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* Rename logging macro back to LOG_*James Rowe2018-07-038-50/+50
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* GPU: Remove a surface from the cache when its backing memory is being unmapped from the GPU's MMU.Subv2018-07-011-0/+5
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* nvmap: Return the address of the nvmap object when Freeing it for the last time.Subv2018-07-012-4/+11
| | | | This behavior is confirmed by reverse engineering.
* Build: Fixed some MSVC warnings in various parts of the code.Subv2018-06-201-1/+2
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* nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params (#524)greggameplayer2018-06-062-0/+53
| | | | | | | | | | | | * add IoctlCommands with their params in nvidia_ctrl_gpu.h * add function related to the changes done previously * fix clang-format * delete trailing whitespace * correct mistake
* Nvdrv/devices/nvhost_gpu : Add some IoctlCommands with their params (#511)greggameplayer2018-06-041-0/+47
| | | | | | | | | | | | | | * Add some IoctlCommand with their params to nvhost_gpu * fix clang-format * delete trailing whitespace * fix some clang-format * delete one other trailing whitespace * last clang-format fix
* Merge pull request #484 from mailwl/nvhost-nvdecbunnei2018-06-033-0/+72
|\ | | | | Services/nvdrv: add '/dev/nvhost-nvdec' device
| * Services/nvdrv: add '/dev/nvhost-nvdec' devicemailwl2018-05-303-0/+72
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* | nvhost_ctrl: Stub out IocCtrlEventRegister.bunnei2018-05-302-0/+10
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* | nvhost_ctrl: Stub out IocCtrlEventWaitAsyncCommand.bunnei2018-05-302-5/+9
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* NvOsGetConfigU32 should return null instead of 0 for default outputDavid Marcec2018-05-271-1/+1
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* Merge pull request #466 from mailwl/nv-timeoutbunnei2018-05-262-0/+16
|\ | | | | Stub NVGPU_IOCTL_CHANNEL_SET_TIMEOUT
| * Stub NVGPU_IOCTL_CHANNEL_SET_TIMEOUTmailwl2018-05-242-0/+16
| | | | | | | | Used in Nintendo Labo ToyCon 1&2
* | Stubbed NVGPU_GPU_IOCTL_ZBC_SET_TABLE (#463)David2018-05-252-0/+22
|/ | | We have no clue on what this actually does yet so stubbing it since it's just input only should be fine for now
* change some functionsgreggameplayer2018-05-231-6/+6
| | | according to the changes made previously
* correct placement and add size checkgreggameplayer2018-05-231-21/+25
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* Add ioctl commands with their params and size checkgreggameplayer2018-05-231-2/+86
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* Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE (#440)David2018-05-222-1/+20
| | | | | | | | | | * Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE struct + 4 seems to be hard coded at 0 and struct + 0 seems to be ignored? * IocGetWaitbase -> IocChannelGetWaitbaseCommand * Added super late fixes
* GPU: Implemented the nvmap Free ioctl.Subv2018-05-202-1/+48
| | | | It releases a reference to an nvmap object
* GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl.Subv2018-05-202-0/+50
| | | | It removes a mapping previously created with the MapBufferEx ioctl.
* More accurate GetTPCMasks implDavid Marcec2018-05-112-4/+8
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* general: Make formatting of logged hex values more straightforwardLioncash2018-05-026-8/+8
| | | | | | This makes the formatting expectations more obvious (e.g. any zero padding specified is padding that's entirely dedicated to the value being printed, not any pretty-printing that also gets tacked on).
* GPU: Don't write to invalid memory locations when handling ioctls that don't have an output.Subv2018-05-012-5/+0
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* general: Convert assertion macros over to be fmt-compatibleLioncash2018-04-271-2/+2
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* Merge branch 'master' of https://github.com/yuzu-emu/yuzu into service-implDavid Marcec2018-04-268-65/+123
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| * nvdrv: Move logging macros over to new fmt-compatible onesLioncash2018-04-247-60/+61
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| * Merge pull request #384 from Subv/nvhost-remapbunnei2018-04-232-0/+57
| |\ | | | | | | Nvdrv/nvhost-as-gpu: Implemented the ioctl REMAP command.
