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path: root/src/core/hle/service/nvflinger/buffer_queue.h (follow)
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* common/math_util: Move contents into the Common namespaceLioncash2019-02-271-2/+2
| | | | | These types are within the common library, so they should be within the Common namespace.
* core_timing: Rename CoreTiming namespace to Core::TimingLioncash2019-02-121-4/+0
| | | | | | Places all of the timing-related functionality under the existing Core namespace to keep things consistent, rather than having the timing utilities sitting in its own completely separate namespace.
* kernel/event: Reference ReadableEvent from WritableEventZach Hilman2018-11-291-6/+2
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* core: Port all current usages of Event to Readable/WritableEventZach Hilman2018-11-291-5/+10
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* Fix typo in BufferTransformFlagsFrederic Laing2018-11-041-2/+2
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* global: Use std::optional instead of boost::optional (#1578)Frederic L2018-10-301-3/+4
| | | | | | | | | | | | | | | | * get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build
* service: Use nested namespace specifiers where applicableLioncash2018-09-131-4/+2
| | | | | | There were a few places where nested namespace specifiers weren't being used where they could be within the service code. This amends that to make the namespacing a tiny bit more compact.
* hle/service: Default constructors and destructors in the cpp file where applicableLioncash2018-09-111-1/+1
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
* video_core; Get rid of global g_toggle_framelimit_enabled variableLioncash2018-08-111-0/+1
| | | | | | | | | Instead, we make a struct for renderer settings and allow the renderer to update all of these settings, getting rid of the need for global-scoped variables. This also uncovered a few indirect inclusions for certain headers, which this commit also fixes.
* buffer_queue: Make reference parameter of SetPreallocatedBuffer constLioncash2018-08-091-1/+1
| | | | | | | | This is simply copied by value, so there's no need to make it a modifiable reference. While we're at it, make the names of the parameters match its definition.
* vi: Partially implement buffer crop parameters.bunnei2018-07-181-1/+4
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* nvflinger: Fix for BufferQueue event handling.bunnei2018-07-171-6/+2
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* Qt: Update the WaitTree widget to show info about the current mutex of each thread.Subv2018-04-211-2/+4
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* service: Use nested namespace specifiers where applicableLioncash2018-04-201-4/+2
| | | | Tidies up namespace declarations
* renderer_opengl: Better handling of framebuffer transform flags.bunnei2018-03-231-0/+2
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* vi: Remove DequeueBuffer and wait until next available buffer.bunnei2018-03-191-1/+5
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* vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.bunnei2018-02-121-1/+15
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* VI: Move BufferQueue and NVFlinger to their own folder/namespace.Subv2018-01-221-0/+82