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2018-11-24nvdrv: Implement/stub DumpGraphicsMemoryInfo and GetStatus.bunnei2-2/+18
- Used by Undertale.
2018-11-21nvhost_ctrl_gpu: Implement IoctlGetGpuTime.bunnei2-0/+19
- Used by Undertale.
2018-10-12Returned an error before processing other remapsDavid Marcec1-6/+2
2018-10-12Made the minimum alignment more clearDavid Marcec1-2/+3
2018-10-11Added error codes for nvmapDavid Marcec1-12/+59
2018-10-11Passing an invalid nmap handle to Remap should throw an errorDavid Marcec1-3/+14
Added error for invalid nmap handles
2018-10-11nvhost_as_gpu: Flush CPU VAddr on UnmapBuffer.bunnei1-3/+4
2018-10-08Unmapping an unmapped buffer should succeedDavid Marcec1-1/+6
Hardware tests show that trying to unmap an unmapped buffer already should always succeed. Hardware test was tested up to 32 iterations of attempting to unmap
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi1-1/+1
2018-09-11hle/service: Default constructors and destructors in the cpp file where applicableLioncash24-22/+56
When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
2018-09-10video_core: Move command buffer loop.Markus Wick2-31/+12
This moves the hot loop into video_core. This refactoring shall reduce the CPU overhead of calling ProcessCommandList.
2018-08-31gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.bunnei1-0/+1
2018-08-31core: Make the main System class use the PImpl idiomLioncash1-1/+2
core.h is kind of a massive header in terms what it includes within itself. It includes VFS utilities, kernel headers, file_sys header, ARM-related headers, etc. This means that changing anything in the headers included by core.h essentially requires you to rebuild almost all of core. Instead, we can modify the System class to use the PImpl idiom, which allows us to move all of those headers to the cpp file and forward declare the bulk of the types that would otherwise be included, reducing compile times. This change specifically only performs the PImpl portion.
2018-08-29kernel: Eliminate kernel global stateLioncash1-1/+3
As means to pave the way for getting rid of global state within core, This eliminates kernel global state by removing all globals. Instead this introduces a KernelCore class which acts as a kernel instance. This instance lives in the System class, which keeps its lifetime contained to the lifetime of the System class. This also forces the kernel types to actually interact with the main kernel instance itself instead of having transient kernel state placed all over several translation units, keeping everything together. It also has a nice consequence of making dependencies much more explicit. This also makes our initialization a tad bit more correct. Previously we were creating a kernel process before the actual kernel was initialized, which doesn't really make much sense. The KernelCore class itself follows the PImpl idiom, which allows keeping all the implementation details sealed away from everything else, which forces the use of the exposed API and allows us to avoid any unnecessary inclusions within the main kernel header.
2018-08-28gpu: Make memory_manager privateLioncash1-6/+6
Makes the class interface consistent and provides accessors for obtaining a reference to the memory manager instance. Given we also return references, this makes our more flimsy uses of const apparent, given const doesn't propagate through pointers in the way one would typically expect. This makes our mutable state more apparent in some places.
2018-08-13Registered missing channel devicesDavid Marcec1-0/+4
2018-08-13Added missing channel devicesDavid Marcec4-0/+140
2018-08-08nvhost_gpu: Don't over copy IoctlSubmitGpfifo.bunnei1-1/+1
2018-08-08nvdrv: Get rid of global std::weak_ptrLioncash2-7/+8
Rather than use global state, we can simply pass the instance into the NVFlinger instance directly.
2018-08-07nvdrv: Make Ioctl()'s definition match its prototypeLioncash1-1/+1
The only reason this wasn't a compilation error is because we use little-endian systems.
2018-08-07nvdrv: Get rid of indirect inclusionsLioncash12-15/+17
2018-08-04renderer_base: Make Rasterizer() return the rasterizer by referenceLioncash1-2/+2
All calling code assumes that the rasterizer will be in a valid state, which is a totally fine assumption. The only way the rasterizer wouldn't be is if initialization is done incorrectly or fails, which is checked against in System::Init().
2018-08-04video_core: Eliminate the g_renderer global variableLioncash2-8/+9
We move the initialization of the renderer to the core class, while keeping the creation of it and any other specifics in video_core. This way we can ensure that the renderer is initialized and doesn't give unfettered access to the renderer. This also makes dependencies on types more explicit. For example, the GPU class doesn't need to depend on the existence of a renderer, it only needs to care about whether or not it has a rasterizer, but since it was accessing the global variable, it was also making the renderer a part of its dependency chain. By adjusting the interface, we can get rid of this dependency.
