVFlinger to their own folder/namespace.Subv2018-01-224-0/+423