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2019-02-27common/math_util: Move contents into the Common namespaceLioncash2-3/+3
2019-02-22service/nvflinger: Store BufferQueue instances as regular data membersLioncash2-7/+17
2019-02-21service/vi/vi_layer: Convert Layer struct into a classLioncash2-5/+5
2019-02-21service/nvflinger: Move display specifics over to vi_displayLioncash2-34/+21
2019-02-20service/nvflinger: Relocate definitions of Layer and Display to the vi serviceLioncash2-57/+30
2019-02-16core_timing: Convert core timing into a classLioncash2-7/+11
2019-02-12core_timing: Rename CoreTiming namespace to Core::TimingLioncash3-12/+8
2019-02-06service/nvflinger,service/vi: Handle failure cases with exposed APILioncash2-34/+79
2019-02-05service/nvflinger: Mark FindVsyncEvent() as a const member functionLioncash2-2/+2
2019-02-05service/nvflinger: Rename GetVsyncEvent() to FindVsyncEvent()Lioncash2-2/+2
2019-01-30service/nvflinger: Make FindBufferQueueId() a const member functionLioncash2-2/+26
2019-01-30service/nvflinger: Rename Get prefix on function to FindLioncash2-18/+18
2019-01-30nvflinger: Add the Null displayLioncash1-1/+2
2019-01-30nvflinger: Change log message in OpenDisplay to be a debug log instead of a warningLioncash1-1/+1
2019-01-30nvflinger: Remove unnecessary header inclusionsLioncash1-2/+0
2019-01-30nvflinger: Mark locals const where applicableLioncash1-11/+11
2019-01-30nvflinger: Use a std::array for the available displays instead of std::vectorLioncash2-7/+7
2019-01-03 Fixed botw deadlock(and possibly 30 fps games rendering too fast? needs testing to confirm)David Marcec1-1/+1
2018-11-29kernel/event: Reference ReadableEvent from WritableEventZach Hilman4-21/+13
2018-11-29core: Port all current usages of Event to Readable/WritableEventZach Hilman4-14/+42
2018-11-26Changed logging to be "Log before execution", Added more error logging, all services should now log on some levelDavid Marcec1-2/+3
2018-11-04Fix typo in BufferTransformFlagsFrederic Laing1-2/+2
2018-10-30global: Use std::optional instead of boost::optional (#1578)Frederic L3-13/+14
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi1-1/+1
2018-09-13service: Use nested namespace specifiers where applicableLioncash2-8/+4
2018-09-11hle/service: Default constructors and destructors in the cpp file where applicableLioncash4-3/+8
2018-08-31core: Make the main System class use the PImpl idiomLioncash1-1/+2
2018-08-29kernel: Eliminate kernel global stateLioncash2-2/+5
2018-08-11video_core; Get rid of global g_toggle_framelimit_enabled variableLioncash1-0/+1
2018-08-09buffer_queue: Make reference parameter of SetPreallocatedBuffer constLioncash2-2/+2
2018-08-08nvdrv: Get rid of global std::weak_ptrLioncash2-3/+13
2018-08-07nvflinger: Correct typo in name of composition eventLioncash1-1/+1
2018-08-07nvflinger: Get rid of indirect inclusionsLioncash2-1/+7
2018-08-07nvflinger: Use std::string_view in OpenDisplay()Lioncash2-2/+3
2018-08-04video_core: Eliminate the g_renderer global variableLioncash1-2/+4
2018-08-02kernel: Move object class to its own source filesLioncash1-3/+2
2018-07-24core_timing: Split off utility functions into core_timing_utilMerryMage1-0/+1
2018-07-19nvflinger: Emplace Display instances directlyLioncash1-9/+4
2018-07-18vi: Partially implement buffer crop parameters.bunnei3-3/+9
2018-07-17nvflinger: Fix for BufferQueue event handling.bunnei3-25/+6
2018-07-03Rename logging macro back to LOG_*James Rowe2-3/+3
2018-04-30core_timing: Namespace all functions and constants in core_timing's headerLioncash1-1/+1
2018-04-24nvflinger: Move logging macros over to new fmt-compatible onesLioncash2-3/+3
2018-04-21Qt: Update the WaitTree widget to show info about the current mutex of each thread.Subv2-4/+8
2018-04-20service: Use nested namespace specifiers where applicableLioncash4-16/+8
2018-04-19nvflinger: Call MicroProfileFlip on NVFlinger::Compose.bunnei1-0/+3
2018-03-23renderer_opengl: Better handling of framebuffer transform flags.bunnei1-0/+2
2018-03-19vi: Remove DequeueBuffer and wait until next available buffer.bunnei2-6/+25
2018-03-17nvflinger: Remove superfluous buffer format check.bunnei1-3/+1
2018-03-03Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called.Subv1-0/+3
2018-02-14Fix fps counter to correctly measure frame end when there was no frame to drawJames Rowe1-0/+2
2018-02-12vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.bunnei3-3/+18
2018-02-10nvflinger: (Hack) Use first available buffer if none are found.bunnei1-1/+5
2018-02-05nvflinger: Signal BufferQueue native handle event.bunnei1-0/+1
2018-01-22VI: Move BufferQueue and NVFlinger to their own folder/namespace.Subv4-0/+423