2018-07-31nvhost_gpu: Added checks to ensure we don't read past the end of the entries when handling a GPU command list.Subv1-3/+6
2018-07-31nvhost_ctrl_gpu: Only read the input parameters if they are actually there.Subv1-3/+11
Passing nullptr to memcpy is undefined behavior.
2018-07-25service/nvdrv: Take std::string in Open() by const referenceLioncash2-2/+2
Avoids copies from being made, since the string is only ever used for lookup, the data is never transfered anywhere. Ideally, we'd use a std::string_view here, but devices is a std::unordered_map, not a std::map, so we can't use heterogenous lookup here.
2018-07-25service/nvdrv: Use std::move where applicableLioncash1-3/+5
Avoids unnecessary reference count increments and decrements. In one case, we don't need to make a shared_ptr copy at all, just to call a member function.
2018-07-21GPU: Implement the NVGPU_IOCTL_CHANNEL_KICKOFF_PB ioctl2 command.Subv3-6/+34
This behaves quite similarly to the SubmitGPFIFO command. Referenced from Ryujinx. Many thanks to @gdkchan for investigating this!
2018-07-19hle/service: Make constructors explicit where applicableLioncash3-3/+3
Prevents implicit construction and makes these lingering non-explicit constructors consistent with the rest of the other classes in services.
2018-07-19nvdrv: Take std::string by const reference in GetDevice()Lioncash1-1/+1
This is only ever used as a lookup into the device map, so we don't need to take the std::string instance by value here.
2018-07-18vi: Partially implement buffer crop parameters.bunnei2-3/+7
2018-07-10NvOsGetConfigU32 production implDavid Marcec1-17/+2
Settings are only used when RMOS_SET_PRODUCTION_MODE is set to 0. If production mode is set, the error code 0x30006 is returned instead
2018-07-08nvhost_ctrl: Fix NvOsGetConfigU32 for Snipper Clips.bunnei1-1/+1
2018-07-03Update clang formatJames Rowe6-27/+27
2018-07-03Rename logging macro back to LOG_*James Rowe8-50/+50
2018-07-01GPU: Remove a surface from the cache when its backing memory is being unmapped from the GPU's MMU.Subv1-0/+5
2018-07-01nvmap: Return the address of the nvmap object when Freeing it for the last time.Subv2-4/+11
This behavior is confirmed by reverse engineering.
2018-06-20Build: Fixed some MSVC warnings in various parts of the code.Subv1-1/+2
2018-06-06nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params (#524)greggameplayer2-0/+53
* add IoctlCommands with their params in nvidia_ctrl_gpu.h * add function related to the changes done previously * fix clang-format * delete trailing whitespace * correct mistake
2018-06-04Nvdrv/devices/nvhost_gpu : Add some IoctlCommands with their params (#511)greggameplayer1-0/+47
* Add some IoctlCommand with their params to nvhost_gpu * fix clang-format * delete trailing whitespace * fix some clang-format * delete one other trailing whitespace * last clang-format fix
2018-05-30Services/nvdrv: add '/dev/nvhost-nvdec' devicemailwl3-0/+72
2018-05-30nvhost_ctrl: Stub out IocCtrlEventRegister.bunnei2-0/+10
2018-05-30nvhost_ctrl: Stub out IocCtrlEventWaitAsyncCommand.bunnei2-5/+9
2018-05-27NvOsGetConfigU32 should return null instead of 0 for default outputDavid Marcec1-1/+1
2018-05-25Stubbed NVGPU_GPU_IOCTL_ZBC_SET_TABLE (#463)David2-0/+22
We have no clue on what this actually does yet so stubbing it since it's just input only should be fine for now
2018-05-24Stub NVGPU_IOCTL_CHANNEL_SET_TIMEOUTmailwl2-0/+16
Used in Nintendo Labo ToyCon 1&2
2018-05-23change some functionsgreggameplayer1-6/+6
according to the changes made previously
2018-05-23correct placement and add size checkgreggameplayer1-21/+25
2018-05-23Add ioctl commands with their params and size checkgreggameplayer1-2/+86
2018-05-22Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE (#440)David2-1/+20
* Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE struct + 4 seems to be hard coded at 0 and struct + 0 seems to be ignored? * IocGetWaitbase -> IocChannelGetWaitbaseCommand * Added super late fixes
2018-05-20GPU: Implemented the nvmap Free ioctl.Subv2-1/+48
It releases a reference to an nvmap object
2018-05-20GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl.Subv2-0/+50
It removes a mapping previously created with the MapBufferEx ioctl.
