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path: root/src/core/hle/service/nvdrv (follow)
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* Clang FixesN00byKing2018-03-191-2/+2
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* Clean Warnings (?)N00byKing2018-03-191-1/+1
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* nvmap: Make IocFromId return the same existing handle instead of creating a new one.Subv2018-02-171-5/+2
| | | | Games like Puyo Puyo Tetris and BOTW seem to depend on the buffer always having the same handle
* nvhost-ctrl: Stub NVHOST_IOCTL_CTRL_EVENT_WAIT.Subv2018-02-152-0/+25
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* Vi: Properly write the BufferProducerFence object in the DequeueBuffer response parcel.Subv2018-02-151-0/+7
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* Merge pull request #188 from bunnei/refactor-buffer-descriptorbunnei2018-02-151-20/+7
|\ | | | | Refactor IPC buffer descriptor interface
| * service: Remove remaining uses of BufferDescriptor*.bunnei2018-02-141-3/+2
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| * nvdrv: Use ReadBuffer/WriteBuffer functions for Ioctl.bunnei2018-02-141-17/+5
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* | nvdrv/interface: Silence formatting specifier warningsLioncash2018-02-141-1/+2
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* | nvmap: Silence formatting specifier warningsLioncash2018-02-141-1/+2
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* | nvhost_gpu: Silence formatting specifier warningsLioncash2018-02-141-6/+8
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* | nvhost_ctrl: Silence formatting specifier warningsLioncash2018-02-141-2/+2
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* | nvhost_ctrl_gpu: Silence formatting specifier warningsLioncash2018-02-141-3/+4
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* | nvhost_as_gpu: Silence formatting specifier warningsLioncash2018-02-141-5/+7
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* Merge pull request #178 from Subv/command_buffersbunnei2018-02-127-172/+18
|\ | | | | GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines
| * Make a GPU class in VideoCore to contain the GPU state.Subv2018-02-127-181/+15
| | | | | | | | Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
| * GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.Subv2018-02-123-3/+5
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| * nvdrv: Make the GPU memory manager available to nvhost-gpu.Subv2018-02-123-6/+16
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* | vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.bunnei2018-02-122-3/+7
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* nvdrv: Fix QueryEvent for libnx.bunnei2018-02-092-4/+8
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* nvhost_ctrl_gpu: Implement ZCullGetInfo.bunnei2018-02-091-2/+14
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* nvhost_as_gpu: Implement AllocateSpace and MapBufferEx.bunnei2018-02-082-10/+33
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* nvdrv: Add MemoryManager class to track GPU memory.bunnei2018-02-082-0/+160
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* nvmap: Refactor to expose nvmap objects.bunnei2018-02-082-19/+22
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* nvhost_as_gpu: Add nvmap as a class member.bunnei2018-02-083-2/+9
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* Extra nvdrv support (#162)David2018-02-0616-37/+761
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * FinishInitalize needed for 3.0.1+ games * nvdrv:s and nvdrv:t both use NVDRV * Most settings return 0 on hardware, disabled NV_MEMORY_PROFILER for now. NVN_THROUGH_OPENGL & NVRM_GPU_PREVENT_USE are a few interesting settings to look at. Carefully choosing settings can help with drawing graphics later on * Initial /dev/nvhost-gpu support * ZCullBind * Stubbed SetErrorNotifier * Fixed SetErrorNotifier log, Added SetChannelPriority * Allocate GPFIFO Ex2, Allocate Obj Ctx, Submit GPFIFO * oops * Fixed up naming/structs/enums. Used vector instead of array for "gpfifo_entry" * Added missing fixes * /dev/nvhost-ctrl-gpu * unneeded struct * Forgot u32 in enum class * Automatic descriptor swapping for ioctls, fixed nvgpu_gpu_get_tpc_masks_args being incorrect size * nvdrv#QueryEvent * Renamed logs for nvdrv * Refactor ioctl so nv_result isn't needed * /dev/nvhost-as-gpu * Fixed Log service naming, CtxObjects now u32, renamed all structs, added static_asserts to structs, used INSERT_PADDING_WORDS instead of u32s * nvdevices now uses "Ioctl" union, * IoctlGpfifoEntry now uses bit field * final changes
* logger: Use Service_NVDRV category where applicable.bunnei2018-02-042-10/+10
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* hle: Rename RequestBuilder to ResponseBuilder.bunnei2018-01-251-5/+5
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* Merge pull request #131 from lioncash/enumbunnei2018-01-222-12/+13
|\ | | | | nvmap: Make IoctlCommands an enum class
| * nvmap: Add a return 0 underneath the UNIMPLEMENTED macroLioncash2018-01-211-0/+1
| | | | | | | | This macro resolves to an empty macro in release builds.
| * nvmap: Make IoctlCommands an enum classLioncash2018-01-212-12/+12
| | | | | | | | Prevents the enum values from polluting the surrounding scope
* | Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid (#114)David2018-01-217-5/+158
|/ | | | | | | | | | | | | | | | | | | | | | | | | | * Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid * used clang-format-3.9 instead * lowercase pid * Moved nvmemp handlers to cpp * Removed unnecessary logging for NvOsGetConfigU32. Cleaned up log and changed to LOG_DEBUG * using std::arrays instead of c arrays * nvhost get config now uses std::array completely * added pid logging back * updated cmakelist * missing includes * added array, removed memcpy * clang-format6.0
* Format: Run the new clang format on everythingJames Rowe2018-01-211-1/+1
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* nvdrv: Stub SetClientPID.bunnei2018-01-192-0/+13
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* nvdrv: stubbed Close(cmd 2)Frederic Meyer2018-01-174-0/+26
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* UI: Fix frame rate perf statsJames Rowe2018-01-171-0/+3
| | | | Adds in a missing EndGameFrame when nvdrv swaps buffers
* NV: Implemented the nvdrv service, which uses the same interface as nvdrv:aSubv2018-01-173-14/+16
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* NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.Subv2018-01-1711-161/+91
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* clang-formatMerryMage2018-01-161-0/+1
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* yuzu: Update license text to be consistent across project.bunnei2018-01-1311-11/+11
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* core: Include <algorithm> where used.bunnei2018-01-121-0/+2
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* nv: Fix more broken asserts.bunnei2018-01-122-3/+3
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* nvdisp_disp0: Fix broken assert.bunnei2018-01-121-1/+1
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* nvdisp_disp0: Call SwapBuffers to render framebuffer.bunnei2018-01-111-0/+7
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* NV: Move the nv device nodes to their own directory and namespace.Subv2018-01-119-165/+421
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* NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.Subv2018-01-114-170/+236
| | | | | | NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface. We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
* NV: Implemented the nvdrv:a service and the /dev/nvmap device.Subv2018-01-114-0/+354