| | * NvDrv/nvhost-as-gpu: Ensure that the object passed to MapBufferEx has already been allocated.Subv2018-04-231-0/+10
| | | | | | | | | | | | Also added a consistency check and a comment for the case when the object id is different than its handle. The real nvservices doesn't make a distinction between ids and handles, each object gets an unique handle which doubles as its id.
| | * Nvdrv/nvhost-as-gpu: Implemented the ioctl REMAP command.Subv2018-04-232-0/+47
| | | | | | | | | | | | It takes a previously-reserved (AllocateSpace) GPU memory address and maps it to the address of the nvmap object passed to Remap.
| * | Nvdrv: Assert when receiving an unimplemented ioctl in the nv* handlers.Subv2018-04-235-5/+5
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* | GetIUserInterface->CreateUserInterface, Added todos and stub logs. Playreport->PlayReport.David Marcec2018-04-231-1/+1
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* | Implemented GetIUserInterface properly, Playreport and SSL::SetInterfaceVersion. Fixed ipc issues with IAudioDevice(wrong ids)David Marcec2018-04-221-0/+1
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* service: Use nested namespace specifiers where applicableLioncash2018-04-2019-102/+39
| | | | Tidies up namespace declarations
* Various fixes and clangHexagon122018-04-111-2/+2
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* Updated nvmemp with new service names.Hexagon122018-04-101-4/+4
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* Updated nvdrv with more service names.Hexagon122018-04-101-0/+7
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* renderer_opengl: Fixes for properly flushing & rendering the framebuffer.bunnei2018-03-231-6/+0
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* renderer_opengl: Better handling of framebuffer transform flags.bunnei2018-03-231-3/+1
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* nvdisp_disp0: Always flush and invalidate framebuffer region.bunnei2018-03-231-0/+7
| | | | - Workaround for texture forwarding until we have a better place.
* video_core: Move FramebufferInfo to FramebufferConfig in GPU.bunnei2018-03-231-3/+3
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* Clang FixesN00byKing2018-03-191-2/+2
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* Clean Warnings (?)N00byKing2018-03-191-1/+1
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* nvmap: Make IocFromId return the same existing handle instead of creating a new one.Subv2018-02-171-5/+2
| | | | Games like Puyo Puyo Tetris and BOTW seem to depend on the buffer always having the same handle
* nvhost-ctrl: Stub NVHOST_IOCTL_CTRL_EVENT_WAIT.Subv2018-02-152-0/+25
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* Vi: Properly write the BufferProducerFence object in the DequeueBuffer response parcel.Subv2018-02-151-0/+7
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* Merge pull request #188 from bunnei/refactor-buffer-descriptorbunnei2018-02-151-20/+7
|\ | | | | Refactor IPC buffer descriptor interface
| * service: Remove remaining uses of BufferDescriptor*.bunnei2018-02-141-3/+2
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| * nvdrv: Use ReadBuffer/WriteBuffer functions for Ioctl.bunnei2018-02-141-17/+5
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* | nvdrv/interface: Silence formatting specifier warningsLioncash2018-02-141-1/+2
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* | nvmap: Silence formatting specifier warningsLioncash2018-02-141-1/+2
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* | nvhost_gpu: Silence formatting specifier warningsLioncash2018-02-141-6/+8
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* | nvhost_ctrl: Silence formatting specifier warningsLioncash2018-02-141-2/+2
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* | nvhost_ctrl_gpu: Silence formatting specifier warningsLioncash2018-02-141-3/+4
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* | nvhost_as_gpu: Silence formatting specifier warningsLioncash2018-02-141-5/+7
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* Merge pull request #178 from Subv/command_buffersbunnei2018-02-127-172/+18
|\ | | | | GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines
| * Make a GPU class in VideoCore to contain the GPU state.Subv2018-02-127-181/+15
| | | | | | | | Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
| * GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.Subv2018-02-123-3/+5
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| * nvdrv: Make the GPU memory manager available to nvhost-gpu.Subv2018-02-123-6/+16
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* | vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.bunnei2018-02-122-3/+7
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* nvdrv: Fix QueryEvent for libnx.bunnei2018-02-092-4/+8
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* nvhost_ctrl_gpu: Implement ZCullGetInfo.bunnei2018-02-091-2/+14