2018-05-11More accurate GetTPCMasks implDavid Marcec2-4/+8
2018-05-02general: Make formatting of logged hex values more straightforwardLioncash6-8/+8
This makes the formatting expectations more obvious (e.g. any zero padding specified is padding that's entirely dedicated to the value being printed, not any pretty-printing that also gets tacked on).
2018-05-01GPU: Don't write to invalid memory locations when handling ioctls that don't have an output.Subv2-5/+0
2018-04-27general: Convert assertion macros over to be fmt-compatibleLioncash1-2/+2
2018-04-24nvdrv: Move logging macros over to new fmt-compatible onesLioncash7-60/+61
2018-04-23NvDrv/nvhost-as-gpu: Ensure that the object passed to MapBufferEx has already been allocated.Subv1-0/+10
Also added a consistency check and a comment for the case when the object id is different than its handle. The real nvservices doesn't make a distinction between ids and handles, each object gets an unique handle which doubles as its id.
2018-04-23Nvdrv/nvhost-as-gpu: Implemented the ioctl REMAP command.Subv2-0/+47
It takes a previously-reserved (AllocateSpace) GPU memory address and maps it to the address of the nvmap object passed to Remap.
2018-04-23Nvdrv: Assert when receiving an unimplemented ioctl in the nv* handlers.Subv5-5/+5
2018-04-23GetIUserInterface->CreateUserInterface, Added todos and stub logs. Playreport->PlayReport.David Marcec1-1/+1
2018-04-22Implemented GetIUserInterface properly, Playreport and SSL::SetInterfaceVersion. Fixed ipc issues with IAudioDevice(wrong ids)David Marcec1-0/+1
2018-04-20service: Use nested namespace specifiers where applicableLioncash19-102/+39
Tidies up namespace declarations
2018-04-11Various fixes and clangHexagon121-2/+2
2018-04-10Updated nvmemp with new service names.Hexagon121-4/+4
2018-04-10Updated nvdrv with more service names.Hexagon121-0/+7
2018-03-23renderer_opengl: Fixes for properly flushing & rendering the framebuffer.bunnei1-6/+0
2018-03-23renderer_opengl: Better handling of framebuffer transform flags.bunnei1-3/+1
2018-03-23nvdisp_disp0: Always flush and invalidate framebuffer region.bunnei1-0/+7
- Workaround for texture forwarding until we have a better place.
2018-03-23video_core: Move FramebufferInfo to FramebufferConfig in GPU.bunnei1-3/+3
2018-03-19Clang FixesN00byKing1-2/+2
2018-03-19Clean Warnings (?)N00byKing1-1/+1
2018-02-17nvmap: Make IocFromId return the same existing handle instead of creating a new one.Subv1-5/+2
Games like Puyo Puyo Tetris and BOTW seem to depend on the buffer always having the same handle
2018-02-15nvhost-ctrl: Stub NVHOST_IOCTL_CTRL_EVENT_WAIT.Subv2-0/+25
2018-02-15Vi: Properly write the BufferProducerFence object in the DequeueBuffer response parcel.Subv1-0/+7
2018-02-14nvdrv/interface: Silence formatting specifier warningsLioncash1-1/+2
2018-02-14nvmap: Silence formatting specifier warningsLioncash1-1/+2
2018-02-14nvhost_gpu: Silence formatting specifier warningsLioncash1-6/+8
2018-02-14nvhost_ctrl: Silence formatting specifier warningsLioncash1-2/+2
2018-02-14nvhost_ctrl_gpu: Silence formatting specifier warningsLioncash1-3/+4
2018-02-14nvhost_as_gpu: Silence formatting specifier warningsLioncash1-5/+7
2018-02-14service: Remove remaining uses of BufferDescriptor*.bunnei1-3/+2
2018-02-14nvdrv: Use ReadBuffer/WriteBuffer functions for Ioctl.bunnei1-17/+5
2018-02-12Make a GPU class in VideoCore to contain the GPU state.Subv7-181/+15
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
2018-02-12GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.Subv3-3/+5
2018-02-12nvdrv: Make the GPU memory manager available to nvhost-gpu.Subv3-6/+16
2018-02-12vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.bunnei2-3/+7
