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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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core
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hle
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service
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nvflinger
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buffer_queue.h
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2019-02-12
core_timing: Rename CoreTiming namespace to Core::Timing
Lioncash
1
-4
/
+0
2018-11-29
kernel/event: Reference ReadableEvent from WritableEvent
Zach Hilman
1
-6
/
+2
2018-11-29
core: Port all current usages of Event to Readable/WritableEvent
Zach Hilman
1
-5
/
+10
2018-11-04
Fix typo in BufferTransformFlags
Frederic Laing
1
-2
/
+2
2018-10-30
global: Use std::optional instead of boost::optional (#1578)
Frederic L
1
-3
/
+4
2018-09-13
service: Use nested namespace specifiers where applicable
Lioncash
1
-4
/
+2
2018-09-11
hle/service: Default constructors and destructors in the cpp file where applicable
Lioncash
1
-1
/
+1
2018-08-11
video_core; Get rid of global g_toggle_framelimit_enabled variable
Lioncash
1
-0
/
+1
2018-08-09
buffer_queue: Make reference parameter of SetPreallocatedBuffer const
Lioncash
1
-1
/
+1
2018-07-18
vi: Partially implement buffer crop parameters.
bunnei
1
-1
/
+4
2018-07-17
nvflinger: Fix for BufferQueue event handling.
bunnei
1
-6
/
+2
2018-04-21
Qt: Update the WaitTree widget to show info about the current mutex of each thread.
Subv
1
-2
/
+4
2018-04-20
service: Use nested namespace specifiers where applicable
Lioncash
1
-4
/
+2
2018-03-23
renderer_opengl: Better handling of framebuffer transform flags.
bunnei
1
-0
/
+2
2018-03-19
vi: Remove DequeueBuffer and wait until next available buffer.
bunnei
1
-1
/
+5
2018-02-12
vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.
bunnei
1
-1
/
+15
2018-01-22
VI: Move BufferQueue and NVFlinger to their own folder/namespace.
Subv
1
-0
/
+82