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* nvhost_as_gpu: Implement AllocateSpace and MapBufferEx.bunnei2018-02-082-10/+33
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* nvdrv: Add MemoryManager class to track GPU memory.bunnei2018-02-082-0/+160
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* nvmap: Refactor to expose nvmap objects.bunnei2018-02-082-19/+22
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* nvhost_as_gpu: Add nvmap as a class member.bunnei2018-02-083-2/+9
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* Extra nvdrv support (#162)David2018-02-0616-37/+761
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * FinishInitalize needed for 3.0.1+ games * nvdrv:s and nvdrv:t both use NVDRV * Most settings return 0 on hardware, disabled NV_MEMORY_PROFILER for now. NVN_THROUGH_OPENGL & NVRM_GPU_PREVENT_USE are a few interesting settings to look at. Carefully choosing settings can help with drawing graphics later on * Initial /dev/nvhost-gpu support * ZCullBind * Stubbed SetErrorNotifier * Fixed SetErrorNotifier log, Added SetChannelPriority * Allocate GPFIFO Ex2, Allocate Obj Ctx, Submit GPFIFO * oops * Fixed up naming/structs/enums. Used vector instead of array for "gpfifo_entry" * Added missing fixes * /dev/nvhost-ctrl-gpu * unneeded struct * Forgot u32 in enum class * Automatic descriptor swapping for ioctls, fixed nvgpu_gpu_get_tpc_masks_args being incorrect size * nvdrv#QueryEvent * Renamed logs for nvdrv * Refactor ioctl so nv_result isn't needed * /dev/nvhost-as-gpu * Fixed Log service naming, CtxObjects now u32, renamed all structs, added static_asserts to structs, used INSERT_PADDING_WORDS instead of u32s * nvdevices now uses "Ioctl" union, * IoctlGpfifoEntry now uses bit field * final changes
* logger: Use Service_NVDRV category where applicable.bunnei2018-02-042-10/+10
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* hle: Rename RequestBuilder to ResponseBuilder.bunnei2018-01-251-5/+5
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* Merge pull request #131 from lioncash/enumbunnei2018-01-222-12/+13
|\ | | | | nvmap: Make IoctlCommands an enum class
| * nvmap: Add a return 0 underneath the UNIMPLEMENTED macroLioncash2018-01-211-0/+1
| | | | | | | | This macro resolves to an empty macro in release builds.
| * nvmap: Make IoctlCommands an enum classLioncash2018-01-212-12/+12
| | | | | | | | Prevents the enum values from polluting the surrounding scope
* | Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid (#114)David2018-01-217-5/+158
|/ | | | | | | | | | | | | | | | | | | | | | | | | | * Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid * used clang-format-3.9 instead * lowercase pid * Moved nvmemp handlers to cpp * Removed unnecessary logging for NvOsGetConfigU32. Cleaned up log and changed to LOG_DEBUG * using std::arrays instead of c arrays * nvhost get config now uses std::array completely * added pid logging back * updated cmakelist * missing includes * added array, removed memcpy * clang-format6.0
* Format: Run the new clang format on everythingJames Rowe2018-01-211-1/+1
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* nvdrv: Stub SetClientPID.bunnei2018-01-192-0/+13
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* nvdrv: stubbed Close(cmd 2)Frederic Meyer2018-01-174-0/+26
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* UI: Fix frame rate perf statsJames Rowe2018-01-171-0/+3
| | | | Adds in a missing EndGameFrame when nvdrv swaps buffers
* NV: Implemented the nvdrv service, which uses the same interface as nvdrv:aSubv2018-01-173-14/+16
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* NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.Subv2018-01-1711-161/+91
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* clang-formatMerryMage2018-01-161-0/+1
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* yuzu: Update license text to be consistent across project.bunnei2018-01-1311-11/+11
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* core: Include <algorithm> where used.bunnei2018-01-121-0/+2
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* nv: Fix more broken asserts.bunnei2018-01-122-3/+3
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* nvdisp_disp0: Fix broken assert.bunnei2018-01-121-1/+1
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* nvdisp_disp0: Call SwapBuffers to render framebuffer.bunnei2018-01-111-0/+7
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* NV: Move the nv device nodes to their own directory and namespace.Subv2018-01-119-165/+421
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* NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.Subv2018-01-114-170/+236
| | | | | | NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface. We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
* NV: Implemented the nvdrv:a service and the /dev/nvmap device.Subv2018-01-114-0/+354