2018-02-09nvdrv: Fix QueryEvent for libnx.bunnei2-4/+8
2018-02-09nvhost_ctrl_gpu: Implement ZCullGetInfo.bunnei1-2/+14
2018-02-08nvhost_as_gpu: Implement AllocateSpace and MapBufferEx.bunnei2-10/+33
2018-02-08nvdrv: Add MemoryManager class to track GPU memory.bunnei2-0/+160
2018-02-08nvmap: Refactor to expose nvmap objects.bunnei2-19/+22
2018-02-08nvhost_as_gpu: Add nvmap as a class member.bunnei3-2/+9
2018-02-06Extra nvdrv support (#162)David16-37/+761
* FinishInitalize needed for 3.0.1+ games * nvdrv:s and nvdrv:t both use NVDRV * Most settings return 0 on hardware, disabled NV_MEMORY_PROFILER for now. NVN_THROUGH_OPENGL & NVRM_GPU_PREVENT_USE are a few interesting settings to look at. Carefully choosing settings can help with drawing graphics later on * Initial /dev/nvhost-gpu support * ZCullBind * Stubbed SetErrorNotifier * Fixed SetErrorNotifier log, Added SetChannelPriority * Allocate GPFIFO Ex2, Allocate Obj Ctx, Submit GPFIFO * oops * Fixed up naming/structs/enums. Used vector instead of array for "gpfifo_entry" * Added missing fixes * /dev/nvhost-ctrl-gpu * unneeded struct * Forgot u32 in enum class * Automatic descriptor swapping for ioctls, fixed nvgpu_gpu_get_tpc_masks_args being incorrect size * nvdrv#QueryEvent * Renamed logs for nvdrv * Refactor ioctl so nv_result isn't needed * /dev/nvhost-as-gpu * Fixed Log service naming, CtxObjects now u32, renamed all structs, added static_asserts to structs, used INSERT_PADDING_WORDS instead of u32s * nvdevices now uses "Ioctl" union, * IoctlGpfifoEntry now uses bit field * final changes
2018-02-04logger: Use Service_NVDRV category where applicable.bunnei2-10/+10
2018-01-25hle: Rename RequestBuilder to ResponseBuilder.bunnei1-5/+5
2018-01-21Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid (#114)David7-5/+158
* Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid * used clang-format-3.9 instead * lowercase pid * Moved nvmemp handlers to cpp * Removed unnecessary logging for NvOsGetConfigU32. Cleaned up log and changed to LOG_DEBUG * using std::arrays instead of c arrays * nvhost get config now uses std::array completely * added pid logging back * updated cmakelist * missing includes * added array, removed memcpy * clang-format6.0
2018-01-21nvmap: Add a return 0 underneath the UNIMPLEMENTED macroLioncash1-0/+1
This macro resolves to an empty macro in release builds.
2018-01-21nvmap: Make IoctlCommands an enum classLioncash2-12/+12
Prevents the enum values from polluting the surrounding scope
2018-01-21Format: Run the new clang format on everythingJames Rowe1-1/+1
2018-01-19nvdrv: Stub SetClientPID.bunnei2-0/+13
2018-01-17nvdrv: stubbed Close(cmd 2)Frederic Meyer4-0/+26
2018-01-17UI: Fix frame rate perf statsJames Rowe1-0/+3
Adds in a missing EndGameFrame when nvdrv swaps buffers
2018-01-17NV: Implemented the nvdrv service, which uses the same interface as nvdrv:aSubv3-14/+16
2018-01-17NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.Subv11-161/+91
2018-01-16clang-formatMerryMage1-0/+1
2018-01-13yuzu: Update license text to be consistent across project.bunnei11-11/+11
2018-01-12core: Include <algorithm> where used.bunnei1-0/+2
2018-01-12nv: Fix more broken asserts.bunnei2-3/+3
2018-01-12nvdisp_disp0: Fix broken assert.bunnei1-1/+1
2018-01-11nvdisp_disp0: Call SwapBuffers to render framebuffer.bunnei1-0/+7
2018-01-11NV: Move the nv device nodes to their own directory and namespace.Subv9-165/+421
2018-01-11NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.Subv4-170/+236
NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface. We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
2018-01-11NV: Implemented the nvdrv:a service and the /dev/nvmap device.Subv4-0/+354